In retribution to my dear mutual @prototypelq's post, I will also be writing about my 3 favorites games of all time! Making this list was a bit easier than I expected, but because I have too many beloved games to choose from expect a lot of honorable mentions hehehe
And the first game on the list is, of course:
Castlevania: Symphony of the Night
It's no surprise that this game would be here. I mean, it's not like I replay it every year!
SOTN is a game of the genre "Metroidvania". You probably know this term if you have heard of games like Hollow Knight or Ori, but if you don't, basically, a Metroidvania game takes place on a huge map consisting of interconnected smaller rooms. When playing, you'll travel and explore around these rooms, defeating enemies and unlocking new abilities that allow you to acess new areas that were unaccessible before.
The OG Metroid on the NES can be considered the very first game of this genre, but Super Metroid and SOTN together were responsible for defining its standards and popularity today. Hence the term, "Metroidvania".
This game is a heck lot of fun to play. Dracula's Castle is huge and full of interesting areas to explore, filled with enemies and secrets of all kinds. SOTN is based on an RPG-like stat and level system, and you gradually grow stronger as you defeat foes, gain EXP, and level up. Weapons, armor, and other equipment are found all through the castle, further increasing your stats and other attributes.
The soundtrack is an absolute masterpiece. I'm not exaggerating when I say that Castlevania as a franchise has some of the best OST's out there. Michiru Yamane is a great composer, and her instrumental works fit CV's themes and tone really well.
SOTN does not use MIDI samples processed by the PSX's sound chip (except for the Librarian's theme). Instead, all of the game's songs are played through audio streams, granting them CD-like quality, which is a little rare in other games on the system. Here's an example of what Yamane could do with this audio quality:
Sounds great, doesn't it?
Another aspect of SOTN that I love is of course, the visuals. To this day, I consider this game to have some of the best 2D graphics ever. The levels and backgrounds are beautiful, and every tile is filled with plenty of detail. All of Alucard's animations are fluid, graceful, and an absolute delight to watch and control. Often, the game will mix in 3D elements to enhance the beauty of an area, and it looks great.
There are so many little hidden details in the game that make you appreciate the developers's love and care even more. For example, in the Outer Wall area, a small suspended room can be found at the area map's bottom. In this room alone:
A falcon/hawk/eagle/bird of prey can be observed in her nest. As you progress through the game and return to this room, you can see the falcon coming back everytime to lay, incubate, and take care of her offspring. It's really damn cute.
A telescope can be found in the left wall. Using it allows you to see the Ferryman from the Underground Caverns.
Alucard can sit in one of the chairs. Leaving him there for a few minutes will cause him to fall asleep. Aditionally, in the Japanese version, the fairy familiar will sing him a lullaby (she can sing in any chair, in fact.)
Now, what is the purpose of this area, you ask? None. There are no items, weapons, enemies, or anything of use to the player (except for map completion). The devs just created this room to add more life and personality to the game. And this is just one example!
As much as I love this game, though, I do admit that it isn't as perfect as most people make it. It does have its flaws: the game has very bad balancing issues, and the difficulty curve is essentially non-existent.
I never liked the Inverted Castle. Not because it's just the normal castle turned 180º, but because it doesn't feel like it was coherently designed, instead just quickly put together so they could ship the game claiming it to have double the original content (Galamoth was a great addition, though. I might make a post someday on why I love this boss so damn much).
Overall, this game means a lot to me. It pretty much set up my standards and taste with video games, and it made me understand why I enjoy playing them so much. It's a great game that I recommend to pretty much everyone! It's fun and really easy to pick up, taking only about 12-18 hours to beat for the first time, at max.
Also, can we just appreciate Ayami Kojima's wonderful cover art for the game?
And now, for my second most favorite game:
Sekiro: Shadows Die Twice
My first (and only so far) FromSoft game, and boy did I fall in love with this game.
Well, to begin it, Sekiro has one of the best combat systems I have ever had the honor to experience. It's based primarely on player reaction, testing their ability to counter, parry, and dodge the various attacks thrown at them. Equipped with only one sword (and a few very useful prosthetic appendages), our protagonist Wolf must defeat all sorts of opponents, from respected warriors, shinobis with no honor, animals (yes I did die to a rooster. Twice), the undead, demons, and much more, all so can rescue and avenge his master.
