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#its a great place to set horror or apocalypse
actual-corpse · 4 months
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"Silent Hill is based off of Centralia Pennsylvania."
No... It's actually based off of Southern Kentucky's winter sooooo fuck off.
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nkjemisin · 1 month
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Hello! I’ve been seeing a lot about your work on social media lately and would love to read your books. What series do you recommend I start with?
Thanks ☺️
That depends on your taste/interest. I don't really write the same kind of thing from series to series, because I get bored easily and often want to try new subgenres/styles/etc. So I'll just briefly list my series and you can pick the one that appeals the most.
There's the Inheritance Trilogy, (link goes to the first book) my first published novels. A secondary world that has enslaved its own gods deals with the repercussions of that, from the POVs of three mortals. There's an overarching plot arc for all three books -- and there are some side-stories for this trilogy, too -- but each has a different narrator and takes place at different times. First person past tense, if you care about that sort of thing. (I don't, but some people seem weirdly attached to/repulsed by particular persons/tenses, so I'm including that info here.)
Then there's the Dreamblood Duology, which were actually written before the Inheritance books but I couldn't get them published at first because publishing in the 2000s was hella racist, basically. (I know, it hasn't changed much... but that little bit of change was enough for me to break in.) These books are as close to traditional fantasy as I'm probably ever going to get, except that they take place in faux ancient Egypt instead of faux medieval Europe. The story follows priests of the dream goddess as they're forced to deal with a conspiracy that threatens to inflict horrors on their society. Third person past tense for both books.
Next up is the Broken Earth trilogy. That's my experimental one, with first, second, and third-person POVs, present tense, a completely non-Earth world, and some heavy themes. All three books form a single story spanning, oh, forty thousand years or so, but mostly they're centered on one incredibly angry middle-aged mother who is on a roaring rampage of revenge/revolution. Features earthbenders, anti-magic groomers, magic statue people, and the apocalypse (again). Lots of "dark" themes and horror moments (harm to children, systemic bigotry, people-eating bugs, more).
My most recent books are the Great Cities duology. Urban fantasy set in modern-day New York, third person multiple POV ensemble cast. Turns out cities come to life once they hit a certain point, and then they claim a human avatar to represent and protect them. New York turns out to have six. It's also got some very unwanted tourists in the form of Lovecraftian entities that are trying to destroy it, along with reality as we know it. I meant for these to be lighthearted and silly and I think they kind of are, but there are still some notable political elements in them. (I mean, it's set in modern-day New York, and I started them the year Trump got elected, so...) It's lighthearted for me, anyway.
So, pick your poison!
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dailyadventureprompts · 2 months
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I don't really have one cohesive campaign setting for my d&d games, as I prefer to purpose-build each landmass for the overall quests/adventures I think will fit together. That said, I do have a few homebrew worlds that I've been toying around with for a while that I'm not sure I'll ever really get to game in/what system I should use for it.... but the vibes are immaculate.
The Atomic Age: Rockabillies and rayguns, a psychedelic 50s retro futurist feverdream where a bunch of meddling kids have to dodge B-movie monsters and shadowy government agencies while trying to figure out why the world keeps ending. Can they finally hit snooze on the doomsday clock? Or will OURGREATNATION be forever trapped in an increasingly surreal loop of self destruction?
The Master's House: Aside from the fact that it's Inspired by Gibli and some of my favourite children's book series, this one might be a little hard to describe. A 1920s inspired panoply of warring factions, crumbling kingdoms and revolutionaries fighting over a world that adheres to the logic of a great manor home. Dig deep enough under the mountains and you'll find the bricks laid by The Good Master's hand, ride the train far enough past the horizon and you'll find the walls of the world. Every place name is a pun, like the wartorn farming province of Pantry and it's burnt out capital of Hearth, the waterside vacation town of Vanity, or cabinet: home to the provisional government trying to seize power over the kingdom of Nave away from its ruling steward.
Badlands Burnout: You and your archaeologist friends pile into a van, tune the radio just right, make sure your supplies and ammunition are topped up, and take off on a roadtrip through the post-post apocalypse. Your mission? Scavenge the ruins of the old world for grandest wonders and smallest joys, all while avoiding the weirdstorms and the horrors that devoured it. It's a journey about balancing nostalgia with discovery, regret with reinvention.
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subliminalbo · 1 month
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Mind Control In the Wild #2: Prince of Darkness
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Hotness: 2 Context: 4 Creativity: 3 Final Score: 2.78
Watch this scene here. You can rent or buy Prince of Darkness on Amazon.
You might have seen a clip from this one floating around Youtube as a 240p video with a name like "Female Posession 11" (searching random clips of mind control scenes is a rite of passage for hypnofetishists around the world). Prince of Darkness is a profoundly strange and creepy movie that stands out as one of the more underrated films in John Carpenter's filmography. Since Carpenter is the namesake for my own Carpenter State University, it felt appropriate to cover this one.
In Prince of Darkness, Carpenter blends science fiction themes into biblical myth and the product is a cosmic horror story where Jesus Christ was an alien, Satan is a tank of mind controlling goo, and its followers seek to summon an even more powerful apocalypse god from a mirror dimension. Also Alice Cooper commands an army of zombie homeless people. Carpenter is absolutely cooking here.
All of the action takes place in a Catholic monastery in Los Angeles. For Carpenter, it's a return to smaller, less studio-supported filmmaking. The closed setting kind of gives it an "Assault on Precinct 13 but with zombies" vibe. A group of scientists go to the monastery to research a mysterious tank of seemingly sentient goo that a priest discovered in the basement. The scientists quickly learn that the goo is the literal anti-Christ. While alone in the basement, Susan (played by character actor Anne Marie Howard) is summoned before the tank of goo. A jet of liquid suddenly sprays from the tank into her mouth, making her its first convert.
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After that, Susan stalks through the monastery converting her fellow scientists in a stretch that includes some absolute hall of fame mind control acting from Howard. If you dig cosmic horror in your mind control stories, there's great content here.
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The next to be converted is Lisa, who awakens to find Susan crawling over her in bed with wide, empty eyes. Lisa seems to misinterpret this as a sexual advance, but before she can protest, another jet of liquid shoots out of Susan's mouth and slides down Lisa's throat.
There's this great moment where another scientist finds Lisa repeatedly typing, "I Live!" before Susan pounces from the corner.
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The thing is that these scenes are better mind control fetish content as short clips on Youtube than within the greater context of the film. It's not like Ghostbusters where the possession is deliberately sexy and is ultimately a weird detour in a random week of Dana's life. In Prince of Darkness, the converted are essentially zombies, there's quite a bit of gore, and it's unambiguous that they die when the anti-Christ does, which is a bummer if you watch your movies based on how hot the mind control is. You probably shouldn't though, right?
Despite its mid score on the Subliminalbo Scale, this one has actually been really influential for my own smut which is why it was the second thing I thought of when I started this series. The transmission of a sentient mind controlling goo as a fluid from one person to another was a huge inspiration when I was developing Assimilation.
Carpenter explores mind control in quite a few of his movies (some even less sexy than here, like The Thing, which is not mind control but plays with similar tropes that at least makes it mind control adjacent). If you're looking for hot mind control in a John Carpenter movie, Big Trouble In Little China probably has the best example. Though it wasn't a direct influence on my manips, it features whitewash eyes which is pretty cool. The reason I'm talking about Prince of Darkness instead of Big Trouble In Little China is because the former's had a bigger impact on me as a writer (and the mind control in Big Trouble is comparatively brief and less impactful to the story).
It looks like a lot of Prince of Darkness clips have been taken down from Youtube since I was a weird kid starving for mind control content, but you can find the full scene of Susan's possession on there right now. If you're into cosmic horror, I definitely recommend the movie, but I wouldn't call it essential for someone who wants to see some hot mind control.
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incorrect-mtg · 8 months
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Flavor Text Highlights
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So, one thing that I did two years ago (and have kept updated since) on twitter was my flavor text thread, where I went through each set in Magic history and picked the top 4 (or, for some exceptional cases, 8) best pieces of flavor text in my opinion.
Since then, I have regreted some choices and very much dislike the fact I can't edit the original tweets to reflect changes on the rules I followed for card selection... So I might as well use Tumblr as the place to correct all that.
Every day from now on, I will re-post a set from the list until I catch up to it, then eventually update it as new magic sets come out. The rules for selection can be seen after the linebreak below (as well as a full list of sets I've already gone through, with links). The first one can be found here.
1- Categorization
I will always try to select a diverse list of cards so as to fill the following 4 categories of flavor text types:
Cool - Boasts and descriptions that serve to make the subject matter of the card seem powerful and/or interesting.
Funny - Dialogue, descriptions or epigrams meant to get a laugh out of you
Worldbuilding - Flavor text whose biggest strength comes not from what it says on its own, but how it helps build upon either the world the set takes place in or the story of the set in question
Emotional - This one could conceivably be separated in two whole categories, but it encompasses cards that would fill the same niche as the "Cool" category but with a specific focus on either sadness or horror.
However, there will be situations where there might be a number of good flavor texts within a certain category while another is found lacking of any truly great options. In such scenarios, I will simply remove one (and in rare cases more) of the categories and repeat one of the remaining options. For an extreme example, the first Un-sets barely had any non-Funny options, so when picking cards from those sets most/all of the picks will be from the Funny category.
2- Card Selection
Cards will be reviewed only if they have new flavor text (using scryfall's "new:flavor" filter) and only if it's original flavor text (aka no real world references or quotes from literature) while sets will either be reviewed alone or grouped up depending on the amount of eligible cards in the set. Although I don't have a hard cut-off point for how many new flavor texts a set needs to be reviewed alone, the general range is around 150.
For sets that don't reach that number, they will either be bundled with an associated set (i.e. reviewing Commander precons with their associated Standard set) or bundled with a lot of other smaller products until a suitable number is reached (i.e. bundling all early Masters sets and Duel Decks together, since the amount of new flavor texts in those products is very low).
