Tumgik
#that explains more about the world of Rimworld
sparkyboi · 2 years
Text
Alright, no Sonic reblogging this time, sit down, im gonna tell you the entire Rimworld lore
2 notes · View notes
cruelfeline · 1 year
Text
So, for all of y'all who aren't familiar with Dwarf Fortress, I'm going to explain why it's such a phenomenal game.
Dwarf Fortress is a colony simulator that's been developed by two brothers since 2003. A few weeks ago, it finally released on Steam with a UI that even i can understand. It is the grandfather of things like Rimworld and Minecraft.
So what makes it different from all of the other games in the genre? What makes it different is that it simulates a world beyond your colony. A world with gods, monsters, civilizations... a whole history outside of your colony. A real, living world for you to play in.
I can better explain this by showing y'all what happened to my latest fortress. The one that experienced Wereanteater Armageddon.
My dwarves were having a nice time. I'd just figured out how to build instruments and was outfitting the new tavern properly when-
Tumblr media
Surprise! Wereanteater.
Said wereanteater eventually turned back into a goblin and ran off-map, but not before infecting some of my dwarves. Which led to... well...
Tumblr media Tumblr media
Absolute massacres every month. With more wereanteaters each time. Which eventually led to...
Tumblr media
One lone dwarf, haunted by the ghost of one of the many slain, sitting next to the werecorpse of his last companion. They'd fought to the death the moment they'd last transformed, and he was the survivor. But, of course, he couldn't move.
So! That was that. Fortress destroyed, time to move on. I abandoned the fortress and decided to start anew.
But! Where did our wereanteater come from? What was his story?
In Dwarf Fortress, everything has a story.
So before starting a new fortress, I went ahead and checked the Legends mode: the mode that has the whole history of everyone and everything written out for the player to read.
First, I found my fortress' record, and I scanned down to where the deaths began.
Tumblr media
There we go... the attack started with a goblin named Azstrog Terrorhymed. Who is that? Why does he turn into a monstrous anteater?
Tumblr media
Here he is, in his entry, biting my dwarf. And... actually beating her to death with Sensedterror Explained, which another entry says is a book he wrote. About some sort of horror-pit he had a nightmare about. Huh.
Tumblr media
And looking further back, we can see that, about twenty five years before he came to my fortress, he profaned the Abbey of Shafts in a settlement called Gearedopened. Possibly due to having some bad experiences with gambling and false friendships. This resulted in someone called Ngalak cursing him to become a wereanteater every full moon. And who is Ngalak?
Tumblr media
Ngalak is apparently a dwarven god associated with caverns and mountains. And also:
Tumblr media Tumblr media
Azstrog wasn't the only creature he's cursed with wereform for profanity! There are at least two others potentially running around. So that's... comforting.
And as for Azstrog? His entry says that he settled in the Fair Mines after dooming my fortress. Checking that entry, we find it to be a lair. A lair that now contains a wereanteater. A wereanteater who was once a goblin who seemed down on his luck and, in a moment of forgetting himself, ended up the object of divine wrath. Which in turn led to the violent deaths of about fifty dwarves in the fortress of Knowring twenty five years later!
This is why Dwarf Fortress is so amazing! There are plenty of games that will introduce an obstacle for your characters to face, but how many will ensure that that obstacle had a whole life of his own prior to ever meeting you?
On second thought, I think I'll reclaim Knowring, rather than starting a new fortress. And I'll bury its many dead, take over its workshops, and see if I can find the Fair Mines.
See if I can find Azstrog Terrorhymed again. See if he's still alive, or if he's met his end one way or another.
But first: time to build dozens of tombs!
1K notes · View notes
orcusnoir · 1 year
Text
More headcanons, this time video games
Note that isn't ALL the games they would play, but the ones they like the MOST. Or resonate with the most. Percy: Starting with the easiest, or rather second easiest. But Percy, and I mean this wholeheartedly, is a Metal Gear Solid stan. If there's ANY story out there that he would relate to more. It's Solid Snake's story, especially the whole "I just want to rest and be left alone but people keep dragging me back to fight battles."
TELL ME THAT DOESN'T FIT PERCY. HE JUST WANTS TO RELAX WITH ANNABETH BUT NOOO Outside of Metal Gear Solid, he's def a fan of Elder Scrolls (and LotR duh). "But Orcus" I hear you say "Percy said he doesn't like fantasy" and you would be correct. However, I raise you this. He doesn't like Urban Fantasy specifically. The whole "there's a secret magical world where we have to hide it from the Mort-er I mean Humans" trope is so stale to Percy that whenever he sees it the thought of flooding a publishing house briefly flickers through his mind. It's literally how he lives his life, so he hates urban fantasy. Though he would fucking LOVE Shadowrun, because while it is Urban Fantasy. It's not in the genre of 99.9% of urban fantasy, and it's different enough to his actual outside life that he can immerse himself in it. ______________________________________________________________ Annabeth: Okay, now for the easiest. In fact the reasons why she likes these games are so obvious that I don't feel like I need to explain myself. So let's just go on. SimCity, obviously, City Skylines, and...
Minecraft. "But, doesn't Minecraft have spiders?" Yes. That's why she uses creative mode. I don't think she'd be all in on survival, but creative? That's where she's designing some of her architectural projects in, she's got a LOT of building block and furniture mods I just know it. Honestly, now that I think of it, Annabeth would enjoy Rimworld.
______________________________________________________________ Frank: Civ. Frank plays Civilization and will lose DAYS of his life micro managing his cities. He has that same overly tactical mind, like Annabeth. However that's where they differ. Annabeth doesn't want to think about fighting when she relaxes, so while Civ would be up her ally, she wouldn't enjoy it all the time. As for Frank? Civ relaxes him. Even when the AI is doing some FUCKING BULLSHIT MOVES. Stellaris? Yep. Hearts of Iron? Crusader Kings? Yes. Victoria? Again, a yep. Any strategy game and Frank is ALL in on it. ______________________________________________________________ Hazel: Honestly, she's the difficult one. Same with Nico, but I feel like Diablo would be a natural fit. It's not too hard to pick up and learn, but it's got enough to learn to keep her interested. Same with Path of Exile. Hazel also shares a game with Nico, but I'll explain when I get to him. Also she totally plays Animal Crossing with Frank.
______________________________________________________________ Nico: Again, another tough one, or so I thought. Behold. FALLOUT. No seriously. Fallout would be PERFECT for Nico. He's literally from the time period, or close enough that he's almost certainly heard a fair number of the radio tracks featured in game. Fallout 3 would be a literal head trip for him, and the satirical nature of the games, the "I don't know what the fuck is going on, and what the fuck happened?" feeling that ALL of the protagonists have makes Nico (and Hazel) feel right at home. If anyone can relate to that, it's them. He totally plays Quake and DOOM though. ______________________________________________________________ Will: Will's the one that plays Animal Crossing. Well, not just Animal Crossing. Terraria? Stardew Valley? Also a yes. Will has a stressful job, so he's not interested in playing anything that's gonna stress him out. He def has a Minecraft world with Nico. While Will builds in more "modern" and bright color pallet. Nico is over there building elaborate gothic castles like it's nothing. Oh and LEGO Star Wars, but that's a given. And Battlefront 2. If it's Star Wars he's playing it. ______________________________________________________________ Alex: Alex and Magnus strike me as anarchists. Maybe illegalists, but def anarchists. However for Alex, I think she would actually enjoy Deus Ex. The original. Like, the whole "fuck Capitalism" theme of the game just gets Alex all giddy in a "how the fuck did they get away with this?" way. (Like the first "bad guy" you meet starts ranting off about corporate consolidation and tax rates. I'M NOT JOKING.) Same reason why she would enjoy watching Andor. It's got the theming, but it's not done in a way like you're reading political theory. It's just passive fun, and a good story. So on that note. Def Deus Ex. Metal Gear? Yeah, that too. Mass Effect? Sure, it has gay people in it, and for the time that was huge. (Y'all might not remember the absolute shit show that ME1 got into back in the day) Both her and Magnus play Assassin's Creed together. I just know. And TESIII: Morrowind. Trust me on this. ______________________________________________________________ Magnus: Magnus doesn't like violence. So he and Will share a lot of the same games actually. The guy sees more violence and bloodshed on a daily basis than any one person could comprehend. So games without a lot of that? He's all in for trying. So he def likes mostly Nintendo titles, maybe not Mario, but Zelda is a huge favorite. LEGO games are another solid choice, and I think he would be quite fond of Guilty Gear. ______________________________________________________________ Leo: Leo likes to build and to tinker with things. So he's messing around with Minecraft Redstone, or creating some awkward machine in Besiege (remember when that was all the rage?). But Leo's absolute favorite (was a dead and relatively unknown mecha title until this month) is Armored Core. Armored Core is the perfect game for someone like Leo, spend hours and I mean hours, I'm not making that up, tinkering and tuning each and every fucking part of your mech...only to die, and having to do it all over again. And he loves every. fucking. second. of it.
