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#stark horror
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Emile C. Schurmacher - True Tales of Terror - Warner - 1975
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losthavenmine · 1 month
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Fright Night (1985)
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daenystheedreamer · 2 months
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ive been thinking about "there must always be a stark in winterfell" as a threat... i love the theory that the starks had some hand in the others, i LOVE the theory that the starks MADE the others in order to become the kings of winter. i think the idea of winterfell as a prison is so fun the idea that the starks MUST stay there as divine punishment for their choices. "if you leave, you will die, you will stay here forever". it's so antithetical to everything the starks and winterfell mean to the characters and i think that's fun! winterfell is so warm and loving and the castle that feels most like a true home for its inhabitants, the one LEAST like a prison. but its got that ominous crypt of corpses beneath it...
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wingheadshellhead · 15 days
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tony stark vs the flesh is a prison and being put through every cosmic horror trope known to existence when he's forced to live beyond his mortal lifespan. he is schrodinger's silly rabbit, marvel's little lovecraftian babygirl
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ladystoneboobs · 3 months
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theon's thoughts of his existing black wardrobe when considering the watch has been talked of plenty, but let's not ignore the rest of this fantasy which is imo even funnier. bc a) he remembers jon snow joining the nw as a selling point but fails to consider what it would mean to meet jon again after taking wf and supposedly killing bran and rickon and b) he describes it as a life of honor but assumes he can bed wildling women, which watchmen usually see as the most dishonorable kind of sex, not just patronizing the whores south of the wall but sleeping with the enemy. his newly-turned and fleeting ambitions of captaining a ship at eastwatch, rising to first ranger and even lord commander look downright logical and realistic compared with forgetting the celibacy vows and the motive he's just given jon snow--who never really liked him to begin with--to oathbreak by murdering him on sight. (tho, funnily enough he is kinda foreshadowing jon's soon approaching experience of sex with a wildling woman and facing accusations that his black cloak was indeed turned, even after rising to the position of lord commander. biggest difference is jon did not plan and go looking for a wildling lover, was unaware of his own possible princehood, and ygritte likely would not care about jon's royalty except to joke about it if they did know.)
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selwynsel · 5 months
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arya speedrunning the peasant experience. first she got to live as an urban orphan with the bloody shit-stained bowels of KL then she got to hoof it across the continent to witness the horrors of the rural peasantry. went thru a losing battle got taken captive now watching the prisoners be brutalized. the violence is so up close to her. she said knights are sworn to defend little girls and the gods laughed.
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kellyvela · 3 months
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¿¿¿ARE YOU READY JONSAS???
So, according to some reports, Kit and Sophie movie The Dreadful is a remake of the classic Japanese horror movie ONIBABA
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Here some synopsis:
IMDB: Two women kill samurai and sell their belongings for a living. While one of them is having an affair with their neighbor, the other woman meets a mysterious samurai wearing a bizarre mask. Filmaffinity: After enlisting as a volunteer in a war in 14th century Japan, his wife and mother remain living in a swamp. They eke out their living by ambushing worn-out warriors, killing them and selling their belongings to a greedy merchant. The woman comes to mistrust her daughter-in-law who has coupled up with a deserter, and begins to wear a facial mask she has taken from a slain samurai. Soon the mask will not come off again. In this disguise she is at first taken for a demon by her daughter. Wikipedia: The film is set during a civil war in medieval Japan. Nobuko Otowa and Jitsuko Yoshimura play two women who kill infighting soldiers to steal their armor and possessions for survival, while Kei Satō plays the man who ultimately comes between them.
If you read the full PLOT on Wikipedia, you will find that the movie is full of sex scenes.
ONIBABA was translated to Spanish as: "ONIBABA: The Myth of Sex"
Here some scenes from the trailer:
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🙈
***JONSA WON SO HARD***
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thefoxysnake · 2 months
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A second .5 book has hit the tumblr mutuals
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model-ready · 4 days
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https://mallory-195.tengp.icu/kj/puWN1Br
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my-craft · 8 months
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Candela Obscura pulled me in and would not let go
Bonus!
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Versions without the heart and without the words
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one-time-i-dreamt · 1 year
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Me and my friends were sitting on a bus and Tony Stark accidentally launched a nuclear bomb onto the city we were in. Every one died except me and my friends because one of my friends had made us all wear on seat belts.
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marinusart · 8 months
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Король Півночі - King in the North
One more reason to dislike weddings.
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centaurianthropology · 6 months
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Why Spenser Starke is a Fantastic Horror GM (and the Core Fantasy in Candela Obscura)
So, I have seen some rancid takes about Spenser Starke online. Less so on this webbed site, largely because people around here are not in a pissing contest to prove who’s the most cynical, superior, and dickish. But there have still been some mind-blowing ones, from “he says UM too much” (guess who else does that? Brennan, but I don’t see these people criticizing him), or “he describes scenes like shots in a movie and that’s BAD WRONG” (while you might not stylistically enjoy it, I for one adore seeing a new interpretation of how to narrate while GMing, and think he’s doing great).
But the two that rub me the wrong way most are that he “controls the narrative too tightly” and doesn’t allow the characters to meander too long before throwing them back into the narrative, and that he’s “too harsh” in that even mixed successes tend to net characters damage of some sort. I saw accusations of “GM vs Player” mentality, but everyone was clearly enjoying themselves and the experience.
