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#so its fun to talk about the mechanics and decision making sometimes
eldjester · 4 months
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SOAR, The Damage Race and Damage Die
(Yes, this is inspired by @makapatag latest post, I like getting into details about what goes on in my design thoughts)
So I've ran a fair bit of games over the years, and talked about a few design thoughts with my good friend Ru. That experience has lead me to feel opinionated on some stuff or try to fix some "issues" I didn't want in my own TTRPG, namely Damage Die and the idea Damage Race is all that matters.
-Damage Die: For about a whole year, I have been running a system that uses multiple types of damage die, from d6 to d10, which are bound to its classes rather than abilities (this is Icon, if you're curious), and while i don't think it is unworkable, it made me think about a few things, namely the nature of why we roll for damage in the first place and why so many Tactical TTRPGs want to have critical hits. In most cases, I don't tend to like rolling for damage with wide possibilities, for example rolling a d8 or a d10, as those are very swingy and hard to make informed decision about, even if they fit a playstyle that's more about pushing your luck, they just don't work for me, I don't like how they control pacing, especially if rolling high on them is supposed to really hurt, it tends to make anything that surrounds them uncertain for basically everyone on the table, and for me it doesn't really do a fun surprise when you do roll good on them. Critical Hits adding more damage is also a staple of many games, and I think as time goes on i'm less of a fan of that too as it tends to be done in a way that just shines a bigger spotlight on the uncertain damage numbers of some attacks (hi "Double Damage on crit" systems !). So what I ended up doing, was just remove this idea that your damage die has to inform the damage you do related to its number. See, I'm a big fan of tables, I love random tables, I also love having some level of control over what you can expect, so I had a fun idea, what if I used a damage profile table for attacks ? So, in SOAR, when you hit (which you still need to roll to do specifically for attacks, as I like having that mechanical lever to tinker with) you roll a d6 or more if your abilities add some, and you keep the highest one, the number you roll then tells you what you'll be using as a profile for the attack, bigger means better in this case, here's an example:
Weak Hit (1-2): 2 damage, push target 1, move 1
Normal Hit (3-5): 3 damage, push target 1, move 1, push target 1
Strong Hit (6): 4 damage, push target 1, move 2, push target 1, target is dazed
Critical Hit (6,6): 5 damage, push foe 1, move 2, push foe 2, foe is dazed. A keen eye might have noticed this shares similarities with how FITD handles rolls in terms of spread (being a tiny bit more forgiving), this has allowed me to make sure I know how much damage every attack does while still having room to make the damage uncertain, you can still cheer if you roll a strong hit or a critical hit (you in fact, have a resource you can spend to upgrade a hit to its next step if you want to), as a fun added fact, this type of damage profile idea started off as something I made for a gunfight based game, and worked backward into adding to SOAR, from my, admittedly limited, testing it has sped up play a fair bit while still giving me levers to work with in terms of balance. -The Damage Race There's this really annoying feeling sometimes when you play TTRPGs Combats that not doing damage isn't ideal, you see it all the time (death is the best control my beloathed expression) even when it isn't "true". Something you learn relatively soon in TTRPG design is that even if you don't think something is true, people believing it is will still affect how they interact with it, often in a self reinforcing way, and this was something I wanted to avoid in SOAR as it would be especially prone to this, it is after all a Beat'Em All inspired TTRPG, so it was going to have people come in with that assumption regardless. So I thought, hey, what if I didn't bother trying to balance Control and Damage here ? What if i had everyone "do both" ? So that's what I ended up settling on, every Style comes with an attack, which you can use EVERY turn, and a bunch of abilities, which is where a lot of statuses and utility moves exist. Of course, it didn't come free of problems, I had to essentially make everyone have more HP to account for it, but it also made me free of a problem I was having trouble figuring out: what if someone never attacks and just deals damage through abilities which never need to hit ? The way i'm doing it now, people HAVE to care about attacks, and it also means that, with it being essentially "free", I can balance around it and make sure fights aren't static, players always have 2 shots at changing things every turn they do. Thus far in testing I think it has proven to work.
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I’m going insane over here. Ok. Strap in. I’ve got a lot to say.
I’ve already made a couple posts about this but the thoughts are running rampant in here and I think I’ve got some more in depth topics I want to get into this time.
(really long post its like 1.5k words so dont click on it if u dont wanna scroll thru all that LOL)
First off, we’ve got the voting system. I have… a lot of gripes about the voting system. I’ll preface this statement with maybe I’m wrong, because I haven’t spent a lot of time interacting with the fandom, but it seems like a lot of people are taking the voting system at face value. The premise is simple, after all. Examine the prisoner, assess their crime, and decide whether you think it was justifiable, right? But there’s a twist, obviously. Your verdicts have a direct impact on the prisoners. And you are speaking through the audience surrogate, the warden at Milgram prison, Es. Es is very interesting to me. Despite being a clear self insert, they absolutely exhibit personality of their own, and thought processes and decisions that aren’t influenced by the audience at all. A perfect unreliable narrator. They aren’t a character at first as much as a lens to see the prison through. From the very beginning, they insist on the same thing: job first, questions later. They’re the warden after all. No time to think about the prison. Now I haven’t read the light novel so I’m sure I could go more in depth on my thoughts on the prison if I had read it, but regardless of that, it’s painfully clear how suspicious the whole situation is. However, the way it’s framed almost makes the prison itself, the warden, and Jackalope fade into the background. It’s kind of brilliant actually. Anyway, you’re voting through Es. But who says Es has the right to pass judgement? Look. No one knows what Milgram is. What their ulterior motives are. What’s ultimately going to happen at the end of the project. According to the light novel, it's happened before, so again, I’m perhaps not the most knowledgeable about this part. But why does Milgram get to decide what to do with the prisoners? It feels awfully hypocritical and potentially dangerous. But the whole project is set up so you have no other choice than to vote. It’s fascinating. You’re led towards the conclusion that Milgram wants you to reach. And your immediate thought is NOT to question it, because it’s a piece of media. Why would it lie?
Alright, bear with me for a minute. You know the original milgram experiment? The one the whole thing is supposedly based on? It's about obedience to authority. Listen to me. I am shaking you guys by the shoulders. It’s about obedience to authority. DOESN’T THAT SOUND LIKE WHAT I WAS JUST TALKING ABOUT. They had people administer shocks to “test participants”. The shocks got higher and higher till near fatal levels. The test participants weren’t actually real, but they found that “every participant [went] up to 300 volts, and 65% [went] up to the full 450 volts.” (Milgram experiment, Wikipedia). The whole video series is like this experiment. I don’t know. You get it. You get the connection. I don’t know how much better I can explain this. You can imagine me jumping up and down and flapping my hands.
Listen to me. If you aren’t looking at it from a meta perspective that’s fine. I get it. Most media I like I just passively engage with. Usually that’s more fun for me. But frankly with Milgram I feel as if not looking at it from a meta perspective makes you just another test participant. Another shock administrator. Another cog in the machine. I see people talk about Milgram’s bad writing sometimes, and, you know, fair. There are subjects not handled with the care they need. I’m not claiming that Milgram is perfect. But I haven’t seen anyone talk about how fucking cool this is. They’ve taken the art form and made it into a mechanism. I think it’s kind of brilliant.
Anyway, essentially what I’m trying to say with perhaps an excessive amount of words is that I don’t think we have the right to pass judgement on the prisoners. From a meta perspective, of course.
Apologies in advance for another interjection. This part is perhaps less relevant to the rest of the post, but it’s so cool that I kinda wanna skim over it anyway. You can skip this part if it's getting too long for you, especially since I already kind of touched on it up there. Es as not only an audience surrogate but ALSO as their own character makes them so interesting. I personally actually hated them for a little while after watching some of the voice dramas. Because they act cruel. And make bad decisions. And say insensitive things. And some of that is seeping in from the audience, but even more interesting to me is that a lot of it is just a result of their environment. They’re harsh and defensive and seem very convinced in their own righteousness, and they come off as a total asshole about it sometimes. But think about it. They’ve woken up in this prison. Fucking insane. But instead of freaking out about it, they begin to cling to their newfound authority. I mean, it’s the most rational thing to do. Like, it’s not a normal thing to do, but it’s rational. It’s easy to make yourself forget about everything else when you fixate on a certain point, so that’s what they do. They don’t seem to think there’s any way out of this besides becoming a willing participant, so they lean real hard into the whole “warden” thing. They’re just as trapped as the prisoners are. I believe there’s an empty cell in the prison. Probably Es’s; It’s not a hard conclusion to come to. Milgram has happened before and my guess is that the prisoners are picked more or less by chance. This has very interesting implications. Either Es is a totally random person, or they’re just like the other prisoners, having taken a life. This would make sense as to why they needed to have their memories erased. This makes the whole thing just that much more hypocritical. But I digress.
And so now we come to my second point. Or maybe third on account of the tangents. The parallels with the other prisoners. Specifically number 03, Fuuta. Fuuta is a really good example of taking things out of proportion. His crime is simple: something along the lines of cyberbullying someone into commiting suicide. So like, yes. Objectively? Shitty. Shitty move. He’s not a great person. 20 year old terminally online gamer. Many people off the bat are not going to like him, and therefore probably vote him guilty. But put that into scale: he did not actively kill the person, nor was his intention to cause death. Which is not to say he wasn’t in the wrong. But consider it; we’ve got this weird suspicious prison complex. And we’ve got some loser online. And then there’s the immediate consequence. Now we didn’t know Kotoko was going to go crazy, but regardless of that, that was the consequence of us voting Fuuta guilty. Now he’s literally missing an eye for the crime of… being mean online. So clearly some people started to think about this (hence his innocent vote in trial 2). He’s a crack in the facade, or something of the sort. Apply pressure, dig a little deeper, and it starts looking like, well, the stuff I’ve already said.
But more than that is the realization that Fuuta really has just been taken and put into this prison. He’s a normal person, who has behaved in a less than ideal way, but still a normal person, put into this absurd situation. And you know who else is like that? Well, everybody, but specifically Es. I genuinely do not think there will be a happy ending for anyone unless Es begins to realize this. Which means the audience beginning to realize this. The “innocent” and “guilty” votes don’t really mean anything. Or, they do, because they’ve been assigned value, but the person assigning value to them is, once again, Milgram. Or Jackalope, I suppose, assuming he is the guy behind the whole thing. Maybe I’m preaching to the choir. Maybe you guys have already considered this. But it’s been bouncing around my head all day and I was going a bit crazy over it and I had to get it out.
TLDR; I think the whole voting system is rigged in the favor of the prison itself rather than the prisoners, I don’t think that, as Es, we get to decide who is and who is not “guilty”, Milgram Project itself seems an awful lot like the experiment(not the content of the media, but the interactivity of it), and Es has probably done something bad in order to be in the prison in the first place. The key takeaway from this is that I’m actually really normal and pumping out 1.5k words in 2 hours because of this media is an average and usual thing to do.
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autopotion · 2 months
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Inconsequential things that frustrate me: I really cannot stand it when fans of something can't or won't acknowledge a perspective of the thing they like that is not wholly, effusively positive. Of course people can be rude or unfair if the critic is annoyed by the thing, but I'm also talking about the situation where, like, two people both generally had a positive experience with the thing, but Person A goes "but x thing didn't work for me" and Person B reacts condescendingly or with extreme offense or upset.
Like in this case I'm specifically thinking of Outer Wilds, which is a reddit darling, so you see it recommended all the time (regardless of, like... relevance). I love Outer Wilds! It was a cool game and it's in my top 50! But the way people talk about it, they act like it's the only mystery game with a heartfelt story ever made, and if you indicate that some things didn't work for you, they will mock you for not appreciating "games as art." This coming from a demographic that typically dismisses visual novels outright... Okay lmao.
It's just really annoying. Anyone who's followed me for more than a couple weeks knows I have no problem airing out my complaints about things I love. It's a critical part of engaging with media, to me. Not as like a "virtue signaling" thing, but like, if I want to make anything ever I want to get pretty good at picking apart what works for me and what doesn't! I love Dragon Age and despise the obnoxious elf racism worldbuilding. Final Fantasy has a pretty serious misogyny & transmisogyny problem; if we're talking about pettier quibbles, I deeply disliked the defanging of AVALANCHE in FFVIIR (a game I have also praised extensively for its characterization of Aerith), and I'm repeatedly frustrated by the many damsel plots & hanging plot threads re: relationships between women in FFT (my favorite game of all time!!). Transistor is gorgeous, and really fun, and uncomfortably homophobic. And even OUTSIDE of racism, misogyny, and homophobia, sometimes game mechanics don't work, and sometimes storytelling decisions fall flat, and I want to work out why they didn't work for me! I don't know!!!
It's just like... put yourself, briefly, in the shoes of someone who didn't care for some decisions in the thing you like, instead of, idk, mocking them? "I couldn't handle the flight controls in Outer Wilds" totally fair, they're an acquired taste, they were designed intentionally which I appreciate but it's not going to be for everyone; "I liked Outer Wilds but I don't think it's the most groundbreaking game ever made" LITERALLY NOT EVEN A NEGATIVE OPINION??? And that's the one that is CONSTANTLY derided and mocked on Reddit. "You don't get games as art, you pleb." I'm starting to think one of us doesn't, because a robust critic scene is part of what makes something art, and video games don't have that, much to their detriment, so the world of games journalism and even "sharing opinions online" is a shambles! IDK!!!
All I am saying is allow some space in your head for the acknowledgement of something you like not working for someone else. And it's not the end of the world. It's not even a value judgement. I've softened my hater attitude over the years but some knee-jerk defensiveness and cries of "well you must not really get it then" really make me want to pull my hair out.
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hiiddens · 1 year
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[ ♛ ]  ° •  ISTP-A / WOOD / NEUTRAL GOOD / RAVENCLAW
✩ ISTP-A ; THE VIRTUOSO !
virtuosos love to explore with their hands and their eyes, touching and examining the world around them with cool rationalism and spirited curiosity. people with this personality type are natural makers, moving from project to project, building the useful and the superfluous for the fun of it, and learning from their environment as they go. often mechanics and engineers, virtuosos find no greater joy than in getting their hands dirty pulling things apart and putting them back together, just a little bit better than they were before.
virtuosos explore ideas through creating, troubleshooting, trial and error and first-hand experience. they enjoy having other people take an interest in their projects and sometimes don’t even mind them getting into their space. of course, that’s on the condition that those people don’t interfere with virtuosos’ principles and freedom, and they’ll need to be open to virtuosos returning the interest in kind.
virtuosos enjoy lending a hand and sharing their experience, especially with the people they care about, and it’s a shame they’re so uncommon, making up only about five percent of the population. virtuoso women are especially rare, and the typical gender roles that society tends to expect can be a poor fit – they’ll often be seen as tomboys from a young age.
✩ WOOD (PRIMARY) !
wood people often get the fuzzy end of the lollipop because they are often misunderstood as harsh, or intimidating. they are actually funny and kind but they wield a lot of power and they are often honest to a fault.
woods are fearless. they are like the sudden expansive growth of spring after a long, slow winter, and like the power of tree roots that push through solid concrete. woods lead with a determination and will that surpasses all limits. at the same time, wood people see the bigger picture, find solutions, seek out the best in things, and make changes. they are strong, sturdy, stable, fearless, logical, reasonable, bold, independent, and unapologetic. they are also very fair-minded, and nothing upsets them more than injustices. this makes them powerful.
woods are doers. they turn ideas into action. woods exude confidence and don’t let much stand in their way. if they can imagine it, it can be done. they know what they want, are decisive, make things happen, and push themselves to the limit. they enjoy debates and arguments and are not easily swayed by other’s opinions. once they make up their minds, there is little that can convince them that someone else’s opinion is right. woods know they are right, which acts as fuel for their strong drive, but doesn’t always bode well for their personal relationships. just as every element is led by a dominant emotion, woods are often lead by anger. there is a subconscious simmering of anger that surges up fast for woods, especially when they witness unfair situations or mistreatment of people.