2.1 - Cycles
For some sets, a collection of cards (usually a cycle) will have flavor texts that work together, expand on each other or combine into a single theme. If said interaction is particularly good or if there isn't already a good flavor text that can stand up on its own, a cycle might be picked for a specific entry. Below, I will try to set up a list of every post for this, in order:
1. Alpha/Beta/Unlimited
2. Antiquities
3. Legends
4. The Dark
5. Fallen Empires
6. Ice Age
7. Homelands
8. Alliances
9. Mirage
10. Visions
11. Portal
11. Weatherlight
12. Tempest
13. Stronghold
14. Exodus
15. Portal Second Age
16. Unhinged + Unglued
17. Urza's Saga
18. Urza's Legacy
19. Urza's Destiny
20. Mercadian Masques
21. Nemesis
22. Prophecy
23. Invasion
24. Planeshift
25. Apocalypse
26. Odyssey
27. Torment
28. Judgment
29. Onslaught
30. Legions
31. Scourge
32. Mirrodin
33. Darksteel
34. Fifth Dawn
35. Champions of Kamigawa
36. Betrayers of Kamigawa
37. Saviors of Kamigawa
38. Core Sets (4th Edition - 10th Edition)
39. Ravnica: City of Guilds
40. Guildpact
41. Dissension
42. Coldsnap
43. Time Spiral
44. Planar Chaos
45. Future Sight
46. Lorwyn
47. Morningtide
48. Shadowmoor
49. Eventide
50. Duel Decks
51. Shards of Alara
52. Conflux
53. Alara Reborn
54. Magic 2010
55. Zendikar
56. Worldwake
57. Rise of the Eldrazi
58. Magic 2011
59. Scars of Mirrodin
60. Mirrodin Besieged
61. New Phyrexia
62. Commander Precons (Commander 2011 - Commander 2019)
63. Magic 2012
64. Innistrad
65. Dark Ascension
66. Avacyn Restored
67. Magic 2013
68. Return to Ravnica
69. Gatecrash
70. Dragon's Maze
71. Masters Sets
72. Magic 2014
73. Theros
74. Born of the Gods
75. Journey into Nyx
76. Conspiracy + Conspiracy: Take the Crown
77. Magic 2015
78. Khans of Tarkir
79. Fate Reforged
80. Dragons of Tarkir
81. Magic Origins
82. Battle for Zendikar
83. Oath of the Gatewatch
84. Shadows Over Innistrad
85. Eldritch Moon
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theresattrpgforthat · 9 months
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Hi Mint! I want to run a game about a group of people on a road trip getting lost in the desert at night. Technically horror, but like ... mostly existential horror. (Mostly ... there's also some weird hillbillies and Something Terrible™️.) Do you have any suggestions for a system that models isolation and mounting desperation well?
THEME: Isolation and Desperation.
Hello friend! First things first, I should probably direct you towards the Kentucky Route Zero recommendation post that I released a little while back, as a number of those games might have something that fits your fancy. Specifically, I’d recommend Midnight Roads and Apocalypse Roadtrip for the feeling of isolation out on the open road.
Now, on to some more games! As always, followers are welcome to include their own additions in the reblogs!
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RoadSpire, by Glempy.
RoadSpire is an RPG about strange and bewildering liminal spaces, of being lost, and finding something anyway, about being adrift in a sea of possibilities, and the connections and relationships you make along the way; a journey is always better with friends.
The Road is a vast, fluid, and shifting world between realities; anything is possible here. The Road is the ever present NOW. Spires enforce order and rules around their immediate areas. They pin down the Road. All Spires are a puzzle, once completed they are destroyed and open a gateway to a single, specific world or dimension. The Spires are the past, and the future. And at the centre of it all stands the great wheel city of MUS-DE-TUM: gateway to worlds beyond counting, an edifice that has stood at the centre of creation since the dawn of time.
If you want a longer game about road trips that keep you ever on the move, RoadSpire might be for you. It uses a PbtA system and the biggest aim of the designer is to create the feeling of roaming liminal spaces. This game isn’t necessarily meant to invoke horror per se: it’s more of an unnerving mish-mash of a world-between-worlds, a place where anything can happen. This means that your players are probably going to be a bit more powerful, a bit more equipped to overcome what you throw at them.
Pish Tush Jumped, by atelier pilcrow.
You didn't want to go to Florida.  You didn't want to drive at 55 mph out of the rolling hills of Georiga. You'd been to Florida before, not to mention the escaped convicts who were last sighted along I-75. If it can't be helped, might as well bring along my cat, Pish Tush.
This is a game inspired by the story A Good Man is Hard to Find, by Flannery O’Connor. The game has the car break down in Georgia, but you can probably alter the location to have it happen in a place like Arizona, and replace the Boys with a number of Hillbillies. The game system, Breathless, gives you resources in the form of different-sized dice. These dice diminish in size every time you use them, up until you refresh with a Prayer. However, each time you Pray, the GM gets to introduce a problem or advance a threat, which is a great way of increasing the sense of desperation or panic. Because you are in a broken-down car in the middle of a long drive, I think it would also do a good job of evoking the feeling of isolation.
Road to Nowhere, by Capacity for Wonder. (Supplement for Liminal Horror)
Road To Nowhere re-imagines a roadtrip across the paranormal United States of America as a sprawling, horrifying and surreal megadungeon. Grab your snacks, fuel up , and plunge into the darkness that lurks just around the next turn.
This game isn’t available yet, but I’d definitely recommend keeping an eye on it for future reference. Liminal Horror is out and available, and is very much suited for the kind of game you’re looking for - exploring liminal spaces, and slowly unravelling weird and unsettling mysteries is its bread and butter. There’s even a Vehicle Appendix supplement that you can download for rules about using something like a van in your setting!
While you’re waiting for this one to come out, you can also take a look at Residents of Nowhere, which contains a number of factions for use in this road-trip-to-be.
Travel Not Advised, by 200-Proof Games.
TRAVEL NOT ADVISED is a tabletop roleplaying game that allows you and your friends to create your own stories within and interpretations of the excellent isolation-horror genre. With 2-6 players and one Documentarian or DM, together you will trespass into unknown and mysterious places and draw the ire of the supernatural MONSTER that dwells there. The game is setting-agnostic, meaning that any setting you can dream of will work thrillingly well with the rules and guidelines I’ve set out here.
Since this game is primarily a series of mechanics for telling a certain kind of story, placing your characters in a desert is absolutely possible. It appears that the dice mechanic depends on a pool of d4s and a d6 for your action dice. Using the two series of die allows for a complex story, in which your character can succeed and still have something bad happen to them. It looks like the game expects a monster, but I wonder if perhaps your suspicious hillbillies and whatever is lurking in the background would be adequate monsters in this scenario.
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thegayhimbo · 8 months
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Stranger Things Darkness on the Edge of Town Review (Part 3 of 3)
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Warning: The following review contains MAJOR SPOILERS from both the book and from Season 4 of Stranger Things!
If you haven’t yet, be sure to check out my other Stranger Things Reviews. Like, Reblog, and let me know what your thoughts are regarding the show or the upcoming season! :)
Stranger Things Comics/Graphic Novels:
Stranger Things Six
Stranger Things Halloween Special
Stranger Things The Other Side
Stranger Things Zombie Boys
Stranger Things The Bully
Stranger Things Winter Special
Stranger Things Tomb of Ybwen
Stranger Things Into The Fire
Stranger Things Science Camp
Stranger Things “The Game Master” and “Erica’s Quest”
Stranger Things and Dungeons and Dragons
Stranger Things Kamchatka
Stranger Things Erica The Great
Stranger Things “Creature Feature” and “Summer Special”
Stranger Things Tie-In Books:
Stranger Things Suspicious Minds
Stranger Things Runaway Max (Part 1 of 3)
Stranger Things Runaway Max (Part 2 of 3)
Stranger Things Runaway Max (Part 3 of 3)
Part 6: Inspirations for the Book
In the past, I've noticed certain Stranger Things comics and tie-ins have similar elements to other books/movies. Tomb of Ybwen paid homage to The Goonies while containing multiple references to Lord of the Rings. Hawkins Horror had several stories taking inspiration from either Stephen King or common urban legends. Rebel Robin, a book centered around Robin discovering her identity as a lesbian, contains plot aspects from 80s movies like Sixteen Candles. Even the upcoming comic The Voyage (set to be released on November 1st) looks like it'll borrow heavily from Alien (1979) except instead of in space with the Xenomorph, it'll be on a cargo ship with the Demogorgon.
While I can't say whether or not this is a coincidence, I noticed that Darkness on the Edge of Town had many similarities to two different properties: A movie called Escape from New York, and a Batman comic called Batman: The Cult.
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Escape from New York is a 1981 movie directed by John Carpenter and starring Kurt Russell. It takes place in an alternate timeline where the Cold War is still ongoing, and Long Island has been converted into a massive prison for all the criminals (similar to what Hugo Strange does to Gotham's criminal population in Batman Arkham City). During a flight over the island, Air Force One gets hijacked, and the President ends up crashing inside the prison. He gets taken hostage by a gang led by its leader, The Duke, who threatens to kill the President unless he and the other prisoners are granted amnesty and allowed to walk free. In exchange for getting pardoned from a life sentence, the government makes a deal with a man named Snake Plisskin (Kurt Russell's character) to infiltrate New York City and rescue the President within 24 hours.
Like Snake, Hopper is a former war veteran who received honors for his services. Unlike Hopper, who became a cop and moved to NYC, Snake became a criminal after becoming disillusioned with what the United States had become. Both men are forced to undertake a dangerous mission: Snake takes up the task because he was being slated for execution before the situation with the President occured, and Hopper is forced to go undercover in Saint John's cult after Agent Gallup threatens to destroy Hopper's life if he doesn't comply with his demands:
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Both men get put in dangerous situations in New York City at night where they're forced to fight for their lives alongside different companions. There's even a scene from the movie where Snake and his group are attacked by crazies in their car, which is eerily similar to what happens to Martha and Hopper in their car when the blackout happens and the rioters on the street go after them:
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Both the movie and the book feature a charismatic leader of a gang as the main antagonist: Saint John and The Duke. The difference is their motives: Saint John is looking to fulfill his prophesied apocalypse whereas The Duke is hoping to use the President as leverage to help him (and presumably his gang) escape the hellhole New York City has become. In many ways, the Duke is more sympathetic than Saint John because, while he is framed by the movie as a bad guy, his reasons for wanting to get out are easy to understand. It doesn't help that both the President and the government are shown to be self-serving and callous towards the loss of human life, which is something that disgusts Snake. Unlike this book, Escape from New York ends on a bitter note with Snake non-verbally acknowledging that, despite the events that took place, things in the country were not going to change. Snake is also treated as an anti-hero by the narration compared to Hopper who (along with Delgado) are framed in a heroic light.
