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#all with the assumption that if you are playing a specific kind of character it's because you want to experience a specific kind of story
artemissoteira · 1 year
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i’m really loving the fantasy flight games star wars rpg system! i think it’s a combo of things, not all inherent to the system itself, but it’s deffo the one i’m having the most fun with out of my solo games. i’m also genuinely impressed by the adventure modules i’ve played so far, which all have lots of useful sidebars highlighting good places to customize things to challenge your PCs’ unique emotional strengths and weaknesses, which are also built into the mechanical morality system.
speaking of, i also really like?? the morality system?? in a star wars game lmao. ttrpg format is just so much better equipped for it than video games that always wind up boiling down to “did you help this person? good! did you murder several civilians? evil! were you mean about it? even worse!” like the rulebook itself posits that the core of star wars stories are meant to be the moral question of good and evil in relation to a person’s choices in a difficult universe, and it so includes various tools for how to build a story around your PCs exploring that with direct mechanical impact and support.
maybe it’s just the contrast to the absolute lack of gm guidance in certain other games but it’s been very approachable and surprisingly fulfilling and interesting, even playing alone!
there’s also a frankly obscene number of modular xp advancement tree options available which will always always be my jam. and i’m going to hit the ceiling of the (also obscene) optional crafting system *fairly* soon but the great news about playing solo ttrpgs, as always, is that I can just do absolutely whatever I want
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prokopetz · 10 months
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Hey why DO all those old tabletop RPGS and adventure games have such weird obtuse "act in this one scene or softlock forever" moments? Like, these weren't designed like arcade games that munch quarters... Why was this sort of thing so commonplace?
(With reference to this post here.)
Funnily enough, for tabletop RPGs there's actually a good answer.
If you're familiar with the popular history of tabletop roleplaying games, you've probably heard the idea that they developed out of fantasy wargaming. That's not actually terribly accurate; tabletop RPGs and fantasy wargames are more like two parallel branches that split off from the recreating-historical-battles kind of wargaming at about the same time, and for the first couple of decades there wasn't a bright line drawn between them like there is today. Many are genuinely hard to classify by contemporary standards – there are a lot of early fantasy wargames that look more like modern tabletop RPGs, and vice versa.
One of the consequences of that lack of sharp distinctions between tabletop RPGs and fantasy wargames is that early tabletop RPGs were often played in a sort of "competitive co-op" format at wargaming tournaments. Multiple groups would run their parties through the same adventure in parallel, and be ranked on their performance; sometimes this would involve scoring points for completing specific objectives, or speedrunning the adventure and aiming for the fastest time, but the most popular tournament format was the survival module: adventures which were deliberately designed to be unreasonably difficult, with whichever group's last surviving character's corpse hit the ground furthest from the dungeon entrance being judged the winner.
The upshot of that popularity is that many published adventures early on – and certainly the greater part of the more infamous ones! – were originally written as survival modules, created to be run competitively at a particular tournament, and later repackaged and sold as commercial products. Of course, practically none of them actually explained that; like nearly all tabletop RPG material of their day, they were written under the assumption that all tabletop roleplayers had come up through organised play at university gaming clubs, and thus already had all the context I've just outlined. This ended up causing no end of confusion when the hobby's mainstream visibility exploded in the early 1980s, and suddenly there were folks who'd picked up the rulebooks at their local bookstores trying to teach themselves how to play from first principles with no prior contact with gaming club culture.
As for why adventure games were also like that... well, this is going to sound bizarre by contemporary standards, and I don't blame you if you don't believe me, but once upon a time, point-and-click adventure games were considered the gold standard for Serious Gaming. Unforgiving routing, bizarre moon-logic puzzles, and a bewildering variety of unique ways to get yourself killed off were held up as the mark of the serious gamer in much the same way that janky soulslike combat systems are today, and a large chunk of the genre was made to cater to that ethos. Gamer culture is a hell of a drug!
(If you're about to ask the obvious follow-up question, "what changed?", the point-and-click adventure game's fall from grace and subsequent dismissal as casual fluff tracks more or less directly with a large demographic shift in the late 1990s that saw the genre's player base skewing predominantly female – and, well, you can probably connect the dots from there.)
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i wanna talk about tma characters and the concept of a facade. because i have a lot of thoughts.
so most people understand how ironic it is to characterize martin blackwood as a soft boy that can do no wrong, because one of the most interesting parts of his character is how much of a subversion of that trope he is. he's manipulating people by acting like that. this is addressed in the canon. he wants everyone to like him, and he knows he'll almost always get what he wants if he puts up this facade.
something people talk about a bit less, but is still equally canon, is that gertrude robinson was doing basically the same thing. pretending to be just a boring old woman, when she's actually extremely clever and ruthless. she plays into everyone's pre-existing biases and assumptions masterfully to hide just how competent she really is. she knows exactly what she's doing, and she's willing to sacrifice anything and anyone for the sake of her self-appointed mission. characterizing her as a grandmother figure is the funniest form of irony to me.
but do you know who isn't putting up a facade? do you know who isn't changing their behavior to affect your idea of them?
the older avatars.
peter lukas isn't pretending to be passive-aggressive and overly cheery, he just kind of...is. why would he ever bother putting up a facade? he doesn't want people to like him. his authentic self is this talkative yet asocial man, who specifically aims to be awkward and unlikeable.
people say that simon fairchild's polite and carefree demeanor is an act, but i really don't think that's true either. i guess i might see it differently because i personally resonate the most with the vast out of all the fears, but i really think that a lot of that behavior makes perfect sense for his character. he doesn't think that anything in life matters. his personality reflects the lightness and carefree nature of that mindset. he just doesn't care. he does everything for fun. he's not pretending to be anything he isn't.
this could be me reaching, but honestly, i don't think even jonah magnus is putting up that much of a facade. he's lying, sure. he's manipulating people, obviously. but he's not changing his behavior in order to do that. even in mag 160, there's no big, henry mildmay-esque "dropping of the act" when he has his monologue. if you look at his behavior as elias bouchard, it's exactly the same as the little bits of him that we get to see in s5. the elias whose last words are "good luck" is the exact same elias as the one who always greeted basira with "hello, detective".
humans put up an act. monsters don't bother to.
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yazthebookish · 2 months
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I avoid talking about the other ship specifically but I feel like letting my thoughts out on some arguments I see sometimes. Not that I have any interest in engaging in any discourse with the other side but it's my page so I can post whatever I feel like posting.
"Gwyn's purpose in the bonus chapter is to hint at her Lightsinger powers"
Okay, so you think one of the most important points about the bonus chapter is to prove Gwyn has luring powers so my question is what are the implications of that? Her drawing Azriel away from Elain? Azriel and Elain exposing her true powers in front of everyone to reveal she is the reason she's been keeping them apart? She is being manipulated by Merrill and Koschei? She has powers she's using unknowingly and can't control them so she'll need Az and Elain to help her?
You're setting up Gwyn to be prominent in an Azriel/Elain book because of her powers, so will they spend time dealing with other plotlines or mainly focus on Gwyn? Because that kind of thing definitely needs resolution since it directly impacts Nesta and the Valkyries dynamic.
So do Azriel and Elain's fantastic romance needs another female character to be used as a scapegoat to pin all their issues on her because the bonus chapter wasn't a good look on them? Or simply because his scene with Gwyn and with Clotho ended on a hopeful note than his scenes with Elain and Rhysand?
Gwyn is an irrelevant character and serves Nesta's story only.
But your argument is she has luring powers and is using them on Azriel, so will that go unaddressed? Then why would SJM throw hints about her powers if it won't mean anything?
Gwyn was used just as a marketing ploy in the bonus chapter.
She's considered a new character and no one knew she was in Azriel's bonus chapter and the bonus chapter was strictly advertised to be focused on Azriel, please be serious.
The bonus chapter is irrelevant.
The author confirmed she planted things in it specifically and in ACOSF in relation to Azriel so I would disagree. The great "forbidden romance" trope wouldn't exist without it and Azriel and Elain spoke to each other more in the bonus chapter than they ever did in the main book, I can pin-point the scene where they speak to each other only ONCE in a 800+ page book and it was about Nesta dancing with the Duke.
Gwyn has powers.
She's Fae of course she has powers but why is the immediate assumption that her powers are nefarious? She didn't harm any character and there was zero hints of her having any bad intentions towards anyone. She deals with survivor's guilt and her trauma, but she had many opportunities to let that evil secret side show but it never did. Why? Because she's obviously not set up to be an evil character or even one with questionable intentions. This is the same character who was ready to sacrifice herself to save her friends and stood by Nesta to face hateful males who wanted to k*ll them.
She's a Lightsinger.
Pretty easy to debunk because there is no correlation based on what we know and we never even see any Lightsingers. Even if she happens to be one, I believe it'll play out way differently than what some people try to push. And come on, Lightsinger and Shadowsinger? You think SJM wouldn't go for that dynamic? But for now I disagree with it since canon tells us they're monsters who k*ll for sport and Gwyn does none of that. Even if she had other different powers that are not wholly good, it's not a point of concern because many characters have questionable powers that did not erase the fact that they were good characters. It's like people never read fantasy books with characters who had dark powers but it didn't corrupt them, for some reason there's an insistence that Gwyn already caused harm despite the serious implications of having a character who is SA victim portrayed as someone luring other people against their will.
Azriel ended up at the library because Gwyn was singing during the service.
1. Clotho is seen at the service, so her being at her desk when Azriel shows up at the library is a good hint that the services didn't start yet.
2. For a singing power to work, the victim should be able to hear the singing and Azriel made no note of any singing at the library.
3. The image he sees of Gwyn's joy didn't pop up randomly, it was triggered by Clotho after she thanks him for the joy the gift will bring her and tells him that Gwyn deserves something as beautiful as this.
The shadows stay around him because they sense a threat but she's luring them.