✩ WATER (SECONDARY) !
water people dive deep into the depths of life. they get hypnotized by complex musical scores and they blissfully lose themselves in the arts. waters are the people at gallery openings who stand in front of one painting for hours, talking about its lines, its colors, its use of angles and curves. they are the ones who walk slowly through the rain, soaking up the smell of the wet pavement, and listening to the droplets on the ground. waters take their time. the word “hurry” is not in their vocabulary and this plays out in the way they speak, walk, act, react and live. theirs is a slower rhythm as they take in everything around them.
there is a child-like playfulness with the water person. they enjoy cuddling and being coddled. waters like convenience and expect to be served. doing things themselves and following through with ideas is not their strong suit. their ideas are unique and inspiring, but putting those ideas into action is quite difficult for a water. they can get lost in life and overwhelmed by the details. they yearn for someone else to manage the details for them.
✩ NEUTRAL GOOD !
people who are neutral good are guided by their conscience and typically act altruistically, with only secondary regard for whether their actions are lawful or in line with cultural expectations or traditions. neutral good individuals have no problems with what is lawful as such, and nor are they rebels by nature, but they believe in furthering kindness and good deeds through whatever means seem necessary to them. if fostering good means supporting an organized society, then that is what must be done. if good can only come about through the overthrow of the existing social order, then so be it. for many who are neutral good, insistence on either lawfulness or rebellion is seen as detriments to or distractions from the greater goal of promoting true kindness in the world.
✩ RAVENCLAW !
your personality shows a high degree of work ethic and friendliness, which are valued among members of ravenclaw house.
ravenclaw house prized learning, wisdom, wit, and intellect in its members. thus, many ravenclaws tended to be academically motivated and talented students. they also prided themselves on being original in their ideas, and methods.
often hard-working and diligent, as often was the case with intellectuals with a predisposition for academics, some of the pupils sorted under the blue-bronzed eagle were known to be inclined to dismiss certain social expectations for the sake of satisfying their own intellectual curiosity. some of these eventually also ended up being not only accepted but even celebrated, in spite of being initially subjected to scorn for their various oddities.
ravenclaws tended to be curious about the world and paid attention to the world around them. ravenclaws were known to be logical and rational.
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fluffypichu876 · 1 month
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my thoughts on dark souls 1 so far!  
- i honestly believe that people exaggerate a little about the difficulty in this game. sure, it's a challenging game that will kill you over and over until you learn to play it, but it isn't the nightmare some make it to be! in fact, i find it to be quite forgiving in its own very peculiar way. i dunno man, maybe sekiro over-prepared me for this game xD
- on a similar vein, i didn't find the controls to be clunky at all. of course, there are some weird design decisions, like the roll being executed at the release of the button, instead of the press (creating a small delay ok this is certainly my gaming masochism speaking but i actually like the roll delay. it makes dodging feel strategic instead of just mindless roll-out-of-anything-you-see), but it still feels very comfortable to play. i think most players are at first caught off-guard by the slower pace, the stamina system, and the full action commitment, but with time you get used to it and start to notice how much this type of design adds to the game.
- the level and map design is simply amazing. i'd say it's one of the game's biggest strenghts. everything is just so well connected and coherently put together that the lack of fast-travel (until anor londo at least) doesn't bother me at all. this complements really nicely with the slow pace, as it ensures that you're actually paying attention to the enviroment and taking note of every path you take (i got like 95% of the whole game map so far memorized. i can easily tell the shortest path from one area to another just by recalling each shortcut). as a metroidvania fan this makes me very very happy!
- guidances, summoning and bloodstains are very interesting takes on online co-op. fromsoft has this habit of making sure every mechanic fits seamlessly within the lore, vibe, and immersion of their games, and i really appreciate that. there are barely any ui menus that take your mind out of the world of lordran, and instead items that you can use like anything else in your inventory to engage with other players, complete with some in-universe lore about it.
- the bossfights are cool, fun, and fair but sometimes they feel a bit samey. (unsurprisingly?) the duo bosses (gargoyles and O&S) are my absolute favorites so far. they just flow really well with the combat system.
- the ost is very good and the boss themes really deliver that feeling of standing against beings far more powerful than yourself (i know i'm talking about ds1 but sekiro's ost is very underrated. how come no one talks about the father owl theme? it's sooo damn good!). the game is pretty silent though, and most of the time you only hear the sounds of your own footsteps, the clinging of your armor, the goddamn archers in anor londo...
- not sure why durability exists? it's kinda pointless tbh. most weapons and equipment last for a very good ammount of time, and repairing them isn't that costly at all. it's not like botw, where durability is a motivator for exploration (still not the biggest fan of that system tho), here it just, exists.
- miyazaki you evil bastard why did you create curse WHY
- also FUCK THE WHEEL SKELETONS ALL MY HOMIES HATE THE WHEEL SKELETONS
- solaire my beloved
- siegmeyer my beloved
- lautrec i'm going to fucking murder you
- solaire my sunbro he is the best
- black knight sword is such a wonderful weapon i love it very much.
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hxrpooner · 1 year
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just finished mass effect 2 here is my brain vomit
The Good
The combat was sleeker and more polished than ME1. Overall I enjoyed the gunplay a lot more. Being able to vault over things was also really fun.
I really liked the paragon/renegade interrupts. A good way to spice things up. Enhanced the feeling of player choice. Just a really nice touch.
LOOOVED the crew. I also thought the conversations with crewmates were just better overall than ME1.
I liked the loyalty mechanic and loyalty missions. I thought those were cool.
I think the decision to kill Shepard, resurrect them, and have the whole crew break up, was pretty fucked up and awesome. It was cool going to see where everyone was at after all that time. I especially thought the angle they took with Liara was really cool and interesting.
I liked listening to the news reports and seeing all the other ways Shepard’s actions from ME1 carried over with NPCs and stuff.
In general there were so many moments that harkened back to ME1 that I enjoyed. Like yeah it was very fanservicey and yk what I am a sucker for fanservice. No notes.
The DLCs were really good, especially Lair of the Shadow Broker. Except Overlord. I have beef with Overlord.
I’m glad they took out exploring planets with the Mako. I mean don’t get me wrong, I loved the Mako. But driving over featureless terrain for long periods definitely lost its charm after the first several times. On that note, I appreciated that they made the vehicle sections in the Firewalker DLC a lot more interesting than the ones in ME1. 
I like the overall concept of the Suicide Mission. I like how unique consequences unfold based on the choices you make. And I think it’s good that they made it legitimately difficult to keep your whole team alive without looking at a walkthrough. Would have been really silly if it was easy. 
The Bad
The atmosphere was much more “sleek modern sci fi shooter” than the more... space opera, vibey situation of the first game. I don’t really know how else to describe it. The new vibe wasn’t BAD, but it drew away from what I feel was a big draw of ME1, which kind of sucks.
I don’t really like how they changed charm/intimidate checks to paragon/renegade 
I wasn’t very fond of the reloading mechanic. I mean, I think adding reloading itself freshened up combat, which was good, but I didn’t like that it auto-reloaded for me sometimes but not others. And it felt like some guns ran out of clips way too quickly.
The powers in 2 were kind of boring, ammo powers especially. Squadmate combat was very lacking because they had so few powers.
Whatever the fuck was going on with David in the Overlord DLC was bad. I’m very iffy on how they treat his autism and how that relates to his personal autonomy. But I also feel like the game just does not treat what was done to David with a sufficient amount of revulsion. I wasn’t happy that the game didn’t give you an option to kill Gavin outright.
I kind of wish there was more conflict over the decision to blow up all those Batarians in the Arrival DLC. Because that was like hundreds of thousands of people and we just.... kablooey!!! There were scarcely any moments for Shepard to even wonder if there might be other options. It’s fine for the game to force you to kill them in the end, but I wish we gotten to linger on it a little more at the time (especially since the ethical ramifications of exploding all those people ARE shown to be important later on... just not until AFTER the mission is over, and even then it’s honestly more about Shepard being in trouble than anything else).
I was sad that a lot of the ambient dialogue stuff got removed. You can’t chat with squadmates and get flavor dialogue about whatever area you’re in unless you happen upon a specific “talk to X” location, and there were far fewer times where your squad would idly comment on whatever mission you were doing. It made them feel more like inanimate objects than characters.
I did Jack’s romance path, and I thought it was really bland. I don’t know about the other romance options, but... idk, I wasn’t impressed. The dialogue just wasn’t that interesting.
I think they blew their load a little too early with the Suicide Mission. It felt like it should have been the end of something; I’m sensing that they kind of set ME3 up to fail, here. The end sequence of the game was also shorter than I would have liked.
I felt like a big skeleton robot monster was a very silly choice for the final boss. The concept of THOUSANDS of humans being disappeared and then literally turned into goop is appropriately horrifying. But all that, only for it to be used to make this goofy looking skeleton thing... idk, it mostly just made me laugh.
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ganymedesclock · 3 years
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I don’t want to say fictional robots “belong” to autistic people because any given fantastical allegory can have manifold and meaningful resonance to all manner of diversities, but something I do think is very interesting about fictional robots as an autistic person is this:
Robots as a plot element or character arc often center on this question of emotions. Do you feel emotions? Now, this is an imperfect argument about humanity/authenticity in the first place since there are plenty of Real Human Beings who experience anhedonia or alexithymia- but I think also, in my experience, a lot of these stories- sometimes in-universe, sometimes only in fandom responses- betray that maybe a lot more people than they think, are not very good at identifying emotions.
Many fictional robots- to be blunt- pour with emotion. They will often have a blunted affect (that is to say, speaking in a monotone, or limited facial expressions), they may use overly technical terminology, but they will make arbitrary decisions based on personal preference, it will be nakedly obvious they have a preference and their preference is determined at least in part by what pleases them. Data from Star Trek adores his cat and cares deeply about art and poetry.
And I won’t say any of these characters are bad people. I don’t want to suggest the goal is to create a character who’s “really” emotionless. If there is a quibble I have with this, it’s that I think we could all afford to be a little more careful and a little bit more imaginative, when considering how other people’s minds work, and how they present details. Not just as a joyless finger-wag of “you should be more responsible!” (though I will say there is some joylessness to it- I don’t really enjoy being shown a character who emotes close to how I naturally do, being fretted over by people asking if that character has a soul, is a real person, or simply an effective mimic; that hurts a little too personally to be fun!)
I was thinking of this because I was reflecting on one of my favorite little videos, My Job Is To Open And Close Doors. It’s a simple little uninterrupted 3-minute monologue about an AI who, well, see title, but has a bit of a crisis of purpose and asks themselves a bunch of critical questions about their role and purpose.
At its core, to me, the AI in My Job clearly experiences an emotion; they see something in the course of doing their job that they have no protocol or instruction to halt before, but feel an incredible misgiving about following through on. In response to this misgiving, in a very human manner, they begin to procrastinate- all the while, they point out to their own mounting confusion that this is a meaningless activity, but it buys them more time.
The voice acting given to the AI is very good, and, to me, cinches the whole piece- the actor very specifically does not leave a neutral-pleasant tonal range, and at several points, rather than asking an obviously “emotional” question, the AI simply hangs up in their own thinking talking to themselves- “because- because- because-” a very mechanical sort of stutter.
And using this flat affect and mechanical quirks, the actor establishes and fits to an emotional vernacular. The thrust of the plot- that the AI isn’t sure why they’re hesitating when their job is straightforwards and clear, that they even take note that this is being recorded as an error by another party- repeats in the sense of the stuttering- just as they procrastinate opening the doors without being sure why, they too “procrastinate” the completion of their statements when they’re unsure of them. The AI believes that the delivery of a solution, an answer, a “point”, is inevitable, so when they do not feel they have an answer they are incapable of saying “I don’t know”; instead, they stall. They procrastinate in the hope of achieving enough time to deliver an answer that meets their standards, that satisfies the parameters either set by their programming, or their own feelings.
My Job also adds in a sense of why emotions are important- in a sense that is not about enjoyment or satisfaction, although the AI ultimately does feel tremendously satisfied at the successful conclusion of their quandary- because without the ability to experience “baseless misgivings”, they would have simply responded to the initial command to open the door and been unbothered by whatever happened. In that sense, you could argue, it’s an ‘emotion’ born from ‘logic’ (that there is something amiss, though it takes the AI time to tease this out of their own thinking) but at that point we’re barking up a fool’s tree of semantics because our “logic” and our sentiments are both chemicals clattering around the same undifferentiated apparatus at the same time and thus inextricably attached to one another.
The thing that kills me about this is- with no hostility to the commenter in question- I scrolled down into the comments of My Job and immediately saw someone talking about how clearly, the AI has no emotions.
To me, this entire plot is about an AI having an emotion. Unmistakable and clear. This is about a door mechanism experiencing a profoundly human response to distress- procrastinating on the completion on a task they have every resource and in fact an active imperative to complete, based on a misgiving they are unable to articulate. This revelation is so profound to them that at the end of the video, they actually reframe their entire objective- “My job is to protect the human. My job is a great purpose.”
So I guess if there’s a tl;dr or conclusion to this sentiment, it’s that I think that while we can and should absolutely tell stories about fictional robots- because they are cool, and because they are also tremendously useful to ask certain existential questions about personhood- I think that it is actually very important to temper both our creation and consumption on these narratives on a more robust theory of neurodivergence, and, “I don’t recognize the way this emotion plays out in this particular person” does not equal “there is no emotion there at all”
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atomicfilm · 3 years
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INTJ pairings
I'll make this into a fun short "put you in my pocket and take you `to my mom's Thanksgiving party" version too.
I'm not an INTJ, but I do converse with them (and by them, I mean maybe 3 total and 1 regularly) and I've been asked to talk about my thoughts on this, so for tonight only, I'm giving myself a really cool sash that says I'm an authority on the subject. I also think as an INTP I run into somewhat similar issues with certain types.
* means I like this pairing.
Typically, the INTJ's golden pair is the ENFP. I think that works for some people, but is probably a kind of short-lasting passionate fling rather than the ideal pairing. ENFPs are great people, they're lots of fun to be around, they care a great deal. They bring out the INTJ's soft side, which they may hate but they secretly quite admire. But ultimately, ENFPs can be flaky. They see something new and exciting and they move on. Novelty is the greatest motivator in a lot of ENFPs. New friends, new places, new things to do. And while the INTJ may deeply admire that and may find it quite exciting, it's not going to last forever. Eventually, the INTJ will become tired of playing games and want to settle into their ideal lifestyle pursuing their carefully strategized goals and the ENFP will become bored. The INTJ I speak to and I have the same issue, which is that ENFPs by nature are manipulative. It can be used for the good of inspiring people and bringing them together, but it can also become quite selfish and unstable. This leads to the ENFP saying things like "You try to apply logic to everything" or "you don't really respect me" or something like that when in reality, if someone loves an INTJ they'll love that they apply logic to everything and they'll love their snarky edges.
INFPs. I have not heard a lot of feedback about them as I think INTJs tend to be drawn more to extraverts. But as someone who spends quite a lot of time with INFPs, I would imagine that a lot of INTJs who can't make it work with ENFPs can also not make it work with INFPs. Once again, INFPs are great at engaging our minds but they are terrible at accepting that we live by rationality. INTJs use Fi a little bit, so to some extent they'll have similar engagements with their emotional side, but INFPs live by thinking "what can I do to nurture myself" and INTJs live more by "how can I best mold the world to fit my vision of efficiency". You'll see the commonality of Fi at the worst point possible when the INTJ is breaking down. INFPs kind of never stop using Fi and as someone who is thinking-dominant, that is almost impossible for communication. Ultimately, they'll eventually hit a point where their love languages and ways of interactions may be so disparate that they feel neglected.