Likewise, Batman The Cult contains similar elements to Darkness on the Edge of Town in regards to their villains and certain plot points. Like Saint John, Deacon Blackfire is a cult leader who lures in the homeless and the desperate to create an army which he can use to take over Gotham City. He masquerades as a benevolent priest running a homeless shelter much in the same way Saint John and his followers attended support groups as a means of recruiting potential followers.
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Both Saint John and Deacon Blackfire have an understanding of the deeper problems plaguing society. While they claim they want to fix those issues, it's really about them exploiting the current state of things to drive their agendas forward:
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Both of them want the hero (i.e. Batman and Hopper) to join them on their crusade and even use drugs and brainwashing as a means of putting the hero under their control.
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The difference is Deacon Blackfire succeeds in breaking Batman via holding him prisoner for a week, torturing him, starving him, drugging him, and chipping away at his will. By contrast, Saint John was acting with limited time in trying to brainwash Hopper in the climax, and Hopper manages to fight this long enough to overpower Saint John.
Both Deacon Blackfire and Saint John create an army for the purpose of attacking a city. Both attacks are coordinated, planned out, and cause untold damage and chaos:
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Both of them preach an ideology and build lore around themselves. Deacon Blackfire claims he's doing God's work while Saint John claims he's acting on behalf of Satan:
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Both of them are also scarily effective in whipping their followers into a frenzy:
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Where the villains differentiate is how they're defeated. While Saint John is overpowered by Hopper and fatally stabbed (dying with the belief he did the right thing) Deacon Blackfire gets humiliated by Batman in front of his followers. This has the effect of causing said followers to immediately turn on Blackfire for daring to show weakness, as well as realizing they've been duped by Blackfire the entire time:
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Unfortunately, Saint John's followers don't ever see him humiliated the same way Blackfire was, so it's questionable if (after the FBI and NYPD got back control of the city) Saint John still has disciples out there following his defeat who will continue to carry out his work. Not all of them were arrested by Agent Gallup's task force unfortunately. However, it's a moot point since it's likely there won't be a follow up sequel to this book.
Again, I can't confirm if Adam Christopher took inspiration from either Batman The Cult or Escape from New York, but there are so many aspects of those stories similar to the ones found in this book that I wouldn't be surprised if he did. Regardless, I like the parallels between these three stories and how they complement each other in regards to themes and plot.
Final Thoughts:
This is a must-read book! It serves as a nice prequel to the show, and gives more backstory on Hopper while also expanding on his character and his relationship with El. It also fits well with the continuity of the show, and (as far as I can tell) doesn't contain any errors related to canon. It's a thrilling, fast-paced novel with plenty of suspense and insight. If (or when) you get the chance, check it out! :)
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novaharpersworld · 2 months
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The entity was so utterly beyond description that Joel could not comprehend what it was he was looking at. His brain searched for patterns, recognizable appendiges, a body, a solid form his mind could latch onto, something that would allow him to make sense of what had opened up through the rift. But there was nothing. It was unlike anything he had ever seen before, perhaps unlike anything anyone had ever seen before, and so there was no basis for comparison, no anchor of familiarity for his mind to seize upon, no description or visual that could make sense of it. It hurt his brain to look at and he tried to screw his eyes shut against the sight of it, but he found himself unable to look away, compelled by his need to understand and it held him fast in his doom. It seems to be constantly shifting form in a trillion places at once, in no particular order, in no particular direction, comprehensible in no particular way. Here a tuberous, parasitic limb or appendage like that of a plant or insect spearing through whole planets, there what seemed for a moment to be a cluster of eyes or a great maw with which to devour the stars. And then gone again.
It had ignited in him a deep set dread, a terror beyond all rational thought, and yet an allure that was undeniable; so vast, so timeless, so incomprehensible, that to look away felt worse than to continue gazing into its unspeakable depths. It was as if his brain was afire with profundity and horror in equal measure, burning with the bright flame of adrenaline and the shattering apocalypse of all his categories and concepts. What he once believed was his great knowledge he saw now for the empty, foolish trifles it was, like an ant speculating about the unfathomable giants who strode through their domain with nary a thought to them. It was to see a thing so huge that it could span the dark and shadowed void between galaxies, encompass whole sectors of space for purposes alien and unknowable, reach out and grasp planets as if each were a speck of cosmic dust.
And it was looking at him, if looking could indeed be claimed as a word to do justice to the sensation of its eyeless and ceaseless and pitiless perception of that which was utterly beneath its notice. Microbes on the bottom of a upturned stone. A great tide of dread filled him, the darkest dread he had ever known, for he did not know and could not grasp what it was. The fire in his brain was acute now and the sheer blinding pain of non-comprehension seeped into his waking consciousness.
He screamed. He screamed and screamed until his voice was hoarse, screamed like countless beings on countless worlds in countless galaxies from countless universes had screamed, screamed to no end and for no purpose, a senseless noise equal to the senseless sight before him.
Bria found him in a corner of the lab an hour later, shaking and writhing, drool trailing from slack, pale lips, eyes wide and casting madly about for an unseen terror he could no longer see, his voice ruined and unable to scream further, speaking only an inchoate word in a harsh whisper, repeated over and over as if it were a name.
"Dread . . . Dread . . . ."
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Fanfic .com favorites as of March 2024
The list is long mostly Harry Potter but a few Labyrinth.
ALPHABETICAL B-C
Back to the Beginning by burnable Harry Potter u:07-02-2020 - Harry finds himself thrust into his four-year old body, after Voldemort killed him in the forest in what would have been his seventh year. Knowing what he did, he decided to fix some things he never had a chance to before. He'd not go into the magical world untrained this time. OP Harry. Science, magic and discovery. Harem.
Back in the Game by Demoph-the-Black Harry Potter u:11-27-2022 - Harry has planned for years, only for Dumbledore to put a wrench in the works. "You have to die... so long and thanks for all the fish." But his plan will move on even without him. Except... Death has something else in mind. My 1st fic, crosspost from AO3, crack!
Back to the Past by Glorioux Harry Potter u:04-11-2021 - Can Apocalypse be averted? The magical world is a place of horror. Hermione goes back to the moment where all went wrong. Will anyone believe her. Dumbledore made amistake, Grindenwald escaped, and The Magical word is ending; can she stop it? First she must kill the pretender, glamoured to seem like Sirius.
Backward Without Purpose by birdwoman95 Harry Potter u:06-28-2016 - A re-do story full of cliches and cussing. I dislike the Weasley family in general and Ron in specific, so you may want to pass if he's your hero. Adult, Auror Harry is thrown back to his 10 year old body. What does he do? Kick @ and take names, of course. Rating is for the recounting of crimes by a Very Bad Man.
Basilisk-born by Ebenbild Harry Potter u:03-26-2021 - What if the Dementor attack in 5th year had ended with Harry losing? What if someone had stepped in to save him? And what if Harry ended up in the past with a chance to be more than he ever was before? A story about a forcibly time travelled Harry and its consequences... Manipulative Dumbledore, 'Slytherin!Harry', Time Travel!
Basilisk Go Boom! by BeepKeeper Harry Potter u:03-25-2018 - Here's a short story set during Harry's third year. Who gives a fourteen-year-old a powerful artefact to bend time. Did anyone monitor her use? Did anyone warn her of the consequences of misuse? Also something different with Basilisk! Dumbledore Ron & Sirius bashing (no pairings)
Bastard Prince by RhiannanT Harry Potter u:12-11-2016 - Book two in the Outcast's Alley series. Having accepted his place in the Court, Tobias must learn how to fulfill it, as well as handle new revelations about his parentage.
Bathtime by Ruya Firtina Labyrinth u:06-20-2012 - Sarah gets completely dunked in the Bog of Eternal Stench, and there is only one way to get rid of the stink. Okay, I lied before, but now it is really Complete!
Beautiful Things Can Come From The Dark by yesterdayschild4 Harry Potter u:11-28-2009 - He finds her, broken and bleeding, and it will change everything. A rape aftermath story told from Draco Malfoy's POV. DHr
Beauty and the Beast by Lightning09 Harry Potter u:11-12-2016 - Kind. Scared. Smart. Loving. Not words you would use to describe Draco Malfoy. But the war had it's toll on everyone. But Draco Malfoy? During their 8th year of school, Hermione discovers the side of Draco she never would have thought possible. Love and War. Beauty and the Beast. Two opposites who find themselves in one another. DRAMIONE *Sequel out NOW!*
Becoming Neville by Jedi Rita Harry Potter u:06-07-2006 - COMPLETE Neville's Gran breaks her hip just after his fifth year at Hogwarts, and he must spend the summer with Harry and Remus. They discover a hidden message in the candy wrappers his mother has been giving him, and begin to uncover the mystery.
Before the Dawn by snarkyroxy Harry Potter u:07-12-2006 - In her seventh year, a latenight discovery changes Hermione Granger's view on a great many things. Severus Snape is just one of them. Complete.
Beginning of a New Life by rlpj4 Harry Potter u:07-27-2010 - AU. After the events of fourth year, Harry does not return to Privet Drive. He, with the help of Gringotts, decides to travel and learn as much as he can to help him in the fight against Voldemort. Super!Harry, Time-Travel!Harry
Behind Blue Eyes by elmembrila Harry Potter u:11-14-2019 - It's the summer after the Department of Mysteries and Harry Potter's about to do something drastic, something nobody expects, and he may not be alone. Following the lives of Harry and the Order as they battle against each other.