How is she luring them when she's not even singing if it's been established that her singing has powers? Also, that statement contradicts what's in the text because the shadows were curious at start of the scene and by the end they were described to have calmed and were content to watch Gwyn. In ACOSF, they were seen dancing around Az when Gwyn addresses him.
Nesta reacted to Gwyn's singing the same way Azriel did.
Context matters and a lot of arguments that support this statement are always taken out of context. Nesta loves music so if she is going to admire Gwyn's beautiful voice, it'll be simply for that and nothing more.
There is no way to 100% pin point what caused Nesta to have visions of the Prison during the services but it doesn't only have to be Gwyn's singing but also the lyrics which were found under Level Seven and are written in an ancient language. When Nesta gets the vision she says she can visualize what the song spoke of, meaning the song itself could be talking about story of the Prison/Land of Dusk.
"But Azriel's shadows reacted to her singing"
— "How was the party?" Her breath curled in front of her mouth, and one of his shadows darted out to dance with it before twirling back to him. Like it heard some silent music.
Silent music, not singing. Not song. Just like how Hunt mentioned hearing some beautiful music between his and Bryce's souls. Just like how Nesta and Cassian when they consummated their bond heard the music between their souls. Strong sign of Mateism friends.
"But Azriel still heard a beautiful singing, not just music."
— Azriel entered the warmth of the stairwell, and as he descended, he could have sworn a faint, beautiful singing followed him. Could have sworn his shadows sang in answer.
Could she be singing? Maybe though unlikely since she returned to training to cut the ribbon right after he left. If she did, maybe the shadows like her voice? Maybe that's a sign they're fond of her? And if it's not maybe that's another sign that the singing they're hearing is the mating bond, which was once described as the Song of the Soul.
The Shadows having a reaction to singing isn't necessarily a bad sign, we saw them dance to Azriel's humming in HOFAS.
Gwyn returned to the library, her story is over.
I have to assume you haven't read ACOSF or skimmed it if that's the conclusion you came to, because there were clear signs that not only Gwyn but Emerie have ongoing journeys and they will leave where they are right now to see the world outside. Gwyn literally states at around the 70%-80% mark that she's sick of staying in the library for two years and wants to leave. She returned to the library because that's her current residence and where she works, it's not like she'll immediately move out right after facing the Blood Rite. This is one argument I can't take seriously because it clearly contradicts what canon points out and I think it's mostly out of convenience to invalidate any discussions about her healing journey and incomplete arc.
Casual readers don't even ship Azriel and Gwyn and have no knowledge about the bonus chapter
A lot of casual readers do in fact see a potential in Azriel and Gwyn as a romantic pairing because they have canon interactions in ACOSF. Plenty of readers shipped them even before they read the bonus chapter. Casual readers are dismissed when they address that and are claimed to be hardcore shippers that hate Elain when it's not the case since they just point out what they think is the obvious in the book to them. Every casual reader will have a different opinion but for some reason if theirs is not in favor of Elain and Azriel, they'll be dismissed so that says much.
Just a hot take that I wanted to put out there since I'll be avoiding fandom discourse moving on (unless I feel like it Lol).
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vigilskeep · 5 months
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can you talk about misinterpretations of wynne and zevran's dynamic??? i'm chewing on your analysis
i think it’s a very basic case of people simply taking what is said at face value, in a way that comes up a lot with your classic zevran misinterpretations and uhhh oversimplifications. zevran and wynne’s banters are full of his classic exaggerated flirtations. all of their banters hinge on this joke and they’re very funny. but i’m always mildly stunned when i see people taking that as... zevran actually literally just being horny AGSHSKKSKS
i don’t think people give zevran enough credit for how clever he is at dancing around the other companions. nobody ever really gets one up on him. i can think of one specific instance in banter where i do think something gets under his skin, which i think oghren of all people manages essentially by accident the one time he’s actually not really trying
anyway: wynne opens their first banter with “you must know that murder is wrong, i assume.” it’s very wynne; she makes a judgement and announces it as fact. zevran is slightly stunned by this and also how funny it is: “i’m sorry... are you speaking to me?” with this incredible disbelieving pause because, like, he’s the party assassin. but he’s also playing for time quickly on how to react to this out of nowhere. wynne then explains the simple narrative she’s constructed that joining the party is due to a crisis of conscience on zevran’s part about being an assassin. and zevran immediately jumps into exaggerated agreement, and once he gets a better idea, the first of his flirtations with her, until she gives up in exasperation. it’s an evasion tactic zevran is very, very good at and has been doing to you, the player, since his first appearance on screen. he wants to play on the characters he performs when they’re useful shields, whether it’s the victim or the flirt or what have you. but also always with that ironic air that he’s clearly doing a bit; there’s the charm of letting you in on a private joke, but also he needs everything to be a faintly ridiculous game to him, so he doesn’t have to be affected
zevran keeps this joke up for the full extent of his banters with wynne through the whole game, because he finds it wildly entertaining, of course, and because he has no interest in ever inviting the conversation she wants. he so badly doesn’t want to deal with her asking this that he decides to run this bit into the GROUND, and starts doing it pre-emptively to ward her off even after she stops trying to instigate the conversation. bc wynne may be a good way off the mark, and, ironically for someone wanting zevran to take this seriously, not able to imagine that his life and feelings may be more complex than assumed (absolutely classic spirit behaviour once again), but she is needling at his reasons for leaving the crows, which is the last thing wants to be honest with anyone about
making the assumption that zevran is flirting with wynne out of genuine interest is, to me, the same mistake as thinking zevran when you first meet the warden is flirting out of genuine interest. this is how he knows to stay alive. if he let his guard down, he’d be dead; if he wasn’t charming, he’d be dead; and if he ever stopped to dwell instead of being the “eternal optimist”, always instinctually grasping at one more chance to live another day, he’d be very, very dead. he’s not going to casually discuss vulnerabilities for someone else’s peace of mind and he definitely doesn’t have the kind of insecurity to need to explain himself to people who don’t know him or what they’re talking about. so, rogue evasion abilities activate! it’s time for him to dodge! which is what he spends the entire series of banters doing. but also he’s just still finding it funny throughout. she just gives him so much ammunition. it’s like taking candy from a baby. zevran loves an old and terrible joke repeated for several months solid, they age like wine to him
i also think wynne’s comments are a light jab at how zevran does get read by players. he’s not ashamed of being an assassin. there’s this great line in one of his dialogues with the warden that asks why he shouldn’t continue to do what he’s good at when so few have come by his skills “honestly”, as he believes he has. there’s a tendency to characterise him and characters like him as, ah, the guilt-ridden victim in need of a pure-hearted saviour to show him the light, etc etc, but that’s never been who he is. there’s no ending where he suddenly quits being an assassin lmao
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rawliverandgoronspice · 8 months
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The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
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(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
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(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
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(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
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Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
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wifeofasith · 5 months
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Warnings — Dead dove - do not eat, psychologist!Anakin x reader, manipulation, coercion, captivity, blindfolding, tying up, drugging, loss of consciousness, both Anakin and reader are mentally ill, scissor play, undressing, dub-con, implied murder, hinted homicide, hinted torture, stalker behavior, implied APD, implied suicide, Stockholm syndrome? Generally a messed-up piece of work.
Word count — 3k
Notes — A small project for my friend. Not something I'd normally write, but I took it as a challenge. Not exactly smut, but it's hinted & characters make out. Make sure to read the warning list and be mindful. Wrote it in a different point of view to make it as gender neutral as possible. NOT PROOFREAD.
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After seven visits and a night of consideration, I've come to the conclusion that Doctor Skywalker wasn't the correct mental health specialist for me. And it wasn't because he was bad at his job, no, quite the opposite. Anakin Skywalker was an attractive male in his forties. He never shared details about his personal life, and despite that, he managed to create an impression of a person I've known for months, if not years, of my life.
Anakin scared me. Not intentionally, of course. It was what he's supposed to do — pick up the details of me, the patterns of my brain, my movements, and my involuntary fidgeting. He was a modern mind reader, and I couldn't help but wonder if he's aware of every thought I've had when he sat in front of me, with his legs crossed, glasses hanging on the very tip of his nose, a linen button-up with the last button left free. Could he hear what my inner voice was saying during those stolen stares? The gentle tapping of a fountain pen on his notebook told me he could.
He wasn't the only one digging for specifics, though. His purposeful, secretive behavior made me want to figure him out. As if he were my medical project and not the other way around. I knew that it wasn’t ethical; part of his job was to keep the outside world, including his own, off his patients' brains to avoid influencing them. But I needed to know more. Anakin Skywalker was my psychologist, and I was utterly and entirely obsessed with him. Maybe that's exactly why I should stay in therapy. For one reason or another.
It was Tuesday morning, and I woke up especially early for my supposedly last appointment. I wanted to take a longer way to his office and connect all the pieces of private information my ill brain gathered and processed about Anakin. There were plenty of assumptions, facts I couldn’t know for sure, and guesses about his life that were possibly altered by whatever’s been lurking in my brain. However, I loved the image. In my head, Anakin was divorced. The absence of an expensive stone on his ring finger forced me to come to that conclusion. A glimpse of his phone wallpaper portraying two toddlers told me he was a father of two — a boy and a girl with the same gentle but intense stare he wore. The bundle of keys on his office desk told me the kind of car he drove, how many locks his house had, a keychain of his assumed favorite hockey team hinted at what he enjoys doing in his free time. Oh, and he was a smoker, that’s for sure. You could never miss the smell. No matter how many mints he swallowed before my visits or the scent of soap he used to wash his smoke-stained fingers, the cigarette trace was always obvious. But I didn’t mind it, not one bit. His natural smell mixing with the dirt of an addiction on someone who’s supposed to be an example of a perfect intellectual man was like knowing his dirty secret — it was arousing.
