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#Dungeons and dragons wizard
kilarit · 1 year
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We’re doing a timeskip before we continue to the next arc in our campaign so Sylvester’s getting new outfits. 
Spirit bard/Divination wizard Sylvester by Kilarit 
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akkator · 1 year
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Chronomancy Tradition: Wizard
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Want to control the flow of time? Undo actions committed?
With the Chronomancy Tradition, you now can.
Trying out this new format, hope yall like it.
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roguesscribbles · 10 months
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Finally got around to making a proper reference sheet of my DnD character, Loranis Harkenves! She's a human wizard. She was my first DnD character who I brought back in a new campaign set in the same world.
Following the party's defeat at the hand of the Faceless One, a demigod hellbent on taking over the world, she and the party were sent 100 years into the future by a time wizard in hopes of putting them in a time where they could better prepare to defeat him.
However, it came with a catch. The once powerful wizard lost all of her memories of the first campaign. To her, she had barely left home a couple months ago to become an adventurer, and her world isn't how she remembers.
If you want the full rundown to what happened in the first campaign, you can find it under the cut! Warning: it is very long
Loranis wasn’t always a Harkenves. Loranis Silverkin was abandoned by her parents at the age of 5, and was taken in by a wizard called Dawand Harkenves. Dawand lived in a cottage in the woods on the outskirts of a small town called Darkwall, and he took on the young girl as his apprentice at the desperate request of her parents.
Loranis spent her childhood under the tutelage of Dawand, who turned out to be an incredibly powerful wizard. He was calm and kind, always showing unlimited patience for the young Loranis as she adjusted to her new situation and learned from his teaching. However, he was also quite eccentric. He was always full of jokes, and a lot of his lessons were unusual and unique.
As Loranis became a teenager, she began to resent her parents and the name they had left her. In the end, despite it supposedly being to help her, they had abandoned her with a complete stranger. She was grateful for Dawand and saw him as her father, a sentiment that he reciprocated. Eventually, she asked if she could take his surname and make it official, which he was ecstatic to accept, and from then on Loranis was officially seen as his daughter.
When Loranis reached the age of 20, she felt more confident in her magical abilities, and decided she wanted to try her hand at adventuring. Loranis lived quite a sheltered life, rarely leaving the more secluded town of Darkwall on select trips with Dawand. She gained the idea from the various different travelers that come through Darkwall, with adventurers being occasionally among them. She wanted to grow, both as a person and as a wizard, and left with Dawand’s approval.
The trajectory of her life changed when a simple job became a lot bigger than she expected. A bard had gone missing, and the trail led to an abandoned religious temple called Lightwatch Tower. Sealed inside was a demonic abomination known as a Demvil, a cross between a demon and a devil, and the product of revenge against a warlock who had broken his pact. The creature, presenting himself as a young boy at the time, was highly intelligent and incredibly dangerous and completely above their level, but he was also willing to listen to reason.
After some clever convincing, Loranis and her party were able to leave with the missing bard in tow, under the impression that the creature would still be confined to the tower and they could forget it existed. How wrong they were.
Despite the intense situation, there weren’t given much time to rest, as they promptly found themselves kidnapped by a group of elven warriors called the Azurewood Rangers. One of their own had been killed during the previous adventure by a rogue servant of the Demvil, and the party were the only witnesses. After an explanation, they were released and found themselves in the elven treetop city of Azurewood. Here, they made a new friend through a fellow cellmate, a dwarven warrior called Bolton Ungart.
It was through Bolton that they discovered a dastardly plot was brewing in Azurewood. The leader, Lord Ellesmere, was hunting for 3 outcast druids who were friends with Bolton. Through a meeting with the druids, the party discovered that Lord Ellesmere isn’t entirely what he seemed, and following a confrontation, it was revealed that he was a Dhampir and was using his power to control the town. After a tough battle, he was slain, but one of the druids were killed.