Behind the Mask by tookkia Harry Potter u:08-09-2017 - It begins when he asks her to dance; charming, dashing, Hermione is enchanted; pity it's not who she expects. Tensions continue to rise, though, when a new poison threatens the magical world, more fatal than childish grudges. An impossible pair, surreally perfect.
Beltane Child by White Angel of Auralon Harry Potter u:09-01-2013 - Harry needs some time to let his guard down in the war. So he goes to a celebration just before he, Ron and Hermione plan to get Hufflepuff's Cup from Bellatrix Lestrange's vault. Who could have guessed what the consequences would be?
Beneath Your Window by Crookshanks.x Harry Potter u:06-06-2008 - Hermione finds her life in turmoil and decides that the best move is to run from it all. To her surprise, she's not the only one running from life. DHr fic, Complete.
Between the Devil and the Deep Blue Sea by Perhentian.en Harry Potter u:04-21-2022 - Hermione had grown quite used to help Harry each time her friend managed to end up in some impossible situation, and this even if the war with Voldemort had been over for a long time. But when Harry, faced with the destruction of the magical world, decides to throw his friends back in time, Hermione is appalled. And what about this reckless plan of his to somehow use Voldemort?
Beyond the Sacred by Lomonaaeren Harry Potter u:12-02-2022 - Members of the "Sacred Twenty-Eight": "Don't you wish you were sacred like me?" Harry: "Not really, no." COMPLETE.
Birdshot by BeepKeeper Harry Potter u:04-01-2022 - Harry's exceptional summer between third and fourth years at Hogwarts begins with revising the goblin wars and figuring out how to get help from trusted adults. He spends time in the sunshine and thinks about his runic arrays and cartouche. The summer gets intense before return to Hogwarts where professors have stupid restrictions once again. BASH DUMBLEDORE BASH Magical Britain
Black Family Business by Nargled Harry Potter u:05-11-2016 - The war and the trials are over. Draco is finally going to become the Heir to the Black Family. And there's nothing that bloody Potter can do about it. Chapter two added, updated.
Blind My Eyes, Sew Them Shut by Greenaleydis Harry Potter u:11-17-2017 - After a close brush with the Death Eaters, Hermione awakens blinded and on the run with a familiar snarky Slytherin. In hiding, Hermione and Draco must find a way to survive - and somehow thwart a plot that could alter their very world. Dramione, post-DH, COMPLETE.
Blood of My Blood by Lomonaaeren Harry Potter u:11-19-2022 - HPTN, AU. Theo knows that someone in Hogwarts is using blood magic, the kind that scrapes at his senses. But without knowing more information, he can't seek them out or stop them. Purely by chance, he finds Harry Potter with blood soaking through bandages on the back of his hand, and discovers the power of taking a risk. Twoshot. COMPLETE.
Blood of an Enemy by Foamy the Squirrel Harry Potter u:08-12-2004 - Hermione kills Voldemort at the end of Sixth year. Over the summer she is turned into a Vampyre. When she returns to school, friendless and alone, she finds out how cruel life really is. -COMPLETED-
Bolt Fashion by White Angel of Auralon Harry Potter u:12-27-2015 - Harry Potter knows that money can give you power and influence. He has learned that from a young age on, seeing how his relatives get away with many things. And others having way much more than you do can be a problem. Thus he starts his path to cause a small revolution in its own right. No matter if Dumbledore doesn't like it. Two-shot.
Bond by MrBenzedrine Harry Potter u:05-24-2017 - What happens at "Bond" stays at "Bond" -Hermione is taken out for drinks at club "Bond", an establishment that can offer you anything from some alcohol and dancing to SO much more. When she, quite literally, falls into Draco Malfoy's lap, will she open up her mind and explore sexual desires she never knew she had? Kink. COMPLETE **FIRST PLACE: BEST SMUT 2017 Dramione Awards**
Bonds of Blood by LiteraryLuminary Harry Potter u:05-04-2005 - Today marks the end of her debt to Lily, paid in blood. On Harry's 17th birthday, Petunia bids farewell to her nephew. She anticipates freedom the instant he is placed in his guardian's care, but is given poetic justice in its stead.
Bone of the Father by BeepKeeper Harry Potter u:04-11-2023 - The ritual in the Graveyard to resurrect Lord Voldemort reveals a problem for Tom Riddle, Jr. Something is missing when he steps out of the cauldron, something he couldn't get from Tom Riddle, Sr's bone. (Bashing Riddle, Dumbledore, professors, Houses at Hogwarts, and Ministry for Magic)
Break the Pattern: Tri-Wizard by Squirrel of Shadow Harry Potter u:03-27-2015 - As Tri-Wizard tournament approaches, Harry Potter prepares himself. He is unwilling to dance to the whims of manipulative old men, and he's laid the groundwork for what he has to do. This year's Quiddich has already been cancelled, and with the shadow of the Tournament threatening him with peril, Harry's got a plan to slip the old manipulative bastard's leash. Crack-ish! Bash!Draco
Breath of the Nundu by corvusdraconis Harry Potter u:10-09-2016 - [HG/SS] AU/Crackfic: One morning, Severus Snape wakes up with a furry visitor snuggled under the quilt with him. As he pulls back the quilt, two glowing eyes lock with his, and everything is turned on its ear. As the rest of his visitor crawls out from under the covers, he realises he has a problem. There is a Nundu cub in his bed, and for some reason, she's bound to him.
Broken by inadaze22 Harry Potter u:07-15-2009 - He felt something close to pity for the woman in front of him. And while that disturbed Draco to no end, what really disgusted him most of all was the harrowing fact that someone or something had broken Hermione Granger's spirit beyond recognition. Revised 2019. Update your Epubs.
Broken Bonds by broomstick flyer Harry Potter u:01-28-2015 - Harry is not happy about the adult responce to the Dementor attack in Little whinging. His letter to the order at Grimmauld place has some unforseen consequences some of which turn out quite good for both Harry and Hermione.
Broken Feathers by naarna Harry Potter u:08-26-2020 - It's been eight years since Draco last spoke with Hermione, and now she has disappeared. Will he put everything into finding her? WIP. Dramione. Creature!Hermione. EWE. (COMPLETED)
Building a Life by redhead414 Harry Potter u:04-23-2012 - A 12 Part Epilogue to "It's All Uncharted."
Bundle of Joy by LadyTuesday Harry Potter u:06-03-2013 - Seeking: An intelligent, capable wizard amenable to assisting a bright, independent, magically-formidable single witch in the conception of a child. Insemination only: no sexual congress; non-negotiable. Further contact will be established following receipt of preliminary letter of interest. Address all inquiries by owl to Joy Bundle c/o Hogsmeade Owl Post.
Burning Boils by SilverAngel99 Harry Potter u:09-28-2005 - COMPLETED! It is the end of the 7th Hermione is overcome by a strange illness that can be cured by a potion. Unfortunately, Madam Pomfrey is ill as well, and Snape is called up to take care of the young Gryffindor. What happens when she needs his undivide
Calculation by fringeperson Harry Potter u:12-08-2011 - Young Harry liked numbers, he liked using numbers and working out the value of things. When he found out that he was a wizard and had a big pile of gold... well, he had something new to calculate. oneshot, complete, don't own.
Can You Manage? by bruhdawg Harry Potter u:07-30-2021 - "'Are you sure you can manage it, Granger'" - Hermione has, once again, gotten caught for being out after hours. Dumbledore and McGonagall agree that the best punishment for her... is to work for the slytherin quidditch team. How will she survive? - dramione *sexual content and slight sexual assault/harassment* *All characters and majority of settings belong to J.K Rowling*
Cards of Truth by cleotheo Harry Potter u:06-27-2018 - When Snape catches Harry and Ron with a card game designed by the Weasley twins, he decides that the seventh years should play as it's nearing the end of the year and all their work has been done. However, the game reveals a few secrets, and more are revealed when the game continues in the head dorms. Fun and light-hearted one-shot.
Cat got your tongue? by VaingloriousHound Harry Potter u:09-16-2020 - Harry successfully manages his animagus transformation. And that's about all he's able to manage. Daphne's insistent attention seems entirely unmanageable for him and his poor heart. Slight AU.
Cats in the Cradle by hermionewiz27 Harry Potter u:12-16-2014 - When Minerva McGonagall heard she had to visit all of the muggle-born students in her house, she expected a tedious beginning to her holiday. When she ended up bringing a student home with her, it gave her the piece of her family she had been missing.
Champions of the Founders by StormyFireDragon Harry Potter u:04-09-2013 - What happens when the founders have enough? Why they come back and help turn the wizarding world upside down. See how people's lives will be changed and see what happens when you upset their heirs. HP/LL DM/SB
Chances Are by keeperoliver Harry Potter u:12-19-2015 - A five year old Harry is taken from an abusive Vernon and Petunia Dursley because of an accident. This accident changes Harry and these changes may decide the fate of the wizarding world. Ron Bashing. All Characters and settings are the creation of J.K. Rowilng
Change Comes to the Changeless by Lomonaaeren Harry Potter u:11-25-2022 - Fawkes thought about leaving the wizarding world altogether after the death of Albus Dumbledore. But there is another that needs his care and has attracted his fascination. Fawkes does not intend to let Harry Potter walk to his death. COMPLETE.
Changed Past by White Angel of Auralon Harry Potter u:07-26-2015 - Auror Harry Potter was hunting a criminal that caused lots of death. Just what he didn't expect was ending in the past, thanks to said criminal's actions. He was never one to sit by while injustice happened, so sitting still until he found a way home wasn't really going to happen. No matter what Hermione had told him about time-travel. One-Shot
Chaos by JustBored21 Harry Potter u:11-24-2019 - Harry gets thrown back in time and ends up in his ten year old body. This time, he's going to do everything different, this time he will have a proper relationship with the love of his life who happens to be a Siren and this time he's not playing Dumbledore's games.Dumbledore, Hermione, select Weasley bashing. Harry x original character. Crazy, overpowered and insane Harry
Chaos of the Potter Family by ReynaAtTheEnd Harry Potter u:08-08-2016 - 6th year AU. Dumbledore messed with Harry's family even more than anyone suspected. Ginny discovers that she was born Guinevere Potter. Harry discovers that, in a twisted system, the power of having multiple houses to his name is undeniable. He sets out to turn this twisted system against itself; and maybe restore the nobility of the former kings. Harry/Luna/harem, dark
Charm School by night.drive Harry Potter u:06-28-2016 - COMPLETE. Ginny Weasley finds herself trying to navigate the strange and confusing traditions of pure-blood society in Narcissa Malfoy's Charm School, where she encounters catty girls, a meticulous teacher, and worst of all, Draco Malfoy. Will she come out on top or be defeated? EPILOGUE POSTED.