102 notes · View notes
Text
les amis except what games i think they’d play
Enjolras: Wordle. Definitely see him saying he doesn’t have the time to play video games. He goes onto the New York times one day and sees them talking about Wordle and goes “what in the world is this?” His excuse is that it exercises his brain... or something.
Combeferre: Hidden Object Games/Management Sim Games. ‘ferre definitely just gives off the vibe. Hidden Object Games are for when he wants to relax. When I say Management Sim Games, I specifically mean Rimworld. Rimworld is an unforgiving game and requires a lot of real-time management skills, and in a lot of cases you can easily get fucked over. He enjoys the risk of everything being taken from him in very little time if he fails to plan/strategize correctly.  Courfeyrac: Minecraft. Without a doubt this guy has the biggest addiction to Minecraft. I’m slightly projecting when I say I think he’s ADHD/Autistic and fixates for hours. He prefers playing modded versions of the game as it gives him more to do and keeps him busy. He LOVES playing with others, and tries to convince Combeferre and Enjolras to join him... you already know Enjolras’ reason for not trying, but Combeferre just says “I don’t get it.” 
Jehan: Stardew Valley. I really don’t think he’d do too well with FPS games, and definitely prefers games like Stardew. Loves tending to his little digital crops and making friends with the NPCs. Grantaire: Red Dead Redemption(1+2). You can not tell me this guy would not play the shit out of Red Dead Redemption. Look me in the eyes and tell me he wouldn’t admire Arthur Morgan. Fuck you if you think otherwise. I’m insulted I should even have to explain this to you.  Bahorel: Horror Games. I’ll be honest I had a really hard time trying to figure out what type of game he’d play? I tried looking through the Steam store for a good 30 minutes and the only thing that stuck with me was horror. He’s not.. the best with horror? However, he enjoys the rush of getting scared.  Feuilly: Civilization. I’m hoping you know why I picked Civilization for Feuilly if you know anything about the game. If you don’t know what Civilization is about, it’s a turn-based strategy game where you take on the role of being a ruler of a civilization, and compete against other civilizations. It's one of those games that invites you to think about how the world works, and with Feuilly being the type of person to have interest in foreign affairs and history, this seems like his type of game.
Joly: Animal Crossing. Joly is the type to not be the biggest gamer, but he loves to play Animal Crossing. Every time his hypochondriasis acts up, Musichetta just hands him her switch and tells him to do certain tasks, and it easily takes his mind off of whatever he was just worrying about. 
Bossuet: Not the type to play games. He usually just watches Joly or Musichetta. He does, however, enjoy card games.
Marius: League of Legends. Derogatory. 
Bonus...
Gavroche: Fortnite. Look me in the eyes and try telling me he doesn’t play Fortnite. Either that, or he plays Minecraft with Courfeyrac and convinces Grantaire to join them.
68 notes · View notes
cupcraft · 2 years
Note
omg yes absolutely talk about the campaign you’re dming i love this stuff
YESS. So this campaign is called Log Date 001: so the plan is to get home. It was inspired by me getting really into rimworld again for a few months.
So this campaign is about 4 space explorers on a government assigned mission that has just completed. Its their first one as a team (but not necessarily the first one of theirs) and before they could go back home and turn in their report they've crash landed on this rogue planet called Revalon-229. By rogue i mean like it isnt associated with any of the main hubs/government stuff so theyre very isolated people.
the main NPC of this is their data pad, named Data (they/them). They are trying to get them to be able to survive and then build a teleporter to get off the planet. There are five items they have to collect to rebuild the teleporter (which is dependent on their exploration of the world and their relationship to other NPC's i've made).
another part of the story they can figure out if they so choose is to discover that every planet has a protector or guardian and this planet is one of the few that still has one. Because they dont know this, but their exploration of planets leads to their government to destroy the guardians and sap it of its resources. So this is something they can discover. In the end they can choose to stay on the planet or leave, all dependent on what they discover, and etc. They can also meet and fight the guardian at level 10 if they want (which is encouraged because theres like this legend ive like created about it its a bit long to explain). The guardian is named Aleister (they/it).
Survival is easy ive made homebrew farming/hunting/trading mechanics so it can be more rp focused and not that.
The other two NPC's have so far fleshed out for session 1 is the NPC in the forest, a forest elf named Kasula Umbra (she/they). and the weekly merchant a tiefling named Nephira Quest (he/him). I have some picrews of them below Nephira's the first image. I can rant more about them if you want sldfjsdlf. Also for Aleister i didnt do a piccrew but i sort of imagine it to look like the main antagonist guy from cucumber quest if that makes sense.
Tumblr media Tumblr media
for reference Kasula's horns are not hers they are just uh caribou horns she wears on a headband kinda.
14 notes · View notes
linuxgamenews · 6 months
Text
Treacherous Tides Update for Barotrauma - Uncover 27 New Traitor Events
Tumblr media
Barotrauma to get Treacherous Tides update is coming to Linux, Mac, and Windows PC. Thanks to the good folks of the development studio FakeFish and Undertow Games. Which is available on both Steam and Humble Store. So, if you're eager to dive deeper into the underwater world of Barotrauma, we have important details. The much-anticipated "Treacherous Tides" update is about to be released on Linux, and I'm here to explain what's coming to the game.
Reworked Traitor System: If you're familiar with games where players can have hidden roles, this might sound familiar. Barotrauma is stepping it up with its traitor mechanics. Previously, only certain modes had traitors, but now, even in the campaign, there'll be twists and turns. There are 27 new traitor events that will be coming. This means, in some missions, not one, but multiple members could have secret objectives! Plus, these events are more dynamic, and if you're into customization, they're also mod friendly.
Inventory Upgrades: One major addition to Barotrauma is the backpack. Think of this like a supercharged toolbelt. It allows you to carry more, but there's a catch, you'll move a bit slower. You can get this handy item by unlocking the "Bag it up" skill or purchasing it midway through a campaign.
Barotrauma Release Trailer
youtube
Tech & Fixes:
Circuit Boxes: If you've ever been overwhelmed by a mess of wires and wanted a neat solution, circuit boxes are here to help. These allow you to create intricate setups without the chaos.
Alien Ruins & Artifacts: Exploring in Barotrauma will feel more rewarding, with alien ruins offering a more profound sense of achievement. But beware! Alien artifacts will not be trickier to handle.
Submarine Updates: Both Berilia and R-29 submarines have been polished up.
Engaging Interactions: Now, when you use certain devices on your sub, it won’t look like you're merely hovering over them. Animated actions are in!
Turret Ammo Indicators: No more guesswork. Lights will show you when it's time to load up again.
Resource Updates: Remember struggling to find lead for ammo? That's been addressed in Barotrauma. Now, you can use more types of materials.
Server Tweaks: If a player loses connection, they'll regain control instantly when they return. Plus, if you're concerned about losing skill points upon character loss, server admins can now tweak that.
More on the Horizon: This is just the tip of the iceberg. The full list of changes and tweaks spans about 10 pages! So, brace yourselves for even more good features.
For those new to Barotrauma, you are in a 2D underwater setting. It blends elements of survival, horror, teamwork, and some genuine eerie feelings. You're aboard a submarine, and while the abyssal depths hide monstrous secrets, sometimes the real danger could be right beside you in the form of a traitor. Inspired by titles like FTL: Faster Than Light and Rimworld, it adds its unique flavor by throwing in unpredictable alien sea creatures and physics that can sometimes be hilariously chaotic.
Join the Discussion:
If this piqued your interest, there's an in-depth discussion on the upcoming features for Barotrauma via the official blog. So, gear up, dive in, and watch out for those "Treacherous Tides!" Due to release at 9 a.m. PT / 11 a.m. ET / 5 p.m. CEST on October 19th, 2023. Coming to Linux, Mac, and Windows PC. All priced at $34.99 USD / £29.99 / 34,99€ on Steam and Humble Store.
