Knock Off Generation 2 Construction team
by (unknown)
Got this in Mid-March 2021 off of ebay for a little over $60.
Buying this set without watching any reviews of it I was under the impression these were all deluxe scale, and I was very surprised to learn that each Constructicon is about Voyager scale, which means the combined form is going to be a similar height of Combiner Wars Devastator.
All six members to the team in their vehicle modes the primary colors are yellow and purple, which would be Generation 2 colors; the main reason why I bought this set.
Accessories:
-6 separate instruction pages
-6 pistols (All of these guns can integrate into each individual vehicle mode, which I forgot to demonstrate in the pics below)
-Winged shield
-2 arm/trailers (the combiner hands can fold into the arm, which as wheels on them and can attach to the KO Scavenger and Bonecrucher, which I also forgot to take pictures of as well.
Notice on the winged shield this abstract symbol. Since it’s a third party toy it can’t have an official Decepticon badge, so what you’re going to see throughout this review is that I placed G2 Decepticon stickers overtop of these symbols that are on each toy.
I’m going to try to keep things very simple, since I’ve got A LOT of figures to comment on, and some of them are going to be the same for each figure.
Transformation:
Since there’s a lot of ground to cover I’ll make this blanket description which applies to each figure.
The plastic quality is somewhere between retail and knock off; converting each figure I took some caution because you can just feel it.
Also with each transformation there’s a lot panel-ly stuff, things that fold and swivel out of the way; a lot of little stuff to shift around which quite frankly make the transformation process less fun for me.
Scrapper:
Starting with Scrapper, the leader of the group...well this is a 3rd party toy, so perhaps he needs a 3rd party name...How about Scrumper for now?
Scrumper is a front loader cast mostly in yellow plastic, with some black plastic for the wheels and shovel arms, and some clear, light purple for the windows.
The toy rolls well with those gigantic wheels, and the shovel and arms articulate like a front-loader should, and it overall looks pretty good.
I do have to say that the vehicle modes doesn’t hold its shape too well. Yes, the plastic quality feels decent, but I’m talking about the rear half of the front-loader (which would be the legs in robot mode) feel a but wobbly, like something should be locked into place, but it’s not.
Scrumper’s vehicle mode scaled with Gen Selects G2 Megatron.
Robot Mode:
I really like Scrapper-er-Scrumper’s robot mode. For some reason having the arms and legs be similar length almost gives him a dwarven look to him; but I think it works for this toy.
The figure’s got a lot of decent articulation and balances well.
Standing next to G2 Megatron, Scrumper is just a tad shorter.
Hook:
Let’s call him Flook, is a crane. Flook is a big crane. It’s more solid than the front-loader.
The crane boom swivels, and telescopes; it even has functioning pistons, and you can swivel out the stabilizers on the sides of the crane, so you can swing the boom around and it won’t lose balance.
Robot Mode:
Flook is a tall glass of water, I think he’s the tallest of the group.
Though the figure poses and stands well I’m a bit disappointed that his face is just a visor and mask. If he’s supposed to be based on Transformers Hook, that’s not his facial design. But this is a 3rd party reinterpretation afterall...
For the some reason the crane boom has this peculiar feature where it can hinge in several places. It’s kind of cool, I guess, and I suppose can add more to the toy’s robot mode than just part of his back like the official versions of Hook.
Mixmaster:
For KO purposes let’s call him...Max Mister? (I might already be running out of ideas...)The cement mixer is a solid vehicle. It rolls well, and the drum spins. The funny thing is there’s beads, or something in the drum so when you spin it, it sounds like a rattle. I don’t really get it, but it’s a thing.
I’m not really too sure these two vehicle modes are to scale with each other, but maybe it’s a BIG mixer.
Robot Mode:
Converting Max Mister into robot mode, you get a decent robot mode. His lower legs are pretty much the entire front cab section of the cement mixer, and it gives the illusion that his legs a bit squat, but I think it works for him.
He poses well, and even has a bit of hip flex (part of the ankle tilt for the Devastator mode) but it works for his benefit too.
No here’s my complaint about this toy. Max Mister’s cement funnel which is his overhead weapon in bot mode doesn’t stay attached to the toy. At first I thought this might be have a roll to play in the combine mode, so I tried to make it work, however this piece made manipulating the toy so frustrating that I was starting to lose my cool over it.
Every time the overhead piece slide off it was helping to hold the cement drum in place so that came falling off too.
Max Mister (from head to toe) is just as tall as G2 Megatron.
Scavenger:
Scavenger, or Scrounger for 3rd party purposes is an excavator.
The vehicle feels solid, and it sort of rolls on tiny casters beneath the molded tread, and it looks okay.
The shovel arm is well articulated. It swivels at the base of the arm, and everything hinges well, much like the crane the shovel parts all have working pistons. This is a really nice touch.
Robot Mode:
Scrounger’s robot mode is actually really cool! The tread panels on the legs pop off occasionally, and that can get annoying, but it since this set of figures have such extra fiddly parts I wasn’t too surprised.
Considering that fact the shovel arm just hangs off his back Scounger had some decent articulation, and stands well too.
Scrounger’s just a tad taller than G2 Megatron.