Once the dust had settled and Lord Ellesmere’s intentions were revealed, the remaining druids were welcomed back into the community. However, a new issue quickly arose. The soul of Lord Ellesmere lingered and was quickly contained, and if it wasn’t destroyed then he would reform. However, the two remaining druids weren’t strong enough to banish it, and they needed another druid to help them.
With no leads on any druids, they turned their attention to a new adventure. Their newest party member, Bolton, revealed that he was exiled from his home of Voghun, a dwarven city within the southern mountains. He asked the party for help regaining access to the city and petitioning for the removal of his exile. However, the party soon find themselves entangled in another dastardly plot.
They discovered that Bolton is in fact dwarven royalty, and the son of the previous rulers. However, following the sudden disappearance of the king and queen, his uncle took over as king, and the two had never seen eye to eye. Eventually, his uncle exiled him, and the situation has taken a turn since Bolton was forced to leave. The dwarves have always been at constant war with the occupants of the Underdark, particularly with the orcs, and every recent attack seemed to be pushing more and more ground. After a heated discussion with the current king, the party decided to take matters into their own hands and investigate themselves, which led them to travel to an orc encampment to at best, speak to the leader and try and negotiate and at worst, fight them.
It didn’t take long for things to fall through, however. Not only were the orcs unwilling to negotiate, which was not unexpected, the last person the party expected to see made an appearance. Demvil, in his true shadow form, rose from the ground and towered over them. He revealed that his confinement to the tower ended long before the party had arrived, and the denizens of the Underdark were under his command. Not only that, but the king of Voghun was also his pawn, and the party leaving the city provided an ample distraction to initiate his plan.
Realising what they were up against, the party made a hasty retreat back to the city, only to find an invasion was well underway. The orcs, most likely with inside help, had burst through the main gate and were pushing their way into the city, outnumbering the dwarven guard. The party were able to intervene, but they knew they had to go to the source. Fighting their way to the royal citadel, they confronted the king, who was surrounded by his royal guard. It didn’t take long for the party to realise they were outnumbered and outmatched, and unless a miracle happened, they way meet their demise in the throne room.
Fortunately for them, the gods seemed to have been listening. Bolton sent a desperate prayer to Bahamut, the primary god of the dwarven people, and his prayer was answered with a blessing. The royal guards were frozen in time, and Bolton was empowered with holy power. The fight between the party and the king was still brutal, the king being empowered by whatever pact he made with Demvil, but eventually he was slain.
It was a long battle, but with the help of Bolton’s power up, the orcs were driven from the insides of the city and the battle was won. When the dust had settled, the question in regard to the new ruler was raised. Bolton was the rightful heir to the throne, and the death of his uncle meant he could finally take his place. However, Bolton’s work with the party wasn’t yet finished, as the threat of Demvil was now known. In the end, Bolton decided to postpone his ascension to the throne, deciding instead to put his most trusted friend, a blacksmith called Odo who was once a close friend of his parents, on the throne while he was away.
The party returned the orc encampment to investigate. The camp was hastily deserted of everything barring some abandoned prisoners. Surprisingly, while most of the prisoners were dwarves, one stood out among the rest. A blind elf sat in solitude with a very gloomy attitude. He had been blinded by the orcs and was mourning the loss of his sight, feeling without it his life had lost meaning. However, the party quickly discovered that the elf was also a druid, and after much convincing, they were able to bring him back with them to Azurewood.
The druid wasn’t the only new companion the party had gained. During their time in Voghun, the party came across a golden dragon wyrmling after helping Odo investigate why metal in his workshop kept going missing. The little wyrmling was unusually alone, and may have been killed if discovered, so the party convinced her to come with them. The party then named her Gwen.
The elvan city of Azurewood became the home base for the party as their focus shifted to Demvil and his unknown plot, their adventures giving them pieces to an ever-growing puzzle. Demvil’s power was bigger than the party ever could have imagined, and his influence was growing. His plan was to turn the entire material plane into a plane of Hell, to give him a steppingstone in rising through the levels and gaining more power. This would, in turn, eradicate most life on the material plane, which made is an event that needed to be stopped at all costs.