Using your trusted katana, you have the ability to deflect enemy strikes based on your input timing, dropping their guard and allowing for attacks of your own. When fighting enemies in this game, you are not aiming for their health. Instead, you aim for their posture. As you deflect attacks with perfect timing, your enemy will slowy begin to lose posture, and once said posture breaks, you can go for a finisher attack that instantly depletes their whole health bar. It's hella satisfying to pull off. Deflecting attacks poorly can lead to your own posture breaking, though, so paying attention is essential.
There are other aspects to the game's combat, such as Perilous Attacks, which cannot be deflected. To deal with them, you must either dodge, jump, or counter, adding even more danger to a fight and demanding focus from the player. Your prosthetic can also hold a few unique abilities, such as the Firecracker, which helps stunning certain opponents. Wise usage of these Prosthetic Tools will greatly help you on the harder fights.
Oh, and there's a catch: Wolf is no mere shinobi. He was blessed (or rather cursed?) with the power of the Divine Heritage, granting him immortality and the ability to revive from the dead for all of eternity. Gameplay-wise, this means that whenever you die, you'll receive one (or two, sometimes three) chance to revive on the spot at half health, allowing you to properly finish off your opponent. But don't think this makes the game easy! Reviving in the face of a tough boss never means an immediate victory, trust me.
Unlike Dark Souls, which rewards a more defensive playstyle, in Sekiro, the player must be aggressive and constantly take risks to overtake their opponents. Dodging everything and staying away will only drag on the fight and allow the enemy to regain their posture. As a certain character would say, "Hesitation is defeat".
But the amazing combat isn't this game's only strength. Another aspect that I love is how beautiful the game looks. Everything from the lighting, the colors, the gorgeous views, and the very well designed areas come together really nicely, and exploring this rather linear game is an absolute delight.
The battles look graceful, and not just because of the combat system. The special effects look amazing, and add great beauty and danger to every strike. The Divine Dragon's bossfight is the most gorgeous part of the game. It's so cinematic and breath-taking that despite being one of From's easiest bosses, it's easily one of the most memorable ones.
The instrumental soundtrack is really nice, complementing each moment of the game pretty well. The Divine Dragon battle above has one of my tracks in the game.
And as expected, the game is tough as nails (I died like, 50 times at the first mini-boss. The Ogre has no fucking chill). One of the hardest FromSoft games, according to fans. This game demands a lot of the player's attention, skill, and mostly importantly: their knowledge of the game and how everything works. Your first few hours will be very difficult, as you slowly get an grasp on the game. But once you beat Lady Butterfly or Genichiro (two of the game's most important skill checks), everything just clicks and the rest of the game becomes a lot more doable.
Overall, this game was an blast to play, but it may not be for everyone. I recommend it for anyone who likes FromSoft's other titles, as well as for those who enjoy a good challenge. If you want to get into more difficult games, this game is not too bad of a choice, since it's extremely balanced and very skill-based, completely free of bullshit.
Oh well, time for my last but not least favorite!:
Devil May Cry 5
This shouldn't come off as a huge surprise xD
I might have only gotten into this game earlier this year, but the 160 hours I currently have on it speaks more than enough. I LOVE this game and don't plan on dropping it anytime soon!
It's rare for me to hyperfixate on one specific game and play it for hours and hours without tiring like this, and DMC5 is currently my second worst case of this xD (the first one being Castlevania of course, in which I have 100%'d like 4 games :P).
DMC's combat system is simply too much fun. You have lots of moves at your disposal, and using them creatively and with as much style as possible adds so much depth to the game that beating the heck out of demons never stops being fun and rewarding.
It's also very skill-based, adding another layer of satisfaction to everything. Building up the skill to perform a new combo, finally managing to use Royal Guard with consistency, defeating that one difficult enemy/boss with an SSS rank, or just beating the higher difficulties is absolutely worth it. And even if you don't have much skill with the game, nothing is ever stopping you from bullying enemies in your favorite ways.