0 notes
felassan · 3 years
Text
Some wee scraps from various recent articles on the subject of the next Mass Effect game (not MELE):
[Kym Hoy, VA of Kasumi Goto] is also aware of Mass Effect Legendary Edition and the next Mass Effect game headed by BioWare veterans. When asked whether she’d reprise her role as Kasumi, Hoy lights up, “I would! I would leave my hole in Mexico, and go to Los Angeles, no problem... Or I could do it from a home studio here, which would be even better. But I would love to continue to work on this franchise. It's a lot of fun.”
For the longest time, Hoy didn’t even know she had fans until she poked around the internet. And for that, she’s grateful and loves all the people who have enjoyed her work through the Mass Effect series. She also wanted to give a shoutout to BioWare, saying that the studio can contact her agent to get in touch with her again for the next adventure in the series.
“All means, by all means, tell them that Kasumi is ready to be at your service,” she signs off, picking up Kasumi’s voice as if it’s as natural as breathing. [source]
---
Interviewer: Would you want to score the music for the new Mass Effect game coming down the pipeline that was teased during The Game Awards?
Mass Effect composer Jack Wall: I'm always open, BioWare! [source]
---
I thought it would be worth asking [former ME/BW devs] if they'd ever return to Mass Effect. In most cases, the answer was yes - but it often came with the same condition. While almost everyone I spoke to answered with some variation of "yes, if..." three different developers specifically mentioned that they'd love to work on a game like Elite Dangerous, but in the Mass Effect universe. For what it's worth, these answers all came independently of one another - none of these developers knew that their former colleagues had the same idea in mind.
"Under the right circumstances, yes," Mass Effect 3 senior gameplay designer Patrick Moran tells me after being asked if he'd return to the series. "The technology exists now to really connect the world seamlessly, with examples like No Man's Sky, Elite [Dangerous], and even Everspace 2. I'd love to have a more seamless transition through the world than navigating a map.
"I also believe AI is a big unexplored area for triple-A gaming. Rimworld is a great example of tracking history between characters, having personality traits, and allowing the player to develop deep connections to those characters. I'd love to explore a similar system for generic NPCs, so they are more than vending machines and dialogue tree bots. I believe the next 20 years will result in NPC AI which will dwarf anything we thought possible."
"I would work in the Mass Effect setting again," Mass Effect 2 and 3 writer Jay Turner tells me. "It's a fun setting to think about and populate with characters. I'd love to see an open-world game where you're a trader/pirate type, like Elite Dangerous but in the Mass Effect universe." You'll probably be interested to know that Turner was the writer who created Kasumi, and also worked on Omega alongside Neil Pollner. What I mean is, he's definitely qualified to write person to write a "trader/pirate" narrative in Mass Effect.
It's worth noting that we recently reported on a Han Solo-inspired Mass Effect spin-off that was cancelled prior to Mass Effect 2, which would have likely fit this mold perfectly. But, as Moran says, the advancements in tech and AI mean that a modern or future game based on a similar concept could be much better, meaning that the fact this game was never actually made could be a blessing in disguise.
Dorian Kieken, who was development director on Mass Effect 2 and 3, before becoming franchise development director in the early days of Andromeda, also said he'd return to the series. He said after a decade working on Mass Effect, he developed a certain kind of franchise fatigue - but now, enough time has passed that he'd like to work on a new adventure in this universe.
"I like the idea of exploring a 'grayer' character, akin to a smuggler/pirate type in the Mass Effect universe," Kieken says. "It also allows [us] to see the world from a different point of view than the one of the chosen super soldier. It's a bit like exploring the Star Wars universe without being a Jedi or the Warhammer 40k universe without being a Space Marine."
When I told Kieken that other devs had mentioned similarly grey, smuggler-esque characters, he said he wouldn't be surprised if these people were on the team that explored the Han Solo concept.
"I think having 'grayer' types of characters, defined as not being aligned with the universe's good or bad guys, and also not attached to any major factions like pirates, allows you a large breath of exploration that you don't have when you are the savior of the galaxy," Kieken explains. "Think of the story freedom you have in TV series like the Mandalorian or FIrefly thanks to mercenaries or smuggler character archetypes."
As it stands, none of these three people work at BioWare - however, all of them have said they'd be more than happy to return under the right conditions (as many other devs have also told me), and they've already got an idea for the exact kind of Mass Effect game they'd like to make. I'm not sure about you, but I'm 100% here for "Elite Dangerous, except it's Mass Effect." [source]
40 notes · View notes
loxxxlay · 4 years
Text
@summon-daze replied to your post “lukewarm take but idk... nobody (at least not this century) says shit...”
Great post but whats the game mentioned? I'm curious
Thank you! I was super nervous to make it so that’s reassuring. <3
The game I mentioned is Rimworld! 
The premise of the game is that you’ve crash-landed on a foreign planet and must build a colony, survive raiders, and prosper long enough to build a ship to get back off-planet. All this time, there are events that have a mathematical risk of happening (such as volcanic winters, cold snaps, flashstorms, and so much more) to make it a sort of storytelling game for your colony!
But honestly the beauty of this game is in the details and the lore! It’s like a dark scifi-esque galaxy of planets outside of the planet you crashed on. Imagine Le Guin’s Hainish Cycle but less literary and more bent towards the portrayal of tropes in fanfiction/pop culture, like prostitution, space pirates, and human traffickers. The darkness of the lore is exactly what appeals to me and what makes this game more intriguing than any other sandbox/colony-building game I’ve ever seen or played.
For example: with the base game, you can capture the raiders who periodically come to attack you, and you can either recruit them, release them, execute them, or harvest their organs for profit lmao. Sometimes factions will come by to trade and you can sell your prisoners to them, too. When things get tough and you don’t have food, you can also butcher human corpses and cook them into meals. Another example: mental breaks! If your colonists become unhappy enough, they can do anything from hiding in their room to digging up a corpse and displaying it on the dinner table (depending on how severe their mental break is). So yeah it’s clearly very dark and morbid gaming that isn’t often done and doesn’t appeal to everyone. (Hint: It definitely appeals to me. XD)
Another thing I really like about Rimworld is it’s blend between strategy games and more Sims-like games. You can control every single colonist individually, which makes it like Sims, but you can also set up the colony’s work priorities in a way that makes them act optimally without you having to guide them!
If you are the person that liked to drown your Sims in the swimming pool or light houses on fire, I highly, highly recommend this game to you!
Of course, Rimworld is not a perfect game and I will never claim it is such! It’s very heteronormative (honestly pushing lgbt-phobic). The game (which was an early access steam game) was made by what feels like the exact stereotype of a reddit dudebro-nerd coding from his momma’s basement because it’s the feeling of progressiveness (or the lack of) that his game gives me lmao. (No offense to such people, I have a severely mentally ill family member who is one of them. My family member knows bisexual ppl exist though lmao.)
The other problem with Rimworld is how boring it gets after playing it enough. There’s only so many events, so much mystery, before it kinda starts to lose its thrill.
However, this is where mods come in. And I’m telling you, this is literally where the game shines the hardest - the modding community. If you play Rimworld without Mods, then you’re not really enjoying the full experience lmao. The Psychology Mod for example adds in a lot of shit, including more sexualities, social interactions, and mental illness that the base game doesn’t have. There’s the Prison Labour mod where you can make your prisoners do work for your colony (haha, perfect for my Grandmaster-led colony). There are mods that add children/pregnancy, gladiator arenas, and the need for showers&water. That honestly doesn’t even begin to explain how many mods I use and how much they enhance the enjoyability of the game! I use like 50 mods and I’ve logged almost 500 hours in gameplay now soooo yeah, haha. Playing without mods is like playing Sims without expansions.
Anyway this finally brings me to the point of the original post, sigh. There is a mod called Rimjob World that I have found recently that adds noncon and sexual slavery (and even prostitution game play) to Rimworld. This mod was created by people who... equally fit the reddit dudebro-nerd coding from their momma’s basement stereotype. T_T I don’t agree with a lot of the language that the mod uses (i.e. adding trans characters but calling them “traps” or “futas” -_-) or a lot of the systems that the mod has set up (i.e. the default settings categorize women in a way that implies only certain women rape and only certain women get raped). 
I’m very frustrated with this! I’ve spent a lot of time trying to find another mod that puts the lack of noncon into this barbaric and violent world of Rimworld in a less problematic way. But when I look for it, there is nothing. And instead I’m always hit with comments (especially on reddit) like the one I mentioned in the post.
It always comes down to people thinking it’s okay to have games/mods with slavery, cannibalism, and organ harvesting, but making those games include rape is a step too far. -_-
It’s disgusting and just as rape culture-ish as the opposite expression imo.
