this is an interactive rpg-film about Acme Iku and Princess Knight Riyona, vocal synthesizers made out of porn and screaming.
this is an interactive rpg-film about Acme Iku and Princess Knight Riyona, stars of the virtually unknown N64 game, Song of Knightroid.
this is an interactive rpg-film about Acme Iku and Princess Knight Riyona, human girls trying to survive.
in summary, this is the most self-indulgent thing i have ever made, but if you care about these synthesizers as much as i do, you might get something out of it.
The Principal: A Filipino Interactive Game and Film
The Principal is an interactive-film game that will let you decide what happens next in the life of a school head. See what your decision says about your leadership inclinations. It’s a game for all educators. Play, compare results, and discuss! The game is just the beginning of your learning.
The game has 36 different possible scenarios or branches which could lead to 4 possible endings.
Maglaro at panuorin ang The Principal sa mobile application na maaari mong mainstall mula sa Google Play.
//The live action version of The Dark Room is finally here, with a glitchy twist! Give us some love please, we worked our butts off once again and everyone on the team deserves a big round of applause!
if i had a penny for everytime star trek wrote an incredibly autistic coded character, who happened to also be gay for the most bisexual character imaginable, id have 5 pennies, which isn’t a lot but it’s weird that its happened 5 times, right?
i just wanted to figure out some stuff with making them actually look related and settled on legolas having his dad’s nose, skin tone and eye colour (and judgemental look)
An animated film adaptation of the Stray is in the works at Annapurna Animation.
"This is a game that's all about what makes us human, and there are no humans in it," he says. "It's a buddy comedy about a cat and a robot, and there's such a hilarious dynamic. So, there's comedy inherent in this, but there's not one human being in this movie. I think it's one of the reasons why the game was incredibly popular, that you are seeing the world through the point of view of an adorable cat. How did they pull that off, and how are we going to pull that off in the movie? We will, even though sometimes it feels impossible, but we know that's the essence of the game and the key to telling the story."
Baird went on to say that there's "something so emotional" that the creators are trying to capture when adapting the game to film. BlueTwelve, he explains, described the game as having a "sort of 'hopepunk' vibe," a narrative concept that optimism is a form of resistance. "I love that term, hopepunk," he says. "I think, if we are going to do this adaptation justice, this is going to be the first and greatest hopepunk movie that's ever been made."