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#writing sci-fi
headspace-hotel · 2 years
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Making this its own post because it really needs to be said:
Worldbuilding is not able to be freely mixed and matched with different plots and characters. YA books are often advertised like "A Cool Type of Story......In SPACE!" or "Some Neat Characters...in a Steampunk Alternate Version of 1809!" or "Basically The Hunger Games...with DRAGONS!" This type of pitch is not necessarily bad but over time its frequent use does create the impression that worldbuilding, character, and plot can be reshuffled and recombined in any way you want. That's not really how it works.
To explain what I mean by the above statement, try to imagine a story that's "The Lord of the Rings...but in the world of the Chronicles of Narnia." Do you see how it doesn't work? "Worldbuilding" and "setting" are not the same. The worldbuilding of LOTR is very deeply involved with the themes, characters, tone, plot, and even more abstract, Doylian things like "how the author's philosophy and beliefs affect his writing." If a story is set in space, but it could be set in a steampunk alternate version of 1809 in a pinch, the worldbuilding probably isn't very good, because apparently none of it is load-bearing.
I think this is a big reason why worldbuilding in YA books has gotten to be so fucking bad—books are blurbed and advertised as exotic re-shuffled combinations of character, plot and setting, which is good for selling books as products, but bad for, uhh...books.
A recent YA book pitch might be something like "A pair of lesbian pirates fight to survive...on a futuristic planet!" or "An art thief is hired to steal a priceless object...in a steampunk version of revolutionary-era France!"
This is good for creating books that SOUND interesting, but that's only because we, as readers, are used to the interplay between plot, character and setting...being actually explored.
In practice, any one of these books will consist of flat characters plunked into a formulaic plot in a world loosely decorated with "holo-screens," Futuristic Nutri-Meal blocks, and "transpo-cars," or fancy wigs, evening gowns, and dirigibles, whatever "aesthetic" the setting calls for.
Whether the characters are eating Dainties Served On a Platter By A Domestic Servant or Futuristic Nutri-Meal Blocks can be swapped out at your whim, just like whether they arm themselves with a sleek miniature photon holo-pistol or a derringer, or whether they ride in a coach drawn by four white horses or a transpo-pod, or whether they treat minor injuries with futuristic medi-gel or Monsieur Gigglewater's Most Excellent Ointment.
The unfortunate fact is, robust worldbuilding cannot be conjured from just vividness and detail, nor is it good based on its novelty alone.
A good book set on a futuristic planet is good in part because the story being told there could not be told the same in a steampunk version of France. There is something about this futuristic planet that makes this story inevitable, that raises the questions that lead us to this story. Fundamentally, good worldbuilding is about asking the questions that imply or require stories.
How is life different on an alien planet? How do people live and love differently? What would this be like? What would this mean?
How does a planet ruled by greedy corporate tech overlords lead to the story of a pirate? How does a pirate's story delve insightfully into the guts of this world in a way that anyone else's story wouldn't? What can a pirate show us about a world that an assassin, a wizard, or a priestess can't? Why is she a pirate? Why did this world make it necessary that she become one? What are the laws that designate her a pirate and punish her as one? What has driven her to place herself outside them? What is this society to which she is a perpetual outsider like? What does it mean to be an outsider here? What does it mean to break or obey the law? What is property? Who decides? Is she motivated by wealth or by independence or by something else? What has taught her how to value these things? What are the stakes, what does she risk? What does that imply about the systems that hold power in this world?
Just as you can't tell the story of LOTR in the world of Narnia without completely overhauling everything that story is, so it is with any story where the world is deeply related to the story being told and the ideas being explored.
A book about an assassin set in a sci-fi world of robots and androids should not be interchangeable with a book about an assassin set in a world of elitist wizard academia. The story of an assassin hired for killing androids with legal personhood is a fundamentally different story than that of an assassin hired to kill rich powerful wizards on the Wizard Board of Trustees at Wizard University. If you can interchange them, your worldbuilding is bad.
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blumineck · 25 days
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Bows vs Guns: when does it make sense for modern/ sci-fi characters to use guns?
This is just one example! For a longer breakdown (with some bonus history!), check out my YouTube channel.
And don’t forget there are art reference packs now up on Patreon!
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reachartwork · 9 months
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Samantha "Sam" Small is a 14 year old high school freshman and superhero-in-training, recruited by the Delaware Valley Defenders to protect Philadelphia. Her powers let her bite through metal and smell when people bleed. Her interests include soccer, women, putting herself in danger, and Shabbat dinner with her Pop-Pop Moe.
Chum is a slice-of-life/action web serial, currently around 400,000 words. It has been described as "good enough to spend hours organizing info on it", a "beautiful coming of age story", and "a superhero story to rival worm". It's got dinosaurs in it. *jingling keys*
Go read it on Royal Road or Wordpress and consider joining the Chumcord!
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jpitha · 5 months
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Vocal Mimicry and Ear Worms
Every time the drink machine finished, it played a little song.
It was pretty simple, less than 10 notes, but it was the same song, every time.
It wasn't even that it played the same song every time. It wasn't even that everyone on the ship - except the humans - got a drink from the machine.
The song was catchy.
Peg started it. She just found her self whistling the "drink finished" song one day. "beep beepita beep beep beep beepita beeeeeeep." She couldn't help it.
Then, Kelly picked it up. The song worked its way into her head too. She'd be working at her station and suddenly she'd be struck by an intense need to sing the song.
After about three cycles, every single human on the ship was singing it. Normally, this would be chalked up by the rest of the crew as "just another strange Human thing" but the problem was that it was the 'drink finished' song. Everyone onboard was conditioned to want to go get their drink when the song was done.
The humans could mimic is perfectly.
"beep beepita beep beep beep beepita beeeeeeep."
Captain Flowing River Rapid's feathers fluffed in irritation. Two people on the Command Deck got three quarters of the way out of their seats before they realized what they were doing and sat back down, sheepish. "Desmond! What have I said about mimicing the drink finished melody?"
Desmond ducked his head at the reproach. "Sorry Captain River, I couldn't help it. It's just so catchy."
Captain River clacked his beak. "It wouldn't be so bad if not for the fact that you can all mimic the sound so well."
Desmond turned and looked at the Captain. "What? We are? We're singing it, but it doesn't sound exactly like the drink machine."
The Captain pointed at Desmond accusingly. "Don't deny it! You're all singing the song at all times of the cycle! You know that everyone thinks a drink is ready when you do it. You sound exactly like the machine!"
One of the Sefigans who got partially up from their station nods quickly, their antenna bobbing. "Captain River is correct, Des. You all really sound a lot like the drink machine. How are you doing it?"
Desmond shrugged. "I mean, we heard the song, and it gets like, stuck in our heads. Singing it feels like one way to get it out. Plus, it's fun to sing Kel. Fun to make sounds."
Kel's wing covers clack. "Can you mimic other things?"
"I don't know Kel, I don't really think of myself as a mimic. There are others who can do it much better than me. Some humans made a whole career out of it."
"That sounds like a thing I human would do, yes. But what about your Des? Let's see...." Kel looks down at their station. "What about this?"
Kes runs a test for the collision alarm. It's a warbling rising and falling tone."
Des thinks for a second and sings - for him - a pretty close approximation.
Captain River gasps and leans back in his chair. "How do you do that?"
Desmond wails. "It wasn't even that good! I just heard the tones and repeated them."
Kelly entered the Command Deck just then. She was carrying a pad and her overalls looked stained. "Captain River, I've just come to report tha-"
"Kelly! Mimic the collision alarm"
"What? Um.." Kelly makes the same noise."
Now, everyone on the Command Desk gasps. Kelly is taken aback and looks at Desmond. "What's going on Des?"
Desmond sighs. "They say we're all mimics. It started with the drink machine."
"Oh that. I still can't get it out of my head! 'beep beepita beep beep beep beepita beeeeeeep.'"
Kes starts to rise from his seat again and catches himself, and sits back down swearing.
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prokopetz · 21 days
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Sometimes I wonder what portion of authors who write transhuman-themed sci-fi started doing the "random chapter from a wildly incongruous viewpoint" thing because it's become customary in the genre, versus what portion of authors who write transhuman-themed sci-fi got into the genre in the first place because they love to head-hop and wanted to expand their options.
Like, sure, let's have a chapter from the viewpoint of the coffee machine. Why not. Apparently sapient coffee machines are a thing in this setting – it's not even metaphorical, it's straight up diegetic that the coffee machine has political opinions. The coffee machine is not a significant character, it never interacts with the main cast, and its viewpoint will never be revisited, but getting its perspective is essential to the narrative.