Under the leadership of the druids, who has fused to create a new being, an elf named Plyan, the party travelled far and wide to gather allies for the fight to come.
It took them to the home of the dragons on a far continent of Incinerous, where they met and worked for the king of the dragons named Traxion. It took them to the small but growing city of the Tieflings, where they helped them deal with outside sources that threatened the budding save haven. It took them to the reclusive Gnomes, who had discovered how to replace their flesh with steel, who were dealing with deadly infighting. It took them to the manor of the halfling leader under the guide of an extravagant dinner, which soon turned into a bloodbath when Demvil’s influence was revealed. It took them to a once thriving human capital, which lay abandoned and filled with fog, stagnant air and shadow demons.
Their adventures let Loranis and Bolton grow closer, eventually falling in love and getting together.
At one time in between, it took them to Loranis’ biological family, the Silverkins. Through her father, Loranis was introduced to a Devil called The Silver Spider. She had a long running connection with her family after Loranis’ ancestor made a deal with her, leaving behind the lingering mark of her silver eyes that was passed down through generations. Despite being devil in nature, she had no interest in working with Demvil. In fact, his entire plan was bad for business, as she relied on the deals she made with the mortals of the material plane. As such, she had reached out to Dawand to provide some assistance.
She revealed that a type of fiend called a Cambion had vital information that could be used against Demvil, which made him a high priority target. It was known that he was currently hiding in the Silverkin estate, bound to someone inside. As such, the party would need to infiltrate the manor, find him and get that information at all costs. And their in was through Loranis.
Feigning interest in a reunion, the party were able to enter the manor as guests. In turn, Loranis was able to learn more about her family. Her parents and older brother were travelling merchants who were once ostracized from the main branch of the family due to a disagreement with the head of the family. They struggled for a time, especially with a young Loranis to take care of. Eventually, her parents made the difficult decision to give her away, both to try and give her a better life and to help the rest of them survive.
The main branch of the family is incredibly wealthy, and it seemed her parents had recently reconciled with them. Loranis, now older and wiser, understood her parent’s decision, but it didn’t make the lingering resentment go away.
The peace didn’t last long, however, as the party were soon attacked. Loranis’ uncle was revealed to be a warlock working directly under Demvil. He had been corrupted, tricked into thinking that the party would be the ones to bring about the end of days. After defeating him, he retreated, but not before they discovered that he was the one to bind the Cambion to the material plane with the intention of Demvil killing him permanently. They discovered him in the basement, severely weakened due to the source of his binding getting further and further away, and he asked the party to kill him in exchange for the information. His death at their hands would allow his soul to return the hells, where he could reform and live on.
They discovered through him that Demvil had a weakness. Extended periods on the material plane weakens him, and eventually he needs to return to a pocket dimension to recuperate. If they could fight him when he was at his weakest, they would have the best shot at killing him. And with that, the Cambion was sent back to the hells.
The victory was quickly replaced with dread, however, as another presence entered the basement. Demvil was here just seconds too late, and he was furious. He had enough of the party’s meddling, and decided a horrible punishment was in order as well as their death. He forcibly ripped the souls from their bodies and cast them deep into the hells.
The party awoke in chains somewhere they would soon find out was a prison complex on one of the planes of hell. The souls that were send here could not escape, as the exits could only be activated by someone with a body. Souls were sent here with the intention that they face eternal suffering for the rest of time, and most of the fiendish guard were in league with Demvil.
Not all was lost, however. The Cambion, who they discovered was called Garrak, had reformed and come to help them alongside the Silver Spider. The party needed to sneak through the complex undetected to a crystal, which either fiend could activate to return the party to the material plane.
Luck seemed to be on their side as they moved through the grounds and reached the crystal undetected. However, being out in the open led to them getting spotted. A fight broke out, which led to Bolton getting slashed across his eye before they could retreat using the crystal. They awoke in the dusty basement mostly unharmed, but the damage to Bolton’s soul revealed that he had gone blind in the damaged eye.