I came fifteen minutes early. My doctor worked on the third floor of a five-story commercial building; it was an environment I deemed to be perfectly suitable for a man such as Anakin. Modern architecture surrounded by enough green to not appear like a dystopian haven. And it was an excellent choice for a psychologist office, initially. Personally, however, I thought it was too perfect. Everything surrounding Anakin was a bit too perfect, from the way he carried himself to the choice of his work spot — it always rubbed it in for me that there are people doing okay, people who aren’t chained with the issues of their own heads, uncaged, people who can enjoy that perfect organic modernist dream.
I was going to spend the punctual sixteen minutes outside on a bench before stepping inside and greeting the doctor with a new wave of depression to discolor some of his lively world; after all, that’s what he’s signed up for. I sat down comfortably, not too far from the main entrance, admiring the surrounding park while judging parents chattering around while their strollers were left unattended near the children’s playground. It was enjoyable to see and possibly figure out the mindset of all the strangers and passersby. I felt like my own kind of psychologist, but I never had any intentions to help the people I marked as dysfunctional in one way or another. I lacked some empathy, yes, but that only made my life easier; I wasn’t as attached to problems that weren’t my own, and I could analyze people without their lives influencing mine. My doctor’s fairytale was unfortunately disturbed by the raspy voice greeting me.
“Good morning. You’re early.” Anakin greeted me with a welcoming yet slightly surprised tone. “I’m glad.” 
The coffee in his hand told me otherwise; I could only assume though, but he probably expected to spend a good ten minutes alone in his office, enjoying the morning with a hot latte and with no bothering from his patients before his workday even started.
“Good morning.” I nod too nonchalantly for my own liking. It was obvious I was forcing the tone, and if someone is to pick on such a small detail — it’s him.
“Let’s go; I don’t mind starting early.” He smiles, and I can once again can tell what a liar he is.
I follow him inside a white-lit lobby area, where he’s greeted by a few people he’s familiar with. He walks with masculine confidence, and I find myself feeling so disgustingly small beside him, small and insignificant. I wonder if he’s ever aware of the effect his demeanor has on people. It pisses me off and excites me further. It’s a case of mental masochism, and I’m a pathetic victim.
After a few second elevator ride, spiced with his initiated small talk, we enter the office. He offers to make me a cup of tea, giving me a choice of peppermint and lavender. I was about to decline when I reminded myself that it was my last time here and that I had never drunk lavender tea before. So I agree, encouraging him to be generous with sugar.
“Can I assume you being oddly early to come means an improvement in your mood?” He asks as he brews my beverage. It’s almost as if he’s not even working yet, not taking notes and analyzing me, but I know it’s just a facade to make me feel more comfortable.
“Perhaps. More so that I don’t think I’ll be visiting anymore.” I confess and go along with his play.
“Can I ask why?” His broad back turns from me, and I’m greeted with his handsome face. There was no hint of confusion or surprise; you would think he'd expected me to say that.
I shrug my shoulders, following his hands as he stirs my tea and pushes a delicate porcelain cup forward. His voice is nice, but I would much rather stare at him than watch his miserable attempts to help me.
“I don’t think therapy is necessary. Not anymore, at least.” I take a sip of a hot lavender drink, my hands taking the cup involuntary to avoid speaking further. The brim touches my lips, and I hiss in pain from the burning liquid. I swear he chuckles at me.
“I would like to continue seeing you.” He crosses his legs and leans back in his chair. The gaze he’s fixed on me, mixed with the weird silence after he stops asking questions, is making my insides squirm with anxiety. It’s never like that around him.
“You see, y/n, you are an interesting case…” Anakin pushes his glasses up with his index finger, rocking his chair slightly. “You’re an obsessive stalker.” He blurts out as a wide grin spreads across his face. “And I dislike misbehaving patients.” His face is becoming more blurry as we speak, and I feel myself sinking into the velvet cushion of an armchair.
Fucking lavender tea...
I couldn’t tell if I was out for days or mere minutes, but I’m pretty sure if the familiar smell of cigarettes hadn't reached my nostrils, I’d still be asleep. I opened my eyes only to be met with a dark cloth concealing my sight. I know I’m still in Anakin’s office because the sensation under my restrained wrists is of the same velvet chair. I remained still, in hopes of figuring out what’s going on. Only one thing was clear: I shouldn’t have came today yet alone drank tea. That's a gut feeling for you. The blindfold is weak around my eyes, and I guess it’s less for hiding the view and more for intimidating me. Good job, doctor.
“Oh?” Anakin gasps mockingly. “You’re up early, little bird.” He’s standing behind me; one of his hands snakes up my neck, fingers twisting into my hair. “Good.” He tightens the cloth around my eyes.
“There’s something about you. You’re as annoying as you’re pretty, and I can’t decide if I want to keep you as my little pet or get rid of you and mask it as the tragedy of a weak-minded person.”
I can sense him walk away and then make his way back into his chair in front of me. I sat up straight, settling my head towards him to show how little his words were frightening me. My mind’s been playing games on me since I can remember myself, and a mere human couldn’t scare me with ropes and threats when my own head was a prison of torture most of my life.
“I urge you to make that decision now before your next patient finds us in this roleplay of yours.” I tug the restraints on my hands.
Anakin laughs; I can hear him light a cigarette.
“Yeah?” He pauses, probably taking a puff. “You’re stupid. You don’t think you should be scared?”
I know I should be; in fact, I am not mentally ill enough to be oblivious to how messed up my situation actually is. But I’m not scared, and that scares me way more than being held hostage by my own psychologist.
“So what then, doc? Don’t keep me waiting.”
I can feel Anakin rise from his seat and slowly make his way to stand in front of me. I can’t see him, but as he towers over me, I lift my head up. There is that sense of feeling small again. Maybe it’s less about his confidence and more about how twisted his mind is to lure in people like that.
“Do you think I haven’t noticed? You… Digging through me, trying to figure me out... Watching me. You’re sick.” He grabs my chin. ”You’re sick, and it pisses me off.”
“So you decided to tie me up?”
He sighs, and I’m pretty sure he’s fed up with my poor sense of judgment.
“No, I decided to tear up your dignity piece by piece to show you who’s the real maniac between the two of us.” He yanks the blindfold off my face, and I can’t help but wonder if the initial purpose of it was to do just that. It's as if he’s planned every single second of our sick encounter.
His piercing deep blue eyes star into mine intensely, filled with overwhelming emotions of visible hatred and lust, and I am no longer sure if I want to scream into his face or bite his lips off in an intense session of kissing. I want to make him bleed through both pain and pleasure. Can he tell what I think this time too, or is he sane enough to be unaware of the disturbing thoughts spiraling in my scrambled brain?
“Don’t look at me like that.” He says it with a disgusted tone.
“Do you not enjoy my stare, doctor?"
I don’t know why I said that. I don’t know why my tongue moved in such a seductive manner when I spoke to him. Maybe it was the fruit of his manipulation, making me feel safe, making me trust him, and then turning me into a mindless vessel that craves his approval. Or maybe my problems dive deeper into my body, and it’s just who I am. Maybe sickness excites me.
Whatever the reasoning, it seemed to amuse him. Though I still couldn’t read if his amusement was based on hatred for that twisted attraction he obviously felt towards me, part of me wished it was later.
“You’re a masochist.”
“And you’re a sadist.”
Anakin raises his eyebrow. “So you agree?”
We were both right, but I wasn’t just going to sign up for him hurting me. Or at least not this easily. As I wonder how this is going to go, he leaves the room.
I like to think he’s keeping me because he finds me desirable. It doesn’t exactly make the whole captive situation better, but hell, it’s satisfying when you’re entertaining enough for a man such as Anakin to consider not murdering you instantly. For other eyes, it would make his image less perfect, but to me, he’s becoming better by a second.
Anakin comes back with a pair of metal scissors in his hand. He towers over me again, this time raising my chin with a cold blade.
“You’re not letting go of that stare, are you, darlin’?” He bites his lip, looking down at me.
The stinging blade traces down my neck, sliding over my right collarbone. The thicker skin he reaches, the more pressure he’s applying, yet he's not breaking the flesh, only leaving a red, tingling line. It drags over my clothed shoulder and down the sleeve of my shirt. He does it slowly, not breaking eye contact, as if he’s done it a thousand times before. I question if I am as special as I thought I was.
“You have no idea what I am going to do to you.” He leans down to whisper as he hooks the cutting edge under the cuff and cuts into it.
A cold sensation sends shivers up my arm when he lets the two blades rip through the material all the way up to the neckline, leaving my left limb completely free of clothing. The dust particles tickle my nose, causing a sharp inhale, which he mistakes for fear.
“Scared?”
Not a chance. It’s better than just undressing me; it gives a sense of foreplay, whether before sex or murder. He repeats the same process on my other sleeve.
“You like playing with your food?”
Anakin grins widely. I think he’s liking me more and more. "Oh, how I’ll enjoy devouring you, my sweet dessert."
He drops down to his knees, placing his hands on my thighs to keep them apart and give him more access to be closer to me. He cuts into the hemline of my shirt and rips it across the middle, parting it and exposing even more of me for his eyes to eat. He doesn’t stop there and digs the point of the scissors into my chin, causing a painful sting. I look into his eyes, clouded with darkness, biting my teeth together to avoid hissing from the ache.
“Mouth.” He says that, and my lips part involuntary, as if he had control of my own body.
He slides the scissors fully into me, leaving only the rings hanging out.
“Bite.”
I clench my teeth against the metal to prevent myself from choking. Anakin looks at me proudly, as if saying how good I am for listening to his orders. He grabs the waistband of my pants and commands again.
“Hips.”
I lift myself up, and before I know it, I’m almost entirely naked, tied to a chair, with scissors digging into the back of my throat. And I don’t think ever in my life I’ve been this turned on by a mere thought of being hurt.
He stands up, grabbing the tool out of my mouth and yanking it out without any consideration. With trembling hands, he starts cutting the ropes off my wrists.
