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#The Salt of Tears
1000sunnygo · 16 days
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Probably the most powerful expression Oda drew on Law because how many times have we seen him so broken and desperate. That's a boy who lost everyone within a single night along with his faith in humanity - spilling out his heart in front of a total stranger just so he can somehow evade re-experiencing this pain:
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And this time it struck him worse . Now there's guilt along with grief because he brought the grim reaper to Cora himself.
Vergo is now dead and Doflamingo in Impel Down - but this isn't something you heal from in lifetime.
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Years after, same story. Oda struck the same wound again, took away his sword and hat while at it, then left him in salt water.
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oolongtea-fluff · 8 months
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Just dyed Link Tunic white to attend Sidon's wedding in TOTK
To make it known he is the side bitch.
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simplyghosting · 7 months
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Friendly reminder to wash/wipe down any plushies you have occasionally. ESPECIALLY if you sleep with them.
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thesmithslover999 · 9 months
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silverskye13 · 29 days
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What's water like in your hels? Is there any there? Is it there in limited quantities? Does it rain at all? Is there only water in specific places? Was it brought from the overworld? I'm curious
There is water in hels! Just barely! It was one of Evil X's gifts to the server, getting it there. I imagine the city has a cistern he artificially filled, which is where the water from the fountains in the city and the tap water comes from. Hels is very much like the nether though! So to raise the boiling/evaporation point of the water so it stays liquid where it's supposed to be, the water is acidic. It's not eat-your-skin acidic, but its corrosive enough that using it to, say, polish armor, will lead to breakdown over time. Metals and stones they anticipate coming into a lot of contact with water [fountains, pipes] probably need regular maintenance and water proofing.
It doesn't rain in hels, all water there was brought there artificially, but I do imagine they have some weather phenomena. The peripheral of the city has a small geyser problem [any time water leaks from the cistern and comes in contact with the hotter stone around the city, you get a geyser.] There is still a cycle of hotter/cooler air, so they do get wind, and that wind will bring dust clouds and gas clouds from surrounding lava lakes and things. They get a lot of fog and fog-adjacent weather patterns, and a haze of clouds is often passing through. I also imagine they get "snows" of ash from eruptions around basalt deltas, and there are probably times of year where the different shroom plants release their spores, causing colored snows of red and blue. [We have cottonwood plants around here in the summer that coat the roads in a false snow, especially around the river where I live. I imagine whenever the warped / crimson fungus lets out spores, it would look a bit like that].
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fishareglorious · 3 months
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well helloooo there.... *leans on my expensive porshe and 1 million unilogs fall out of my pockets*
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smilesrobotlover · 6 months
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Hi, I’m back to ranting about totk.
I really hate the idea of this specific Zelda being a playable character, but the story and game would’ve been infinitely better if it was from her perspective. The calamity happened to both Zelda and Link, Link had some connection to the champions, he experienced the tragedy, so you felt that as well as a player. But with the imprisoning war, it wasn’t as good as the calamity. Sure the tears were there to show what happened, but except when the light dragon happened, it was hard to care about anything. I didn’t care when Mineru died, I didn’t care that Rauru sealed himself and Ganondorf away (tho that was an awesome scene), and even tho she was an interesting character, I didn’t care about Sonia. The ancient sages were blank slates and didn’t even feel like the real people, so everything just fell flat. But from Zelda’s perspective, she KNEW these people. She cared about Rauru, she cared about Sonia. She clearly worked with Mineru a lot, and I’d imagine that they’d have a lot in common with their love for machinery and stuff. She worked with the sages and clearly cared about their loyalty to Rauru. This was a new Hyrule which could’ve had a new map, new monsters, and new characters. And they could’ve had time to develop the sages, Rauru, Mineru, and Sonia where we actually cared about them. Idk how’d they do this with the world of totk from Link’s perspective, maybe once you get a tear, you actually play as Zelda and see things in more detail? Or Link is actually there with Zelda and she sends him back in the end with her time power, but can’t send herself because I imagine it’d be hard to do that on purpose, and then she turned into a dragon? Idk, but either way, the story would’ve been far more impactful with the characters being interesting if Zelda WAS playable. And I hate saying that but I can’t deny it. The story they went for, it would’ve been better.
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you could be responsible. or you could strap a rocket to that backpacking korok and listen to its screams. your choice.
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roseintherain · 6 months
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Now that the sun has disappeared,
Only endless rain remained.
aka the 4.2 neuvia angst created by the plot bunnies in my head
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i— hmm.. i don't know if i should laugh or cry. are c//a stans really this dumb? how do they connect catra punching adora with her “trying to protect adora”? what even is going on inside their brains anymore? has it been turned to mush by the constant exposure to the poor writing of this show?
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errorwarblesrr · 5 months
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do you like totk or botw better?
In short: Yes, I like botw better.
Here are my reasons, though!
I know a lot of people view it as the better experience, which is completely subjective and valid if you do and like it better, but I just view botw as being better in almost every way.
I will give it to totk. The dungeons have a lot better atmosphere. The game has some extremely high highs with the build-up to the wind temple, the whole great sky island segment, and the final boss is a much better fight (though dark beast ganon has a better theme song imo).