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bodhrancomedy · 4 months
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If you vote, would you mind reblogging?
Just for
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cy-cyborg · 8 months
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What able bodied authors think I, an amputee and a wheelchair user, would want in a scifi setting:
Tech that can regenerate my old meat legs.
Robot legs that work just like meat legs and are functionally just meat legs but robot
Literally anything that would mean I don't have to use a wheelchair.
If I do need to use a wheelchair, make it fly or able to "walk me" upstairs
What I actually want:
Prosthetic covers that can change colour because I'm too indecisive to pick one colour/pattern for the next 5+ years.
A leg that I can turn off (seriously, my above knee prosthetic has no off switch... just... why?)
A leg that won't have to get refitted every time I gain or loose weight.
A wheelchair that I can teleport to me and legs I can teleport away when I'm too tired to keep walking. And vice versa.
In that same vein, legs I can teleport on instead of having to fiddle around with the sockets for half an hour.
Prosthetic feet that don't require me to wear shoes. F*ck shoes.
Actually accessible architecture, which means when I do want to use my wheelchair, it's not an issue.
Prosthetic legs with dragon-claw feet instead of boring human feet or just digigrade prosthetics that are just as functional as normal human-shaped ones.
A manual wheelchair with the option to lift my seat up like those scissor-lift things so I'm not eye-level with everyone's butt on public transport/so I can reach the top shelf by myself.
A prosthetic foot that lights up when it hits the ground like those children's shoes.
A few additions I remember seeing in the comments on my old account:
holographic prosthetic covers
transformers-style mobility aids that can fold into the shapes of different aids (e.g. a wheelchair that can fold into a cane)
prosthetic covers with pockets/hidden compartments (kind of surprised this isn't a thing already).
find my leg (like find my iphone, but for your legs when you haven't worn them in a while lol)
TLDR: Stop assuming every disabled person would want to be as close to "normal" as possible in your works. Some absolutely would and having options for them if fine, but I rarely see any examples of media showing those of us who don't. start letting amputees in your scifi works have fun with our prosthetics, fix the problems real amputees are already talking about instead of what you think are the issues and make your settings as a whole accessible!
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sergeifyodorov · 2 months
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when hockey players have hobbies outside hockey it's always like, pop songs on the acoustic guitar or the same video games they've been playing since juniors or cooking something slightly fancier than eggs. learn to knit for god's sake
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marlinspirkhall · 6 months
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Humans sending out signal after signal, message after message, space probes, emails, photos, light shows, intergalactic fireworks, all in the hope that they're not alone: Please reply, please reply, please reply, ple–
Aliens, screeching across the universe in a brand new FTL ship: CAN YOU SHUT UP? WE GOT YOUR FIRST ONE THOUSAND MESSAGES, DO YOU NOT UNDERSTAND HOW BIG SPACE IS?
Humans: oh my goooooosh, hi
Humans: Did you invent faster than light travel just for us? 🥺
Aliens: NO!!!
SETI: Radio message received.
Radio message: We are receiving you. We have decided to answer you in your own language, and–
SETI: New radio message received.
Aliens: Oh no.
Radio message: We have received your previous messages pertaining to life on Earth, and have included our own data packet about life on Big Tree in return. We named our planet before we learned it was only 30% arboreal. Thank you for the golden disc, it was extremely tasty. Haha. Just kidding.
SETI: Data packet downloaded. Decrypting...
SETI: New radio message received.
Radio message: As previously stated, we are receiving your messages and your gifts. We took a photo of our planet with our own photo-capture device, as we were unhappy with the one you provided.
SETI: Data packet update: Warning: Several terrabytes of information may be corrupted.
SETI: New radio message received.
Radio message: This is the Generation Ship Tree Hollow. My designation is Captain Root-Skygazer. Our people have instructed us to fly ahead and communicate with you when we reached the thirty-year marker, as these messages are likely to reach you faster. They request that you stop broadcasting messages with the subject line: 'Oh, how woeful it is to be alone in an uncaring universe (and other similar poems)' because it frightens the children and makes our scientists deeply existential. I, personally, am partial to episodes of M star A star S star H. It has been of great interest to learn historical facts about the longest Earth conflict of your common era. I miss my home, and I am saddened that I will never see yours. This ship has a self-sustaining ecosystem of plants native to our planet, and a crew manifest of one hundred and fifty-seven. The replacement generation currently numbers one hundred and seventeen.
Radio message: Hey, Ball Of Dirt, it's Big Tree again. Lose our number, would you? There must be some other semi-evolved space aemoba you can bother. (Several words untranslateable)
Aliens: Yeah, so your answering machine is going to be like that for a while–
Humans: What was that part about a Generation Ship?
Aliens: We were hoping you could tell us that, actually. We lost contact with them after the 200 year marker.
Radio message: This is the generation ship Tree Hollow. My designation is Captain Cradleroot. Captain Root-Skygazer was my grandfather. Inspired by the speeches of your contemporary leader, Ronald Reagan, I decided to restructure the existing system here which allowed crewmembers to eat as they required. Under this new system, we award tokens to whom we feel has done the most valuable work, and they can redistribute those to the hungry if they wish. But they do not. However, I believe that [...]
Humans:
Aliens:
Humans:
Aliens: This is all your fault, by the way.
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forgottenthreads · 22 days
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Alien Ambassador: so I've just been to Sol, met with the Humans, and we have a problem.
Alien politician: what sort of problem?
Ambassador: remember a while back we ran into that insectoid species?
Politician: yeah there were like what 60 million of them in delta P right, such a headache trying to negotiate voting rights for them, their population was out of control.... An order of magnitude more than any other race we've encountered, Wait there's not 60 million humans right?
Ambassador: um no... There's not 60 million humans
Politician: thank the stars, those humans are a mess, I heard what they did to their system, global warming, nuclear war, then Mars... Just crazy...
Ambassador: they passed 60 Million humans before the nuclear war, in fact they passed 600 Million humans before their nuclear war.... They had 6 Billion when their global warming was first identified
Politician: oh.... Oh no...
Ambassador: the insectoids had one mother laying eggs, about half the humans are mothers, they can double in population every 2-3 years if they want, though typically they double every 30 to 50 years
Politician: so that's ...
Ambassador: they're coming up on a trillion
Politician: ... A problem. Wait how does even two planets support that many of them?
Ambassador: well they don't just live on Earth, Luna, Venus and Mars anymore, someone had the idea to turn space debris into 'space stations' and farmland... They predict their system can support 10,000x the population before running out of easily accessible materials.
Politician: ... Well the fecal matter is certainly going to hit the circulation unit when the news gets out... They have no self control... Wait a second wasn't Venus that Acid world... What the... How are they living there?
Ambassador: I figured it was better not to ask.
Politician: I think I'd better get to work, please write up a full report for .... Everyone .... everyone will want to know... *Sigh* it's gonna be a long Decade.
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victusinveritas · 1 month
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hezzabeth · 5 months
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There was someone singing in the greenhouse, someone with a pitch-perfect deep voice. Revati closed her eyes, pressing her ear against the glass door.
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In a field where the paper daisies grow,
Underneath the sun's harsh glow,
I wander through, light and free.
Paper daisies, pink and white,
Your petals so bright.
I sing to you as the world beyond burns.
The smoke coils in the sky far above,
But your petals still dance around me.
Don’t be afraid; soon the rains will come.
Everything lost will grow again.
Paper daisies, pink and white,
Your petals so bright.
I sing to you as the world beyond burns.
The stars begin to rise,
My hands scooping your seeds.
Soon you will take flight
Towards the soft moonlight.
There was an old, prop piano in the abandoned Holly Bush Tavern. The only person who could play it properly was Mr. Gupta. During holiday festivals, he would coax melodies out of the sticky keys while Mrs. Gupta sang in a nasal voice. This was different. The singer’s voice filled Revati in a place she didn’t know was empty. The singing stopped abruptly as Revati’s weight caused the door to creak. Of course, the door creaked. The greenhouse was a wobbling claptrap box made out of welded-together old windows. Miss Grassroots, a tourist who had been dead for almost six years, had built it. Inside lay the heart of Baker Street. The heart had begun as a rose garden. Nanni was the one who began picking up the fallen red petals, drying them, and turning them into tea.
