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#WAIT SORRY i just looked up gameplay of one of the original versions of the game. oh my god
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so theres this 'remake' of this old puzzle game called pipe mania that was made in scratch and ive been playing it on and off since i was in like 6th grade . and recently i managed to get onto the leaderboard (im in the top five hehe) for the first time ever and becuz of that ive been playing it like. constantly. and have been putting a lot more effort into it than before. like i used to just play it to kinda kill time while also feeling like im actually doing smthn, but now im like actively trying to beat my records and using strategies n stuff. and im obviously still having fun but i feel so bad for my friends becuz ive been so fucking annoying about it hshgdhgfhdjs
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minuy600 · 7 months
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A Quick Look at all Games on the Kruidvat Famiclone (Part 1)
Due to popular demand and a seemingly large amount of people in my circle who like Famiclones (myself included), this seems like the right time to go ahead and take a look at all 248 titles included.
Not all of them have a ton of substance, but believe me, there's some real funny sh*t coming up that you're gonna love.
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I must admit, I actually kinda dig it's design. It does not feel that bad and the screen is rather crisp. Not 'high resolution' like it says on the box, god no, it even includes an AV cable like many of these cheapo knickknacks do. But on a system this small, that's not awful.
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And lookie here, it's even got these lit sides when you boot it on! Kinda neat, though I wonder if it's not just a factory fault haha. Onto the meat and potatoes of this thing, the libraryyyy... Gameplay included whenever I can find it.
#001 - Enchanter Kue
A hack of Snow Bros. I like how the title screen is this caveman guy in some kinda desert. Even better is that the story sequence is a still image (no text included) that lasts for 30 seconds, before swapping over to the same cavemen sprite but he's PISSED.
Instead of the music being rather mellow, it sounds like an epic ninja battle. Sure, ninja battles where you turn monsters with weird ass palettes into rocks. And there's no real ninja in sight.
Gameplay (no sound)
#002 - Super Fighter
A hack of Super C. Not a lot to say about this one, it still plays fine on this little thing. The backgrounds look like SMW Central ROM hack rejects with bad palettes and graphical cutoff everywhere. Exactly what I love!
Gameplay (my title screen palette is even worse!)
#003 - Boxing Circles Overlord
A hack of the Japanese version of Double Dragon III. The intro cutscene has some amazingly written dialogue as a result. I found no video of this one, but you get such classics as 'Pitiful John who was in an abyss of suffering', trust me on this. And that John looks like a troll. Why would this national hero called G. Mira even wanna rescue him?
Gameplay of the original game
#004 - Baresark
Is- Is that a total destruction of the word 'Berserk'?? This hack of, err, SD Hero Soukessen - Taose! Aku no Gundan, starts off great as Bomberman and a toaster get kidnapped by a floating head.
'Come on boy' and 'go' the game prompts you to pick a character, no, a BOB, most of whom look either completely pink or completely blue. Nice genders. No matter what ''BOB'' you pick, you'll end up swapping characters whenever you pick up random objects off the floor.
This is the type of game where the context is completely lost on me, and honestly, I want it to stay that way.
Gameplay of the original game
#005 - FU-3 Firebolt
A ROM hack of S.C.A.T. Plays remarkably well on this dumb thing. The palettes are once again puke-worthy. Apparently the main character, who looks suspiciously like Samus, turns into Pikachu later on as that was what they looked like in an earlier revision of the ROM hack. Magic of bootlegs, everyone.
O-oh and the cutscenes appear to be skipped instantly, so you can start blasting instantly.
Gameplay of the original game
#006 - Elf Legend
Hooboy, where do I even BEGIN with this one. It's a ROM hack of Chip 'n Dale 2 for one. Wacky ass 1994 release.
We boot up the game and
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...Sentence is over. Po and Charmander, sorry 'John and Pika', are waiting to beat you up. And then you get to the intro sequence, which is deserving of a brief highlight reel in itself.
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The Pikachu knockoff is the sad remains of my fair lady Gadget. So sad...
I was supposed to post a photo of Mario being mentioned but I didn't get it on time. Really getting the band back together with big IPs are we?
Gameplay of the original game
#007 - Defier
Ain't this a game name that makes you scream 'OOOOAGH'? I know I can't resist. This is a bootleg *of a bootleg*, if you can believe it. Though can you really call it a different game if all that's changed is some title screen graphics?
Gamplay of the original game
#008 - X-War
A ROM hack of... Silkworm? That's a game that exists? Apparently it starts you off at a much later level, so no wonder I keep dying at the first moments of gameplay. Unsurprisingly, cutscenes are cut. Such a shame. Wanted to see how John did stuff in this game.
In conclusion
I love it. 10/10 machine for humor value alone.
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300iqprower · 2 years
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Wait no ppl actually genuinely full heartedly from the bottom the soul believe Parvati in Sakura Matou's body (the girl who had been violently assaulted since the day her father abandoned her) is a good character???? Who is literally forced to be perfect wife because of Parvati (which is upsetting because Myth Parvati is more than that as well) and they think she's a good character???
Parvati bullies Kama and they play it off like she didn't get him killed by her husband and continues to do so in her interludes and nothing else because she has no other character traits other than be "Perfect Wife" omfggg nooooooo plssss free the fate fans.
Like out of all servants to defend as pseudo servants why choose the servant with the least personality—Jinako is better by fucking leagues because she was chosen by Ganesha to live her best life (even if she ends up getting played off for fat phobic jokes)
KAMA'S A BETTER FUCKING PSUEDO SERVANT you forget she's even one because she's so fucking good
Parvati has dry turkey personality compared to the full buffet of any other pseudo servant.
Sorry I'm just really heated about this bc seeing you get hate for being absolutely fucking right boils my piss.
Don't worry i'm used to it, the sentiment is appreciated tho and I'm also stealing that last line.
I also fully agree about Kama! I didn't do the first run of Ooku (burnout) so I didn't even know they were a pseudo servant for a LOOOOOONG time, I thought at most they had a slightly similar design to evil Sakura. She's certainly by far the best Pseudo servant. Parvati is tied with Sitonai for the worst and regardless definitely has the least personality. I can think of something redeemable for every other one despite most pseudo servants being bad. The good ones I'd say are Ishtar, Taiga, Esh (Babylonia), Muramasa, Jinako, and Kama. The bad ones are Astraea, Rasputin, Parvati, Sitonai, Esh (playable version), and the tacticians.
Taiga is a fun character full of personality who has a canon reason to be the way she is, Muramasa doesn't rely on Shirou's brand appeal and acts as something of a philosophical inversion of Shirou himself (maybe Olympus will fuck that up before I'm done tho), Ishtar believably acts like Ishtar herself having her personality mercifully held back by human will and we get things like Super Ishtar with the tattoos in Enkidu's interlude and the like being truly menacing, Jinako when not being wasted on body shaming is genuinely funny and they at least TRIED to give her a proper arc that continues off from Extra (even if they were too cowardly to make it meaningful) and Kama is just...her own character who happens to use Sakura as a vessel simple as that.
Even with the bad ones there are positives. Playable Esh still has personality and if I cant put the butchering of her myth out of my head for 5 seconds I can appreciate they way they implemented her powers in gameplay. Astraea is a much needed f2p ruler and isnt offensively bad if only because she's so bare minimum as a character. The two tacticians are at least fully flushed out characters by proxy of Waver's own spinoff. Rasputin is.....moving on. Sitonai is.............Ainu representation, I guess...........? ......Look my point is that Parvati is the only one I can look at and take downright offense to how bad a character they are purely on the grounds of how they're implemented. Sitonai is bad because she's blatant Prilya creep baiting but she at least has Oniland giving her origin a modicum of respect. Parvati GLEEFULLY ignores any and all of her origin while also not actually doing a single thing with Sakura because it views her pseudo-servant status as nothing more than a free space on the "waifu quota" checklist.
This is also evident in how similarly the two are designed. Parvati is literally just Sakura in a different outfit, while Kama feels like a totally different entity in how she's presented. I assumed she was a terrible character at first but I've been more than proven wrong after learning about her to the point I'm kind looking forward to the Ooku rerun despite what the other less good things i've heard about it. I think if you gave Ishtar a redesign she'd be on Kama's level. My issue with Ishtar is her design. Final Asc Kama, now THAT is how you do it. Something that just screams "beyond anything human" which makes the sexual nature of her design inherently work because it doesn't feel like it's supposed to just be eye candy, on something so monstrously powerful is properly conveys that this is Mara the demon of lust. Ishtar doesn't work on that level because she doesn't look like Ishtar, she looks like a barely not-naked Rin. If they wanted her to be a rin servant that badly they should have gone all in like Kama's final. This is supposed to be Ishtar, the living Dawn, the Morning Star, the god of love and war who strikes terror into people. Don't make her "beautiful" by just putting her in a gold bikini. Make her awe inspiring. Make her draped in ornate robes and/or jewelry, draw her differently, make it so she has a aura of light that makes it hard to look at her. Make her carry herself body language wise like someone who is stuck up enough to believe everyone owes them something. You can keep your useless goddess jokes and all that, heck you barely need to even tone down the Rin attitude, but make her design something I actually believe is a goddess seen as a sign of devastation, not what feels like pure fanservice from the word go.
Oh also don't forget how Parvati also completely undermines any Ash scene in every event. His valentine illustrates EVERYTHING wrong with how they use the "Parvati" label.
So yeah. Parvati's a pretty objectively shit character and it's very telling when a sakura fan tries to defend her because it tells me that they care for Sakura's character about as much as I do, the guy who's made very clear he doesn't like HF.
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elena-fishr · 1 year
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If they do remake 5 (which I feel like is potentially coming), I hope they beef up every single personal arc/storyline. Go more into Sheva's backstory, give Jill WAY more to do and her own arc, focus more on Chris grieving/expand out his arc, show more of the relationship between Chris and Jill, show us more of the build up in Chris and Sheva's partnership/friendship etc etc. IMO there's a lot of room in the og for more story, so I hope they utilize that in the remake.
💯💯anon!!
the way they could destroy me emotionally if they get it all right 😭😭😭 re engine versions of those heartbreaking scenes, just imagine the re engine clarity of Chris and Jill’s eyes bro….
I ranted on below the cut way more than I should’ve, sorry anon! I think re5 did great with the story but we know capcom has the power to do even more now and much more experience to fine tune everything, so I hope they put as much love and care into re5r as it looks like they gave re4r
I firmly believe they’re gonna remake all the games up to 6 now, these remakes are like capcom’s guaranteed success no matter what else they do lol
I think they’re beefing up the AI in re4r, friendly AI like Ashley and Luis seem to help more than they did in the og, that focus on AI bodes very well for a re5r and we can get a lot of character building stuff during gameplay too.
I love re5 and how it handled the heavy emotions of the story, I would actually be afraid of them dialing it down. The way my heart breaks EVERY SINGLE TIME TO THIS DAY at the specific way Jill cries “NO!” And then takes the fall for chris in Lost in Nightmares. That line delivery was so powerful. Having it be different will be hard
(I can’t wait to see if re4r will be doing the separate ways dlc because then I can rest easy knowing lost in nightmares is secured for re5r😌) I can’t imagine them not doing LiN tho, it will even work if it’s a section in the main game like in the original concept of it.
ANYWAYS I agree anon!! This game is about not having to do things on your own, not giving up on one another, partnership, teamwork, the relationships HAVE to be solid. It’s the core of the game and the story. I’m feeling insane for even saying this but I feel like capcom can pull thru 😭😭😭 (this re4r excitement really has me like🤡)
Everything you said I want lmao! Particularly with Jill. If they could find a way to have a jill playable section or something that’s not separate dlc. I want her actually in the game.
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pokefan1241 · 2 years
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WAIT I DIDNT REALIZE YOU DID THE. ok 1 8 23 24 25 HI
HIII PERI HI. swallows all the numbers flawlessly mid air 1.favorite type ok can i be weird for a second. i LOVE using normal types in playthroughs and they usually have such Animal designs and fun diverse movepools (ESPECIALLY through tms. basically all of those dudes can learn thunderbolt or shadow ball it's so epic) i think a lot of normal types tend to be pretty overlooked (understandably) but i love just grabbing pokemon ive never used before and running with them just to see how they fare in casual gameplay and ive grown really attached to a lot of normal types through that. also return is like my favorite move ever and full power return + stab is so satisfying (why did they get rid of my boy fuck you sw/sh)
8. least favorite gym leader juan. literally THE most forgettable guy im sorry you will never be as cool as wallace. not even the devs cared about him like can we talk about the fact that his overworld sprite in emerald is just a slightly altered version of steven's bc that shit makes me lose it every time ITS SO FUNNY. honorable mention goes to all the forgettable kanto gym leaders (erika blaine etc)
23. favorite music track from a pokemon game OH YEA WOWHWOW YEYEA WOAH YEAH genuinely impossible for me to remember all of my favorites but i will compile some bangers slumbering weald. awoo woo woo etc eterna forest driftveil city. of course. a focking groove. i need to listen to the b/w ost again i know theres more bangers on there that im forgetting boutique theme from x/y i dont know whyu this one is such a bop but it really goes hard purification chamber from xd its literally such a vibe also cipher peon battle theme. wait how could i forget miror b's theme from xd also the classic iconic theme of all time. primal dialga fight theme my beloved (just imagine i put every song from pmd sky here)
24. your favorite team of pokemon you’ve ever had  I LOVE THESE GUYS. from a nuzlocke i never finished. this run made me appreciate watchhog for the first time (callback to my rant about normal types <3) and also swoobat
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OH AND THESE DUDES!!! alsofrom a nuzlocke (variant where you pair each pokemon up with another and can only swap between the two) i actually finished this one.
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(there are many more. too many to screenshot. i also loved my original ultra sun team i think i drew them all one time. also my legends arceus team was kind of a banger. also shoutout to my first diamond team as a kid which consisted of an overleveled empoleon, a staraptor from the safari zone, and the toys r us event shaymin lol)
25. favorite design of a pokemon god. this one is so hard i dont wanna just rehash favs ive already listed so im just gonna point out some cool guys: -scolipede. looks like a bug that you could ride into battle what more could you want -appletun, i know some people dont like the food pokemon but appletun has some of the coziest vibes imaginable they are literally an apple pie how could you be mad -sawsbuck's design has really grown on me over time they kinda went off with the winter form -OBSTAGOON ALSO GREW ON ME i hated it when it was first revealed but theyre one of my favs now -shaymin my friend shaymin. land form in particular is literally so marketable (i am the target demographic) -archeops?? looks so fucking cool? ive never used one in game bc of the shitty ability which is a shame bc i adore the design
(pokemon ask game)
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clavis-baby · 3 years
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The (possible) Downfall of Obey Me
5-16-21 (when writing this the event toys out)
(Tbh this post is just be trying to be naïve towards Solomare and at ever aspectthat I mention you have every single right to be upset and mad)
Okay so it’s no secret that Obey me is making bank and is very very obviously trying to make us money on the game with even trying to make us spend money with original stuff that was free to now secretly changing some mechanics behind our back
Here’s a post by @thalfox https://thalfox.tumblr.com/post/653994972840919040/i-just-noticed-a-little-bit-ago-that-the-barbatos that dose a really good job at explaining everything that has changed
(also this isn’t a hate thing fox has actually done a great work explaining everything to good detail of what has changed)
With all the changes I don’t think that it’s shocking to say that players are leavening the fandom because of many reasons to the games getting stupidly harder to even the game development
This is just a heads up this in no way is a post saying “hey this is why you shouldn’t feel this way” I kinda just wanted to see from a business standpoint and be naïve of what’s happening you have every reason to be mad at Solomare because even me I’ve been playing sense week 2 of game released and I’m only on lesson 42 every counter argument that I’m going to make I have complained about at some point
Arguments
(P.s grammar is really bad it’s sort of turned into more of a rant I wrote this at 5 am without any sleep so sorry)
1. Obey me is marketed as a free to play game
First there are many reasons people are mad this main thing that I hear about is from a lot of people is that is a “free game” which lets be honest is ridiculously hard
But still it is still essentially a “free to play game” I personally feel like the main prolog is lessons 1-20 to introduce all the characters to understand and getting the just on how to play the game
Okay and now here’s where I sort of stand with obey me, the gatcha rates are kinda ridiculously lucky when you play for the first week you luck is so amazing and is in my experience with gatchas the best luck I have ever seen for games so it’s not really hard collecting the cards
Now are they the best absolutely no, this I feel like is where you might have to spend money unless they up the skills on the Nightmare A
But what Obey me is technically trying to do is obviously making you pay by releasing your favorite demon card every 2 week which…aren’t essential they are really just hoping that you love your main demon enough to pay
With the high increase on the gatcha rate there really isn’t a pity unless you count the card pieces (but I’m not going to count that because you are more likely to roll your UR before completing the pieces)
Now after lesson 20 once the huge break I feel like Obey me almost expecting the players to keep logging in any doing jobs and some players did do that and boy did it pay off
But those players have not needed to spend a single dollar and are all caught up
Now for everyone else who didn’t the game was so difficult it’s unimaginable and because for that a whole lot of players left the game and personally I don’t blame them because of how much impact the next lessons were
Now sort of like Mystic Messenger you really just have to grind you ass off log in everyday and do JOBS :D and grind but as hard and long as it is you are still able to be a f2p but where obey me fails is that when grinding Mystic Messenger grinding was a lot more fun for me it took about a whole year to just get 550 hourglasses even when I purchased and same with Genshin Inpact it takes a while but with obey me there isn’t really anything else to do once you get to a certain point which I think obey me really lacks and could be part of a reason why people left. Grinding just is not fun (now I do think that on a phone there is so much you can do with a app game but I feel like there could be a bit more they could do)
Personally I’m just going to come out and say it don’t spend your money for one UR card for your favorite demon it’s really not worth it now im one of those Mammon stans but if I ever wanted a specific card for instance the Mammon bunny card when it first came out I wanted it so badly and didn’t get it but I also knew there would eventually be a revival so I saved and did not spend any DV(demon vouchers) until the revival
The events
Some people complain about getting the cards in the events onestly for me this one kinda makes a bit of sense I noticed the first change when the Vampire even came out and how it wasn’t as easy to get the second card but if you think of it it makes sence why
When the first event came out (Santa event) you only had to collect about 30,000 gingerbread compared to the 100,000 in event today but when the first event came out no one was at high enough levels for the AP required and you would every day when times rest to gain gingerbread as well as there was only one part to the story so when people kept leveling up their AP Obey Me had to higher the bar so it wouldn’t be so easy to get all these cards and have a actual reward system but eventually they also added another story lesson starting at the Ruri Chan event
Second thing about the events is that one there started just getting plain out boring.
When lesson 20 finished and we were all waiting for season 2 I was still loving in everyday and logging in at 12 and 8 for the free 30 AP because I didn’t know what else to and would participate in the event but eventually what I think that all otome games that have constant events like Ikemen Vampire and Ikemen Revolution they just start getting repetitive and getting real boring so I stoped playing until there was something more interesting
The last thing that some people complain about the events is that you can’t keep up with the story and the events now I can’t find it but I believe that @0beyme said something about the events a long time ago about how you have to pick between the event and moving through the main story which I kinda think isn’t really the games fault and more just a discussion on maybe missing a event
Add ons
Okay so they did this from day 1 you spend a certain amount of Devil point that you guaranteed don’t have and get out a card
Now this is just spelling out a disaster
Yeah so for the first Charge Mission is when you log in which everyone had but essentially what they want you to do is spend $100 on a game that you just logged into and never experienced or played I don’t really understand what they were even thinking with that but it must’ve worked for them to keep doing them
The second time they did it was when the break was over and season 2 came out and they celebrated by doing another charge mission which was the Lucifer and Simon card which would cost again $100 again I really don’t understand what they were thinking
And now this is I believe the fourth time they have done this for the 1.5 anniversary where they know that Mammon is obviously a favorite for many Obey Me players and where smart to put it on the really stupid charge mission but the difference is, is that instead of it costing $100 it would cost almost $200(same with Levi’s) for one thing I don’t understand
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But one thing that you do have to remember is is that this isn’t apart of the main gameplay it really just is a mini game if you would even call it that of dress up and optimization so still I guess would be just a add on that has no effect on the actual story and game so you could I guess still call it a f2p game with really really stupidly high priced add ons
VIP
Umm so I am the first one to call myself out I have bought the VIP package first when season 2 happened and I knew how much I loved the game so personally it was worth it to me to support the developers and gain something out of it
Now I haven’t really seen much complaints on the VIP because people more use it as a “hey the game is impossible with out VIP” but the people who say this ive noticed never bought it
For $9.99 each month it is 100%
IT IS NOT WORTH IT!!! Out of everything you get which honestly isn’t much you get some extra free space in jobs and really that’s it and if you choose to use all your job slots for the highest paying you get around 30,500 about a 10,000 difference not really worth it in my opinion
With VIP you also get other things like higher chance of gifts from Jobs which you will not notice one bit, and +20 AP (which if you play the events is sort of useful) as well as extra packages exclusive to VIPs so after paying $9.99 per month you also get more things to buy and that’s about it for VIP now if you really want to get more grim just use your AP and spend it of normal lessons you will get more AP that way
The Story and Kids
This could be all me just complaining and a theory by I wanted to include it anyway
Obviously many people are not even caught up or even playing but as more lessons went on the less interesting the story became to me I don’t know if it’s a me thing but season one was absolutely amazing the once season two came out it was good but not anywhere as good and one
One reason why I think that it to me became almost bland is the amount of kids that is on the app and how sensitive people were if anything bad happens
It’s no secret that the Japanese versions a lot more non-kid friendly for hell’s sake the characters don’t even swear as well as all the colors I feel like to a American audience bright colors is usually marketed towards kids but in other countriesI think many understand that that is not always the case for instance a lot of people will thing in America that anime is all for kids but I mean look at Attack on Titan or Tokyo Ghoul you would not let kids watch that of literal people getting brutally murdered you just don’t see things like that in the West where something looking kid friendly could also be very adult like
Also wtf dose this in the App Store say +12 with Ikemen Vampire and a lot of other games if you have a game rated +17 then there will be a actual pop up that says something along the lines of how “thier could be violence acts and sexual act are you sure you want to instal”
Now the story I’ve seen people point this out but there isn’t really much character development for instance Beel he dose not have a actual personality his personality (fight me on this one) all you really know about him is that he likes food and his family now I could be wrong cuz I’m on lesson 42 but still not much and this is kinda with all the characters except the special ones where the devs really favor and love for story
Some one mentioned how the developers hold back a lot which I agree with 100% they said how when there is character development they all the sudden pull back and never will almost talk about it again like ???? So there’s this constant bland story
——————-
Honestly if you liked this I might do more cuz as much as this post made me especially at the end I kinda liked ranting so...yeah there is also many other things that I want to rant about but I’m tired soooo
feel free to comment your opinions btw
Bye ima go sleep now
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pokelec · 3 years
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A Dead By Daylight Novice Reviews All the Killers' Trailers (and makes suggestions for what they'd change)
Reveal trailers are paramount for an audience's first look at new characters. First impressions are everything, so your trailer for your shiny new character needs to be perfect for what's in store for the video game! I started playing DBD a month-ish ago but watched all the trailers for the killers before I started playing, and watching some of them got me to thinking about how I would have changes some of the trailers. Some require no changes, while others I think need an overhaul.