“I’m about to die from the feelings you make me feel.” He groans.
Once my hands are free, I clash into him like an animal freed from a cage who’s been deprived of meat. His lips lash onto mine, and his arms grab my thighs and lift me up against him. He’s kissing me, and my body’s burning with sickness and desire. Anakin carries me to his desk, sweeping all the papers and stationary on the ground with a loud, crashing sound, breaking whatever’s fragile and unlucky enough to interfere with our twisted fantasy.
Anakin’s teeth graze the skin on my neck as he throws me to lay on the wooden tabletop. He digs his teeth into my flesh, making me gasp. He’s marking my body with deep red bruises, and I wonder if it’s to hurt me, taste me, or make me see the sars. I’m pretty sure all three things are happening at the same time, though.
He pulls away for a second just to force his tongue into my mouth. And I kiss him. I crave him. I want to make him feel weak for not killing me; I want to make him feel vulnerable for giving into his desires, but the only one who’s feeling small is me. Just like every other time. I keep kissing him, tasting his spit in my mouth as it smears over my chin from how hungrily he’s working. And he keeps devouring me. He keeps devouring me, and I can’t force myself to stop him.
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revvethasmythh · 10 months
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Do you think if Chetney was younger, the response to Fearniture would be different? I’ve seen some people try to minimize it entirely, even after this episode and the threesome.
This is something I've been thinking about on and off for a lot of the campaign, and I've kind of settled around thinking that the answer is both yes and no. Do I think Chetney being visibly elderly and therefore non-traditionally attractive is definitely a reason for the relative unpopularity of Fearniture? Yes. Do I think it's THE reason? No.
I often think of Chetney's treatment within fandom is kind of reminiscent of the way Sam's PC's get treated. That is, as a joke character, someone who does a bit and doesn't really have much else going on except to cause chaos and be annoying. Like, Chetney is a ridiculous character, purposefully so, but I think the way the fandom engages with that is often in the bad faith assumption that just because a character is ridiculous they can't be meaningful. (Remember how popular was the idea that Chet was just a joke character that Travis would kill off any day now? That there was no point in getting invested because he was "just a joke"?) Which, I, a person who grew up reading series after series of some of the most utterly ridiculous urban fantasy books out there--and loved them, because UF is a fundamentally absurd genre--loudly disagree with. I often think you can find some of the most profound sentiments in the world buried in utter ridiculousness (what did Brennan say? "Profundity and absurdity are deeply in love"? Because THAT).
I just think people often take the face value of something ridiculous or absurd and never bother to sit with anything deeper about it, and I think that's more what's at play here with Chetney than his physical attractiveness, though I do still think that's an aspect of it. If people take Fearne/Chetney seriously (and I don't mean as some sort of intensely romantic, monogamous couple--we all know they're not that) it means acknowledging that Chetney can be treated seriously as a character with depth and worth in exploring a romantic relationship. And it's so much easier to just keep it surface value and think he's just a randy weirdo shooting shots (and, hopefully, getting shot down. Because who wants their favorite to end up in a relationship with someone they think won't add any depth to the dynamic?)
There is also some ship war stuff happening here, especially in regards to why Chetney is erased from the threesome (keeping him away from Fearne) which is conversely why people really seem to like Chetney/Deanna but also don't create much if any fan content for it (still not engaging with Chetney, but also, hey! At least he's away from Fearne). I won't get into the specifics of it all too much because I think ship wars are unbelievably stupid and I hate the idea of accidentally calling that to me, but I feel like it definitely exists as an undercurrent of Chetney-hate and his erasure from the threesome.
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daylighteclipsed · 6 months
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@generatedreflection Hope you don’t mind if I respond to your tags this way, since my og post is already kind of long! So running on the assumption that KH is a video game, or at least fiction/a story, in-universe and the characters are waking up and changing when they’re not “supposed” to…
I guess it depends on when the initial divergence from fate/the narrative/the program happened and how much it affected. Was Riku supposed to be our player character? If so, did Sora and Riku only swap physical places/external roles, or did their writing or programming adjust their personalities to fit their new places in the story/game so as to keep the narrative from diverging too much? Is this the first run through the story, or have there been multiple past loops we’re not privy to and that the characters don’t consciously remember but which still affect their hearts?
I’m thinking of ReCoded specifically, when Data Sora and Data Riku go on this whole adventure that’s similar to KH1 but different enough to shape them into their own people. Even after they’re reset to follow what’s written in the Journal, we know those memories remain in their hearts and in the hearts of their newfound Disney friends from the ‘real’ world, Mickey, Donald, and Goofy. So data KH1 will never truly reflect KH1 as we know it.
If ReCoded is spelling the big picture out for us, do Sora and Riku only start awakening during the one run of KH1 that we play… or have they been waking up because of one or more resets before that we haven’t seen? Is fate, destiny, the narrative, the program trying really hard to make this story play out the way it’s “supposed” to, but the boys keep swerving, developing more awareness and free will with every reset? Or is this the first run where things are different because of something the Master of Masters most likely set in motion? Or maybe what he set in motion has taken all these resets to come to fruition?
It’s a lot to think about. And I don’t have any answers. Certainly it’s interesting to consider all the different ways the story could go/is maybe “supposed” to go… If Sora and Riku’s roles are supposed to be flipped, with Riku as the champion of light and Sora as the one who falls to darkness… then it’s kind of ironic that they seem to be circling back to that now. Like rather than completely changing or swapping destinies, they just took a detour. They took the long way around, but the road still leads to the same place. Fate is fighting to correct course.
But I also think, you know, Sora could’ve always been meant to be the Hero and embody that archetype even if the Keyblade was not “supposed” to be his. I don’t think the one who wields Kingdom Key Light is synonymous necessarily with the Hero of the story or even the main protagonist. It’s also possible for Riku to pass on the Keyblade to Sora without falling to darkness.
Either way, the idea of Riku giving his crown/destiny to Sora, rewriting the story and essentially acting as the narrative for Sora in this sense, usurping fate, is interesting. Especially when you compare this to Data Riku’s role in ReCoded. He’s the vessel for the Journals, for the entire digital universe they create, and he protects it. He protects Sora’s story, the one we see in the games, which plays out how it does because Riku gives Sora the Keyblade.
The one thing I feel for sure — a lot of this, the story changing and characters waking up/coming alive, comes back to Riku. From what we see of him as a little kid, Riku’s always been more “awake,” it seems, than his peers. Always questioning things and possessing a wisdom beyond his years. It’s like he almost knows (or remembers) things he shouldn’t. As Sora puts it, Riku says “some weird stuff sometimes.” And I think Riku is the one who starts waking Sora up. He encourages Sora to think about things that it doesn’t seem Sora would think about on his own. To ask questions. To see their world differently. And to consider worlds beyond their own.
I think he’s why Sora’s first line in the series is about awakening. “I’ve been having these weird thoughts lately. Like — Is any of this for real or not?” And I think Riku’s why Sora’s able to connect with and awaken/bring to life so many characters in the story. That might even be canon, actually, if Riku encouraging Sora to open his heart to Ventus when they’re little kids is what teaches Sora how to... By empowering Sora, Riku is the catalyst for a ripple effect of change that defies destiny and universal law. And it culminates in his KH3 sacrifice which allows Sora to rewrite how the Book of Prophecies ends.
I think that’s what Riku has always represented: Awakening. Truth. The outside world — whether that means adulthood, reality, new perspectives, or lands yet untraveled. He makes the darkness conscious by bringing it to light. Especially for Sora. Riku quite literally wakes Sora up after CoM and in DDD, and his light pulls forgotten/repressed memories up from the depths. Riku’s often associated with the sun — the kind of bright, harsh light that hurts to look at. That makes it hard, if not impossible, to fall back asleep.
Riku’s the sudden light in your eyes that has you groaning and rolling away when someone has to get you out of bed in the morning lol He’s the rude awakening. The truth is often not pleasant or easy. It often hurts. But inevitably, it becomes known. Inevitably, the sun rises and illuminates the dark. Dawn breaks, and the day and all its challenges must be faced. No slacking off. Chop, chop. It’s time to wake up, Sora. Destati!
Even Data Riku in ReCoded is the one who lifts the curtain for Data Sora and ‘reveals the matrix’ so to speak. “It’s time for you to learn the truth.” Riku offers the truth, perhaps quite literally sometimes if that’s what his iconic outstretched hand gesture represents — and it definitely seems to given how KH3’s tutorial/awakening parallels Sora’s dream in the KH1 opening. But it’s up to Sora to accept the truth. To face it. To take Riku’s hand and awaken. It’s Sora’s choice.
Anyway. Whether Riku is “supposed” to be the Hero or was always meant to be the Rival, he’s not supposed to love Sora as much as he does, and certainly not in the romantic way the games suggest he does… I understand your hesitation about gay intent in KH… But it really feels like the “missing”/unspoken piece here that makes so many people scratch their heads over Riku’s character arc. For Sora, it’s less clear (especially in English), but I do think Riku is in love with him. And I truly believe so much of “destiny” changing and characters awakening, Sora awakening, comes back to that.
Destiny in this case would be the typical formula of Disney fairy tales and the expectations of our heteronormative society. And awakening would be developing awareness of these limitations and smashing them… Perhaps reflected through Riku and Sora exposing the flaws in the Light and Dark binary that’s dictated Keyblade society and caused many of the problems their generation has to contend with.
Perhaps the door to the light, to truth, to awakening IS the closet door, then (insert joke here about Riku literally being the gay awakening)… But it’s a lot of other things as well. Awakening is discovering any truth. Every truth. It’s knowledge of the systems that limit and control you, of any unseen force that holds you back. It’s power to see through illusions and lies, distortions and distractions. It’s free will and independent thought. It’s self-actualization and true freedom. After all, you cannot break free of chains you don’t know are there.