Anyway sorry to ramble about this, I know I’ve complained about a lot of these things a few times, but it never ceases to infuriate me lmao so I figured I’d just consolidate all my thoughts (along with the positive ones) about Rimworld into one post! So thanks for the opportunity and I hope this was helpful! Have fun if you play and also:
Anyone feel free to hit me up for my recommended mod list lmao because this game can get so boring without it.
Also if you’re not sure about the game and wanna see some gameplay, I do play rimworld on stream sometimes lmao, but I’m a lame newbie streamer so feel free to find... other sources to watch let’s play videos too XD
4 notes · View notes
nny11writes · 6 years
Text
Let’s Try This Again- Chapter 2
<-Previous
They had dithered in the alley for a while, Anakin pacing with Ahsoka and Obi-Wan turning his head to watch their route. It seemed like a bad omen to him, that his future p-that she would appear in a dingy back alley covered in trash. That she would scare him at such a young age. How easily he found himself fond of her and wishing to keep her, and feeling terrible for that. Keep her. As if she was a slave instead of a child. Anakin wasn’t sure what else to feel about it, they belonged to each other now didn’t they? That’s what a force bond did right? While he quietly tried to wrestle with the implications of it all, his Master asked some rather important questions to no avail.
“Where are your parents?”
She’d answered by pointing at Obi-Wan and then patting Anakin’s back.
“Who do you live with?”
“You!”
“How did you get here?”
This was answered only with a shrug.
“How do you get food?”
“Trade.”
That had left Anakin laughing, imagining this little thing walking up to any of the stalls and unable to see above the top while demanding food.
“Oh, how do you do that?”
“Shiny!” She motioned around Anakin’s neck with one hand, her other arm still locked around him. Her steadfast refusal to let go of him during this whole affair was rather impressive.
It went like that for while. Her answers little more than fluff, and the few that weren’t were only half explained. Generally they were all worthless to their attempts to ascertain her current living conditions. It left Anakin with his gut turning. She was alone, an orphan or a runaway, or who knew what. Savvy enough to at least survive and to present herself a certain way. He’d seen something like this, people who would exploit themselves in any way possible to get money; the only way they often could make money. People who would roll in filth and excrement and then lay prone to beg. Those missing limbs putting them on full display for alms. But that was usually on outer rim worlds where people were desperate and the law was loose. This wasn’t Nal Hutta or Tatooine; this was a mid rimworld. Ahsoka would have been snapped up by some authority or do gooder by now if that was what she did. The longer the questioning went on the more upset Anakin found himself. Someone had abandoned this child, someone had left her on her own. That sat very, very wrong with him.
And by all accounts, it appeared that Obi-Wan was very insistent on figuring out where to drop her off. Looking to abandon her again.
The questions became too much, all the thoughts flying around his head until Anakin turned sharply to look at Obi-Wan. “We can’t leave her, I’m taking her with us no matter what you think.”
Obi-Wan’s calm facade splintered, their own bond momentarily flooding with hurt, before reshaping into a smooth wall again. “Anakin, I was never going to suggest leaving her behind.”
He could feel the guilt there, under his righteous anger, everything twisting up inside him and all of it just outside of his reach. Tears pricked at his eyes and Anakin knew he must be turning shades as he fought it off. He sniffled and found his voice raising with almost every word. “It’s not right, it’s not right what they did to her!”
“Anakin,” Obi-Wan moved quickly, halting his pacing with one hand on each arm. “Anakin, you need to calm yourself.”
Anakin squeezed the girl in his arms tighter as if to ward off his own growing anger. “No! This is, like, super Republic space! This shouldn’t have happened! Where were the police, where were the Jedi? We can’t leave her!”
The world shrunk down to the blood in his veins and the pounding in his head.
“Anakin, no one is saying we’ll leave her, she’s coming with us and-”
“Good, because this is stupid! If I ever found out who did this, I’d-”
“Anakin!” Obi-Wan’s shout finally snapped him out of it. The hands on his arms almost vice like. His Master’s blue eyes piercing and shocked, and so very worried.
Anakin sniffed as hard as he could, he could feel snot on his upper lip and tears rolling slow and fat down his face. His head felt tight and his chest hurt as he trembled, coughing and gross. He dropped his head only to find Ahsoka staring up at him with wide scared eyes.
“I’m...I’m sorry Master, I don’t know what came over me.” He whispered the words watching the cautious way Ahsoka moved. She squeezed his neck and it occurred to him that she hadn’t completely let him go even though she’d been scared.
“We will discuss that later, and I do mean that we will discuss it and the repercussions it will have on the both of you with that bond. For now we will go to a medcenter to make sure Ahsoka is physically well and then we will return to our ship to head back to the Temple.” Obi-Wan spoke plainly, his voice harsh and brokering no argument. For all the steel in his voice, Obi-Wan gently pushed Anakin into walking again.
The disappointment was hard to bear, but the silence was worse.
Anakin trudged, wiping his face as best he could on his shoulder and feeling worse for knowing he’d dirtied his new clothes. He let his Master guide him, trying to make up for his outburst, for embarrassing his Master and disappointing him. Desperate to show he could behave and be good. He was just unsure what to do to prove it right now. They reached a med center long before Anakin had a chance to try and say anything.
And the silence was finally broken when a nurse tried to take Ahsoka out of his arms.
“No!” Ahsoka shouted, clinging to him with all her considerable strength.
The nurse soothed as best they could, “We just need to weigh you and get your height sweetling then you can be right back with your friend here.”
“No! No, no, no!” Ahsoka was howling in his ear.
The nurse looked at Anakin and he gulped before trying it himself. “Hey Ahsoka, I promise I’ll pick you right back up ok? Please?”
She jerked back to glare at him with a trembling bottom lip before she started to cry, wailing and jerking in his arms. “No! Ani no! Say no! No!”
He looked helplessly at the nurse and then at his Master. His own recent emotions already surfacing again like a giant bubble of gas rising painfully behind his ribs. Obi-Wan appeared almost frozen, apparently a crying toddler and a crying padawan was too much to handle.
“Ok,” the nurse said calmly, hands lifted placatingly, “it’s ok then. You can stay right there alright? No one is going to force you.”
Ahsoka continued to cry and chant her litany of no’s for the rest of the visit.
Anakin obediently stood on a scale and gave the nurse his weight with his kit. He hummed softly to Ahsoka and tilted her head as the nurse took her temperature. He patted her back and rocked her as the nurse asked him and Obi-Wan questions about her behavior.  Anything to try and glean some insight into her health. He kissed her head as they took blood, causing a whole new wave of screaming and crying. He walked and bounced and rocked and hummed until his throat hurt. Eventually he wondered if Ahsoka would simply cry forever; if she would never run out of steam. Anakin felt a bit like he understood as he miserably watched the way Obi-Wan was trying to subtly watch him. He kind of wished he could just join her. The two of them could cry and growl for the rest of forever. The results came in saying that she was physically fine. Her midichlorians were high for a child. Emotionally is where they guessed a problem might be.
Anakin had wanted to laugh, fighting off wave after wave of inappropriate laughter.
The walk back to the ship gave her time to finally relax, her screaming breaking off into hiccups and then into sniffling. Anakin was excited when he thought she was nuzzling him again, only to feel his Padawan braid being tugged. A slight turn of his head revealed that she had managed to get it in her mouth and was chewing it now. Rather aggressively chewing it. He cringed even as he sighed. Chewed and snotty tunic, puffy face and eyes, why not a slobbery braid too. Not long after that she finally dropped off into sleep.