And that, I think, highlights the fundamental disconnect between these complainers and what’s actually happening on the screen: they don’t understand the core experience.
They have likely never played horror TTRPGs. They may have never played TTRPGs period, and instead are armchair DMs based purely on how Matt and Brennan DM, not really understanding that there are a thousand other ways to DM. But if they have played TTRPGs, I would guess that they’ve exclusively played D&D or its ilk. And I say that because there’s a very clear belief here that empowerment and ‘winning the game’, as well as wandering about freely to create your own narrative at your own pace are all fundamental parts of the TTRPG experience as a whole. But they aren’t. They’re fundamental to D&D, yes, but this is not what players come to a game like Candela Obscura for.
Each TTRPG has a central fantasy playing out. In D&D it’s heroic empowerment. D&D is mechanically built around getting more and more power and eventually defeating the big bad. A good GM in D&D, like Matt Mercer, focuses on giving out challenges, but always helping their players strive to overcome and grow and become better. This self-actualization is at the heart of the experience.
Horror games are not about that at all. The closest to that fantasy is something like ‘Vampire the Masqerade’ or other World of Darkness games, which do feature power growth, but the core fantasy is actually about learning that you are a monster. And embracing power will lead to even greater monstrousness. The horror in games like this is both political and personal, and the system is mechanically built to accommodate that horror.
And if you watch LA by Night or NY by Night, you’ll actually see that Jason Carl employs a fairly similar narrative tightness to his storytelling as that of Spenser Starke. Because a huge part of horror is about establishing and maintaining a mood. To do that, a DM has to keep a tighter rein on pacing, cutting from scene to scene and moment to moment in a way that is more directed than in D&D, because that helps establish and maintain the vibe being created.
Candela Obscura plays, thematically, a lot like one of my favorite games to run: ‘Call of Cthulhu’. CoC is a game all about disempowerment. The power differential between the players and the monsters is vast. Combat is vicious, short, and deadly, and direct combat almost always ends badly for an investigator. There is an entire chapter devoted to running away for a reason.
Both CoC and Candela are built on danger, vulnerability, and a constant sense of tension. And Spenser is fantastic at all of these. He keeps his narrative laser focused, moving between moments rapid-fire to keep up that tension, and to introduce new dangers. He is a ‘vicious’ DM only in so much as even mixed successes hurt. But this also keeps the tension up by keeping the characters and players on the edges of their seats. They are almost never safe. They are almost never well. They are constantly juggling dwindling resources. They are underpowered, vulnerable, and afraid.
And that’s the core fantasy here: exploring fear in a safe way. Being stressed out in a way you can leave behind as soon as the scene is done. Constantly living on the edge, fighting the odds, and knowing that you likely won’t succeed or will only do so at great cost. And he is masterfully keeping that intensity running through each session.
He gives characters time to talk about themselves, time for scenes to play out, until he feels the tension begin to flag, and then he pushes on. He never lets the air go entirely out of the narrative sails. He has a great sense of when a character needs a moment (his use of the red PTSD lighting exemplifies how closely he’s paying attention to his players and adjusting the setting to fit their moods). He sometimes pushes on, gets pushback from a player who wants another beat, and is always happy to give that to them. He keeps the pace up, but is always very careful to make sure his players have what they need to still enjoy this particular experience.
All this is to say that Spenser is absolutely killing it at being an exemplary horror GM. His sense of pacing and tension, his ability to direct action while still always embracing player autonomy, and using the mechanics of the system to never allow them to feel entirely safe are all great tools in a horror GM’s toolkit.
Horror games are not for everyone. Certainly there are plenty of people who only ever want the hero fantasy of D&D, but I think it’s important to recognize what the goal of a game is, and what constitutes success within those parameters, rather than parameters that only exist in an audience member’s mind, because they don’t really get how horror games work.
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abz-j-harding · 1 year
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ASK FOR MERCY  #5
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AVAILABLE NOW 
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fennshui · 6 months
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My favorite female (and not only) characters from shows I’ve watched because I am bored
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kitnjon · 6 months
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Jonsa Halloween 2023 - Day 05 - Free Choice
Edit for The Purge by @kit-kat21
“This is not a test. This is your Emergency Broadcast System. Announcing the commencement of the annual purge sanctioned by the U.S. Government. Weapons of class four and lower have been authorized for use during the purge. All other weapons are restricted. Government officials of ranking 10 have been granted immunity and shall not be harmed. Commencing at the siren, any and all crime, including murder, will be legal for 12 continuous hours. Police, fire and emergency medical services will be unavailable until tomorrow morning at 7:00 a.m. when the purge concludes. Blessed be our new founding fathers and America… A nation reborn. May God be with you all.”
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“Please don’t leave me.”
The words fell from Sansa’s mouth because this man had come out here like so many others to exercise their right to purge but he had grabbed her and hid her from that truck of men instead of just letting God knows what happen to her and now, Sansa didn’t want to let this man out of her sight.
On this night, no one saved anyone but this man with the skeleton mask, guns and bulletproof vest had taken the time to save her.
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