ENTPs **. This is a golden pair that I can kind of get behind. The INxJs I know are obsessed with ENTPs and tend to think they're quite attractive. They're not only gregarious (when they're not arguing) but they're also quite intellectually stimulating and since they have opposite functions from the INTJ, there is still quite a bit of difference to make it fun. There shouldn't be too many emotional issues, aside from the fact that both these types tend to bottle up their emotions and resent vulnerabilities. The ENTP will probably be the more caring of the two in a conventional sense, but I would think both would have similar love languages of caring both through action and thought. ENTPs also tend to not be quite as flaky as a lot of xNxPs are, but, I would rate both of these types as highly likely to ghost. My best advice is that if you want to be around ENTPs, pick one who can be honest about their real values and whose values align with yours. If they make a lot of bigoted jokes, take that at face value, no matter how "ironic" it is. ENTPs can be a little fake in the sense that they will blend in just enough and hide behind so-called irony to be friends with a lot of different people.
INTPs. I don't really see it. I think INTPs are lovely as an INTP who likes other INTPs. Likewise, I enjoy a good conversation and friendship with an INTJ. But I find it not only difficult to tolerate relationships but also being told what to do. I make every decision in a relationship as a compromise and I think that would eventually quite interfere with the INTJ's ambitions because I wouldn't back down on mine...at least, not without resentment. So perhaps an INTJ and INTP with similar life goals could work out romantically, but personally, I view them as platonic and the one time I liked an INTJ it ended beyond poorly. I don't bring out their softness and they don't bring out mine. We're more like buddies who complain about other people when we do the entire group project by ourselves. Of course, romantic preference is a preference.
ENTJs. When has it ever worked out for someone to date their sister-type? Name one time! If someone names one time I'll update this. I think an ENTJ and an INTJ would be quite an argumentative couple even if they were on the same side about everything. Then again, INTJs do admire extraversion and it is always nice to be around people you don't have to explain yourself to every sentence.
INFJs ****. Oh, I like this pairing. I have not heard much about it, but I think it would be really cute. INTJs are complete badasses. They're very "I'm going to take over the world and you're just going to have to deal with it. And if you say no I will secretly cry". INFJs are very "I'm going to do everything in my power to heal everyone and the world and I am probably crying because I saw a baby bunny". INFJs are The Best! They have the softness of ENFPs but they're logical and they use Ni like INTJs but have Fe, which means they are thinking about harmony 24/7 and not that Fi-version of harmony. That genuine "I will make sure everyone is cared for at no social benefit to me" kind of harmony. They do socialize with a lot of people, but INTJs sometimes like to be social and party, they just aren't typically regarded that way. Do Fe and Fi mix that well? Maybe not. But as an Fe user who is quite fond of INFJs, I think they could potentially be a very cute power couple with the INTJ and there would be fewer issues with communication than other types as Ni-doms (but this also might be boring at the same time).
ENFJs. Similar to INFJs. They might work together a little less simply because of the change in function positions.
ESFPs *. Do I know for sure that this is a good pairing? No! But gosh, do I like it. INTJs become ESFP-like when they're sad. So, you know, maybe the ESFP will draw out the worst version of the INTJ and that could really suck. But this is the perfect little theatre kid dates total nerd trope and I like that. ESFPs have the social circle that the INTJ desires and the INTJ has the "got their shit together" vibes that ESFPs, despite being quite talented and successful, may lack. They both have skills one another can benefit strongly from, but it may come at the cost of a lot of arguments. Not sure. But I think this is actually my personal favorite since they have near-opposite strengths but a common reason to respect one another.
ISFPs: Pft. Idk. This is not the same as ESFPs. ISFPs are lovely but they sort of fill the same niche that INFPs do. Perfect for an INTP like me, but I don't think INTJs are looking for the quiet, artsy, weirdo so much because they already often fill that niche to some extent, even if it's more technical. I've noticed that INxJs really want to be around people who are the life of the party and very socially dominant (and ISFPs can fulfill that role, but there are other types who win via extraversion). The ISFP will likewise appreciate a little practicality, but I've noticed they're more likely to gravitate towards other xxFPs. Probably a better friendship and as a relationship would take more effort.
ESTPs: I think this one comes with its own difficulties and will work less than ENTP/ESFP pairings. This is because while they can have the same charisma that ENTP and ESFPs have, they can also have that same fakeness as a defense mechanism. Both will value action but the ESTP will probably drain out the INTJ more than ENTPs will (who are more ambiverts) and more than ESFPs too. With ESFPs, there's a good amount of the right kind of opposites. INTJs are action-driven, but they're strategic and take a while. ESFPs are action-driven, but they're more spontaneous. And ultimately, that leads to a lot of arguments about how to get things done. Whereas, the ESFP and ENTP might give the INTJ complete room to "manage", the ESTP seems less likely to do so.
ISTPs: This would be so stale. INTJs tend to show big emotions (to their own despise) when they're upset and ISTPs love to ghost at any sign of emotion. They would dip so fast. Top-tier friendship on an intellectual level but never particularly deep and unlikely, albeit not impossible to evolve into a relationship. Same issues as with INTPs, there's going to be a lot of admiration and probably not a lot of emotional attachment. I have witnessed an INTJ have a crush on an ISTP but that ISTP had a crush on me so that tells you how that went. Messy business. 
ESTJ: Yeah, I guess. I don't like ESTJs as a general concept but I suppose INTJs aren't necessarily as opposed to capitalism and tradition. Sounds dry. Next.
ISTJ *: This is probably a really solid pairing for the INTJ. Very marriage material, have the same job, raise cool kids. But I think that sounds boring. So if you want the "perfect life", this is probably a good type for you but I couldn't do that. You would probably only have minor arguments and the INTJ would have to learn to trust that ISTJs are incredibly good at reading situations while the ISTJ would have to learn to love that the INTJ is more fantasy-oriented than they are. Odd, right? Ultimately, you have two people who can be very commitment-oriented, who care for people the same way, who want to fix society, who analyze everything. You just have two generally different ways of doing that, where the ISTJ is probably actually better at being in society and the INTJ wants to change it in more drastic ways (although, for moral reasons they both want to change it).
ISFJ: I don't imagine it working particularly well. I honestly can barely imagine it at all. An ISFJ is my best friend and he is THE MOST gentle buddy. You cannot make fun of him even playfully and keep the friendship. Probably a deal-breaker for a lot of INTJs as they tend to love a good tease. My ISFJ has dated an INTJ before and while they’re still friends, it was a bad experience to witness all around. INTJs are very competitive and ISFJs are very open with their affection so that ran into issues but also, the ISFJ is not as likely to stand up for itself in a way that INTJs easily respect, which is to say, when they do it it will be something like “hey, you hurt my feelings” and if you’re the kind of person to  respond “then you’re too sensitive” you’ve got a whole ass toxic relationship on your hands. 
ESFJ: I think this could work a little better than the ISFJ pairing and a little worse than with the ESFP. Of course, there are general grounds for arguing over emotion vs. logic, but both types can have quite a good bit of talent and practicality coexisting. ESFJs tend to be a little better with criticisms (although they are still sensitive and should be treated very gently too) and they're more likely to want to accomplish goals that the INTJ finds easier to respect. For a lot of ISFJs, their goals are sweet and simple like raising a family, working as a computer scientist. The ESFJ might be a little more oriented towards large goals similar to that of the ESFP, which is more of the category that INTJs tend to fall into. However, the INTJ is going to have to accept that ESFJs love a LOT which means throwing a LOT of parties, probably the most out of any type and its probably going to lead to some burnouts. 
Overall, INTJs are great but need to learn to practice kindness and put their natural tendency for intellectual superiority aside. They shouldn't be with anyone that doesn't want to accomplish things they can respect. They shouldn't be with people who want them to compromise too much (they probably won't). They should be with people who bring out their nurturing capabilities and who they want to do things for, but not people that they see as incapable of taking care of themselves. They may prefer more social people and admire people who can network while being direct and genuine. Based on these criteria, INFJs and ENTPs are my highest recommendations while ESFPs (my favorite) and ISTJs also make the list for various reasons.
BUT, that being said, RELATIONSHIPS (including friendships) ARE A SKILL. They are most successful when someone becomes good at learning respect and compromise that doesn't cause resentment, regardless of type. All individuals will have different specific interests as well as red flags. And if you need me to tell you if your relationship works, it probably doesn't and you can DM me.
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anime-grimmy-art · 3 years
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Told you guys I’d ramble in due time.
I absolutely adore Bravely Default 2. It came at a really bad time cos I can’t waste 70 hours on a jrpg, but well, it’s too late to be concerned about that now. And as is tradition with me obsessing over a new game / show / whatever, you’ll basically find a fullblown review disguised as ramblings right under the cut. Be aware that I’m gonna talk about EVERYTHING, so spoilers are a given. Some maybe even for the previous Bravely Default games.
Also, if you wanna talk about this game in any capacity, hit me up, I’m DESPERATE to talk more about it.
Just for reference on how long this is gonna be, I made a voice recording while driving to remember all the points I wanna make, and that recording is almost 2 hours long. I did cut it down but still, this is gonna be a lot.
I’ll start off with the things that actually bugged me about the game, since there are only 3 things that really bothered me. First of, I really don’t like that you can name Seth. He has too much personality to be a self insert and player integration is not that big of a part in the game that this decision can be justified. It wouldn’t bother me that much if it didn’t leave a bad mark on the ending. First of all, we were robbed of Gloria desperately shouting for Seth, which makes the impact work less, and it’s just so prevalent that the name can’t be said because you have all the normal sound design going. If they’d just let the credits still play I wouldn’t have batted an eye, but because every other sound comes in it’s so obvious they’re just silently shouting in this scene, which makes it look silly. Like I said, this decision is more a detriment than an addition, and it’s a shame it casts a shadow on an otherwise heartfelt ending.
Speaking about lost potential, the other thing that really bothers me is the lost potential in certain plot points and character conclusions. I mainly mean Adam and Edna here. Both of them have been built up to be these formidable foes but they just, die. If it was just Adam I’d be fine with it, since you expect Edna to backstab him and be the actual big bad of the story, but I cannot fathom why they dropped Edna this HARD. If not Edna herself, I don’t understand why we don’t get more of a reaction from the Fairies and especially Adelle. I mean, Edna was her sole reason she left for her journey in the first place, then Edna dies and that’s it? No part where she grieves for a second? No concern from the others about Adelle? Mind you, I haven’t finished all the Sidequests, so maybe there actually is one in which this is addressed, but I think even just a Party Chat after Bad End 1 would have been sufficient to show how Adelle suddenly feels about the loss of Edna. It would have made Bad End 2 / The Secret Ending even more impactful, because, yeah, of course, you kinda know Adelle isn’t going to turn her back on fairy kind, but one of the reasons she doesn’t leave is because if Enda didn’t get a happy ending, then she shouldn’t either. It would have been amazing foreshadowing if she showed this sentiment before this scene happened. Other than that, it’s a shame that we know so little about Edna, or rather, how she became “bad”. I get she’s supposed to be corrupted by the Night’s Nexus, but how did it even come to this? It can’t have been a gradual thing, after all, Adelle says Edna was always good natured and then just disappeared one day. Really would have loved seeing more of that plot point.
Ok, last gripe I have, some choices in the soundtrack and sound design. Don’t get me wrong, I absolutely love the OST, and I will get to that, but damn, whatever Revo used for the lead instrument in Wiswald hurts my ears. It’s a really good track, but I always have to turn down my volume because these high pitched sounds physically hurt. And for sound design. Dude, the Night’s Nexus is the least threatening, nightmare fueled abomination that ever existed. I get that its growl is kinda supposed to be layered with Edna’s or sth, but it, it just sounds silly. If they went the route of just swinging between different voices or began distorting it from phase to phase, it would have been fine. But the choice they made really made an otherwise creepy design just absolutely silly.
Ok, enough jammering, on to the good stuff. Like I said, there’s going to be a lot, so I’ll try to be brief in each aspect.
Gameplay
I honestly like the new battle mechanics more than the old ones. This individual, turn based system feels way more dynamic and it’s easier to strategies in battles. Because nothing made me more angry than setting up for a heal and the enemy suddenly being faster than me and killing my healer. Now it’s easier to plan ahead a bit.
I also found myself experimenting more with the jobs. Not sure what it really is, but none of the party members leaning more towards certain types of jobs and the job leveling being way faster probably helped.
And I know some people get up in arms because the boss sometimes can be a real pain in the ass (looking at you pope dude), I still found it very interesting getting around counters or even using these counters as a benefit. As an example, I made Adelle my main physical fighter and gave her lots of counter abilities to help her profit from being countered by enemies themselves. Now, she can attack enemies, get countered, automatically evade that counter and earn a BP at the same time. Made a lot of boss fights way easier and fun to exploit.
Music
Ok, I will try my best to be really, really brief, because in my recording this part takes up almost 40 minutes. Anyways, Revo might have just become one of my absolute favorite composers ever. I don’t know what kind of magic he used, but I initially wasn’t that impressed with the OST, but every time I listened to it, I just fell in love harder and harder. Before getting into specifics, I wanna highlight the two things that made me love this OST overall. First of all, this soundtrack almost seems like a refinement of BD’s. While losing some of that fairytale vibe, it sounds even more fantasy now. And in contrast to the original, this almost sounds more balanced? Like, BD’s OST felt high energy throughout, BD2’s on the other hand manages to find a good balance between high and low energy pieces. Like, the character themes or battle themes are absolute hype, but the overworld themes are a lot calmer and easier to listen to while exploring. Second big point that makes this soundtrack amazing is that Revo is an absolute god at using emotional progression/storytelling and leitmotifs in his songs. And heck, do I love myself my leitmotifs. You’ve got some obvious ones, like the final battle theme in which all the character themes and other leitmotifs are integrated. Then you got some maybe more subtle once, just like how the overworld themes are just the main theme, just a lot calmer and using the lead instruments of the towns of the areas.
But my absolute favourites gotta be the character themes and the main theme. I love how fitting the themes for the characters are and in general, each of them is such a bop. At first I prefered Elvis’, because I sure am a sucker for jazzy vibes, but over time Adelle’s became my fav. It’s just something about the trumpets, and how the theme almost sounds a bit melancholic and bittersweet, that drew me in. And considering her story, mostly her bad end, that the bittersweet tone really fits.
Then there’s the main theme. Just like BD’s it shouts “triumphant anthem” and it definitely gives you a very familiar vibe, but I’d argue it has even better emotional progression. Heck, the first time I heard the music start up in the reveal trailer, I didn’t have to look at the screen to know this is gonna be a BD game. Also, the credit song version had me weeping at the true end. I’m someone who’s very easily affected by music (if me shouting about soundtracks on this blog wasn’t proof enough) and just hearing that ending song, getting the after credits scene, just for the second credits to start as a freaking duet. Dude, at that point I just started sobbing, I’m not gonna lie. Just this little part showed how much Revo knows how to put emotion in a song and also write it in such a way that he can elicit strong, emotional reactions from you too. 
Story
People have been complaining how the story is too boring and kinda disappointing in comparison to the last one, but I just think the games tried to accomplish different things here. Since the BD series is a celebration of old, classic jrpgs, “cliche” storytelling is a given. Though, BD did throw a lot of meta stuff in there too. BD2 in contrast just feels like a direct execution of that initial idea. It feels familiar, it feels comfy and it feels safe. Except for the little things with the endings and then overwriting the Nexus’ “save file”, BD2 doesn’t really get that meta, which is totally fine. It doesn’t try to reinvent or innovate anything, it just wants to be a fantasy story, that might be cliche, but still fun and enjoyable in its own right.