Despite her relative calm, Anakin kept his mouth shut the rest of the way to the ship. Unwilling to tempt her or his Master’s tempers.                                                                                                                   Next->
11 notes · View notes
Text
Hard Coded and Procedural
Hello again everyone, in today’s blog I will be reading and discussing an article called “How RimWorld’s Code Defines Strict Gender Roles” The article opens up by talking about one of the characters who is named Reed. Reed is one of three survivors amongst a crashed ship, the others constantly make advances towards her despite the fact of her gay sexual orientation; making the feelings far from reciprocated. Her life basically consists of bad pick-up lines and work for the colony. I perceive this as a possible social commentary or a satire of sexism in the workplace; not all too long ago there was a stage in real life where women just had to “put up” with such treatment in the workplace. The article describes RimWorld as a sci-fi colony management simulator. The game mixes in dynamic storytelling around the players attempts to survive on harsh alien worlds, however when it comes to other elements such as gender, romance and sexuality it tells variations on this very frequently. The writers of the article looked into the code to find out why this is the case. When it comes to the constant barrage of flirting directed at Reed she doesn’t seem all that bothered by it, I believe this to just be a wall of kinds she puts up to try and just ignore it, or maybe even taking part of the “boys will be boys” justification that people try to push in regards to sexism. Rob and Boots, the characters constantly pursuing Reed seem to have an almost permanent mood and relationship penalty for Reed, this is because they keep asking her out and getting declined. The reason for the sexual advances towards Reed lies in coding, the romance attempts are calculated depending on whether the initiator is a male or a female, all characters start out with a base chance of turning any social interaction into a romance attempt and a minimum amount of attractiveness. You have to like someone and find them attractive to start a romantic relationship, when the coding and random chance comes in however things become different. Putting the code into simple terms female characters are about eight times less likely to attempt to initiate romantic relationships, other elements include being single or they feel about their partner. However, this single check on gender has an effect that make female initiated romance very rare. The orientation is not at all considered in the chance of the men hitting on Reed, or any other character that is gay. I believe that this is playing more into the stereotype of boys being the ones that pursue the relationships, also in some of my personal experiences with straight men a gay orientation did not deter them, in face some of them tried to just push on a “They just haven’t met the right guy” neither of these views match my own. In RimWorld males find people between the age of 20 and that of their own age attractive, if the male is below the age of 20 it doesn’t make a difference because the code will check the “lower bounds” first, they’re guaranteed to find a 20 year old attractive, this explains why Rob (who is 32) and Boots (who is 17) keep trying to ask out Reed (Who is 23). However, the coding doesn’t check for Relative age and this Boots wouldn’t find another female his own age all that attractive. The minimum age of attraction is 16 (Much like the Age Of Consent in Australia) On the other hand women prefer partners older than they are, and unlike men there is no cut-off for “too old” for the females, even characters 40 years older have a chance of being perceived attractive, contrast this to the men where 15 years older has zero chance. Looking into the codes with Rob flirting with the younger woman and the women having no age cut-off I think this could be a way of placating the conservational views of “All men are pigs, and women are just gold-diggers” stereotypes. Though I might be reading into things that are not there in this case.
0 notes
bonerhitler · 7 years
Text
I can’t stop playing Rimworld.
So I love Dwarf Fortress. It's a fun game that never stops being insane. Whether it's a dwarf being savagely beaten to death by a carp because it turns out fish never stop flexing, or having to flood the whole world with lava because elephants have been laying siege to your fortress for a year and everyone is going insane because of the corpse stink. However, the learning curve is super steep and the UI is like being beaten over the head by an angry typewriter. So it's really hard to figure out how to actually play the game and reach a point where your dwarves don't all die because the only liquid available to drink was lava.
Enter Rimworld. It's very Dwarf Fortress-ey but with actual graphics. It's simpler in some, okay most, areas but a bit more complex and detailed in others. It's so enticing I went back on my usual anti-early access stance because oh man this game is fun guys, it's so dang fun. Not that it's without flaws. But I'll get to those later. For now, let me ramble about how much I love it and why.
First off I'll explain what's different about it I guess, the major bits at least. To keep it short; You can't expand vertically, colonists don't have to drink (but they do have to worry about the temperature) and gardening is largely automatic. You don't have to worry about buying individual seeds in Rimworld, which makes food production way easier than in Dwarf Fortress. I would say that it's easier, but there's other things to consider too. There's also power management. It's a pretty huge aspect of the game compared to Dwarf Fortress, since this game takes place in a more sci-fi spaceship sort of setting you will eventually need to find some way to power everything and power management becomes almost as important as food or any other resource. Oh, and jobs don't get canceled. So you'll never run into the problem where a colonist stops eating and starves to death because they can't find the food room, or where your planned bedroom never gets built because the guy building it is thirsty. The game manages priority work pretty well for the most part. So from here on out I will do my best to treat it as its own game without mentioning Dwarf Fortress again.
Rimworld has a bunch of cool features though. Like colonist backgrounds. Each colonist is generated with two backgrounds attached to them. Their childhood, and their adult profession. These govern their stats and skills, so even two colonists who have the same job might have a different childhood that causes them to have wildly different traits and skill sets. This offers a small bit of variety in your little dudes, and also makes it easier to pick and choose who gets to live and who doesn't. If, after a raid, you have a choice of prisoners but one of the prospects has a trait you don't like, you can easily just let them go. You don't have to worry about getting useless characters and being stuck with them. So if you really want you can just wantonly murder anyone who isn't perpetually happy, and anyone you do pick up who isn't can be sent on suicide missions with little to no penalty. This makes gimmick setups like an all cannibal colony fairly easy to maintain.
Building a base is incredibly easy too. This game even has a neat feature where if you click on a craftable item, such as a wood wall, there's an option to “create duplicate” which lets you just make the same item over again without having to deal with the crafting menu. It's great for making quick fixes to damaged walls or when you're building something with multiple materials. Animals in Rimworld are also very easy to manage. You just assign someone to tame a wild creature and they'll keep trying until either they succeed or the animal goes crazy and attacks them. Once tamed the menu is as simple as clicking a check mark on whether or not you want to train the animal and from there on out they can do really useful things like hauling materials around, rescuing injured colonists or even attacking enemies. There's very little in the way of complicated menus and submenus. Which is something I really like about Rimworld, it manages to keep the menu clutter relatively low for a game of this type.
Progression is done largely through research. You make a bench out of wood and a dude starts researching which unlocks more things for you to make. Eventually you unlock a better research bench which requires electricity to work, so you need to research power by then and so on and so forth. A secondary factor is your colony's wealth. How much your colony is valued at determines what kind of attacks you get. The more valuable you are the more raids you get, the more people will be in these raids and the more dangerous they'll be. So you go from one lone guy with a knife eventually all the way to twenty dudes crashing through your roof in escape pods. If you haven't been keeping your weapons and defenses prepared then a raid can easily crush you when you don't expect it.
I'm having a blast with it, but there are some issues. The RNG can be completely crippling when you're first starting out. The game pulls no punches and getting too many raids can screw you over because dead raiders leave their weapons behind which counts towards your wealth score, causing more raiders to show up next time. And if you get certain diseases early on before you research better medical tech then there's nothing you can do but watch as the sick colonists die. Medicine in general is really bad in Rimworld currently. It takes way too many resources to make your own, and medical operations have an absurdly high rate of critical failure. So something as simple as sticking a peg leg on someone has a 9/10 chance to kill them for no particular reason. It doesn't help that all of the tech to make any of this slightly more reasonable is locked behind some of the longer research tiers. Base self defense is also a bit of a crapshoot. The turrets in the base game are really bad. Most of them either require a colonist to man them, or the automatic ones just don't have enough durability to really make them worth the investment especially since they explode once destroyed so they'll damage anything and anyone around them as well. Oh and temperature adjustments are really weird. It just seems a bit off that if my guys step outside for a second in 40 degree weather they come down with crippling heat stroke. But that's just me.
All in all I'm loving this game for twenty bucks and haven't really been able to stop playing it in my free time. I think I need an intervention.
2 notes · View notes
savetopnow · 6 years
Text
2018-03-19 13 VIDEO now
VIDEO
Bad Lip Reading
"IT'S NOT A MOON" — A Bad Lip Reading of Star Wars
"NFL 2018" — A Bad Lip Reading of the NFL
"TRUMP ANTHEM" — A Bad Lip Reading of Donald Trump
"[KARAOKE] Seagulls! (Stop It Now!)" — A Bad Lip Reading of The Empire Strikes Back
"CHRISTMAS IS HERE!" — A Bad Lip Reading of Donald Trump
Bill Wurtz
unboxing video
maybe i could eat blades of grass
La de da de da de da de day oh
soap tips
outside
Captain Disillusion
Chinese Invisibility Cloak Hoax DESTROYED!!!
TUTORIAL: Rigging the Ambiguous Cylinder for Animation
Quick D: Invisible Box Challenge
Gateway to Sedona DEBUNK
The Unbearable Loneliness of Being Right on the Internet - Live at Skepticon Australia 2017
CineFix
7 Things You (Probably) Didn't Know About Pan's Labyrinth
4 More of the Best Shots of All Time - Movie Lists
'The Shining' Meets 'Heathers' w/ Cory Finley, Director of 'Thoroughbreds'
Should 'Darkest Hour' Win Best Picture?
Will Phantom Thread Win Best Picture?
Exurb1a
A Dictionary for Your Twenties
Feelings, Pictures, and Ideas: A very simple theory of why good stories are good
Bear and Goose at the End of Everything
Problems With Mind Uploading
How Not to Do Brownies
Kurzgesagt
A Selfish Argument for Making the World a Better Place – Egoistic Altruism
String Theory Explained – What is The True Nature of Reality?