The dynamic soundtrack fits the combat really well and gives you the right ammount of adrenaline and motivation to slash through hordes and hordes of enemies. Also thank you Capcom for adding the Jukebox. I can finally listen to Devils Never Cry during an actual battle (and not just the DMC3 credits one!)
The characters are another great strength for me. The DMC Crew is so unique and fun to watch, and the Spardas in particular have a lot of depth to them, keeping the mind of fans very busy thinking about them xD.
So yeah, this game is way too fun for my own good, aparently. Never saw such a powerful brainrot coming. Absolutely recommend it to anyone and everyone who likes some good video-gamey time!
And now, time to cast the spotlight to a few games that I love, but not enough to consider them my top 3 favorites:
Honorable Mentions
Castlevania: Aria of Sorrow & Dawn of Sorrow
My second favorite CV games. Aria of Sorrow picked everything that was good about SOTN and polished it to perfection, creating one of the best metroidvanias out there. Dawn of Sorrow may not be as good, but it has a very special place in my heart.
Final Fantasy IX
One of my favorite JRPGs ever. This game is so charming, but under it's seemingly light appearance is a great story about the meaning of life, and about coming in terms with your own mortality. The battle system is fun and the music is as good as ever. The characters are wonderful and I cherish them to this day.
Final Fantasy X
One of the best games I have ever played. Of all the (4) Final Fantasy games that I've played so far, this one has the best battle system and some of the best enemy/boss design in the series. Alongside the gameplay, the story is the game's second biggest strength, and it has a very high chance to make you cry. The soundtrack is one of Nobue Uematsu's best works for this franchise, making you feel all sorts of emotions. Can't recommend this game enough.
The Legend of the Zelda: Breath of the Wild
This is the only Zelda game that I've ever played (please don't kill me), but boy is it a good one. The land of Hyrule is vast and very fun to explore. The game has such a relaxing vibe: sometimes I would just ride my horse, let it follow a road automatically, and just chill to the music watching the beautiful landscape. I put 170 hours in this game and didn't even realize it until I beat Ganon xD
Devil May Cry 3
Second favorite DMC game! This game is surprisingly polished for its time, and it barely feels dated at all! I personally prefer DMC3's DMD mode over 5's, as I find it more fleshed out, but it sure is a LOT harder.
Metal Gear Rising: Revengeance
My first Metal Gear game. It may be short and relatively simple in terms of combat depth, but it's a lot of fun, the soundtrack is a BANGER, and the cutscenes are a joy to watch. The memes just never end, do they?
Metal Gear Solid 2: Sons of Liberty
Quite possibly Kojima's craziest game to date, but also one of the most fun ones! Not as good as MGS3, but there's something about the old-school MGS gameplay that I absolutely adore. Also the dialogue and plot are so batshit insane that you end up enjoying it despite not understanding a single thing xD
Castlevania: Bloodlines
Most underrated CV game ever, and my favorite old-fashioned Castlevania game. It stands up to SCIV, its SNES counterpart, really well. In fact, I personally enjoyed this game's gameplay and level design more than the latter.
(just three more games I promise)
Pokémon: Black and White (and their sequels)
These games are the most fun i've ever had with Pokémon. They're really good. They've got the best plot of any Pokémon game, and the first BW games actually made me question the morality of keeping these creatures and leading them into battles.
The Great Ace Attorney
My favorite Ace Attorney game. Great story with lovely characters. The cases were a lot of fun, and I'm a huge Sherlock Holmes nerd, so it's only natural that this game appealed to me, I guess xD. I still have to play the sequel, tho.
Metal Gear Solid V: The Phantom Pain
This game might be technically unfinished, but it has some of the best gameplay in the series. The filler side-missions get repetitive but they're oddly fun to finish. It's my second most played MG game, right behind MGRR.
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So after the spoilers for Chap 257 dropped, I saw some tweets clarifying the meaning of the Kanji Sukuna used in the chapter when referring to his mother, and the overall reveals in the chapter got me thinking.