I’d also argue that the pacing is a lot better than the old game, because with BD I sometimes found myself skipping through scenes to get on with the story. Not that this game didn’t have me rushing through stuff as well, but I found it kept my intrigue way better than the original.
Characters
Next to the music, this is the part that I absolutely love the most. While, yes, they did lose a lot of potential with some characters, mostly with the villains, the main cast is just so much fun. I love these 4 dorks so, so much.
I honestly can’t stand how much people compare them to the original cast. Yes, ofc, I’ve been doing my fair share of comparisons too, but calling these four a more boring version of BD’s party physically hurts me. Because except for some initial impressions, the Heroes of Light are completely different from our beloved Warriors of Light.
While yes, Seth and Gloria give off strong Tiz and Agnes vibes at first, they both grow into such different characters that they’re not really comparable. I think this shows with Adelle and Elvis even more. I do understand how people could compare Adelle and Edea, since they’re both the feisty girl type, but I can’t understand how people can see Ringabel and Elvis as the same character type. While those two are the “suave” party members, they act so differently from another. And that’s honestly apparent the first time you meet them. 
Anyways, I love these 4 so much.
We technically don’t know a lot about Seth at all, but they manage to pull so much out of just the fact that he’s a sailor, that it makes him really endearing, really fast.
I was kinda disinterested with Gloria at first, because again, the initial impression was Agnés2.0, but she grew on me a lot. Gloria is way more hard headed and honestly sassy in comparison to Agnés and I absolutely adore it.
Elvis. Elvis, my man. I love this fantasy scottosh wizard so, so much. He’s such a ridiculous character but so endearing at the same time. You got all this dorkiness, with him setting himself on fire as a student, him doing god knows what for a good drink or just laughing danger and prejudice in the face. But then you got his super empathetic and caring side. Mind you, most of his wise moments come from quoting Lady Emma, but still, as much as he’s hopeless with certain social situations, he’s actually still really good at reading the room and playing things smart. He’s a smart and powerful idiot, which makes him a danger to everyone and himself, and I love him for it. (I also can’t believe they called him Lesley I MEAN COME ON)
And then there’s Adelle. I liked her from the start, but I didn’t think she would stick out to me. I think now she’s my favourite character. Not even talking about all the stuff that happens in chapter 3 and onward, because these story threads are awesome in their own right, but there’s just something about her personality that’s interesting and appealing to me. Like I said, I’m not surprised people compare her to Edea, I did too at first, but while Edea walks very close to the line of a Tsundere, I was really surprised that Adelle is, well, not a Tsundere at all. Yeah, of course she’s putting Elvis down a lot, but that stems more from her preventing his ego from going to his head than her being all embarrassed. No, Adelle is actually really well adjusted when it comes to communication. While it’s hilarious that she and Elvis met with her chucking her shoes at him, the two just got along well right from the start. Adelle in general has this really open and helpful personality, but also doesn’t shy away from putting her foot down, even if that sometimes comes out as an embarrassed sputter. She’s also the mother hen of the group. She looks out for the other three and gets concerned about them real fast. 
I dunno, Adelle just really grew on me over the course of this game, and then her kinda being paired with Elvis too, as partners and as partners, makes me like her even more. Because as much as I like their personalities individually, I like their character dynamic even more. I honestly love the relationships between all four of them a lot. You really feel them grow closer as friends and all the little character sidequests just always made me really happy.
Conclusion
You might not believe me, but I really held back there. This could probably have been 3 times its length. As much as I love this game, it’s of course not perfect. It struggles and flails in some parts a lot and it certainly has some aspects that might turn people off. But for me, it was just a very familiar and comfy game that didn’t necessarily deliver anything new, but that told its story in such a way that it still got me excited to keep going. The soundtrack is absolutely amazing and the conclusion of the story actually got me to cry. While not groundbreaking, this game is highly enjoyable and leaves you absolutely satisfied at the end.
Also, I would like to iterate that I am desperate to get more content about this game, so if you wanna chat about it, hit me up.
Anyways, anyone else felt like having a fever dream when everybody in chapter 2 started talking fantasy scottish? Cos I sure did.
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parachutingkitten · 3 years
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Y'all suck at dissecting Kai's character, so I guess I have to do it.
And I'm not even a Kai stan. He's a bottom tier ninja for me, which I guess means you can trust me, cuz I'm not biased, but also why am I the one doing this? I don't know about y'all, but recently on my dash, the method by which Kai fans try to make him sound good is... saying the writers hate him, ignore him, and that he isn't written well? Which... I mean there is a little bit of truth to, but like yikes guys, is this the best you got? Kai is a wonderful character with plenty of attention from the writers, a meaningful piece of the cast when put in secondary rolls, fairly consistent character writing with actual progression and valuable qualities that help the team without having to be the smart one- despite what some posts might tell you.
Let's get one thing cleared up: Ninjago isn't the best written show. By high level Hollywood standards, most the character arcs are kinda weak or too heavy handed, character consistency can be iffy, and most things serve the plot rather than the characters. There is no character you can point to and say "wow, this character is written so well! No complaints!" Nya and Jay were butchered by their weird love plot, Cole's one season doesn't actually give him an arc, Zane's been nothing but the robot numbers guy for like 10 seasons now, and Lloyd seems to be incapable of doing anything but relive the same one piece of dad angst for depth. Sorry, it's true. All the characters suck when you look at it from a large scale writing perspective. So when I say Kai is well written, I mean by ninjago kids show standards- cuz that's the scale we're working on. No, you couldn't drop Kai into a well written drama, but as far as ninjago goes... he's got a lot going for him, and by no means is he the biggest victim of poor writing.
(fair warning, wall of text below)
The title is a bit disingenuous. There are plenty of good Kai character break downs. What I am presenting here is a more positive perspective. On the whole, I will tend to give the writers the benefit of the doubt, and credit for what they do right writing is hard guys. That's what I'm doing here. I don't see much sense in getting mad the writers on behalf of Kai, or any other character. Ninjago is a simplistic ensemble show that works because of the identifiable simplicity of its main characters with some deeper layers hidden underneath if you keep watching. They've given us a damn good show with some damn enjoyable characters, so here are some criticisms I feel are a little flawed:
First, let's get the 'focus' thing out of the way. Apparently there are people saying Kai doesn't have a season yet? Which... what? I mean, I get that the pilots aren't a full season, the first two seasons, though he is the central protagonist, aren't "Kai seasons" as we've come to define ninja focus seasons, season 7, though he gets majority focus, he shares with his sister. But like... did y'all just forget about season 4? You know, the season where he had the title card, was on the box sets, got the love interest, and the majority of the A-plot? not to mention it's the best season don't @ me Like... if season 4 isn't a Kai season, I can make a damn good argument that season 3 isn't a Zane season, and I doubt anyone wants to go down that rabbit hole. I really can't wrap my head around this one. And I get that the fandom hates season 11 for some reason, but like you can't just pretend it doesn't exist. Kai has a consistent arc across 30 episodes in which he takes his powers for granted, loses them, and learns that, not only does he have value within the team without them, but that his element is intrinsically a part of him that he reclaims, bringing them back more powerful than ever, and with new respect for them. That's one of the most solid arcs in the whole series- the location is even thematically connected to his element. That's some good stuff right there! (Quick plug for season 11 if you haven't watched it in a while. Give it a rewatch, you might be pleasantly surprised)
Not to mention the writers give him fun side stuff all the time. Lots of fears of tech and water to overcome, a deep protective streak with Lloyd, becoming a chancellor, having a true potential actually relevant to the plot as a whole, blacksmith responsibilities, befriending dragons, hanging out with his dad. Not to mention actual focus stuff we haven't talked about yet, like his whole "my dad is evil" phase, and his "I might be evil" phase with him and Skylor. And on top of that, even when he doesn't have an explicit side plot, he's always just a fun and dynamic side character to make jokes or give exposition.
Now, into character stuff. Let's start with Kai's hot headed-ness. Some people say he's been loosing this quality, and I will admit, that's true! But those that claim this makes him inconsistent... I strongly disagree. In early seasons, Kai's temper would lead him to snap at his friends or make stupid decisions that set the team back (see episode 2 Zane freak out)- these are bad things. These are character flaws, yes? Now, in newer seasons, people say that he's inconsistent, cuz sometimes he'll be hot headed, and sometimes he won't. I'd say, this is exactly how being hot headed... works? It flares up without warning, and as an individual gets control of it, it'll pop up less and less often because they're channeling it into productive things - like say directing the anger towards an enemy (see season 11 end freak out). Kai has gained control of a character flaw, and though it still pops up on occasion, the fact that it's a once in a while kind of thing speaks to his growth. I have a little brother who has this exact personality, and watching him grow up, I can tell you, this is how it is. He used to snap all the time, and he still does sometimes, but much less frequently, because he's a more mature person with better control of his emotions. This is a good thing. This is overcoming personal flaws. This is progression we're seeing.
And while you're hyper focused on this one aspect of him, things like his cocky confidence haven't changed a bit. I mean, that season 3 bit between him and Pixal, and his season 11 "fire maker" streak have the exact same energy. You can not convince me otherwise.
Another adjacent quality that hasn't been dampened is Kai's impulsiveness. This can be a good quality of his, he'll get into a fight without thinking, getting the jump on the enemy. Good stuff. But, this has become such a well defined trait of Kai's that it has been used in a comedic capacity. This is what happens when a character is extremely consistent to the extent that both the audience and the characters in universe would be able to predict their actions. Kai's impulsivity used to be a more serious quality that put himself and others at risk, and was a big power move whenever he did something rash, but it's become such a staple of the show that it's now being used for comedy. That isn't Kai's impulsivity going away, that's Kai's impulsivity being recontextualized for the sake of the show. The season 9 "Who's stupid enough to jump on that thing" isn't a joke at the expense of Kai just for being dumb, it's a joke at Kai's being so predictably impulsive that everyone already knows he'll be the one to put himself in an insane amount of danger without thinking twice (you know, something stupid that might get him killed). But because in this instance, the danger is warranted, this is bravery. It's a complement to his character- it's what ends up defeating the colossus. Why are some people so bothered by this joke?
Oh right, cuz for some reason people want to peg Kai as the smart one? Look, Kai isn't stupid, none of the ninja are. All of them have smart moments (all of them have dumb ones too) and Kai can certainly handle himself, but "smart" is definitely not one of his defining characteristics- I think some people are confusing smart for his actual strength. Connected to his impulsivity, Kai has very good simplistic instincts. He sees the big picture and looks at the most surface level solution- which when the situation calls for it, that does indeed make him smart. But the same logic that led him to think "This snake has a glowing target on its head, lets hit it" also led him to think "I'm in a video game, therefore I am immortal." Are you really going to look at me and say he figured out Lloyd was the green ninja through logical deduction and a careful consideration of the facts? No. He had a gut feeling, and he trusted it. Instincts- instincts paired with his impulsive following of said instincts is what leads him to solve problems- and sometimes, that can be extremely effective. This goes for other ninja too. Jay isn't the smartest ninja- I would really only classify Zane and Nya as having intelligence define them (hence their ship name). But Jay is extremely creative and crafty. He also knows his was around mechanics, and as such, this will lead him to come up with creative tech based solutions which are smart. But, idk about you, if I had to point to another ninja as being 'dumb' it would 100% be Jay. Kai is a lot of things. He's passionate and determined and confident and persistent. He's a good improvisor, he's powerful and he's charming! These are all wonderful qualities, he doesn't also have to be the smart one. I am the worlds biggest Pixal stan, and she's a smart, sassy, powerful character, but I'm not gonna sit here and tell you she's also hilarious and adaptable and strong willed. She's a straight man to all the ninja's antics, extremely tied to her samurai x suit, and lets people push her around all the time. That doesn't mean she can't be funny, or self interested, but when she does act these ways, it stems from her other more prominent qualities. That make sense?
And while we're clearing up what Kai isn't, please stop characterizing Kai as an overly protective brother - especially romantically. The only two times he's been romantically protective to Nya are in Wu's Teas which I mean, come on and in the pilots when Jay is literally a stranger. For crying out loud, by the end of the pilot, he's smiling when Jay and Nya hug. That's not overly protective, that's just normal, any reasonable person would react this way, protective. And it's such a great stereotype break for a kids show like ninjago, having an older brother who actually trusts his younger sister to be her own independent person who can make her own decisions. I mean, I guess it's fine if you HC differently but like... idk, I don't buy it.
Now, is there still room to criticize the writers? Yes. Hell yes. But not to an extent greater than any other character. Could he have had more of a defined reaction to events of the most recent season that I won't name for the sake of spoilers? Yes. But could Zane have reacted for more than .5 seconds at being an evil war lord for apparently 60 years? Yeah. Has Kai taken a back seat in the past 4 seasons? Yeah. But so has Lloyd- and he's literally the main character of the show. Not to mention two of those seasons have gone to people who had to wait over ten seasons to get one to themselves, and one of them is a 40 minute special. Kai's doing just fine.
Anyway. Kai is great. He's a fun, stereotype breaking, impulsively driven, ball of energy and confidence who gets a good amount of screen time and some fun side plots.
One last thing to clear up: no hate to anyone. This isn't targeted at anyone specific, this post has been a long time coming, I've just seen some weird overblown claims on various platforms over the past few months and I finally sat down to write about it.
I like the Kai content we have. After all, if the writers were really that bad at writing him, then no one would like him.
Wow this was so much longer than I thought it would be. Um... if you have other long winded rants you'd like to see from me... let me know I guess?
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syubub · 3 years
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What makes BTS most vulnerable
Woo! A reading! I wanted to do this bc its been on my list for a little while now!
I just got off work and wanted to do this asap! Pls forgive mistakes! I'm not gonna proof read bc im lazy.
Cheeky disclaimer: this is for entertainment purposes and not to be taken as fact! This is my interpretation of the cards!!
So so so so
First off, I did each member and also one for the group! I didn't have a specific plan in mind when I started, so I just went with the flow!
Let's start with the group first
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So. The 5 of pentacles is what makes them most vulnerable. This card talks about isolation, feeling lost, anxiety, not having money or influence. Most of all, a mindset of lack.
All of this to me makes me think that what makes them most vulnerable is the fear of being right back where they started. Feeling exiled from the industry, not having the funds to be sure of a stable future and also not having a strong sense of identity as a group and within the group. It's like their vulnerability comes from something almost like ptsd? Let me try to make that make more sense. I genuinely think that where they started and the uncertainty and constant ridicule really had an impact on them. The vulnerability they have as a group is essentially emotional distress? Like, I wish I had better words to explain. It's the fear that they haven't actually grown or gotten anywhere and that they are insignificant that is their vulnerability. Fear based on where they started?
I really hope that made sense. Moving on though, 7 of swords is how it manifests for them. This card is sneaky. It talks about getting away with something and betrayal but I think this meaning is the most relevant: strategic moves. So how their vulnerability manifests is that the fear that they have causes them (and the company) to make very specific moves to keep their fears from happening. It's like, they take steps to make sure their fears don't get realized. Career wise but also personally. They can sometimes force growth because they fear stagnation. Kinda like rolling something uphill? Once it loses momentum it starts rolling back down.
The other two cards, Wellness and busy times and multitasking, are what they can do to lessen that vulnerability. Keeping healthy in mind body and spirit (also keeping the group bond healthy too) as well as channeling their emotions and fears into productivity. (Think the ly:tear album)
Seokjin
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This is really intresting. So, what makes him most vulnerable is repressed emotion that causes inner turmoil. The moon is all about your insides and the vastness it has. In its reverse it talks about the darker parts of your subconscious. So, him bottling shit up and repressing it becomes a monster that affects him without him even necessarily knowing.
As for how that manifest in his life, it literally affects his judgment. Like, literally. It messes with his decision making.