That certainly makes the Master of Masters an interesting fellow… It seems like he wants change. He wants the characters to deviate from the script, to awaken, to develop free will… But at the same time, he’s pulling all the strings. He’s the eye always watching them... Does he truly want freedom, or does he want to be the one who decides what freedom looks like?
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bestworstcase · 25 days
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Do you think Weiss will get a romantic relationship?
i don’t think so, and i’m skeptical as to whether she is even really interested in romance at all; notably her core relationships are all with her family, winter and klein and whitley and (to a lesser extent) her mother. her interest in neptune in v2 is superficial and evaporates over his flirting with other girls in v3, and then in v9… lmao well
i know v9 was widely perceived as ship-teasing and the going assumption in the fandom these days is weiss/jaune endgame, but aside from the fractal ozlem problem there (both salems) what strikes me is that weiss specifically expresses physical attraction to jaune at the lowest point in his life; he looks like that because he’s been miserable and not taking care of himself for years. and then when he acts like someone who’s miserable and isolated and not taking care of himself weiss is like oh he’s crazy, we can’t depend on him, which he hears and gets understandably upset about. that fissure is repaired but that it happens at all speaks to a fundamental emotional disconnect.
like imagine the bees in an equivalent situation, if yang was stranded in time and aged several decades before blake found her again in such a haggard state—lank hair, prosthetic arm covered in rust, visibly exhausted. can you imagine blake’s first/only reaction being “yang looks hot!” in that moment? with weiss and jaune it’s played as a joke and the humor comes from weiss leapfrogging over “holy shit is jaune okay?” to “jaune’s hot!” and blurting out something completely insensitive. it’s very sun referring to blake’s avoidant self-destructive behavior in v2 as blake being “all… blake-y.”
and then
in terms of the fractal ozlem narrative—like, weiss is the girl in the tower who creates her own knight in shining armor. that’s the conceit. i think the point of her with respect to ozlem is to interrogate the idea that the girl “saves herself” by asking for help; weiss summons her knight but it isn’t the knight who rescues her, it’s klein—her father-figure—who helps her get out, which makes a pretty straightforward implication about salem. the girl who is her own knight leaves her tower through the genuine love of her father-in-all-but-blood; the only way for the girl to leave the tower without being saved is if her father is kind, and salem’s was not.
(<- which is all wrapped up in ozma’s self-hatred; he writes the fairytale as if the hero was merely the inconsequential tool the girl used to free herself because he feels inadequate—he died and left her behind, he couldn’t save her in the end, he was too cowardly to take her hand, therefore he never saved her at all and really she was the one who saved herself.)
anyway the point being, there’s a strong thematic incentive against giving weiss a romantic partner because her character poses this counterfactual question—what if salem didn’t need ozma?—which reifies that salem did need ozma, because her father was cruel and would not let her go. a salem who did not need ozma is necessarily matched by an ozma who did not need salem—they must be equals, always—and the question then is what would bind salem and ozma together if he is not her freedom and she is not his sanctuary. do they fall in love at all? probably not.
and it does look to me as though that’s where weiss’ character arc is headed, with how hard she’s taking the fall of atlas and the open question of what reclaiming the legacy of the schnee name from her father’s wrongdoing looks like now that the whole kingdom is gone
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mirrormazeworld · 11 months
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TWST Theory : A Way For Yuu to Go Back Home (Deep Analysis Based on Alice in Wonderland and Through The Looking Glass) Part 1
⚠️WARNING⚠️
⚠️CONTAINS SPOILER CHAPTER 7 ⚠️
⚠️VERY LONG THEORY AND CONTAINS MATH. MIGHT GIVE YOU HEADACHE, PROCEED WITH YOUR OWN RISK⚠️
Finally we got some more essential informations from Diasomnia chapter 3 so it's finally time to end this long analysis of TWST Theory : Deep Analysis Based on Alice in Wonderland and Through The Looking Glass . The analysis and theory is longer than I expected so I'll divide it into parts. As for now part 1 of this theory is only about introduction to warm up our brain so it's still easy to understand before I drag you to this rabbit hole of a theory later. This is just my own personal assumptions, analysis and opinions as the fans of Twisted Wonderland and Lewis Carroll's work of Alice in Wonderland and Through The Looking Glass and isn't necessarily right, so please take it with a grain of salt. And as Alice in Wonderland and Through The Looking Glass are full of logic and Math, this final analysis will have Math as well.
Side note : I recommend you to read at least this previous theory first so you'll know what I'm talking about.
Epel: “What is your favorite class?”
Ace: So now you wanna know what I’m actually good at…? Mmm, I wonder what it could be… I guess maybe Enigmics?
Epel: Eh, Enigmics!? That’s one of my weaker classes, so that’s amazing.
Ace: Hah, yeah, there’s a ton of guys who’re not that good at this class, huh~ But hey, I kinda get it.
Ace: Like, when I first saw questions like "Express the strength of this fire magic as an equation," I was super confused.
Ace: But you can figure it out as long as you just remember the formulas to use, right? And…
Ace: There’s also stuff like “Express phenomenon A using this magical formula,” or “Derive the power of magic B using this equation.”
Ace: ‘Cause there’s only one possible answer, I don’t really gotta stress too much.
-From Ace's Broomquet Card-
(Translated by @/mysteryshoptls)
One biggest mystery of Twisted Wonderland that's Yuu's main purpose in the game and something Crowley has been avoiding the whole time to answer is : "How can Yuu go back to their original world?"
We all know that when the first time we play the game we see Dark Mirror with Crowley's voice guiding us to take the hand reflected in the mirror and then this is how we(Yuu) start to enter the world of Twisted Wonderland.
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Ortho said there might be "specific conditions" and "coincidence" in order for Yuu to go back home. From what Ace said in his Broomquet card, in Twisted Wonderland, there's something equivalent of Mathematics in our (Yuu's) world called "Enigmics". It's said that a phenomenon in Twisted Wonderland can be expressed in the form of equation/formula in the same way as Math and Physics.
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In chapter 7 Diasomnia part 3, it's revealed that Malleus can disturb spacetime. In the prologue, Crowley also said something about spacetime teleportation.
In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold.
So just as "Enigmics" is something to calculate and do some magic with certain formulas and equations like Math and is also claimed to be something that can answer and explain any phenomenon ocuring in Twisted Wonderland just the same as how Physics explain somewhat "magical" phenomenon before the formula was discovered, just like how Lewis Carroll put extreme level Math inside his works of Alice in Wonderland as the logic behind his writing, what if Yana really put some kind of real life Math equation as the concept for Yuu to go back home so that all this time what Yuu seek is actually this equation?
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Looking back at my previous character analysis about Crowley having the role of Mad Hatter (and I recommend you to read it), if it's really true that math and physics has influence in Twisted Wonderland then the only reasonable and suitable "condition" that can explain all of this is the spacetime equation, the four number system called "quaternion" that is the main inspiration of Mad Tea Party from Alice in Wonderland. And if Twisted Wonderland is truly based on "Alice in Wonderland" and "Through The Looking Glass and What Alice Found There" by Lewis Carroll, then that would also means that this "quaternion" is actually also a way and a condition for Yuu to go back home.
The Key to Go Back Home : "The Missing Characters of Alice in Wonderland"
Have you ever noticed that despite the name of the game being "Wonderland", we never see some famous characters from Alice in Wonderland like White Rabbit or Mad Hatter? And yet we don't even see those characters in Heartslabyul dorm even though Heartslabyul is the dorm of Alice in Wonderland...
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Ortho said each individuals in Twisted Wonderland has different specific conditions.
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In reality, Mad Hatter, March Hare and Dormouse which appears in chapter Mad Tea Party from Alice in Wonderland are actually represents three terms of quaternion. In the same way, if Yana really put quaternion inside TWST then that also means we can put twst characters that meet specific conditions into quaternion as well, which means each TWST characters that meet specific conditions to be put inside quaternion will be the key characters for Yuu to go back home.
And those "specific conditions" are the traits/conditions that has connections with the characters that appears in Mad Tea Party from Alice in Wonderland, and those characters are the characters that's hidden by Yana, "The Missing Characters of Alice in Wonderland". Today I'll reveal who those "missing characters of Wonderland" are and also the "key characters" of Twisted Wonderland for Yuu to go back home
Mickey the Dormouse
We will start from the most obvious one which has already been confirmed by Ortho that Mickey is one of the "key characters" for Yuu to go back home.
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In Disney Alice in Wonderland, Dormouse is one of the character at the tea party and he is always sleeping inside the teapot.
The dormouse is a nocturnal rodent; its name is derived from the French dormir, thus “sleeping mouse.”
In the newest Diasomnia book 7 chapter 3, it's revealed that everytime Mickey come to that room and interacted with Yuu through the mirror (and finally meet Yuu and Grim in person)those are all happening in his dream when he is sleeping.
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Dormouse is also somehow "in a different place" which is inside the teapot. Mickey is in different place from Twisted Wonderland, which is inside/behind the mirror. In addition, if we put some wordplay like Lewis Carroll did in his works, Mickey only appears in ramshackle dorm and not anywhere else. Which makes him the "Dorm Mouse" (Dormouse)
Crowley the Mad Hatter
Not only because of obviously he knows something about the way for Yuu to go back home (and even if he doesn't really know he is in charge of researching it anyway), If you read some of my previous theory mainly from here about Crowley, you might already know that Crowley has Mad Hatter aspect in his character concept besides Diablo (in which makes him both Crow and Raven and thus also met the condition to be associated with Mad Hatter), but I'll give some more explanation and also conclusion from the previous theories about Crowley.
