i hate that i still think about you over a year later. i hate that i know i don’t even cross your mind. i hate the fact that you left right me when i was letting you in. i hate that you made me feel like i wasn’t enough for you. i hate that i fell for you.
but most of all, i hate that i cannot hate you.
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Ya know what shout out to butches who wrestle with our butchness because we don’t fit the mold in some way. Butches who aren’t physically strong or naturally caretaking because of physical disability, who need to be cared for, who can’t hold open the door for a femme. Butches with long hair, butches with big hair, butches who express their culture via their hair. Butches who’s masculinity is shaped by their culture, who’s masculinity doesn’t fit the white eurocentric mold. Fat butches, butches with curves viewed as feminine, butches who don’t have skinny, boyish builds. Butches who don’t want to be sexualized, butches on the ace spectrum. Butches who don’t have traditionally masculine interests or mannerisms or whatever. Effeminate butches. Butches who take inspo from gay men. Butches who like the occasional dress or skirt. TRANSFEM BUTCHES!!!!! And any other butches who don’t fit a certain mold!! All butches are good butches and we are all valid.
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What is Twisted Wonderland and how would you sell someone on it?
Ohoho. Ohohohoho. Anon. You have activated my trap card >:D
(I'm about to be soooo annoying/unhinged and I'm sorry. I'm not.)
Alright, so:
Twisted Wonderland is a Disney mobile game made in Japan and co-produced by Aniplex. (Yes, that Aniplex.) I'm not here to sell you on the game, so much as the story, but it is a sort of story-book rpg with turned based fights and rhythm games, where you build character units from a gacha pull. As far as gameplay goes, it's very simple, and most of the emphasis lies on the characters and the story. And it's wonderful.
The on-the-box description of this game doesn't do it justice, per se, but that might be because Disney has a little bit of influence on it and they suck at knowing who their target audience is. It is about a high school based on classic Disney villains—but no, not in the way you're thinking, because I once made that mistake too. It is not a villain school. Rather, the world of Twisted Wonderland is its own entity, with characters built as sort of nods or foils to classic Disney characters. The world itself is somewhat built with these films as its past, and history has become so twisted (ha) that modern society views some of these classic villains as the heroes or supporting characters of their stories, and respect them as The Great Seven. (The seven in question being the Queen of Hearts, Scar, Ursula, Jafar, the Evil/Raven Queen, Hades, and Maleficent. None of them are remembered by name, though.)
The game takes place in the modern era, a society with both technology and magic. Specifically, it takes place in a magic high school called Night Raven College, an all-boys dormitory prep school where the only requirement to get in is a magic mirror that peers into your soul and determines whether or not you can a) do magic and b) kin the Great Seven. And, of course, the player character is a regular-ass human who gets isekai'd in and gets stuck with a talking magic cat direbeast named Grim.
Now. That is the general synopsis. I, on the other hand, affectionately call this the Mental Breakdown game.
See, here's the kicker. The magic system is pretty nifty; while it's functions as a standard magic-is-magic sort of soft system, it has ✨consequences✨
Magic has this byproduct called blot. It's this icky stuff that builds up when you a) use too much magic and/or b) are emotionally distressed. But less so in a "I'm panicked right now" sort of way and more so in a "I have chronic depression and/or anxiety" sort of way. And, when a mage is powerful enough, and sad boi enough, and then goes and uses way too much magic and sad boi juice in one sitting, this amazing phenomenon occurs called "overblot"—which is pretty much a super-powered evil form that turns the mage into the darkest form of themselves and then uses magic until they die.
Naturally, this happens in the game. A lot. The formula is pretty much that each "book" of the story, there is an overblot. One for each of the seven dorms, which are based off of the seven villains/the movies they come from. (And "based on" is pretty loose. Yes you can see the similarities, but these are dumb teenage boys with their own hopes and aspirations, and, sometimes, the game completely lies to you about what character they emulate the most. The guy who's Jafar? Well yes but he's actually just a really stressed out Genie stand in. The Hades guy? Whoops that's Meg. Is that a card soldier or the White Rabbit? Doesn't matter, he's got problems.)
The characters are so well written. I could gush about them forever, and they are the driving points of this plot and it means everything to me. They are some of the most traumatized and messed up individuals, but also, they are dumb teenage boys who do dumb teenage boys things. It is all incredibly well balanced and startlingly realistic for a game that amounts to beating the emotional constipation around people. Mostly because it cannot be beat out of them. The blot can, but they have to deal with their emotions with their own two hands, with varying levels of success.
And the shenanigans!!!! Oh, the shenanigans. I call this the Emotional Trauma game but I have once laughed so hard someone heard me through the floor. It's not all doom and gloom for sure. Sometimes you're watching your friend fall apart because his toxic mother instilled debilitating perfectionism and slowly start making enemies of everyone and sometimes you're sending three of the most gremlin students plus one cinnamon roll to infiltrate a gala that a bunch of weather fairies are throwing in the greenhouse because they stole your temperature regulating magestone to be shiny jewelry and you want it to stop snowing inside your dorm room. And sometimes you can have the exact same character who experienced losing his little brother right in front of him gush about a magical girl sledding anime and all of his gacha games. It is the best of both worlds.
And, that's not all! No, no. We get amazing character interactions. Not just pre-determined friend group interactions, but also random interactions. Yana Toboso (the writer/artist) really likes to stick names in a jar sometimes and make them interact and it is the best thing ever. Every single one of these characters I hold in my hands. Every single one of them gets to have their moment to shine. You can emotionally invest in all of them and be rewarded for it.
The game itself is free and pretty easy to get into. There's not really a bad power creep so you can get through it with what you got. Of course the fun part of collecting cards is that there are stories attached to them that you can watch, and those are also sources of joy. (And it's well documented, so you can find things online pretty easily to catch up and see more.)
I just think it's neat. (Read: I accidentally became wholly obsessed with this game and its characters and they are all blorbos to me.)
You should definitely fall into this rabbit hole with me :))) It's so worth it :)))
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Geneuary Slumber Party / Jealousy
And the jealousy part? Gene is messing with Courtney from when she tried to make her jealous with Alex, and Gene got jealous yeah but not for Courtney exactly XD
I LOVE "Roller? I Hardly Know Her!" I pray for another episode like that one every day 🛐
This is barely an homage to my first work that I ever posted here, the one who started it all. You know which one Im talking about 😉
Oh and by the way the party is in Courtney's house cause I wanted a pink room and Gene's room is not pink and I could swear we have never seen Courtney's room so I could lie and say is pink. And heavily inspired in Tina's room, I think both girls are very into pink and boys so it makes sense. I wish I had added more musical things but I was struggling so here it is. End of the room chat.
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Open Starter
Muse: Duncan Vizla - The Black Keizer (Polar)
Verse: Main (assassin)
3 days, 11 hours and 27 minutes; that’s how long he’s been hanging here, wrists tangled in metal that by now has cut deeply into his skin. It helps to count the minutes, to focus on the ever-constant movement of time; a distraction from his current stagnant, stationary state. The thick brittle beam supporting his weight is now creaking loudly every time he loses his balance, a motion usually caused by a punch in the mouth or straight to his stomach. They’ve relented a little today, clearly exhausted by the fact their efforts are bearing no fruit – Duncan won’t talk; the Black Keizer never talks.
In truth, he’s not really sure how long he’ll last at this rate.
It’s around this time they usually bring water, something to rouse him and keep him alive, barely at least, so their interrogations can continue. Today however, something is different; someone is moving back there.
“Hh…” Duncan is forced to heavily clear his throat, swallowing down blood before he can continue.
“Hello? Is...is someone these?”
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