As a fellow human with a similar problem, I can almost bet that any issue he has with another member will be shoved away and it will fester until he's at his breaking point and he'll absolutely weaponize it but disguise it as "just poking fun" or he might also purposefully create low level chaos. It's really intresting because this could manifest in so many ways. It could be his insecurities, issues with other people, fears ect and they fester in his brain space fucking with his judgment.
What he can do to lessen this vulnerability is deep emotional healing. Istg these cards are too perfect to make up. He needs to do THE WORK and heal it. He probably recognizes this and is working on it. Its not fair to himself to put himself aside in order to put other people first. (I think this probably happened a lot in the early bts days bc he had to be an older brother and a responsible figure to 6 other kids so he prioritized group harmony over his own issues and emotions)
Yoongi
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????
Um, okay. So what makes yoongi most vulnerable is the dark side of wealth. That's the 10 of pentacles rev. But it gets interesting bc the 10 of swords isn't what makes him vulnerable but it also isn't how it manifests?? So here's my theory time. What makes him most vulnerable is the dark side of wealth. I can only assume that it's the isolation and internal conflict of benefiting off of a system that fucked you over in the first half of your life and also feeling bad for having wealth that most people can never imagine? I really don't know? But with the 10 of swords talking about betrayal and deep wounds, it could be that he's extremely afraid of being taken advantage of? Like, that's another downside of wealth. Maybe people have tried to use him for money or influence? Especially in his personal life. Like, he probably finds it extremely hard to get close to people because he's afraid of betrayal over something that is already hard for him to deal with?
Also loss. He wasn't born rich. He worked his ass off to get what he has and he's probably afraid to lose it. He might "stash" money?
Anyway, knight of swords, how it manifests. This card is about a drive to succeed. So essentially this makes him run and push himself hard and harder and harder to out run what he sees as an inevitable end? Sometimes this can blind him.
As for what he can do to lessen this vulnerability, we have, self confidence through God confidence. This card to me talks about having faith in your actions and skills and trusting in yourself even if you doubt your ability. Essentially, yoongi just needs to trust in himself to land on his feet no matter what happens. Life is always uncertain so he needs to trust that he can weather any storm he might face.
Hoseok
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This was one gave me some thoughts. So, similar to jin, it's the bottling shit up and having you subconscious mind eventually figure shit out because it's been neglected but with the 2 of swords in reverse, talking about confusion and being indecisive, I think this kinda causes him to shut down? He might get apathetic. It's almost like when you work a computer so hard that it crashes.
And how this manifests for him with the 3 of pentacles in reverse is that he gets thrown out of alignment with the group. Kinda like how you shouldn't drive on a flat tire. He withdraws and becomes hard to reach and puts up a wall that causes a lot of problems for him as well as those he is around. It's a defense mechanism. It can also manifest in him preferring to work alone as well instead of group settings.
This exposes him to depression and doubt.
Also similar to jin, for how to lessen this vulnerability we have Bless your heart with talks about reaching out (breaking down that wall) and healing your heart and healing the root issue.
Namjoon
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Okay. This is the one that makes so much sense but also confuses me.
So. What makes him most vulnerable is the magician rev and 10 of cups. Unrealized potential and poor planning as well as love, harmony and alignment.
So.... what? How does love and the happiest happiness make him vulnerable?
Well, I think he's suspicious of it. I think that he can't help but wonder in his big big big brain if THIS is the right happy or if its really happiness at all? Almost like commitment issues but also not? It's like, he's afraid that it won't last? He might have trouble fully allowing himself happiness. Also, what makes him the most vulnerable is love. It opens up every bit of his soul and puts it on a laundry line for everyone to see and I don't think he thinks he's worthy enough to be seen like that?
As for how it manifests in his life, 9 of cups, personal fulfillment and a strive to have everything else in hislife sorted out? Essentially wanting to have a perfect foundation so eventually he can share with all the important people in his life.
As for what he can do. Value your self worth. pretty straight up. He needs to value himself more. He deserve love and he deserves to feel seen even if it's uncomfortable at first.
Jimin
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Oki. What makes jimin most vulnerable is choice. The 7 of cups talks about focusing on what's best for you and making choices based not on illusion. I think jimin is plagued by unrealistic expectations and confronting the fact that it's not possible is what makes him most vulnerable. He makes choices that are driven by illusion. Usually about self. I think specifically about how he doesn't always see how good he already is so he pushes himself to chase after something that isn't always right for him or even there in the first place. Acknowledging and facing it brings vulnerability that he doesn't always want to face. I think he might equate vulnerability to powerlessness.
How it manifests. 9 of wands rev. Paranoia and being defensive. It's his own fear and insecurities manifesting outside of himself.
As for what he can do, passion and purpose and multifaceted. Focus on what is close to his heart and don't get side tracked. Theres so much more to this situation and there isn't an easy fix. There's a lot of things that need working on in order for him to feel comfortable.
Taehyung
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Oki oki oki. What makes Tae most vulnerable is strength rev. Raw emotion. He doesn't always express his emotions and when he chooses to be more open, his emotions go through a bit of a filter. Showing his unfiltered emotions makes him most vulnerable because it's him as he is. In his truest form. It's all of his wants, joys, fears. Everything.
As for how it manifests, 10 of wands and Hanged man, it becomes a burden that he carries because he feels like he can't just be honest. He pauses and allows himself time to feel on his own but that means possibly being misunderstood and a bit isolated.
Now. What can he do to lessen it? Bless your heart and healthy communication in relationships. TALKING TO PEOPLE AND ALLOWING HIMSELF THAT VULNERABILITY. It's not bad to be vulnerable. Heal that shit bb bc you are worth it.
Jungkook
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So, what makes him most vulnerable? The world in rev. Not having closure and seeking it. The process of seeking closure for himself about things that could have or putting to rest something that has come full circle. It brings vulnerability because he has to face things that he could have done better. He has to face things coming to a close and be okay with is.
How it manifests, the tower, ace of cups, 5 of cups reversed.
The tower is essentially everything crumbling down. I think jk thinks too much? If you follow a ball of yarn all the way to the end then you just unraveled a whole ass ball of yarn.
Him going to close those things cause him to unravel his foundation.
With the ace of cups, creativity and love/ new emotions, I think him taking the time to pursue personal closure helps him to be more open to love as well as giving him creative fuel.
The 5 of cups rev. Means that him doing this closure thing helps him to forgive himself bc he's taking time to move on and tie up loose ends?
For jk this closure thing manifests in every aspect of his like and I almost see it as him shedding? Sounds weird but he's consciously moving on and paying attention to what he needs?
As for what he can do? Deep emotional healing! He runs the risk of feeling more of the tower manifestation so he needs to keep himself emotionally healthy in order for this to be productive instead of destructive!
~~~~~~~
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I hope y'all like this! I feel like the cards didn't always follow what I was kinda going for with my questions but it all works out in the end I guess?
My next reading will be up later this week (I've already done it and taken all of my notes. I just have to type it all out) so look foward to that as well!
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geometricalien · 3 years
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OKAY I finished Life is Strange True Colors and it's time to give my hot trash opinions that no one asked for :) (spoilers will be below the cut)
I avoided almost everything released about this game because I did not want any spoilers whatsoever and I think that served me well.
I also came in with an open mind, I gotta say I was weary since deck nine had all of the control and I didn’t particularly like before the storm that much it was fine though.
All that said True Colors was beautiful. It has excellent graphics, compelling characters and side plots for each character, the power system was new and cool. I wasn't sure how being an empath would translate but it worked well in mechanics, was epic, and suited the theme of not just the game but Alex.
I played for about 10 hours Thursday with some breaks to stretch and get food. So needless to say, I was having a great time.
It has excellent sets and even though the power mechanics are exactly the same each time it's still fresh and creative in how these emotions can shape the world around them.
This is just a personal nitpick nothing actually important, the town is a fictional Coloradan small town and as someone who grew up in a neighboring state with similar small town/mining/outdoorsy communities- or visiting them- the town buildings were fantastic! I loved main street, I've been in towns with that exact same style. But the flower bridge and the deer were just... a tinge over the top, it felt like you were trying to sell "Paradise" way too hard. But besides that I loved the towns vibe!
I felt... a little burnt out being able to play all of the chapters at once, I think part that made the lis community so strong was that it had time to build and react to the episodes together. It gave us time to theorize and make fancontent. Versus binge gaming and shot like a bullet into the air, done too quick. I don’t feel as connected to the characters because I’ve only been with them for 14 ish hours vs months
NOW THAT BEING SAID- the pacing was good, it gave us the reins being able to free roam the map at nearly all times and it never felt like we were being dragged down
Overall, True Colors is a great addition. Had amazing voice acting graphics, characters, and themes. I definitely recommend checking this game out
Spoilers now abound:
Going back to an earlier comment- almost all scenarios where you used Alex's power in depth were fresh and interesting. My favorites being Ethan, Charlotte, and Eleanor. I bring this up because Duckie's was the most dull- which you could say matches because he is normally the life of the party so... feeling empty or dull makes sense for him. But then Pike’s was also similarly lacking in environment, so it didn’t feel as fulfilling
I loved loved loved episode 3. The larping was so much fun and I was tickled with the turn based fighting. I especially loved when Ethan made the world come to life, my heart lifted in pure joy.
The two main romance interests are... interesting. Ryan's insight and caring nature drew me to him the instant we met while Steph sort of came off... as separated? But as we became friends with them both it became super hard to chose. And at the end seeing their reactions to the bomb drop showed so much characterization. Steph's ride or die and Ryan (in my playthrough) just had someone challenge his entire life view of course that's hard to take in within 30 seconds. I got that religious gay trauma, I get it.
This is where I feel spacing out the episodes could've also helped with our fondness of characters. After Ryan didn't believe me I didn't want to pursue him anymore, my affection was weakened
However I chose to forgive both Ryan and Jed despite feeling like I missed the character development to reasonably make that decision. I understand this entire game is shadow work for Alex and it is growing her emotional intelligence by miles but I think I would have preferred more sign postings from the game saying "hey bc of your choices you are growing" which wasn't really true because-
Alex was suppressing her sadness, fear, and anger from her traumatic youth. So in episode 5, reliving all of those moments were the chance to level up in emotional intelligence. It felt odd to learn exactly everything at the very end but again it's okay because she was suppressing just like Jed which made her able to understand his emotions and walk him through them
TALKING ABOUT THAT TALK WHO GOT GIFS??? I NEED TO SEE HER EYES GLOWING AND FLICKERING WITH COLOR
I loved the parallel/bookendings of chapter 1: Side A and chapter 5: Side B, I'm a sucker for that shit
It's obvious that alot of care and heart was put into this game, it has layers and the more you peel back the more it reveals thematically
Now I got to compare it to my biggest criticism of LiS and Before the Storm, and ultimately the reason why I love LiS2 more than either of them. Does your choices actually matter?
LiS? No. The game ended with an ultimatum that made all of your choices in the end not matter and LiS is sold as a "your choices actually matter" type of game so seeing that be a load of malarkey always puts a bad taste in my mouth
Lis:bts? No. It's a prequel. I can admire the idea of "life may be futile but make the most of it" while you can and that definitely encompasses Rachel's side of bts. But that doesn’t negate the fact that this is more a game with a straight plot than LiS
LiS2? YOU GOT 4 ENDINGS AND YOU CAN ONLY CHOSE 2 AND ITS NARROWED DOWN TO HOW YOU PLAYED THIS GAME- THATS WHAT I CALL A CHOOSE YOUR OWN ADVENTURE/YOUR ACTIONS HAVE CONSEQUENCES
True Colors? I think TC lies somewhere between LiS2 and LiS in this aspect. Its definitely very railed, I think in every one you will get Jed to confess, so it depends on how you go about convincing him, romancing, and deciding your future to... well... decide your future. I can't fault it. It left it up to the player to decide and to not be screwed over by our previous choices (cough cough) and that is the crowd pleasing choice.
So, in the sense that it all feels very railed until the last 15 minutes when they spin us on an ice rink and say "freestyle baby"- it's fine. I'm not mad about it. But it does make me wonder what would've happened if we don't have any of the committee members on our side? Would we leave town effective immediately? Would the truth even have gotten out? Because if that's true... I would bump it up in the "does your choices matter?" 
You make choices and those choices have consequences, sometimes out of your control. That's what LiS2 perfected and what I want to see more in this franchise. 
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Hypothetically Rewriting Assault’s Story + Some General Assault Opinions
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There’s a game my husband and I like to play when we watch a movie, play a game, or read a book that has a story that we don’t really enjoy or we enjoy certain parts of but not others.  We look at things we’d keep and things we’d change and we build a story from there-- sort of like an AU but we don’t really go into the writing part, we just stick to theorizing and mapping a general story.
I decided to play that game with Star Fox.  Not because I think Star Fox has a bad story but because sometimes I think the stories could have been handled better.  Note: for the rewrite game, I only really look at story, even for video games, I don’t really look at gameplay mechanics, but I do understand those have a lot to do with story potential so I do take it in as a factor... I just don’t bother to “rewrite” the mechanics, if that makes any sense at all.  Some of my list today will include boss encounters but I wouldn’t necessarily say those are mechanic-related... more like “event-related”.
I’ve mused a bit in the past about rewriting Adventures and Command and I do have plans to do a mock up of an Adventures remake eventually.  However, today I was thinking about how I would go about handling an Assault re-write in particular.  Much like Command and Adventures, I don’t have any beef with the core story but I do think there’s a few things that could’ve been better about Assault’s storyline-- like they had good ideas rolling but they didn’t quite refine them.
Under the cut because SUPER long.
My basic feelings on Assault are pretty positive.  I think the game is generally just fun and I like that it feels like the natural progression from SF64.  I liked getting to see planets we haven’t seen since the N64 era in better graphics and I liked seeing Star Wolf return.  I also just thought the aparoids were neat enemies. 
Generally speaking, though, when it comes to Assault, I think it suffers from the thing it tries to push the most-- the story.  I think a lot of people get caught up in thinking the story is better than it is because it’s the first game since SF64 that really follows the same Star Fox vibe without retelling the Lylat Wars.  Don’t get me wrong, the overall plot is great but the execution and pacing are... wonky.  Certain characterizations also take a hit in some regards but no one really talks about that when Command exists. That’s something we’ll talk about later on with this post.
That being said, Assault really does have a lot good going for it.  An absolute banger of a soundtrack, some great dialogue, a neat story synopsis, the introduction of cool characters like Panther and Beltino (who existed but was always off-screen), and just good levels.  
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So, here’s what I would add, I suppose, if I were to somehow have the ability to rewrite Assault.  Originally I had this in paragraph form, but I’ve made it into more of a list under topic segments with main points bolded for your viewing pleasure.  Some of these points might be considered nitpicky and while I do understand that yes, this is a game about space animals, I do hold the developers in high enough regard to make a game with a continuity that makes sense.
The Story Changes
- Reduce Pigma’s storyline in Assault.  This is the biggest one for me because a bulk of the plotline feels like a giant chase to just get at Pigma and it feels like it derails from the actual plot with the aparoids.  We only go to Sargasso because of Pigma.  We only go to Fichina and then back to Meteo again, because of Pigma.  That’s 3 levels in a 10 level game devoted to just tracking down Pigma and chasing him.  While it makes the build up to fighting Pigma kind of nice, I personally feel like the plot could be reduced to 2 levels.  If Assault overall was a longer game, I could see them making it 3 levels.  Overall, though, in its current state, I feel like the side plot overstays its welcome and the aparoids promptly get shoved to the side in favor of “Oh no, we gotta get to Pigma!” And I get the main motive here is to show how the aparoids affect people and because of the build up, it does a good job at showing how utterly terrifying the aparoids are.  But it’s still too long given the length of Assault’s story. The only alternative to this is make Assault longer, which... honestly, it should be.  