Other than that, I prefer botw. Totk has a much grander story, but it's completely mishandled. You can argue that totk has a great story but has poor execution, and to me, execution plays a big role in what makes a story good. You can have good ideas bit it all falls apart if they aren't executed well which ends up making the story bad. It's not that totk has a good story with poor execution, it has good ideas but the bad execution leads to a poorly told story. (I hope that makes sense). Botw has less of a story and is more like a set of events. Botw has history and backstory that is told more organically. Link has amnesia so he slowly regains some of his memories of the past with some people trying to help fill him in. It feels more real...in a weird fantasy way. I guess totk is similar with how we see Zelda's memories, but not really? It's weird to explain. Everything 100 years ago is felt in present day botw while in totk most of those things don't really matter as it happened so long ago. Things only start to resurge because Zelda wanted to investigate under the castle. Totk also has twists like a story. Idk if this is making sense but that's how I feel on their stories. There was just not much botw could mess up on story wise as the way it was presented.
Gameplay wise I can not lie totk is technical marvel with the zonai tech. That's the most impressive thing about it. Tbh building contraptions isn't my thing though, it takes too long to make and experiment with a machine when I can just do whatever that machine was gonna do much faster. I see why people have a lot of fun with it though, it just isn't my thing. One thing I HATE in totk though is the amount of menuing I have to do. Elemental arrows had a serious downgrade. Yeah it's cool to fuse stuff to arrows, but not when I have to do it to ever single individual arrow and if I want to try something new I have to scroll past 50 other items in a single line. It's just tedious. If I want to use a good weapon I have to go to the menu, drop an item, and menu again to fuse it to a weapon that will still break. Item breaking is still an issue but it's more annoying and the weapons no longer look cool. Totk has some cool abilities, but idk I'd trade them all for remote bombs lmao. I hate going through caves, especially early game, and having to deal with the rock walls where they want me to fuse a rock to a stick 10 times to get through one cave. There's just a lot of little things gameplay wise that bug me. They doubled down on botws gameplay issues and added some more annoying ones. I don't even have to mention the sages abilities, that's a whole mess.
On the topic of gameplay, botw just has the better world. Idc, exploring that world for the first time is an unforgettable experience. Totks main world is too similar so the magic is gone. The sky and depths are also unimpressive and repetitive. Botw also has the benefit on how the word felt so lonely yet alive. Everything had a purpose or a story. The world has a history. And totk just doesn't have that. Outside of the upheaval, totk doesn't really build on botws world that much. I was hoping to see if they would've added new towns or see how they'd rebuild hyrule, but they really didn't do that. We only got lookout landing, which doesn't really count as a town, and a bunch of building stuff lying around which is cool I guess. Hateno has a school and Terry Town expanded a little, but with the estimate of about 5 years since botw it makes you wonder...what have these people been doing? We can theoretically build Terry Town in one day. There could be new towns.
Totk is a sequel that doesn't really acknowledge it's predecessor which is so odd. Botw stands on its own and is an overall more cohesive experience. Everything in the world feels purposefully crafted for that world while totk just slaps things on top of it with not much thought. Botw has some amazing world building while for totk it's either "the Zonai did it" or has some contradictory world building. For example, the old sages lifted up the sky islands so that Link would be protected from Ganondorf shenanigans, but then other sky islands suggest how they've been around long before Rauru since young Zonai used to train in them or something. There is also how Zelda says Link never leaves her side, but people she interacts with on an almost daily basis do not recognize him and how even treat as if he doesn't know some facts about her. So either she is overexaggerating by a lot and/or lying in her own diary or that people in hyrule have the collective memory of a rock. There's also Zelda supposedly never giving Link the champions leathers yet as a gift, but we see him wearing it in the beginning. Idk there's more contradictories, but I haven't experienced this for botw??? Totk is so disconnected and disjointed in comparison.
I'm trying to be vague but there's a lot to say, I'm sorry. I really was enjoying this game at the beginning but the more I played the more I noticed or saw things that bugged me and just kept adding up and up on each other. Botw was never like this for me. It's just more cohesive and I like that. There are so many other things I haven't brought up like the repetitive cutscenes, or missing characters/characters that SHOULD know Link but don't (namely Bolson and Hestu). But this post is long. I can't keep complaining about this game. Botw really is that one of a kind experience, and totk tries to replicate it but worse. Botw had a vine that totk lacks. You feel so alone, but you meet knew people and make friends. You build connections as you learn about the past and help those around you. There is no story, you're just a person going through the motions and exploring the vast world around you. Totk can't replace that for me. I'm the main character playing a side role in a disjointed world where not much makes sense. Everything is similar in all the wrong ways.
And most important of all, they took away Link's fun dialogue and personality now he really is bland asf and used to defend that he wasn't.
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whumpty-dumpty · 10 months
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Tom Clancy's Jack Ryan S04E06 (Proof Of Concept)
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sofipitch · 8 months
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I made a Nona fragrance! This scent is more inspired by Nona than what she actually smells like (probably a bit like dog from seeking out dogs at every opportunity). I think explaining what the exact logic of the notes I picked might be a spoiler so I'll just go ahead and list them
🐕Nona - Sandalwood, dirt, forest floor, grass, honeysuckle, and Indian rose
A 10 ml rollerball costs $10 or I also now have a sample listing where you can pick out 1 ml samples of fragrances you'd like to try!
I also have fragrances for Gideon, Harrow, and Ianthe! More characters (specifically Cam, Pal, and Corona) to come at... some point
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heartofmuse · 2 months
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My eyes are sometimes a cathedral of silence, pain and salt.
e.v.e.
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wyvernsrus · 3 months
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smilesrobotlover · 8 months
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The eighth heroine of the Gerudo being a Hylian man doesn’t sit right with me
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