Charmed to You by CJRed Harry Potter u:08-18-2016 - Hermione comes up with a charm that allows 'bonded soul' matches, something that has been unheard of for generations. What will Hermione do when her own magic matches her with Draco Malfoy? Unique pairings. This Hermione is a scarred war hero in a political job. She is not going to act like a brash teen and starts out in shock and reserved. Not for all readers.
Checklists by Gin's Comettail Harry Potter u:04-30-2009 - A G/D/B study in absurdity. Harry's left Ginny at Hogwarts, but does that mean any devastatingly sexy pair of boys can swoop in and steal her heart, Blaise wonders? To which Draco says - Wait, WHAT?
Child of Prophecy by VashonBeader Harry Potter u:08-24-2020 - Harry Potter is brought to Gringotts. Adventure ensues. Loving Weasleys, a bit of Dumbledore bashing, but not the focus. Harry/Hermione. This is a roller-coaster ride, so buckle up and have fun!
Choices by erm31323 Harry Potter u:11-14-2022 - Hermione takes a holiday before the second anniversary of Ron's death, hoping to decide if she is ready to move on with her life. Adrian is spending the last month before he must fulfill his familial responsibilities travelling on the continent. When the two run into one another, neither expect the outcome. Not Epilogue compliant
Christmas at Hogwarts by cleotheo Harry Potter u:12-22-2014 - A ferocious storm forces Dumbledore to shut Hogwarts for the Christmas holidays. However, in their haste to leave the Professors end up leaving a small handful of students behind. How will three Gryffindors and three Slytherins cope with spending Christmas at Hogwarts? Fun, festive story.
Chronos Historia by In Dreams Harry Potter u:04-08-2018 - Hermione and Draco stumble upon a mysterious portal and find themselves hurtled back through time a thousand years. Forced to team up to find a way home, they quickly realize that much of the history they believed to be fact, wasn't true after all. A founders era, time travel Dramione. Winner of Most Creative Plot in the Granger Enchanted Awards 2018.
Claimed By A Slytherin by Andy'sGirl4485 Harry Potter u:08-25-2011 - Hermione Granger had lost her bloody mind. At least, that's what the current circumstances would lead one to believe. AU HG/DM Hermione loses a bet and has to wear the claim tag of a certain Slytherin. Comedy, Romance, Fluff, Lemons and Happy Ending!
Closest When We're Very Far Away by GaeilgeRua Harry Potter u:03-03-2017 - Seven years after Hermione rode the dragon out of Gringotts with Harry and Ron, the Ministry has approved her petition to send someone to find it. That someone is Charlie Weasley.
Confused Beauty by DisneyKd4 Harry Potter u:04-04-2014 - She couldn't bring her parents memories back. She had to become a new person and befriend the Grangers as Briar Rose. As life is starting to fall into place again, one birthday changes everything -again. Who exactly are her parents? Why is Draco Malfoy back in her life? And how many more lies are there going to be?:/Pureblood Hermione -plot line loosely connected to Sleeping Beauty
Consequentially Yours by Nyruserra Harry Potter u:07-24-2009 - The war is over, and the recovering Wizarding Community adopts a new Marriage Law to cope with the sudden rise of bloodsicknesses. Poor Oliver, he's about to find out that the consequences of doing the right thing can get very out of hand! Not HBP Com.
Contrats? I Don't Need No Stinking Contracts by Alpha-The-Omega Harry Potter u:12-08-2010 - Harry learns of betrayal and shenanigans in dealing with most of the Order. WHat does he do? ONESHOT
Cornering Mediwitch Granger by Twilight to Midnight Harry Potter u:09-27-2007 - Five years after Hogwarts, Hermione is a mediwitch oblivious to the world of romance but Draco Malfoy is about to change that. If she won't admit she loves him then Draco will just have to force it out of her in the only way a slytherin sex god knows how.
Correcting Mistakes by potterlad81 Harry Potter u:09-12-2018 - At the end of his rope, Harry makes a desperate bid to reclaim his life... all of it. A brief time travel fic.
Correspondence by emikae Harry Potter u:02-22-2005 - Harry isn't getting his letters, so he take things into his own hands, and owls Voldemort to see if he is intercepting them. A surprising thing happens... Complete!
Coven of The Rose by CRose Harry Potter u:09-06-2009 - Harry's escaped from Azkaban and wants Revenge! Now this isn't your normal everyday kind of revenge, Harry is a second generation Marauder with a bone to pick with just about everyone that thinks they can just discard him like a worn out shoe
Craving Curves by WeasleyForMe Harry Potter u:02-08-2012 - Fred is surprised to find how much Hermione has grown up since her days as the Gryffindor bookworm. He's even more surprised by how much he wants her. Hermione/Fred rated M
Creative Landscaping by Acacia Vix Harry Potter u:01-14-2021 - Harry decides to let off some steam. This gives him ideas for handling the Triwizard Tournament. T rating may be overdoing it.
Crookshanks the Matchmaker by midwestern sorceress Harry Potter u:06-10-2013 - All Crookshanks wants is for his mistress Hermione Granger to be happy. But he knows she won't find the happiness she needs with the readheaded male. So, one evening, he chooses to take matters into his own hands. Or paws. H/Hr.
Cwéne by artemisgirl Harry Potter u:11-02-2016 - Hermione watches the inky sky, alone, and wishes upon a star. She wishes for an equal, someone to stand at her side as she takes a stand against the world. And when the Fates deliver him to her, the world will never be the same again.
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mitchelldailygames · 5 months
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2023 Book Round-Up
This is going to be a quick list of some of my favorite books that I read this year. These aren’t books that necessarily came out in 2023 and they’re not in any particular order.
This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone OK, this one is in a particular order. It’s my favorite. I read this book twice this year, the first time based on the recommendation of that tweet a lot of people saw. I found it beautiful, and as someone who wants to eventually publish novels, very inspiring. The application of the epistolary style to its sci-fi concept (it is actually set in a time war) made for a compelling and unique feel to the book. The prose were absolutely gorgeous. The way the characters were human and the way they were inhuman was perfect. All of it got me thinking about how my own writing could reach further than I'd considered before.
Harrow the Ninth by Tamsyn Muir I also read and really enjoyed Nona the Ninth this year, but Harrow was my favorite. The mystery of it all, the intense necromancer action, and the angst all adds up to the perfect Locked Tomb book. And the payoff at the end is so good.
On the Beach by Nevil Shute I read this after watching Jacob Geller’s Art in the Pre-Apocalypse video, and this is the write up that will end up feeling the least like a recommendation. This book messed me up. I read it while fall was tumbling towards winter in the often dreary Pacific Northwest (of the US). This book made me feel like the world was ending. I became immersed in the state of living life while the end drifted closer to the point I kind of started to believe it in real life. I certainly found it compelling in its restrained doom.
A Psalm for the Wild-Built by Becky Chambers This one is also in a particular order because I read it right after On the Beach and it plucked me right out of my funk. Where the previous book left me feeling like precious few moments were slipping away from me, A Psalm for the Wild-Built said it was OK to just be. This is a beautiful solar punk novella as is its sequel, A Prayer for the Crown-Shy. It presents a possibility for a better world while giving a glimpse into the pathways we can take as individuals to move towards something better (while acknowledging that big changes need to take place on a macro level).
The Difference Engine by Bruce Sterling and William Gibson I tried reading this a long time ago because I was a fan of Gibson’s cyberpunk books and couldn’t get into it. I didn’t have that problem this year. Its steampunk London after the century-early arrival at the computer was very compelling. It fell prey to some tropes I’m not a huge fan of, namely that people in crisis will quickly resort to chaos and violence, but overall it was a story and setting that kept me reading all the way through this time.
Annihilation by Jeff VanderMeer What a book! I’m currently reading Authority, and I love this brand of weird sci-fi/horror. I watched the movie forever ago, but really enjoyed (and am enjoying) the story that's told in the books. The unraveling of the group and of the biologist was a great read, and it was fun to see cosmic horror in the modern age done really well. The mystery of it all was really the hook of the book, and the things it leaves unanswered was really fitting for the story.
Wolves of the Calla by Stephen King I finished the Dark Tower series this year, but this was my favorite. The doombot bad guys, the way it expanded on the lore, and the gunslinger action were all really cool. The characters were all operating at their peaks in this book, while dealing with some deep, dark secrets, and it felt like it held the best of all the things the series has to offer.
Tell Me I’m Worthless by Alison Rumfitt What a harrowing, powerful, complicated haunted house story this is. I will say this book is not for the faint of heart (and comes with trigger warnings at the beginning of the book), but I was left at the end of the story with the distinct feeling I had read something that would stick with me for a long, long time. It gets into the complicated ways identities interact and the way fascism breeds in societies and individual hearts. There are long sections that slip into disturbing rambles that become less coherent as they go on, which is perfect within the tone of the book. The things that haunt the characters throughout the story add and help give traction to all of these other pieces.
