They will indeed.
Nah, I'd Win over the apocalypse
@corvidist
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super cool drawing
@grox-empire , @dracogryph , me , @dokupine , @yellosnacc , @corvidist
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Life Could be a Dream
Alternate timeline, thousands of years in a future where both Directors and Humans survived the anthropocene extinction. - A group of friends chill on the beach.
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Updated the cultural and climate map of First Home in the interplanetary age, planning on a few more new/updated maps when I have the chance. There's too much here to reasonably cover in one post, but I hope to show some of the finer details in time. I'm also happy to answer any asks!
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A slightly dry dinner in northern Antarctica. Although meals are secondary to snacking throughout the day, they are still social events for the community. In part because of the beak notch, most cultures tend to eat dryer food earlier in the day and then less solid food later on. Friends will tend to gather when they eat, and out of all meals, dinner becomes a significant social occasion resulting from the large number of Directors heading back to sleeping areas/recreation and such after eating and cleaning off. Much of the food is served in what it was made in, though not all of it. Water is regularly dumped out and refilled. This being one of the first groups to arrive since the area was cleaned, there isn't much in the way of spillage, but there will be.
The beak notch:
It was smaller in the past, and its slow expansion has been attributed to the increased necessity of tool use. It's not large enough to prevent adequate food/water intake, but it does mean that some will inevitably spill out. When this actually became a problem for sanitation as larger communities developed, it became common for eating areas to have floor mats dedicated to collecting what drops down that and are then washed afterward, having them on platforms so the food can be dropped down, or a mix of both.
Recycling:
In the past, they've used food waste as biomass for insect farms/compost. It is also now used to help with biotech cultivation.
As a community activity:
Meals contribute quite a bit to daily life since communities tend to eat in the same place as a social activity. Wake up, eat a fairly dry snack with water, and start the day, with meals typically getting less dry and drinks more flavorful as the day goes on. At least one large meal is often had in the evening where most of the community gathers at once and groups interact, share gossip, and otherwise just chill for a bit. After that, most will head to communal bath houses where they'll clean up before dispersing again, either to sleep for the night or begin community nighttime functions.
Bragging to the other collectives about how many dead things they harvested from the biomass pile but then the engineering collective challenges the plant ag collective to a platform duel for fun (king of the hill but the platform is suspended like 50 feet in the air) so like half the group breaks off and the sanitation collective gets angry and starts scolding them because the fuckers just made their job 10 times more difficult by making a mess everywhere because they tried to take their food out of the eating area to watch without making prior arrangements.
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Plentiful Copper Today and Long Tomorrow is a mining hub based around the old Human city of Madrid. The site, operated by a fleet of unitary airships traveling routes along western Afro-Eurasia, is renowned for its mineral output, but more well known as a result of the immense controversy generated by its harm to nearby communities, environmental damage, and the destruction of archeological sites. A similar story has played out across much of First Home, though especially in less inhabited regions, forming a rare point of sometimes violent confrontation between clusters of terrestrial communities, airships, nomadic groups, beacons, and more.
Here, an older mining craft completes the startup process. The connecting sites are secured, the surrounding area is vacated, and an airship-mounted drill bomb is fired into a small, pre-drilled mineshaft. The subsequent explosion carves out a larger space within which mineral extraction can occur.
The process is quite dangerous. Even if the airship is designed to handle it, the recoil, not to mention the risk presented by firing high explosives at a small target so close to the ground, makes this among the most dangerous occupations to join. Throw in the high rate of community collapse and even inter-community conflict that occurs within and between these craft, and you have a form of mining in a state of decline turned plunge by the development of direct bioengineering. Soon, the growing practice of off-planet mining will be the death knell for much of the remaining industry on First Home.
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