Disclaimer: This is in my personal opinion, is not objective at all, and I'm only doing this because this is something I've been thinking about for a month and need some sort of release or else my brain will implode.
Under a read more bc this gets long.
The Trapper - The first trailer! For a first trailer, I think this one is pretty spot on. It follows a lot of beats of slasher movies, in terms of following a survivor that's gonna be killed, her encountering dead bodies, and the suspense of the killer looking for her. Considering Dead by Daylight is effectively a playable horror movie, I think this is a perfect intro to the game. As for what this means for the Trapper, aka our Jason substitute, I think it showed him off alright! We saw his bear traps and got a good look at him doing this thing. Pretty good, all things considered!
The Wraith - The Wraith, Hillbilly, and Nurse all features gameplay as the means of showing off what the killers can do. The Wraith's isn't too bad, since it does show off his Wailing Bell power enough for people to understand "This is a killer that can turn invisible, and you may not know he's right next to you until it's too late". I wish it has a more cinematic style, but I'll be forgiving here because DBD was still young when this was made. I also thing it showed the new map, Autohaven, pretty well. I'm not too big of a fan of ending the trailer with his mori, but that could be because I don't find his mori exciting.
The Hillbilly - Next is our Leatherface expy! This one feels shorter, still using gameplay to introduce our new killer but at least shows off his chainsaw wielding and hints at the map associated with him. I like the shot of him revving his chainsaw underneath the tree with the animal carcasses! I don't mind the ending with his mori here because even if it's off screen, getting cut with a chainsaw is brutal enough to leave a lasting impression. Again, I wish it had the cinematic style, but it's fine.
The Nurse - I think the Nurse's trailer is the weakest of the three gameplay-focused trailers. The text intro is... fine, but I honestly think it fits the Doctor more. It does an okay job of showing us her Blinking mechanics, but it also doesn't? Like we see her teleporting to Nea, but it feels lackluster. I do like the ending shot of dead Nea as the Nurse just blinks away. I'm not quite sure how to change this trailer to be more effective in my opinion, if I'm being honest.
The Shape/Michael Myers - Our first franchise killer, and a perfect trailer. The first second in, we hear John Carpenter's legendary Halloween score. Even non-horror fans will quickly pick up which killer this is. The suspense of Laurie see Michael, Michael coming up the stairs, and especially the shot of Laurie and Michael being on opposite sides of a door is *chef's kiss*. We see enough of the Shape to be satisfied and eager for his release. It's the perfect trailer for him AND Laurie imo.
The Huntress - Ah, the Huntress. She is my favorite killer to play as, and I probably have the majority of my playtime on her. Unfortunately, I think her trailer leaves a lot to be desired. It's the start of the 'let's look at the killer from different angles, have them turn around to the camera, and then attack the viewer' trend of DBD trailers. I call for a complete rewrite! Here's what I would have done:
The map is Mother's Dwelling. Two survivors (David aaaand idk Dwight?) are running and hides behind some trees. We hear the Huntress's lullaby get louder, and we see the bottom half of her and her axe as she walks past the survivors. The lullaby gets quieter, and the survivors take a sigh of relief. Then, a hatchet is thrown and lodged into Dwight's head! David screams and runs. We then see our full look at the Huntress as she picks up the body. Her signature lullaby continues as the trailer ends.
The Hag - The Hag's trailer also follows a similar formula to the Huntress' trailer. There is an animation bump, so we get to see the Hag's emaciated appearance in full detail. I'm not too mad about that, since the Hag's appearance is unsettling enough to cause viewer distress and curiosity more than the Huntress' would. However, because this is a DBD original killer, we need to see what her deal is with her trailer. Thus, I propose this:
On the swamp, Ace is repairing a generator but hears another survivor (Dwight?) get hooked. Ace goes to rescue him, but we see as he steps on a rune in front of the poor survivor. The illusion of the Hag pops up, jumpscaring poor Ace (and the audience) but disappears. Ace then rescues Dwight for real, but Dwight quickly runs away. Why? Because the real Hag is behind Ace and lunges at him, biting his neck. Trailer ends.
The Doctor - I now realize that my taste in writing DBD trailers is 'have the survivor do a thing, they think the killer is near, they then relax, and only then are they attacked by the killer'. It's a bit stereotypical, but again, we're dealing with a game centered on the horror genre, so that's why I'm okay with it.
I mention this because that's effectively the story beats the the Doctor's trailer follows. Instead of attacking Feng, however, the Doctor just looks at her run and stares menacingly. Even though we don't see the Doctor's shock therapy powers here, I think the long look at the killer is still effective because of his design. A first reaction I (and other reactors) experienced went from the initial "OMG the killer is here, run girl!" to "Why tf are his own eyes and mouth held open like that A Clockwork Orange scene?!". We also don't linger for too long on him either, so I think this trailer works well enough.
The Cannibal/Leatherface - Another franchise killer, this time good ol Leatherface! This trailer is a little different, using text to draw up suspense. I do like the reveal of "What is his mask made of? YOU.", but I would've loved to have seen some actual Cannibal action, or at least his in-game model doing his Texas chainsaw massacring thing.
The Nightmare/Freddy Kruger - Oh, c'mon, we got one of the most well known characters in horror in this little video game, and all we get for his trailer is some scratch marks and a 'killer does nothing but stand there menacingly and attack the camera' trailer?! I do like the detail that when we see him, it's DBD's version of the dream world, but we could've at least featured a survivor falling asleep and then seeing him for themselves.
(Also kinda sad it's the reboot version of Freddy instead of the Wes Craven version and the survivor is Quentin instead of Nancy Freaking Thompson, but I guess we should be happy he's in the game at all)
The Pig - Largely, I think this trailer is pretty good. I'm not too big of a fan of Amanda just standing there menacingly near Dwight, but I do like everything else. I especially love the security camera shot of the famous Saw bathroom and the cutaway when Dwight's reverse bear trap activates (but we still see a good bit of gore!). It feels very Saw-like.
The Clown - This trailer is pretty good! Even though we don't see the Clown in much action, we get a lot of visual storytelling with the bottles, the circus, and the ring of fingers, all leading up to the reveal of his face. The diagetic music from Kate is a nice touch, too.
The Spirit - This one is alright. There is a lot of focus on Adam, but it does build up tension to when the Spirit reveals herself. My biggest problem with it is the ending card that is used for her. Yes, I know that's traditional for the end of these trailers, but her pose and expression is kinda meh after the face she makes when she's about to attack Adam. Seriously, that couple of seconds haunts me (sorry) otherwise.
The Legion - My other favorite killer to play! It's so funny how I didn't like Legion when I first heard of them but now they're my favorites. I love how the trailer emphasizes that the new killer(s) looks similar to survivors and the brutality of when Frank reveals himself and stabs Jeff. However, the trailer does a disservice to the other members of the Legion. C'mon, that's their whole shtick!
My recommendation would be to end with a shot of Julie, Joey, and Suzie joining Frank (and obviously getting a good look at them) and surrounding Jeff right before they all stab him. This is a little disingenuous since you can't play as all four of them at once (unless you count that one Blighted skin...), but you also can't disguise yourself as a survivor, so... Yeah. They are The Legion! They act as one! Treat them as such in their trailer, dammit!
The Plague - The Plague's trailer is interesting. Even though we don't see her in action, I think it's fine because seeing her puke on people during her trailer might be a bit off-putting. Just a bit. We still get some storytelling with her whispered prayers, the candles and incense thingy, and, of course, her face. I think because the Plague's design is inherently unique among all the killers so far, she can get away with the 'let's just tease the audience by looking at the killer and nothing else' trend.
The Ghost Face - Not too much I can complain about with this one. I do like the wtf factor of 'wait, why is a DBD trailer at a modern day warehouse???', especially if you're watching a trailer playlist like I first did. It all makes sense when you learn it's Ghost Face, though! Also, justice for that poor cashier.
The Demogorgon - RIP Stranger Things DLC. I don't watch this series, but I really like the Hawkins Lab map and I'm going to be sad when it's gone. :(
I love this trailer! When I hear the Stranger Things music, it actually gives me chills. I'm legitimately so sad the DLC will be gone from the stores, but I do own them myself. I need to actually sit down and play Demo, Steve, and Nancy one of these days. Why am I crying? No, I'm not kidding, why is this trailer making me cry? Renew the contract, Netflix, please! I don't want this stuff to disappear forever!
(Is it weird that I've been nagged on for years to watch Stranger Things but it's Dead By Daylight that's actually convincing me to watch it?)
The Oni - This is an interesting case. The "main" theme of this trailer is the contrast of modern day Japan's Yui and her motorcycle vs the literal ancient samurai Oni. I think it works out, and again, I think the presentation makes up for us not seeing too much of the new killer.
The Deathslinger - Oh boy, do I love my cowboys! This trailer is nearly perfect. We establish the western setting quickly over the sounds of some poor bastard in pain. The reeling in of the chains and the closeup of The Redeemer is so great. My biggest complaint with this trailer is that we linger a bit too long on the Deathslinger's face at the end. Yeah, he's creepy with his eyes and his disjointed jaw, but you can only look at a horror for so long before you want to move on.
The Executioner/Pyramid Head - I like this trailer! I haven't played Silent Hills, but I'm at least somewhat familiar with the premise and Pyramid Head. I love the shot of him passing the classroom door window and the sword cutting a rift through the ground. Yeah, my lack of SH knowledge makes me unable to recommend any changes here.
The Blight - I have no changes to suggest. The Blight's transformation is super horrific, reminding me of the typical depiction of Jekyll and Hyde. Honestly, he is so much more terrifying in his trailer and in lore than in gameplay.
The Twins - No changes needed. BHVR is really starting to hit their stride with these trailers! Seeing Victor come out of Charlotte's body is amazing.
The Trickster - We depart from all of the other trailers by using an K-POP music video style. It does a good job at referencing some of his story beats (namely torturing/killing people, recording their screams, and using them in his music), but it doesn't really make me afraid of the Trickster. Sure, it fits with his theme, but I would have preferred seeing more of him, y'know, instead of just looking pretty and making faces? I still wouldn't change the art style of the trailer, though. It's fitting enough for him and a breath of fresh air from the doom and gloom.
The Nemesis - No change needed, mostly because I'm not too familiar with the Resident Evil series, but seeing Jill, the twink Leon, and Nemesis on-screen is a very cool moment. Also can we get an F in chat for Meg?
The Cenobite/Pinhead - This is a perfect trailer. We got the Lament Configuration, we got the chains pinning up Dwight, we got Pinhead himself! What more can I ask for?
If you actually made it this far, thank for reading? I don't think I really contribute anything to the fandom with this analysis, but DBD has been living rent free in my brain for the past month, so I may as well write something, eh?
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bellamyroselia · 3 years
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Who could replace Hades as the new big bad? Overly long essay
Like pretty much everyone else in this fandom, I love Hades. Guy’s your typical pure evil villain with a personality larger than life itself and he’s having so much fun with it that it’s contagious. Every time he pops up, I’m delighted to see him. It’s so fun to see him do his shtick and have the time of his life with it, which also makes beating him feel so great. After all the crap he has put the main cast through, it’s so satisfying to blast him into the face because for a moment that confidence finally breaks and once it's all over, people cheer because they don’t have to live in horrible fear for a while at least. This characterization is mostly rooted on the sheer fear factor Hades had in the eyes of ancient people - even in civilizations which have rather chipper afterlife people tended to prefer living over dying, and this of course meant that they were absolutely terrified of the Underworld deities. Hades was mostly addressed by epithets in texts because people thought that if they called him by his name, they were drawing his attention and the last thing a sane person wants is the attention of an powerful god who has power over the dead. So if a god has this level of appeal, be it positive or negative, you may not even need excessive amount of mythological content to create a frame for a character!
This being said, I don’t believe his chances of coming back are as the big bad of a next game are high - that is unless we have to wait another 15-20 years to get a new game, but I’d like to be more hopeful than that. So if he isn’t coming back, who could possibly replace him as the new big bad of Kid Icarus? It’s not like the writers could ever run out of source material because there’s so many monsters to deal with and every god is more or less morally grey, meaning that there’s many possibilities for new bad guys regardless of the scale.
This took a lot longer than I originally expected and I’m sorry for that - there’s no worse idea than to jump into a rabbit hole and bringing a shovel with you because things will quickly spiral out of control into new interesting directions. The more info I gathered, the more interested I was on looking more into it and sometimes it even spiraled out of mythology into history and philosophy. If you’re interested on some specific reasons for why this took so long, here’s few: myths are long and there’s many different versions of them, epics are even longer, Peloponnese people couldn’t be bothered to write their own things down so I had to look what travelers wrote down, it takes Plato way too long to get into the point, Herodotus never gets into the point, someone translated the term metic as resident alien of all things which I thought was the funniest thing ever and Ludovisi Ares is really pretty.
This is the point where I give the obligatory warnings, so here - since I'm discussing mythology here, it's inevitable that there's some talk about violence and death. I'm not going to linger on the gruesome details, but know that it's there. At couple points this will spiral into a full-on history lesson because I thought that understanding the historical context was important regarding the topic I was discussing. Also this is a one long essay - and by long, I mean really, really long. If you want to read it all at one sitting, prepare some time for yourself. But with that all out of the way, let’s jump straight into the discussion on who could be the next possible big bad, shall we?
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I’m limiting this mostly to the main 12 Olympians with the addition of some other big names to keep things simple - while some smaller mythological figures such as Arachne or Arke would work fantastically as villains, they don’t have that recognition or presentation the more well known characters have. We’re trying to speculate who could fill Hades’ shoes as the new main bad guy here after all, not who we could add on the list of great yet less significant antagonists like Medusa, Pandora and Thanatos. I’m excluding Zeus, Athena, Hephaestus and Demeter from this list for rather obvious reasons - Zeus because the the guy seems to be MIA for good so Palutena could rule the place, Athena and Hephaestus because Palutena and Dyntos practically are them and Demeter because Viridi pretty much is Mycenaean Demeter on steroids in a package way too small to contain all that anger within. I also don’t think her relationship with Pit and Palutena will change drastically, so she’s sitting comfortably on her friendenemy-zone.
As for already existing characters, I don’t think anyone of them could snatch the title of the big bad. Viridi is off the competition for already mentioned reasons and I don’t see anyone from Forces of Nature defecting to become the new main villain. Pyrrhon is either gone for good or went back to whatever is this world’s equivalent of Egypt to lick his wounds, so I don’t think he’s coming back anytime soon - and if he’s coming, I don’t think he’s coming back as a main bad guy since he really wasn’t one to begin with. Thanatos’ only major mythological appearance is the myth of Sisyphus capturing death which doesn’t exactly strike confidence on his abilities in general and if that version of Thanatos couldn’t do his job correctly when meeting one guy too stubborn to die, do you really think that I believe our Thanatos has any chances of becoming the new big bad? Bringing back Medusa would be beating a dead horse at this point unless they really twist the formula and I don’t think that’s going to happen, so Medusa is off the competition. Pandora wasn’t all that big of a threat to begin with, so if she comes back she most likely stays that way. So it’s definitely going to be a new character, but who could it be?
As for who for sure can’t replace Hades as the new main bad, it’s Hestia. She probably has the lowest chance of any big Greek god to even appear in a possible future Kid Icarus game simply because there’s next to no material of her and that’s for a good reason. She was the goddess of hearth, domesticity, family, home and state. Most of these were and still are considered private, so that explains why there’s very little material of Hestia actually doing anything - we don’t write epic poetry about cleaning the house, making a macaroni casserole for dinner or going to bathroom and so didn’t the ancient people. With Hestia, you’re dealing with the bare bones of a character because she’s so passive and non-confrontational figure. It would be hard to make her a central figure in any kind of plot, especially for a one centered around action, so she’s out.
Hermes is also a figure I don’t think would work as a big bad or as an antagonist in general and I don’t really have any concrete reasons for why I think so. I just feel that he would be unfit for the role. He’s a trickster who started his shenanigans on the day he was born and the rest is mythology - by cunning escapades and underdog tactics he became the messenger of gods and from that point onward he kept collecting even more jobs such as becoming the god of merchants, shepherds and thieves, being a psychopomp, guiding dreams and helping heroes whenever he felt like it. He has a lot of going on but he’s always regarded as someone who knows all the tricks and isn’t afraid to use them, not all bad for a guy whose name was derived from a word meaning a pile of rocks.
As for why I think Hermes would make an terrible antagonist is mostly because of his status as the god of thieves and how it’s pretty much the easiest way to turn him into an antagonist. The thing here is that I just can’t stand antagonists whose main thing is that they’re amazing thieves and/or tricksters in games. While I think they can be enjoyable in other forms of media if they’re written on a smart way, in games this is almost never the case because gameplay and story don’t always match perfectly and writers need to use cheap tactics to make the character work - and by cheap I mean either A.I stands for artificial incompetence and the character is simply bad at being a thief/trickster despite all the characters and lore saying otherwise or that the game just starts cheating against the player to make them feel dumb even though they did nothing wrong. Thieves and tricksters are just really hard to balance in a game when it’s not the player character doing the deceiving. That perfect sweet spot for a great character is too goddamn tiny and if the thief/trickster isn’t exactly in there, you have an annoying character either because they’re incompetent at their job or because computer is a cheating bastard. So while there’s many enjoyable antagonists who share traits with Hermes, combine them all into a one character with the problems I already mentioned and most of the time you have a figure everybody hates due to how infuriating they’re to deal with. We’re trying to make people interested of going on and seeing what happens next here, not trying to annoy them to the point where they can just drop the game and never pick it up again. As for another reason I don’t think Hermes would work all that well as an antagonist is because his whole shtick is that despite his incredible powers, he still manages to be an underdog. Needless to say, the way underdogs are represented in media is vastly different from the way major antagonists are and while it can work, it’s hard to pull off. And of course there’s the thing of Hermes being portrayed almost always as a positive figure in myths, meaning that I and many others have a hard time imagining him as a bad guy. At his most evil we imagine Hermes doing stuff such as saying to his nephew that grandpa equals target practice, not anything that could threaten the world. Though if Hermes is included into the cast of a future game, I can image him having a theme that sounds similar to the BW rival theme for some reason. It has that I’m a one chipper fella but I’m also extremely busy right now so goodbye for a moment, see you soon-energy in it that I associate with Hermes.
As for what kind of role Hermes could be playing, he could work rather well as a quick cameo like Poseidon was in KI:U, where he offers help in some form. If one wants to go deeper into it, he could possibly run some service since he was the god of merchants and trade as well - though if one want to involve the fact of him being the god of thieves in addition to previously mentioned things, make him an occasional scammer because that’s what one would expect from a trickster. Or have him as a boss in a training gauntlet. Works either way.
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If Artemis was introduced into the series, I don’t think she would be antagonistic. I can totally see her having a cold personality and her being bit of a hard person to deal with, but I don’t see her being actively malicious character - only example of Artemis being overly cruel towards figures KI-characters seem to be based on would be her sending the Calydonian boar to cause chaos in Calydon. It’s interesting if you believe Magnus and Gaol are at least partially inspired by Meleager and Atalanta like I do, but I don’t think it’s enough to make Artemis an antagonist, much less the main villain so she’s off the competition. Not to say she isn't wrathful, I looked into it and her wrath far outnumbers her blessings, though it's rather messy at times and some of them even can't co-exist the ones about Orion and Callisto definitely can't but her wrath is divorced from the main KI-cast. You'd have to create new characters to excuse it and KI already has a rather large cast, so I don't think it would be all that wise to create new characters just for the sake of goddess cursing them for a plot line that's resolved in couple chapters. Maybe she’s just a cameo or possibly a boss in a training gauntlet.
Apollo would be an antagonist. I just don’t see any other way how he could be introduced into the series. He has potential to be a charismatic, funny and mostly harmless antagonist who isn’t there to cause any trouble, he just really hates Pit and only Pit. But why would he hate Pit? It’s not like the mythological Apollo dislikes Icarus or Perseus and that’s indeed true, but there’s one more thing. For a god who we associate with a celestial body mostly made out of hydrogen and helium, Apollo has extremely high levels of sodium chloride within him - which is to say that he has been salty starting from the moment Hermes robbed him that one time and that lake of salt inside him has only become larger ever since. That salt is directed at people he dislikes and while he doesn’t dislike Icarus or Perseus because he never met either of them, guess who he does dislike? Angel-like gods, or just Eros to be more specific.
The story goes that Apollo’s enormous ego took the better of him one day and so he started to mock his nephew for what he thought was mediocre use of the bow and arrow. Insulted Eros decided that Apollo had officially lost his uncle-license which led him to curse Apollo to have the worst love life imaginable, starting with Daphne. And as we all know Cupid is Roman version of Eros and Pit is named after Cupid, so this was hatred made in heaven and it would be disappointing to not use the opportunity when it has been given to us on a golden platter. And you don’t even have to come up with an detailed and intriguing story to explain why Apollo hates him - something could’ve very well happened during the three years Pit’s consciousness was in that ring. His body may have ruined Apollo’s chances to hit it off with people because it was destroying their cities or something similar. Or just leave it as a noodle incident that’s referenced multiple times, everyone wonders what the heck actually happened but only Apollo knows, refusing to tell the story because he just assumes that everyone already knows it and they’re just messing with him by pretending to not know. Either way, Apollo should be an antagonist if he’s featured in a sequel. Not a villain, definitely not the big bad but fun antagonist to deal with.
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This is something that most of you probably already know or at least you would know if you’ve actually read something other than Ovid’s Metamorphoses, or as I like to call it Jaded man screams at Emperor Augustus because apparently telling the Roman citizens to go all out on every monument the prude ever built clearly wasn’t enough, please tell me you have but Medusa isn’t an only child. She’s in fact one of Phorcys and Ceto’s seven children, both of them being somewhat monstrous primordial ocean deities - Phorcys has been described as a merman with red skin and crab claws, Ceto’s name in the other hand just literally means sea monster. Besides Medusa and the two other gorgons Stheno and Euryale, the list of their children includes the graeae sisters, serpentine dragon Ladon and Echidna, which is quite a lot of snake monsters for two deities who themselves don’t have any snake traits. There’s a lot of potential in this group but ideas of any of them becoming the new big bad end up falling apart because just like Medusa, they’re all rather bland characters like you’d expect from a mythological monster. They’re less like characters and more like plot devices that the hero needs to deal with. The only two members of this family besides Medusa who actually get to do something of importance are Ladon and Echidna and even those acts aren’t all that interesting. Echidna gets to have her many monstrous children with Typhon and then she’s apparently is killed by Argus, Hera’s servant-giant while sleeping on a cave just like her sister. Ladon guarded the garden of Hesperides which was well known for its golden apples and he doesn’t get to die with much dignity either, since Heracles just shoots him in the back and literally the next day other Argonauts find nymphs looking at his still twitching body. Alternatively Heracles just tricks Titan Atlas to do all the apple picking, which leaves Ladon alive.