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nameless-triune · 5 months
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ALL OF MY OCS TO EVER EXIST
beware. long post. i have a lot of ocs
agreza - it/its. an eldritch abomination trying to disguise itself as an angel.
alea - fae/faer. a celestial being who’s longed to explore the earth.
aleron - they/xe. a 16-year-old knight in a dystopian world set in the year 2608. the villain of their own story.
alter ego - they/them. a shapeshifter. also the younger sibling of gossip, but somehow more powerful than it. also knows some human languages.
apocalypse dreams - she/her. an angel who struggles with nightmares about something changing, for the worse.
araceli - he/him. a sweet yet airheaded cleric who tries his best. the twin brother of seren. he’s also thorn’s love interest, although he’s oblivious to that.
bion: he/they/it. an attack robot who malfunctioned and decided to live a peaceful life as a florist.
booker: they/them. the receptionist of the underworld. once you’re checked in, you can’t leave.
borderline: they/them. a shell of what once was a human being who had issues with the passing of time and always was simultaneously living on the edge and bored with their everyday life. the repitition of the same events every day led to them losing their soul and emotions, feeling numb to literally everything.
calchas - they/them. a traveling mage. the great sage of the paper trail comic.
cecile - any pronouns. a stubborn mage who doesnt quite know how to let their guard down.
chev - any pronouns. aleron's ancestor, the queen's most loyal knight.
coraso - they/them. deltarune oc. the ace of hearts who is an absolute flirt. rouxls kaard’s cousin.
diamonte - she/her. deltarune oc. the ace of diamonds who doesnt know how to have fun. she’s immune to coraso’s attempts to flirt with her…. or is she?
echo - he/him. a young seer who is "guided" by polyeidus.
estella/riven - she/it. a thief who broke the sky and woke up some things that probably should have stayed asleep.
glimmer - he/she. a human. was the best friend of borderline before it went off the edge. fell victim to gossip and was deafened.
gossip - it/its. a shapeshifter. also a telepathic communicator. older sibling of alter ego. doesn't know human languages, but tries to blend in with humans as one, just so it can talk to someone. unfortunately, it accidentally kills (or deafens) people while trying to do so. does it know, though? no.
idris - he/she. a computer program who keeps computer viruses as pets. unaware that the viruses are actually harmful (despite being a program, he is not a tron oc!!)
imogen - she/her. an absolute disaster who uses “be gay do crime” as her #1 rule in life
izotz - it/its. an angel of ice. polyeidus has been attempting to seal it for millennia because it keeps trying to mess up the timeline.
jake - he/him. works in the editing department of a cartoon studio. he’s simultaneously the weird gay uncle and the dad friend.
lora - she/her. a really laid-back elf who’s constantly daydreaming
mace - he/it. deltarune oc. the ace of clubs. he tries to act dramatic, but it always ends up looking like a big goof.
mēdeia - she/her. a sound-bending witch who was once a queen. exists in the same world as aleron.
nangs - he/it. an exiled siren, who taunts alloromantic people. hes also a stoner
newperson - it/he/that. unfortunately its the only mortal human whos aware of other universes. other than that, hes just some guy.
nova/rebel/star - xe/xem. a knight with telekinetic powers. surely this wont be an issue at all!!!!!!
nyx - they/he. tron oc. a hyperactive medic program who (occasionally) works for clu.
paros - they/them. tron oc. a security program who’s been around since the 80s. who even knows how they havent been derezzed yet?
phantom - he/him. i have put this guy through The Horrors
polyeidus - they/them. a seer, an angel, and quite possibly all of your worst nightmares.
renata - she/they/it. a cyborg who’s been stuck in the same place her whole life, being unable to move. they cant quite remember who it is…
rue - he/him. a reborn curse who wants to cast off his own face once more.
seren - she/her. an imp who think’s she’s cooler than everyone. behind that constant neutral face, however, she’s plotting mischievous deeds.
starshine - they/she. an assassin who isnt exactly very good at their job.
tetra - he/she. renata’s only friend. his morals are questionable, though.
thorn - he/they. gayest pop star ever. the main hero of the paper trail au comic.
tyce - he/him. a ghost haunting an abandoned theater. literally the only cishet character on this list.
urlo - they/it. deltarune chapter 2 oc. a teleporting robot representing links. occasionally helps a certain puppet salesman.
velocity - any pronouns. an extremely glitchy architect.
wren - it/its. a seemingly helpful spirit. tyce’s younger sibling.
zenith - he/him. the self-appointed leader of a group of vigilantes.
zima - he/it/xe. a fey who lives in the tundra, which is... probably not the best place for a fey to live.
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imthefailedartist · 2 years
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World War Z, the miniseries
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We all know the reason we don't like World War Z (2012) is because it has nothing to do with the Max Brooks novel we love, it's time to rectify that.
I want a documentary style mini series. A crew of amateur filmmakers are making their doc about the world since the outbreak. The camera quality isn't too great, think In the Loop (2009) And because the book is so great and detailed the visual doesn't need to be a page for page recreation just in the same spirit. That way viewers get new information interspersed with the old. Each episode focuses on a different aspect of the apocalypse and life after. It doesn't need to be horror, no one has to get bitten or killed, It's more about the resilience of nature and people.
I want to see the set ups. The countdowns. The b roll breaks. The shooting the shit with the subjects.
I want harried walk and talks as government officials are called to meetings about Zombie Legislation. I want relief camp workers helping people as they explain how they got started and how things have changed since the apocalypse got under control. Sit downs with officials who are shady about its origins or the conspiracy theories about it. Interviews with refugees from severely infested countries, where more prepared countries denied to help and interviews with people from under infected countries. Military how did they try to handle it when did they know their efforts were useless.
What new fail-safe's are being implemented. What officials aren't taking it seriously or are just trying to further their political career and hindering progress.
International affairs. National affairs. Intrastate affairs. Homelessness, world hunger. United Nations. CDC. World Health Organization. Interviews with the scientists, those who discovered the virus, interviews with the people who knew the ones who died. Journalists who broke these stories.
The crew follows a patrol team as they investigate zeke sightings and clear out horde areas. Interspersed with scenes of the crew filming fenced in hordes as they ask the introspective "wonder if there is any one left inside or is it all gone?", "Who do you think this person was?" Questions as it cuts to images of that zombie as a person. They try to answer what is the sound of the world now that it's populace is decreased by half. What is the smell of a planet riddled with walking death and fire. The color of the sky stained with ash.
Farming. Food. Water. Weather. Fauna. Transportation. Electricity. Technology. The environment.
The survivors, the militias, the nomads, the different civilizations that appeared and survived. How and why? How many of them survived to the present? What did it take to begin? Were their any Mad Max, Doomsday (2009) situations?
I want to see the stilt homes and how the Zs affected architecture and security and safety drills. The architects who are shaping the new landscape. The walls that were built. Do they need to come down?
Hospitals. Business. Industry. The work force. Did things go back to the awful way it was done before or were things changed. Did capitalist societies develop more socialist practices.
The death industry. In Fido (2006) heads were buried separately. Cremation. Natural deaths. Do people die alone now. How did people's perception of death change. Life how has it changed Life.
Population. How were heavily populace cities and states affected. New York, Beijing, Tokyo, Mumbai. The filmmakers don't travel to international places but they do video chats with the people in them.
Religion. How are religious organizations handling the zeke apocalypse? What new religions were created? What religions essentially ended? Interviews with religious people who've lost and or kept their faith. People who want to turn. They interview a cult that believes it was heaven sent and see being turned a good thing.
Crime. Drugs. Gangs. Scammers. What "miracle cures" did they sell?
Art. How did the outbreak affect art, museums. Historic architecture, documents, artworks. Pop culture. Music.
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anautumncarol · 10 months
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The thing with zombie apocalypse AUs is that there are three distinct style of them so whenever someone tells me they love zombie apocalypse AUs I'm just like "which ones?"
Like we can identify three stages where a story can be set: the outbreak, the survival and the reconstruction of society.
The outbreak is probably the one you'll find more often in your prologues, first seasons and everything of the sort so in some way it's the most done. Most stories do start here or in the early survival stage which I'll include here. In this one, the threat is the zombies (or whatever creature you have) so these stories tend to be more action focused although they do put into place a few fundamental questions on humanity and what the meaning of life is. Moreover it's a good way to think about what humans are like in crises or the legitimacy of damage control.
Survival is where the real monsters end up being other humans. Due to this, the horror is more so psychological and they're just a great way to explore the limits of the human psyche all the while going through popular philosophical dilemmas. This is probably where you'll find the most dead dove although phase one also has its fair share.
The reconstruction of society is the one people often forget despite being done quite often in different ways despite one thing being constant: the threat being society or the government itself. This one is where you'll get the reconstruction of society and the biggest critics of a society's downfall. Whether it is an anti segregation message like disney's zombies or a roadtrip to take down the big bad corporation like Icarus Deranged (if you don't know minchan, don't worry you don't have to know this one) the main critics will happen here but the most inventive remakes of a society can also happen here. After all, it is after an apocalypse that hunger games and divergent take place, building a dystopia society in the aftermath of an apocalypse is a great way to reinvent a corrupt society while still having credible parallels to our current one. Not to mention it can be fun trying to figure out whether the person writing it is a fan of Hobbes or Rousseau (despite the correct answer obviously being the latter. Yes. I'm biased).
So yeah, next time you say your fav AUs are apocalypse ones, remember to say which one it is. Personally I think it might be the last one just because I am a sucker for taking down big bad governments and when well done it can be even tenser than the other two but other than that the survival and outbreak both have their own charms. Not to mention this is not taking into consideration the fact there are different kinds of zombies that will greatly alter the stakes at hand but these three stages tend to appear so I thought I'd write about it real quick.
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Hello! I've been batting around an idea for a warlock of the undead whose patron is an eldritch Far Realm entity, but haven't been able to find much in the way of official lore for the plane. I would love to hear your take on the subject, if you had any ideas for the landscape and inhabitants and such!
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Planescape: The Far Dead Realm(s)
So for those not in the know, the far realm is the d&d cosmology's designated corner for lovecraftian shenanigans, being the default origin of most aberrations as well as anything particularly "madness" related or stuff too weird to fit into the morality based system of planes.
I'm not a big fan of the far ream ( insert joke about me being too weird to fit into the morality based system of planes) because it makes the entry level cosmic-horror fan mistake of conflating tentacles with the unfathomable and paints things beyond human perception as innately hostile and entropic.