From this analysis I did previously, his name Dire Crowley, are both refers to a raven and a crow. Dire is read "Dia" in Japanese katakana, retconned to have similar pronunciation as "Diaboro"(Diablo) which is the name of Maleficent's raven. In Diasomnia book 7 chapter 3 Yuu, Grim, Silver and Sebek meet Maleficent's minion in Lilia's dream, which wear similar mask like Crowley's that only shows the light of their eyes. There are no official confirmation yet, but this is a strong sign that Crowley might be the minion of Thorn Witch/Thorn Queen, moreover her right hand man, as Diablo is Maleficent's right hand, which makes Crowley also a raven and therefore meet the condition as Mad Hatter from Alice in Wonderland as well, since raven is the key to Mad Hatter riddle, and crow is the key from its sequel, Through The Looking Glass which refers back to quaternion in Alice in Wonderland's Mad Tea Party chapter, both raven and crow are revering to the time itself. More about the explanation of Crowley's name that's associated with Mad Hatter riddle can be found there in this post.
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Silver the March Hare
I know what you are thinking, Sliver is just a normal beautiful human and not a hare nor a rabbit fae nor he is born in March but why is he the March Hare?
Just the same way as I did an analysis on Crowley previously, I will need to solve the riddle in Alice in Wonderland first and then I can show you why Silver has the role of March Hare.
The Hatter was the first to break the silence. “What day of the month is it?” he said, turning to Alice: he had taken his watch out of his pocket, and was looking at it uneasily, shaking it every now and then, and holding it to his ear.
Alice considered a little, and then said “The fourth.”
“Two days wrong!” sighed the Hatter. “I told you butter wouldn’t suit the works!” he added looking angrily at the March Hare.
“It was the best butter,” the March Hare meekly replied.
“Yes, but some crumbs must have got in as well,” the Hatter grumbled: “you shouldn’t have put it in with the bread-knife.”
The March Hare took the watch and looked at it gloomily: then he dipped it into his cup of tea, and looked at it again: but he could think of nothing better to say than his first remark, “It was the best butter, you know.”
Alice had been looking over his shoulder with some curiosity. “What a funny watch!” she remarked. “It tells the day of the month, and doesn’t tell what o’clock it is!”
“Why should it?” muttered the Hatter. “Does your watch tell you what year it is?”
“Of course not,” Alice replied very readily: “but that’s because it stays the same year for such a long time together.”
“Which is just the case with mine,” said the Hatter.
Alice felt dreadfully puzzled. The Hatter’s remark seemed to have no sort of meaning in it, and yet it was certainly English. “I don’t quite understand you,” she said, as politely as she could.
In that captions from Alice in Wonderland, it's said that the Hatter's watch tells the day of the month and doesn't tell what o'clock it is, so we can assume his watch as a calendar-watch, and he said his watch is "two days wrong"
In reality, there was exactly two days’ difference between the lunar and solar calendar months, therefore we can assume that Mad Hatter’s calendar-watch runs on lunar time, and this explains why the watch is “two days wrong.”. Besides, "Mad Tea Party" can also be called a "Lunatic Tea Party".
Silver is one of the seven metals in Alchemy, and often associated with the Moon. The symbol for silver is also associated with the moon in astrology as well.
The Hatter shook his head mournfully. “Not I!” he replied. “We quarrelled last March—just before he went mad, you know—” (pointing with his tea spoon at the March Hare,) “—it was at the great concert given by the Queen of Hearts, and I had to sing.
“Well, I’d hardly finished the first verse,” said the Hatter, “when the Queen jumped up and bawled out, ‘He’s murdering the time! Off with his head!’”
“How dreadfully savage!” exclaimed Alice.
“And ever since that,” the Hatter went on in a mournful tone, “he won’t do a thing I ask! It’s always six o’clock now.”
A bright idea came into Alice’s head. “Is that the reason so many tea-things are put out here?” she asked.
“Yes, that’s it,” said the Hatter with a sigh: “it’s always tea-time, and we’ve no time to wash the things between whiles.”
“Then you keep moving round, I suppose?” said Alice.
“Exactly so,” said the Hatter: “as the things get used up.”
“But what happens when you come to the beginning again?” Alice ventured to ask.
“Suppose we change the subject,” the March Hare interrupted, yawning. “I’m getting tired of this. I vote the young lady tells us a story.”
In the captions from "Mad Tea Party", it's said that Hatter quarrelled with Hare last March (Spring) just before March Hare went mad, at the concert of Queen of Hearts (party) where he was murdering the time and thus stuck in tea time and can't move past six.
We all know that Diasomnia chapters of twst JP are all released in spring. The frame story of Alice’s Adventures—in both the Under Ground and Wonderland versions—mirrors the story of Persephone’s journey to the underworld, in which Persephone herself is the Goddess of Spring.
As this part is only introduction, I'll not going to explain into details here, but I can confidently say that what Malleus did is actually mirroring to what actually is happening with Twisted Wonderland itself, NRC, Yuu, and Grim.
In chapter Diasomnia, the one who went mad is Malleus who is using his unique magic that can freeze timespace and murdering time itself within the range of his magic that keeps expanding as he also borrows magic from nature as he is a fae.
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In Diasomnia chapter when everyone fell asleep because of Malleus' UM, Yuu and Grim appeared in a dream behind ramshackle mirror, which is Mickey's dream, and because of it's behind ramshackle mirror and in Mickey's dream, the number on the calendar is reversed. Assuming it happened in the same month as when twst JP released part 3 of book Diasomnia, it seems like Mickey had this dream on May 15th, which means when Yuu and Grim arrived in that room because of Malleus' magic as Malleus went mad and freeze the time at 21:18 , it happened the same day as Silver's birthday. It's similar to the Hatter who murdered time at Queen of Heart's concert (party) and made the time stopped at six, which also at the same time when Hare went mad. Although in chapter Diasomnia the one who went mad is Malleus and not Silver, remember what kind of tea party is in Disney's version of Alice in Wonderland where there are Mad Hatter, March Hare and Dormouse? It's "Unbirthday Party", as it's the opposite of "Birthday Party", the same way as the reversed number in calendar as Mickey's room/dream is "The Dream Behind the Mirror".
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Then you will wonder, "If Mickey, Crowley, and Silver are the three terms of quaternion, then who is supposed to be fourth term? Isn't it supposed to be four?" This is why in the beginning Crowley said "Grim and Yuu are one student" as they both represent the fourth term of quaternion.
How so? This is only an intro to the theory as I said so I won't explain it here, this is all for now. I'll post the next part after I finish writing it as it'll be even longer and much more difficult than this so please look forward to it!
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anim-ttrpgs · 7 months
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Clearing Up Some Confusion: Eureka: Investigative Urban Fantasy is Not Powered by the Apocalypse
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There has been a little confusion cropping up here and there regarding our game Eureka: Investigative Urban Fantasy and its relationship to the Powered by the Apocalypse system, A.K.A. PbtA, which we would like to hopefully clear up in this post.
PbtA is a very popular system for indie RPGs lately, it’s safe to say most of the indie RPGs we see cross our dashboard use it, in fact, and since Eureka: Investigative Urban Fantasy is an indie RPG that also happens to use 2D6+Modifier dice rolls, we can see where this assumption might come from. However, Eureka: Investigative Urban Fantasy is not a PbtA game, nor is it a ‘hack’ of any other game. It is an original from-the-ground-up system that uses 2D6+Modifier because 2D6+Modifier is just a very good way to roll dice. It’s very predictable, and dice results that are randomized yet still predictable are beneficial both for players playing the game and for us designing the game.
Eureka: Investigative Urban Fantasy actually does take inspiration from other games, even PbtA games like Monster of the Week—though in Monster of the Week’s case, that “inspiration” often took the form of doing the opposite of what Monster of the Week does, because we actually found MotW far too restrictive and limiting in its character creation and other elements for the kind of game we wanted to play—but also Call of Cthulhu, Trail of Cthulhu, Gumshoe, Shadowrun, AD&D2e, etc, both in the “do what they do” and “do the opposite of what they do” sense. In fact, if your TTRPG doesn’t take inspiration from a good number of other TTRPGs, that’s probably a pretty bad sign.
Eureka: Investigative Urban Fantasy also takes a great deal of inspiration from non-TTRPG sources, some of which are probably pretty obvious and some of which might surprise you, such as Blood(1997) and Warhammer 40,000(the tabletop wargame specifically, not so much the lore). Other inspirations include but are not limited to: Kolchak: The Nightstalker, The X-Files, XCOM(the reboots, not so much the originals), Columbo, Hardboiled, Dracula, Sherlock Holmes, Scooby-doo, too many horror movies to list, etc.
That got a little off-topic, but this is supposed to be a promotional post for Eureka: Investigative Urban Fantasy as well, after all—plus, I get excited.
Anyway, the point of this post is that the 2D6+Modifier dice system is where the similarities between Eureka: Investigative Urban Fantasy and the PbtA system end.
To elaborate, here are some—but not all—of the biggest differences:
No “Classes” or “Playbooks”
All PCs in Eureka draw from the same list of Skills, and spread their skillpoints around them how they see fit; as well as a collection of 3 gameplay-altering Traits that can be mixed and matched in any way, rather than being a set collection of “moves” or “class features”. This does not mean that all PCs are the same, Traits can make them vary wildly in how they play mechanically.
There are what could be considered two or three “categories” of PC in Eureka: Investigative Urban Fantasy(Mundane, Mage, and Monster), but these are not “classes” or “playbooks” in any way, they mostly determine what lists of Traits the PC gets to draw from, and due to the wildly gameplay-altering nature of these Traits, two Monster PCs in Eureka are likely to be far less similar to each other than two PCs both using The Monstrous playbook in Monster of the Week, and far less similar to each other than two Fighters in D&D.
Making Multiple Rolls per Scene
In PbtA games, it is fairly common for a single dice roll and a single “move” to dictate the outcome of an entire “scene”. In Eureka: Investigative Urban Fantasy, this is not the case. PCs may make multiple rolls of different Skills or multiple subsequent rolls of the same Skill within a single “encounter” or “scene”.