Homeopathy Explained – Gentle Healing or Reckless Fraud?
Why Alien Life Would be our Doom - The Great Filter
How to Make an Elephant Explode with Science – The Size of Life 2
Mealtime Videos
Vlog: I am cooking spaghetti, chicken curry and adobo at the same time [14:05]
Professor Brian Cox's Beautiful Tribute To Stephen Hawking [9:38]
Costa Rica Vlog: what can you see at Palmares playground? [5:25]
How to find your superpower, according to the coach of Elon Musk [11:25]
Super Smash Bros. (N64) - Scott The Woz [12:48]
Nerdwriter1
The Most Disturbing Painting
The Florida Project Should've Been Nominated
Mr. Bean Is A Master Of Physical Comedy
See With Your Ears: Spielberg And Sound Design
How Fleetwood Mac Makes A Song
Reddit Videos
"Seven Nation Army", by White Stripes, but done in 1930's jazz style
"If virginity was a song"
The Ukrainian military has some of the best recruiting adds I’ve ever seen
A friendly reminder that Japanese prank shows are FUCKING INSANE.
Detailed animated video about the attack on Pearl Harbor
TED Talks
You don't have to be an expert to solve big problems | Tapiwa Chiwewe
Refugees want empowerment, not handouts | Robert Hakiza
The genius of the London Tube Map | Michael Bierut on "Small Thing Big Idea"
How to have a healthier, positive relationship with sex | Tiffany Kagure Mugo and Siphumeze Khundayi
A life-saving invention that prevents human stampedes | Nilay Kulkarni
The New York Times
When Mother's Day Means a Trip to Prison | Op-Docs
Scene From ‘Star Wars: The Last Jedi’ | Anatomy of a Scene
Fighting Venezuela's Repression with My Violin | NYT - Opinion
Inside Aleppo, a City in Ruins | NYT
Students Walked Out. Here Are Their Videos. | NYT
Unknown Videos
skitzoe - stocks [98]
Up Vote so the world can see! [3 views]
Gordon Freeman's Silence Speaks Volumes. [56 Views]
Valentines disaster [189 veiws]
Void Diverz - Rimworld - #1 [27 Views]
Vlog Brothers
The Most Popular Word in the World
Who Should We Root For?
John's Best Gift to Me
The Broccoli Tree: A Parable
The Best (Recent) Book Covers Including MINE!
Vox
VOX showreel våren 2015
Gordon Ramsay: The F word - promo
Hannibal sesong 2 - teaser
The Following sesong 2 - premierepromo
The Following sesong 2 - teaser
Wendover Productions
The Logistics of Living in Antarctica
How Overnight Shipping Works
Why Cities Exist
How Airlines Price Flights
The Gene Patent Question
Wisecrack
Too Many Cooks vs. Don't Hug Me I'm Scared: Decoding the Disturbing – Wisecrack Edition
The Loneliest Anime – The Philosophy of Neon Genesis Evangelion – Wisecrack Edition
The Philosophy of Jigsaw – Wisecrack Edition
The Hidden Meaning in The Truman Show – Earthling Cinema
Is Black Panther's Killmonger the Best Villain Since the Joker? – Wisecrack Quick Take
0 notes
arielsojourner · 7 years
Text
Part 7 of Luke and Vader save the Galaxy by Time traveling and Being Awesome during the Clone Wars: Now with actual dialogue and plot and drama. How did that get in here? I wasn’t going to write this. I wasn’t. This was supposed to be crack. 
-Before she leaves to travel to the 104th with Master Plo, Ahsoka says goodbye. The other troopers wish her well. Captain Rex stutters through a professional farewell before blurting out what he really wants to ask her. Will she convince General Skywalker and all of the Jedi that Luke is right? That the clones have a right to think and live and be just like everyone else? He asks it with such fear in his eyes and in his voice that Ahsoka feels her heart clench. He is afraid of her, of the other Jedi, of what they might do, what they might undo. Ahsoka wants to reassure him that everything will be fine but she is just a Padawan. What can she do if the Order and the Council decide otherwise? But then look at what Luke has accomplished (a Sith father, clone apprentices, freed clones, conspiracies unraveled, Ventress helping, Dooku defeated, Grievous dead, reconstruction, peace …) Can she do less having seen what she has seen, learned what she has learned? With determination she meets Rex’s gaze and nods. She will fight for them, Ahsoka tells him and she is sure that Anakin will too. Overwhelmed, Rex comes to attention and salutes, wishing her a safe flight.
Hardcase promises Ahsoka the next time he sees her, he will duel her and show her how much he has learned. 
Fives says “May the Force be with you,” with such pride she cannot help but smile (he is as much a Jedi as she, Ahsoka realizes in wonderment). Chatterbox just nods at her which for him is practically verbose. 
Vader gives Shaak Ti into her custody still in binders. The troopers traveling with her take Shaak Ti aboard the shuttle. She turns to Luke and to Vader. She isn’t sure what to say. It has only been a few weeks but it feels like a lifetime, she has seen and done so much, the galaxy feels changed. Luke reaches out and clasps her forearms with his and leans forward, resting his forehead against hers. “Pass on what you have learned,” he tells her and steps back. She finds herself with her arms still outstretched for a moment, stunned by his show of physical affection, the warmth his familial touch he left behind. She has no words.
She swallows and looks toward the dark shadow always looming over Luke. Vader’s mask is as impenetrable as always, but she can feel his eyes on her. She feels the same resonance of fear from Vader that she always does when he is near and she wonders for the first time that maybe he is not afraid of her but for her. He says nothing but he inclines his head in a shocking sign of respect. She finds herself bowing back.
-When Ahsoka’s shuttle and Plo’s ship rejoin the 104th, Ahsoka wastes no time working to correct the genetic defect and ensuring that the battalion’s medics begin removing the inhibitor chips. She speaks openly with the troopers about the reconstruction efforts of the 501st and how both Dooku and Ventress are no longer at issue. She shares information of the neutral systems and the number of freed systems where their clone brothers freed from Kamino will find homes and have the choice of what they want to do with their lives. She talks about how there are Force sensitive clones that are being trained in the Jedi arts and she finds two in the 104th– Boost and a shiny named Vir. She offers to train them. She talks and talks and Master Plo and the clones listen in growing amazement. Ahsoka has changed. The galaxy has changed.
-Shaak Ti, Ahsoka confines to her quarters. Ahsoka hands Master Plo the arrest order and the charges against her and tells him she leaves it to him what to do about it. “I trust you,” she says to him. Plo looks at his troops, at the order and goes to talk to Shaak Ti.
“They cannot do this,” Shaak Ti insists when she sees the councilor. “We need the clones if we are to win the war. We have no right to make such decisions without input from the Council and the Senate. That man is not a Jedi. He works with Sith.”
Plo sits down across from her and asks her “When did the Jedi Order start to care more about obeying orders and winning wars than doing what was fundamentally right? When did we start down that path?”
“You mean you agree? You would leave me subject to such charges?”
“I would subject all of us to these charges for we are all guilty of sacrificing innocents for expedience. Better to fight with clones than with soldiers drafted from the Republic’s population, is that it? It becomes so convenient to wage war in this fashion. The cost is only ever discussed in credits,” he replies bluntly. “We are now confronted with the truth of our actions and the consequences of them. We have no more excuses.” He removes her binders. “When you are ready to help make things right, you may leave these quarters and join us.”
-Yoda wakes. He did not expect to, but he does. He was ready to embrace the Force when Master Windu left his siege to help heal him. He felt the strength of the Force pour into him like water poured onto a parched field. He sensed warmth and compassion. It is attachment he did not expect from his former Padawan. Healing between Master and Padawan is usually limited to times during training, the Master healing their student. Yoda did not expected any of his old apprentices still living to travel so far just to heal him. It speaks of fear and a lack of faith in the Force. There is no death after all. The war has obviously affected Mace. But when he opens his eyes, it is not the medic or Master Windu at his side. It is Commander Gree.
Commander Gree has had a bizarre few days. His General nearly dies and then another Jedi appears with a tall dark bodyguard to heal him before the Commander can even comm anyone. Some of the 41st thought the bodyguard may be some sort of droid, but the Jedi, Luke, treated him like a person. After healing Yoda, Luke had proceeded to do something with the Force to repair a genetic aging defect all the clones suffered from and remove the inhibitor chip that none of them had even knew was implanted in each of the clones. The medics Pip and Quin had verified both were real and both were deliberate. After clearing the entire battalion, it turned out Cooker was Force sensitive and the Jedi offered to train him. Train a clone brother to be a Jedi! Yoda is now awake and Gree has no idea how to even explain what has happened but he is the best of the best so he gives his report.
