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#video game bugs
elusivetranscendent · 10 months
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video game bug enjoyers rise up
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shiranui7 · 10 months
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Elden Ring? More like Elden Bug😂
It's my most bugged souls game yet, it makes me laugh so much when they happens (unless it's in a fight). Sekiro got second place but it was my fault for never updating it.
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27treks · 3 months
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some of the screen shots I've collected showing some of my favorite bugs.
1st is a dead mind flayer hovering in the air over where he should be on the ground in the ending cinematic
2nd is a harper from act 2 displaying the jaw glitch that I thought was fixed but alas
3rd is one of the people needing rescued in act 3 who seems to be a bit of an air head I suppose
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winterserpent · 11 months
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Imagine how embarassing it would be if videogame bugs happened in real life.
Imagine walking to the stage to give a speech in front of the whole school and then getting stuck in the walk cycle and when you finally get to the mic you clip through the stage and stay there T-posing in 45 degree angle until someone comes and carries you down from the stage.
Except they too get stuck in there and then you feel a little better for yourself. Like you two bond over being stuck there😍
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barnabeetheraven · 1 year
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Cyberpunk glitches are always hilarious 😂
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deusexlachina · 2 years
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At the end of big missions in Mass Effect 1, there’s a big dilemma, and your party will give their opinions on what to do.
To keep things interesting, one character will always advise the (ruthless) Renegade option, and the other will always advise the (peaceful) Paragon option. Each party member is ranked on a scale of Paragon to Renegade - the most Paragon will always give the Paragon advice, and the other the Renegade advice. (So even a nice girl like Tali will say “Murder Is Okay” if the other squadmate is goodie-twoshoes Liara)
It turns out this is true even when you only have one squadmate. You’re always supposed to have two, so Tali here compensates by dutifully carrying out both sides of the argument.
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sacred-stanning · 9 days
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Chapter 15 Part 6B: A neat bug
So I discovered a weird bug while playing when I had moved everyone except Tethys, and I had her dance for Eirika. It's 100% reproducible and happens every time. In fact, you don't need to dance Eirika, she just needs to be the last unit to move. The game actually skips her action!
How rude!
I was curious about this, and looked it up, and it seems like this is a known bug, at least for the Japanese version. It's not just for Eirika, it's for whichever lord is NOT the main lord on this map.
I found this blog, which is a walkthrough of the whole game by a Japanese player:
And the person writing this says:
こちらにも注意点があり、バグ?でエフラム周辺のシステムがおかしい、というものがあります 具体的には、
・エフラムと支援ポイントを重ねることができない(すでに到達済みの場合は会話可能)
・エフラムのみを残してユニットを動かすと、自動的にターンエンドしてしまう
・エフラムは砦地形による回復を受けられない
Here are some points to be careful about. Maybe they're bugs? The system is weird about how it handles Ephraim.
Specifically:
Ephraim cannot build any support points in this chapter (though if he already has collected enough points to have a conversation available, he can still do the conversation)
If you leave moving Ephraim to last, the game will skip to enemy phase
Ephraim won't heal on forts
This person is talking about Ephraim because they did Eirika route, so all of these should apply to Eirika in my playthrough. I didn't test out the fort one, because I didn't read this until afterwards, but the end turn one I was able to confirm.
Additionally, when I scrolled through the character profiles that you get after pressing R on a character, Eirika wouldn't appear. The only way to see her profile was to press R on her. And when I looked at the animation settings for the individual characters, Eirika also didn't appear in that list. (I'll show both of these in videos in separate posts since Tumblr only allows one video per post.)
Neat!
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skelobite · 4 months
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Since you guys liked my first poster I decided to keep going and make another one! I got inspired by a vintage propaganda poster this time.
The design is up in my store!
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prettybbychim · 10 months
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bruh
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retrogamingblog2 · 7 months
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catboynutsack · 1 year
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Pokemon Violet is a flawless game with no flaws whatsoever
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prokopetz · 1 year
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One of the more frequent load-bearing coconuts* in video games is the player character themselves: some quirk or limitation of the game engine requires that the player character must always be on screen, or at least loaded into the current map.
Most of the time, this isn't a problem, because when would you ever not want the player character to be present? There's one specific scenario where it becomes an issue, though, and that's when all of the following are true:
Your game uses in-engine cutscenes
At least some of those cutscenes occur on a different map from wherever the player character is located at the time that they're triggered (and the player character is not present for them)
Some limitation (e.g., of the game engine, of your targeted minimum system requirements, etc.) precludes loading multiple maps at the same time
Together this creates a problem: you need to load a map on which the player character is not present in order to run the cutscene, but the player character is load-bearing.
There are a variety of ways to solve this, but the customary approach is to make a note of the player character's current position, teleport them to the map on which the cutscene occurs, lock out their controls, turn them invisible, run the cutscene, then teleport them back to their former location when it's done. The upshot is that in every cutscene in which the player character ostensibly is not present, they're actually lurking invisibly in the background.
All this leads to what is possibly my favourite load-bearing coconut bug ever: Final Fantasy VII's disc 2 Midgar skip.
Basically, after you defeat one particular disc 2 boss, there's a multi-part cutscene where the action cuts to a conference room overlooking the battle; one of the NPCs present then calls another NPC on their cell phone, and the viewpoint jumps to that NPC's location (a mad science lab). The conference room map is used only in cutcenes, but the latter map, the mad science lab, is one the player can visit later.
Now here's the trick: for unknown reasons, that mid-cutscene jump to a different map re-enables the player character's controls. You're still invisible, and none of the NPCs present can be interacted with (i.e., because they're totally scripted); however, since the map on which the back half of the cutscene takes place is one you can visit later in the game, a bunch of non-cutscene assets get loaded along with it, presumably because it never occurred to the developers to disable them – critically including a boss fight trigger zone. This trigger is unconditional, since the only time this map can be visited legitimately, the fight is meant to occur.
This means that if you know what you're doing, it's completely possible to walk the invisible player character into that boss fight trigger during the cutscene. In spite of its other limitations, the game engine handles this without complaint, and play continues exactly as though you'd reached that boss fight legitimately, thereby skipping half the disc. From the player's perspective, it appears as though holding the joystick in a specific direction causes the cutscene to be interrupted mid-sentence by an inexplicable, out-of-context boss fight.
All because Cloud Strife is a coconut.
* To anticipate the inevitable well-actually, yes, I'm aware that the Team Fortress 2 coconut is a myth; somebody took a real phenomenon and falsely attributed it to a popular game for clicks, and now we're stuck with the term. If you don't like it, complain to whoever is in charge of how language works!
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cozylittleartblog · 3 months
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8th annual nick valentine post! fallout 4 npcs Love sitting. they'll see a chair and ask "is anyone gonna sit here" and not wait for an answer. its like nick is on a personal quest to sit in every chair in the commonwealth. if he sees a chair its on sight
its because his joints are bad, obviously. he's like 140
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thisismyideaofhumor · 2 months
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Sometimes I remember that one of the JumpStart video games have a section where you play as a leafcutter ant, and one of the minigames involved running away from a parasitic fly that was trying to lay eggs in you
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geek-png · 4 months
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Been having a lot of fun playing funny co-op horror game as of late, so I made a clay loot bug + a doodle inspired from a friend.
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vioyume · 2 months
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He probably said too many ice puns or something.
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