This situation worked in their favour, however. Demvil was now under the impression that the party was imprisoned, which allowed for them to move undetected for some time. They needed to gather their allies and their armies and prepare to go to war against Demvil to save their plane.
When the armies had gathered and the time came, the battle was immense. The party needed to fight their way through the opposing forces with the united army and force their way to where Demvil was hiding. They discovered him in a deformed tower of his own design, and that’s where they had their final showdown.
It was a long, egregious battle that claimed the life of one of the party, but Demvil was finally slain. With his death, his army quickly broke and retreated. The plane was saved.
They knew it wasn’t entirely over. A being of his nature would reform on his own plane, like Garrak had. However, for someone of his power, it would take a very long time, and they would make sure they were ready.
The next few years were one of healing and peace. Many of the different races took losses during the war, the humans most of all were almost entirely wiped out. However, the unity of the races bore fruit, resulting in new alliances and stronger bonds.
The party became renown throughout the land as the Demon Slayers and became legends among adventurers.
Loranis returned to Voghun with Bolton, who finally took his rightful place on the throne, and Gwen, who she had formed a strong bond with throughout their adventures. She helped to strengthen the city where she could, and Voghun, for the first time in its history, was opened up to outsiders.
After two more years, the two lovers wed.
Eventually though, Loranis was pulled from her adventuring retirement when a new threat had been reawakened. The Faceless One, a being much more powerful than Demvil, even as far as claiming they were a god. Following the war, a gargantuan tornado of magic only known as the Vortex had appeared, and they were going to use it to take over the material plane.
Even before the confrontation with allies old and new, they knew they were outmatched. Unprepared. But they knew that they had to die trying. Someone else had other plans, however.
Singard, a powerful time wizard, used the last of his strength to propel the heroes into the future, to a time where they may be able to prepare and defeat him. Not all were lucky however, as the Faceless One managed to disrupt the magic on Plyan and Bolton, forcing them to stay in the present.
It was 100 years before Loranis awoke again, lying in an unfamiliar field, dressed in unfamiliar clothes. She sat there with confusion, as to her, she had just been at a campsite after having barely left home for the first time. Whatever magics Singard had cast had rid her of 5 years of memories and has stranded her in a world that has changed dramatically in her absence.
Will her memories return? Will she find out what happened to those she loves? Only time will tell.
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ignatiusteto · 1 year
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hi meet nerezzi she was told by her elf dad that she would never make it anywhere as a spellcaster and he ALSO was the one who taught her magic so she’s on a quest to prove him wrong (to understand her value and interests are not determined by another person or by what she knows and is capable of)
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optimistarts · 2 years
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Inktober 2022, Day 4!
A friend drew my DnD character for Day 4, so I had to draw hers in return! Meet Arya, the party Wizard! 💙✨
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batwingtensei · 19 days
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[2023] Haunted
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reallyinkyhands · 6 days
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ash-the-tiefling · 1 month
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COUNTRY GNOMES
TAKE THEIR BONES
*a bunch of gnomes in overalls run toward you and take your bones out of you*
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hexbloode · 1 year
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hyperbali · 1 year
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Absolutely incredible work, lads
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leidensygdom · 1 year
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
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This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing. 
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it. 
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
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akkator · 1 year
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Armament Magic Tradition: Wizard
Taking some advice I'll stick to base classes for a bit and make master posts about my original classes later.
Without further a due, the Armament magic Wizard. Do you want to forge armour and imbue it with arcane magic? Well do I have the class for you.
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The Armament Magic Wizard can infuse spells into armour and weapons, much like the UA Artificer.
Though it goes a bit further. Granting buffs to wearer, like damage resistance, elemental attacks, and more.
Read the full class in the details below.
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roguesscribbles · 1 year
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I wanted to finally actually make some art for Loranis’ adoptive father as all I have is a basic sketch from a few years ago, so here he is! 
This is Dawand Harkenves, the adoptive father and mentor of my wizard character, Loranis. The last time Loranis saw him, he was in his mid 50′s. However, now that she’s been thrown through time 100 years into the future, his current whereabouts and fate is unknown, and she’s still missing a good chunk of her memories.