- Revise the scene with Tricky.  I’m obviously not well-versed in dinosaur biology but I’m pretty sure dinos didn’t grow that fast from what studying I HAVE done.  And why is he suddenly king now?  Did his parents die?  He seems not affected by this at all?  Like it’s a funny scene with him, Fox, and Krystal, but it’s odd if you really look at it.  Give us, as players, more context because I’m still not even sure what happened to make Tricky suddenly the leader and... big.  As a note, you’re gonna hear me gripe a lot about the Sauria level in this post.
- The Star Wolf + Peppy sacrifice is a low effort way to raise tension/stakes and then cop out.  Oldest trick in the book, imo, is to act like you’re going to kill off important characters only for them to be alive miraculously.  And let’s face it, as an audience we all know they aren’t going to kill those characters because it’s Nintendo and those characters are too beloved.  I would’ve forgiven them for only doing this with Peppy or Star Wolf, but when you tack them both together and throw in the fact they make it seem like you’re going to have to kill General Pepper too... yeah, it’s just a bit much of the same trope over and over again.  I wanted to put a note in here about how I’m fine with the Great Fox being “sacrificed” but overall, it needed to return to the series because of it’s icon status, but I think that’s more of a gripe at Command instead of Assault.
- Keep Pigma alive.  This will conflict with a point I have later on about the game consistently having characters cheat death for easy drama points but with Pigma, I would’ve kept him fully alive... but maybe with some physical damage from the aparoids.  I understand he’s semi-alive in Command and tbh I don’t know where I stand on that.  Why keep Pigma alive, you might ask?  I feel like his character has a lot more potential than being “just the greedy guy”.  Like he’s got good potential future villain material for future games and... if I’m honest?  I just don’t see Nintendo wanting to keep Pigma dead so why even bother killing him off?  They couldn’t even commit to him being dead in Command anyways so it seems very moot.
- Bring Bill and Katt back.  Assault is acts a bit like a big reunion of all of our SF64 favorites but our two favorite side characters are suspiciously missing.  Wouldn’t Bill be out on the front lines fighting against Andrew in the beginning?  Or maybe back in Katina?  And wouldn’t Katt inevitably show up in the midst of the invasion, maybe to pointedly check in on Falco?
- Bring Andrew back for the final fight. I think Andrew being defeated early into the game is fine overall but I think bringing him back in for a reunion final fight against the aparoids would serve to really solidify that it’s really everyone vs the invading aparoid force.  It would show that not only is Star Wolf willing to put aside their differences but so is basically everyone in the Lylat System in the name of survival.  Imagine the Venomians and Cornerians working together against an aparoid fleet, giving Star Fox and Star Wolf time to attack the queen?  I just think it’d be neat and it’d open up the potential for some fun banter mid-mission.  I do understand that quite a few people consider Andrew canonically dead after Assault but personally, I feel that his defeat left his fate questionable (I’m a staunch believer that unless there’s a body, they’re probably alive, especially for Nintendo games because, again, they never like to kill people off) so him returning in Command never really bothered me.  
- In general, reconsider some of the character portrayals.  Unfortunately, when a series has a different studio for each game, character portrayals will inevitably have inconsistencies.  While I give Namco a lot of credit for putting in oodles and oodles of detail into the game (particularly the levels), I think they failed in their portrayal of Fox, at the least, and Wolf is a considerable offender as well.  While it’s obvious that Fox in Adventures was effectively modeled off of Sabre even in terms of personality, Rareware was at least able to justify Fox’s newfound jaded attitude with the passing of many years and a distinct lack of steady income, resulting in the team being in disarray.  Assault’s Fox is a stark contrast to his cynical interpretation with seemingly no explanation other than maybe “Oh, I have more money and a gf, maybe I should behave myself”.  As if the sudden change in personality wasn’t random, Fox also just seems very blah, like a blank slate stereotypical shooter game protagonist dude with little to no emotion.  Wolf is less obvious but gets slated into a mentor-like role midway through the game and ends up in a respectful rivalry with Fox... which there’s nothing inherently wrong with that except for it happening abruptly (and, I mean, Peppy is right there).  But I take less issue with this and more of an issue with the fact that there’s an entire level establishing that Wolf now runs a crime den with effectively what seems to be an army and no one bats an eye at this.  He doesn’t even call on them to help with the aparoids.  Did they all die when the aparoids attacked Meteo?  Are they safe somewhere else?  Where do they go?  How was Sargasso able to operate without the CDF being on their doorstep with warrants for arrests?
- Don’t kill all the dinosaurs.  A bit of a dramatic statement but the ending screen that showed all the damage to Sauria really bothered me.  While I understand that the dinosaurs had less of a chance against the aparoids than a more technology-focused society like Corneria, I was a bit disappointed that the decision was made to just state that a lot of tribes had been wiped out.  I know this could easily be retconned in a future game and I feel like it should be.  “But why, Amalia?  Why are you disappointed by that?”  1) It’s a little too grimdark for my tastes.  2) The fact it all happened off-screen felt very hand-wavy.  And 3) It brings into question the entire point of Adventures.  Why did we bother to save this planet if it was going to be reduced to rubble and ash 1 year later?  Where were the Krazoa in all of this?  Why did they not make an appearance at all to try to stop the invasion with their alleged powers?  It just raises too many weird questions and I feel like Namco didn’t think it through too much.  Which I mean, sure.  Family, kiddo game.  I’m not asking for bigbrain plot and lore but I’m squinting at this bit because it does feel very contrary to the lore from the previous game.
- Make the aparoids more relevant.  As nice as it is to have a random bad guy from another galaxy, I feel like there was more that could be done with the aparoids in terms of their origins.  Tiny things, mind you, not huge revelations.  Off the top of my head, they could have been tied into Krystal’s backstory to help alleviate some of the complaints that she was too random to be added to the series’ main cast.  Alternatively, they could have been a product of Andross or even a weapon prototype from Corneria that fled the lab (I actually thought the game was leaning in that direction for a bit then just Nothing Happened).  I get that the vagueness of their origins leaves room for people to speculate and speculation is nice but... when you leave too many things unknown, it starts to feel less like giving fans room to interpret and more like just doing random things for the sake of it.  I think a lore tidbit here or there would work wonders for the aparoids instead of leaving them as just borg/zerg clones.
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Level-Based Changes
- Add either Aparoid RedEye or Aparoid General Scales as a boss to Sauria.  Given that this level mysteriously lacks a boss, which is just weird compared to the other levels, I think that they had the opportunity to add something cool to go along with the cinematic feel they were going for with Assault.  Assault’s cutscenes do play in a movie-like fashion and it’s clear they’re trying to make the game as epic as possible.  It’s a shame they had so much fodder for a great boss here but they failed to go through with it.  Alternatively: Add a Krazoa-Aparoid fusion.  Why?  Because Star Fox is about cool epic sci-fi and that would be cool epic sci-fi incarnate.
- Add a boss to the Aparoid Homeworld Level, aka the penultimate level.  Another one I felt was personally weird that there was no “final defense system” to challenge the team.  Would be cool to do an aerial battle over the aparoid planet with some giant flying aparoid.
- Be kinder to Sauria.  The level had some good homages but overall was incredibly small and incredibly short.  It felt like a bone tossed to Adventures fans but was not entirely true to the setting built by Rareware.  I’m... not even sure where the Sauria level is supposed to take place?  I presume it’s Walled City but it doesn’t really have the same color scheme or aesthetic?  Also where is my revised Adventures music?  Why do all the other levels get it but Sauria doesn’t? 
- Put some of those funky items from the multiplayer into the main campaign.  I don’t know why some of these things, items especially, were omitted unless it was purely due to time constraints.  I remember having missile launchers and jetpacks in the multiplayer and was a bit sad that they were not in the main campaign.  Retuning the levels and adding those in would be a nice breath of fresh air for the more tedious on-foot missions.
- More levels.  Self-explanatory.  Still sad we didn’t get the Zoness or Titania levels in the single-player mode.  
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I think all of the above changes would improve the game, though I recognize all of this is being said 16 years later after lots of time to contemplate Assault’s weaker points.  I’m not entirely certain how long Star Fox Assault took to develop but given that there’s obviously quite a bit scrapped from the game (an entire arcade mode was scrapped as well), I’m going to assume that the studio felt pressured to shove the game out the door and into the hands of customers.  It’s a shame, really, because I think a little bit longer in the oven would have done a lot of good.  Still, the product we got was good in its own right and a game that many people look back on fondly.  I haven’t gotten to replay it in years but I hope to quite soon.
You might wonder why I bothered typing this all out and I guess my point was this-- Assault was great but it wasn’t perfect, and while a lot of other games fall under a crushing amount of scrutiny, Assault seems to dodge it.  And don’t get me wrong-- I adore Assault.  But given that not many takes exist out there about rewriting it, I decided to give it a shot.  For variety’s sake.  
I do want to a mock up of a revised Assault story, which I think I will get to work on after completing this while all my ideas are still fresh in mind.  So stay tuned for that sometime in the near future.  I will also be doing my Adventures mock up at some point but probably not for a little bit as I do wanna focus some of my free time on actual fic-writing.
Anyways, if you stuck around this long, thank you for reading!  Have any changes you’d like to see to Assault if you could time machine your way back to the early 2000s?  Feel free to post in the comments, I’d love to read your ideas!
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justalitlecreacher · 3 years
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Anakin Skywalker Deserved Better
Ive made this post before but it was really rough and i meant to edit it later and its later now but its been so long that i don’t feel like finding the og post so here we are. If it’s not obvious i care more than a normal amount about Anakin Skywalker.
Tl;Dr: I firmly believe that there are so many points in the prequel series, the clone wars, and even the comics that some level of intervention could have steered Anakin away from falling in Revenge of the Sith.
The Phantom Menace 
This is our first encounter with Anakin, and it does a decent job at introducing us to him. This movie sets up his tragic backstory™️ and gives us a good look at his personality; Anakin appears selfless and eager to help complete strangers in return for nothin when he first brings Qui-Gon and crew to his home to give them shelter, and then risks his life in the podrace to help them afford the part they need to fix their ship. Aside from introducing and developing Anakin not much else happens until Qui-Gon brings Anakin before the Jedi Council where they decide he is too old and there is already too much anger in him to be trained as a Jedi. Qui-Gon disagress, but we move on to Naboo where 9-year old Anakin blows up a very large ship all; by himslef w/ autopilot ( they grow up so fast), Qui-Gon dies, and we get our first look at Palpatine being creepy in hindsight, “And you, young Skywalker, we will watch your career with great interest.” not all that weird out of context but uncomfy when you remember who Palpatine is.
Before we move on i actually want to flashback to Anakin’s first encounter with the Jedi Council. For a group of people who constantly take in and raise children, the Jedi seem to do a poor job interacting with them. A kind of infuriating thing about this scene is that the Jedi seem to shame Anakin for being afraid (no matter how much Anakin himself denies that fear). This scene does a really good job at setting up how the Jedi consistently fail to take into account that Anakin is fundamentally incapable of being a “normal” Jedi. Anakin has had a fundamentally different childhood than any other Jedi and absolutely needed more help and support than the average Padawan from the very beginning. Granted it is possible that the Jedi tried to get him the help and support he needed, but if they did we can infer they failed from Dooku’s line in Revenge of the Sith, “I sense great fear in you, Skywalker. You have hate, you have anger, but you don’t use them.”
Obi-Wan And Anakin Comic
The Obi-Wan and Anakin comics take place sometime between The Phantom Menace and Attack of the Clones. The story focuses on Anakin and Obi-Wan investigating a distress signal on a planet that has been destroyed by war. The comic also flashes back to reveal that Anakin is thinking of leaving the Jedi Order after Palpatine shows him the dark side of Coruscant, and tells him that neither the Jedi nor the Senate will be able to do anything about it. We get more creepy (not just in hindsight this time) moments out of Palpatine here. The first one is when he uses his position as Chancellor to gain access to Anakin under the guise of “helping” him.  “Why young Skywalker is a Jedi, is he not? The Jedi are under the Senate’s jurisdiction. And as I am the Chancellor of the Senate...”. Palpatine proceeds to take Anakin to a club of some kind where they see a corrupt senator gambling; Palpatine also mentions how “Lives are bought and sold here everyday” he then makes a show of apologizing for bringing it up considering Anakin’s past.Without context this would seem harmless enough, but with the context of Palpatine’s true identity it is more likely a ploy to subelty remind Anakin of how the Jedi and Senate are unable or unwilling to intervene on Tatooine or the rest of the Outer Rim. Palpatine reminding Anakin of the Senate and Jedi’s inability to help everyone seems to be a running theme in their meeting as the series continues. 
Aside from Palpatine being a creep; we see that Anakin is still just as willing and eager to help as he was in The Phantom Menace. His skills in mechanics result in him being briefly kidnapped so that he can fix weapons that will help one side to win the war that has destroyed the planet. Seriously Anakin is just so ernest in these comics that i shed tears because i know how his story ends. 
One character that Obi-Wan and Anakin team up with to reach the distress signal first mistakes Anakin for Obi-Wan’s son, and then tells Obi-Wan, “He [Anakin] doesn’t think so. Kid idolizes you. You can see it” when Obi-Wan admits that he’s not sure he is the best suited to teach Anakin, and fears he has failed him in some way. As the story progresses, it is revealed in a flashback that after Anakin told Obi-Wan he wanted to leave the Order, Yoda sent the two of them on the mission they are currently on to give Anakin a chance to reconsider his decision, and Obi-Wan tells Yoda that if Anakin returned from the mission still wanting to leave the Order, Obi-Wan would leave with him to continue his training and keep his promise to Qui-Gon. 
Attack of the Clones
Back to the movies. Attack of the Clones reunites Obi-Wan and Anakin with Padmé Amidala when they are assigned to protect her from an assassin. One of ( if not the) most important elements to this movie are Anakin’s dreams/visions of his mother. Towards the beginning of the movie Anakin doesn’t explicitly say what the dreams are about, but it can be assumed that the dreams are unpleasant as he says, “I don't sleep well anymore.” in response to Obi-Wan commenting on him looking tired; going on to claim that he cannot sleep because of his dreams. Anakin later admits to Padmé that he worries about his mother. This is one of the key moments in Anakin’s life that set him up to fall in Revenge of the Sith. There is no reason i can think of that Anakin should not have been allowed to check on his mother if he was having dreams about her that prevented him from sleeping properly and made him worry for her safety. As Anakin says, “Compassion, which I would define as unconditional love, is central to a Jedi's life, so you might say we're encouraged to love.”. If compassion truly is central to a Jedi’s life, then surely they could at the very least send one of their 10,000 Jedi to check on Anakin’s mother if he could not? Is it compassion to deny someone the help they need? I find it hard to believe that Anakin would not have told Obi-Wan that he was worried about his mother going off of how close they appear to be in the previous comic. Especially after Anakin responds to Obi-Wan joking about Anakin being the death of him one day with, “Don't say that Master... You're the closest thing I have to a father... I love you. I don't want to cause you pain.” 
Anakin and Padmé arrive too late to save Shmi, and she dies in Anakin’s arms. This is a crucial moment leading up to Anakin’s fall as it shows Anakin that his dreams have a very real potential of coming true and likely results in him blaming himself at least partially for not insisting on checking on his mother or getting there sooner or doing anything different that may have allowed her to survive; it’s also the first time we see Anakin really lose control. There have been instances of him lashing out in anger before (turning a pair of padawans’ lightsabers against them when he hears them making fun of him behind his back), but nothing like what happens in the wake of Shmi’s death. Anakin wipes out the entire village of Tusken Raiders; children included. And while Anakin does express genuine remorse for his actions, he never faces consequences for them. It’s not even clear if anyone but Padmé ever finds out; Yoda claims to feel Anakin’s pain in the wake of his mother’s death, but does not appear to see Anakin’s actions, and is not shown to discuss what happened on Tatooine with Anakin at all.
