SLAY THE PRINCESS Voice + Narrator Designs
sorry they arent all 'complete' sort of. I was struggling and it was starting to feel like i would never finish at all and that the slay the princess interest may slip from my grasp altogether and i wanted to finish these before doing other slay the princess drawings and !! anyways yeah these are mostly to get an Idea of how the guys look, there may be potential changes in future but for the most part these are the guys !! design notes under the read more teehee.
beaks are so hard to draw but im trying smh
SLAY THE PRINCESS DESIGN NOTES:
ok first of all. maybe sometimes i will feel like drawing wings instead of hands, okay? teehee. all in good fun. these are all how its Supposed to be, generally, but i can bend the rules or edit them as i wish lol !! pupils are also a if-i-feel-like-it thing !!
The Cold
- light blues, icy, cold colours.
- thin, bony, pointy. his 'ears' / tufts stand up straight. sharper beak. etc. mid-length feathers on arms, short on legs.
- thin, long tail with a few feathers at the end
The Contrarian
- warm colours for the most part, potentially some blues or something for contrast. all rather saturated
- puffy feathers.
- simple no-sleeved vest that fits well.
- thin tail with rough, messy feathers that ends with two arrow-shaped ends
The Smitten
- more pinkish, purplish, red sort of colours. potentially rather vibrant and saturated also?
- lots of roundness in his design, including a more curved beak and relatively heart shaped ears. short puffy tail.
- feathers dont reach far on arms or legs
- little dots under eyes
- fluffy chest.
- more solid body
- two toes
The Opportunist
- blues and purples, perhaps a little orange
- looser shirt, long + big sleeves. deck of cards. plays with the cheated. Often cheats.
The Hunted
- greens, perhaps, greens and browns more neutral, natural colours for camouflage
- big ears. to listen
- stronger legs, ready to run and dodge,
The Paranoid
- orange, yellow.
- overpreens and stuff. lots of bent or broken feathers, occasionally some rather patchy spots. feathers dont have a clean end along his limbs. the others have some bent or broken feathers too of course but he's got it the worst
The Cheated
- weird feathers at his neck. fun <3
- deck of cards
- also has a like. mark/scar at the neck
- edit teehee: so neck feathers can be like. jagged. same for the ends of the feathers on his arms. jagged and all kinda like the whole razor princess route, you know?
The Skeptic
- orange, cautious
- long tail with feathers at the end that resemble a question mark
- maybe a choker or something?
The Stubborn
- more desaturated in tone. red.
- shorter tail
- lots of scars
The Hero
- Bandanna sort of thing around the neck
The Broken
- dark blues
- marks beneath the eyes
The Long Quiet / Player / Body
- during the loops its more simple. two sets of wings, one at the shoulder blades, one by the hips. rather small, unable to be used for flying. all the voices take after them in looks.
- is something... more though, in his natural state. similar to how the Shifting Mound is different than the ordinary princess you see. bigger wings, a more monstrous form.
- entirely greyscale
The Narrator
- toothed beak, sharp teeth.
- has a mane. whether thats made of feathers or fur or hair or what? who knows. All that matters is that its soft.
- regular bird tail, regular bird feet.
- paws. sorta similar to a lions?
- might mess with his colours a bit tbh but generally it sticks to dark grey or blueish
also have some drawings of working on the narrators design
OKAAAAY thats all teehee hope u enjoy !!!!
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-Voices-
A collection of portraits depicting the voices from Slay the Princess, taking inspiration from the style of the video game Disco Elysium!
The Voice of the Hero, a knight, an iconic silhouette against a luminant halo. A color palette of black, blue, and teal.
The Voice of the Hunted, a beast trying to protect its heart from danger, represented here as a crosshair.
The Voice of the Smitten, the knife wound letting loose lovely streams of swirling bodily juices into the air.
The Voice of the Cold, dark, and angular. Something completely unafraid to kill.
The Voice of the Skeptic, attempting to fly, tearing himself away from chains and what looks like his own body.
The Voice of the Paranoid, Frantic and multi-eyed, clutching at a wound.
The Voice of the Contrarian, flying in stark contrast to the others, glowing instead of secluded, a mischievous fairy or will o' the wisp, instead of a grotesque figure.
The Voice of the Broken, shattered and leaking. A humanoid figure is no longer recognizable.
The Voice of the Stubborn, Fiery eyes, and big meaty claws. The brushwork is chaotic.
The Voice of the Cheated, smoke leaking from puncture wounds still embedded within him. He's holding a cigar, too; probably where all the smoke is coming from.
The Voice of the Opportunist, carrying multiple masks on his person, and wielding a poorly concealed knife.
And finally (for now) The Long Quiet itself, the night sky, swirling sigils blurred in the dark.
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Asking the voice actors on my video game project to consent to having AI models of their voices created specifically and exclusively for the purpose of making the dialogue say the player character's name out loud at appropriate junctures no matter what the player chooses.
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