Backstory:
Dawand never really liked cities.
He was the only child of Kodas and Nolra Harkenves, growing up in the bustling city of Lanhull. He and his parents were part of the upper class of the city due to a successful family business, however this high status never really clicked with Dawand. Whenever his parents would dress him up and drag him along to some social event to rub elbows with nobility, Dawand would spend the whole time wishing he was back home getting lost in a good book. This eventually led to him becoming isolated from his peers , never finding his place among the stuffy air of superiority.
During his early teens, Dawand was presented with a unique opportunity. The court wizard, Elius Azulore, had announced that he was searching for a new apprentice, someone to take his place when he inevitably retired. Dawand’s parents, seeing the opportunity to potentially have a trained wizard in the family, used their influence to secure Dawand a place among the candidates. Fortunately, that was one of the few times his parents had some something on his behalf that he agreed with.
Elius set each candidate a series of simple tests to weed out the slackers and narrow down the options. Dawand’s dedication and enthusiasm towards the tests stood out among his peers and he flew through the tests quite easily, so he was eventually chosen to become Elius’ new apprentice.
From then on, Dawand lived on the castle grounds to study under Elius in his wizard tower. Dawand didn’t truly realised how isolated and awkward he had become until he was under the care of Elius. Elius was a kind, patient mentor, who knew how to cultivate Dawand’s talents and how to push him to improve. However, he was also quite kooky and eccentric, providing quite a fun and laid-back atmosphere which was a stark contrast to the stuffy, rigid nature of high society. Additionally, his interest in magic only grew and grew as time went on, and he found he had a natural affinity to it.
Eventually, after many years of continuous study, the role of Court Wizard was passed to Dawand and Elius left to retire. However, his stay in the role would be short lived, as during his studies he met Mari Holloway, a hand maiden of the queen. The two fell in love with each other and started a secret affair, but eventually Mari was tired of hiding their love and begged Dawand to leave with her. Conflicted, but young and naïve, he said yes, and shortly after he took the position of court wizard, he stepped down and left with her, leaving his hard work behind.
Moving far away from the city, they settled in the remote forest town of Darkwall, in a cozy cottage a little way into the woods. Dawand was quickly accepted into the close-knit community, using his magical prowess to help bolster the towns defences and to help with the various problems around the town, as well as his education to teach some of the town how to read and write. The forests helped him feel freer, looser, and more in tune with himself. In contrast, the relationship with his wife was talking a turn for the worse, as he and his wife tried many times to conceive a child to no success. However, after some investigation, they found out that Dawand was infertile, and his wife left him in disgust.
With his wife now gone, Dawand had more freedom to stretch out his connections as a powerful wizard in the realm, but despite everything he kept Darkwall as his roots. As the years went by, he began to play with the idea of trying to recruit an apprentice, both as a way of passing on his knowledge as his mentor once had, and to sate the yearning he had for a child of his own, even if that reasoning was selfish. When he initially reached out seeking one, however, the candidates he was sent just didn’t click with him, and after many months of trying, he was close to giving up.
That was, until word of his search led a family of poor merchants to his doorstep, begging him to take in their youngest daughter.
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ignatiusteto · 1 year
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wizard of healing tradition gal for a one-shot/campaign im to be playing in. idk what to name her so if anyone has suggestions
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prokopetz · 5 months
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What people think D&D wizards are like:
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What D&D wizards are actually like:
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white-weasel · 1 year
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Funniest bit of the dnd movie is Xenk clearly being an NPC the DM introduced for lore and plot purposes who’s a competent fighter because of course he is, his reputation and backstory require it. But whoopsies the DM made him too powerful, the whole party likes him, and now they want him to come with to fight the BBEG which will completely and utterly fuck up the encounter balance
So instead of there being any actual plot reason he can’t join Xenk just says “I can’t. This is something only you can do.” And then walks off, never to interact with the party again because the DM just knows those little shits will find a way to use their OP creation against them
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