I’m making this post as a way of gathering my thoughts, personal speculations and where I think all of this connects to Sukuna’s character and the information Gege has given us over the years. Nothing I say is by any means new information, but like I said, I’m just collecting my thoughts here. By the way, just a warning, this post contains SPOILERS for the JJK Manga! If you don’t like that, please don’t read this!
Something I’ve noticed is that the theme of “Hunger” and symbolism of “Cooking/Food” is heavily referenced with Sukuna throughout the Manga. Gege in a previous Fanbook has disclosed Sukuna’s favorite Hobby to be “Eating”.
This theme is again very much ingrained within Sukuna’s cursed techniques and even his Domain Expansion, the “Malevolent Shrine”. With his two main techniques being “Dismantle” and “Cleave” are cutting-type attacks. He is also able to use a Flame-Arrow, and Fire is essential for making Food. The Shrine in his Domain Expansion literally has mouths on all sides, looking eager to chew down anything in-front of them!
This symbolism also heavily influences Sukuna’s own manner of speech, and the way he speaks to other characters in the series as well. With his post-fight chat with Jogo before his death, Sukuna mentions Jogo lacking the “Hunger” to take control of his desires, preventing him from reaching the heights of Gojo Satoru. Before the Start of their fight in Shinjuku, Sukuna called Gojo a “Nameless Fish on top of his cutting board”, and that he was going to start by “Peeling off the scales”(refering to Gojo’s infinity). There’s also further symbolism that supports this by analyzing the Kanji and meaning of Sukuna’s “Malevolent Shrine” but I’m not very educated on that so I won’t be opening that point here.
What all of this points to is that Eating and Food……is extremely important to Sukuna, to the point that it literally affects him in manners innumerable.
Eating is an instinct, a necessity for the survival of every single living being.
And In the face of extreme Hunger and starvation, even those with the strongest will could lose their Humanity and revert to the basic animalistic side of their existence. (The Heian Period also had a Famine, although I believe the timing to be a bit off, but do with this info as you see fit)
In JJK Chapter 257, it is revealed to us that Sukuna and his Twin were most likely starving in the womb of their starving mother.
On the brink of starvation, Sukuna had to consume his “other self”(his twin), so that he could survive.
Btw, this tweet and this thread gives additional characterisation to Sukuna:
Link to the original thread: Link.
More context (and reactions :P):
Link to original thread: Here
This reveals to us that indeed, Sukuna was born a twin. And as we all know, “Twins” are seen with extreme scrutiny in Jujutsu Society, they’re not well liked. This too in a period where Cursed Spirits and Jujutsu Sorcery was at its peak, it is not far-fetched to assume that his Mother may not have been treated very well by the people in her surroundings, especially as she bore twins.
When Kashimo asks if Sukuna was born the Strongest or if he made himself the Strongest, this is the response Sukuna gave to him:
When you think about it, how do you think the people around them would have reacted when the woman: who was supposed to birth two twins, gave birth to a single child instead? and that child had consumed his other twin in the womb itself?
No doubt people would’ve been horrified, disgusted and even revulsed. With the woman and her newborn child.
This would’ve led to their further ostracisation in the already very close-minded society. Unable to fend for herself and her newborn child, it must’ve been difficult for Sukuna’s mother to survive. I feel like somewhere along the line, Sukuna was left alone to fend for himself at an extremely young age. To protect himself from both Curses and Society alike.
This is why I believe Sukuna knows what true starvation, weakness and hunger feels like. Both in the emotional and literal sense. He was left without another person caring about him or his well-being, in a cut-throat period where it was “Fight or be killed”.
Powerful curses roamed all across Japan, nowhere was safe. Simply be strong, or you'll die. There's no room for weakness. And initially, a kid!Sukuna was weak, as anyone would be in the beginning when they're just starting out in this world. (and maybe, he didn't have much to eat, leading to long periods of starvation? :') )
I believe it is this debilitating hunger, and feeling of weakness that eventually led to Sukuna’s current Hedonistic mindset.
He’s essentially traumatised by it, and believes that it was his own weakness that led him to experience this sheer starvation. That he deserved to feel this way because he was weak then. Perhaps, the people around him were right, that as long as they have the power and strength to overcome anything, they’re free to do as they please; And there is nothing anyone else could do about it.