To me, the astral sea is the place where all that far-realm weirdness should live, being that its the place where thoughts become physical heedless of any physical constraint. There’d naturally be alien environments that were hostile to life native to the material plane, either in that they were unsuited to conventional biology, or operated on a different set of physics/math/coherence to more traditional reality. That said, it does serve our storymaking to have a bad place from whence things can come from/be banished to, so for that end I'll let you in on my own version of the unknowable plane: The Dead Realms
TLDR: The dead realms are a cosmic junk heap, myriad realities that have become unstable or suffered through an irreparable apocalypse and have inturn scoured or abandoned of mortal life and the gods that oversee them. Seeking to avoid further disruption of the cosmos, the great entities which govern the astral sea quarantine the dead realms in their own fold of space. Cross contamination renders the plane into a simmering cauldron of chaotic energies, as civilization plagues and reality storms crash against eachother with the tomb-prions of world eating gods as backdrop. Any breach of the realms’ containment could lead to potential doom, as anything that can survive the end of multiple worlds is likely more than capable of ending a few on its own.
Ironically, the reason that the asker can’t find lore about the far realm is that its on purpose, and that’s sorta the problem: The far realm was written to be intentionally vague, hearkening to unseen and unknowable horrors of the lovecraft mythos.  The problem with that is that as part of the greater dnd multiverse ( atleast the default one) the far realm is a place you theoretically CAN go, and given that some of the game’s biggest baddies originate there, meaning that there needs to be more about the plane than a simple gesture at it being gross and full of tentacles.
Compare the thematic weight of a party visiting the far and dead realm(s): The former is weird, surely, but other than horrifying chaos, the far realm doesn’t really say anything. On the contrary, both heroes and their players can understand the dead realms as a forewarning of what happens if they fail in their cosmic level responsibilities, and see echoes of their own desperate struggles among the ruins.
Geography:  The process of transposing multiple worlds into a single plane is not a gentle one, even more so when many of those worlds do not share an underlying model of reality. The cracked remnants of planetary bodies float together like asteroid clusters, while flat-earth geographies impose themselves on space at awkward angles like planes of glass, or weave through it like ribbons of a shredded map. Remnant kingdoms are scorched as newly arrived worlds bring their stars with them, and blighted seas spill from one celestial body to the next like wine spilled across a table from a tipped glass.
Its junk drawer architecture, a dumpster into which broken worlds are heaved with no care for their condition or where they might come to rest, slowly ruining eachother like kitchen scraps heaped upon old clothes layered over discarded furniture
Inhabitants: Despite their name the dead realms are not empty, besides the monstrous scavengers Vast wastelands conceal remnant holdouts and the decaying lairs of senile god kings. Only those great authorities of the cosmos decide when a realm is beyond saving, and those left behind on it are considered forfeit to save the greater cosmos from the horrors they endure. That said, there are other entities that live in the maelstrom, and they are far more threat to a wandering party that’ve become stranded in the forbidden realm:
Kaotori*: Once a group of arcane explorers who sought salvage and secrets from the oldest reaches of the dead realms, they were lost in the depths where time itself had begun to rot. They trickled back one by one, transmuted into resin soaked horrors and scattered across the centuries both before and after they left. Stripped of all but a few scraps of their previous identities, the remnants of their former lives knaw at them like the ache of a rotten tooth, which the Kaotori are desperate to extract. Turning their wicked power to the task, each Kaotori combs the cosmos for any trace of its former life, looking to extinguish the source of these memories that it might finally know some twisted form of peace.
Eldrazi*:Like beetles skittering over and through a fallen log until it is mulch, the aberrant broods known as the Eldrazi toil endlessly to return the material of dead worlds back into raw stuff of creation, dismantling matter, magic, and creature alike until all they touch is cosmic dust. Mostly harmless if left at a distance, Eldrazi do not distinguish intruders into their domain from unprocessed worldstuff and their domain extends ever forward so long as their is material to reclaim.
Ancient automata: The engines of forgotten ages still stir on many abandoned worlds, whether they be crystaline consiousness of superhuman intellect or the derlict mechanisms of a single tinkerer
Feral Celestials: while many angels are content to wander from task to task, there are those so dedicated to their divinely ordained mission that they choose to go “down with the ship” when the time comes to ring in the apocalypse. After their particular endtimes have come and gone, these entities slowly begin to waste away, being reduced over time to becoming avatars of strange faiths, or hunting through the wilderness little better than beasts. 
Outergods: Whether  they reign over a destroyed worlds, were imprisoned within one,  or maybe  just like the vibe, the dead realms are full of outergods, which make up the only pantheon for those desperate souls stranded in the expanse. Kronos the cannibal god reigns over lands of dust and ruin, Cezil’Tek holds entire worlds in still and silent loneliness, While Shub-Nuggurath and her brood flourish in toxic swamps and fleshy jungles, just to name a few
* You can find 3rd party stats for these creatures online,
Adventure Hooks:
After falling trough an unstable portal or getting lost fucking around with teleportation, the party find themselves stranded in the dead realms, specifically in a barren desert landscape with a half-buried city built into some wind-scarred cliffs their only landmark. Far off in the distance, amid an alien sky, they can see a massive purple-green cloud approaching, which is in fact a rogue ocean displaced from its original bed that will come crashing down on their desert world in a matter of days. With time running short and an entire city’s worth of secrets to distract them, the party must comb through the ruins for a means of returning home lest they drown along with the desert world.
Following scraps of planear lore and desperate to protect their home from an otherworldy threat, a party of spelljammers must slip past the watch of the celestial authority to salvage pieces of a planetary warding system. This system allowed another world to stave off the threat in the past, but didn't’ stop its original architects from falling prey to the whiles of an outer god and leading their world to doom from within. Now situated among the junk drifts of the dead realms, this fallen world is slowly being eaten away by eldrazi as the last zealots of the outergod look for cruel and desperate ways to stem the tide.
Monstrous aberrations comb the countryside, attacking villages, searching for something, pushing the party into cooperation with a goodnatured  wizard who was exiled from the circle of mages for his curiosity about forbidden magic.  During a moment of heroic sacrifice, the wizard inadvertantly opens a rift to the dead realms and ends up falling through, becoming lost in time and space and eventully transformed into a kaotri... the very same kaotri that has spent centuries combing through the multiverse looking for this particular kingdom. Warped irrevocably and wracked by the pangs of a now recursive present, this Kaotri now seeks to wipe its once home off the map, and just use that recently opened dead-realm portal to do it.
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forgotteneilionora · 9 months
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Character Analysis
THE BASICS: 
Character’s name: Eilionora Stafford
Role in story:  Queen/supporting character
Physical description:  Katie McGrath
Age: 26
MBTI: INFJ (the advocate)
Enneagram: Type 1 (the reformer), 1w2, 126
Zodiac: Aquarius
INTERNAL: THE MOST IMPORTANT THINGS YOU NEED TO KNOW ABOUT YOUR CHARACTER
What is his/her greatest fear?  Of being corrupt/evil/defective
Inner motivation: to be good, to have integrity, to be balanced, to be right, to strive higher and improve everything, to be consistent with their ideals, to justify herself, to be beyond criticism so as not to be condemned by anyone
Kryptonite: To be reproached, regarded as defective, etc
What is his/her misbelief about the world?  That she is unworthy of the great responsibility placed on her shoulders bc she is fundamentally flawed
Lesson he/she needs to learn: Everyone’s flawed and its the struggling to be better than we were yesterday that is the true definition of worth!
What is the best thing in his/her life?  Her loved ones and her ppl, her country <3 Would literally die for them no joke <3
What is the worst thing in his/her life?  Well, atm that would def be this whole conquest-which-might-spark-the-apocalypse/unleash-death-and-endless-winter-upon-the-world or whatever situation sdlkjfksjldf so yeah.  not amazing laskjdafakjlsdf But also its this feeling that she's let her ppl down, let the whole world down, bc they were the one standing between humanity and apocalypse and she tried so, so hard, she did every single thing she could think of to make this world a little brighter and her ppl a little happier, and nothing she did was enough. i ts kinda playing into all her doubts abt herself and now the world is doomed bc of it...its kinda heavy ngl. now, she is faced w the notion that effectively giving up and embracing a lesser evil is the only way she can help anyone, bc if she can convince Roderick to legalize the old religion again then perhaps she can save the world -- and the only bargaining chip she has is her country, so basically she sells her own and her ppl's soul to save their lives? is that right? or is it just her flawed nature telling her so?
What does he/she most often look down on people for?  cruelty, egotism, a lack of principles/willingness to harm others esp for selfish gain, lack of manners lol she can be a lil prickly sometimes ngl but i mean…she’s literally a perfectionist so, like, are we ~that surprised
What makes his/her heart feel alive?  Love and friendship, the warmth of the sun, the laughter and smiles of her loved ones and her people, sweet summer fruits, the sound of water, peace, calm, wellbeing, the satisfaction of a job well done
What makes him/her feel loved, and who was the last person to make them feel that way?  im sure it was aria!  warmth, comfort, and encouragement, kindness, playfulness and childlike silliness, sharing in her altruistic ideals, persistance, total trust
Top three things he/she values most in life?  Her loved ones, trust, and a generous spirit
EXTERNAL: NOT NECESSARY, BUT GOOD TO KNOW AND SAYS A LOT ABOUT YOUR CHARACTER
What’s his/her favorite book, movie, and band?  Oh, man, she’d probs love historical dramas!!  Both for the personal/event analysis AND for things like the pretty sets and costumes hahaha she’d be esp enamored of Elizabeth I like Elizabeth: the Golden Age?  She’d love it and probs cry every single time she sees it ngl smdh  Another Florence + the Machine lover also classical music and soundtracks and operas and esp ballets!  Big Tchaikovsky fan over here!  She’d really enjoy Wonderwoman and The Dark Knight and the Prestige and, actually, the Nolan brothers in general, probs.  I feel like she’d really enjoy speculative fiction, science fiction, and horror esp the more intellectual things bc she ~is a snob but she also dearly loves to laugh and btw P&P 2005 is probs her all-time fav movie, hands down <3
Is there an object he/she can’t bear to part with and why?  Idk if there’s a royal signet ring but her dad probs gave her that w his dying breath, entrusting her as the future ruler and that’s a trust that she takes V E R Y seriously and she does noT take that thing off she is married to her country 100%
Describe a typical outfit for him/her from top to bottom.  Well, she’s a queen so she always dresses in the latest style™ to show respect to her country etc and to play into the queenly iconography as expected tbh that promo shot from merlin where she’s lounging on the sofa in purple w that bejeweled headpiece dripping down her forehead is pr…on brand i feel like
What names or nicknames has he/she been called throughout their life?  Your Grace haha no but Eilia, Ella, Norr, Nora
What is his/her method of manipulation?  correcting others – insisting they share her standards
Describe his/her daily routine.  Eilia does like to inject a little change into her routine daily for a bit of relish -- no two days should feel precisely the same! but generally, she gets up early, eats a little bit, receives petitions, meets w her vizier to discuss goals/makes orders largely informed by that prev activity, does correspondance etc, receives more petitioners, writes up and ratifies pending legislation etc, receives yet more petitioners, wraps up the day
Their go-to cure for a bad day?  Helping others wherever she can always makes her feel better!  esp if she can correct misfortunes etc!  spending time w her sister and friends, taking a few brief moments for herself, a walk amongst the gardens in the sunshine or by the water or amidst the trees -- out in nature!, quality time esp w Eithne and her sisters!