NPCs Make Rolls Too
That brings us to our third big difference for this post, the fact that NPCs also make rolls. In most PbtA games, NPCs do not make rolls, only the PCs do, but in Eureka, that is not the case. NPC stat blocks are not as robust as PC stat blocks, but they do still make rolls in the same manner the PCs do, especially in combat, which brings us to the last point I’m going to make in this post because I’m running out of time.
Deep, Intricate Combat Rules
Eureka: Investigative Urban Fantasy is not a combat-focused game by any means, the party will probably only get into 1-2 skirmishes across an entire mystery, but when those skirmishes do happen, they will be played out using deep, tactical combat rules with multiple types of attacks and combat moves, including mechanical crunch for things like positioning and cover, multiple types of damage, environmental damage and effects, etc.
All of this should be telling you that Eureka: Investigative Urban Fantasy is not only entirely different in its core systems, but also an overall crunchier and less improvisational-ruling system than PbtA, with tons of freedom in its character creation as well as plenty of rules and guidelines to help GMs make fair and realistic resolutions on the fly. That is not to say that Eureka is a complicated TTRPG, nearly everything in the game runs off the same core 2D6 system, making it very easy to learn and memorize—the rules crunch just means that if the outcome or appropriate modifier of a roll is not immediately obvious, you can rest assured that you can find a solid answer or at least a guideline with just a quick flip through the rulebook, either during or after the session, whatever is your preference.
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easays · 1 month
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This Shawl, This Chair: Materiality and Worlds Beyond Number
Hi! Below is an actual play mini-essay. These are written as part of a personal writing practice of thinking critically about actual play. I hope you find this reading engaging and know that all I write reflects my own interpretations rather than as an official representation/canonization of these shows. Keep reading for thoughts on Worlds Beyond Number, an audio-only actual play show, and how it crafts a visceral, material experience.
For an audio of this mini-essay, please click this link. I'm new to audio recording, so please excuse the quality!
CONTENT WARNING: Discussions of parental death, discussion of grief (general) Minor spoilers for episode two and seventeen
Ahead of @worldsbeyondpod Arc 3, I've been thinking about what sets this show apart from so many. Charlie Hall at Polygon recently showcased that WBN leans into Dungeons and Dragons, giving them free rein in playing the show without focus on combat because once they arrive at that combat, the system is already there. I think Hall's astute observations help articulate why WBN has retained (and grown) its Patreon (and wider audience), even though it's an audio-only, every other week podcast that takes month long breaks between arcs. None of these factors are bad, but the questions of audio versus visual, pacing, content production, and audience engagement are part of every actual play's design. It takes what we think Dungeons and Dragons can be, breaks down those assumptions, and builds something better. To me, this is best seen in how its narrative crafts masterclass materiality without using visuals or minis of any kind.
WBN taps into materiality often. Materiality is a fancy term for the physical properties of an item being considered as essential or important to the significance of the item. It's something I'm constantly aware of. The show builds its world through the hyper-individual experience of these three characters, tapping into how human experience is being woven into and through each other. The world of Umora, from its earliest moments in the show, come to us through the sensory experience of a small girl, held under cloth. The listening experience can be overwhelming at times, jetting back and forth between the interiority of the characters, the setting of Umora, and the endless material pieces mediating the interior and exterior. The cast and the sound design (thanks to Taylor Moore with additional design from Michael Gelfi studios) work in tandem to stoke the audience’s minds eye towards the embodied experience of being in a world that is simultaneously only your experience and impossibly infinite. Unsurprisingly, then, is the show's ability to tap into material in new, innovative ways, even as an entirely audio medium.
Aabria Iyengar was the first person I heard use the phrase "paint me a word-picture." Whether she originated (or not) the phrase, the kenning-ness of it sticks out to me as capturing the thrill of "theatre of the mind" actual play done at the level WBN has achieved. A word-picture gestures to both the process of creation and the creation as completed, simultaneously. Word, in this instance, is the ephemeral improvisation of the performance; picture is the scene completed. Alternately, word is the inscription of that picture, already completed in the player's minds-eye, waiting to be described. The way the phrase collapses created, waiting to be created, and being created captures perfectly how materality becomes weighted and real through the lack of visuals and minis and battlesets.
My personal affinity for materiality stems from what I've always called "Southern mausoleum decorating." Like Ame, I grew up in a home filled with dressers, beds, mattresses, couches, photos, clothes, books, and other physical items connected deeply to people and sentiment. Specifically, the winding thread between myself and various dead relatives across both sides of my family often strung itself through these objects.
I hail from Missouri and Arkansas (paternally) and the Carolinas (maternally). Growing up believing this kind of home decorating was normal fit right alongside knowing it's the humidity that gets you, not the heat. Right now, the oldest thing in my home is a 90 year-old horse hair wingback chair that belonged to my great-grandmother, then my mom, and now, me (though it's been reupholstered a half dozen times). When Suvi scavenges her favorite, slightly-threadbare shawl from Grandmother Wren's cottage in episode two, I was a bit struck because Aabria Iyengar (who plays Suvi) showed perfectly how an item, carried from home-to-home, accrues meaning rather than changing. Her word-picture in that moment contained her childhood, her present grief, her home in the Citadel, as a site incongruent to said shawl, all simultaneously. Transporting that item with her to the Citadel creates a rip in time Suvi might (or might not) access later and goes beyond the momentary solace of holding a piece of her fictive kin.
Thinking of her summer at the cottage or even to the night her parents were lost, those precious last moments of being held under a different cloth, Suvi exists in multiplicity to the audience as well as to her fellow player characters. This character depth through materiality speaks, in my view, to how WBN shakes up the expectations of a Dungeons and Dragons-based show. Combat is not trotted out to make the world or more real, and there's no mini for anything, from the shawl to the Citadel. Suvi's reality and her Citadel justification machine (a self-described mechanism on Iyengar's part) is not given to us primarily through movement speed or action economy. Rather, it reveals its self methodically: a shawl, from a cottage run by a witch, carried to Port Talon and beyond, stretched across Suvi's bed*, nestled in the heart of a Wizard of the Citadel's tower, a thread jutting through space-time, signifying to us and Suvi how many ways to be "out of place" in the Citadel. Over time, I've accumulated new furniture and items that are just mine, like Suvi does in her tower, but I constantly orbit around and to that chair. Some days, I can't sit in it for too long because the black hole of grief from losing my Mom comes hurtling up through the wood, the springs, the fabric. Others, I sit in for hours, cocooned. I wonder often what other objects in Suvi's world mock or tease or beckon or enamor her.
I poke and ponder about Suvi likely because, of all the characters, I identify with her most directly. In future, I hope to write more on Erika Ishii's striking portrayal of spirituality as communal responsibility, or Lou Wilson's tender, grief-filled approach to found family, or Brennan Lee Mulligan's portrayal of the Fox as a narrative tool. But for today, three days after what would have been my Mom's 64th birthday, I sit in my chair, writing about that shawl, forging what feels like connections to a world beyond this.
*Covering the current Witch of the World's Heart, but that's another GlassHeart post for another time.
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Image description: a wingback chair, with pink fabric that has gold filigree, is centered in frame, against a tall, terracotta colored wall and abstract painting
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I just saw a post about how in A Scandal In Bohemia it’s the king that’s the villain and Sherlock realises that by the end and THAT
For years it's bugged me how (nearly) every single adaption of Sherlock Holmes I've ever seen wants to make Irene Adler out to be some stereotypical femme fatale and the only reason she's able to outsmart Holmes at all is because she's some kind of seductress and it's not at all because she is a genuinely very intelligent woman, because those adaptations (which are usually written by men) seem to think that she couldn't *possibly* outsmart
Sherlock under normal circumstances because he's the greatest detective ever and she's just a woman
It literally drives me insane and not only is it degrading to Irene's character to portray her like that, but Sherlock's character as well because it really shows a lot of strength of character to be able to realise that he was in the wrong for going off an assumption that the super rich monarch was in the right just because he was the client in the case. Not only that but the whole 'making her out to be a seductress who only outsmarted Sherlock because of she seduced him or something' is just playing into heteronormativity even though THEY LITERALLY SAY IN THE STORY DIRECTLY THAT SHERLOCK NEVER LIKED HER ROMANTICALLY???
understand that unreliable narration exists but I truly don't think it's the case in this instance because it's quite clear from the text that he just genuinely respects her as a person rather than just being attracted to her.
It's personally really frustrating to me because l'm aroace, and while I think the idea of Sherlock and Watson being in love is great and I would love to see it in more adaptions, Sherlock was the first character I ever read about who made me feel seen in that regard. I was pretty young (about 10 I believe) when read the series for the first time and I became absolutely obsessed with it almost instantly, not just because l've always loved detective fiction and old books, but also because up until that point I had always felt like there was something wrong with me. I had never liked anyone romantically at all, not even a little crush on a fictional character or anything. It seemed like all my friends were always talking about crushes and stuff, and until I read Sherlock Holmes I had never read about anyone who specifically never likes anyone romantically either. I remember being absolutely thrilled because Sherlock Holmes was (and sort of still is) my idol, and if he also didn't have those feelings then maybe there wasn't anything wrong with me after all
This all sounds a bit dramatic I’m sure but this is just so, so important to me, thank you for your time
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kazarinn · 4 months
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I'm finishing up the retranslation for Saint Tail's anime right now, so I'm at the stage where I'm thinking about my next few projects, and I've currently at least decided that I want to do something for Megumi Tachikawa's other works as well. Tachikawa is an incredibly amazing writer, and it's such a shame that her work has been so poorly represented in translation; even beyond the fact that a good chunk of her work hasn't even been translated at all, the ones that were translated seem to have been run through the translation equivalent of a meat grinder.