Possibly one of the biggest problems writers have to deal with is setting. Ladon is very strictly tied into the garden setting and Echidna was cave dweller who never left her home, so writers would have to come with rather specific situations for them to appear. Of course if one wants to be lazy, Underworld could possibly serve as their home. It could very well house caves big enough to house a snake monster and Greek Underworld does have Elysium, which is basically Paradise and it could very well also function as a garden. But honestly even with the right setting, I don’t think either of them would make all that interesting big bads. They would definitely work fantastically as large-scale villains, but they don’t really have that much intimidation factor all things considered - you can blame Argus and Heracles for that.
But I’m not done with this family yet as there’s one character connected to them who’s probably the most feared monster of all Greco-Roman mythology and that’s Typhon, Echidna’s mate. He’s essentially an ancient Greek equivalent of a kaiju, more a destructive force of nature than a monster and everyone fears him - and by everyone, I mean everyone. There’s couple of versions of what happens but the most popular one goes that when the gods saw him, their first instinct was to shapeshift into animals and flee into Egypt. Those who did stay behind such as Hades were said to cover in fear in their homes while Typhon ravaged the land. Zeus tried to fight him but when he went for the kill, Typhon caught him and cut off his sinews, then threw him into a cave under the watch of another snake monster Delphyne. This didn’t stop Hermes and Pan from getting the sinews back and saving Zeus, and once his strength has been restored he and Typhon fought once again. Zeus eventually wearied Typhon down and then either casted him down into Tartarus or dropped a mountain on top of him, that being Mount Etna.
He could work very well as a big bad, problem here are just how high the stakes need to be for him to work. He’d had to be the ultimate villain if that was the case, the stakes need to be higher than they were with Hades. And considering how Hades was pretty much your typical pure evil villain causing chaos, what separates Typhon from him? Just some more chaos and no wisecracking dialogue because everyone is too scared to talk? He comes off as way too similar to Hades without all the fun personality. Maybe if KI:U became a KI:U-trilogy he could work as the ultimate big bad of the last game, but I got to say no otherwise. The bar for making him work is already sky-high due to how destructive he is and we don’t want to repeat the plot of Uprising here. So while he definitely can work, maybe save him for later.
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Hera and Poseidon both have potential to be serious antagonistic forces, but I don’t think they have it to be main villains. Hera simply fits the bill because most of the times she’s the antagonistic force actively trying to make people’s lives worse, all because she can’t direct her anger at correct people. Some times she’s just blatantly evil, like how she imprisoned her own daughter Eileithyia or you may better know her as Lucina to prevent the birth of Artemis and Apollo or how she tricked her pregnant great-granddaughter into disintegrating herself Semele is her great-granddaughter by the way. As for examples of Hera being wrathful which don’t involve Zeus being horny, she was said to be the one who sent Sphinx to Thebes, no reason given why or if there’s one, I couldn’t find it. Works either way.
Because she might as well be the personification of divine wrath, it’s pretty easy to see why one would think she would make a great villain. However that wrath also gives us a big problem, it being that her evil escapades are mostly rooted on anger and spite - while wrath is a good driving force for a villain, it needs more to work. With Hades, he does evil things for fun and is having a blast while doing it. Hera on the other hand just rages and most of the times it’s because of Zeus, who seems to be out of the picture. She’s not there to have fun and when you add her general lack of charisma on the top, you don’t end up with the most endearing character. While wrath can serve as a character motivation, it can become stale very quickly and this means that unless the story regarding villainy her is short (as in solved in 1-3 chapters) it starts to feel like dragging. I overall think that Hera does have very low chances to appear in general, but if she does appear as an antagonist she should preferably be a minor one in the same way Viridi was. You know the meme of what makes villain a supervillain and the answer is presentation? Hera doesn’t have that presentation. Writers can certainly just give her that which is what they did with Hades whose mythological counterpart was more or less a basement dweller, but why go trough all that trouble when there’s so many better candidates to work with?
On to Poseidon, who’s an important figure in the founding myth of Athens - it’s honestly quite odd how it’s never mentioned in any shape or form in KI:U despite Palutena being based on Athena. But then again, considering how much “care” this series put on the names of its cities and towns, this being ignored doesn’t really surprise me even if it does disappoint. He was a really big deal during the Mycenaean period, besides being the god of ocean he was also seen as the head god and the ruler of the Underworld. Then the Late Bronze Age collapse happened and Poseidon was nerfed in the lack of better words - during the Dark Age, Zeus became the new head god and Hades popped seemingly out of nowhere, taking over Poseidon’s role as the god ruling the Underworld. On the other news Poseidon’s antagonistic potential is somewhat dwarfed by the fact that most of his escapades involve banging and they don’t really feature any figures the main cast of KI seem to be based on. It’s annoying because he does so much but because it’s mostly banging people and either helping or bullying very specific heroes, it’s just not something that’s all that relevant in the context of KI. But there’s couple myths and stories that would make him an easy bad guy, first one is that of Atlantis - and we’re going to jump straight to the source material because on it’s core, it’s technically just another tale of Athena and Poseidon having a conflict. Fish people under the sea is fun as well, but by using the source directly it gives us the most potential.
So Plato tells in his dialogues Timaeus and Critias that when Athenian statesman Solon visited Egypt, he found some interesting records about certain events during 10th millennium BCE and translated them into Greek. Only thing here that’s true is Solon visiting Egypt, everything else was made up Plato - if you need more proof, know that 10th millennium BCE was during the stone age for context, Britain wasn’t sharing a land border with just France, but also with Belgium, Netherlands, Germany and Denmark during this time. It was that far into the past. As for the actual story, it begins by gods choosing lots of land for themselves and Poseidon chooses Atlantis. He then falls in love with a mortal woman Cleito, builds her a luxurious home, they have five sets of twin boys together and once the kids have all grown up, they divide Atlantis into ten parts and so is born ten different lineages of kings. But by each generation the kings become more and more human, meaning that it’s much more easier for their wealthy lifestyle to hit them in the head - compare that to Athenians in the story, who’re not tempted by luxuries and have quite Spartan lifestyle interestingly enough. This wealthy lifestyle of the Atlanteans quickly leads into colonialism and war mongering, leading into them trying to take over the Mediterranean but they’re are stopped by Athens because naval warfare was the only type of warfare Athenians actually excelled at. Zeus eventually looks down to see what the heck is going on and then tells Poseidon to do something because this racket is technically speaking all his fault. Poseidon agrees, causes an earthquake and then sweeps Atlantis under his rug, that being the ocean. So Atlantis is pretty much an antithesis of a perfect society, a concept that’s discussed more in Republic and the lesson here is that being consumed by hubris in the search of luxury leads to ruin - but since we’re not here for philosophy lessons, let’s forget all of that and think what kind of plot one could craft out of this mess.
Island nation in search of wealth is a good set-up for some action, so I don’t think there’s much that needs changing. Have Atlanteans attack some cities which alerts Palutena and that leads Pit into a mission in which he tries to tell Poseidon what’s going on. After 2-5 chapters of war against Atlanteans, Poseidon deals with the problem either willingly or by force - whether he just destroys the place or makes Atlanteans full on aquatic folk who can’t survive on land meaning that they have to give up the conquest is up to writers. It’s honestly quite refreshing to have the original tale working so well, because usually everything related to Atlantis in media is so divorced from what Plato told. Sure, a submerged city full of fish people could still work but by using the original tale as base we get a story with clear beginning and end which makes perfect sense in context of KI. Or maybe have the a plotline inspired by the original story first and then later have something related to the submerged city with the fish people. Best of both worlds, amazing!
Also orichalcum, the metal Atlanteans were said to have aplenty, is pretty much just copper. Reddish metal and only gold is more valuable than it, it couldn't be anything else but copper. The term even translates into mountain copper! So why is it never portrayed as copper in fiction?
Besides Atlantis, Poseidon has couple other myths I’d like to talk about too. The first one has him and Apollo losing their divine authority for a while and as punishment they have to serve Trojan king Laomedon father of king Priam and grandfather of Hector among some others if you’re wondering. The king makes them to build the legendary walls of Troy and he promises them great rewards, but once he doesn’t deliver them Apollo sends the plague upon Troy and then Poseidon sends a sea monster to terrorize the place Heracles kills it if you’re wondering. There’s also certain another situation which I’ve actually already talked about on a different post and how with little shaking it could work nicely on a future game - what I said was that Pit should do something Poseidon is going to hate to the point that the god is screaming for his head and that he wants to settle things on court.
The myth I used as reference was that of the supposed first trial in history, in which Ares kills Poseidon’s son Halirrhothius for assaulting his daughter and Poseidon loses his marbles over it. The gods gathered on Areopagus which is a real place in Athens, fun fact and I’ve heard two versions of how the trial goes. In the first version everyone agrees that Ares’ actions were justified and in the second one gods side with Poseidon, but goddesses side with Ares and since there was more goddesses present than gods, their words mattered more. Either way, Poseidon loses the trial and Ares gets away scot-free.
Were a future KI-game do their own twist with this myth, Pit would obviously take the role of Ares. Besides the fact that we’re trying to make Poseidon more antagonistic, Pit just being on a situation similar as Ares makes sense thematically speaking and I’m going to talk more about this later since it’s rather interesting. As for why the trial happens in the first place, it could very well be over anything. Maybe mix it with the one where Poseidon sends a sea monster to terrorize Troy just replace Troy with some unimportant city as this series always does and he’s so attached to it that seeing it getting slayed deeply saddens and angers him. You don’t even need to get rid of the idea that it was over a girl, even if the motive for killing the monster is changed along with what kind of relationship the girl could possibly have with the main cast. This is something I’ll get back into later because there’s in fact one other character who I’d like to talk about and how their most cruel and personal form of villainy happens to bound to a certain girl.
So back to Hera and Poseidon. There’s definitely potential for them to be antagonistic, but I’d say they would work much better as arc villains rather than as the main bad guy. There’s only so many things you can do with characters whose actions are rooted on anger or wrath, especially when they don’t have all that striking personalities.
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As for someone who could well work as the big bad, Dionysus is the first serious candidate. It’s partially due to how inconsistent his characterization has been, which I guess is something one should expect from a figure who has been around since the Mycenaean times and who happens to be the god of insanity, vegetation, orchards, fruit, grape-harvest, winemaking and wine. Does this sound like someone you’d expect to be a member of Forces of Nature? Because it sure does for me and I’d honestly be surprised if he wasn’t one if he was introduced to the franchise.
Symbolism behind Dionysus’ birth is pretty neat, my favorite version of it is the one written down by Diodorus of Sicily in Bibliotheca Historica and in that one Demeter is his mother. It starts the usual way in which the poor kid is killed shortly after his birth by Titans and Demeter comes back just in time to gather his remains to allow his rebirth shortly after. It references the harvest process and wine making - the god wine is born from the union of rain and earth just any plant is, he’s torn apart and boiled alive symbolizing the harvesting and wine-making process, his remains represent the fallen bare vines which become fertilizer for the earth and lastly wine itself is supposed symbolize the now reborn Dionysus. All of the versions of his birth myth do have this symbolism to a certain degree but I’d say this version has it the strongest because unlike his other the mother candidates, Demeter is a nature goddess first and foremost and also the goddess of agriculture.
This next point is somewhat tied to the previous one which is that he actually has valid reasons for his absence, that being his meanderings. Long story short - Hera’s angry over the fact that he exists, she injects him with madness and he wanders around like a madman for a while, then Rhea cures said madness and tells him to go on a journey so he could teach people how to make wine. So he goes and wanders around the world with the exception of Britain and Ethiopia for some reason teaching people the art of winemaking and does some other things in the meanwhile, such as apparently founding a city it’s told that on his campaign Alexander the Great came across a city that was supposedly founded by Dionysus. And this is a fun fact, apparently Dionysus’ popularity exploding around late 4th century BCE can be directly linked into Alexander, which is pretty neat. Once he comes back home he firmly establishes his place as a god and then he starts doing shenanigans much more familiar to us, such as giving king Midas his golden touch and marrying Ariadne.
So why do I think Dionysus is the first real contender for a possible new big bad? Well, do you know what’s the first thing he did once he came back to Greece? According to Bacchae, he brainwashed a city to worship him, caused an earthquake, set a palace on fire, gleefully watched when his worshipers teared a man into pieces and then turned some other people into serpents. Now that’s an entrance Viridi would be proud of!
Besides this, there’s also two similar stories in which Dionysus meets some pirates and they both show him as an unhinged god. They capture him and in the first one Dionysus shapeshifts into a lion and unleashes a bear against his captors, causing the scared pirates to abandon the ship and then Dionysus turns them into dolphins. In the other one he turns the mast and oars into snakes, fills the ship with ivy and the sound of flutes to make the pirates go mad and once again when they abandon the ship, Dionysus turns them into dolphins. The tale of him giving Midas his golden touch could also count as him being antagonistic since the act gives Midas nothing but suffering. So while he is much more friendly towards humans than your average god, Dionysus definitely has an antagonistic flare deep inside him and a place in the Forces of Nature and you can’t change my mind.
If Dionysus was a major antagonist or the big bad, I could see the plot going a lot like this - he comes home, causes some racket because he feels neglected, Viridi is happy about all of this and tries to control it while keeping him on this state of mind because who wants a happy party guy when you can have a chaotic deity, for a while she can do it but not for long before things snowball out of control and he becomes an unhinged god dead set on causing chaos. As for how he’s defeated, I can’t really come up with anything concrete on a fly but I don’t think Dionysus would be defeated the same way Hades was. And while he has the personality and presentation needed for a main antagonist, I just can’t see him as a pure evil villain like Hades was. He’s very much redeemable in my eyes and as for what happens to him after his defeat, I could see it leading to him mellowing down kind of like how Greek wine was watered down before it was used for anything - he’s still part of Forces of Nature and perfectly capable of doing all the same stuff he did as a major antagonist, but he would prefer partying with humans over destroying them. Viridi probably isn’t going to be all too happy about this, but it’s not like she’s going to be all that angry about it either.
Also fun fact at the end - in Dionysiaca, Ariadne laments if Eros and Anteros hate her because she had amazing dream about a wedding, only for Theseus to piss off and abandon her on Naxos. But as we all know, she would soon meet Dionysus who she does end up marrying so hey, the dream just wasn’t about the guy she thought she would marry. So if Dionysus isn’t going to be the big bad and the arc devoted to his villainy is relatively short, this could very well be used as a blueprint for a funny side story. Ariadne lamenting about Eros and Anteros would give Pit and Dark Pit valid reasons to be there.
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This is not a joke, by the way. The part of Underworld which wasn't either Elysium or Tartarus was commonly referred as "the House of Hades" in ancient texts.
As for someone else who could also work quite well as the big bad, that would be Persephone. You all know the drill with her - Hades takes her, Demeter panics and goes to search her, she causes the Mediterranean summer on the meanwhile and does a thing which looks awful without context Demeter sets a baby on fire which is supposed to make him immortal if you’re wondering, everyone else decides that enough is enough because endless Mediterranean summer is a nightmare, they beg for Hades to give her back and he does that but not before the pomegranate trick. Demeter causes Mediterranean winter to come, the trouble is solved, we have a nice functional couple in our hands and they continue to appear together when Underworld is relevant to the plot - which surprisingly isn’t all that often as only Adonis, Heracles, Theseus who loses his arse and friend in the process, Orpheus who loses his wife and will to live in the process, Odysseys, Psyche and Aeneas managed to go to Underworld and back. That’s not really all that much all things considered.
And before anyone says anything about seasons here - Mediterranean climate is a thing and it’s best known for its hot, dry summers and mild, wet winters. One of these is much more preferable for plant life and in this case, it’s not summer. The more you know.
While there’s not much material of her when compared some other people in this list, I’d say there’s enough to create a frame for a character. In both Theogony and Iliad Persephone is described as dreaded and in Odyssey Odysseus assumes Persephone is the one sending ghosts to torture him while he’s visiting the Underworld. Just like Hades she has her fair share of vague epithets like Despoina (mistress) and Kore (maiden), presumably for the same reason as to avoid getting her attention. And while the etymology behind her actual name is rather muddied, the popular theories are that it means something in the vain of to destroy, to bring/cause death and she who brings destruction. And people have the gall to say she isn’t scary!
With this info and Hades’ characterization from KI:U in mind, you could very easily create a powerful pure evil villain who’s not going to be happy to learn what happened to her husband. As for why I believe she would be pure evil instead of redeemable one like Dionysus, it’s simply so she and Hades would match on their villainy. Considering how the big thing about Hades and Persephone is that they genuinely love each other to the point of possessiveness Pirithous and Minthe learned it the hard way, it would be weird if they hadn’t rubbed on each other during the time they were together. There’s an amazing chance for drama here and it would be dumb to ignore it when it has been given to us on a golden platter. And besides, unholy matrimonies are quite fun in fiction. Villains too have something they love.
As for attempts of villainy that don’t revolve around her being antsy at Pit about Hades, we interestingly need to look at the list of those she granted favors rather than those that had to deal with her wrath - or just one of them in particular, Psyche. As I’ve already mentioned she was one of those mortals who managed to go to Underworld and back and to make things better, she went to Underworld specifically so she could speak to Persephone. Persephone greets her with a nice cushion to sit on and a banquet, which Psyche declines because it’s a trap this is practically just the pomegranate trick on a larger scale. She tells why she came into the Underworld in the first place and Persephone fulfills her request, which is to say that she gives Psyche boxed death.
Coming to Underworld to speak to Persephone in particular definitely gives Psyche an edge compared to others when it comes to exploring Persephone’s potential villainy. But just why is Psyche such a big deal when compared to someone else like Orpheus, Adonis or Aeneas? Well, Psyche just happens to be the girl who would become the goddess of soul, a job that isn’t currently filled by anyone in KI-universe which Hades has kindly illustrated to us in KI:U by eating and repurposing souls for his own purposes. She’s also Eros’ wife with the addition of being the mother of his daughter and as we all know at this point, Pit is mostly inspired by Eros. While Persephone just being angry about her husband’s treatment makes a perfectly fine motivation, why not use the chance when it has been represented to us on a golden platter? Because while KI has a large cast of characters, most them are quite divorced from one another when it comes to their mythological counterparts interacting with each other. This subverts it since Persephone actually gets to interact with someone important to the figure Pit’s inspired of, which is more than almost anyone else in this list can say. The opportunity is there and there’s an open position for a new god, so why not take it?
Also if Persephone is going to be in a future game, I say I’m going to be so disappointed if there's not at least one pun about her epithet Kore. Like imagine if she was introduced on a chapter called Lost Kore or something similar and then the characters would just continue on making bad puns, annoying her. Wouldn’t be too out of line when it comes to this series humor.
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I know what I’m going to say next is probably going to be controversial, but anyway - if Ares ever makes an appearance, I don’t think he would be a bad guy and this is mostly due to how Pit has been characterized. I know that may sound weird at first but trust me, I do actually have a point with this.
So let’s start with something that may seem completely unrelated at first, these being a history lesson and some talk about over-demonization. We honestly don’t know much about how some city states worshiped gods and what specific versions of the myths they had because some people just couldn’t be bothered to write things down. Besides it being extremely annoying for me, this is also probably where the misconception of all of ancient Greece being either like Athens or Sparta came from, which just is completely false. However what is correct is that city states didn’t really like one another all that much and often engaged on stupid wars with each other, only uniting when there was a much bigger threat looming on the horizon - and with war comes propaganda and when only some people write things down, we’re usually left with really one-sided information when it comes to both good and bad. For one example of this coming off as hilariously hypocritical to me is Athena being worshiped under the epithet Areia in Athens. Areia is very obviously derived from Ares and means warlike, but Athenians had their heads so far in their arses that they came up with a reasoning that this version of the epithet is actually derived from areô or areskô, meaning to propriate or atone for. It’s most likely just some crap Athenians came up with to excuse the worship of Athena Areia, which I just can’t help but find pathetically funny - you can only blame your own propaganda for this, guys.
Historically speaking Ares most likely originates from Thrace since besides his popularity in there Herodotus notes in Histories that only gods from Olympian Pantheon that Thracians worshiped were Ares, Artemis and Dionysus, a really odd trio if I have to say so myself, it’s also said to be his birthplace in the myths. His name can be found on Linear B scripts, a writing system that goes as far back as 1450 BCE and which disappeared during the Late Bronze Age collapse around 1100 BCE. This informs us that he was part of the Mycenaean Pantheon in some way, most likely even then as a war god - it also informs us that he predates gods such as Apollo, Hades and Aphrodite who just don’t exist in Mycenaean texts at least in any recognizable forms. As for Ares during the Archaic, Classical and Hellenic period, especially when it came to places that weren’t either Athens/Attica or Sparta, I had to mostly rely on travelers who wrote things they saw down because some people just didn’t bother to write their own stuff down. Pausanias’ Description of Greece was especially helpful with the research, but what must be remembered is that he lived during 2nd century CE and that he was an outsider to these cultural aspects so how old some of this stuff here is and what the exact context behind it was, I don’t know and neither do others at least currently, one sure can hope so we know more in the future. Then again past is another country so maybe I'm setting my hopes way too high. When given anything in Linear A, people channel their best "I never learned how to read!"-impression.
As for how Ares’ Roman counterpart Mars came to be, it’s mostly due to syncretization. He probably was originally an agricultural god who was later associated with warfare once the Roman Republic started expanding. It’s possible that he was syncretized with an Etruscan deity called Maris, who was usually portrayed as a young boy whose caregiver was Menrva, a goddess who was later identified with Athena and Minerva. While this isn’t an universally agreed take, it’s still pretty interesting in context of Kid Icarus even if it wasn’t intentional or in the case of the take, true. Once Romans started to interact with Greek settlers from Magna Graecia Mars was syncretized with Ares, giving us the Roman god that looks familiar to us. One notable thing to keep in mind is that most of those Greek settlers in Magna Graecia originated from Peloponnese and what I’ve managed to find, they held Ares on much more higher regard than those originating from Attica did.