I feel like the irony here is that Sukuna himself, must’ve been a “weakling” before eventually rising the ranks to become History’s Strongest Sorcerer. This is also why he values Strength so much.
Ultimately, Sukuna has decided that there was nothing more important than being strong enough to fulfill your own desires. And “eating” is one of his most important desires. It’s his favourite thing to do, the one he derives the most pleasure out of. And like an animal, whose main focus is to consume, consume and consume. He too, simply consumes.
Most morals likely have no meaning to him. He doesn’t care who he hurts, what he does, as long as he’s able to get what he wants. And this isn’t limited to eating.
This is why people referring to Sukuna as a “Natural Disaster” is so befitting of him. Because Natural Disasters also don’t care about what or who they’re destroying, they just come and go, wreaking havoc appropriate for their nature and magnitude.
I believe Sukuna himself has said lines similar in nature, when talking to Kashimo:
Now I’m not sure how Sukuna perceives or even experiences this “Love”, because I think he has a rather very warped idea of it. I do think that this definition of love is similar to the one that Gojo also understands, but I don’t think he knows what “love” truly is. I’m not sure how I could comment on this, but I do think that Sukuna’s emotionally starved, whether he realises that or not.
Because, like Kashimo himself asked Sukuna “What is the point of dividing your soul into 20 different parts and then traversing across time if you’re satisfied with this?” we do not know the answer to that yet.
But many people have speculated that “Black Box” panels in JJK manga represent a curse (either self-inflicted or put by someone) on the speaker. Like, take a look over here where Sukuna reiterates the same dialogue, except it looks like he’s trying to reassure himself:
This once again shows that Sukuna has only ever strived for himself, in the same hedonistic fashion, to a very very extreme degree. It is possible that he's been lacking something, and he himself does not realise that he’s lacking it. Maybe it was this subconscious feeling, that led to Sukuna agreeing to Kenjaku’s plan of dividing his soul into 20 different parts, and to traverse across time as a Cursed Object.
Sukuna’s an incredibly complex character, and I’m excited to see where this goes. Gege has put extra care in the way he characterizes and depicts Sukuna, and again, I’m really sad that a lot of that characterization gets lost in translation. Still, I’m going to try my best to understand and get the most accurate feel of his character as I possibly can.
If you made it this far, Thank you for reading! And if you would like, please do leave a comment in the tags or replies because I would love to read what other people think of this and just Sukuna in general. I do not see a lot of people doing critical analysis of him, and a lot of his actions are seemingly swept under the rug. I don’t like that, so hopefully this contributes to people focusing more on Sukuna and his character. (/^v^)/ <3
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Reading your post about buggy and shanks. I get a lot but why guy like shanks would care about guy like buggy?
Their interactions in marine ford for me were just nostalgia with using buggy for what he needed. The way he talked about him with white beard also seems just nostalgia vibes. He doesn’t even know if he is a pirate or not.
Shanks seems so much more open to others. He parties with Mihawk. Drinks with Whitebeard. His crew interactions. All of them are much better. More honourable. Have courage.
Let’s be honest, buggy is one of the worst people. He is greedy and selfish af.(( I think it’s good he gets some shit from cross guild) I don’t see any reason other than my childhood was with this guy so I have soft spot but nothing special here.
well, if you don’t like buggy, i can see why you’d have trouble imagining what shanks might see in him.
but one of the worst, really? the guy who lied and stole to get a devil fruit is on the same level as the guy who murdered a decades-long ally for a devil fruit? like, yeah, buggy’s greedy and selfish… he’s a pirate. i know most of our heroes are Good And Noble Pirates, but it’s not strange to see pirates in one piece who have more ordinary motives.
imo buggy’s worst trait is not either greed or selfishness, but his two-facedness. he’s got a very very small number of people he actually feels loyalty towards, and everyone else is one bad situation away from getting metaphorically stabbed in the back. he tells himself it’s their fault for thinking they could trust someone like him—or in the case of his impel down followers, that they admire him so much they’d want to die in his place. sometimes he feels bad about it! (he wouldn’t bother trying to justify his actions to himself otherwise!) but self-preservation is always buggy’s highest priority.
