GUYS LOOK AT THE SPRITES I MADE FOR MY VIDEO GAME!!!!!!!!!!!!
Also how might one export pixel stuff w/o it lookin blurry plz lmk :0
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You encounter Ranboob and its cohorts.
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A little project of me and my partner.
Top (me): mage and engineer
Bottom: ninja and scholar
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"Yun and Yang's Stages" from Street Fighter 3: Third Strike (Capcom/1999)
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GBC QUD
3x size. In-game colors (except Mamon's) on bottom row, canon or canon-leaning colors on top row.
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During a Twitch stream in Sept 2022, I started a personal project to redraw every item sprite from The Legend of Zelda: Ocarina of Time in my own style. After a bit of a break, I picked it back up again for two more streams in Feb 2023, and finally finished the last few missing items and icons on my own time in March.
This was a lot more work than I'd initially anticipated; between drawing, colouring, and rendering, it amounted to about 20-30 total hours of labour. It was a really fun undertaking though - I have fond memories of closely studying the old 3D renders in the original N64 game's instruction manual as a kid, and it was a super interesting challenge to compare those with the in-game sprites and models (as well as their counterparts in the 2011 remake) and decide how to blend/adapt those varying designs while adding my own stylistic touches. It was also just really great practice, and there are techniques I learned while working on this project that I was able to almost immediately apply in my professional work! So one way or another, definitely a worthwhile use of my time, and I'd love to try something similar again in the future.
(It'll take a bit before it's ready, but I've also been working in my spare time to implement these into a partial texture pack for the game itself!)
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