Okay, now when that has been cleaned out of the way, let’s go to the slightly more interesting stuff which is cult titles and epithets. Just like any other god he has his fair share of both, some examples include Teichesipletes (stormer of cities/walls), Hippius (horseman, of the horses), Theritas (beastly/brutish), Enyalius (warlike), Obrimus (strong/mighty), Thurus (violent/furious), Chrysopelex (of the golden helm) and Chalcocorustes (armed with bronze). I’m using Latin spelling of these to make things easier for myself if you’re wondering. But there’s two titles I specifically want to talk about, both them originating from Arcadia around Tegea because apparently all the cool stuff happens in Arcadia.
Interestingly also in Tegea there was a temple of Athena under epithet Alea. Pausanias tells that her priest there was a boy who held the title until he reached puberty, meaning that her priest was a child. Now this has nothing to do with Ares, but it’s pretty interesting when thinking of Pit. It’s not exactly same for sure, but could this mean that he would leave Palutena if he ever grew up?
The first one is Gynaecothoenas, meaning “Feasted by women” - and no need to worry, it’s nowhere near as sexual as it sounds. The story goes that Tegeteans were at war with Sparta and what decided the victory was an ambush by Tegetean women. Because of this, they offered Ares a sacrifice and celebrated the victory alone. The king of the Spartans at the time was said to be Charilaus, meaning that this victory must have happened around early-to-mid 8th century BCE, making this rather old cult title by the time Pausanias was writing. If only the research for everything else here could’ve been as easy as this.
The other and much more interesting title was Aphneius, meaning “Abundant” and under this title he was worshiped as the giver of food or abundance. The story behind this title goes that Ares fell in love with Tegetean princess Aerope and they had a child together, but she died during childbirth. Ares, doing his damndest to keep his son alive, managed to find a way for the baby to still have milk. Once he grew up, his son Aeropus then managed to do the thing that’s near impossible for a demigod, which is to live a normal life as the lord of Tegea. Now this would make a great character backstory…
… What was I talking about again? Oh yeah, history lesson is over! Finally! Now into the fun stuff, which is Pit’s characterization. It’s pretty common knowledge at this point that that Pit’s inspirations are Icarus, Perseus and Eros but when it comes to his characterization, Eros definitely takes the cake as the main inspiration. He is a fully realized character with multiple myths under his wing, unlike Icarus or Perseus.
Starting with Icarus, he isn’t even a character but a plot device. He’s a tool for Daedalus’ character development and that’s where his importance ends. He’s a miniscule part on a much larger narrative in which the most important part is the Minotaur, as it drives the plot for everything else in it. Icarus’ death serves to drive Daedalus’ character to the point which eventually leads into him killing Minos. He exists for a metaphor that pop-culture has blown out to be way more important than it originally was and that’s it.
As for Perseus… The guy is just really bland. While all the other heroes have their flaws like hubris and wrath, Perseus doesn’t really have any flaws. He doesn’t have that many achievements in either bravery or stupidity due to his method of dealing with things being the quickest way possible. This makes all of his battles extremely boring and because he’s one of the first demigod heroes in the mythological timeline, he doesn’t even get to interact with anyone who could be interesting. How many of you even know that he’s supposed be the founding hero of Mycenae? Not many, I’m sure about that. The most interesting thing about the guy his that he’s an ancestor to people such as Tyndareus, Alcheme, Heracles, Penelope and Telemachus but this doesn’t save him from being any less boring. He's that famous ancestor nobody gives a damn, so to speak. Pit certainly doesn’t get any part of his personality from a plot device or a blank of wood, only a literary reference and an antagonist.
Also can I quickly rant about the Angels in art vs. Angels in Bible meme because I hate it? For some reason most of times when people show art of these supposed angels, they aren’t even showing biblical angels but Erotes/Amores or Nike/Victoria instead. Erotes/Amores and Nike/Victoria are winged Greco-Roman gods, not biblical angels and using art of them proves absolutely nothing. Also you may have forgotten that there’s in fact hierarchy of angels and not all of them look identical. In Christian faith angelic hierarchy is composed of three orders, there being nine different kinds of angels - Seraphim, Cherubim, Ophanim/Thrones, Dominions, Virtues, Powers, Principalities, Archangels and Angels. Seraphim and Cherubim do indeed look terrifying and so do Ophanim, but Thrones are just bizarre because apparently they’re elderly carrying God’s throne, whatever that means also I’ve seen people use Ophanim and Thrones interchangeably which just makes the whole deal even bigger of a mess. And then there’s Dominions, who’re just really pretty winged people, proving that the idea of all biblical angels looking terrifying is completely false. I couldn’t find what Virtues looked like, but if they’re anything like Powers, Principalities, Archangels and Angels they’re most likely pretty winged humanoids. So yeah, surprising amount of biblical angels are indeed just pretty winged humanoids and only the highest order of them is clearly inhuman - so if you ever wondered why so many angels in art actually featuring Biblical angels have them looking so humanlike, now you know! It's not the highest rank's job to interact with the human world. Though in modern language, the term angel is simply used as an umbrella term which refers into a winged humanoid being regardless of which religion they originated from - so by using this as a frame, it would indeed make Erotes/Amores and Nike/Victoria angels along with some other winged gods such as Eos and Iris. This would also make Iris’ twin sister Arke a fallen angel because as punishment for siding with the Titans during Titanomachy, she was casted into Tartarus and her wings were ripped off so she could never escape from there. And then much later her wings are given as a wedding gift to Achilles’ parents, my god! You could actually a craft a plot out of this, hmmm. When it comes Pit and Dark Pit, I do think they’re angels only on this broad, modern way definition due to them being mostly inspired by the Greco-Roman Erotes/Amores and it’s possible that they’re only referred as angels because not only is the term Erotes/Amores is strictly associated with Aphrodite and only Aphrodite, it's also much more specialized term than just "angel". There has also been cases in art featuring multiple Nikes, but Nike's special role as the goddess of victory still prevents its use as a broad term. So I believe that in the case of KI, angel is just an useful umbrella term and nothing more.
So Pit’s mostly an Eros-expy when it comes to his personality and attributes, so what makes him so special when compared to many other Eros-expies in media? It’s actually a surprisingly small thing, but boy does it make a difference - on a thematic sense, Pit’s a total daddy’s boy and in this case the dad would be Ares. Most of the Eros-expies you see in media are completely divorced from anything related to Ares despite the guy being Eros’ dad but not in Kid Icarus, where we have a very blatant Eros-expy whose connections to his main mythological inspiration come almost exclusively from Ares. Just why is Pit doing Nike’s job? Because Nike happens to be Ares’ daughter according to some sources, like in the Homeric hymn dedicated to him. Why’s he a soldier in an army? Because Ares was a soldier and in some parts of Greece he was seen as a model of a perfect one who’s resilient and has physical strength that isn’t matched by anyone else. Apparently in Sparta they even had a statue of shacked Ares, supposedly as an attempt to keep the martial spirit and victory in Sparta I don’t know about you but for me this sounds like a very bad move, as if they were asking for the god’s wrath. Then again Athenians did the same thing with wingless Nike, so I guess it was fine in some twisted way. Why does Dark Pit exist? Because would you know it, there’s myth in which Ares and Aphrodite spot lonely little Eros and decide to create Anteros to be his brother, their only differences being hair, wings and weapons of choice Anteros has longer hair, plumed butterfly wings, golden club and lead arrows when compared to Eros' golden bow + both golden and lead arrows. Why does Magnus possibly being based on Meleager matter? Because would you know it, the dude’s sometimes a son of Ares. Why did he spend three years trapped inside a ring? It could parallel the tale of Ares and the giants, in which he spent a lunar year trapped inside a jar. Why does a dog help him during that section? It could still very well be reference Ares and the giants as Hermes and Artemis came to save him and one of Artemis’ sacred animals is a dog and Hermes is the god guard dogs. Also one of Ares’ sacred animals is dog as well, meaning that it could reference this as well. Honestly if Pit ends up having a divine parent and it’s not Ares, I call bullcrap.
So now when that has been made clear, what can writers do with Ares? Well if you take the myth of Poseidon wanting to settle things on court and give it to Pit, you end up losing one of his three major myths in which he’s wrathful towards someone odd I know, you’d probably expect a god of war to be much more wrathful but no, he’s not. The two ones that are left don’t really give all that great material either because in the first one, the target is Adonis and whether it even was Ares’ wrath that killed him is left open - in some versions it’s Artemis who wants him dead because she’s angry at Aphrodite for causing the situation which lead to the death of her hunter Hippolytus, sometimes it’s Apollo who still hasn’t forgiven Aphrodite for blinding his son Erymanthus, occasionally it’s Persephone of all people because she’s angry at Adonis for wanting so spend time with Aphrodite and at times it’s just an accident this all makes me think it was an elaborate coup. There’s always a reason for a divine being to be angry at Aphrodite because she just can’t help but cause trouble whenever she can. When it comes to the second one, it’s honestly pretty odd because not only does Ares forgive the man who originally was the target of his wrath, it illustrates how good of a parent he is on Olympian standards not that it’s a high bar but anyway - even better than the lady whose favorite boytoy he is, and she’s well known for being an overprotective parent.
The myth starts with this lad called Cadmus, who founds the city of Thebes, becomes its king and then kills a dragon residing on a nearby spring. Ares is furious about this since the dragon was sacred to him and apparently it’s sometimes his son, don't know how that works and as punishment, Cadmus has to serve Ares for eight years he got it easy when compared to Adonis and Halirrhothius. Once that service is over, Cadmus marries one of the two daughters of Ares and Aphrodite, this being Harmonia, the goddess of harmony. However not everything is all sunshine and rainbows because Hephaestus is still salty about how his marriage with Aphrodite went south and once he hears about a wedding, he prepares two gifts for the bride - first one was a beautiful necklace that could keep its wearer eternally youthful and the other one was a luxurious robe. But there was a catch, since both of these objects were cursed to bring bad luck to those who owned them. The bad luck eventually took its take on Cadmus’ mental state and one day he remarked that if gods fancied those serpents so much, maybe his life would be so much better as one. Gods fulfill this wish, he’s turned into a serpent and once Harmonia notices what has happened, she wishes the same. At one point Dionysus comes to the city, trashes the place and then gives them a propechy of this happening. Either way, Ares comes down to get the unlucky couple and then scoots them to safety in paradise-like Elysium, where they get to reside from now on.
You may already be familiar with this myth to a certain degree because Pokemon B/W could technically count as an adaptation of it. N is of course the most obvious parallel due to him getting his second name from Harmonia and Ghetsis takes a role comparable to Hephaestus. It all becomes even funnier because Harmonia hits some characteristics associated with yin - she’s passive, feminine figure who represents harmony which can only exist due to lack of action, an idea. It gains even more hilarity points thanks to existence of Adrestia, Harmonia’s sister and the goddess of revolt - she’s pretty much yang to Harmonia’s yin and to make things even more hilarious, she was often portrayed as a beautiful winged maiden. Now who would expect the goddess of revolt to be a lovely winged lady and the goddess of harmony to be at least momentarily a serpent?
While this is indeed an interesting myth, I don’t think it would make all great material for future KI-game, at least on its current form. The cast of KI doesn’t really get to interact with humans on a personal level, which is something this myth largely relies on. Honestly, I think the best way it could be referenced in game would be just Pit going to Elysium and meeting Harmonia still trapped on a draconic form. Considering the way Hades had been characterized in KI:U, it wouldn’t surprise me if he had just kept trapped Harmonia as a pet lizard in his garden. Maybe say something on the vain of him eating the husband’s soul or using it for something else to explain why she’s there all by herself. And if you want to make fun of the fact that the fourth wall might as well not exist, throw Adrestia in Elysium as well as a dragon as a nod to Pokemon. “The Twin Dragonesses of Elysium” sounds like it would make a very cool boss fight.
So a wrath or blessing, Ares gives us not much to work with either of those at least when it comes to him actually doing stuff - but that doesn’t mean we’re left with nothing because there’s three myths that I’ve glossed over quickly that could give us something, one just for comedy and two others actual plot. As for the one that’s just for comedy, it’s the one in which Sisyphus captures Thanatos. Ares is actually the one to save Thanatos from the tough situation since after it has continued for a month, he bursts into Sisyphus’ house, frees Thanatos and drags Sisyphus’ spirit to the Underworld… Only for him to come up with a sad story, which leads into Persephone letting him go only for it to backfire. Ares then disappears from the story, but it ends up with Sisyphus doing P.E for eternity in Tartarus once he dies for real as you all already know. This is pretty funny if a bit morbid myth, so it could be really easy to use it as a comedy goldmine if Ares ever interacted with Thanatos. Maybe have Thanatos trying to act like they’re friends, only for Ares to become more and more frustrated the longer Thanatos continues. Maybe once he mentions some of his escapades involving Pit, Ares finally decides that enough is enough and shows to Thanatos that mortals don’t call him by the name Thurus for nothing.
To the myths you could get some serious plot out of, the first one is very predictably the one in which he earns the title Aphneius. It just has everything a great character backstory needs on its original form, meaning that it could easily be inserted on the game with minimal changes and it could still work fantastically. It has a romance between a god and a mortal which ends up on a tragedy during a moment that was supposed to be joyous not because of any divine whim or I guess it could’ve been Aphrodite being salty because she has a habit of releasing her wrath upon Ares’ loved ones or relatives, usually grandchildren such as Hippolytus, but I think it would’ve been written down had the story actually said it was Aphrodite behind Aerope’s death, but because of something beyond their control. And instead of taking his frustrations on the baby like so many fathers in these stories do, he instead does everything to keep him alive and so Aeropus grows up to be fine ruler, if an unremarkable demigod. A writer could easily use Aeropus as a base for an interesting heroic character… And I guess you can already see where this is going. I already said that Ares would make the most sense as Pit’s divine parent if he indeed has one, so this would make an excellent backstory if that was the case.
I could see the timeline going something like this if this was true - Ares meets KI-universe’s equivalent of Aerope, the two have an adorable romance and are expecting a kid but something goes horribly wrong and Aerope dies, instead of letting Aerope’s family to take care of the kid Ares takes the baby with him because who knows what they would do to a winged baby so many myths have families abandoning their kids for dumber reasons than this so why wouldn’t he take the kid with him + this dude had 3-6 winged kids, one all by himself, so he definitely is the one hogging all the wing genes instead of Aphrodite, he tries single parenting but it’s hard when certain goddess is constantly shooting stinkeyes and paralyzing glares at his direction and it leads into him asking help from Palutena because a winged kid wouldn’t look too out of place among her angel minions. Considering how Palutena and Poseidon were capable of having a conversation in KI:U without any horrible atrocities being committed, I don’t think it’s too far-fetched to imagine her relationship with Ares being along your typical sibling-relationship rather than what Atheanians wrote down Ares and Athena were actually worshiped together in the town of Olympia under titles Hippius and Hippias, fun fact. You could also see it as a favor inspired by how Menrva took care of Maris. Anyway, this deal goes swimmingly for a while until the events of a certain other myth take place, which makes Palutena the sole caregiver of Pit - some unspecified amount of time later que the events of the original Kid Icarus and onward.
Fanfic time over, now to the other myth which could explain Ares’ absence - it’s the one about him and the giants. Long story short, there’s these two giants called Ephialtes (derived from the word meaning nightmare) and Otus (either derived from the word meaning insatiate, doom or horned owl) who’re sons of Poseidon because of course they are, goddammit Poseidon and a mortal woman Iphimedeia, they’re also called by the name Aloadae. They were planning to storm into Olympus to kidnap some wives for themselves, Otus wanting Artemis and Ephialtes wanting Hera what great choices, you complete imbeciles, absolutely amazing. So one day Olympians are surprised to find these two giants piling up mountains on top one another and as expected, there’s a big fight between them because no one comes to the Olympian home turf without facing the consequences. Once the two giants finally leave, the Olympians notice that someone is missing, that being Ares. Ephialtes and Otus probably realized way too late that kidnapping the god of war wasn’t the brightest idea and because letting him go wasn’t an option, they locked him inside bronze jar of which he tried to break out without success. It took around a lunar year for the giants stepmother to rat this out to Hermes, who went to save Ares with Artemis. While she distracted the giants and made them throw their spears at each other, Hermes lockpicked Ares out of the jar and so the three returned to Olympus.
So how could this myth be used while crafting a plot for a future game? I’d say it depends on whether writers want to use Ares as a full-blown good guy from the start or as an antagonist at first - and while I do still believe that Ares wouldn’t be a bad guy on his own free will, who said he’s going to burst out of that jar with that free will still intact? It’s not like we haven’t seen brainwashed antagonists in the series before, Gaol was a one.
So if we have Ares as an antagonist who’s brainwashed and crazy, how could the possible plot be handled? I could see it starting with the two giants resurfacing for something trivial but because they’re being destructive, it catches the attention of Palutena who sends Pit down to deal with them. The giants are dealt with in 1-3 chapters and one way or another Pit finds a large jar and breaks it, releasing the crazed Ares. Neither side recognizes each other and there’s possibly a boss fight which ends with Ares leaving and him becoming a wandering antagonist who causes racket when someone angers him. He most likely isn’t connected to any other antagonist or the main villain, but I could see them trying to recruit him without any success. As for how he was brainwashed in the first place, it could be the Aloadae wanting to get some use out of their prisoner and they decided to make him into an indestructible living weapon either to themselves or someone else - maybe it even was commissioned by the big bad because who wouldn’t want an powerful living weapon who’s loyal to you and only you. Either way it proves fruitless as Pit frees Ares from the mind control and slowly but surely he starts to establish himself as a good guy and an ally to Pit and Palutena.
This would actually go pretty well along with a certain another thing about Ares, that being helmet and symbolism connected to it - you see, mythological Ares was often portrayed to have something I like to call Meta Knight-syndrome. He was said to be a beautiful man with a lovely face, apparently much more prettier than any other male Olympian which could possibly explain why he’s Aphrodite’s favorite boytoy and he wasn’t particularly proud of it - just what kind of self-respecting enemy would take you seriously if you have a face of an angel? But that didn’t stop people from drawing or sculpting him without a helmet, and the result were indeed pretty my goodness is Ludovisi Ares a one beautiful sculpture. Just considering how the art we see of Ares can be categorized into him either with or without a helmet, writers could easily craft a narrative out of this - while wearing a helmet he’s under mind control and once freed he fights helmetless, allowing player to see him as who he really is. Helmet obscuring the face equals bad guy and once it cracks, we can have a very confused ally who cries over the fact that his baby is a big boy now, cries some more because there’s two of them now, may or may not join us to missions if there’s a two-player mode for story or just help with training and also maybe cracks dad jokes few times because humor is a valid coping mechanism. This all kind of reminds me how one other popular trend relating to Ares in art was to have him disarmed with young Eros playing with his armor. Cute!
Somewhat relating to the idea of Ares starting as a brainwashed antagonist turned ally once the helmet is smashed, I could see him having two different themes which illustrate the different natures of him. First one should be something brooding and terrifying, maybe something similar to Gustav Holst’s Mars, the Bringer of War which a really great piece of classical music that has inspired composers all around the world, even at Nintendo. If you haven’t heard it, you certainly have heard at least one song inspired by it metal genre can thank its existence on Mars, no kidding. As for the other theme, I think it should be a warm, calm and welcoming one with a hint of sadness, a complete opposite of the battle theme when it comes to the first expression. I’ve been recently listening a lot of TSFH and Hans Zimmer so if I had to say what kind of energy I’d want this possible theme to have, I’d probably say something between TSFH’s Friendship To Last from the demonstration album Nemesis, Final Days of Rome from album Unleashed and Now we are free from Gladiator. They all have this bittersweet yet beautiful feeling in them I love. Maybe there’s a shared leitmotif or something between the two themes connecting them into each other. Thurus and Aphneius were both titles for the same god after all, even if they were about wildly different aspects of him.
So just like with Apollo, I think there’s only one way to bring Ares into the franchise and in this case it would be making him Pit’s dad. It just makes way too much sense to me considering how Pit has been characterized that it would be odd if there wasn’t any connection between the two. And there’s even couple out-of-universe reasons why I don’t believe he would be the bad guy, the first and most notable being that the names Ares and Mars are already associated with morally righteous characters or at least characters we’re supposed to root for in Nintendo games. Sakurai certainly knows this, Marth has been in Super Smash Bros since Melee as a playable character and his name just blatantly is Mars in Japanese and his English name is just the Japanese way of saying Mars. You don’t bastardize the face of another franchise in your own one, especially if you’re both exclusives to the same company and the other franchise is much more bigger and important than yours is.
Since it would be hard to introduce Ares into the franchise, I would be completely fine with him not being featured in next game at all even though I would find it extremely disappointing. But if you’re not going to have him, at least have a reference to him in form of a weapon like Blade of Ares or Blade of Mars because would you know it, the legendary sword of Attila was also known as the sword of Mars. We’re probably never going to get actual swords in KI but blade has been used as a synonym for them, so there being a blade with said name could work just fine. That or finally add spear and shield combo into the game. But if you want to use the character who would work as the big bad the best into their fullest, maybe it would be a good idea to have Ares as well... All roads may lead to Rome, but not to the arms of Genetrix in this case.
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Call me crazy, but I think that Aphrodite would make the perfect big bad. Does she have that charisma and personality comparable to Hades? Yes she does, and unlike him she had all that in real life - one of her titles was Pandemos, quite literally meaning “of the people”. This made her extremely popular among people regardless who they were or where they lived, and how can you blame them since there’s not many people whom things such as beauty, love and sex don’t matter in some shape or form. Only Olympian who really matched her when it came to popularity was Zeus, but considering how he was the king of all gods it was to be expected that he’d outrank her on the popularity board. She was the most popular goddess in Greece by a longshot and that was also true for Venus in Rome, even if Mars took the place as the second most popular god after Jupiter. Due to her being the mother of Roman founding hero Aeneas, she was viewed as the mother of all Rome and it was used by people as a way to climb up the political ladder. The Julio-Claudian dynasty claimed to descend from her through Aeneas and it didn’t stop there - you can actually trace the ancestry of multiple mythological European figures all the way back to her! Some notable examples of this include Bladud/Blaiddyd, Leir of Britain, Goneril, Regan, Cordelia of Britain and supposedly even king Arthur himself last one is a bit iffy, but all the others are concrete, Aphrodite just flat out is their ancestor through Aeneas. She definitely has the charisma and presentation needed for a big bad because you simply couldn’t be able to pull of any of the previously mentioned things without them and if she could do it in real life, who says she couldn’t do it in a fictional world?