Revati only had vague memories of the first day of the invasion. Mrs. Grasston and Dusk had invaded the kitchens and gift shops. Together they managed to pool together seeds and cuttings in order to grow a small food supply. There was a wall of tomato vines, grown from several seeds found in old slices left in the bin. There were the garden beds where the potatoes and carrots grew. In fact, the potatoes were what kept Baker Street from starving to death. Next to one of the largest windows, the herb and weed boxes grew. Revati’s father was the one who ripped open gourmet tea bags in their home, discovering dried seeds inside. Bridgadeiro Bun was sitting under the lemon tree. “You’re a pretty good singer,” Revati said gruffly. “I was just trying to cheer up Deshia; she’s been feeling a bit depressed lately,” Bridgadeiro said, patting the tree's trunk. “Who’s Deshia?” Revati asked, faintly confused. “The lemon tree, of course! She said nobody's chatted with her for years,” Bridgadeiro said. Suddenly, the tree shook its branches, causing a fresh lemon to fall into Bridgadeiro’s lap. “Thank you for the gift, sweetheart,” Bridgadeiro said, patting the tree again. Revati stared at the lemon tree, not quite sure what to think. Could a tree really be depressed? It would explain why the lemons were so withered and small.
“All Buns speak plant; it's the same gene that causes our pink hair," he said. Revati glanced around, her eyes briefly falling on the giant pumpkin vine near the door.
"Are the plants talking right now?" Revati asked curiously.
"Most of them fell asleep hours ago. When they were awake, they just kept jabbering on about a golden lady," Bridgadeiro remarked.
"So, the lemon tree is depressed? I could get Aurora to come in here and read to her," Revati conceded.
"It's more than that. She misses the lady who planted her; she doesn't understand why she vanished and never came back," Bridgadeiro remarked. Revati found her hands stroking the book of fairy tales nervously.
"If she's talking about Mrs. Grassroots, she died," Revati replied flatly. Six years ago. Six years ago, there were over a hundred tourists living on Baker Street. Nanni, who had spent years living with mother, insisted on moving into an abandoned hat shop near the edge of the park.
The day the tornado hit was the same day Nanni decided to tell Revati all about her family history.
"I always carry the death stone in my handbag, along with everything else I'd ever need in an invasion," Nanni pointed out. Technically that was true; Nanni's giant handbag was filled with almost anything.
Outside, Revati could hear her father trying to roll down metal shutters. There was the sudden horrible roar, and Nanni's wall exploded in a cloud of rubble.
"A lot of people died," Revati finished, her voice trailing off. First came the tornado that caused a gap in the mirror walls. Then the trickle of automatic vegetable cleaners who decided to exploit the crack. Finally, the battle on Mansfield Park between the cleaners and a group of tourists.
"The lady that planted this tree was actually a member of the Lost Princess rebel army; she convinced a bunch of tourists to fight with her," Revati remarked, shaking her head. Then she firmly opened the book of fairy tales.
"It looks like some people survived," Bridgadeiro replied.
"I don't want to talk about it; I just want to read! Here, you can read with me; you might like this story," Revati replied.
Once long ago, in a lost village near the foot of Mount Raya, there lived a special little girl. She was known for her kindness and her deep love for nature. Everyone in the village called her Naisha. Naisha had a special gift; she could talk to plants. The villagers often saw her whispering to the flowers; they adored her magical gift.
One day, Naisha learned about a legendary tree called the Kalpavriksha. The old ladies in the village whispered that it had the ability to grant any wish. Drought, fearsome and terrible, had swept through the land. Flowers withered, no longer able to whisper. Trees forgot their songs. Naisha decided she must seek out the tree and wish for one thing alone: rain.
"Wake up," a voice screeched, and Revati's eyes snapped open, the book of fairy tales tumbling onto the ground. Aurora was standing above her, the bright morning sunlight making her hair glow.
"Morning," Revati yawned and then jumped when she realized Bridgadeiro was asleep next to her.
Bridgadeiro slowly awoke, smacking his lips together.
"Juniper said you were in here; she never mentioned the boy," Aurora remarked coldly as Revati slowly stood up.
"Anna made him sleep in here; I must have passed out while reading," Revati said.
It was then that Revati realized Aurora was holding a tray filled with fresh strawberries.
"Hmph," Aurora said, shooting Bridgadeiro a suspicious look as he also stood up, patting the tree trunk.
"Let me guess, Queen Victoria sent these with an apology?" Revati asked.
"Yes, and a request to fill her vodka order," Aurora said, placing the tray on the ground.
"If she was really sorry, she'd give us a strawberry plant," Revati pointed out.
"Oh, you don't need one of those! You have the fruit," Bridgadeiro remarked.
"You can't just shove a strawberry in the ground and hope for the best; it rots," Revati replied. Bridgadeiro merely leaned down, examining the strawberries. After a few moments of careful examination, he picked up the biggest, brightest berry.
"You can; you just need the right formula," he said. He vaguely walked towards one of the empty garden beds that was going to be turned into an onion patch. Carefully, he dug a small hole and placed the strawberry inside before covering it in earth. Then, he reached into his massive jumpsuit pocket and this time pulled out a small vial of portable perfume.
"One pump should do it," Bridgadeiro remarked before pumping a cloud of perfume onto the soil. The earth began to twitch and vibrate, and Revati gasped as greenery sprouted from the soil. The plants quivered and then twisted as white flowers bloomed. The petals then shriveled and fell off as the center of the flowers grew into green berries. A few seconds later, the berries blossomed into a deep red.
"They shouldn't be doing that! Strawberries take two weeks to grow," Aurora gasped.
"I suppose they would in the wild, but I just gave them a pump of my Gene Grow fusion serum!" Bridgadeiro said, leaning down to examine the strawberries.
"They should produce fruit every day, but only if you talk to them nicely," Bridgadeiro added as he picked a strawberry and handed it to Revati.
Revati sniffed it suspiciously before taking a tiny bite. It tasted just like a strawberry.
"Does that stuff work on all plants?" Revati asked curiously.
"It tends to go a bit haywire when you spray it on legumes; you end up with giant beans that have no nutrients," Bridgadeiro said.
"I saved your life; think it's only fair you spray all the plants in here," Revati said firmly.
"It would be better if I planted their seeds outside and created new crops; otherwise, the rapidly growing plants could burst outside the walls," Bridgadeiro replied. Revati nodded crisply.
"I'll be sending someone to check on your efforts later today; I'll be far too busy working," Revati replied with as much dignity as she could muster in a sleep shirt before marching out of the greenhouse. The book of fairy tales lay abandoned on the ground.
Revati carefully changed into her work uniform. When she was a child, her wardrobe consisted of souvenir t-shirts from the gift shop fashioned into dresses. Now that she was almost an adult, Revati had to get creative.
Most of the gift shop sweatshirts had been swiped long ago. Instead, Revati put on the top half of the cafe's old uniform. It consisted of a magenta and purple striped waistcoat with a navy blue blouse covered in tiny clocks. The bottom half should have been a matching bustle skirt. Revati switched it with the men's purple trousers. Revati then carefully redid her braid and applied some more soot lipstick. Aurora, still wearing the same clothes from yesterday, was waiting for her in the kitchen.
"You're wearing your second best outfit," Aurora remarked.
"I suppose I am," Revati replied as she grabbed her coat.
"I thought you said you were done with romance after that whole mess with Little Hardi last summer," Aurora said, and Revati stopped walking.
"I am!" she protested, and Aurora pressed her thin lips into a disapproving frown.
"You were sleeping with him."
"God forbid I fall asleep next to another human being," Revati said as she marched through the cafe past Nanni, who was sewing something.
"You kept him! You gave him a job," Aurora added knowingly.
"I didn't keep him! He's not a feral child; he can leave whenever he wants," Revati snapped as they stepped outside, and she put on her sunglasses. Olde Landon was always at its worst in the morning. Like all major tourist attractions and cities, Old Landon had an atmospheric blanket high above the park's surface. It meant that nobody in the park froze to death at night, but it also meant the morning light was far too bright.
"Is that Little Hardi and Queen Victoria standing next to the fountain?" Revati sighed wearily.
"They both arrived at sunrise; I told them you were busy, so your mother made them breakfast," Aurora remarked.
"Sunrise; of course, they sacrificed sleep so they could get here first," Revati remarked, marching towards the two other leaders. Queen Victoria was wearing one of the park's costumes, a stained white lace wedding dress. Little Hardi, on the other hand, was wearing a deep blue doublet with a ruff collar and matching tights.
"Little Hardi, is your brother still unconscious?" Revati greeted him.
"We took a vote last night, and he played Macduff," Little Hardi replied.
Revati, who knew fully well what that meant, had to stop herself from flinching.
"You killed him? That's a little harsh," Revati pointed out.
"It was for the best; we need a strong leader during a time of invasion," Little Hardi remarked practically.
