Imagine: you are Idril and you hate your cousin viscerally and this hate is later justified in every way possible. He is a monster and a traitor and as unlike your belovéd aunt as possible. And he dies, and he does not come to the Halls of Mandos and does not reembody. Perhaps you are horrible for thinking this: but you are glad. You are glad he is gone and unable to return. He was a nightmare who crawled into your stainless city and tore it down when it was least expected. He made your father love him, and then he betrayed him, and you will never forgive nor forget it. Now there is no way he can hurt you, your husband, your son, your people– and there is no one he can betray.
and then your aunt reembodies.
Your aunt reembodies and yes, she died for that monster, but she was blameless for she was forced to marry evil and birth evil and love evil. But now she's reborn without those cobwebs of enchantment and you are prepared for her grief and rage over having been controlled. She will not be the same. But she will be back, at long last.
Except. she comes back and none of these things happen.
She doesn't care that her son is evil and treacherous, more his father's son than hers. She doesn't care. She grieves for your city and in the next breath she wishes for her son's return. So you love your aunt and your aunt loves the creature of your nightmares– the betrayer that nearly killed your son and brought your home to ruin. So you love your aunt but she does not listen when you tell her to let her son go because she never saw–
and so your aunt leaves. and it feels like betrayal. like your cousin ruining your family further from beyond the grave.
she still visits, but no one in the family knows where she lives. She is strange– both the steely eyed aunt you remember and yet sometimes she looks like she has never seen you before. you try to break the enchantment that she must be under to keep looking for your Marred cousin, but there is nothing for you to find. all your trying does is send her into a rage the likes you have only seen once before: when she dragged your father away from following your mother in death for your sake.
you love your aunt, and most days, you are sure your aunt loves you.
but you cannot understand her, and in this you have lost her as surely as when she died.
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i have a slightly insane relationship with window curtains/blinds and i need to know if im alone
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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Ah! I'm suffocating from this longing I have for you.
Albert Camus to Maria Casarès, Correspondance, February 6, 1950 [#174]
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how does he look utterly besotted and wary at the same time, immeasurably old and inconceivably young simultaneously, learned and naive in equal force
(cap cr: @thesherrinfordfacility)
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Learning how to deal with emotions when you suffer from borderline personality disorder basically means how to learn to wear a mask for the rest of your life.
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