Pretty much only thing about Aphrodite that stays constant is her popularity because in the myths, her characterization is wildly inconsistent - I guess that something one should expect from a goddess who rules over matters such as beauty and love, two things one can never truly understand. However with that being said, there’s trends that stay with her regardless her ever-changing personality. She’s technically speaking an outsider to the Olympian family tree as her most popular and possibly the oldest one as well birth story has her as the motherless child of Ouranos, emerging fully formed from seafoam. Hestia, Hades, Demeter, Poseidon, Hera and Zeus form the first generation of Olympians and Ares, Athena, Hephaestus, Artemis, Apollo, Hermes and Dionysus are principal members of the second generation. By adding Eileithyia, Persephone and Hebe into the mix you get the main Olympian family, making Aphrodite feel like even more of an outsider. She only starts to fit among the family when the third generation is added and speaking of said generation, part of it forms her attendants. The two most important ones are her sons Eros and Anteros, love and love requited, whom she let’s to do pretty much all they want as long as they stay loyal to her. However once that loyalty shifts, she can be quite cruel towards them which is illustrated in the myth of Eros and Psyche quite well - and I’m going to let Aphrodite herself to do all the talking, so here’s a quote from from Apuleius’ The Golden Ass:
‘This is a fine state of affairs, just what one would expect from a child of mine, from a decent man like you! First of all you trampled underfoot the instructions of your mother--or I should say your employer--and you refused to humble my personal enemy with a vile love-liaison; and then, mark you, a mere boy of tender years, you hugged her close in your wanton, stunted embraces! You wanted me to have to cope with my enemy as a daughter-in-law! You take too much for granted, you good-for-nothing, loathsome seducer! You think of yourself as my only noble heir, and you imagine that I'm now too old to bear another. Just realize that I'll get another son, one far better than you. In fact I'll rub your nose in it further. I'll adopt one of my young slaves, and make him a present of these wings and torches of yours, the bow and arrows, and all the rest of my paraphernalia which I did not entrust to you to be misused like this. None of the cost of kitting you out came from your father's estate.’
Let’s file that under yikes. She’s saying this to her injured child and it’s about a girl he loves more than anything but she can’t stand her. And it’s not like Aphrodite dislikes her for any valid reasons, it’s all because Psyche is pretty and Aphrodite took it as a personal attack. This temperament is a stable with her, be the fuss she causes either positive or negative. It goes well in the line of the idea that she was never a child and was born fully formed, as it’s pretty hard to learn those important childhood life lessons as an adult. And do you want to know the best part about this mess? After this massive rant she’s confronted by Hera and Demeter, two goddesses who in all intents and purposes should understand what she’s feeling right now and guess what they do? They call Aphrodite a hypocrite in her face because that’s exactly what she is. Why is she so angry at her child for growing up and experiencing romantic love for the first time when she spends most of her time either being in love or making others fall in love?
Let’s leave the sad lovers behind for a while and talk about Aphrodite in some other myths. There’s not many myths about her that don’t feature romance or sex in some form, but those few are usually about her competitive nature. There’s a myth about Hermes and Aphrodite participating on funeral games yes, this was a real tradition organized by Apollo and she won, her prize being a zither which she later gave to Paris. There’s also a myth about her and Athena having a weaving competition which ended on her losing miserably because as one might expect, challenging the goddess of weaving into a weaving competition couldn’t possibly end well. But since these kind of myths are about things out of her assignments, there isn’t many of them. Most of them are about her helping people with their relationship problems, some examples could be her giving Galatea life on Pygmalion’s wishes and gifting Hippomenes the three golden apples so he could win the race for Atalanta’s heart. But it’s also really easy to earn her anger, some notable immortals who were victims of her wrath are the titan goddess of dawn Eos (she didn’t want to share Ares so she cursed Eos to feel uncontrollable desire towards a new man every day), the titan god of sun Helios (he ratted out her relationship with Ares so she cursed him to forget everyone he ever loved romantically and then made him fall in love with princess Leucothoe - it ends badly and that’s how we got heliotropes), the muse Calliope (Aphrodite saw Zeus asking her help for covering the whole deal about who gets to keep Adonis as a personal attack and so she cursed her son Orpheus to have a horrible death in the hands of Dionysus’ worshipers - interestingly enough this has nothing to do with the fact that Calliope did also sleep with Ares or that she married Oeagrus who’s sometimes said to be Ares’ son, which would make Orpheus his grandson), a minor ocean deity Nerites (he refused to follow her into the land so she turned him into a shrimp) and Pan (Aphrodite and this handsome lad Acheilus had a beauty competition and Pan was the judge - he said Acheilus was prettier so Aphrodite turned the poor lad into into a hideous shark-creature and then cursed Pan to be hopelessly in love with the nymph Echo, the very same Echo who had her eyes on Narcissus). It could even be said that her blessings aren’t going to last for long and by using Hippomenes as an example once again, we learn that in one version of the story she turned him into a lion all because he didn’t pay his respects back to her soon enough. Guileful Aphrodite indeed.
Due to her temperament and general lack of caring about the consequences of her actions, Aphrodite has earned the ire of many gods - just look no further than Adonis, there’s four possible culprits who could’ve caused his death. Because of their contradictory natures, she’s often portrayed as not getting along with Hestia, Athena and Artemis and while there’s not much material for Hestia there’s multiple myths of Aphrodite causing unpleasant situations for Artemis and her hunters, Hippolytus being the shining example of this. The judgement of Paris establishes her relationship with Hera and Athena as a rocky one and the Trojan war has them full-on enemies on opposite sides, Athena even telling the Greek Diomedes during the war that he should avoid fighting literally any god with the exception of Aphrodite - it leads into him throwing a spear at Aphrodite, piercing her wrist and this leads into Aphrodite cursing Diomedes in return. Also in some records such as Cypria Helen’s mother is stated to be the goddess Nemesis, so add her into the list of gods Aphrodite has angered so it turns out the goddess who truly was Nemesis’ enemy was never the one from Blue Sea Star but rather the one who represented Morning Star, how ironic. Her relationship with the male Olympians are a bit better but not always, in fact she has no meaningful one with Apollo at all. Her marriage with Hephaestus was an unhappy one and only after they divorced were they both allowed to be happy, Hephaestus by marrying Aglaea and having a family with her and Aphrodite by continuing her many affairs without any worries. She did scorn Zeus when he tried to get it on with her, but otherwise there’s not much either good or bad blood between them. Besides Ares, Aphrodite did find both Poseidon and Dionysus handsome and had affairs with them, but it’s unclear if they resulted any children - Rhodos has Telchine Halia and Amphitrite as her other mother candidates, Peitho is almost always said to be a child of Tethys and Oceanus instead, the Charites were more often said to be children of Zeus and Oceanid Eurynome rather than Aphrodite’s and Priapus just has no parents set in stone because no telling was seemingly more popular than others. The birth myth of Hermaphroditus starts with Aphrodite telling Hermes to piss off because he doesn’t come even close to her standards, so he asks little help from Zeus to get what he wants and therefore I can’t imagine them having a positive relationship because of this. And after reading so many myths in which Aphrodite targets Ares’ grandkids for whatever reasons, I’m starting to think that he should start running away and quickly. Maybe she really did kill Aerope.
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Now returning to the love story with a happy ending which has the most famous victim of Aphrodite’s wrath, Eros and Psyche. It begins in a town with no name given oh, so this isn’t completely baseless in KI where princess Psyche (meaning either soul or breath of life) is having trouble socializing - the people have declared that she’s as if not more beautiful than Aphrodite and they have started worshiping her, denying normal human interaction from her. This obviously pisses off Aphrodite because it has been established that she has the self-control skills comparable to a toddler and so she orders her son Eros to make Psyche to fall in love with something hideous. While he agrees to do the deed, once he sees the beautiful Psyche he can’t help but to fall in love with her and then he chooses to defy his mother, crafting a plan on what to do next. In the meanwhile the loneliness is making Psyche miserable and that doesn’t go unnoticed by her parents, so they go to visit the oracle of Apollo for help. Considering how Apollo is still very much salty at Eros for cursing him to have the worst love life imaginable, his words aren’t all that comforting (another quote from The Golden Ass):
‘Adorn this girl, O king, for wedlock dread, and set her on a lofty mountain-rock. Renounce all hope that one of mortal stock can be your son-in-law, for she shall wed a fierce, barbaric, snake-like monster. He, flitting on wings aloft, makes all things smart, plaguing each moving thing with torch and dart. Why, Jupiter himself must fearful be. The other gods for him their terror show, and rivers shudder, and the dark realms below.’
She and her parents are obviously horrified by this, but they do as they were told to and Psyche is left alone on a cliffside where the god of west wind Zephyrus picks her up. He brings her into a lovely meadow where she takes a refreshing nap and after she wakes up, she sees a beautiful palace and goes in. She’s charmed by the looks of the place and then a disembodied voice tells her that she will be provided by many invisible servants while living in there. Once night falls she’s nervous to meet her husband, but after the first meeting she starts looking forward on their nights together. This continues for quite some time, but in the meanwhile Psyche’s family is starting to get worried about her and she’s in return worrying about them. Eros promises that her sisters can come to visit, but also tells her that she shouldn’t listen them if they sound jealous. Psyche agrees and Eros gets Zephyrus to scoot the sisters down to visit, but as expected the sisters get jealous really quickly and start to make her worry if what the oracle told about her husband was indeed true - what finally broke the camels back was the sisters suggesting that he’s planning to kill her and their unborn child. So when the next night falls, she has prepared herself a lamp and dagger to see if her husband really is a monster - once she draws the lamp near and sees that he’s in fact Eros himself, she’s awestruck and accidentally stabs herself with one of his arrows, making her fall for him even harder. But while admiring him some oil spills from the lamp on Eros, causing him to wake up and leave. Earlier in the story Psyche had said that she’d much rather die than throw this marriage away and she’s willing to live by that statement, so she goes to search Eros and atonement - meanwhile Aphrodite is beating her son in the head by talking how horrible child he is for daring to fall in love and then she imprisons him Genetrix knows nothing in this case. Hera and Demeter call her a hypocrite, which doesn’t ease her anger in the slightest.
Psyche eventually finds her way into a temple of Aphrodite and she calls her two servants to beat the poor girl to make herself feel better. After having a good laugh over Psyche’s suffering, she gives her another beating herself and then dumbs different kinds of grains on the ground, saying that she should sort them by night if she ever wants to see Eros again. Sometimes prompted by him, ants nearby take pity on Psyche and help her - predictably Aphrodite isn’t all too happy about this and she comes up with a much more deadlier task. By morning she tells her that she should get some golden fleece from the sheep living on a grove across nearby river. This disheartens Psyche because she knows gathering the fleas directly is a suicide mission, but she’s consulted by local river deity who tells her how the sheep behave and that instead of approaching the sheep at all she should just collect fleas caught on foliage. She does as was told and Aphrodite becomes even more enraged, telling her to go gather water from river Styx. While she finds her way to Styx without much hassle, she’s overwhelmed by the hopelessness of the situation - luckily for her everyone has come to the conclusion that Aphrodite is being horrible and Zeus sends one of his eagles to help Psyche to get the water.
At this point Aphrodite’s patience is running thin and she gives Psyche a box, tells her to go into Underworld to get a part of Persephone’s beauty and come back with it because this whole deal of torturing her little daughter-in-law has been so hard for her and she needs to look good while going to the divine theatre. After being consulted by a tower on how to actually get into the Underworld without dying, she does as was told and and it doesn’t take long for her to be greeted by Persephone. After refusing to fall into an obvious trap, Psyche told her why she was visiting her and Persephone agreed to help her without hassle - but after returning into the mortal world, Psyche’s curiosity took the better of her and she wanted to see that beauty herself. Turns out it was Stygian sleep fancy words for boxed death and Psyche drops on the ground like a rock, but at this point Eros has escaped his imprisonment goes straight to her. He draws the sleep back into the box, gently pricks her with an arrow to wake her up, the two have a heartfelt reunion and Eros brings Psyche to Olympus, asking Zeus if the two can now get properly married. Everyone agrees, Zeus tells Aphrodite to stfu and they give Psyche ambrosia, making her the goddess of soul. The two have a glorious wedding and some time after it Psyche gives birth to their daughter, either named Hedone or Volupta(s) depends if it’s a Greek or Roman telling the story, the personification of pleasure, joy and delight. I personally prefer the name Volupta, it rhymes much more nicer with rest of the family.
And since we’re at here, that gorgeous painting by John William Waterhouse that everyone thinks has Pandora wearing a pink dress? It’s actually Psyche opening the deathly beauty box. Don’t believe me? Just check Psyche opening the golden box and you see who’s right. He however did create an equally pretty painting about Pandora though.
So now when the story time finally over, what can we do with all of this info? Well, it does tell how perfect of an antagonist Aphrodite makes for an Eros-expy. She has power over him and isn’t afraid of abusing it when she feels betrayed. Compare this to the tales of Icarus and Perseus which really don’t have a main antagonists - Icarus has no personal stakes in the story because he’s a plot device rather than a character and from Daedalus’ point of view, the main antagonist is Minos but mythology doesn’t really treat him as all that horrible person. After he died he became one of the judges of the Underworld and probably sent Daedalus to Tartarus once he died, which illustrates a one seriously big missed opportunity which should’ve been used if Icarus truly was that important inspiration for Pit. Instead it just makes it even more clear how irrelevant Icarus and the narrative about the Minotaur are to KI. As for Perseus, I already talked about how Medusa is a mcguffin while alive and the other ones aren’t much better. Polydectes, Phineus and Acrisius are all dealt with so quickly that they don’t really matter - his only fight that isn’t solved by a handwave is against Cetus and it’s just a sea monster sent to kill Andromeda by Poseidon. Poseidon’s antagonistic potential is a topic I’ve already discussed and the already mentioned possible fusion of the myths of Poseidon sending a sea monster to harass Troy and Ares’ trial covers the idea of Pit saving a girl from a sea monster which is bit funny because in the former one, oracle tells that king Laomedon should let it eat his daughter Hesione to get rid of the monster, so that doesn’t really add anything new here. But with Aphrodite as the big bad it could be rather easy to craft two different but overlapping plotlines, one with a main goal and the other with a personal one. Aphrodite always was Eros’ biggest personal antagonist who treated him as a trophy child and didn’t take it well when he stepped out of the line - how dare her little doll grow up, behave like a man and then decide that he wants to move on to build a family of his own, which now takes the priority over her? Him choosing Psyche over his mother is his defining myth, with the addition of it being the myth in which he finally gains the respect of the other gods. Besides having its message about heart and soul being capable feeling and creating joy while together, it also functions as a coming of age story for its main couple - and when those stories have an antagonist, things tend get really personal.
So going back to those possible two plotlines and goals, what could they possibly be about? I’d say that the main plot line shouldn’t really be based on any myth but instead it should take advantage of her popularity among ancient people, more so when it comes to Venus and Rome. Even as a city, Rome was massive - by the time of 1st century CE it had reached the population of million people, being the first city in history to do that. And this was only the capital of the empire! Rome wasn’t build in a day indeed. Venus wasn’t worshiped by the thousands, her popularity was in the millions during this time period. That’s a lot of power for one goddess and as we all know, too much power can easily hit one in the head - especially when remembering that we’re dealing with a Pantheon composed entirely of manchildren. Give Aphrodite an empire that looks up to her, doesn’t do anything without a last world from her and you’re set with a supervillain who has it all from power to personality. In this case, the reason why Aphrodite should be stopped is that she’s a conqueror who rules by fear, saying that if she was ever abandoned she would curse them and take away all the blessings she has ever granted, leading her empire to ruin. If you want to make her feel even more villainous, don’t even give her an army of her own like Hades and Viridi had but make her use the people of the empire she rules over. There’s nothing more evil than using people who look up to you for protection for your own selfish goals. What those selfish goals may be, writers can be creative with them - maybe she wants to be viewed as the supreme goddess above everyone else, maybe she wants everyone to worship her and isn’t afraid to use extreme measures to get what she wants, maybe she wants to wipe out everyone who could be a threat to her, everything goes. Considering her role on the judgement of Paris, her causing a war or chaos for selfish reasons isn’t out of character. But whatever her reasons may be, there’s going to sparks in the air and fights of massive proportions. Ares may be Pit’s father but Aphrodite definitely isn’t his mother, so she’s not going to show him any sympathy or kindness if he gets in the way of her plans.
This would be the plotline that’s more on the background and focused on Aphrodite’s relationships with Palutena, possibly Ares and the other gods, the main goal is their goal. It’s why they want her defeated. If Palutena is anything like Athena, she can’t get along with her and she understands that allowing Aphrodite to do whatever she wants will have catastrophic consequences even if she herself couldn’t care less about those. If Ares was featured on a future game along with Aphrodite, their relationship would probably be focused on how they feel betrayed by each other. The myth of her cursing Eos illustrates how she sees their relationship open only from her end so she’s very likely still angry at him for leaving her, be it for Aerope or something else entirely. If you want to go with the depressing idea of her being the one who ordered Aloadae to kidnap him, she probably feels even more betrayed because even under mind control he didn’t come back to her like she had anticipated. And if it’s indeed her favorite ex-boytoy’s son with some other lady who has been foiling her plans, her blood quite possibly starts to boil. Ares’ feelings of betrayal would likely stem from Aphrodite trying to kill his child for no other reason than sheer pettiness, along with orchestrating his kidnapping and torture just so she could get her boytoy back. Other gods probably want her stopped for similar reasons as Palutena, maybe with some selfishness rippled in - the consequences of her actions are hurting them and because she doesn’t care, something must be done to stop her. For example, Viridi could possibly oppose Aphrodite because she doesn’t care about how she’s hurting nature on her attempts to viewed as the supreme goddess. Not to say that Pit doesn’t also care about this goal since he’s an empathetic youngster, but I think that the more personal plotline should be his and it’s goal his main motivator during the story.
As for the plotline with the more personal goal, the myth of Eros and Psyche makes the perfect outline for it. Aphrodite is already the main antagonist of the tale, so there’s no need for any massive changes when it comes to her jealousy and want to dispose Psyche. The tasks she gives to her could also be mostly unchanged, if adjusted with something that makes gameplay more immersive assuming we would get to play as her like we got to play as Dark Pit in chapter 22 in KI:U. However what needs to changed is Aphrodite’s relationship with Pit, how he and Psyche first meet and how their relationship is evolves from that point onward since following the myth to a T isn’t an option in this case. I could see Pit and Psyche’s first meeting being a result of Aphrodite’s wrath manifesting on a relatively harmless way, meaning that she already knows about this new, pretty princess that challenges her status as the supreme goddess and she’s not having any of it. As for how her wrath could manifest, it could be a your garden-variety monster attack in the first chapter disguised as someone else’s troops so no one would suspect it was her behind it. The sheer weirdness of it could catch Palutena’s attention so she sends Pit down to investigate it and to get rid of the monsters. While getting rid of them, he meets Psyche in one way or another - maybe she’s trying to escape from them or she’s trying to fight against them, either way Pit comes to her aid and they befriend each other. Maybe she’s featured on a few following chapters as minor character doing something on the background, giving them more possibilities to interact and become better friends - in these chapters Apollo could possibly be introduced along with reintroducing Poseidon, to foreshadow the roles they would play later on. What side plots would these chapters have, it could anything - maybe Pit meets Ares for the first time at this point of the story, but he’s not freed from mind control just yet.
At this point Aphrodite could be getting more angrier but she doesn’t want to out herself as the main villain yet, so she crafts a plan that would eventually lead into Poseidon hating Pit into the point of him wanting to take things into the court. Maybe she tricks Poseidon and Apollo into becoming mad at Psyche’s home city for whatever reason, like how they got angry at Troy in mythology proper. If this was the case, I think that she would keep Poseidon in the dark while letting Apollo fully know what’s going on - if Poseidon doesn’t know the true reason why Aphrodite wanted his sea monster to terrorize the city and why it was killed, he would be much more enraged when it happens. I’ve already established reasons as for why Apollo would dislike Pit, so he probably wouldn’t really need any prompting to cause Pit suffering since he’d still want some payback from that embarrassing noodle incident. So Poseidon sends his sea monster to terrorize the coastline and once citizens start asking help from the gods, Apollo lets the hate flow through him and offers nothing useful - instead he tells them to take the Hesione/Andromeda-approach and let it eat someone to calm it down oh look, it’s a reference to Perseus that’s not about Medusa for once, nice. In this case, it would be Psyche and Pit’s of course not going to let his friend die so he goes to save her, be it with or without Palutena’s approval. In my head I did imagine this as a chapter that would work amazingly with multiplayer, starting with Pit and Dark Pit distracting the monster, then Pit freeing Psyche and them setting out to kill the monster before it causes more harm. Player 2 would have to deal with changing characters on the fly but if Pittoo and Psyche had similar weapons, I don’t think it would be too distracting since they’d be playable on different parts of the chapter. But once the monster has finally been defeated, the joy is cut short by Poseidon interrupting and wanting vengeance for what happened to his monster, ending the chapter. The plot would immediately catch on the next one and what I could see happening on this chapter is that Pit’s taken into the court by Poseidon and he’s not allowed to have anyone defending him, but Dark Pit and Psyche go into his defense anyway Pittoo being the playable character. After a long and treacherous journey they find they way to the divine courthouse and tell their point of view on the events, which gives Pit the sympathy of the court and he gets away scot-free. Poseidon and Apollo may face on consequences at this point and they may even rat Aphrodite out on a subtle way, but the main group doesn’t catch it.
The following few chapters would be breathers before the plot kicks in again, Aphrodite ousting herself as the big bad in one way or another. Maybe she has sent her troops to attack some place, possibly in search for Ares since he would make a great ally on this brainwashed state. Much to her dismay he declines her offers, he and Pit fight and the helmet is smashed, but Palutena recalls Pit before anything can come out of it. The fight continues for couple following chapters, Palutena and Aphrodite are gradually getting more and more mad at each other and maybe she comes down to face Pit herself because the little brat getting on her way is starting to be really annoying now this would make a pretty cool unwinnable boss fight, but Ares comes just in time save him - que silent, cold anger between them, confusion from Pit and Palutena’s end with some extremely awkward reunions and explanations.
What could follow from here is another set more lighter chapters focused less on Aphrodite’s plans to become the supreme goddess and more of the cast getting to know each other better - Palutena and Ares reconnecting, Ares trying to form a meaningful relationship with Pit and Dark Pit, Pit and Psyche becoming better friends, etc etc. Not to say Aphrodite has given up on her plans - she’s still doing things on the background, but it’s implied that what little chaos she currently causes is serving as distraction to hide her bigger plans. Persephone could possibly be introduced at this point of the story, making it clear that she knows about the events of KI:U and that she’s going to get her payback on what happened to Hades in one way or another, possibly drop an implication that she’s working together with Aphrodite. But since everything good comes to an end and so do the breather episodes, plot would go on with Aphrodite kidnapping Pit and getting Persephone to throw him into some dark part of the Underworld, maybe even to Tartarus. And now we get into the fun part of the myth, Psyche’s four tasks!