he’s made himself into a bit of a self-fulfilling prophecy of untrustworthiness, acting like this… and i find it kind of funny, because buggy takes other people at their word even when they’re obviously manipulating him! a very trusting, very untrustworthy guy. these contradictions are a big part of what i like about buggy as a character.
as for cross guild… i might enjoy the shit buggy gets from them more if it was for anything he did on purpose. like, beat him up for making unilateral one piece-hunting announcements, sure! but he didn’t design that boat. it just feels like punishing him for having followers who buy his hype… who mihawk and crocodile are also taking advantage of, so it’s not like they have any real moral high ground there. they’re just embarrassed to ride on the clown boat.
anyway, you aren’t really asking about buggy’s qualities, you’re asking about shanks’ feelings. and as i’ve mentioned a time or two before, we don’t really have any insight into those in present day! my big shanks/buggy post is about their thoughts and feelings in the past, because those do seem a bit more transparent to me, so i feel more comfortable speaking on them.
but present day shanks…
he says natsukashii when whitebeard brings up buggy, which is usually translated as “nostalgic” or “fondly remembered.” he’s not like buggy, when they parted ways he didn’t linger over any hurt feelings and let them grow bitter. that’s good! that’s healthy behavior! and his knowledge of buggy’s current status is kaze no uwasa de mada kaizoku wo yatteru to kiita, “heard a rumor on the wind [he’s] still being a pirate.” shanks has been on the grand line, in the new world, for years, why would he know anything concrete about a minor east blue pirate? he only learns about luffy’s first east blue bounty because mihawk brings the poster to him; i think we can assume shanks doesn’t have the time to search through newspapers from a distant ocean in the hopes of maybe seeing a one-line reference to an old friend.
i do find it amusing that the verb he uses to describe their separation is also used to mean “break up/divorce” but i’m sure you don’t care about that.
as for being more open with others… it’s not like they reunite under good circumstances. ace and whitebeard have just died, along with who knows how many others; massive bloodshed is only being held off by shanks’ presence and attention. shanks uses buggy to keep his old promise with luffy from being broken because that promise matters to shanks but he cannot afford to put in the time himself, he has to keep the marines from starting shit while they sort through their dead and wounded. it’s not exactly a “let’s get a drink and catch up” moment.
and that’s the only time we’ve seen them interact as adults!
claiming that because shanks wasn’t open with buggy in that moment he would never be open with him in another time and place is an ungenerous interpretation of the character. even if you don’t think the chapter 581 cover is canon, one of the few interests we’ve seen the buggy pirate crew and the red-haired pirate crew have in common is their love for a party. (probably taught to their captains by roger back in the day!) why wouldn’t they hang out and get day drunk if the opportunity presented itself?
and saying “my childhood was with this guy” and “nothing special” in the same sentence cracks me up—it’s not like they were in school together with dozens of other kids! buggy is the only other person who went through that experience. everyone else on the oro jackson was an adult, many of them 20-30 years older than those two. their experience of those events was inherently different. sharing an experience like that with one other person is special, even if that’s all there is between you.
and that’s what your question is ultimately about, right? is that nostalgia for their childhood all that exists between shanks and buggy? i don’t know. i don’t think we’ve seen enough of shanks around buggy in present day—or heard any of shanks’ present day thoughts about buggy—to make a definitive claim one way or another.
sure, on paper buggy seems like the kind of person shanks would look down on at best. but he smiles when buggy chews him out for saying hisashiburi (long time no see/it’s been a while) like he didn’t just lie about having a treasure map for buggy. now, maybe that’s just shanks being amused by a tiny yappy dog who’s no real threat to him. maybe it’s a real, sincere affection for this dumbass who still doesn’t see shanks as a threat. or maybe it’s nostalgia for the dumb fights they used to have as kids, with a hint of disbelief at how little buggy has changed.
even if it is, i don’t think that’s all their relationship has to be. an old fond feeling is a fine place to start from, to build something new—if that’s what they both want.
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