"Time of invasion? Isn't that a little dramatic?" Revati had to ask.
"There must be another crack in the wall; thank Jane, it's probably not too big! You two would be far too young to remember the vegetable cleaner invasion," remarked Queen Victoria.
"I was twelve," Revati said dryly.
"I was fourteen; the tornado destroyed the Hamlet's haunted castle ride, and the appliances killed the actor playing Ophelia," Little Hardi pointed out.
"You're both still tiny children as far as I'm concerned; I can't believe this is who I have to work with," Queen Victoria replied, and Revati brushed past her with annoyance, heading to the dress shop across the street.
The shelves of the dress shop had long ago been stripped bare. All that remained were the three Penny Farthing Bicycles that had been part of the shop's window display. Revati wheeled her Penny Farthing outside only to see Queen Victoria having a heated discussion with Aurora.
"What do you mean she's going to ride to the wall by herself? All representatives from all towns should go!" Queen Victoria was screeching, slapping Aurora's shoulder with her fan.
Revati parked her bicycle and marched towards Queen Victoria, grabbing her hand.
"Slap my assistant again, and I'll break your fingers; you know I can do it," Revati growled.
Little Hardi, who was now sitting by the fountain, laughed.
"I was just speaking the truth! We have a treaty; during times of crisis, we unify," Queen Victoria said, her voice tight and a little frightened.
"I don't see Lady Morganna here," Revati pointed out, referring to the ruler of Medieval faire.
"You know perfectly well Medieval faire cut us all off after the tornado hit! They probably all died off years ago," Queen Victoria snapped back. Queen Victoria was right. Medieval faire was located in the center of a massive fake castle complete with a drawbridge. After the invasion, Lady Morganna had yanked up the bridge and refused to speak to anyone. Anna and Nanni had tried to visit several times with baskets of dried lemons. They were horrified when someone from above threw the contents of their toilets onto the streets.
"My new friend said he saw naked people in the wilderness dancing around a murdered television! Sounds like Lady Morganna to me," Revati merely replied, pointing to Bridgadeiro. Bridgadeiro, who was in the middle of taking several pumpkins out of the greenhouse, waved.
"Could be a coincidence; regardless, you are not going to the wall! We need to have a proper group committee meeting first! Then a vote," Queen Victoria's.
Revati just rolled her eyes and released Queen Victoria's hand, causing her to stumble and fall onto the floor. Revati then reached into her jacket, pulling out her stun gun, shoving it into the queen's stomach. The Queen made a faint whimpering sound as her eyes rolled backward, and she collapsed again. Revati then aimed the gun at Little Hardi, who held his hands up, protesting.
"I'm not going to stop you! I came here to propose marriage," Little Hardi insisted.
"Marriage? To me?" Revati asked dubiously.
"All kings need a consort, and I'm not interested in Big Hardi's husband," Little Hardi said, slowly getting down on one knee.
Revati stared at him and shook her head.
"I'm seventeen," Revati pointed out.
"Well, the wedding wouldn't be for another couple of years," Little Hardi replied.
"I thought we agreed to keep our relationship professional after the handkerchief incident," Revati pointed out, and Little Hardi held a hand to his heart.
"I told you dozens of times I had nothing to do with my brother's plot," Little Hardi insisted.
"He accused me of cheating on you using an old prop handkerchief as evidence, and you believed him despite it being the exact same plot of the play Othello," Revati pointed out. The entire incident occurred over a year ago and ended with Revati kidnapped and tied up on the stage in a white fluffy nightgown.
"I'm a very insecure person," Little Hardi pleaded. Dating while trapped in a fun park during the apocalypse was difficult. Before the feral children came along, Revati was the youngest person on Baker Street. All the teenagers in Whistleton were raised to be incredibly prissy. Most of them refused to do anything more than dance or hold hands. Little Hardi had been a fun, age-appropriate choice. Little Hardi was happy to do far more than hold hands.
"No," Revati said firmly.
"No? Really?" he asked, sounding faintly surprised.
"First of all, your legal system involves killing criminals on stage in the middle of plays, which is horrifying," Revati pointed out, and Little Hardi shrugged.
"Secondly, I'm not an idiot! You just want to marry me so you can take over our greenhouse," Revati pointed out, and Little Hardi gasped as if looking deeply insulted.
"That's not true! If hairs be wires, black wires grow on her head. I have seen roses damasked, red and white, but no such roses see I in her cheeks," Little Hardi pleaded as Revati climbed onto the penny farthing.
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whereserpentswalk · 5 days
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People don't realize how liminal it is to be a time traveler. How you don't ever really feel like you're in the time you are. Even when you're in your own time, everything is off, your coat was something you bought in interwar France, the book you're reading on the train is from a bookstore you had to visit in Victorian London, even your necklace was given to you by a Neolithic shaman, from a culture the rest of the world can never know. You find yourself acting strange even when in the present, much less in the past you have to work in.
You remember meeting a eunuch in 10th century China, and having him be one of the only people smart and observant enough to realize you were from a diffrent time. You could talk honestly with him, though still you couldn't reveal too much about your time. And it was still so strange hearing him talk casually about work and mention plotting assassinations. You're not allowed to but you still visit him sometimes.
You remember that the few times you were allowed to tell someone everything it was tragic. You knew a young woman who lived in Pompeii, who you had gotten close to, a few days before she would inevitably die. On your last day there you looked into her eyes, knowing soon they'd be stone and ash, that the beauty of her hair would be washed away by burning magma. And you hugged her, and told her that you wanted her to be safe, and told her she was wonderful and that you wanted her to be comfortable and happy. And you let her tongue know the joy of 21st century chocolate, and her eyes see the beauty of animation, knowing she deserved to have those joys, knowing it wouldn't matter soon. And you hugged her the last time, and told her she deserved happiness. And when you left without taking her it was like you were killing her yourself.
You want to take home everyone you're attached to. There's a college student you befriended in eighteen fifties Boston. And you can't help but see him try to solve problems you know humanity is centuries away from solving. And you just want to tell him. And it's not just that, the way he talked about the books and plays he likes, his sense of humor. There's so many people you want him to meet.
You feel the same way about a young woman you met on a viking age longship. She tells stories to her fellow warriors and traders, stories that will never fully get written down, stories that she tells so uniquely and so well. She has so many great ideas. You want so dearly to take her to somewhere she can share her stories, or where she can take classes with other writers, where she can be somewhere safe instead of being out at sea. She'll talk about wanting to be able to do something, or meet people, and you know you're so close to being able to take her, but you never can, unless she accidently finds out way too much then you can't.
You remember the longship that you met that young storyteller on. You were there before, two years ago for you, ten years later for the people on it. The young woman who told you stories wasn't there ten years later, you had been told why then but you only realize now, her uncle, who ran the ship, had been one of the first people to convert to Christianity in his nation. He killed her, either for not converting or for sleeping with women, you're not sure, but he killed her, and bragged about it when you met him ten years later.
You talk to the storyteller on the longship, ask her about the myths you're there to ask her about, the myths that she loves to tell. You look into her eyes knowing it's probably less then a year until her uncle takes her life. You ask her if you think that those who die of murder go to Valhalla. She tells you she hopes not, she doesn't see Valhalla as a gift but as a duty, she hopes for herself to go to Hel, where she wouldn't have to fight anymore. You slip and admit you're talking about her, telling her that you hope that's where she goes when she's killed. You hope to yourself you'll be forced to take her to the twenty first century, you're tempted even to make it worse, you want to have ruined her enough to be able to save her.
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writing-to-survive · 6 months
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#119
"You're nothing at all of what I thought an alien would look like," Human says.
"What did you think I was going to look like?" Alien asks.
"I don't know. Multiple arms or heads. Maybe three eyes. Huge heads. Green skin," Human mumbles. "But you look like a human. Like me."
"You are very stereotypical. And—" Alien states.
"Sorry," Human winches.
"—saying we look like your species is an insult. The major difference between our two species is that mine is much more advanced than yours. I mean, you guys are still traveling to space in tin cans."
"I was wrong about what I thought you looked like, but I'm spot on about your personality," Human says.
"Intelligent and honest?" Alien assumes, grinning.
"A stuck-up, know it all who thinks their better than everyone else," Human corrects, wiping the smrik right off Alien's face.
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jpitha · 1 year
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Hunting
It is unlikely that humans are the only predator species to achieve sapience in the galaxy.
In order to be a successful predator one has to be intelligent enough to learn your prey's movements and be able to think ahead to what they're going to do next but also be flexible enough in your thinking that you can improvise if the situation chances. If you don't have this elasticity, you won't be a very successful predator.