I prioritized Saint Tail both because it's her most famous work and because it's the one that took the most damage (it's definitely pretty disturbing to find out that around half of the plot was translated to suggest the opposite of what it was actually supposed to mean!), but I do want to call attention to Cyber Idol ☆ Mink (localized by Tokyopop as Mink), generally considered to be Saint Tail's spiritual sequel. Unlike with Saint Tail, the Tokyopop release of Mink didn't flip it horizontally, and it doesn't have incomprehensible nonsense lines like "Great Big Deal!!" that Saint Tail's release did, but...well, I think some examples would demonstrate it better.
Here's Tokyopop's version of a spread from chapter 6:
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And here's the proof of concept I sent to my group when pitching this series (done very quickly, so definitely not my best work, but probably enough to get the point across), which was translated directly from the Japanese text:
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...Huh? That's not even remotely similar! The original scene is meant to draw a clear parallel between Mink's view of the chocolate and her view of herself, and the progression of the scene plays on the ambiguity of whether "あたしじゃなくて" means "this isn't from me" or "this isn't me". The reason Mink is considered to be Saint Tail's spiritual sequel is that it explores similar concepts of self-identity and the feeling of inadequacy compared to an idealized, sanitized self, something Mink is even less subtle about than Saint Tail was at times, but the nuance here seems to have been lost in translation. (In fact, I'm not entirely sure what must have led to the Tokyopop version's interpretation; the Japanese text doesn't resemble what's there at all.)
Which also means that when you get to later parts of the series like this...
(Tokyopop version)
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(Our proof of concept retranslation)
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In this case, the Tokyopop version roughly corresponds to the Japanese text but interprets it in ways that really don't get the point of this scene very well, ranging from not catching the specific use of "small and tiny" (ちっぽけな) invoking the earlier scene with the chocolate to making too many specific assumptions about Mink and Kyo's feelings that are actually out of character. (Let alone the fact that the way they phrase Mink's lines here really just doesn't convey the sheer level of desperation and emotion at all...)
For instance, it's a very important part of Mink's character that she doesn't have self-awareness about wanting to feel needed; she says 必要としてくれるなら because she legitimately feels like she's useless or has nothing to offer without the help of the WANNA-BE program. This kind of thing is a common trait of Tachikawa protagonists, and while I know many people might think it's not that big of a deal, I think the difference between "wanting attention and thinking your alter ego is cooler" and "having insecurity from believing you'll never be good enough unless you blot out all the undesirable parts of yourself" is big enough to mean something to a lot of people who would be reading this!
In any case, once I'm done with Saint Tail, I do have some other projects I want to prioritize first, since Mink's official translation is at least somewhat readable (kind of a low bar, but...). But I did want to call attention to this for now in case anyone was interested, because while Saint Tail and Mink are far from the only shoujo or magical girl manga from this era to have such poor treatment in localization, I don't think this issue has been well-documented when it comes to Tachikawa's work, and it really does break my heart.
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findafight · 10 months
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you're so right. i will never understand the hold rockstar eddie has on ppl. his character immediately becomes insufferable if he's super famous and successful, esp in no upside down aus where he never experiences some form of ego death/being forced to reassess his own bullshit. not to mention he is just not someone who would become uber famous like he does not have the personality to either pull it off or handle it well if he miraculously did imo. steve really screams child star to me tho in an au. plus his entire character arc kind of speaks to him being able to handle fame (ie the fact that steve is a v reflective, adaptive character that was capable of actually changing and improving his behavior even w/o knowing about the upside down originally) and knowing/learning who he should be surrounding himself w. like i firmly believe steve could actually handle being famous in a way eddie could not.
I do enjoy rockstar eddie to a point? it depends I think. Rockstar/musician aus are popular in fandoms of all sorts an I like them sorta...hit or miss? haha.
But you're right that it's become...idk over saturated? And yeah absolutely Eddie's ego death and the shattering of the Munson Docterine is kind of pivotal for his character growth. Like I know the duffers don't think Eddie's problem is that he's stuck in highschool clique mode (They seem to think his flaw is that he's a coward...which is a different meta but his reactions are reasonable to the situations he's thrown in), because they only think "jocks" are the problem there, but he is. Him realizing that actually Steve is pretty cool is the stepping stone to him not hating jocks on principal, and broadening and nuancing his view of people outside his assumptions on who are "Proper" nerds. No- upside down aus, regardless of any other trope in them, often fall flat for me in that aspect, yet always make sure to remind us Steve was a bit of a stuck up dick in highschool (until the beginning of grade 11) and it's tiring to nt see Eddie allowed to be wrong and have that moment of self-betterment.
And yeah, I can maybe see eddie becoming semi-famous session musician (not a musician that is a session musician AND recording/performing artist by themself like Glen Campbell or Marvin Gaye) through a series of events like. Playing one of his hyper specific songs at a small gig, someone in desperate need of a guitarist is there and sees he is incredibly talented as a guitarist, asks him to help as a session musician in like two days, he plays, someone at the studio is like hey. wanna be on-call for us? and eddies like sure. ok. So sometimes he's on hit records but they aren't his. royalties are decent from the amount of work he's done. He's a pinch hitter guitarist, and he's good, so he gets a rep in the industry for that. He doesn't seem like the kind of person that could thrive in the high pressure, has major deadlines, environment that being a famous musician woudl be. I mean a lot of rockstars aren't either and it's not healthy for them? I can see Eddie crashing and burning, which I know a lot of fics cover but I also find it super depressing haha. He would probably be too standoffish and anti-authority and possibly refuse outside input for stuff, so he'd be off putting in the industry. not that musicians are always pleasant to work with but i think you get it.
Child star Steve would be so neat tbh. Look I love famous athlete Steve. but also the allure of him being famous young... Maybe as a little piano prodigy? (I love piano prodigy steve hehe) or an actor? like canon era he could have been a Mousketeer! Maybe he did a couple movies (what if he was in a few cult-classic scifi movies...that the party just so happen to love....but don't pay attention to the name of the child actor in...or maybe he used a stage name?) And then him fading away and living his life a little bit, before he decides to come back into the limelight?
I think that often we forget that Steve's "come-to-jesus" moment happened without the upside down. He talked shit, got hit, and then decided that he owed Jonathan (and Nancy) an apology. No one made him help clean up the grafitti! He had no idea there were monsters he just had a shit 48 hours where he went off the handle and then decided he had been an ass and to fix himself. When he was 16! He'd have made these changes to himself without the Upsidedown. Somehow the party knew his full name, and I love the hc that he won a major game/championship for Hawkins as a junior/sophomore so was a minor town celebrity. These lend to Steve being able to handle the pressure without too major a fallout or a long-term downward spiral of self destruction.
Except (okay operating as like a post-canon thing, because I love canon-divergent aus more than no-upside down aus but could still work?) now he's battle scarred and obviously not the rosy-cheeked boy he was when he was a tween. I'm thinking maybe he goes back in '89? give some time to heal from the upside down and Robin is moving for Uni, he's obviously going with her, so he figures acting would beat dead-end minimum wage jobs. Or at least spice things up in between shifts. Maybe he starts with theatre, and decides to see if there's some screen auditions he could do. Maybe he still has people in the industry who remember working with him (he's a good team player and a natural leader) and they help in slip back in. He does some bit parts, a few semi-recurring characters. Maybe he's even on an episode of Law and Order, and people go hey! That guy who's crying over his dead girlfriend (he's a red herring) is the kid from that 70's scifi movie!
Eventually someone actually offers him a role without him auditioning, and it's a bigger part, a side character but one with lines and even a semi decent arc in a b-list movie. he's a good fit. Charming and handsome, plus there are some intense scenes and on set Steve's proved himself capable of handling most things and supportive of coworkers (actors and crew alike.) Except there's a shirtless scene. While his scarring isn't extensive, it's definitely noticeable and not as easy to cover up as the faint discolouration around his neck. it's hard to explain, and usually movies want flawless skin. He tells them this. They still want him.
So he takes the role. And he has a blast on set. He loves working as a team, and even though days are long, he feels everything sort of...coming together. A feeling that this is what he wants to do. that he was right to get back into acting even though he started so young because of his parents.
He makes lasting friendships with nearly everyone he meets on the set. There's a few child actors, and he tries to give them tips and pointers, and be a role model or support for them. he knows what it's like to be little and surrounded by adults a lot of the time, and feeling pressure to be perfect. (They think he's actually the coolest, even if he's also kinda a doofus.) (there's probably a scene where he picks up on of the kids, and then the rest of them on set want piggy back rides too...)
It's considered his comeback role, despite being a few years after he actually came back. The pressures of fame come back again, but he's older now, and he's killed monsters. He has Robin beside him. A few paps don't scare him. Everything he has to hide (besides his bisexuality...and maybe his shitty relationship with his parents) is covered up by the government anyways. He gets bigger parts, and gets an even bigger rep for being a delightful (if viciously sarcastic) and supportive co-worker, especially if there's kids on set. (child stars of the nineties will look back on working with steve and think he was one of the few adults to get it. to understand how big your emotions are as a kid and how most grown ups [often even/especially their parents] didn't let them actually feel what the were feeling, instead wanting them to be acting all the time, instead of only in front of the camera. How he told them to never let anyone do anything they weren't comfortable with, no matter who it was. How he'd stick up for them, no matter what, and would ask how they were doing throughout shooting. They'll look back on being on set with Steve and remember how even if he called them little shits when they tried to prank him or were goofing off, he said it with a wink and a smile.)
I'd say, (please forgive me) he sort of becomes a (90's era) Tom Cruise kind of actor (before he went on oprah and went viral for jumping on the couch and then only did action movies after that) (also steve doesn't become the face of a cult) Like he does action flicks, but can definitely pull his weight as a dramatic actor. (I realize that I already have a movie star steve au but thats a different era I can have overlapping headcanons for the aus!!) His cute heart-shaped smile and amazing hair entrances audiences. He can make emphatic speeches about justice and also carry at least two children out of a burning building. He has range.
idk steve going from child actor to highschool athlete to monster killer to broke thespian to movie star again entices me!!!
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