I could see the plot separating into two directions from here on, first one being Pit’s great prison escape from wherever Persephone threw him into and the second one being the titular four tasks. The prison escape is more focused on traversing the Underworld and Pit trying get out of there while Persephone throws all kinds of obstacles at him - maybe it ends with a ghost gauntlet, since Odyssey illustrated that she can summon ghosts. Arke would make a pretty great boss fight here as well, since she could be classified as a fallen angel. Maybe her motive for going after Pit is to get his wings for herself as a mean to escape, since her own ones were ripped off as punishment for siding with the Titans. But since Pit’s a brave boy, this isn’t enough to stop him and he eventually finds his way out so there could be reunion and a final battle against Persephone.
While Pit’s great prison break is going on, Aphrodite makes an empty promise to rest of the cast that she can give Pit back, with some conditions - but just like in the myth, all she actually wants is Psyche’s death so the danger factor is amped up to eleven. I honestly don’t know how the one about sorting grains could be handled I guess it could work as a puzzle chapter, but the rest work rather well without massive changes. The one about gathering te golden fleas could now take a more direct approach, the one about getting Styx’s water is now missing the helpful eagle and the Underworld trip is largely same with the exception of Persephone not being cooperative. This would be the point where the two plotlines merge together and they take Persephone down together before leaving from the Underworld. Psyche falling for Stygian sleep in this version is up to debate, I say it could work either way. It mostly depends on when she’s going to wake up - if it’s too early it might as well not matter, if it’s after the final battle I’d say that’s too late.
As one might expect Pit’s escape makes Aphrodite furious and she challenges him into a one final battle - that brat has stolen her favorite boytoy from her, satisfaction of getting rid of the annoying princess and also her chances to become the supreme goddess way too many times, she has reached her third-act breakdown and at this point she has nothing left to lose anymore. Ares isn’t going to come back to her, Psyche is not going to die and the people under her empire have started to become less dependent of her, the last thing she can do is get rid the troublesome kid that brought her into this situation. Of course Pit ends up winning, sending the goddess to Aether to hang with Hades where they can now together sulk over the fact that they got defeated by an angel. Pit triumphantly returns to Skyworld where Palutena and others have been waiting, there’s a joyful reunion between all of them and if one wants to follow the original myth at this point, Psyche could gain divinity or immortality for her bravery for standing against Aphrodite as a mere mortal. People have become immortals for dumber reasons in Greco-Roman mythology, so at least Psyche doesn’t become immortal merely because one god thought she was pretty. Have some little banter at the end between the cast and then credits can finally roll in.
When thinking of some nice bonus content, maybe there could be a secret ending player can unlock after beating all the chapters on a certain difficulty, which confirms that everyone is doing well. If we have to deal with another long hiatus that could last for decade or two or eternity, best the game can offer is closure. Pit doesn’t have to a married man with a daughter, but at least show that he’s doing well and ready for a new adventure or that he has had many of those under his belt at this point. All one can do is hope at this point that there will be a new adventure or a happy ending that ties all the loose ends together. Praise Volupta, maybe one day dreams can come true.
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Welp, this turned out to be much more longer and heavier than I originally expected! If nothing else, that would make an interesting fanfic. Anyway, I think I made my point clear - Aphrodite has everything a big bad needs from power to personality and motives to harass the already existing KI-cast. Even if you don’t want to go with the ideas I came up with, there’s so many myths to use and modify in which she could fill the role of the main villain. And just because there’s heavy themes it doesn’t mean it has to be without humor - I mean, there’s a lot of heavy implications in KI:U yet the game still manages to be a comedy gold mine despite those heavy implications. Writers just need to know when to be serious and when levity is needed, good pacing is something that every great story needs. For some reason I could definitely see there being a gag in which Pandora has regained her true form, only for Aphrodite to snatch it away because Pandora was living on borrowed beauty anyway and she’d like to have it back.
Though I must say that I’m proud of all of these plot bunnies I came up with. It was a fun journey to me to research, overthink, adapt and mix myths while trying to imagine who could be the next possible big bad and what the plotline relating to their villainy could be. And I came out wiser from it, so I really can’t be angry over it even if it took so me so much longer than I originally planned. I never thought that me wanting to write about a Nintendo game would make me read this much about history and philosophy yet here I am. Also now when I’m thinking of it, that last one would tie a lot of threads nicely together if they had a plotline like it on a future game - Poseidon gets to be an antagonist, Apollo gets to be an antagonist, Persephone gets to be an antagonist and Aphrodite gets to be the villain. It’s so nice when things work out this well together! Dionysus is left out though, but I guess it’s not all that bad because having too many antagonists would make the plot feel overly complicated.
Anyway, I hope you enjoyed my thoughts of who could replace Hades as the big bad. You can’t change my mind on Aphrodite being the best possible candidate but if you disagree with me, who do you think it could be? I’m always open for discussion so feel free to talk with me. Now there’s only one question remaining on my head - if a future Kid Icarus game had Arachne, would she be a jorōgumo?
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dappersheep · 3 years
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Food Fantasy: An Analysis on what killed a Golden Goose (1/3)
So first things first, disclaimers! I do not claim nor pretend to know every nook and cranny, ins and outs of the history of FooFan's conception, existence and uncertain future. I do not own the game nor its characters, only the opinions and thoughts stated hereon out.
This was born to vent out my frustrations with how a game like this was abused poorly by its own developer and publisher instead of being nurtured to become its full potential that could have overshadowed and remained better than the likes of Tencent's Tales of Food --I could dream, but it honestly had the potential to be.
Out of respect for the main tag, I personally will not be tagging this post and the following two with the main tag. If you want to tag it yourself with it, that's your choice. Only followers of my blog will see this.
This analysis is divided into three parts: Funtoy, Elex, and the Community. It starts under the cut. Well let's get started.
Funtoy
Ah yes, the creator. The developer. You'd think that with their sudden rise to fame during their global launch, they'd have used the massive profits they earned within the first quarter of 2018 to improve certain things about the game and then trickled it down as quickly as possible towards Global, right? Yeah, I thought so too.
After playing the game since launch, I've seen and experienced way too many things that just hammer in the fact that this is one of the most unfair gacha I've played in years. Some reasons being the following:
(Note: These are experiences ONLY on Global's version, it may also apply to CN being the original server)
⦁ The game's gacha model is aimed towards maximum predation on its players. F2p are forced to either spend some money (and thus tempt them to keep spending after getting a taste of it), or risk not even getting a good ascension of the unit to be useful at all. Paying for the event packs also doesn't guarantee that you would be able to secure a spot in the ranks. In fact, if you can't comprehend how the battle mechanics work, you could even de-rank. Fun way to burn that 800$, huh? At least you have the skin from rebates.
⦁ A little less known thing and probably theoretical at worst, the long joked about spaghetti coding of the game along with an outdated spine technology for the sprites could very well be the reason why a 2D game like this experiences the shittiest lags. Also how easy it is to hack this game with the right know-how.
⦁ Speaking of bad gameplay mechanics, did you know you could spend over fifty Mirrors and not get that final enhancement from +9 to +10 simply because there's absolutely no tangible safety net before +10?
⦁ If you're F2P, this game is terrible in giving you resources to stockpile. Because Funtoy certainly doesn't have a lot of weekly/monthly or even friendly events wherein you can get resources without spending another kind of resource. The Hawthorne event's rewards are lackluster at best, Bingo is severely limited in what it gives, and Recall also doesn't give much for a big event that only happens (supposedly) every 6 months. Did I also mention that daily resource rewards also kinda suck compared to how much you burn in just one event?
⦁ Monthly subs are a scam. Yes, you heard that right. My point of comparison here is Arknights. A monthly in AK allows you to have enough to 10-pull after 30 days, on top of a bit of stamina to help you. In FooFan? You have two monthly subs that do different things and even then, you won't have enough to 10-pull by the end of 30 days, nor is the stamina you get enough to even stockpile and ease the pressure of your need to save for the Gates or that stamina event that suddenly popped up.
⦁ A conga line of 'Must procure this unit at a high ascension to do well in the following events!'. You missed the first Pizza event? Missed the first Turkey event? God forbid, you weren't able to 5* your Beer on his debut? Well sorry, that 5* Black Tea of yours isn't gonna do squat to give you good damage. No, your 2* B-52 also isn't going to do much of anything with his lackluster damage capabilities. If you want a chance to get those event URs again, you have to wait for their pool with laughably limited pulls... and a bloated price to even pull.
⦁ The events starting after the first iteration of Turkey event get even more paywalled. As far as I remember, by the time Minestrone rolled around, an F2P with ample crystal resources can only get 2* at best. 3* and above are paywalled.
⦁ The game has incompetent balancing. The devs themselves likely have little experience in gameplay design and balancing, especially for a game with a growing roster of characters . A prime example of them launching a character not knowing it would pretty much unbalance the game? Look no further than Beer. The guy had to have a couple of nerfs done to him because he was just too meta. You know what's sadder? Before the 'switch' to Brave meta, almost all meta units was built to benefit off the Beer meta.
⦁ Artifacts. Do I even have to explain how the introduction of such a game feature so early into the lifespan of this game essentially fucked over the balance even more? Not to mention, all the more reason you'd be crying with the Gates of Trials demanding so much out of your stamina and crystal resources. F2Ps are again, the ones that suffer in this part. What's their reason? Profit, of course.
⦁ The nerf of resto chests. This was the primary source for people who were saving up stamina for the Gates... until Funtoy decided they were being too generous to their playerbase and dropped the stamina probability rate to 1% or less.
⦁ Terrible UI layout and design. Come on, be honest now, you've lost several thousand of your hard earned crystals buying screws in the fishing shop because you didn't notice that shiny warning in small text and a green button with the crystal image slapped on it, didn't you?
⦁ Look at all these SRs! All of them! Wow, they even outnumber the Rs by at least 80! What's that? There's more URs now too compared to Rs and Ms combined? That can't be real. But seriously, you'd think Funtoy could make some of these SRs into Rs and add them to the perm pool/shard fusion so people aren't stuck pulling Macaron or Dorayaki every time. They could have also populated the Team Up rewards with SRs instead of Rs. But you know... that won't bring them profit. Haha... haha.... Oh and I haven't even told you about the SP class...!
⦁ Lore. Yes, I'm sure by now you're aware that the in-game lore is different from the ones in the non-SP Food Soul bios, in the SP Food Soul bios that sort of ties in with the New World story (that global will never be getting btw). At this point, Funtoy handwaves the confusion away by saying, 'they're all different timelines'. Yes yes, an easy and cliche move to explain how shitty the writing direction went after a while. I don't know what happened, all I know is that lore got weird(er) when they introduced SP Rice.
⦁ They. Keep. Adding. More. Characters! They fail to see that a lot of their earlier players have imprinted on the first few waves of Food Souls and they sadly also fail to properly give some of them more story expansion... or skins. At the moment, they're shelling out so many JP-centric Food Souls because... as I see it? They're pandering to the last bastion of whales they have.
⦁ Merchandise. And I mean a variety of merchandise that isn't using the same official art every time. Like they couldn't afford to commission a couple of artists one or two times to make unique merchandise that would sell. They started too late on that train, and they even made it too hard for anyone not in CN or JP to even procure what already exists. Not to mention, they keep using the same 'popular' set of characters for their merchandise and never really expanding out to making merch for other characters.
These are all the things I can list off at the top of my head why Funtoy as a developer sucks ass. They could sweeten their words all they want, it won't change the fact that they've certainly made way too many bad decisions and found out about it too late, and now they're desperate to keep Food Fantasy alive to keep their profits coming in to make whatever that cat girl game they have and that supposedly 'side-game' FF2 they announced.
There may have been problems out of their control that I or you do not see, but one thing is for sure, they were blinded by greed for the money they were raking in on all their servers at the start, and never actually bothered to invest in more manpower in the right places to improve the game, both gameplay-wise and worldbuilding wise. It's actually saddening that this game could have been so much more with several QoLs and a more fleshed out lore, perhaps even spacing out the number of new units they keep introducing while going back to giving their old units more attention.
That's it for Funtoy. We're moving onto Elex in the next part and boy is that also a trip.
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currantlee · 3 years
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My Top 5 favorite Pokémon Boss Battle Themes
So, I fell into a pit of my Pokémon nostalgia. Don't look at me, I loved these games as a kid, and I don't enjoy what they have become. That being said, I really hope the Sinnoh remakes - both BDSP and Legends - are good, since Sinnoh was my first region and I'd hate to see it butchered. Plus, they look promising. But I'm not getting my hopes up yet, I'll wait for reviews.
Anyways, one of the things I enjoyed so much about these games is the music. I could probably hum you some of the Sinnoh tunes, or even sing the lyrics I imagined for them (it's obvious that Sinnoh is still my favorite region, isn't it?). Or I could list some of my favorite music tracks from all across the series. So... I did just that to get my hype energy somewhere 😂
So yeah, I hope you enjoy this little list 😊 I tried to explain the stories and memories associated with those musical themes as well as I can for those of you who aren't into Pokémon. That being said - spoilers for Pokémon OmegaRuby and AlphaSapphire, Pokémon HeartGold and SoulSilver and especially the Sinnoh games ahead.
Oh, and if you do know Pokémon - please leave a comment or reblog and tell me what your favorite boss battle theme is, I'd love to know!
Since Pokémon doesn't have an explicified boss definition, here is what I define as boss battles in Pokémon:
Rival Battles
Gym Battles
Elite Four Battles
Champion Battles
Commander Battles
Admin Battles
Legendary / Unique Pokémon Battles
Frontier Brain or similar Battles
With that being said, let's go!
#5: Pokémon UltraSun/UltraMoon: VS Ultra Necrozma
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I will admit, I haven't played the game. I heard this battle is actually pretty difficult, but I can't speak for myself on this. Pokémon games have stopped to be enjoyable to me with Sun and Moon, which had an amazing storyline and some great gameplay concepts, but just... Not enjoyable to me. And USUM seemed like cashgrab to me. I will say though, this musical theme has something and might as well be the best legendary battle theme of modern Pokémon for me.
#4: Pokémon OmegaRuby/AlphaSapphire: VS Brendan/May
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In Gen3, Game Freak tried out a new approach with the rival character. See, you always have a rival in Pokémon, and up until this point, all rivals were pretty much jerks. What this new approach was? Well... Let's just say they made the rival character the crush of the player character.
Depending on whether you play as Brendan (whom everyone thought to have white hair before ORAS, except Hidenori Kusaka and Satoshi Yamamoto, who make the Pokémon Adventures manga) or as May, the other will be the rival, and let me tell you, the game pushes this ship really hard in my opinion. It's no wonder why the manga chose to write Ruby and Sapphire, Brendan's and May's counterparts respectively, as a romantic couple, who even confess their love for each other - twice.
Their battle theme conveys this perfectly: this isn't two people who hate each other battling, these are two friends, who might like each other more than you like a casual friend, battling to spend time together. Despite that, both of them are determined to not lose.
One of my favorite moments in the entire game is the ending of it. After the credits (during which Brendan and May are riding their bikes home together) have rolled, you arrive at the pond where you and your rival first met, and they will challenge you to a battle once more. It's when you hear this theme, the one you've listened to every time you battled Brendan or May during the game, and it's just an amazing moment in my opinion, one that is accompanied by this soundtrack, following absolute silence.
And yes, I prefer the remake version of this track.
#3: Pokémon Diamond/Pearl/Platinum: VS Cyrus
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Since Kingdom Hearts is currently my main fandom and therefore most people following me probably know more about that series than about Pokémon, let me explain who Cyrus is: Cyrus is the Xehanort of Pokémon. And that up there is his battle theme. And safe for the one time they butchered it by turning it into a disco song for USUM, it's absolutely perfect.
I especially like the beginning. It conveys intensity and the dangerous situation you're in. I mean, Cyrus literally wants to destroy the universe to replace it with a new one he will rule as a god. He also regards all emotions as weakness and will openly admit that his grunts are useless and merely tools to him. Honestly, he is the most terrifying antagonist of the entire series to me, mainly because his plan is that of a madman, but he is actually serious about it (and unlike Xehanort doesn't let go of it even after his defeat).
At the same time, the musical theme sounds hopeful - like all will be good. And I mean, all is eventually good. You have your Pokémon with you, and Cynthis (who also has a badass battle theme by the way) helps you out too. Here is a great thing about the Sinnoh plot: Cynthia has been built up as a character you can trust, and her philosophy is the direct contrast to Cyrus'. So when she helps you battle Cyrus and Team Galactic - you know she won't let anything happen to you. Despite how terrifying Cyrus is as a villain, you know you're safe, because you have not only your Pokémon, but her on your side. Oh, and she is the final boss of the game. So in the end, you and your Pokémon overcome not only the villain, but also the person who held your hand the entire time.
Sorry this turned into me gushing about the plot of the Sinnoh games, but I can't help it 😅 On with the show!
#2: Pokémon HeartGold/SoulSilver: VS Champion/Red
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If Cyrus is the Xehanort of Pokémon, then Red is it's Yozora. And while his musical theme is technically not his alone, I definitely associate it with him more than I associate it with Lance.
One of the best things about Red in my opinion is how he is foreshadowed during the entire game. Like, in the first city you visit, an elderly man will tell you about a boy named Red who three years ago saved the neighbouring region Kanto from the evil Team Rocket. Then, you hear nothing about him for a very long time - until Blue Oak mentions him again on Cinnebar Island and you meet his worried mother at Pallet Town.
While Red is technically an optional secret boss, the game makes you want to beat him through the little details it reveals about him. That he is a legend, that he is the true Champion of the Indigo League... To me, his mother worrying about him was always what got me the most.
I have to say, I also got a soft spot for the 8-Bit-version of the theme, it's just not what I grew up with. I admittedly never played GSC. I also like the Gen7 take on the theme, which mixes the original melody with the Alolan vibes.
#1: Pokémon Diamond/Pearl/Platinum: VS Dialga / Palkia
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I don't know how, but they managed to make the piano in this theme as epic as a theme for those two Dr Who-deities deserve. It sounds mysterious and it makes you respect what is in front of you, without sounding bombastic like Arceus' theme (which is also freaking amazing, ngl). Not that that is a bad thing, but I feel like the mysterious vibe fits Dialga and Palkia, who are the embodiments of two very abstract concepts. Arceus is simply god, and that's that. But Dialga and Palkia are the embodiments of time and space, two concepts that are far more difficult to grasp than "god".
Dialga also has an amazing battle theme in Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, which definitely deserves an honorable mention here (Palkia's theme in said game is okay, but they definitely got the short end of the stick IMO).
I really hope they're not going to butcher this theme (or Cynthia's. Or Cyrus'. Or any of the Gen4 themes really) in the remakes. But the one thing Pokémon didn't mess up completely for me so far is the soundtrack (except that one time they turned Cyrus' theme into a disco song, which really doesn't fit him at all). So I have faith in that at least.
What's your favorite boss battle theme in Pokémon? Leave me a comment if you like, I'd love to hear about it!
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bryan360 · 3 years
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My reactions through my Nintendo E3 2021’s highlight picks
Hey guys! You know me from what been checking on E3 announcement last week. I even did my other posts to mention it of 🐰Mario + Rabbits sequel game and 🏁🏎Forza Horizon 5 as my interests picks.
June. 13th, 2021 - Link Here
June. 14th, 2021 - Link Here #2
Now it's finally time that I can talk through Nintendo E3 2021's announcement of games and content; after reveals back in June 15th that I should've bring this sooner, but due to working on my other tasks that I'm gonna save it til today. Hoping that I had time for free time to explain of what I feel for Nintendo E3 2021 Direct reveal for this month of June; especially which one that I finding most interested so I could added through my wishlist on eShop app. So today, here's my interesting picks for Nintendo E3 reveal this year; whether you agreed or disagree of how it goes when you suggest other was. I know if everyone so close to look forward the Switch Pro reveal, but it seems that it didn't happen anytime soon. Anyways, now get into my picks that I screenshot and edited through last week's Nintendo Direct I've managed.
First top left - ✊😈Kazuya Mishima joining Super Smash Bros Ultimate
First off, I knew that there will be at least one Super Smash Bros DLC Fighter reveal; before saving the last one for coming months this year soon. What's really unexpected to see though is a second Bandai Namco fighter after 👻PAC-MAN, but sadly its not Lloyd that if everyone hoping he would've upgraded from a Mii Costume to a true fighter yet. (Like we ever getting another sword fighter once again. 😒) No, it was actually ✊😈Kazuya Mishima from the Tekken series. My reaction was caught my attention since it started when he carrying Ganondorf to the lava pit and so does other fighters that is really dark. Except for Kirby that thankfully knows how to get away, but still. If I remember his origin through reading wiki site though, at time he used to be good until his father Heihachi sees him as his weakness. Later when Heihachi kills one of the family members that Kazuya been fond of and being thrown by his father in the cliff until he eventually climbs back up when his devil gene activates. Ever since then, Kazuya is now antagonist for the recent Tekken games so far and seeing him to match fight against Smash was an unexpected sight. I remember the time after hearing Masahiro Sakurai's interview where he consider Heihachi to be playable for Smash 4, but pass over due to implement his moveset to be difficult. But here we are seeing for Kazuya instead that it really sure takes time to deliver. After his moveset through his reveal could be challenging to work it out on command. Let's just wait to figure out once Sakurai will finally bring us his next presentation next week, but for now knowing this Tekken fighter joining Smash was a unique idea that Sakurai managed to work it out.
Second top right - 🌟Mario Party Super Stars
How about that when where seeing the next Mario Party game brings us? Despite the recent 2018 Super Mario Party, this will be the twelfth installment to be heading Nintendo Switch this year's 🎃October 2021; this time having 100 remastered minigames like I've seen them before on previous Mario Party games. My reaction was good to see how it continues on, but sure miss that time I remember from my childhood for the original first Mario Party game on the N64 console. So what's get me attention is the recognized boards such as 👑🎂Peach's Birthday Cake makes a comeback! It looks the way that I remember from playing the N64 game when the layouts off frosting goodness and the song to match as well. It was really something when it comes from Nintendo and their past N64 games I have memories fond of. 🙂👍🏼
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I give this Nintendo a good move when trying to bring back Mario Party again as a E3 reveal, but maybe just maybe if it will be this good from previous Mario Party games in terms of selling copies. Who knows? *Shrug*
Third middle left - Metroid Dread
However, if you really looking forward a new Nintendo game coming to October 2021 early is a most recognized franchise making a return....meanwhile Metroid Prime 4 is still in development. At least knowing this game can take us time before the fourth prime game can be finished, but man that everyone went crazy after the reveal of Metroid Dread! It the return of 2D Metroid game in action after the success of Samus Return for 3DS back in September 2017. My reaction was surprised and impressive for the looks and feels about this game's tone; especially the haunting part where the robot named "EMMI" (but don't be confused with the word Emmy as an Emmy Award like if would funny. 😅) trying to catch up with Samus and it's game over....😵 I think I could add this into my wishlist and it would be the first time I'll be owning this Metroid game for my Switch system. Fact: Metroid Dread was originally plan as a Nintendo DS title way back in mid 2000s, but sadly being cancelled due to technical limitations.