Yoda is flabbergasted. He was in shock when he read Ahsoka’s message and he wakes up and finds it is reality, that somehow this Luke and Vader have been here.
Commander Gree asks if it is true, if the war is ending and if the clones are free.
Yoda shakes his head “Unimportant that is, Commander. Pursuing a deserter, a priority it is not. Master Windu, I must speak with. Where is he?” Yoda asks, wanting to know how the other Jedi Master could have let this all happen while he was unconscious. Obviously there are serious security problems and Padawan Tano wasn’t exaggerating when she reported Vader and Luke had access codes and Republic and Jedi intelligence. How could they have such information? Yoda ponders.
Gree is not happy with being brushed off. He is a good solider, the elite of the elite of the army. He has never disobeyed an order. He has given the Republic and his Jedi commanders his all. But, the clone troopers’ universe has been turned upside down. The news of the chips and the deliberate defect and now the fact that clones can be Force sensitive is too big of news to just be called unimportant. And Cooker hasn’t deserted! He has transferred to the 501st for training. Gree won’t have a good soldier like Cooker marked as a deserter.
Usually when he thinks such thoughts, Gree hears a voice inside him reminding him that good soldiers followed orders but this time, this time, there was no such voice. He can only feel a rising disquiet inside him at the General’s words.
“Master Windu isn’t here, General,” Gree answers curtly.
“Healed me then, which Jedi? Commanding this base, which Master?”
“The young Jedi, Luke healed you. He and Vader and the other clone troopers who can use the Force, they healed everyone on the base. There have been no other Jedi here since your collapse, sir.”
-Luke liked the time that he and Vader spend in their quarters aboard ship. Vader at first was hesitant to remove his mask, but after Luke had made the adjustments to the atmospheric controls, he couldn’t deny the desire to look at Luke with his own eyes. The first time he took his mask off, Luke’s face had shone with sadness and then with care. A part of Vader wanted to look away, angry, but he shoved that feeling aside, casting his eyes over his son’s features and taking his fill. He could see his wife, himself and even his mother in Luke’s face and coloring. He stared, unable to look away even as Luke insisted on upgrading his prosthetics with ones that functioned better and hurt less. Luke had reverse engineered his own right hand to upgrade Vader’s own cybernetics. 
His son wanted to share a meal with him which wasn’t possible, but Luke insisted they share water. It reminded Vader of things he had thought long forgotten, things he had purposefully put aside when he committed to the Jedi Order. Anakin Skywalker had buried and shed as much of his rimworld ways faced with Core world sensibilities and the Order’s implacable demand for conformity, for submission of self.  Luke hadn’t forgotten though, had refused to abandon who and what he was just because he was committed to being a Jedi. Vader found it hauntingly familiar to see Luke echo some of Shmi’s mannerism and sayings passed down through Owen Lar’s wife Beru.  It filled him not with anger for what he had lost nor hate for what he had suffered, but with a profound sadness. Prior to Falling, Vader hadn’t cried over a decade.  Grief was not something to be expressed, merely released into the Force. Detachment and peace was what the Order required. Vader had not shed a tear since the desperation and anger of his Fall. Now, twenty three years later he found his face damp with salt.
-There are people Luke misses from the future. That is a given. He misses Leia’s fiery strength and certainty. If she were here, he just knew that she would have given every Jedi General a run for their money while simultaneously teaming up with Senators Padme and Bail and Duchess Satine and reforming the Republic through sheer force of will. He misses Han’s gruff kindness. He was a smuggler and an opportunist, but one only had to see Chewie by his side to know that Han would sacrifice a great many things to do what was right.  He wishes Chewie was here; he would get along so well with the clone brothers and he gave the very best hugs. 
Luke sometimes catches himself calling for Artoo to help him with something and found the astromech was just not there and Luke misses Threepio’s anxious flutter as he shuffled around arranging things for everyone else’s comfort. He misses Rogue Squadron– Wedge and the others. He wonders what their lives will be like in this new future he and his father are building. He worries sometimes at the arrogance of what they are attempting, choosing to change the entire galaxy and whether he is preventing those he loves and cares about from even existing. He realized shortly after they arrived here and were not wiped out by temporal paradoxes that he will never see them again and it hurts, it hurts like a hand was squeezing his heart inside his chest. The grief is a physical thing. It hurts to know that there was no Rebellion to return home to and even if he lives long enough to see them again, they will not be the same as the friends he loves . . . loved. 
He has pushed the pain away, focused on what he could do in the here and now. He has gotten past loss before by focusing on the next challenge, the next obstacle and he will do it again. But seeing Yoda, lying still and small in the medical quarters brought it suddenly sharply into focus again. His father was right; waiting for Yoda to wake up, to talk to him, was a futile exercise. This being was not his teacher. His teacher is lost to him and the Force told him there will be no other teacher to train him. Even with his father beside him, with the clones, and his parents and a Jedi Order alive and well, Luke cannot not shake the feeling that he is truly alone, truly the last.
-Later, much  later when Padme is in the middle of giving birth, and Senatorial guards and assassin droids and chipped commando clones are trying to break in and kill her and take her child, Obi-Wan arrives to find pitch battle being waged to protect the Senator. Leading the defense by clones wielding blasters and one clone – Fives (wielding a lightsaber!) is a massive man in a black mask. This can only be Vader. Obi-Wan doesn’t know what is going on. Reports of the firefight were all over the news and he couldn’t raise Anakin on the comms. He isn’t sure at first which side to take, he hesitates, the Force raging around him. Then Vader sees him he demands he goes and protects Padme, Anakin and the baby. “Baby? What baby?” Obi-Wan sputters over the gunfire and the crash of sabers. The credit chip drops. “Are you saying that Anakin and Padme–?!”
Vader lunges forward as ready to attack Obi-Wan as if he is the assassin and kidnapper. “You fool!” He snarls at Obi-Wan. “You blind, Code bound fool! Now is not the time!”
Obi-Wan’s thoughts are spinning. He knew Anakin harbored an un-permitted attachment for the Senator, but he was sure that Padme had more sense and that Anakin would control himself. This was beyond everything! They were in the middle of a war! Anakin would be expelled from the Jedi Order! He was the Chosen One! He couldn’t be dallying with someone! There were Sith to deal with! How could Anakin have done it? How could he have–?
The Force reaches out, picks Obi-Wan up by the throat and drags him into Vader’s grasp. “LIAR! YOU LIAR!” Vader roars into his face, shaking him like a rag doll.  “He is ‘your brother!?’ Your Chosen One!? Supposed to SAVE you?! YOU LOVE HIM?!” the Sith screams. Obi-Wan chokes in shock and disbelief under the wave of burning black rage and betrayal and the hand at his throat. Just before he thinks his throat will collapse, Obi-Wan is flung through the door behind Vader.
He crashes into the next room, staggering to his feet, his mind and soul battered and burned by Vader’s anger and pain (there is so much pain and hurt! Obi-Wan feels the ache of it down to his bones), and there Obi-Wan finds Anakin sitting on the bed, a lit lightsaber clenched in his right hand, his wife (because the Force is screaming it at him like the Sith did, this was no dalliance, this was Anakin’s wife!) cradled to his chest with his left arm, his left hand twined tightly with hers. A med droid, a clone medic – Kix-- Threepio, Artoo, and one clone trooper with two lightsabers - Hardcase- all surround Padme’s bed as she labors to bring life into the world. The room is shaking from the blaster fire just outside the door where Vader stands. There are sounds of battle and explosions from the balcony where clones and other force users– Luke and Chatterbox – fight off attackers. Obi-Wan finds he has broken a few ribs and can barely talk from the damage to his throat, but he takes one look at Anakin’s desperate, terrified face and realizes that Vader is right.
Anakin is his brother. 
Obi-Wan loves him like he loves no other living being in the galaxy. 
There is nothing more important than that. 
16 notes · View notes
suzhangyi · 6 years
Text
Interactive narrative game
The subject of an interactive narrative is a story, more like an artistic representation of a story. This relationship is similar to a text-based art form such as a novel film. A novel is a story in terms of a text language. The film is in audiovisual language. In these art forms, the story is a nuclei (although sometimes it may be larger than the kernel. ). The interactive narrative is a player-led story to complete. A good story is a metaphor for life. This story is not simply a running account, but it needs to have a certain meaning. The meaning of the existence of this meaning is exactly the meaning of the story. There is no direct relationship between interactive narrative and the game itself. The purpose of the game now seems to be to obtain a certain level of pleasure. If this pleasure is stuck at the sensory level, it will not be beneficial for interactive narrative. However, the game is the most familiar way for man-machines to interact in depth. Because interactive narrative depends on human-computer interaction, interaction itself may be used as a reference. In general, interactive narrative is the art of the door.
