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#5e adventure
theoutcastrogue · 11 months
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MATT: When I ask for persuasion or deception on your end, when someone's rolling insight on you, that's an opportunity for you to be honest and choose persuasion. That way, when the opportunity does arrive that you are deceiving somebody, the person that's rolling insight doesn't know whether you are or not.
AABRIA: I've taken that from you, by the way. I love that. I was like, persuasion or deception, don't say which.
MATT: Yeah, the player chooses, they just say a number, and then whether you're deceiving or you're not, if you succeed over them, then you get to give the information you want.
BRENNAN: That's slick as hell. And that's what I do now too. Stealing that right away.
MATT: We all steal from each other. Make us all better.
— Adventuring Party: All About The Ravening War S12E04: "The Mystic River Episode"
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glutenfreehimbo · 10 months
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Stat a D&D Character
How it will work: After the results of the poll is done, I’ll rank the stats with the most votes and match then to the appropriate the D&D 5e standard stat array number (15, 14, 13, 12, 10, 8)
If this gets popular enough I might start a side blog where we make a D&D character 100% based on polls, but for now… enjoy.
Please reblog to increase sample size.
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beebundt · 7 months
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shattered
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heroes-feasting · 1 year
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haven’t seen this posted here yet
the ‘dragons’ part of dnd got me interested originally, but it was the fan creations like taz and critical role that really drew me in and kept me around
what a god awful decision
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𝕋𝕀ℂ𝕂 𝕋𝕆ℂ𝕂 ⚔️ 🕓
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booba-saur · 9 months
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Tell me why naming my DND character is by far the MOST stressful process
Backstory? YES!
Character Avatar? YES!!
Character sheet? No problem
Choosing spells? Done
Name?..... Umh [ noises of panic and distress as I try to look for that one website page with the Greek vocabulary that I opened 5 minutes ago among all the other 11 tabs (each containing: character name generator, backstory, background, list of Celtic baby names, DND forum abandoned by humankind in 2014 and YouTube with the entirety of the FFXIV soundtrack)
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Writing Mysteries for tabletop games
It’s no wonder I’ve had a lot of requests for how to write mysteries, compelling adventures that account for the party’s choices are hard enough to write on their own, to say nothing of what happens when the challenge you’re having them face off against is meant to be a brain teaser.  Mysteries are difficult to get right, too obvious and it’s not a mystery at all, too difficult and your session will run up against a brick wall. Finding that middle point isn’t just a matter of gearing the numbers a certain way or preparing the right number of clues, it requires doing a certain amount of work to understand the story of the mystery as a mechanism both in its initial construction and in how it’s presented to the party.
Characters: At it’s core, solving a mystery is a character study, how the life of a perpetrator led them to have a particular set of drives and restraints, and how a very particular set of circumstances led to those drives running wild and destroying other people’s lives in the process.
The cast: notice how the previous entry referred to characterS? A mystery is an ensemble piece and since a person can generally remember up to seven things at once, it means you get to include up to seven detailed or semi-detailed characters to play with in your drama (including victims). That isn’t to say that there can’t be bit players in your story, but its a good idea to associate them strongly with one your main cast. For each major character you either have to give them a reason why they’d want to commit the crime, or a piece of evidence that ties them directly to it. Likewise, they all need to have a secret/hidden motivation, which will guide how they act as the mystery proceeds.
Placing clues: mysteries leave clues like a bomb leaves shrapnel, with the tricky business being that a good portion of it ends up buried in the wall and it’s hard to tell which bits are the bomb and what parts are just the mundane objects that got caught up in its explosion. Again, following our rule of 7, we can further set out that about half of the clues at each stage of the investigation will be hidden, while another will be obvious, while separately 2/3rds of the clues are going to be either red herrings ( complete dead ends) or only be helpful in fully discounting one of the suspects.
On the Clock: Taking a page out of my own advice when it comes to running a fancy ball, you’re going to want to have your mystery plot occur over a strict timeline, which will change who’s available to talk to and what clues are revealed over the course of the investigation. Generally time sensitive evidence will be worth more, while evergreen evidence will exist to provide context to other clues, or need to be paired together to make real progress. Shifting the timeline along also means that NPCs can enact their own plans, whether it means pursuing their own investigation, altering, uncovering, or destroying evidence, or attempting to escape.
Wheels within Wheels: Often mysteries are nested together, as the fallout of one wrongdoing goes on to provide the motivation for another. A party who’re investigating will likely receive evidence that’s a jumble of their main mystery and its nested mysteries, and by solving these lesser steps the party can either shed a light on motives or help discount other avenues of search.
Consequences: Just like every other d&d adventure, one of the most important steps is making the party care about the adventure and its outcome. They have to be at risk of losing something they care about, or have already lost it and are looking for revenge. This can be anything from a promising job opportunity, their reputation, an npc they enjoy the company of, or their own freedom. Likewise, you need to have an idea what happens if the party fails to solve the mystery. How does it affect the heroes, or the characters that are part of the mystery, or the world at large?
Feel free to check my mystery tag for more inspiration for your own games, or my dm advice tag for more of my highly specific ramblings on how you can become a better dungeon master
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Dadlands is going to do much wilder now that brennan has achieved dadhood
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chronicallyclem · 4 months
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hi! ill be doing TWO colored and shaded sketch comms :)
bust: 10 usd
halfbody: 20 usd
fullbody: 35 usd
customs: prices START at 40 usd
extra characters: +100%
pets, props, and ornate designs may increase the price!