Fourth middle right - 💣WarioWare Get It Together
I was hoping if Warioware could come back for the lastest Switch system and they finally called. However, this game will take a different approach than doing minigames of yourself, but with your characters do it for you. For this latest Warioware game of picking noses, it'll be having one of the characters such as Wario, Mona, Jimmy T, 9-Volt, and others to do on all minigames with their strengths and skills they can managed. My reaction was pretty good knowing that Nintendo is making this a unique idea than doing a same microgame gameplay style from previous ones, but in a fun way. Cross my fingers if I'll be saving this as a digital download version. Like that time I actually got "Warioware Touched!" for my 2DS/3DS handheld system back in April 2016, but sadly lost it of deletion unfortunately....😧 Link Here #3
Fifth middle bottom - Game & Watch The Legend of Zelda
And finally is something that we're hoping to expect during almost halftime of their E3 direct reveal. Knowing this year is The Legend of Zelda 35th Anniversary, you probably hoping they can bring something to celebrate one of the most recognized series run. While it was shocking to know they won't be having plans to do; even for me that I finding baffling for Nintendo would do this. At least they wanted to make up for it by having to released the HD remastered version of Skyward Sword coming next month and giving us a second look for the upcoming Breath of the Wild sequel until it'll be released next year....eventually. What's my pick though is the Game & Watch version for The Legend of Zelda; the same thing of what it made for Super Mario and during its 35th Anniversary run last year. For this next one will have 3 related Zelda games: 1987 original, Zelda 2: The Adventure of Link, The Legend of Zelda: Link's Awakening, and a special Game and Watch version of Vermin, but playing as Link as he trying to clobbered the octoroks instead of moles. Looks like it'll be a different take from what the Super Mario version have, but hoping it won't be the limited edition once maybe I could get one of those a try. So for my reaction was pretty alright. 🙂👍🏼
Overall:
Man that is the list for my interests picks I gotten, but after watching Nintendo E3 Direct for this year sure worth it at the end. It was very impressive direct despite of absent games not being showed like Bayonette 3 or Metroid Prime 4, but with other announcements such as Metroid Dread and Mario Party Super Stars does give us something for the win.
What did you think about this list of my interesting picks for Nintendo E3, though? Give yourself some likes and reblogs for this post I bring. Anyways, I'm just gonna check on my P-Pal's secret art trade part for me that I should've done it early. Sorry about making this post that I took hours to finished, @murumokirby360
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Final Fantasy XV Review
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Year: 2016
Original Platform: PlayStation 4
Also available on: PC (Steam), XBox One
Version I Played: PlayStation 4
Here we go. The final Final Fantasy review of the main single-player games. I just want to say, first off, we’ve been waiting for this game since 2006. It took them ten damn years to finally release this game. I clearly remember the teaser trailer they released when it was called Final Fantasy XIII Versus, and my next-door neighbor and I were so hyped for this game when we were freaking teenagers. After years of delays, Square Enix revamped it into Final Fantasy XV.
Did it live up to the wait? Well, read and find out.
Synopsis:
Noctis Lucis Caelum is the heir to the throne of the kingdom of Lucis. On his birthday, he sets off with his three best friends and bodyguards (Ignis, Prompto, Gladio) to marry his betrothed, Lunafreya. The marriage is supposed to be a political one, though Noct and Lunafreya had grown up together and become fond of each other. But peace turns to war as the empire of Niflheim betrays Insomnia and invades. Noct, now on the run, has to reclaim his right to the throne by collecting the necessary family heirlooms which will banish the darkness.  
Gameplay:
Open-world Final Fantasy.
That is the big selling point for this game. 
A MASSIVE step up from Final Fantasy XIII’s gameplay, Final Fantasy XV has you roaming around and attacking enemies on the field in real time. The battle system returns to something slightly more conventional by having you cast spells and use items. It seems like this is what Square really intended to do after Final Fantasy XII. Looking back, Final Fantasy XIII feels like some prototype before Final Fantasy XII, so it really becomes apparent that Final Fantasy XIII’s gameplay comes off as a huge mistake.
This game’s major’s strength comes from the player engaging with a massive world. You camp. You take on hunts. You take on a bajillion sidequests. You run across the world. You drive across the world. You can ride a chocobo across the world.
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However, the dip in the gameplay comes from how easily accessible these sidequests are. The map tells you exactly where you go 24/7. I started to have an existential crisis around my 50th sidequest in a row. Why am I doing this? What’s the point? I go here to kill a thing, or go there to help someone by giving a potion or taking a picture. You start to realize that a good bulk of sidequests are either hunting daemons or fetching an item. You start to deconstruct the meaning of playing a video game as you think to yourself, “Why do I play video games?” while also thinking “But wait, one more and then I swear I’m done.”.
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I get it, not everyone has the time nowadays to figure out a huge game like this. I get it, video games are now marketed to everyone for ease. At the same time, I personally love a good challenge. I mean, I’m the guy who has Dark Souls as one of his favorite video games of all time, so my opinion on the matter might definitely be skewered compared to most. I generally want to feel like I actually figured something out by myself rather than following a tracker on the screen and walking from task to task and then saying, “Okay done. Next.”.
Too much of that and playing a video game starts to feel like a 9 to 5 job to me. This game is great to play during quarantine, but at one point I saw playing this game as feeling like an actual job. Wake up, eat breakfast, time to hunt some daemons.
This is the growing conflict some people have with story-driven games versus open-world games. I see the argument focused too much on words like “linear”, but in reality we should be talking about “automation”. If a video game is too automated, then did you really play a video game? Or did you watch a movie that allows you to control the camera angle? At first, the idea of driving around an open-world Final Fantasy game sounds amazing. Isn’t that what fans always dreamed of? In reality, you don’t really drive around at your leisure. Even when you have the car set to “manual”, you can’t speed up, drive off-road, or pull off a sick drift like in The Fast and the Furious. Your car still automatically stays on the road wherever you’re going. It’s not so much “manual” as it is “I can control where and when to stop and which road to take”. Riding chocobos at your leisure is much more fun, but becomes increasingly impractical as you can just fast-travel to necessary locations in your car.
The sights and sounds of the fictional world of Eos are enough to gloss over these shortcomings though. It IS still fun to roam around and fight monsters and save the day. My bottom line is, “You don’t think about just how mindless the tasks are unless you keep playing for many days straight.”. And I poured hours into this game day after day because of the 2020 pandemic quarantine.
Graphics:
Obviously the best thus far. However, in-game facial expressions on the NPCs are still quite stilted and awkward. This game made me realize that we’ve yet to jump a hurdle when it comes to in-game graphics. The game is so polished but there are still limitations when it comes to giving the characters natural movements, both in body and lips. So an NPC could be shouting “WOW THAT’S AMAZING!” but have a straight face jumping up and down, despite the fact that the character model is the most realistic we’ve created so far in a video game. I was looking back at in-game cutscenes of Crisis Core: Final Fantasy VII, and found it ironic that they can portray body movements so much better, but that’s the trade-off. Less graphics power to portray realistic bodies, but the graphics power can then be allocated to focus on natural movements. Nowadays, all the graphics power is focused on making things look good, but that hardly leaves room for making things move naturally.
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Story:
After the overly-complicated plotline of Final Fantasy XIII, Final Fantasy XV feels like a breath of fresh air. On the surface, it’s a straightforward tale of a boy seeking to become a king after his father is brutally murdered by enemy forces. The bromance between the young king and his bodyguards is endearing. Each character feels distinct and genuinely makes you laugh. The setup sounds like prime real estate for an emotionally charged storyline.
Unfortunately, it falls apart somewhere around the last quarter. What should have been a strong and straightforward story turned into a rushed, hasty mess by the final act.
The story started SO strong, they practically had it in the bag, but then it became apparent that many important elements were glossed over - especially when it came to the main villain. I realized that some things required me to read between the lines, or even were only explained in character dossiers in the archive section of the menu. Supposedly, the movie Kingsglaive: Final Fantasy XV explains more, but do you really expect me to have to watch a separate movie to understand the actual game? The final quarter of the story feels like someone was trying to finish NaNoWriMo, realized they were running out of time, and quickly jumped from scene to scene to reach that 50k word goal. The ten-year time-skip is a joke. The final chapter is sorely disappointing.
The ending was appropriate though, and even beautiful. However, the overall story didn’t have the necessary emotional weight to really make me feel anything. I thought to myself, “I feel like I should be tearing up but instead I feel nothing.”. Even Final Fantasy XII, which lacked a romance, had me swelling up at the end. Final Fantasy XV didn’t make me swell up until literally the last few seconds of the post-credits scene.
People complained about the advertising (Coleman, Cup Noodles) but that didn’t bother me.
What does bother me is the lack of variety in the main cast, and in numerous ways. There were so many interesting side characters that didn’t receive much screen time, or use at all in the story. The strong focus on only the four male leads made it a sausagefest. I was craving more out of Aranea Highwind and Iris Amicitia. They are important but don’t get any screen time at all in the final chapter, nor do we ever hear from them ever again after the time-skip. Aranea Highwind was such a cool character, but once again ends up being wasted potential.
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The main cast lacked distinctive styles. When I first saw the main cast, I had a hard time telling them apart. They looked like a k-pop band. Compare the main cast of Final Fantasy XV to literally any other Final Fantasy main cast and you can immediately spot the difference.
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The four main leads do have distinct personalities, and I quite loved hearing their comments and banter. It felt realistic, but at times it became ridiculous. I rolled my eyes when Prompto would say things like, “Hashtag sorry not sorry.” That was a bit too on the nose, and came off as Square trying to pander to the current generation.
But what really rubbed me the wrong way is the incredible lack of non-white characters in the entire game. Lestallum feels so wrong to me as a Hispanic. Lestallum is supposed to be modeled after Havana, Cuba.
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Its music, its buildings, its activities. It has a tropical climate, and yet every single denizen is pale white. Every. Single. One. I am not exaggerating. It feels so absolutely wrong walking around that city and not seeing anyone with the slightest shade of brown. This isn’t some uncalled-for SJW rant, it’s a simple fact. Tropical climates breed tanner skins. My brain naturally did a double-take when seeing the all-white population, saying, “Hmmm, something’s wrong here.”. For God’s sake, Final Fantasy XII, made over a decade earlier, did a better job at displaying the various nuances in skin tones, and that was on the PlayStation 2! Final Fantasy X, even older, seemed to properly portray tropical beach populations, inspired by the Philippines, with the character Wakka.
I noticed that they really took the time to incorporate elements from virtually every single Final Fantasy game. Aside from the crystals, the modern settings, and other obvious elements, four male leads are reminiscent of Final Fantasy III, the sinister chancellor hearkens back to Kefka from Final Fantasy VI, the enemy Yojimbo resembles Final Fantasy X’s version of Yojimbo, a certain boss battle reminded me of Cid Raines from Final Fantasy XIII.
Also, there’s Dino. Quite possibly the most annoying Final Fantasy NPC ever.
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The overly obnoxious Italian stereotype made me want to punch his face, and also took me out of the experience of the fictional world. Every time you spoke with him he's all like "HEY HOW YOU DOIN WELCOME TO OLIVE GARDEN YOU TALKIN TO ME BADA BING BADA BOOM SPICY PIECE OF MEATBALL CAPISCE? AMIRITE??"
Square seemed to treat this game as a milestone in the series, alluding to everything the series ever did. It’s a shame that the story itself wasn’t quite up to snuff to be held in such regard.
Music:           
The game’s major lyrical song is copyrighted, which is a first for a Final Fantasy game. It makes sense why they chose the song “Stand by Me”, both in literal and figurative terms of the story.             
The score to this game is quite fantastic. The series has its first female composer, Yoko Shimomura. I have absolutely no complaints about the music. Nobuo Uematsu didn’t even pop into my head during the entire game. It’s the first time since Uematsu’s departure that I felt immersed in the score. The motifs are distinct and strong. The battle music is vibrant and an orchestral orgasm to listen to.    
Notable Theme:            
“Somnus”  
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The main theme of the game. It plays right away in the main menu. I love how it is incorporated into the rest of the score, and my brain kept wanting to hear it to its completion.   
Direct Sequel?           
Nope. However, there is downloadable content that fills in the gap of events within the game. Supposedly, Final Fantasy XV is loosely connected to Final Fantasy XIII and Final Fantasy Type-O, all sharing common themes and possibly set in the same universe. You can also watch the prequel movie, Kingsglaive: Final Fantasy XV.
Did it Live up to the Hype?           
Eh.           
Yes, and no.            
It was cool to play around, but the rest is a flaccid attempt at being a notable entry in the series “for fans and first-timers”, as the words proudly display every time you load the game. It’s not the worst in the series, but certainly not the best. It’s somewhere in the mid-to-low tier.
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bnha-scenarios · 3 years
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Okay, so, first thing first. The second half of September and the whole October has been a wild ride.
Apparently this game blew up on TikTok (and probably some other platform or something?), and now I could see that there are tons of you who downloaded the game. That's just... so... unreal, at least to me. I didn't think this project would get so much attention. Even now, I’m still waiting to wake up from this dream 🙃
Anyway, if you’re new here: welcome! Sit back and relax, ‘cause this is gonna be a long ride!
I want to take this opportunity to say that due to the amount of comments, especially on itch.io page and my Tumblr, I won’t be always replying personally one by one to everyone anymore. I'll still try my best to answer questions and all, but I think by now everyone's common questions should already be answered in the FAQ page. So, moving forward, questions I have already answered inside that page will be ignored.
Still, I want you to know that I do read and treasure every single one of your comments. Thank you so much for your encouraging words, support, and suggestions! I'm sorry I can’t reply to those writing in languages other than English and Indonesian. While I can throw simple comments into Google Translate, every now and then the translator butchers long sentences and gives me garbled translation which I can't understand 😥
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  ☕️ Special Thanks ☕️ 
I'd like to also take this chance to say, many, many thanks for the coffee, you all amazing, generous people:
M.L. | Dominique | Genki | Sara | 1 Anon
Even in this hard time, you’re all so kind. Again, I can’t really do much, but as my way of thanking you, your names will be put under Special Thanks in the game ♡ 
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Alright, now, to the real essence of this post: progress update.
My work had been pretty demanding nearing the end of this month, and it made me get really sick of doing coding in general. Still, there is some progress on the game, and that’s good enough for me!
More details below ↓
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Character Sheet: You / Player / Main Character
Before I get to anything else, let’s talk about ‘you’ first, shall we?
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Although the main character's name is changeable, if you don’t wish to pick a name for them, ‘Suzuki Kaede’ is set as the default name.
Why Suzuki? I figured I would just take from one of the most common Japanese surnames.
Why Kaede? I chose it because I wanted a common Japanese unisex name, because the main character themselves is supposed to be gender neutral. So, the name came up as one of the results in Google, it has a somewhat nice and neutral meaning (maple), and I find that it sounds pretty nice, I decided to use it.
To reiterate, throughout the game, I try my best to not mention any physical characteristics and avoid elements which leans heavily to a specific gender in the story. All the characters in the game will also call you with your last name, and only neutral suffix (-san) is used at first. But you could get an event where you would be able to pick how the love interest will call the player, starting from that point in the story (on top of neutral options, there will be choices with gender-specific suffixes which you could pick if you want to). Other than that, all characters will always refer to the MC as ‘they/them’.
Now, moving on to the thing which people has asked about -- the player's Quirk. Here's a text version in case you couldn't see it in the image above for some reason:
What happens when a woman with Enhanced Learning quirk and a man with Camera Vision procreates? A child with exemplary learning ability and a pair of exceptionally observant eyes, apparently! The hereditary Vision you got from your father enables you to focus or scan an object or landscapes. With all the cues and information from your eyes, it seems that you're able to analyze and 'see' particular details of your object of interest in the form of numerical data. Due to the mainly passive nature of your quirk, you have to rely on the traditional weapons for offense, which might not be useful at all depending on your opponent's quirk. It's a plain and nonoffensive ability which isn’t so suited for a hero according to most people, but whatever - you’ll show those noobs the power of a gamer!
In other words, the information in 'Stats',  ' Weapon Proficiency', 'Special Moves', and even the 'Affection' meter, are actually part of the MC's Quirk. This also means, the more you hone your Quirk, the more it could affect your gameplay. I'll talk about that on the Gameplay section below.
There is one thing that’s kind of related to the MC's Quirk and I wanted to clarify. Bakugou did call you this in the demo, and yep, you might have guessed it: “crosshair eyes”. Reticle, crosshair, whatever you want to call it -- it’s that symbol you usually see in the center of your screen whenever you play FPS games. This is the only physical feature of the player's character that I specified (and yes, canonically, Hatsume has a pair of similar looking eyes in the original work). In relation to this, the icon for ‘activating’ your Quirk matches the same symbol.
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Gameplay
Introducing: Stats, Special Moves, and Video Games!
Stats
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There are 5 basic Stats for all of the characters in the game (brownie points if you recognize where they're taken from!): Speed, Technique, Power, Intelligence, Cooperativeness.
Your own Stats start off low, but you will be able to increase it by doing various activities, such as studying, playing games, winning on Heroics lessons, going to certain places, etc. Different activities raises different Stat, and you're free to choose which particular Stat you want to develop.
What are Stats being used for?
Certain Stat will increase a certain character’s affection, though it won’t be as much as if you hang out with that character.
There are certain places which you can only unlock when a specific Stat reaches a certain point. I’ll talk about hang out places and characters’ schedules in another post.
Weekly one-on-one training matches in Heroics lessons will test a specific Stat or Special Moves each time. Depending on who you chose to become your opponent, that specific Stat will determine the outcome of that match. On one hand, winning these matches can increase your Stat, but on the other hand, there are also special events you could possibly unlock when you lose. Again, I’ll probably talk more in detail about this in another post, since I still don't have the coding part down, so things might change.
Special Moves
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Every hero has a Special Move in this universe, and so does the player’s character! While they might not be as flashy as All Might’s iconic United States of Smash, some of your Special Moves will have a direct effect on the gameplay. For example, a certain Special Move could unlock more answer choices for certain scenarios. Another Special Move could be activated to give you hints on how many affection points will be added to a character for the available choices.
You have a total of 5 unlockable Special Moves, and it will be up to you to use this feature: do you spend your time trying to unlock all of it in hope to make your gameplay easier, or ignore them completely in favor of balancing your Stats while pursuing the affection of your chosen love interest? It’s your choice!
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(More brownie points for you if you got the reference in that picture lol)
Another use for Special Moves would be in the Heroics lessons, seeing as it might test how your Special Move fares against the opponent you picked.
Video Games
I would say that this particular element plays quite a big role in this game, since the MC learns and develops themselves by playing games.��While you do have a set of games which you’ve owned, you’re able to purchase new games from the Video Game store. I would recommend doing this, as there are some neat ones which will help you greatly in your playthrough. But if you're not interested to explore them, that's fine too!
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Each video game has a different effect, and it’s up to you to discover them! Or, perhaps, you could unlock a Special Move that allows you to know what effect each of the game has? 😉
What are Video Games being used for?
Most games will only increase specific Stat(s), but there are also others that can unlock Special Moves.
There is one game which helps you to unlock Stats or Special Moves of your classmates, which you can use in the Heroics lesson to pick a suitable opponent based on your current Stats.
In addition to all that, there are 2P games which require more than one person to play, and you could play them with your romance target when they’re available. On top of building your Cooperativeness, choosing the right answers during the gaming session will increase that character's affection.
Others
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The basic functions behind some activities like studying, buying video games, and playing video games are done. I will probably move on to code the functions handling the Heroics lesson’s battles and the behind-the-scenes of when the player chooses to go to certain places.
I've also finished the two main custom screens, which is the Quirk and Games page. If I have time and the motivation, I'm guessing I'll be adding the two other additional screens I had thought of doing. We'll see.
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Assets
This part is my nightmare, because I’m a perfectionist who’s far too picky when gathering resources…
But no assets = no game, so I did find several assets which I did like. This includes backgrounds, audios, background musics, and some sprites I was planning to use for developing the phone call function. I’m not going to list down all the things I found here, because I don’t think any of you would be interested in a long-ass list, but here’s an amazing background picture which I stumbled upon searching the dark abyss that is the internet:
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Full credits to the artist: https://arsenixc.artstation.com/
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Writing
I would have to say there isn't too much progress on this side yet, but I did decide on some story elements I want to insert into the game and scripted in a few scenes for the first day. I also managed to code in the dialogs for some common activities / places, like the video game store and a small part of school lunch time.
Honestly, I should probably create a sheet to identify how many scenes I would have to write? So all of us know the progress for this part of the development? ..... Let's see how it goes when my OCD flares up...
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Disclaimers
All assets included in the devlogs are not mine, and credits to the asset owners / websites will be included in the game! My Hero Academia / Boku no Hero Academia ⓒ Horikoshi Kouhei
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ganymedesclock · 5 years
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I found a version of the Silksong gameplay demo with clean video and audio (nobody talking over it) and, couple of thoughts:
Looks like the French Language version doesn’t have a lot of its text hooked up yet. To that end- it’s surprising how much of the game is nicely intuitable and legible without that.
It somehow didn’t hit me just how much of the Moss Grotto is bones. Where are all of these bones coming from, Pharloom. I am really not liking this implied massacre in your kingdom’s distant history.
Visually, a lot of Pharloom really feels like Ari Gibson doing a little dance of “look what I can do now!”- there’s a lot of small movement. Chains and lanterns sway faintly where in Hollow Knight they’re still objects; there are doors you not merely open with a lever but reopen every time you approach them, and they’ll shut themselves after a bit. It’s really neat to see- and it really lends more to the feeling of Pharloom being a living kingdom, to Hallownest’s uneasy grave.
Holy hell Lace looks like a nasty boss to fight. With the way she chains attacks she can very easily take two masks of damage per hit, and since the official demo presenters never got caught in her ‘pin flurry’ attack I didn’t realize she can just Star Platinum you down two masks. I have a sneaking suspicion that little giggle of hers when she defeats you is going to become memetic once more people are actually getting their hands on this game. Her voice is also a bit lower and more threatening than I was anticipating, and she seems to be tossing off quips / retorts of some kind about as much as she is attacking.