Some light googling on my part revealed that in the novelization of Attack of the Clone, while Anakin did tell Obi-Wan about his mother’s death it was Padmé who told Obi-Wan how she had died, but Obi-Wan is unaware of what happened afterwards. “Anakin had told him of Shmi’s death; that was why he and Padmé had gone to Tatooine, he said. Obi-Wan had talked to Padmé later, and she had explained that Shmi had been kidnapped and killed by Tusken Raiders. Neither of them had been willing to go into much detail, and from what Obi-Wan knew of the Tusken Raiders, he didn’t blame them. It was no wonder Anakin seemed shaken, if his mother had been tortured and killed. One day, perhaps, Anakin would be willing to tell him the whole story.” Obi-Wan appears to know that there is more to the story than he has been told, but it content to wait until Anakin is ready to talk about it. I wonder if they ever had that conversation.
Anakin’s inability to save his mother even after the warnings he receives in his dreams likely leads to his desperation to save Padmé form the danger he believes her to be in later in Revenge of the Sith. He has been shown once before that his dreams can easily come true, and he is desperate to prevent this dream from coming true no matter what the cost may be. 
The Clone Wars
This is gonna be a long one; it’s gonna have to cover the most relevant episodes of The Clone Wars and oh boy that’s not a small amount. Im gonna try to go chronologically but bear with me (if you actually read this far you know what you got yourself into)
Assassin s3ep7
In this episode Ahsoka begins having visions of Padmé being assassinated similarly to how Anakin dreamed of his mother’s and later Padmé’s deaths. The difference with Ahsoka is that she is able to prevent the visions from becoming reality.  What i want to focus on in this episode is the reaction Ahsoka gets when she tells Yoda about her dreams. Yoda explains to her that her dream may be telling her something and provides her with the means to act on her visions to prevent them from becoming true.
When Anakin approaches Yoda about his dreams in Revenge of the Sith, Yoda simply tells him that death is natural and he must train himself to let go of everything he fears to lose. We could chalk this up to just a writing inconsistency, but i dont think i will. I would instead like to wonder why Yoda treats Ahsoka’s visions like they are something that can be changed but then treats Anakin’s like they are set in stone. Anakin has already proven himself capable of having true visions, and is more force sensitive than any other living Jedi. It makes no sense to dismiss Anakin’s feelings like this. All this to say looking into and helping Anakin to examine his dreams instead of telling him to let go when he has proven over and over to be incapable of doing so would likely have been significantly more helpful in the long run.
The Mortis Arc S3 Ep15-17
Honestly i dont have a lot to say on this arc aside how much psychic damage it dealt to see Anakin briefly turn to the dark side because he was so desperate o avoid the future The Son had shown him ( really hope everyone had the common sense not to bring that up to Anakin after the fact though).
 The Deception Arc S4 Ep15+18
In this arc Obi-Wan fakes his death in order to go undercover as the bounty hunter Rako Hardeen and uncover a plot to kidnap the Chancellor. This wouldn’t be a problem if they had brought Anakin in on the plan; instead they use Anakin’s reaction to Obi-Wan’s “death” to better sell the illusion. Obi-Wan even says, “Keeping Anakin on the outside was critical. Everyone knows how close we are. It was his reaction that sold the sniper. I'm sure of it.” Obi-Wan and the Council are fully aware of how much Obi-Wan means to Anakin, yet they all decide to use those feelings to their own advantage with little regard for the consequences.
On top of betraying Anakin’s trust; this move leads Anakin to doubt the Jedi Council and wonder what else they may be keeping from him if they  were willing to let him believe that Obi-Wan was dead as long as it suited their interests. “How many other lies have I been told by the Council? And how do you know that you even have the whole truth?”. 
I just cannot imagine why they thought they even had to use Obi-Wan for this plan. In the Obi-Wan and Anakin comic, Obi-Wan claims that there are 10,000 Jedi; surely there is someone less connected or with less attention on them who would be more suited to go undercover without the element of faking their death. Or if faking their death was necessary, surely they could have picked a Jedi who was not closely attached to arguably the most emotionally unstable Jedi in the Order. Anyone else would have been better. I don’t doubt that Anakin was telling the truth when he said, “If it was up to me I would kill you right here! But lucky for you, the man you murdered would rather see you rot in jail.”.
The Deception Arc just really grinds my gears because it really is almost like the Council wants Anakin to fall. There really is no excuse for how they use his bond with Obi-Wan against him for their own gain. The Council and Obi-Wan know full well how much Anakin loves Obi-Wan (see Anakin referring to Obi-Wan as the closest thing he has to a father in Attack of the Clones), and chose to use this vulnerability against Anakin in the worst way possible. 
This arc really sets Anakin to later doubt Obi-Wan and the Council in Revenge of the Sith, and make it easier for Palpatine to convince Anakin that no Jedi would understand him and that they would likely kick him out of the order and not help him. ( heck he even has a recent memory of the Jedi expelling a 14 year old from the Order for the sake of not looking bad in the eyes of the Senate. “I understand your sentiment, Obi-Wan, but if the Council does as you suggest, it could be seen as an act of opposition to the Senate. I'm afraid we have little choice.” i might go more in depth on this one later but this doesn’t feel like the right place as this is a post about Anakin and i don’t want to make and Ahsoka centric arc all about him).  
That wraps up the Clone Wars! Finally!
Revenge of the Sith
Ok big finale. Revenge of the Sith; so close to being my favorite Star Wars movie, but it almost made me cry in the library so its my second favorite (Attack of the Clones is my favorite). 
I’ve already touched on the dreams Anakin has of Padmé’s death in the Clone Wars segment, but it bears repeating and i have more to touch on. Im not 100% if im misremembering or not but i cannot recall Anakin ever explicitly telling Palpatine about his dreams, but Palpatine knows that Anakin fears for Padmé’s life anyway. It’s possible that Anakin just told him off screen but a fic i read recently ( It’s called give me one more night by Spongyllama on AO3 and it is so worth the read) introduced me to the theory that it had been Palpatine sending Anakin the dreams to begin with.
This theory has a good amount of legs to stand on honestly. As mentioned previously, Anakin never tells Palpatine about his dreams, but Palpatine still knows exactly what to tell Anakin to best manipulate him. Furthermore; Anakin’s dreams very likely would never have come true if Anakin hadn’t fallen; Padmé reportedly dies of heartbreak, something that could not have happened had Anakin not fallen. All signs point to Palpatine being behind the dreams (and we know that Anakin and Palpatine are close by the time Attack of the Clones occurs so it’s not out of question that Anakin may have told Palpatine about the dreams about his mother, giving Palpatine the idea to use those dreams against him later)
Conclusion
Honestly the biggest thing i think the Jedi could have improved on was just trying to understand Anakin better. The average age for entering the order is 2 to 3 compared to Anakin’s 9. Anakin entered the order years after any other Jedi, and because of that was able to remember his mother and had formed attachments (or attachment but i digress) before he had even reached the order. It should have been obvious from the start that if Anakin were to ever become a successful Jedi he would need significantly more help than the usual padawan.
We frequently see Anakin scolded for forming attachments or being too emotional (see Clone Wars s1e6-7 where R2-D2 goes missing and Anakin suggests taking a squad out to look for him “Anakin, it's only a droid. You know attachment is not acceptable for a Jedi.”(Obi-Wan) “Train yourself to let go of everything you fear to lose.”(Yoda). etc etc)  But, to the best of my knowledge, we never really see anyone showing Anakin how to let go. Anakin lacks the tools he needs to properly deal with his emotions, so the best he can do is shove them down and pretend they don’t exist because to him that’s what a proper Jedi does. No one has ever told him otherwise. The explosion was inevitable.
Anakin Skywalker was a traumatized child who was most likely never taken to therapy or told how to deal with/ healthily show his emotions in any way other than to ignore them or push them aside on top of being manipulated by Sith Lord from a young age. With all these factors is it really a surprise that Palpatine was able to turn him?
ok im done; see yall next time ig
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Gamifying D&D Encounters
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Encounters in Dungeons and Dragons can be fun, but how do you make it so the battle isn’t just taking turns repeatedly taking the attack action? How can you encourage players to move around and make meaningful, tactical decisions? My solution is to think about how to gamify your encounters.
What exactly does it mean to make an encounter more “game-like?” D&D IS a game, so isn’t it game-like by default? Well, yes. But here, I’m talking about turning encounters into puzzles or riddles for the players to figure out, or making players think about when to use certain actions and where to best position themselves. If players “solve” the encounter and “play” their strategies effectively, they will be able to more easily tip the encounter in their favor.
The way a gamified encounter should go is thus:
Creatures in the encounter take actions
Players identify threats or weaknesses based on those actions
Players take steps to mitigate threats or take advantage of weaknesses they have identified on their turns.
Creatures continue to fight, but are now less effective.
Players feel accomplished for their cleverness.
(Optional) Enemies then change up their tactics, learning from the players and increasing the encounter’s complexity. Repeat.
There are several ways to go about gamifying your encounters. You don’t have to give your encounters every single one of these traits, but adding two or three will help push the encounter’s depth.
Several of these use examples from two boss battles I posted, which can be found here: Ilesstra and Kormak.
Creating Patterns
Give your creatures, particularly single-monster encounters, some sort of consistent pattern for players to recognize. This way, the players will get stymied the first time, but then the next round will be able to react appropriately. Keep in mind that Medium encounters typically last 3-4 rounds, which means the pattern needs to be pretty obvious that it will repeat. Players may not even realize it repeats until the second round, which means they only have a few rounds left to seize the advantage!
Samples:
Ilesstra: Ilesstra’s lanes in her lair’s battle map can fill with poison from obvious pipes on the map. Once players realize their significance and effect, they can work out a strategy to avoid them.
Kormak: Powering up his crystal takes a noticeable cause and effect by taking an action to charge (making it glow) by powering down once its charge is spent (so it’s no longer glowing). Players can visually see when Kormak is hard to hit and about to hit hard and conversely when his abilities and defenses are weak.
Synergizing Abilities
Your encounter can involve synergy. This can be between two creatures and their abilities, a creature and its environment, or between a creature’s own abilities. Players should be able to pick up on this synergy so they can attempt to disrupt it to their advantage. Often, synergy involves one part of the encounter being in a sometimes-state, then another part of the encounter gets more powerful when the other is in that state. 
In fact, the encounter could actually synergize to the players’ benefit.  Perhaps a creature could freeze players in ice while another creature’s thunder attack can shatter the ice thunder damage. Players could try to coerce the thunder creature into freeing their trapped companions.
Samples:
Ilesstra: Poisoned creatures take additional damage from her, and her actions can poison creatures in her lair. Her pet can drag away creatures attacking her.
Kormak: His crystal enhances his minor abilities when it’s charged. His minions jump in front of attacks with reactions.
Alternative Targets
If you have meaningful targets in the encounter other than the creatures, players will be tempted to use their actions to deal with those rather than the creatures, which can create a dilemma. Players only have so many actions, so using them on a different target has to be worth it for them; it should give them a meaningful advantage to do so.
Putting an innocent life in danger or having a target that is making a boss monster superpowered is a valid excuse to change focus. The idea is to split the players’ attention between at least two things so that they need to evaluate allocating their resources or action economy.
Samples
Ilesstra: If a pipe in her lair is destroyed or plugged, it will create a permanent safe zone for the players that won’t fill with poison gas. Her pet crocodile is actively trying to drag people into the water below, which can prove bothersome.
Kormak: If Kormak’s crystal is destroyed, he can no longer gain temporary HP or empower his attacks. If his allies are slain, he can no longer defer the damage he takes.
Alternative Victory Conditions
Adding a new way to “win” the encounter will make players need to decide between attacking the enemies or trying to achieve victory through the other means provided. Types of alternate victories might include:
Escaping the Lair
Grabbing the Macguffin
Disabling the Doomsday Device
Rescuing the Hostages
Stopping the Ritual
Completing the Ritual
Defending the Payload
Destroying the Villain’s Power Source
Racing to the Finish
Solving the Puzzle
The circumstances will always depend on your campaign, but you can always provide a miniature goal inside of an isolated encounter.
Ilesstra: Destroying the pipes that emit poison gas will put an end to her main form of attack, possibly forcing her to retreat.
Kormak: Destroying his crystal will severely weaken him, potentially causing him to retreat.
Hotspots and Safezones
Everyone knows adding environmental factors to a battle map will make it more interesting. It gives players ways to hide, cover for arrowfire, and hazards they must avoid and use to their advantage. When designing an encounter, particularly for boss battles, try adding some areas that are harmful for the players. Perhaps there are lava pits with trapdoor grates above them that the enemy can open, or maybe the enemy has an area attack that the players can work around. 
The goal is to give players areas that they are aware are dangerous and areas they know are safe so that they can take advantage of it or plan their actions around it. Bonus points if the areas move in a regular pattern.
Samples
Ilesstra: Her lair has three lanes that can be filled with poison gas using her action. Players can hide in the small space between the lanes or in the water below the grates. An alternative strategy for players is to spread out and limit the maximum number of targets since she can only affect one “lane” at a time.
Kormak: His crystal is trapped by the magic circle surrounding it, and his minions can attempt to push PCs into it.
Vary Enemies
An easy way to make an encounter require more thinking is to use different types of enemies with different abilities. Players will have to consider strategies for each different creature separately, which makes things different. Perhaps certain players will be better at facing one enemy, but not the others, forcing them to adjust their focus.
Samples
Ilesstra: She has a giant crocodile companion that is inoculated and immune to poisons. While Ilesstra is more of a glass cannon with low hit points and AC but high damage thanks to poison, the crocodile is a brute that can grapple creatures away from its master and hold them in a hotspot area.
Kormak: Kormak is a spellcaster and controller while his Barbed Devil minions are brutes.
Additional Phases
Give your encounters multiple, distinct phases that they enter once circumstances are met. These might be when a certain number of enemies are defeated, when the boss drops to half their hit point maximum, or when an alternative victory condition is met. Once this triggers, the encounter changes in a fundamental way to force players to change their tactics. Essentially, you’ve added a mechanical twist instead of a narrative. The best examples are from World of Warcraft raids where the bosses will have different phases.
Discoverable Vulnerability or Strength
The creatures have something obviously strong or weak about them that the players can easily identify in one round. Once players identify it, they can attempt to take advantage of a vulnerability or dampen/avoid the enemy’s strength. 
A vulnerability might be taking damage from a unique damage type, a character flaw that can be goaded into a bad decision, a macguffin that holds all their power, or perhaps they simply have certain targets on their body that can be hit at +5 AC but for double damage.
Meanwhile an enemy’s strengths should hopefully be visible right away. Players should have a good idea what a given creature is good at or what its abilities are as soon as a fight starts, whether this means it was foreshadowed earlier or is revealed in their appearance or attack methods. Players know what to do against a glass cannon rogue and a tanky bruiser warrior or a controlling mage. Likewise, if they find an unknown creature surrounded by petrified humanoid statues, they will know to keep their distance in case they befall the same fate. Their insights should be rewarded and should influence their thinking. Players should never feel totally unprepared.
Samples:
Ilesstra: Her strength is primarily using poison damage, but she is physically weak. Meanwhile, her companion giant crocodile is mentally weak but physically strong. These are both readily-apparent.
Kormak: His crystal visibly charges to empower his abilities and protect him; destroying it will hinder his powers. His strength lies in fire magic, which he and his minions are both immune to.
Moral Quandary
Adding a question of morality to an encounter is a good way to make it not only impactful but also create more decisions for players to make. Perhaps there are innocent lives in danger. Do players risk their lives and spend their valuable action economy to save them? Or do they let them perish to optimize their mechanics and defeat their foe?