Longhaul:
I’ll be honest here, the toughest part of the review has been trying to come up with good knock off names for my knock off Constructicons...
Heavy Load? Is that already a Transformer? How about Load Heave? Yea that’s a good one.
Load Heave’s dump truck mode is...well, a dump truck. It’s got big wheels, it rolls; it’s fine. Problem is it doesn’t look much like a dump truck from the rear.
The loading bay itself cannot really hold a lot of stuff. Disappointing considering the vehicles attention to detail, but it how often am I going to keep this guy in vehicle mode?
Robot Mode:
Once we get Lead Heave into robot mode he’s also one of the biggest bots in this group. I was pleasantly surprised to see a head sculpt different from the rest of the bunch, and somewhat accurate to the original.
The bot mode is so much fun. He’s just this towering bruiser bot with some decent articulation.
Lead Heave is a big one.
Bonecrusher:
Skeletal Mangler is a bulldozer. It’s decent. The shovel can pivot up and down.
Robot Mode:
Transformation for Skeletal Mangler was interesting, I wasn’t expecting the shovel parts to split and be his shoulder pads. Pretty inventive.
Again, not an accurate face to the source material, but at least he has a wide jaw, and not the same head as Scrumper, Flook, and Max Mister.
But the figure poses well, and I think he looks really good.
Devastator:
Now! Merge to become...Ghettostator! Getting all of the components into limb mode and putting everything together was mostly a piece of cake.
The individual parts lock into place fairly well and I mostly like his look. He’s got a lot greeblely details and pretty cohesive.
I think Ghettostator looks great, in a knock off sort of way, but when handling it is arguable a floppy mess. Moving a him, and posing him can be a mixed bag.
Fiddly-ness aside you can get Ghettostator into poses, and for the most part he’ll stay in them. He even has ankle tilts as well.
Ghettostator has fully posable fingers, but the plastic feels a bit sus, and I’d be concerned about breakage if roughed up too much.
There’s a button behind the head and the eyes light up red. It looks really good in the right light.
Remember how I mentioned the Max Mister’s loose overhead cement funnel is always coming off, well it happened while in combined mode, and I quickly learned that is not part of the combining process, and has no practical function at all. So I super glued it into place and have no further issues with it.
This is the biggest complaint I have about Ghettostator is his butt or lack thereof...
The hips are a load-bearing part of any combiner and Ghettostator’s is only held together by two, tiny pegs on the pelvic section where the cod piece would be, and those tiny pegs dislodge very easily. So easily in fact that on several occasions just when the toy was standing there the cod piece would come on done and suddenly Ghettostator was hip flexing like Elvis Presley. I’m surprised that he never fell over, but he didn’t.
Either way this is a major weakness which is why I’m displaying him on the floor and not on a shelf.
Final Thoughts:
This KO G2 Constructicon team isn’t bad. The individual robots were kind of a blast to handle though I wasn’t a fan of the generic heads.
The combined mode on the other hand was a letdown. The combined mode is the main event of those toy set and those janky hips being so unreliable hurts the fun factor and display factor of this toy.
I’m likely going to keep Ghettostator in this mode and have him stay on the floor.
For $60 I’m not going to complain too much, and I suppose I got what I paid for...
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Pachi the Master Hench
I want to disclose one of my childhood memories that I remember fondly with this piece of fan art I have done. This one is a Mix Master fan art depicting what I consider the most notable Hench, Pachi. Surprisingly, this is the first Mix Master fan art to be posted in Tumblr.
If anyone asks me what Mix Master is, it is an obscure franchise that was spawned from a 2003 free-to-play MMORPG with monster-taming mechanics titled Mix Master: King of Cards (also known as MixMaster Online). Two years later, Mix Master: King of Cards got its own South Korea-Japan co-produced anime series adaptation. In Spain, it is known as "Mix Master: El Rey de las Cartas" and its localization was made by Spanish dubbing studio Babalúvox. The anime series was followed by another co-produced animated series, titled Mix Master: Final Force. Unlike its predecessor, Mix Master: Final Force has never been released in Spain (if I'm not mistaken), Pachi had a significantly minor role, and most of the main characters never made a comeback.
I recall that, when I attempted to search the anime series by using its title in Spanish in a privacy-focused search engine, the search results were manipulated to display off-topic, clickbaity articles relating to Spanish deck of cards, possibly via spamdexing. Luckily, this scarcely happened to the search results regarding Pachi.
If anyone wonders who Pachi is, he is a small caninelike Hench that is one of the main characters of the first anime adaptation, the former partner Hench of Ditt Lee and the younger brother of the previous Master Hench. Pachi appears to be based on the carbuncle, a mythological animal in South American folklore that is associated with gemstones. He is known for his cheeky and sarcastic personality, which gives him more attitude than Ash's Pikachu. I remember that, when I was a child (namely in early childhood), I used to think Pachi was female due to his eyelashes and the fact that he is voiced by a voice actress.
That's all what I wanted to express my opinion on Mix Master with this fan art. Thoughts on this obscure South Korean franchise? Besides, I think this fan art I have made is an attempt to draw Pachi...
Pachi > Mix Master © Joyple (video game developer of source material), Sunwoo Entertainment, Korean Broadcasting System and Nippon Animation (anime adaptation's production companies)
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