I wonder how they pitched that to Lace’s VA, since IIRC she was part of the fandom of the original. “Hey, we’re super glad to have you! You’re going to ruin Hornet’s tuesday and sound like you’re having the time of your life the entire time.”
It is nothing short of absolutely adorable how Forge-Daughter and Ballow are very clearly having a nice little chat that you interrupt. Even just listening to the voice grunts, it’s clear Ballow’s chattier to her than he is to you, while Forge-Daughter’s rather laconic. Also kinda cute how everybody with the bell helmets (bellmets?) has a metallic echo quality to their voice.
Overall it sounds like the boss themes- both Lace’s theme and what I presume is the generic one that plays for the Moss Mother- have a very strings-ish focus. The main theme of the game seems to have a harp as its primary sound.
Back to Lace- they really are making a point to rub those glowing flies she’s conducting in our faces, since she’s such a difficult boss, and they made sure that every time we go back to rechallenge her, while her dialogue doesn’t repeat, the flies show up again. It really does seem like they at least want us to believe at this point that Lace is the one who saved Hornet- which, so far, I see no reason to doubt (her dialogue- not present here- has her refer to the cage and Hornet “falling from” it when there don’t appear to have been any witnesses to Hornet’s arrival besides the cult members she probably killed when she tore the bridge apart). Which is an interesting stroke of complexity to add to her character right out of the gate- that she’s acting against us but... seemingly, not entirely so?
Also I know I’m a sucker for Princess Bride but, am I gonna have to be the one joking about them having a dynamic like Westley and Inigo Montoya’s first meeting? 
Lace “I could toss you a rope, but, I am just waiting around to kill you.” Hornet “That does put a damper on things.”
The sad noise Hornet makes when she goes into the lava hurts my soul. Especially because I know I’m gonna make her make that noise a lot until I get the hang of her platforming vs. Ghost’s. Sorry in advance Hornet.
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Exclusive interview with Arc System Works
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We have had the opportunity to interview several key members of Arc System Works. Before we begin, we want to thank Arc System Works America for giving us the opportunity to have this interview.
We will divide the interview into 3 sections: "General", "Daisuke Ishiwatari" and Tosimichi Mori.
General
Q. The first question is going to be a tough one, but the community has been very vocal about it so we would really want to begin with this one. Will GGPO (Good Game Peace Out) be implemented in your next projects? If not, would you consider its implementation at some point in the future? We are not talking specifically about Guilty Gear Strive.
A. We’ve heard your passionate requests, and we’re working on a netcode that will live up to everyone’s expectations.
We’ll have more information for you later.
(Guilty Gear Strive Director: Akira Katano)
Q. Fighting games aside, do Arc System Works has plans to do more action games like Hard Corps in the future? Especially with the Guilty Gear engine. We recently saw Code Shifter as your latest brand new platform action game or your collaboration with Wayforward, which are always welcome.
A. We’d definitely like to try genres other than fighting games, such as action games.
This would include plans to use Arc System Works’ 2.5D animation style in non-fighting games, of course.
However, we don’t have any concrete plans to share at the moment.
(Producer: Takeshi Yamanaka)
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Daisuke Ishiwatari:
Q. Thank you so much for taking the time for our questions. Since the announcement at EVO, we are really excited to know more about Guilty Gear Strive, and we have read all the interviews and your philoshophy about this game and its gameplay. So, what would you consider to be the lead factor for this change?
A. Thank you for your excitement about Guilty Gear Strive.
The biggest reason for changing the gameplay is to make a game that can reach the current generation of gamers.
I feel that through previous Guilty Gear titles, we have more or less perfected the Guilty Gear formula.
It may very well be possible to tighten that up and make a further refined game. But, even if we did, such a game would create a disparity between new players and veterans who are used to the game’s systems.
So, we wanted to reset the start line for everyone. But of course, this doesn’t mean we’ve forgotten our appreciation and respect for long-term fans and accomplished players.
Q. One of the main focus seems to be drawing the attention for new players and esports while adapting the HUD and the gameplay/action to everyone so it can be enjoyed by a wider audience. That´s interesting, but how will you make new players invest time in your game and wanting to improve their skills at their own pace? For example Granblue Fantasy Versus could be a good example since it has a big focus on its RPG Mode to do so in case beginners are not doing well while playing online.. Will you take a new approach this time with the Story Mode or single player content?
A. I’m sorry, but I can’t tell you anything concrete at the moment.
However, the game will offer an experience of learning and discovery for both new and advanced players. Our game design is even more focused on that now, than ever.
I can’t guarantee that it will make it into the game, but we are also thinking of ways to further strengthen the community.
For example, currently most players aren’t very familiar with the top players.
But if they realized there were stars similar to Mike Tyson and Floyd Mayweather playing the game, wouldn’t they want to know how that person got so skilled?
We’d like to provide something to help players who aren’t too deeply into the game a way to enjoy it as a whole, like fans do with soccer or basketball.
Q. As of today, we know that you are gathering feedback regarding the main points of the new gameplay so I´ll save it for later, but as for the music, we are noticing a lot of emphasis on vocal tracks. Will this be the Guilty Gear with the biggest number of vocal tracks? will we get new versions of themes like “Holy Orders” or “Give me a break!?
A. Yes, I believe GGST will feature more vocal tracks than any prior title.
That is one of our many decisions in attempting a complete renewal.
We aren’t currently planning vocal arrangements of previous songs, however.
The only example I can think of where that went well would be Queen’s Seven Seas of Rhye.
Of course, if there were enough requests, there are songs I would love to create vocal versions of.
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Q. A lot of people are requesting characters from past games like Testament or Bridget, but of course, we know that you can´t confirm any detail by the moment. However, I would like to know if we could get just a small hint about past fighters coming back to the scene.? Can we expect more original characters to be added to the game besides the cyborg samurai from the first teaser?
A. All I can say is, there will be characters from the previous series and this new character too. Please look forward to it!
Q. About the gameplay, as I said earlier, I believe that it's necessary to wait until the beta version for us to have a proper idea about it. Since I still haven´t had the chance to play the game I can just express my opinion as a spectator. I believe the overall gameplay seems interesting according to what you want to achieve but doesn´t the wall break mechanic interrupts the flow of the match a bit too much for the spectators? I feel the same with restricting combo routes, won´t it be monotonous if we ever watch the same, or really similar routes?
A. Don’t worry. The developers are creating GGST with both a casual and hard-core perspective in mind. There may be some aspects that don’t quite satisfy series veterans, but we will create new depth that will motivate them to learn something entirely new.
Also, even if the Beta Test is not well received, you will see our answers to your feedback in the game upon release.
Finally, could you share some words and thoughts to your fans in Spain?
Currently, we are steadily releasing news about GGST. However, the gameplay itself is still very much in development. Our plan is to continue to evolve the game as we receive feedback from the players. Please look forward to it.
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Toshimichi Mori:
Thank you so much for giving us the chance to give an answer to our questions. We have read everything that could lead to a future Blazblue or Persona 5 Arena so I´ll try to make interesting questions for everyone.
Q. First of all, I would like to start with Blazblue Alternative Dark War. Will it be possible for you to share some more details about it? Last time I heard from the game I was taking notes at the London Comic Con.  If you can´t share any details, could you give us a hint about when could we know more about the game? Also, I love the sketches that you publish from time to time!
A. Thank you very much.
However, I can’t say much about Dark War right now--only that I, personally, am working so that you guys can play the game as soon as possible. I believe that as long as the players are supporting the project, it will move forward. So please keep talking about it.
Q. Talking about the London Comic Con from last year, I remember that I asked about Alpha 01 and you said that this year we should have news, but this year I want to add something else to the same question. Besides Alpha 01, when could we know something about Gamma 03 as well?
A. I’m really glad that for whatever reason, so many people like Alpha.
I understand some are really looking forward to her making an appearance, but it will be some time… So please wait a little longer.
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Q. As of June of 2018 you said in an interview with Gamerevolution that you are saving ideas for future Blazblue and future Persona Arena Projects. Also, in an interview with Gearnuke (January 2020) you said that you would like that your next game will be 2.5D and that the next Blazblue will have new system mechanics. Taking all of this into account, could you please give us further details about what would you like to achieve with a new Persona Arena (which people are really vocal about it) or Blazblue project?
A. I appreciate your enthusiasm. However, I can’t really discuss anything at this moment. Please understand.
Q. Moving on to Blazblue Cross Tag Battle and talking about the same interview from Gearnuke, we read that companies are not approaching you to add their characters in the game. Have you considered “small” companies like Nihon Falcom or Vanillware to see beloved characters like Adol Christin from the YS series or Gwendolyn from a cult classic like Odin Sphere? I feel that they are characters that most of us known or we have heard of but they still didn´t have the chance to shine outside of their games.
A. I get a lot of requests for characters in BBTAG. Honestly, there’s lots of characters I would like to include, myself.
I won’t say it’s impossible for the characters you mentioned to join the cast, but we don’t have any plans for this at the moment. Regardless, I would really like to do some form of collaboration in the future.
Q. Sticking with Blazblue Cross Tag Battle, will we see more characters from RWBY or Senran Kagura? Is there a chance to see Persona 5 characters in the game (unless a Persona 5 Arena is in the works of course) or Kyoko and Misako from River City Girls?
A. We’ve just released Season 2, so we don’t have any definitive plans for the next characters yet.
Right now, we’re still thinking about the next step and listening to everyone’s requests as we work with the current version.
Going back to Blazblue main story, now that the phase C came to an end, and with Rachel´s words being “I shall find you, I promise” at the end of Blazblue Central Fiction… Will we get a follow up to this arc, or it will be a completely new arc? Also, are you planning to do another anime or manga?
A. We are preparing for the start of a new story… Sadly, I can’t guarantee when it will happen. I think that when that new chapter begins, you will understand what Rachel meant.
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Finally, could you share some words and thoughts to your fans in Spain?
Thank you for loving the BlazBlue series.
I can feel that love you have, so I hope I can meet all of you in person someday. Thank you for your continued support.
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bltngames · 4 years
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SAGE 2020: The Usual Suspects
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Hi, folks! Back when I used to work at TSSZ a lot of people really enjoyed reading my articles where I’d talk about various games at the Sonic Amateur Games Expo (SAGE), and I’ve gotten more requests in the last month and a half to continue doing those types of articles than I think I’ve ever gotten about anything else I’ve ever done before. So, here we are!
But I also need to be real with you: there are a lot of games at SAGE. It was exhausting enough when there were 70, 80, or even 90 games. Heck, the one year I wrote about 85-something games by myself, I sort of felt like I was going to die. This year, there are over 220 games at SAGE. It is physically and emotionally impossible for me to talk about everything, and it may even be impossible for me to play everything. Things will fall through the cracks. Most things, probably. Though I am responsible for basically inventing SAGE 20 years ago, I am also a human. I have my limits, and I am sorry it has to be this way.
Structurally, we’re going to be doing things a little bit differently, and you should expect this to be a little fast and loose. Since I’m not talking about every single game on the show floor, articles are going to be broken up into types:
“Usual Suspects” will be for games that either appeared at previous SAGEs or that I’m at least aware of.
“Fan Games” should be obvious, and it’s whatever doesn’t fall under Usual Suspects.
“Indies” is the same deal, but for original games.
And finally, there will be a “Honorable Mentions” article for whatever random leftovers I don’t cover in the first three articles. Looking forward to me talking about your game, but I don’t mention it? Tell me about it and maybe it’ll end up here.
Without any more delay, let’s talk about those Usual Suspects...
Sonic GT
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Sonic GT has always been kind of a difficult game to control, but usually it just took a little bit of getting used to. There was always a period of adjustment, where you had to learn the game’s quirks. But, over time, I feel like the game is also just getting… quirkier. Every time I come back to this, I slam head first into the Sonic GT’s learning curve, and it always feels just a little bit steeper. This is one of those games that tries to fit a lot of abilities into a tiny amount of buttons. It works, but it feels like you have to memorize an operator’s manual. It’s all about figuring out which button to hold when to get what state. But, man… when it clicks into place, it’s still kind of magic. And, at the very least, the levels have all been reworked to take better advantage of Sonic’s high-flying, death-defying acrobatics. You’ve just got to be willing to learn. The real downside of this new version is the inclusion of a proper story mode -- I don’t have anything against having cutscenes in your game or whatever, but for the purposes of reviewing these games, some ability to fast forward through the talking heads so I could get back to the gameplay would’ve been nice. You can skip ahead in cutscenes you’ve already watched, but that doesn’t help when it’s your first time through. Oh well. So it goes. (Update: in the process of getting this article posted, Sonic GT has been patched to make cutscenes always skippable.)
Project SXU (Sonic X-treme Unity)
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Another year, another Sonic X-treme recreation. This one’s interesting because it seems to be the most “complete” yet, offering the four most famous levels: Jade Gully, Crystal Frost, Red Sands and Death Egg. Intentionally or unintentionally, this also seems to replicate quite a few quirks we’ve seen in Sonic X-treme’s controls in the videos that have been released of the in-development build. Which means that it, uh, kind of sucks to play. I realize that’s kind of rude, but I’m sort of allowed to say that. 15 years ago, I was basically the only person on the internet that cared what happened to Sonic X-treme, so... I started contacting developers, starting with the game's producer, Mike Wallis. He lead us to Chris Senn, and that broke the dam on information about this game. Now, I don’t claim ownership over everything that came out of this, I’m simply saying I was the one who got the ball rolling. I watched the mystery of Sonic X-treme slowly get uncovered with as much intent as one could possibly have. It is a fascinating piece of lost media, but as a game… well, I think it got canceled for a reason. SXU shows us a clear vision of that, with a game that’s disorienting to look at and hard to control. Heck, if you’re using a controller, you can’t even use the analog stick -- you have to use a d-pad, leading to controls that feel frustratingly twitchy. But that's true to the experience. I probably spent almost as long in this demo accidentally slipping into bottomless pits as I did exploring its levels. Again, this more or less feels accurate to what we’ve seen in videos, though I do think Sonic probably feels a little too sensitive, here. Regardless, it’s still absolutely fascinating.
“Sonic Infinity Engine” Games
I’m cheating a little bit, here. This is technically three entries, but it’s in “Usual Suspects” because there’s been Infinity Engine games at SAGE for a few years now. Listen, it’s my site, my rules, and we’re playing fast and loose, baby!
Adventure Pack 2
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This claims to be a “pack” of multiple levels, but the one level I played went on for over 25 minutes without showing any signs of ending. The level is… well, it’s the kind of stuff we’ve seen at SAGE for years and years and years, a space previously occupied by SonicGDK and BlitzSonic before it, where somebody is clearly starting out learning 3D level design, has some prefab assets, and goes to town creating a huge, intricate environment… that doesn’t fit a Sonic game at all. Too many tight spaces, too much enemy spam, and too much labyrinthine pacing. This is “Sonic Visits Anor Londo,” and while it looks interesting visually, it’s easy to get lost, or worse, killed because something isn’t functioning right. Like a lot of Infinity Engine stuff, it’s a bit hit or miss.... And now, also cramped.
Infinity+ Colorful Combat
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The primary goal of this seems to be to update the Infinity Engine with extra features, something that I think is pretty welcome. The Infinity Engine is okay, but it’s missing a little bit of polish that the original developer neglected to give it before abandoning the project. This helps tighten some of that stuff up, while also introducing Wisp powers and more playable characters. Some of the new characters could still use some work, yet, but given the project is still in active development, that’s pretty much a guarantee. This could end up being the defacto version of the Sonic Infinity Engine.
Sonic Reforge: Red Ridge (Blockout)
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This is what’s called a “Grey Box.” Rather than build out a fully-detailed level, you get a rough estimate on how the stage will flow before you put all the graphics in. What’s here is okay, I guess, but the level loops back on itself in ways that can be kind of confusing. There are a few places where it’s not really clear where you’re supposed to go next, and I spent several minutes running in circles. I’m also not a huge fan of the changes to Infinity’s physics; jumping off of ramps is a key part of the Sonic experience, but there are several places here where that doesn’t work -- to get the height needed to progress, you just need to roll really fast. It works, but it doesn’t feel like the Sonic I’m familiar with.
Sonic World DX
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I have a bit of history with this game. Or, well, with a different version of this game. I wasn’t kind to some of the original entries at SAGE many years ago, but over time, they’ve cleaned the game up and streamlined it a fair amount. Now we have the “DX” release, a further cleanup effort splintered off from the main project, but to be honest, I’m not entirely sure what’s different from the previous release. The main version of Sonic World supports an absolutely gargantuan amount of content, with 50 playable characters and at least that many levels. It was big, and weird, and impressive. This demo ships with three or four playable characters and eight stages. Beyond that, there’s not much else to say -- it’s still Sonic World, though this release doesn’t work right with my controller. It picks up the controller binds from the main version of Sonic World, correctly assuming I’m using a DualShock 4, but none of the buttons are correct. When it asks me to press the X button, I have to press Circle for it to properly register. Not only that, but the right stick camera control is completely broken. Switching to an Xbox controller fixes the camera issues, but now the face buttons have the opposite problem: when it asks me to press A to jump, I have to press X. Throws my whole vibe off, like wearing your shoes on the wrong feet. The menus are bizarre, too -- while adjusting the volume, you can’t push left or right to adjust the levels, you have to use controller face buttons for some reason. This whole thing feels like I stepped back in time to 2013 in a bad way.
Sonic Freedom
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I feel like I’ve been waiting to see a major development from Sonic Freedom for half a decade at this point. The art considerations for this game are no joke, and I do not envy anyone trying to make a proper high-def 2D Sonic game that looks this good. But, well… it’s another year, and there’s not a lot here. It plays fine, I guess -- the controls are decent, at least. The problem is the level design. Does this level even end? I’m not sure. I know previous demos for Sonic Freedom have had more than one level, but the stage you start out in here is a confusing, empty labyrinth with respawning enemies and a finite number of rings. You climb up and up and up, but eventually I reached what felt like a dead end. Visually it will always look incredible, but I’m wondering if it’ll ever actually become a game at any point in the future.
BraSonic 20XX
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Here’s a strange blast from the past I wasn’t expecting. BraSonic is an old fangame from probably more than a decade and a half ago. It was so long ago that I can’t even actually remember if I played the old version of the game or not, but I definitely remember the name. What really throws me for a loop playing the 20XX version now is how much it feels like a game from back in the early 2000’s. The artwork, the sound effects, the locations, all of it makes me feel like I’m 19 again. Thankfully, this doesn’t play like a fangame from 2004; physics seem pretty solid, level design flows pretty well, and it generally seems to be fun, weird, and most importantly, unique. There aren’t many fan games here at SAGE that open with their first boss fight being against Sonic the Hedgehog. If you find yourself getting burnt out from so many Sonic fan games feeling same-y, this could be a good change of pace.
Sonic Frenzy Adventure
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Maybe it’s the fact that this is the 20th Anniversary of the Sonic Amateur Games Expo, but here’s another very old fangame coming back out of the woodwork for an enhanced modern re-release. This game was a mainstay of the mid-to-late 2000’s SAGE events, after which it disappeared before being finished. Well, maybe it was finished. Again, a lot of this stuff was so, so, so long ago that this poor old man’s memory just can’t recall it. Seeing Frenzy Adventure back warms my heart, though. It’s an old friend in what has proven to be a very challenging year. Admittedly, parts of it still feel a bit mid-2000’s, but I consider those charming quirks. Throwbacks to a simpler era. At the very least, controls have been improved, so it does play better than the old releases did. Good stuff. Glad to see you again, dude.
Sonic Speed Course
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This was a game that turned up last year, but in the kerfuffle I didn’t get around to trying it, even though I really wanted to. This is clearly a game inspired by Kirby’s Dream Course, but instead of Nintendo’s pink puffball, we have Sonic and friends. Whereas Kirby gained abilities by bowling through enemies, this adapts a more traditional Sonic gameplay structure of item boxes filled with shields and other powerups. But here’s my deep dark secret: even though I love Kirby’s Dream Course in concept, there’s a part of me that feels an intense hatred for that game. I have distinct memories of renting Kirby’s Dream Course as a kid and getting really far into the game, but trying to play it as an adult I’m baffled at how difficult it is. The main problem I have is that every stroke you take subtracts from your health, meaning you can only hit the ball so many times before you just… die. This makes for a very, very steep learning curve that discourages play and experimentation. Every shot truly, deeply matters and eventually I find myself caught in a death spiral and staring at the game over screen. All of this is replicated in Sonic’s Speed Course, which, much like with Kirby, I find myself drawn to like a moth to the flame -- only to come away feeling dejected and like I’m just not good enough. For fans of Kirby’s Dream Course, this is undoubtedly good news, as this means Sonic Speed Course is faithful to the tone of that game. But I find myself wishing there was a practice mode or something that let me play these courses without the punitive health system, because I’m ready to love them.
Sonic: Triple Trouble 16-Bit
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When you write about so many games at SAGE every year, things start to blur together... a lot. I seem to recall that Triple Trouble 16-Bit last year was good, but had room for improvement. Well, this year, this demo feels… really quite good. I’ll admit, I was a little skeptical about remaking this game. Sonic: Triple Trouble was among the first batch of Game Gear games I ever owned as a kid, and while I liked the game, in my adulthood, I feel like I’ve come to appreciate Sonic Chaos more. But so much has been added to this game that it’s really come into its own. It uses Triple Trouble more as a jumping off point to become something fresh and interesting, and on top of that, this demo is pretty polished. This game was kind of always on my radar, but it’s really turning into something special.
Battle Cross Fever
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Every year, I download this game hoping for some kind of single player offering, and every year I’m let down. Battle Cross Fever is a fighting game that plays a lot like Smash Bros., but contains elements that pull it closer to traditional fighting games like Street Fighter. It’s the kind of game that can check with the server to make sure you’re playing the latest version, but doesn’t have true online multiplayer -- instead advertising that you should use a piece of screen sharing software like Parsec to accomplish online multiplayer. In their defense, the few times I’ve used Parsec, it’s basically been magic for how well it works. But I just want, like… anything that I can play by myself. Even if it’s just a super basic arcade mode with brain dead AI, anything is better than nothing. But, I suppose, I am an outlier. Judging by the horrific character select music I landed on, Battle Cross Fever has enough of a community that they could get fans to sing along to “Ghost Town” from Sonic Forces -- which is a fun idea, don’t get me wrong, but when you have loud voices over cheap microphones, well… I hope you aren’t wearing headphones like I was. Anyway, this game’s always seemed solid, but I’ve also never played it with another human being, so really, I’m speaking from the perspective of admiring the diverse roster and all of the fun arenas they’ve ported in. Maybe someday it’ll get some single player content.
I’ll be back with another article… uh, eventually. In truth, I was only going to feature five games here, but it ended up being ten, so we’ll see how many are in future articles when we get there!
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