Simply adding a hostage or bystanders can do the trick for the average encounter. For boss battles, though, you can increase the stakes even further. Perhaps killing the villain will somehow make things worse for the greater good, giving the players pause mid-combat. Maybe the villain is related to one of the players, or has charmed someone the players love into fighting them to the death. Maybe destroying the boss will take more time than it will to stop their cultists from finishing their spell to open a gate to Hell, so players will have to ignore them and stop their minions instead.
Morality can make fights much more interesting because it forces players not just to consider their strategy, but also their values.
Summary
Basically, the thesis of gamifying encounters is to force players to change their tactics each round, but in a way that makes players feel cunning and smart. Take all these tips into consideration and try and make your homebrew boss battles and encounters special:
Create Patterns
Synergize Abilities
Provide Alternative Targets
Provide Alternative Victory Conditions
Make Hotspots and Safezones
Vary the Enemies
Additional Phases
Discoverable Vulnerabilities or Strengths
Create a Moral Quandary
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threeminutesoflife · 4 years
Text
What Matters Is Our Plan
Pairings: Bane x Reader, August Walker x Reader Summary: The Reader is known for selling secrets and having connections. She’s worked for The League in the past and moonlights in Bane’s bed. For an upcoming deal, Bane enlists her when The League and The Apostles work together for the first time.  Warning: mercenary business, new world order goals, colleagues with benefits- smut/fingering Word Count: 2.9k
a/n: had this idea in my head for a drabble and then it grew legs. Right now, not sure if it’ll go further but it was fun to get out what I did. This isn’t meant as a cliffhanger or tease- it’s just a spot of fun with writing. (I refer to League of Assassins/League of Shadows as simply The League here).
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 -Barsad heard about your past transactions from a former acquaintance who detailed how his former (piece of shit) employer’s bank account was lightened significantly, and Barsad grew more curious about you as he listened to the story of bereavement and the victimized events. The longer the story went on, the more Barsad thought that a light touch like yours could be useful in acquiring funds and easily moving key pieces across a chessboard. When he heard your name mentioned again in a different circle, he told Bane.  
-You became interesting to Bane. The more he looked into your past dealings, the more he was intrigued on how you picked the targets. The only pattern to be seen was on the surface, superficial at best. A shared connection that was overly obvious- all your marks had skeletons in their closests and they were willing pay your fee to keep them there. Bane didn’t see a pattern of you extracting personal vendettas from them either- once they paid the amount you set, you left. Their secrets and incomes were all different, so perhaps you merely picked them since you could?
It first started as a small enjoyment for Bane, surveilling you and watching you grift a room to size up unsuspecting players. It seemed you’d have several potential points of interest before deciding which target to pick. Sometimes he saw you line up one mark and then coyly keep your next intended hit interested as well. Even through a camera lens, Bane could see the enjoyment you gained from plotting and deciding which goose to eat. 
Bane was easily imagining how best to use your communication and collection skills. And when the opportunity came, he sent Barsad to encourage your decision to join them at a future event.
___
Barsad waited for you outside the hotel, throwing the cigarette away when the familiar taxi pulled up. 
You exited the cab, the long beaded gown hitting the wet pavement as a polite looking gentleman with a red scarf offered you a hand out of the vehicle. You quickly thanked him and moved aside, offering him the open taxi but your smile thinned when he leaned in and introduced himself instead. He shut the car door and offered you his elbow, asking for your time to discuss potential business dealings with his leader. 
Barsad took pride when you flinched at Bane’s name. Knowing who he was aligned with would make this discussion move faster. You weren’t foolish enough to believe you had a choice in declining the offer of employment. The correct answer to accept was reinforced when your cab driver and Barsad nodded knowingly to one another before the vehicle pulled away. 
So here you were sitting at a table in your posh hotel suite, discussing your life choices with the mercenary. 
“You extort them,” Barsad stated, taking another bite of the meal room service provided.
“I deal secrets,” you corrected casually. “It’s up to the person if they wish for those secrets to remain as such. Cover charges still apply even if you don’t drink.”
“Deal secrets, trade secrets, blackmail?” Barsad laughed, enjoying the banter. 
“You make it sound so unappealing with that last word.”
“For someone who’s evening was taken off rails, you recover well. You are an extortionist, one with many connections. It pays you well. Don’t deny, we checked.” 
“I like to think of it as-” you paused, taking a sip of water, “...helpfully tilting their hand. A donation to a charity, you could say.”
“Purposefully tilting a waterfall into your pocket, no?”
“They decide if they want to give or not,” you rolled your shoulder carelessly. 
“Forced charity?” Barsad’s lips pulled to a slow smirk.
“Strongly encouraged charity,” you replied, returning the grin. 
___
You tried to not show any disappointment when Bane woke you today. At least the temporary shelter was a bit more hospitable than some of the other locations. You smiled against his broad chest until your sleepy mind fully cleared. A thin blanket covered you both and you curled into his bare chest to hold off the morning’s chill. 
He always ran warm; much to your annoyance when you worked together in desert climates, but also to your delight when you were in snowy ones. His fingers trailed along your back, foretelling a change was about to come. 
Sunlight forced its way through the chipped, blacked out warehouse windows- Bane let you sleep longer than usual. Your smile slipped and your body stiffened when realizing he gave you a favor. 
Biting your lip, you closed your eyes and concentrated on the feel of Bane’s hand as it ran slowly along your skin. Soft touches were rare, a sign that you’d soon be separated again. It was his usual give away. The lighter the touch, the worse the news. 
It was a tell of his you weren’t entirely sure he knew about, but you’d never ask in fear of ruining these shared moments. But since it was Bane, he probably intentionally left a hint along your spine with every touch. And you weren’t sure which you preferred.
Bane felt your body awake and lock along his side, your awareness giving him a cue to begin talking. He told you to be in his office for a briefing within two hours. You grumbled against him, but you both knew you’d be at the doors five minutes before you were due.
Sighing in compliance, you dragged your leg up along his thick thigh and settled it between his. You had only reunited a few days ago and weren’t in a rush to learn about a new assignment. 
Moving your hand along his chest, you admired how your fingers looked splayed out across his pec. Licking your lips, you pressed your core against his thigh.
“Bane…” you tilted your mouth towards his warm chest and slowly grinded yourself against his thigh.
Several kisses along his skin, you reminded yourself again that this was a working relationship, not a romantic one. Despite the benefits- orgasms shouldn’t encourage romantic feelings. Even if mind-blowing ones made you yearn for him and muddled your head, making you wish he’d solidify future plans that included you without the use of weapons. You groaned in disgust at the white-picketed fence ideas and shook your head clear of them. 
In your haze, Bane flipped you easily onto your back and pinned you under him. His large hand snaked over your tummy and dipped slowly towards your core, while his other traveled along your arm and tightened around your neck. 
The cool air over your exposed body made you shiver as your legs parted, welcoming him closer. The pad of his thumb grazed your nub and had you grasping the thin mattress.
“We have limited time,” Bane rasped behind the mask, his stare weighing down on you. 
A sour feeling drenched you when you caught his expression, his wording making you frown.
Bane’s fingers pressed against the column of your throat before dragging them down to your breast. He pressed his calloused palm against your mound, “You’ll have at least three.”
His thumb circled your clit more determined this time, his pupils widening at your moans. You were always a vision to him. 
Your head fell against the pillows as your chin jetted out. The column of your neck on full display- long, vulnerable. He pressed his erection down against you, wishing he could kiss and bite you like how you deserved. 
Shaking the longing thought from his mind, determination flared through him as he ran his fingers along your slit, teasing and sliding his fingers inside. Hooking them, he felt your warm, tight channel squeezed around him. 
He could always make you unravel without the use of a mouth and he wouldn’t stop now. He’d make you sing despite the mask. Bane was steadfast, burning your body with his memory. He would make you remember him until you shared another night together.
“...One,” a mechanical voice vibrated in your ears as your body shook under him.
____
The upper-level warehouse office was dimly lit. The desk lamp made Bane’s mask look even more severe if that were possible. Or perhaps it was the new mission’s orders that painted him more severely in your eyes now. 
You were not a fan of this new assignment for several reasons. One being that he gave you no time to prepare, they would be here shortly and the mission would begin. Another reason was the coming weeks of separation. Possibly longer if Barsad wasn’t sent out to call you back to whatever location Bane might be residing in. Your main grievance? You now had a partner.
Barsad shut the office door behind the small group of men who left with their orders. The sound of boots hitting metal faded as they descended the platform’s staircase. He didn’t move from the door until the noise stopped completely. Rounding the room, Barsad swept it again out of habit before standing next to you.
He watched your earlier reaction when Bane told the handful of men what he expected from you all. Barsad had become protective of you and he wasn’t sure what Bane was trying to accomplish by assigning you to this mission. The orders he gave weren’t ones you normally received.  
Barsad knew you were not a fan of this plan and he had a feeling Bane knew also. You didn’t object or speak out in front of Bane’s men. But despite trying to stifle your distaste, Barsad saw the subtle hints of it in your body language. You remained quiet and took the orders as if you were a member and not an acquaintance to their cause. 
As silence filled the office among you three, Bane walked around the desk to stand before you and Barsad.
“Any questions?” Bane asked, the hiss of his mask echoing in the room.
“Yes,” you answered. 
He waved his hand, motioning you to continue.
“Which persona should I be?”
Barsad stifled a laugh, quickly morphing it into a cough when Bane gave him a pointed look. 
Barsad knew you well enough to know- you were about to pick the character that annoyed Bane the most. And he knew Bane well enough to know, he’d allow it. For you.
_____
The humidity in the warehouse climbed quickly in the afternoon, the body heat coming off the collection of Bane’s men didn’t help. 
August Walker loosened his tie and attempted to hide his annoyance for having to wait. Particularly for the part of the plan that would undoubtedly give him a migraine- a temporary partner. He had already been on edge enough with meeting Bane, although he’d never admit it.
Shortly ago, Bane and August reminded one another what was expected from each of their parties, both agreeing to be in touch. Before leaving Bane’s office, August was informed to wait on the lower level and his man would find him to do the exchange.  
Now, standing below the platform and out in the open of the warehouse, August schooled his features and resisted clenching his fist.  
Barsad climbed down the stairs and handed August a suitcase before eyeing him, “From Bane.”
“Name’s Walker,” August introduced himself as he took the suitcase and set it down by his feet. Reaching into his jacket, he pulled out an envelope for Barsad. 
“Wait here for your counterpart,” Barsad instructed without offering his name in return. 
Snatching the envelope out of August’s hand, Barsad climbed back up the platform and looked out over the warehouse floor. He agreed even less now with Bane’s plan after seeing Walker up close.
Five minutes passed and Barsad smirked at Walker’s subtle discomfort.
Another five and Barsad leaned further on the platform’s railing, snickering at Walker’s mounting irritation.  
Barsad grinned at the thought of Walker cursing to you for being kept waiting and Bane allowing him to shoot Walker.
The sound of heeled boots clicked in the distance across the warehouse floor. August noticed how the sound quieted the men slightly as they continued to work. His head snapped towards the platform when he heard the office door open and saw Bane stand next to Barsad. 
‘What, did he come for a show?’ August laughed to himself. But what August saw next was not a partner expected.
“How long do we have the honeymoon suite booked for?” you inquired, sticking your hip out and cocking your head to the side. Your question silenced the room quicker than it took for your teeth to snap and crush the pickle between your lips.
Bane’s eyes raked over you and your attitude of indifference towards Walker. The half-eaten sandwich on the plate you held was a nice accessory, he thought. 
Bane knew you weren’t thrilled about the idea of The League sharing work with The Apostles, but both organizations could benefit from each other for the time being. It was by no means a long term partnership but a brief connection. But he wasn’t certain if your air of indifference was just for show or not.
Your abrupt question caught August off guard and Barsad shot Bane a look of amusement.
“...Excuse me?” August’s forehead furrowed. Was this a test to see if he could improvise? Had he waited all this time for you to make a sandwich? His migraine was growing.
“You… me…” you clarified, pointing to you both with the pickle in your hand. “Honeeeymooooon.”
August blinked and blinked again, “Honeymoon?” 
“...Oh.. you’re not a shy one, are you?” you pouted. “Will we need to discuss the birds and bees? I suppose we’ll have time while travelin-”
August’s heavy exhale cut you off. You could tell he was trying to gather his thoughts, so you let him. 
Biting into the pickle, you licked the liquid that ran down your wrist and winked at him, "So juicy."
August eyed you uncomfortably. This couldn’t possibly be the woman assigned to him as his partner. You, you were supposed to be there to collect and keep secrets? You could barely keep your breasts covered with that buttoned blouse. There was too much at stake to have this happen to him. You could not be the same person August heard about, your reputation didn’t match.
He hated being tested, “Listen-” 
“Wait!” you squealed and jabbed the pickle into his chest. “Did you get me a ring? Cause you’ll absolutely need to get me one. A good one. My others aren’t big enough to be believable.” 
“I don’t hav-”
“Oh! What’s my married name?”
Barsad noticed Bane shift his weight at that question.
“Name’s Walker,” he grunted before giving into the game. “We'll go over the fake IDs later… and get a ring before arriving at the hotel.”
You tossed the remaining piece of pickle in your mouth as August harshly wiped brine off his jacket.
“Rings. You're mine now, hubby. Gotta stake that claim," you stated, sucking the last bit of juice off your fingers. "Mrs. Parker? Yeah, I guess I can work with that.”
“Walker. Walk-er,” August reminded himself to stay calm. “...You’re doing this on purpose aren’t you?” 
“Come along, Parker,” you tapped him on the chest as you breezed by.
“It’s Walker,” August corrected, sour and exhausted.
“Congratulations!” you flippantly exclaimed. 
Picking up the sandwich, you randomly handed the plate over to one of Bane’s men with a thank you. Heading towards the door, you waved the sandwich over your head as a goodbye without looking back.
‘Thank you? Now you have manners?’ Walker thought, stretching his neck as the migraine clawed around his head.
The scent of brine juice on his jacket burned his nose as he watched your fading form leave the warehouse. The prideful swing of your hips mocking him with each step. 
He looked towards the platform and found himself pinned by Bane’s stare. August wasn’t sure what Bane thought about the scene you just created, but he noted Bane allowed you a large amount of freedom.
“Gentleman,” August nodded towards Bane and Barsad. He wasn’t expecting a verbal response, nor did he receive one as he picked up the suitcase. “We’ll be in touch.”
Bane waited another moment and watched August uneasily grip the handle of the suitcase before returning the nod and dismissing him. 
August sighed internally, at least he didn’t completely screw up the start of this deal with the person he needed to win over the most. Now he’d have to figure out how to work with you. You already seemed too eager to gleefully push his buttons.
As August was about to follow you, he noticed Bane glancing at the empty warehouse doors. That gave him pause, maybe August didn’t initially identify the person who mattered most here. But if that was true about you, August would need confirmation before playing an angle like that. And why were you so ungodly annoying? Why were you there?
The Apostles wanted more boots on the ground and The League could offer that number. Different teams, similar causes. August was more than willing to put in the time to pave the groundwork between the two organizations, but he didn’t need a freelancer like you upsetting long term goals.
While it was helpful to have someone who specialized with connections and secrets, people underestimated just how much venom secret sellers like you could carry and inflict. Especially ones with more freedom than others.
If you meant something to Bane, annoying as you were, August now had a new angle to ripen and harvest if needed. The possibility of you moonlighting for The Apostles entertained him as well, personality aside.
But August would need to tread carefully, he didn’t need to receive a broken back from Bane. And he certainly didn’t need you selling whispers about him that’d lead to his own demise, especially when your reputation for only selling the truth was known. 
August hoped you never realized how much power you carried.  
Risking another glance at the platform, he noticed Bane was gone but Barsad remained there, watching him intently.
 August noted that as well.
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