shark list…?
SHARK LIST!!!!!
This is another list that's based mostly off vibes and aesthetic rather than any deep analytical reasons, though I do have some deeper reasons for these choices but let's just focus on vibe for today
RAPH: Tiger shark (Galeocerdo cuvier)
LEO: Common thresher shark (Alopias vulpinus)
DONNIE: Scalloped hammerhead (Sphyrna
lewini)
MIKEY: Leopard shark (Triakis semifasciata)
BONUS
APRIL: Epaulette shark (Hemiscyllium ocellatum)
SPLINTER: Spotted wobbegong (Orectolobus maculatus)
DRAXUM: Horned shark (Heterodontus francisci)
CASEY JONES: Sandbar shark (Carcharhinus plumbeus)
CASEY JR: Blacktip reef shark (Carcharhinus melanopterus)
I promise I wasn't ignoring this ask I was just thinking very deeply about the answer to this list for not only the rise brothers but the direct family ensemble and wanted it to be the best list that I could make (tbh I made this list more for myself and is super based off my personal opinions. I'm a huge shark fan and was really excited to get this ask so I wanted it be a list I was confident in)
168 notes
·
View notes
I'd like to posit that it should be necessary to go to Castle Dracula, and canny cowards (or those with just very finely tuned survival instincts) should be compelled within its walls for the purpose of the exercise.
If the title of the blog was 'Can your fave survive on a deserted island", it would not be acceptable to state that 'this character would not ever be stranded on a deserted island'; it refutes the premise.
I'd like you to reread my Rincewind post without skipping any of the words
Technically though, we are replacing Jonathan Harker in the first four chapters, which includes the approach to Castle Dracula. Given how many people were calling him an idiot for getting into the Carriage in the first place, making different choices before actually arriving at the Castle is a legitimate point of comparison.
I have close to 200 unanswered asks comprising at least 100 unique characters, half of which I have never heard of. I don't need people telling me how to do my job on top of that.
45 notes
·
View notes
Okay but I do need to talk about Edda.
I've been obsessed with her ever since my first run of Tam-Tara Deepcroft. Not hard mode. She's been living in my brain rent free since the very first time I saw the cutscenes with her after doing the level 16 normal mode dungeon.
She's like this strange allegory for the burden of responsibility. In my opinion at least.
Edda was the groups healer. A conjurer who, outside of using her magic, was seemingly also responsible for gathering adventuring supplies for her party members as well re: dialogue outside of Sastasha.
Averre mocks her for not using her own money to pay for more healing potions, but it's only mentioned that *he* gave her gil to begin with. Not Payo-Rayo, not Liavinne.
Just Averre. After which the burden immediately falls on Edda to use her personal funds for the group supplies. She is expected to forfeit anything she way want or need, because she's the healer. It's her job to heal them and provide for them right?
Even when Averre dies, and it was clear that it was entirely his own fault for rushing ahead of the group and out of Edda's spell range, Liavinne chooses to blame Edda.
It was her responsibility. It was her job to help them and heal them and she failed.
Her group abandons her.
And the WOL watches. Unable to help her.
I think it's perfectly reasonable to view her as a warning or an omen for the WOL of what they fear could happen if they fail the expectation of those around them. If they can't do their job right people will die, and it will be their fault. They're the WOL. It's their job to save everyone. To put themselves on the line and bear the burden of it all.
Tam-Tara Deepcroft (Hard) is the omen of what happens when you let guilt and grief consume you. When you can't let the past go. When you'd do anything for the person you love regardless of how good they were to you in life.
Edda is blinded by love, and guilt for letting Averre die. She sacrifices so much to try and bring him back and doesn't even care when she gets a voidsent monstrosity instead. That's still Averre to her.
This comes after you lose a lot of the scions, most importantly Noraxia, to Livia's raid. Where you almost lose Thancred to Lahabreaha. Depending on when you choose to unlock the dungeon as well, you may have lost Moonbryda, or G'raha Tia, or watched the twins lose their grandfather again.
The WOL is riddled with loss. Loss they blame themselves for.
Because they're the Warrior of LIGHT. It's their job to save people.
The idea that Edda serves as this massive warning sign for what the WOL could easily become if they didn't have the support surrounding them is fascinating to me.
Especially when Palace of the Dead throws at you special encounters with past foes. And again Edda herself. Someone who failed her role. Who you couldn't save. Who you didn't save.
She prepares the WOL for all of the loss ahead of them. Makes them aware of what is at stake if they fail. At the point you meet her you're still just an adventure. Sure you've done a few big things for the city you started in but your fame and standing are still subjecting to your future efforts. Your still vulnerable. Still just an adventure like Edda and Averre were.
You could have ended up just like she did.
453 notes
·
View notes