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thechekhov · 9 months
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I have a question about the map you made for Essek's house, how do the stairs work? I can't figure out how they connect to each other or which direction they go.
Oh, fair enough. I did not make that very clear.
If you overlay the maps on top of one another you should actually see the places where the stairs overlap. What I forgot to add was arrows for which way is up. But basically:
Arrows (→) indicate when a stairs is going UP and the letters indicate a linked staircase.
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So for example, Floor 1 we have the 3 towers. There is the Spiral staircase (A) in the Greeting Room which goes up to the (A) spiral staircase in the Library. The O staircase in the Kitchen leads to the O staircase on the second floor of the Domicile Tower, the Closet. The E staircase in Storage leads up to a (hidden) E staircase in the Alchemical Lab.
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On Level 2, in the Alchemical Lab we have the E staircase hidden underneath the I staircase (which goes up to the Arcane Ritual Chamber). The Domicile Tower and the Closet has two staircases. O comes up from the kitchen and lets out there. U leads further up to Level 3. In the Library, the spiral staircase continues up to the Gardens.
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On Level 3 we have the I staircase in the Arcane Ritual Chamber. The U staircase in the Bathing chamber from Level 2, and the Y staircase that leads up to the Bedroom Study.
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And these last two are kinda self explanatory I think.
In general, I would greatly recommend either downloading the free PDF that explains all this in more detail...
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rpgtoons · 5 months
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Oh no! Santa and his elves have been turned into NAUGHTY GREMLINS! Can your adventuring party turn them back into their JOLLY SELVES to SAVE CHRISTMAS??
The most fun holiday one-shot. I played this with my family a few winters ago and we had a blast!
Link: https://www.r-n-w.net/play/gremlins-in-the-workshop
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minis-i-painted · 6 months
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The last mini from faraway sea I finished up, and I gotta say, I just fell in love with that little rogue red panda. Painting the face was such a blast and it feels good to know that I don’t have to deal with skin tones when painting when it comes to those haha
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beebundt · 7 months
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camilleinktober day 6: a long kept secret
moment from our campaign.... meeting the little ice boy ❄
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rpgsandbox · 18 days
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If you’re not familiar with 5E rules, don’t worry! Roleplaying games are about letting your imagination run wild as you create your own characters and stories. The rules provide support for your imagination and structure for your hero, but take a back seat to the FUN play at the table.
For those new to roleplaying games entirely, we are providing Jake’s Shmowzow Guide to Roleplaying Games with every copy of the Core Book exclusively on Kickstarter. It’s a simple guide to get any person started having fun with the Adventure Time RPG. Written by Ray Winninger, co-designer of the DC Heroes RPG and former Executive Producer of Dungeons & Dragons, the guide includes the needed core rules from the 5E OGL, a simple step-by-step explanation of the simple ideas you need to understand to begin play, and finally a walk-through of the character creation process. All guided by Jake!
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Adventure Time has its roots in the older editions of Dungeons & Dragons, with episodes and story arcs that grew from the pastiche fantasy adventure that the second and third editions laid out so beautifully. We believe that the high-quality design of 5E—and its very nature—are well-suited to capturing the open-ended excitement and sense of wonder that are at the core of Adventure Time. If Dungeons & Dragons gave birth to Adventure Time, using 5E for Adventure Time: The Roleplaying Game brings everything full circle and is true to the spirit of the series.
We believe that we can craft and implement the world of Ooo and the features of the Adventure Time RPG best in 5E, empowering you with the feeling that you can be any person you want to be and that anything can happen when you step out your door for adventure!
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But how, exactly, do you explore Ooo? This is a tabletop roleplaying game built using the Dungeons & Dragons rules, basically. In fact, if you are familiar with those rules, you already know all about how to play Adventure Time: The Roleplaying Game.
If you’re not familiar with those rules, you don’t need to worry. Dungeons & Dragons is a game about letting your imagination run wild; it is a game that is played through conversation, is moderated by dice, and takes place in your cranial. As you adventure through the amazing land of Ooo, stuff will happen. There is a player, called the Dungeon Master, who will tell you about that stuff. 
As a brave adventurer, you will want to respond to your Dungeon Master with awesome heroic actions. Your character will have a set of attributes and some skills and powers that provide options for those reactions. But you can respond however a person could respond (if that person was a Wildberry Person, with an axe!). However you respond, you will tell the Dungeon Master what you want to do.
Once you choose your action, it’s time to get mathematical with it. You will roll a twenty-sided die and add a bonus number to it, based on the attribute (or skill or power) that is most applicable to the action. If the total number is high enough to equal or exceed a target set by the Dungeon Master, you will succeed, and the skill or power will dictate the results of that action.
And that's all there is to it! Imagine what the Dungeon Master tells you, have a conversation with the Dungeon Master about what you want to do, and roll a twenty-sided die to see if it works. Three simple steps to exploring (and loving!) the Land of Ooo.
And we’ve got some sweet new mechanics to enhance your awesome RPG experience and fill it with Adventure Time!
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Kickstarter campaign ends: Wed, May 15 2024 8:00 PM BST
Website: [Cryptozoic Entertainment] [facebook] [twitter] [instagram]
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sessionzeroart · 8 months
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New character for an Adventurer's League group. Rynwin the verdan hexblade warlock.
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tokenmenagerie · 3 months
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Burglar or Explorer, which starting equipment would you pick? 🧭 🗝️
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