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#ghost story
publishinggoblin · 1 day
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Publishing Goblin in Review
This year already we have a flurry of new projects that are in production, and available for pre-orders now!
Right now, you can pre-order the Normal Tarot's brand new 3rd edition! This full-color take by Ezra Kimbell is an all-new vision of @cryptotheism's original tarot deck, the Normal Tarot, which has seen gorgeous renditions by @worm-dark and @charminglyantiquated, which are also being reprinted here in the 2nd edition gold and silver foil decks, as well as the 1st edition deck! We are aiming to manufacture soon and ship by October!
Or you can slip into something spookier and pre-order the ghostly story-telling game, WHAT WE POSSESS! This card-run TTRPG is made for one-shots, and allows everyone to play as ghosts as a mystery unfolds at your table. Possess the living, use ghostly powers, and discover clues as you unwind this spectral tale. These are heading to manufacturing and should be shipping in July/August.
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If ghosts are too spooky, maybe you need a punk punch to your gaming table! In that case, join the ZOETROPE Time Travel Agency in ZOETROPE: DEATH DIDN'T TAKE! This card-run TTRPG is likewise a one-shot machine made to take your group on time travel shenanigans as your agents screw up time and time again, resetting time to get the job done as necessary. These are shipping out at the same time as WHAT WE POSSESS in July/August, and you can even grab all the WHAT WE POSSESS items here on this campaign!
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Or if you're a pin collector, now is the time for you to delve into the Alley for Alleyman's Tarot Pins! There are sets of 3 "tarot card" pins, as well as pins of the Alleyman and Alleyway Oracle themselves! Lots of goodies to grab, as well as pins from previous projects!
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And stay tuned for the space to order the Alleyway Oracles, the followup project to the Alleyman's Tarot, as there are extras of all the decks and items to grab. You'll want to be watching www.alleymantarot.com for those, or check out the Alleyman's Tarot and Publishing Goblin's Oracle dice already up on that site!
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enchantedbook · 6 months
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'All Hallow's Eve' by John Collier, 1895
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goryhorroor · 10 days
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horror sub-genres: paranormal
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classichorrorblog · 6 months
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10 Overlooked 1980s Horror Movies To Consider For October/Halloween
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weirdlookindog · 7 months
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Alice Krige in Ghost Story (1981).
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yesterdaysprint · 3 days
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The Decatur Daily Review, Illinois, October 29, 1933  
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marisashorror · 2 months
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The Whistling Ghost
2023
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skidar · 8 months
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Yeehawgust Day 26: A Horse With No Name
On the prairie watch out for that old grizzled mare. Don't seek her out, don't stare too long. The horse has no name, but if you meet her in the dark, she'll call out yours. There's nothing you can do the stop what comes next. Keep your head down, ride on.
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laurasimonsdaughter · 3 months
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The interplanetary vessel was small and simplistic compared to those intended to jump between solar systems. It made the journey strangely restful, even the control room was quiet, without even a single beep from the radar.
Until it wasn't.
“SAFETY ASSESMENT: YELLOW”
The navigator scrambled upright in their chair as the captain slammed the alert button on her console. “What—”
“SAFETY ASSESMENT: ORANGE”
“Status report,” the captain demanded, tapping the ship’s security system to no avail. “What’s going on, Ship?”
“SAFETY ASSESMENT: ORANGE”
Beside them the radar gave a sudden beep.
“What in the depths is that?” the navigator snapped, staring at the monitor.
The captain had swivelled in her chair, checking the ship’s security monitor by force of habit before shifting her focus to the report produced by the radar. She froze. “That’s a ship.”
“It can’t be! There isn’t a single flight scheduled here, and any emergency travel would have signalled ahead.”
“Well, that’s the signature of a medium sized interplanetary vessel,” the captain bit back. “And I’m getting no—”
“CALCULATING COURSE CORRECTION”
The ship jerked and several warning lights gave a startled flash as the navigator let out a cry of surprise and reached for the manual override.
“Leave it!” the captain ordered.
“It’s trying to change our course!”
“Let it!”
The navigator stood by, staring in bewilderment as the captain pulled up the ship’s new route on the main monitor. It was only a slight correction, a minute diversion. Away from the unidentified object still pinging on their radar, that seemed almost to be taking a parallel course.
“They say there was a crew that had to evacuate and abandon their transport on a journey like this, some fifty years ago,” the captain said suddenly. “Their ship got caught in the debris around Utein’s libration point."
The navigator bristled. “We’re well out of the way of L4! There’s no chance—”
“I’m sure they thought so too.”
The navigator gaped at the captain, who was sitting with her hands resting beside the controls, letting the ship’s autopilot do as it pleased. It had sped up, and seemed to be signalling into empty space.
“You’re not seriously suggesting we’re dealing with a ghost ship,” they protested, angrily tapping another button. “None of my instruments are picking up anything.”
Around them the pressure of acceleration waned again, their ship once more confident in its course.
“COURSE CORRECTED”
 “Well,” the captain said mildly, looking at the vast expanse of space before her. “Whatever it was, I don’t think it was meant for us.”
On the radar, with a last, faint blip, the unidentified vessel disappeared.
“SAFETY ASSESSMENT: GREEN”
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publishinggoblin · 6 months
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What We Possess
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
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On October 30th, What We Possess is coming to Kickstarter.
This Ghost Story Telling Game is a gm-less experience for 2-7 players. Players are given their method of death, a location they're trapped in, and a gathering of mortal and inanimate vessels in their space. They then take turns setting scenes for the living vessels, creating a story for the space, ultimately trying to uncover the mystery at the center of their story.
As players feel they've uncovered something about the mystery, they gain Clue cards that help them find details in the story, until they ultimately solve the mystery.
Games typically take 1-2 hours, and at the end, players are invited to share what happened to their ghost, and the vessels still in the space.
A meditation on life and death, an improv game, a story telling experience, What We Possess is, as your ghosts will find, what you make of it.
Also tagged in here is the 2nd Edition of ZOETROPE, the time travel card-based role playing game, available as a pledge tier and add-on. If you think What We Possess sounds delightful but maybe a bit too somber, ZOETROPE has all your time travel shenanigans covered!
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
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humanoidhistory · 6 months
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Cover art for Geister-Krimi (Ghost Thriller), 1974-1981.
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tiachristiner · 7 months
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Ghosts are real, this much I know.
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peonies-and-dreams · 1 month
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The things we do for love like this are ugly, mad, full of sweat and regret. This love burns you and maims you and twists you inside out. It is a monstrous love and it makes monsters of us all
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weirdlookindog · 11 months
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Ghost Story (1981)
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