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#keeping up with the lov
Tomura: Fuck off, old man.
All for One: I'm not that old. How old do you think I am?
Tomura: The last number.
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shehsart · 7 months
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We're so proud of you, Touya nii.
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jasontoddssuper · 5 months
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Please stop calling every old man character a dilf.Peter B Parker is a dilf because he's a hot older guy who's good with kids.So's Jin Bubaigawara.So's Roy Harper and so forth.Simon Petrikov is not a dilf because he dosen't fuck(he could but he's too ace for that shit).Slade Wilson is also not a dilf because he's neither good with kids because he actively abuses them nor hot because he looks like a racist grandpa who does microaggressions as a lifestyle.Emperor Belos is a colonizer with the serial killer eyes gene and the build of a malnourished victorian duke.Words mean things besties
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milkywayco · 3 months
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headcanon that the todoroki siblings grew up ice skating with their mother rei has an ice quirk, so maybe she grew up with it fuyumi and natsuo went the most. touya was obsessed with getting endeavor's approval, so he often refused, but he did go sometimes. by the time shouto could have gone, he was seperated from his siblings and rei wasn't very stable
fuyumi and natsuo kept going even after things fell apart. they kept that one thing that reminded them of their mother, and no matter what happened they would always go skating on those cold days during winter break when neither had school, and later on fuyumi didn't have class to teach
but, once the siblings start talking, fuyumi and natsuo take shouto ice skating with them, teaching him how so that they can all go with their mother once she's out of the hospital once touya is arrested and put in a reform program, it takes awhile before he's trusted to go places but once he is, they invite him to come with them and maybe, once, during winter or up in the mountains with the league, touya taught them because it was one part of his childhood that made him happy and he wanted to share that happiness with the people he cared about a day where they don't think about work or the war. a day where they just let themselves be people, let themselves have a day of fun. a day of purely enjoying the others company
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cringefailnatsuo · 2 years
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Nah man because what the hell was this?
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First of all, I love how these panels establish a clear difference between Hawks looking at Dabi and Hawks looking at Dabi. In the scene from 240, Hawks is looking at Dabi as he's thinking about completing his mission and contacting Endeavor for backup. Like dude? You're literally staring into Dabi's eyes and thinking about Endeavor and it never crossed your mind that they have the same eyes? Chapter 267 drives this point even further by putting a close-up of Dabi's eye after he reveals his identity to Hawks. You can clearly see Hawks having an "oh shit" moment after the reveal as he truly looks at Dabi and realizes that this one piece of crucial information has been right in his face the whole time.
And second of all, this just highlights how Dabi truly is Hawks' downfall during the raid.
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The whole point of Hawks' mission was to gain intel on the League so that the heroes don't make any hasty decisions and have the upper hand in apprehending the villains for good. The fact that the HPSC president specifically told Hawks "we severely underestimated the enemy" and yet he did the same exact thing is, quite frankly, hilarious.
And in retrospect, given the knowledge that we have on Dabi's past from chapter 350, Hawks could have figured out who was behind the nomu, where they were kept, and so many other things about AFO's plan for a successor if he had paid more attention to Dabi.
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moenmomentsthemoe-en · 3 months
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i might incomprehensibly scream and cry with no context without replying to anyone on tumblr for the next two weeks please forgive me
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allsketchesnononsense · 3 months
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I know these pretty rave girls
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chiquilines · 11 months
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Currently obsessed with her. What's better than a cocky man? A cocky woman next question
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beatcroc · 8 months
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hey yo this is kinda silly but, i've been having a stressful last few days and seeing you commenting about my art actually helped a lot. so just wanted to pop in and say thanks, and i drew the funny little man for you
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hope i got the shapes right hehe
ouughbnghbhndbhgngbdgh i
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the silly so real....thank u... an honor to help
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equalseleventhirds · 7 months
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Hey, do you have any recs for long form, more serious ttrpg systems for fantasy settings? I feel like I hear a lot about short/definitively-lengthed systems, but I've been yearning for a DnD-esque system without all the baggage of equip loads and complicated Challenge Ratings and other rules-y baggage I don't super care about.
do i! do i ever!
serious & long-form systems do on the whole tend to be crunchier than shorter systems (not always, but generally); nevertheless, i've picked out a........ handful......... ok there's Several, i did try to control and limit myself but u kno.......... games......... anyway, here are some that are considerably less crunchy than d&d but still lend themselves to long fantasy campaigns.
uh. under the cut for. oh god it's so long. it's so long. tried my best to explain them, u see. (which is also why it took me so long to reply lol, sry abt that)
godeater (& godeater 2.0): play in a broken, post-apocalyptic fantasy world, where dead and dying gods warp the land, and you raid their bodies for divine magic to help support humanity. 2d10-based, get weird & funky with it! i admit a small preference for version 1.0, which gave u some loose examples but left much of the worldbuilding and even character building up to u to create; 2.0 has some extra books that go with it that i haven't much looked into yet, but seem to give more solid lore to work with, if u would like that.
when the guilds pay in copper, crime pays in gold: alchemical guilds pay shit wages to use people for magical experiments. go do crimes on 'em with your own magic. d6 base, assign dice to stats to make ur own dice pool; fairly light rules and in fact very little in the way of instruction or hard lore on the gm's side, so better played with an experienced gm who's good at making their own stuff, but certainly campaign material for the right gm!
third empire - violence + beauty: the world sucks, and has sucked for a while, through two oppressive empires and into a third one. you play adventurers who are trying to carve out a little goodness, a little justice, a little vengeance, in the world. y'know. lasers & feelings based, but expanded beyond the original (which also comes with it if u get it!) into more lore, more character choices, very collaborative worldbuilding, downtime mechanics, etc etc.