Humans are very successful predators.
****
Greg bent down low and spoke as quietly as he could to the worried Sefigan next to him. "I need you to stay as still as you can. I'm going to go around, and try and surprise the Gren guarding the exit."
The three Sefigans, caught between wanting to obey Greg and staying silent but also trying to communicate that they thought it was suicide to do so started shaking.
"No, no, it'll be fine. I've been watching him. He's not really paying attention." Greg stood silently and put one finger to his lips, then smiled.
Moving much quieter than one would think given his mass, Greg crept away, hunched down just a little to keep motion out of the tops of the bushes they used to hide. The Sefigans watched in horrified fascination as Greg would take a few steps and then freeze, not even breathing while he watched the Gren.
As he walked, he made no noise at all over the soft sand, his feet finding purchase slowly. The Sefigans, a small furry prey species from a rocky mountainous world felt very old fears from the most early parts of their brains while watching him hunt the Gren.
The Gren guard was panning slowly as he guarded the exit, his fur flat, his eyes dull and his mouthparts drooping. If one knew a bit about Gren physiology one could easily see that he was bored and tired. His shift wasn't due to end for another 3 demi-cycles and nothing usually ever happened on this exit.
When Greg was no more than 2 meters away, he reached down and picked up a stone, no larger than a comm badge. He raised his arm and in one silent fluid motion, tossed the stone high and far over his head, to hide its origin. It clattered against the wall on the far side of the pen, opposite to where Greg was standing. The noise and motion caught the Gren's eye and his whole body swung over to where the stone landed.
His back was turned to Greg.
Greg bent his legs low building energy and took two steps and lept onto the Gren's back. His higher mass bowled the taller but much lighter Gren over and the Gren's head hit the stone with a hollow thwack.
Greg jumped up off the Gren and checked him quickly. He was dead. Trotting quickly over to where the Sefigans were still hiding he motioned for them to follow.
Still terrified, they followed this... ambush predator they were scared of and by the time they reached him, he had gotten the comm out of the Gren's pack and was fiddling with a ring that had complicated studs all around it, fitting them against the door until one clicked and the door hissed open.
Minutes later they were all running across the desert to the canal below where they had hoped to cling to the side of a barge and float to the spaceport.
"Human Greg! Human Greg!" The smallest Sefigan called as they jogged down the sandy hill towards the canal.
"What is it Li? Can it wait?"
"That was amazing! I've never seen a human hunt before! Is that how they all do it?"
"Not really? Humans developed as persistence hunters, not ambush hunters, but as you well know, skills can be taught."
"Persistence hunter?"
"Yeah, my ancestors would pick an animal out of a herd and run after it. As long as we didn't overexert ourselves we could just... run until it died."
The three Sefigans looked at each other as they jogged. Greg wasn't breathing heavily as they went towards the canal, but all three of them were nearly at their limit and would need a long time to rest when they were safe.
"Human Greg, you scare us." The tallest Sefigan looked back at the holding compound and then back at Greg. "But, not as much as we were scared of what the Gren would have done to us."
Greg smiled showing his wide, large, white teeth. "In this world, sometimes you need to be scary." He looked at the canal. "Come on, the water isn't too cold, let's get in and swim towards that barge. It's not too far."
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elbiotipo · 1 month
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Worldbuilding: Galactic Empires
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My only complaint about the Prequels is that they needed MORE politics
If you've watched Dune recently, you must have noticed the whole Emperor and space noble families thing. And yes, it's likely you heard that in WH40k too… and I HOPE you know that's where the God Emperor came from, since WH40k took "inspiration" from everywhere from Dune to Star Wars. Which also has a Galactic Empire. Like so many other science fiction franchises.
In fact, if you're a science fiction fan, it's very likely that you're familiar with space or galactic empires, they seem to be common as dragons in fantasy. Despite the fact that an empire doesn't sound very futuristic, does it?
Where did all these Galactic Empires come from? Are they just a narrative tool or are they an actual possibility? How would states and societies work in space? Let's find out, and maybe I can give you some ideas on how to write fun galactic "empires" from both a narrative and plausibility perspective.
This is going be a long post. Perhaps my longest yet. But I hope you have as much fun reading it as I did writing it. Click down to continue.
First of all, where did these space emperors come from? In another post, I've talked about the influence of the idea of the rise and fall of the Roman Empire in English-language fiction. However, in science fiction, I would say the influence is more direct. The Foundation trilogy of Isaac Asimov, one of the foundational (lol) works of science fiction, was intended by the author, very explicitly, as a retelling of The History of the Decline and Fall of the Roman Empire by Edward Gibbon in a science fiction setting. He probably wasn't the first to think about a space empire, I'm very sure the term is older, but he certainly popularized it as a staple of science fiction. Now, if your contact with science fiction comes from movies, when you hear Galactic Empire you're of course thinking about Star Wars. But yes, Star Wars is also the same retelling, because Lucas was inspired in both Asimov AND Gibbon, even though I think we should appreciate Lucas' ability to bring it to life in the screen. Certainly, Isaac Asimov wasn't the first or the last to take inspiration in history to tell stories about the future.
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The most influential science fiction work of all time.
At this point you're probably telling me (or not, I don't know you) about all other sorts of science fiction works that DON'T have galactic empires, or better yet, those that don't just transpose historical societies into the far future and imagine something entirely new (my personal recommendations on this area are Banks and LeGuin). And you'd be right. But the concept of a space empire seems popular and long-lived, much like feudalism in the fantasy genre, everyone has a picture of a sorts when a videogame or a book talks about a "galactic empire" or "galactic republic" or a "federation", an "empire" much like a shorthand name for "a country In Space", regardless of the presence of an actual Emperor or not. And so, it's worth exploring how this trope could, or not, work, so we can see the possible alternatives or more fun ways to approach it.
Besides, that's the title of the post. Galactic Empires.
So, let's approach this from the perspectives of Space, Time (or to keep with the theme, Spacetime) and Technology, and lastly, the most fun part, we'll explore some fun variations on this idea of galactic empires and societies.
Space:
Space is big, and I won't quote the Hitchiker's Guide to the Galaxy here, it would be groanworthy at this point. Let's do a quick exercise instead. Let's image a "modest" space empire, not even galactic, 2000 light-years across. Sounds quite big, it encompasses most of the visible stars we can see from Earth… however, if you project it into a galactic map, it's actually a very small piece of sky, actually 2% of the entire galaxy which is about 100.000 ly across. Now, according to the Atlas of the Universe, there are 600 million stars in a 5000 ly radius from the Sun. Jesus Christ. This is actually hard to estimate accurately as the true number of red dwarfs and brown dwarfs, the dimmest stars, are hard to count, but we already know those have planetary systems as complex as our own Solar System, even planets that could bear life. Let's scale back to our 2000 ly across space empire, again, just a small cozy corner of the Milky Way Galaxy, something that would look like a small, even tiny, nation in any setting of a galactic scale. This gives us 240 million stars (from the estimated 200 billion stars of the galaxy) in this space, which is still completely insane but let's work with that.
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From Atlas of the Universe, so you can compare and contrast, the stars 2000 ly from the sun (ONLY the brightest ones), and the entire Milky Way. Notice how small 2000 light years truly are at that scale.
Even if I just told you that all of those systems might be as complex and rich as the Solar System, let's rather arbitrarily say only 5% of those 240 million are worth of note. Not necessarily having life (no way I'm getting into that yet), just worth visiting or living in for the resources or the views or the cantinas… whatever. That's 12 million star systems. Okay, let's refine this further. Let's say of those 12 million, most of them are the equivalent of gas stations or farmsteads, a couple thousand people at most. The REAL places where the action happens are the systems or worlds where millions of people live, and those are few and far between (this makes both common and narrative sense, as people tend to cluster in population centers where trade, resources, etc. are). Let's say, and let's refine this further so I don't get outrageous numbers, the average population of those systems is 100 million (about the size of Mexico, Vietnam or Japan. Many sci-fi works throw worlds of billions like Earth like nothing). And those systems are… uh, like 2% of THOSE 5% 'systems of note' (a flimsly concept already but play along). That's 2% of 12 million. We got 240.000 systems or worlds the population size of entire countries, with all that implies (economy, culture, politics). Of course, 240.000 multiplied 100 million gives this speculative fictional empire a total population of… (Jesus Christ, not the scientific notations), 2.4e+13, or TWENTY FOUR TRILLION PEOPLE.