CHARACTER GOALS:
How is your character dissatisfied with their life?  well, two things.  rn they’re ~invaded so that def sucks!  but also she feels she’s intrinsically flawed and thus a bad choice for the throne!  but she’s also all the ppl got rn what w invasion happening so she’s tryna hold on and be everything to everyone and just…oof
What does your character believe will bring them true happiness or contentment?  if she can fix literally every single thing!!! she will be happy!!! this is obv absurd but!! so is perfectionism tbh
What definitive step could they take to turn their dream into a reality?  well, on a small scale, any lil change she makes is helpful, but to the bigger stuff she’s in a biT of a catch-22 bc if she yields to this marriage, she's surrendered her nation to the corruption that is the varmont empire -- you only need to look at the varmont family to see this dude shouldn't be father of a nation tbqh! but if she doesn't (w/ the caveat that the old ways would be respected of course! she def aint giving in w/o that! which is why its been two years of stalement bc both she and roderick are stubborn af), literally everyone is doomed! so there's literally no way to keep true to her integrity and still achieve her goals! this is pr much a nightmare scenario for eilia ngl
How has their fear kept them from taking this action already? ultimately, eilia has v little real trust in herself. she is determined and unswerving which keeps her from giving up, but part of her wishes she simply could. bc she fears that someone -- perhaps anyone else -- might be better for the role in which she finds herself, she second guesses every choice before her, but she won't give up the fight. there's a way to save everyone -- she has to believe that there is
How does your protagonist feel they can accomplish their goal while still steering clear of the thing they are afraid of? eilia believes that if she can keep one ohand on the wheel, even as roderick's latest bride, she can help steer the world towards a better outcome than it currently faces, even if roderick cannot be swayed on matters of religion. bc of this, she is currently contemplating relenting and marrying him in order to quietly rebel from within, but she feels this might ultimately ultimately lead to the worst outcome of all, which has so far stopped her from going forward with this option
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i have two requests so feel free to answer em when you can. First, do you know of any generic dark fantasy RPGs? Preferably not super rules lite, like the crunch level you expect in say D&D or smth
THEME: Crunchy Dark Fantasy
Hello there! I had a bit of difficulty reconciling “generic” with the crunchiness you’re looking for. Many rules-lite games are great for generic settings, because they expect you to be able to place simple rules within various settings, adding or taking away elements that match the genre you’re looking to play. Games that are heavy on setting and tone, however, often tie in elements of their lore to the rules of the game. 
This is mostly just to say that some of the recommendations here have established settings. However, that being said, there should still be enough freedom within these games to determine what kinds of obstacles you want to throw at your players, and what kinds of stories you’d like to tell. On the other hand, you’ll also see advertisements for games that have more open settings, but might not contain the same complexity of rules that you get from D&D.
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Fey Fire, by A.C. Luke.
A millennia ago, the greatest empire the world has ever known collapsed overnight as a continent-spanning forest sprang fully-formed from the earth to consume it. Now we live in the shadow of the Hexenwald, monster-infested and corrupting of all who step foot within it. It marks the end of civilisation and the beginning of a primordial wild... and now you've been exiled to its doorstep.
You are a seeker, the brave and foolish who dare step foot in this haunted woods. Are you here to protect the mortal world, loot the ruins of an empire, or just work off the crime that exiled you here? And more importantly, will your survive?
Fey Fire is a tabletop roleplaying game designed for 2-6 players, about holding the line between humanity and the monstrous wild. Players take on the role of seekers—former soldiers, exiled nobles, condemned criminals, and desperate adventurers—as they mount expeditions into the monster-infested Hexenwald. Powered by Spencer Cambell's LUMEN, this is a rules-lite game of quick, tactical combat and escalating danger.
LUMEN games are known for the ability to play powerful, competent players at game start. You are given a wealth of options that will allow your group to take on powerful adversaries and yet still grow stronger every session. While the world of Hexenwald expects your characters to live nearby a monster-infested forest that threatens to swallow the earth, you get to decide why you’re fighting in the first place. If what you like about D&D is the tactical combat, then Fey Fire is worth checking out.
Godshard, by Blackoath.
Godshard is a tabletop Role-Playing Game where players take the role of Drifters, survivors from an ancient cataclysm that ravaged their world, turning it into a watery hellscape. Players will explore a randomly generated ocean, scavenging what they can from the myriad of derelicts and tiny islands that are only now starting to appear. This is a dark and brutal world where fresh water is worth more than blood, and magic is both unpredictable and the key to ultimate power.
Godshard uses a d100 ruleset with rulings for spell-casting, combat, exploration, crafting, etc. It takes place in a setting where the gods are dead and the world has experienced an apocalypse, sinking the players in a world dominated by an ocean. The magic system relies on God-shards, which are required for sorcery, and also sought after by many different cults. If you’re looking for a dark fantasy that includes a hard-to-survive environment and a focus on items that grant you access to magic, you might want to check out Godshard.
Shadow of the Demon Lord, by Schwalb Entertainment. 
Enter a world on the brink of annihilation, its lands torn asunder by war, plague, and ancient horrors. Urth, the world of Shadow of the Demon Lord, is one of many imperiled by the shadowy menace lurking without and in this game you can play through its final days as embattled survivors fighting against what to many seems to be an inevitable end. A complete role playing game in one book, Shadow contains everything you need to create characters to confront the hordes of demons spilling in from the Void and to create and play through exciting stories steeped in horror and violence. 
Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?
This is a trad game written by someone who has a lot of experience writing trad games, including Warhammer and D&D 5E. The default setting assumes that the big bad has already invaded - this is a game in the middle of an apocalypse. Character advancement relies not on XP, but on the completion of an adventure - your character levels up after each adventure, and at certain levels, picks a Path that gives your character special skills and abilities. This is a game that expects a lot of player investment, but still has a concrete end - there’s no further advancement after you pick your third Path.
Apotheosis: The Dark Lord, by Purple Moon Games.
Long ago, in the Age of Light, the Great Power held the world in check. As mortal men emerged, they admired the Great Power and coveted it for themselves. It was sundered, and pieces of it found its way into the souls of the greatest and most powerful of men, who became known as the Great Lords. 
That was thousands of years ago. Now, in the Age of Dark, with the Great Power scattered and diminished, the sun barely rises above the horizon before it sinks back into night. The very underworld itself has been lost to the all-devouring void, and mortal men cannot die as a result. Instead of using their shards of power to fix this broken world, the Great Lords instead have locked themselves in their castles and dungeons, clinging tightly to the source of what little power they have left.
No longer.
You and a few friends will make a stand to save this world from its corruption. As Undying, you will explore the Darklands, seek out the Great Lords, and put an end to the world's suffering. Gather the pieces of the Great Power, and claim the title of Dark Lord to usher in a new age for humanity.
If you want options, this game has options. 9 player classes that don’t restrict how your character grows, highly customizable weapons, and 30 Spells and Prayers are available to choose from the outset. The GM is given a number of items to dangle in front of players, a well as an entire bestiary of enemies, including guides on how to create your own monsters. The game expects you to go and fight an entity that holds much more power than you do, and claim that power for yourself. If you have an idea for a different set of enemies, it looks like you certainly have the tools to build them yourself!
Symbaroum, by Free League Publishing.
Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the eleven barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with famished Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
This is a dark fantasy whose darkness comes from the unknown. The forest of Davokar is full of dangerous creatures and hostile elves - who are not an ancestry option, but rather a dangerous group of inhabitants who kill anyone who gets too close to their forest home. When it comes to rules, you have attributes similar to D&D stats, but you are attempting to roll under a target number, rather than over. Character abilities are bought with attributes at character creation, and how those abilities are bought depend on what the group decides at the beginning of play. This allows for extremely customized character creation, especially if you pick up the Advanced Player's Guide.
Sojourn, by Caleb Wimble.
SOJOURN is a tabletop roleplaying game of exploration, dungeon-crawling, and discovery within dark halls, mystic ruins, and the wilderness of the fantastical.
SOJOURN is fast-paced and easy-to-learn. Skip the studying and jump right into the action! SOJOURN’s simple yet robust rules reward creative play and imaginative approaches to challenges while offering advanced character options for players who love to customize. 
There are four characters classes, with specialities that you can branch into as you level up. The magic, character stats, and inventory are all reminiscent of D&D, but feel streamlined and easy to access. One of the best things I like about this game is that you can get a really good taste of the game without having to pay a cent - just check out the website attached above and look through the rules and tools!
This game is lighter on the rules side, but it still provides a lot of options on the side of character build. It carries monsters in the bestiary that evoke a darker, more mystic side, which hints towards the kind genre this game is built for. However, you get the final say on the lore, history, and layout of the world, which means world design is up to the GM, or up to the group. 
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