ruby radiance 6e: streamlined dungeoneering built to let ppl play the way actual play podcasts sound, essentially. d20 pool system, based on trophy mechanics but v much adjusted. lots of choices to make during character creation & leveling, but much much less to keep track of during the playing part. u get it.
wizard pals: all of you are wizards, going on adventures and trying to accomplish your goals in a fantasy world. d12-based, fairly lighthearted (can lean silly but u could use it for more serious if not super grimdark adventures), much worldbuilding left up to the gm, but very simple rules, so.
grimblade rpg: (speaking of grim lol,) action & adventure in a grim fantasy world; things like character creation and rewards (and magic) fully imply a fantasy world, but worldbuilding is left up to the gm, altho there are many tables to roll on to give some help. uses d4, 6, 8, and 10; all rolls are contested rolls, with dice picked based on how serious the gm feels this roll is.
shattered aether: post-apocalyptic science fantasy, you roam around a fucked up magic world and protect ppl from various dangers. 2d6 based, based on the lumen system so fairly combat-forward in a very high-action very cool asskicking way. for some reason the font chosen for this book is murder on my eyes, but if u can get past that (or just zoom in lots and read a bit at a time) it's straightforward, simple, and fun!
familiars of terra: this one may be a little too crunchy, but i love it a lot and rly the most crunch is in character creation and tracking experience, actual gameplay is (imo) pretty easy. post-post-apocalyptic fantasy world, some science fantasy elements depending on where you choose to focus, bcos there are absolute PAGES of lore on this extremely cool and enormous world; you and your party go around with your soul-bonded animal friends to spread hope and healing and also do cool shit. y'know. card-based, again it is probably more crunchy than ur looking for but less abt tracking what you can do during things and more abt tracking experience in order to level up stats, so.
1400 quest: ok that last one was crunchy, this one's very uncrunchy. pick a handful of things and get going! clearly inspired by d&d, but very very streamlined, so things that were pages of mechanics are like, one or two sentences. gm's side of it is like, a handful of rollable tables and then do whatever, so prolly for the more experienced gm. d6 based, but you may have occasion to use other dice. also if you like this one there's others by the same author focusing on other things (1400 mage, sneak, etc), or you can check out others in the 24XX type of games, which started out sci fi but has since been expanded to a bunch of other stuff. u kno.
beast dream: pokemon-inspired game where you make friends with magical beasts and go on magical adventures! d6-based, forged in the dark, so there is a little crunch wrt deciding on position etc and stuff like stress, but the author rly wanted to focus in on letting u adventure and have fun without getting bogged down in numbers and i think that shows, stuff like load and reputation aren't so much a thing.
cognatons: play as sentient, magic-filled automatons doing whatever fantasy adventures your robot heart desires. d4-based, caltrop core, so you get a fairly simple & defined set of actions; less to keep track of, easy to follow.
dethrone the divine: you're gonna overthrow the gods, and also take their places. you're already either divine, semi-divine, or magically powerful in other ways, and you adventure with the goal of gathering power and followers so you can take the place of the shitty gods in power. d6-based, pretty straightforward system, makes characters v cool and powerful, which is always fun.
perilous: do you love dungeon crawls bcos i love dungeon crawls... streamlined and easy to understand fantasy dungeoneer adventures in this one! d20-based, leans towards tags instead of complicated numerical skill stuff to keep track of. go to dungeons, fight monsters, get treasure. simple n good. (adds in some metaplot, like who sent you, how will this affect the people living here, whatever, but rly strong with the very old core of d&d-style 'go do a dungeon' kinda thing, if that's what u like.)
high magic lowlives: ok my latest obsession bcos i'm currently planning a big ol campaign for friends in this one. there are classic adventurers in this world, out there cleaning out monster nests or whatever, but they're usually in the employ of the immortal aristocracy. you? you make your money by stealing from and humiliating the immortal aristocracy, because you're a lowlife. it's a dangerous gig, but isn't it better than going into student debt at wizard school? melds high fantasy aesthetics with like, magical twitch streaming aesthetics. fun as hell. uses all the dice and also sometimes tarot cards (mostly just for character creation, u kno). easy to understand rules, i'm having a great time.
ellipses rpg: setting-agnostic system (make ur own setting!) with simple, streamlined rules and an emphasis on improvisation. d20 based, rly just some very basic foundation and then a lot of encouragement to make things up and do what's fun. so like, loosey goosey & not super structured if you want structure, but could be fun!
unbound: setting-agnostic system but with much more formal structure, got structure around how to collaboratively worldbuild your setting and everything. obvs this means some crunch, but it's still not super crunchy, nice and straightforward rly. lotta character options but not so complex and math-heavy, u kno. card-based system. designed actually for a series of short campaigns in a linked world, tho, so if ur not up for exploring new characters a lot, may not be for you.
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goldenlaquer · 1 month
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Lmaooo Seiji never winning the popularity poll against Yan is my favorite running gag of this blog, he only get what he deserves 😌
as it was written 😌 man is constantly failing to acquire the maidens and i think that’s so beautiful
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Hope a picture of one of my gerbils as a pup brightens someone’s day :)
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Idk how to tag
Ik it’s not a rat
I just wanted to put them here
ooohohogofohohohho it's one a them pre-jermas!
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shehsart · 10 months
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LoV if they met a little earlier.
THEY'RE HER BIG BROTHERS.
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rosicheeks · 6 months
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😇
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flamboyant-king · 7 months
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Ya know what inktober or cringetober, what have you, I'll be drawing all these Isaac au shitpost nonsense baby. I FEEL ALIVE. WITNESS MY CRINGE OR LOOK AWAY IN DISGUST. IM LIVING! WRAAGGHHH
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Sako: What song should I play-
Hawks: ALL STAR
Sako:
Sako: [sighs] What other song?
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