Let's wind back and remember I tried my best to make a "small" empire for a galactic-sized setting, 2000 light-years across, that's just from here to Orion's Nebula for Gagarin's sake! A trillion people is just outside the realm of my imagination, or pretty much anyone's. Can you imagine any kind of goverment system that would be enough to provide any kind of meaningful governance to 24 trillion people? In the case of a space empire, can you imagine a single space emperor, a single person, deciding over them? Keep in mind that emperors don't rule on their own (we'll talk about that), they need bureacrats to make their will done, and vassals to govern their territories in their stead. This would apply even in democratic systems, you need representatives and civil servants and more.
Let's scale back a bit before I go insane. Instead of assuming territory, let's go with population. Assume a spherical cow space empire of… 40 billion people, that's reasonable right? You can picture that in your head? Five times the population of current Earth, no biggie, we can work with that, it's all cool. Now, how big would a goverment for such a population would have to be? We actually have reasonable answers. China has about 10 million civil servants for a population of 1.4 billion people, but that's only the administrators, not including all the teachers, healthcare workers, security forces, laborers, etc. employed by the state. India has 6.4 million for about the same population. Okay, so easy math, let's say that this space empire has 6 million bureacrats for 1 billion people, for our empire of 40 billion people, that gives us a total of 240 million… just bureacrats, nothing else. Yes, you could reduce that with technology by say, half. It still means an entire Mexico-sized country of bureacrats. Imagine.
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Entire worlds of this.
NOW I WILL STOP THROWING NUMBERS AT YOU, and let's just think about what this means. If we assume a space empire like the ones common in science fiction, or just any kind of… goverment at all, we're talking about, at the lowest estimates, entire countries worth of state employees, if not whole EARTHS of bureacrats. You can guess how things can get really weird fast. Current goverments as we know them just won't work at all it even if technology gets more powerful. Leaving aside, for now, things like god-like AI adminstration (yeah, have you seen what they are like now?)… to exhert ANY kind of control, FTL or not (more on that below) you would need a very, very autonomous empire, to the point it might as well not exist at all. Why take orders from A Guy who is not only far away but also has no hope at all of actually enforcing them in any meaningful sense? Why call yourself part of his "empire" that not only cannot enforce anything upon you, but also cannot benefit you in any way? Big question, of course, the benefit of a galactic or even smaller empire, but we'll discuss that later.
What could work, however, is that instead of a centralized state like we concieve it today, or even a loose confederation, even loose alliances, even pretty much anything… 'empires' (as in 'countries') In Space could be "united" by common ideas and culture instead of any institution. Perhaps not even a written delcration or constitution, but shared ideas: a culture, a religion, an ideology. Lots of different strong mini-states (that might mean billions of people…) that all claim to be part of the same "civilization", but share no goverment at all at all, just the same 'idea', in a looser way that even the most decentralized goverments you can think of. You can say "well all countries are made up" but these would barely qualify as even that. Not even the Holy Roman Empire was this fake.
Perhaps even a single person as a symbolic focus point of unity? Which would be actually a score for the proponents of galactic empires in the most literal sense. But at the same time, such an Emperor would be completely powerless to interact with the entire galaxy. His plans for, I don't fucking know, education reform or tax breaks, would have to be filtered by literal millions of bureaucrats and vassals that at that point might do whatever the hell on his name. Military-wise, his armies would count as nations of their own. However, the overall guidance of a single person (or constitution…) as a symbol might make otherwise disparate worlds to collaborate on the same causes, being part of the same greater whole no matter the distance. So maybe, instead of a Galactic Emperor, a Space Pope?
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OH MY GOD-EMPEROR WAS THE IMPERIUM REALISTIC ALL ALONG? Probably not, but also yes, let's keep talking.
By the way, I'm sure you're tired of big numbers now, but I did one possible calculation for the whole galaxy, a true Galactic Empire. Asuming just 0.2% (400 million) of the 200 billion stars are populated, with an average population of one million, the size of the smallest countries that aren't micronations. The total galactic population would be 40 trillion, or 40,000,000,000,000. Five thousand Earth populations.
Time:
Or rather, space-time. We'll talk about both, because what concern us is the speed of information and trade, and that also limits the size of our empires.
I'm sure you know by now faster-than-light travel is impossible. Most of space based science fiction has it, of course, for narrative purposes. We don't want Our Heroes to spend two thousand years to get to the lair of the Evil Space Tyrant, I don't either, and I'll discuss FTL soon. But let's start with no-FTL here, just like in real life, and a smaller "empire", much, much smaller than my previous examples. A mere 250 light years across. Let's not even calculate population now.
This, quite logically, means that the fastest your communications would flow is at light speed. So if your emperor issues orders to a nearby world, say, 5 ly away, you will get an answer 5 years later. For a more reasonable distance of 60 ly, you would know the results 60 years from the descendants of those who recieved the order (now, assume however they keep in constant conversation, just with a 60 year delay), and by then, things there would have changed 60 years from the capital. You get the idea, Einstein sucks, don't need to elaborate more. At first glance, this might be another point for old-style feudal star empires, though. What better way to guarantee your empire is working well over centuries than by having an hereditary class of nobles loyal to you, no matter how much time passes (results may vary). Of course, how would you even enforce that? Rebels might overthrow them and you'll learn about it a century later, and you'll have to send ships to quash the rebellion… or would you?
Is there a point to send ships to conquer other worlds in such a situation? What kind of resources (ah, the lifeblood of empires) could you control with such an empire where transport takes decades and industry is so developed you could, theoretically, make manufactured goods yourself? I'm assuming you can, because you can build spaceships to get there in the first place (not unreasonable), but what would justify creating an interstellar goverment controlling people, trade, resources, over light-decades? Normally, it's at this point where sci-fi authors make up Something (what Atomic Rockets calls "McGuffinite") to justify interstellar trade. In Dune, for example, it's Spice, which is kind of like, to steal a joke, petroleum mixed with cocaine. But otherwise, in a no-FTL setting (so, real life as far as we know) there isn't really the incentive to conquer or even form a goverment of any but the looser kind with other worlds. Trade, maybe, but those are long-term investments, it's difficult to think what kind of good or service would be so in demand would justify it. Especially when you consider that light-speed is your upper limit, and ships might be actually way slower than that. And I'm not even gonna begin to touch relativistic effects.
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I was going to make a joke about blowing a quarter of your GDP in Star Destroyers, but have you heard of the South American Dreadnought Race? One of our dumbest moments down here, surely.
Add FTL, and things change, of course. Even very slow ships, that would take months to transverse a dozen light years, would be able to justify trade in luxury goods and passengers, for instance. This is not too far from real-life either, after all, European colonial empires had travel times in the months, and they had to install local administrations such as viceroys because of this, yet rhose places they were considered part of the same empire (most European empires could be rather considered a collection of "countries" and colonies, look at all the divisions of the Spanish Empire for instance). Faster and cheaper ships would of course, mean even more trade (here, I'm using 'trade' as 'communication between worlds', not necessarily implying capitalism, it could be mercantilism or even a command economy) between worlds, even perhaps the classic trope of agrarian and mining worlds feeding the rich core worlds. The Open Veins of Latin America In Space. Fun.
The speed of your ships and communications not only determines trade, but the power projection of your state (we can discuss 'stateless' societies too, there's plenty of fun to be had). If, again, your Galactic Emperor makes a Galactic Proclamation from the Galactic Palace near the Galactic Core (let's roll with that) and he has no FTL communications of any kind, it means that his commanding voice would reach the outer edges of the galaxy 100.000 years after, that is, almost ten times the history of agriculture on Earth. If he, however, has access to ships that can cross the galaxy in say, months, yes, perhaps he can have a series of vassals all over the stars (perhaps, we'll see…), and the faster things are, the closer they resemble our current fast-paced society, but not quite, given the available resources and space in… SPACE and the possible population, as we discussed above. As you can see, the speed of your FTL or lack of it determines everything.
There is another, more *realistic* option. Instead of individual FTL ships, you could have wormhole portals connecting worlds. This is more realistic in the sense that it's theoretically possible (though we have no idea on how to make one), but it also has some interesting implications. First of all, there is an implication that such a wormhole network would be expensive to build and maintain, requiring highly complex technology, material (I'm not sure what the hell exotic matter really is) and production methods, well, more high than what you'd expect from the usual. Second, it would be something preferably fixed, with hubs, planned routes and regular transit (and for writers, it easily allows you to map your universe). Such networks would be vital pieces of infrastructure, built and maintained by central authorities, drawing routes and transport hubs in space. Yes, indeed, almost like… space railroads.