Chris Crawford's discussion of interactive narrative has had such an impact on me: There is an art form in the world that emerges from the game but is higher than the game—interactive narrative. In the past, all the narrative contents of the game could not lead to this art. They exist. The fatal flaws of their own development.
It is not an exaggeration to say that interactive narrative is a kind of metaphysics, because it has no real existence yet, and no one can accurately make it complete. In this sense, the art form of this future generation is still at the moment. The other side of the cloud can't be imagined like high-dimensional space-time. However, according to the book, the pursuit of this form is about the same as the history of video games. A great deal of great designs have been born over the past decades, allowing us to take a glimpse of the skirts of interactive narratives. However, the more I understand, the more I feel that this end point is inaccessible. If the interactive narrative is truly a great day, it is bound to be not a genius of imaginary gods, but only the accumulation of several generations of geniuses, made up of corpses.
Another thing that can give us a glimpse of its realm is Western World. In the story world conceived by the author, the NPC characters can automatically interact and interact with each other and advance the dramatic storyline automatically. Each character has a personality attribute and a story of origin, and at the same time, it is subject to the top-level "Fate". Able to enter the game world for a considerable degree of freedom activities, the story world and its role in the user will make feedback for each type of behavior - that is, interaction; the story world can continue to communicate and dialogue with the user, so the user can experience The same sense of vividness and surreality as in the real world. This part of the content is precisely reflected in the TV drama.
Only differences are the means of realization and the pursuit of the world of stories. The Western world is based on a two-point theory and the pursuit of the world is a certain period in the restoration of reality. The author of this book is more indulgence: for the technology to be difficult to achieve the decisive discard, for the details of their own focus on the same is discarded. Therefore, the story world must be much larger than the real world. This is correct. I have always felt that it is not necessary to stick to the existing world in building a new world. Although this already existing world will provide you with many important ideas in the early days, the difference in the goals of service is the key.
The primary stage of interactive narrative may be animal-level interaction. The behavioral characteristics of animal groups have been sufficiently complicated. It's your turn to build your own new world, the rules will be new, and the biometric geography rule space dimension will be entirely new to the time and velocity, and even completely absent, and then introduce new elements.
To build a "living" world, you are doing what is created by the Creator, and you are closer to God than to creating any kind of artistic work. Then you can have a glimpse of what he thinks.
The author provided an overly detailed method of how to implement this world, but it was like a plan to explain the document to the programmer. He uses mathematical methods to define the boundary of world elements and personality attributes in a bottom-up manner. First, he ensures that the storyline needs to be able to meet the minimum scope, and then the foot expands the stage and scenery to introduce more dramatic needs and role requirements. And rule requirements, then choose to meet or give up one by one.
This is the reason why I think the end point is not reachable. From the bottom up, the complexity will eventually lose control due to expansion, leading to a total collapse, and the author's own game will eventually fail. Mathematics is the right point of entry. The foundation of our real world is mathematics. Mathematics can be used to explain everything, including interaction. Only his way of thinking has gone too far in details, introducing too much interference and losing focus. This may be because they are too knowledgeable about technology and have confidence in existing technologies. They always try to prioritize what they can achieve and then try to pursue the rest. However, I feel that before a truly feasible solution, any implementation only has the meaning of testing ideas. The most important process of constructing a world is to extract basic elements and to summarize the composition of all things in the world. They are both numerical and monitoring variables, and they are also parameters of combinatorial calculations. This process is also the most difficult and longest.
0 notes
savetopnow · 6 years
Text
2018-03-19 10 VIDEO now
VIDEO
Bad Lip Reading
"IT'S NOT A MOON" — A Bad Lip Reading of Star Wars
"NFL 2018" — A Bad Lip Reading of the NFL
"TRUMP ANTHEM" — A Bad Lip Reading of Donald Trump
"[KARAOKE] Seagulls! (Stop It Now!)" — A Bad Lip Reading of The Empire Strikes Back
"CHRISTMAS IS HERE!" — A Bad Lip Reading of Donald Trump
Bill Wurtz
unboxing video
maybe i could eat blades of grass
La de da de da de da de day oh
soap tips
outside
Captain Disillusion
Chinese Invisibility Cloak Hoax DESTROYED!!!
TUTORIAL: Rigging the Ambiguous Cylinder for Animation
Quick D: Invisible Box Challenge
Gateway to Sedona DEBUNK
The Unbearable Loneliness of Being Right on the Internet - Live at Skepticon Australia 2017
CineFix
7 Things You (Probably) Didn't Know About Pan's Labyrinth
4 More of the Best Shots of All Time - Movie Lists
'The Shining' Meets 'Heathers' w/ Cory Finley, Director of 'Thoroughbreds'
Should 'Darkest Hour' Win Best Picture?
Will Phantom Thread Win Best Picture?
Exurb1a
A Dictionary for Your Twenties
Feelings, Pictures, and Ideas: A very simple theory of why good stories are good
Bear and Goose at the End of Everything
Problems With Mind Uploading
How Not to Do Brownies
Kurzgesagt
A Selfish Argument for Making the World a Better Place – Egoistic Altruism
String Theory Explained – What is The True Nature of Reality?
Homeopathy Explained – Gentle Healing or Reckless Fraud?
Why Alien Life Would be our Doom - The Great Filter
How to Make an Elephant Explode with Science – The Size of Life 2
Mealtime Videos
The Fascinatingly Mysterious Origins of the Ainu [16:26]
Honest Trailers - Star Trek: The Next Generation [8:32]
'Spanish Inquisition' Compilation - Monty Python's Flying Circus [8:59]
The Mummy - Ralph The Movie Maker [20:54]
The Dark Past of Sea Monkeys [16:46]
Nerdwriter1
The Most Disturbing Painting
The Florida Project Should've Been Nominated
Mr. Bean Is A Master Of Physical Comedy
See With Your Ears: Spielberg And Sound Design
How Fleetwood Mac Makes A Song
Reddit Videos
The Ukrainian military has some of the best recruiting adds I’ve ever seen
A friendly reminder that Japanese prank shows are FUCKING INSANE.
Racing car crashed into a ditch? No problem, my friend!
Kitten learning to dog
Cas Cas
TED Talks
You don't have to be an expert to solve big problems | Tapiwa Chiwewe
Refugees want empowerment, not handouts | Robert Hakiza
The genius of the London Tube Map | Michael Bierut on "Small Thing Big Idea"
How to have a healthier, positive relationship with sex | Tiffany Kagure Mugo and Siphumeze Khundayi
A life-saving invention that prevents human stampedes | Nilay Kulkarni
The New York Times
When Mother's Day Means a Trip to Prison | Op-Docs
Scene From ‘Star Wars: The Last Jedi’ | Anatomy of a Scene
Fighting Venezuela's Repression with My Violin | NYT - Opinion
Inside Aleppo, a City in Ruins | NYT
Students Walked Out. Here Are Their Videos. | NYT
Unknown Videos
Up Vote so the world can see! [3 views]
Gordon Freeman's Silence Speaks Volumes. [56 Views]
Valentines disaster [189 veiws]
Void Diverz - Rimworld - #1 [27 Views]
Wario's Time To Shine - Mario Kart 8 Deluxe - Mumbles Lets Play 37 [8 views]
Vlog Brothers
The Most Popular Word in the World
Who Should We Root For?
John's Best Gift to Me
The Broccoli Tree: A Parable
The Best (Recent) Book Covers Including MINE!
Vox
VOX showreel våren 2015
Gordon Ramsay: The F word - promo
Hannibal sesong 2 - teaser
The Following sesong 2 - premierepromo
The Following sesong 2 - teaser
Wendover Productions
The Logistics of Living in Antarctica
How Overnight Shipping Works
Why Cities Exist
How Airlines Price Flights
The Gene Patent Question
Wisecrack
Too Many Cooks vs. Don't Hug Me I'm Scared: Decoding the Disturbing – Wisecrack Edition
The Loneliest Anime – The Philosophy of Neon Genesis Evangelion – Wisecrack Edition
The Philosophy of Jigsaw – Wisecrack Edition
The Hidden Meaning in The Truman Show – Earthling Cinema
Is Black Panther's Killmonger the Best Villain Since the Joker? – Wisecrack Quick Take
0 notes