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OH MY ASTRAL EXPRESS WAS HONKAI STAR RAIL REALISTIC ALL ALONG? (last joke I promise)
There is also a very strange effect about wormhole networks. Time is relative, as you know, and this is not a metaphor, it literally "flows" differently on how fast you're moving. The "universal" "speed" of "time" "seems" to be the speed at which matter moves in an expanding universe (red-shift and blue shift) as I understand it, but as you approach light-speed, time flows differently in your frame of reference. Wormholes are strange in the sense that they connect space AND time, the observable time in both sides of a wormhole would be the same, and as such, places connected by a wormhole network will "be" at the same "time". This has been talked about by some authors who have considered about wormholes in the context of space civilizations, and it's called (STOP!) Empire Time. So a space empire might not only imply a state ruling over a population and a territory, but also over a time. I have no idea how this works and it frankly makes my head hurt, but here is an analysis of transversable wormholes if you want to indulge or hit your head against a wall.
Technology:
As an extension from the previous section: Of course there is no working FTL method known in real life, as far as we know, light-speed is the upper limit for everything. Instead of constraining you as a writer, this can be one of your biggest assets.
Because if you're doing a space setting, the existence of faster-than-light travel and its speed is the most important decision you can take about it.
Got that? Did I emphasize that enough? You don't need to actually explain HOW your FTL system works, you can do some research and invent something, but you need to be clear, in your head, what it can DO: How far and how fast it can take you. A FTL system that takes months to go from star to star will be very different to one that takes hours to span the Galaxy like the hyperdrive of the Millenium Falcon. A FTL system that is cheap and can be installed in any tiny ship like in the Elite videogame would be different from the ones in Dune where interstellar travel requires enormous motherships and lots of drugs, or a wormhole network that needs massive infrastructure maintainment and probably a railway starway worker's union, or the case of no FTL at all. This is, again, the most important decision you could make for your setting, bar none. Got that? Let's continue.
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FTL is perhaps the only place in science fiction where I don't care about how it works, only about how fast it goes
Now, technology. Space empires, are of course, not possible without space travel being cheap enough (not talking about FTL, just regular space travel): shipping stuff to space should be about the same as shipping stuff by airliner or, well, ships. This is not unreasonable. Efforts are being made right now to lower the cost to access space, and while space agencies like NASA might look expensive, they are not NEARLY as expensive as the money wasted in say, stealth jet fighters or fucking advertising (people who say 'why spend so much money in space when we could fix our problems on Earth' seem to forget about that all the time. But I digress.). A technologically advanced, wealthy (as in production, not literal dollars) society could easily afford as much space exploration as they wish with no real effect at all in their quality of life, indeed, it would improve it. Space isn't as expensive as it seems. At its very, very core, a spaceship is just steel and propellant.
And steel and propellant are very, very easy (once you got the technical research to do it) to get in space. Asteroids are MADE of iron and metals, a single asteroid is richer than all of Earth's mines combined. Hydrogen is literally the most abundant element in the universe, and water is on plentiful supply (no need to steal planets for water) on comets and icy asteroids and moons. Carbon is apparently widely available in carbonaceous asteroids, and in our own Solar System, Titan, the moon of Saturn, is basically covered in hydrocarbons (yes, OIL IN SPACE). All those resources could be very much in demand for manufacturing on a planet like for example, a future Earth that has taken its industry up to space. What's more, it's only bringing stuff up from Earth/an Earth-like or more massive planet (fun sci-fi term for you: "down the gravity well") that's really expensive. Once you get there, you can get anywhere with enough acceleration and propellant. Once there is space infrastructure and industry (and I get a feeling that it might get up fast, given that space technology would need to be very autonomous and reliable), it can sustain itself without a mother planet. In fact, if there's something I imagine would be considered a luxury in spacer life, it would be truly organic things; plants, wood, meat, wool, and so much more.
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i am average astronaut man i work 15 hours in the asteroid mines to buy one burger
Which brings us to the big question; what kind of life would be out there? After all, I gave you numbers of millions and millions of worlds, it's hard to imagine at least a few of those don't have alien life. This is the biggest outstanding question in astrobiology currently and so I won't pretend to even try to answer it (my personal opinion, if you must, is that complex Earth life is extremely rare, but by sheer number of planets, it might exist by hundreds of thousands in our galaxy alone). Instead, let's try to see how science fiction looks at it.
Heinlein, another of the foundational writers of science fiction as a genre, saw alien worlds as just another frontier to be settled. Rich alien fruit, fertile arable lands, and huntable or tameable creatures just waiting to be exploited, and alien species to trade exotic goods with (or conquer). While Heinlein was not the only and probably not the first to write this subgenre, he certainly got it popular, and lots of works on his same vein follow this "frontier spirit" kind of writing, where space is seen as the last frontier to be tamed by hardy colonists in a very yeehaw cowboy western setting, and you can actually see this replicated in many modern science fiction like Firefly and the more cowboy-ish parts of Star Wars. And yes, this is balantly an expression of the 'manifest destiny' Usamerican imperialist worldview.
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lots of Politics all over this Science Fiction Adventure
And yes, this idea of 'habitable' planets ready to be colonized like in a 4X videogame is also not very realistic either. We haven't found any alien ecosystems yet, but as a biologist I can tell you they would be very different from us in ways you probably won't expect. We can discuss how convergent evolution could be, a world with oceans would probably have equivalents of 'fish', 'algae' and 'worms' (I can GUARANTEE there will be A LOT of worms), we could even find very, very similar life to our own down to the body plan. However, we most probably could not eat them at all (which might sound silly at first glance but is needed to have you know. agriculture.), or perhaps even live in the same planet as them. We live in a society planet where most of the plants and animals which evolved with us can't be eaten, and many of them are toxic. It's possible, entirely likely, that the alien equivalents of carbohydrates (ever heard of L- and D-Glucose?), proteins and other substances would be indigestible to us, allergenics, or outright toxic, probably in ways we can't even think off. It's likely we won't catch alien diseases, but that's because our cells (if they even have cells) are completely incompatible with their diseases, just look at how different animal, plant and fungi cells are, now imagine whatever the fuck might evolve in a completely different biochemistry from us. There would be no farmsteads and cowboys like Heinlein wrote, living in Mars would probably be more pleasant that living in a world where everything might be toxic, not because life evolved to be toxic, just because it didn't evolve with you. If anything, these' habitable' worlds would be treated like giant nature preserves instead, you can look but don't touch.
(In one of my own settings, I sidestep this by proposing panspermia, that is, the idea that life spreads across the universe by means such as comets (or aliens) and thus shares similaritites and can eat the same stuff. A bit of a cop-out, but it does allow one to get with similar kinds of life.)
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NOOO ANAKIN DON'T EAT THAT PEAR IT EVOLVED HIGHLY TOXIC ALKALOIDS IN A DIFFERENT EVOLUTIONARY CONTEXT NOOOO
But humans, if the biophilia hypothesis is right, will need nature in their lives. This is where orbital habitats come in. You know, like the ones in Gundam? Orbitals such as O'Neill Cylinders, Standford Torii (yeah, that's the plural for Torus) as well as bigger and more complex thingmajings I will write their own post about someday, have been proposed since the 1970s with technology available then, and there is no reason why a civilization with an advanced space infrastructure wouldn't try building them and even be better at it. What's very nifty about orbitals is that you can really make them your own personal custom miniworlds. Designs like the O'Neill cylinder are big, able to house hundreds of thousands, even millions of people if build to the top, but why do that? Mess with the lightining, the rotation, or the interior to make them a winter wonderland or a tropical paradise. I expect that they would be built to feed space communities at first with food that isn't imported from Earth or grown in hydroponics, and later as places to live and customize however you wish; perhaps a community would pool resources together and say, hey, we want to make an habitat that looks like a Colombian cloud forest, or the Okinawan Islands. Once they get cheap enough, and given how abundant resources are in space they might be not even as expensive as most engineering projects here on Earth, I expect actually many, many people would want to live in them, and it could be probably be very affordable, and just natural for the people who are born and raised and live and die in them. Another thing about habitats is that they are mobile. Like I said, as long as you got enough propellant and propulsion, you can move anything anywhere in space. Even whole habitats could move and cluster together depending on the local politics. Perhaps, much like city-states were the basic building block for countries in antiquity, in the future, the basic organization bloc would be the Orbital. You could have alliances of orbitals forming complex political intrigue inside a single solar system (yes, like in Gundam).
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OH MY PLASTIC MODELS WAS GUNDAM REALISTIC ALL ALONG? (I lied)
This all might make space empires pretty much an unnecessary anachronism. Habitats can grow their own food and resources are plentiful once you have the right technology. They can also be mobile, so they could act like migrating cities at will, choosing to stay with like-minded "constellations" or strike out on their own without the dictates of a central state. It almost looks like an ideal anarchist society.
Or does it?
There is something very important to keep in mind about life in space. The technology, that is, habitats needed for life in space will require lots of maintainance and resource management, which implies there must be strong coordinating bodies with very, very strict rules so that shit doesn't blow up and you lose all your air into space, or the resources of an habitat are mismanaged and you end up with a food or water or even oxygen crisis. There is a reason why space exploration is done by state agencies or corporations with huge state backing. Another of Heinleins's favorite tropes, Libertarians in Space, would be impossible in such a situation. Actually, in ANY space situation, and this is why this section is in technology. Living in space requires you to be able to maintain complex technology and manage resources. None of this can be done ad-hoc or be left to individualism, you have to have Rules and follow them to the letter. And also, the effect of living in your 'own little world' would probably mean people have a strong indentity sense towards their home habitat. This will mean a more communitarian attitude. But before you think I'm waxing poetic about utopian habitat cultures, keep in mind that this also can mean an authoritarian mindset. After all, cults and authoritarian regimes do have "strong communities" too. An habitat could be everything from a well-managed place with responsible citizens who look for the welfare of all, to a closed society where everybody does as they're told as long as the tech works. On the other hand, I doubt habitats in a single star system would stay isolated. They'll probably trade and communicate with other habitats, forming constellations and power groups, that would prevent this 'closed system'. However, I doubt they would be too amenable to interstellar authority. Who the hell do those people from another freaking star think they are to tell us what to do in our habitat?
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To be serious for a moment, habitats can be really cool places in science fiction. Especially if you imagine they could host all sorts of enviroments, from the tropical to the polar.
As an addenum… what if you really want to live in a planet? In places such as Mars or the Moon, things would be… pretty similar to orbitals actually. Habitats separated by vast expanses of barren nothingness, only now a planet instead of space (better for maps, at least). But that isn't what you're thinking, right? What if you wanted to feel the open wind and sky instead of a canned world? Well, this is where terraforming comes in. Transforming whole planets is something theoretically possible, but that would require massive investments of resources, more massive than anything we can imagine, and time, centuries at the very, very least. So stupid ideas like "terraform Mars to escape Earth", which as far as I know is only held by dumbasses like Musk, just don't make sense. It doesn't mean that terraforming itself is a worthless idea, it is a very appealing one. No matter how cool you can make your habitat, it won't ever be Earth. It won't ever be a self-sustaining biosphere with its own ecosystem that could last millions of years. For that reason, terraforming is attractive, it's something way more than an artificial "can" orbital, it's a new living world. There is a certain mystique into bringing lifeless worlds to life, but I expect that instead of the dumb Musk "ESCAPE EARTH" idea, the motivation for terraforming would be to recreate Earth, perhaps for conservation reasons (you could have whole planets as natural reserves), perhaps for tourist reasons, perhaps for spiritual reasons or even artistic reasons. On the other hand, the methods you can use to terraform a lifeless planet can also be used to 'terraform' living planets, as we've long seen in our own world… this could be done with hostile purposes. I would expect us to be better than that, but we simply don't know.
To close this section and give this post an conclusion, I think that, since there are no real borders in space, then empires, countries, polities, whatever you wish to call them, will be formed by stacking building blocs in loose alliances or confederations. The most basic would be habitats, then constellations of habitats, then inhabited planets (though I doubt any but the most populated ones would qualify), and then star systems, but little above that, and I expect up to a certain, difficult to calculate limit of population and area (though way, way below even a fraction of a speculated galaxy), things would be just impossible to manage. The effort in bureacracy, infrastructure and state control needed to project power out of a star system and the sheer scale of space probably won't ever justify empires, much less galactic empires, but you could have very interesting variations on the theme.
Fun Stuff!
So, let's play a little with what I've told you. I'm going to write a few short scenarios that might be fun takes on the "Galactic Empire" or "Space Empires" you might be familiar with already:
The Poleis Model
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When the Greeks established their colonies around the Mediterranean, they didn't do it with the expectation they would be part of the same state or empire. They founded new poleis, new city-states, based on the constitution of the mother city (hence metropolis) but fully independent. The Phoenicians were much the same, with some of the daughter cities (Carthage means literally "new city") eventually becoming new cultures far from their home cities. Similarily, why should interstellar exploration mean the spread of a united state with a capital and all? Imagine that when interstellar ships depart, they do with the idea that they are going to create a completely new home, a new poleis, not an extension of the nations or organizations that sponsored them but rather more of a 'child' culture light years away from their motherland. As they develop in mostly isolation from each other, they will become new cultures on their own, while retaining ties to the ones most similar to them. This is, in my opinion, the most realistic scenario without FTL. With FTL, however, things get more interesting, as of course, Greek and Phoenician and other poleis didn't remain isolated light-years from each other, they had permanent contact. With FTL they could organize in leagues, perhaps even alliances for the ocassional military campaigns, trade and exchange of ideas, tourism and industry, and of course the Olympics.
The Wormholes Always Run In Time Model
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As I've said, wormholes are pretty much like space railroads. Railroads, like other big infrastructure projects, need a centralized authority to be built and maintained. And once you are the central authority that does so, you're already in charge of the biggest arteries of trade and communication. Which makes you basically an empire, officially or not. In fact, this is the closest I imagine a space society would resemble the states we're familiar with here on Earth. If you have control over transport and the hubs of trade and politics, and that transport and communication network allows you to implent your policies, your rule might go very far indeed, and indeed, your main hub might be a great capital, the main station of known space. Now, perhaps you might be imagining a literal space empire with nobles and all that. Why not instead something else? The Socialist Interstellar, connecting the many worlds of the galaxy through a five hundred year plan of railroad wormhole construction in the path to communism... However, this would mean that people outside of the wormhole network might develop in different ways, perhaps the equivalent of nomads to the great settled empires of antiquity. And given what I've briefly touched on Empire Time (*breakdances*), the expression "the portals always run in time" might imply even more than just an aphorism.
The Civilization Cluster Model
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I'll admit this is taken from Poul Anderson, as quoted in Atomic Rockets, to which I owe an inmense debt for this post and so much more. The idea is this; space is big, as is well established. Even with FTL to shorten the distances, even if you could cross the galaxy in a few weeks, the sheer number of stars is still insanely massive. Why should any civilization 'colonize' those stars dot by dot, what value is there in invading or colonizing planets with incompatible biochemistries? And how could even begin to think how to administer a thousand different worlds, each one as complex as Earth itself, let alone an entire galaxy? In this case, civilizations, instead of spreading across the galaxy, would mostly remain in their own 'civilization clusters'; even with FTL, there are so many issues closer to home that the idea of projecting power outside is ridiculous. There would be trade, exchange of ideas, and so much more between these clusters, but never constant enough and never with the authority necessary to create a "Galactic Empire"… the worlds are too many, too diverse, too populated and too far away for that. An interstellar traveller could roam the Galaxy for years exploring these clusters spread away from each other, with their own unique idiosyncracies and civilizations inside, and then a vast expanse of mostly nothing outside them. Basically, space is too big. I like to see them as constellations among the dark sky, hence the artwork.
The No Man's Sky Model
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To live in space, you need complex technology, but also resilient and durable technology ready for any kind of situation, easy to repair and replace. So eventually, I believe designs would be standarized so much that every astronaut will carry or own a collection of standarized tools (somehow this reminds me of prehistoric tool cultures). Now, even with FTL, there's perhaps little material incentive for people to leave their comfortable homeworld or habitat to live in cold space. But some will, perhaps because of the sheer thrill of it, perhaps very small bands of families or friends. With a standarized tool kit for any ocassion, these small bands would spread across space, much like ancient humans spread across the world. But instead of creating space empires, without a fixed industrial base, they would be nomads. Which doesn't mean they would roam aimlessly, they would be seeking new biospheres, new resources and new cultures, and gathering in temporary or permanent market places, festivals and pilgrimages. Perhaps they could even be the majority of humans in space, while most others stay cozy on Earth.
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This was a very long post and it took a lot work to make, so I hope you had as much fun reading it as it was for me to write it. If you did, and if you would like to see more, I would be very, very grateful if you donated to my Ko-Fi below. Anything helps a lot especially since my country is not doing great at this time governed by a libertarian idiot (not even the fun space kind), and even a little tip encourages me to post more, I'm always working on your suggestions! You can also contact me by DM or asks if you need any help with your worldbuilding or just want to rant with me a bit! See you next time, and thanks for reading.
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