At some point we're going to have to come to terms with the fact that "Megalovania" isn't even the best boss theme in Undertale, much less the best boss theme of all time.
I find it inspiring how well Undertale and Deltarune were recieved despite the code making me want to cry.
My friend and I talked about like a dozen different ways to store and load text. And Toby is here literally checking hundreds to thousands of possible combinations of rooms and coordinates for dialogue.
another instance of Toby Fox simply saying “fuck it we ball” and doing something because he wants to. Toby himself even admitted to not knowing how to code or program. Underneath the surface, undertale is a huge jumble of chaos.
that being said; I’m very interested in these conversations and feel free to spill more lore to me anytime !!
HELLO. I worked very hard on this piece ✌️ i am very normal about utdr at the moment and ill probably post more but I hope to summon the fandom with this thing 👁️👁️ please enjoy my hours of overthinking art
The whole Deltarune situation is fascinating because usually what happens with indie game developers is they try to do the Big Passion Project that's been brewing in the back of their brain for the last twenty years as their very first major undertaking – and if they're extremely lucky, they don't burn themselves out in the process! – but Toby Fox didn't do that.
Instead, he deliberately started with a much more modest game that was essentially a scaled down AU version of the Big Passion Project, mostly as a way of teaching himself the ins and outs of game development, with no real expectation of broad appeal, but then that practice project proved to be immensely popular.
So basically what we're seeing now is what happens when an indie dev is able to approach their Big Passion Project – the one that most indie devs burn their brains out trying to tackle solo – with access to a team and a budget, and, um, well
I have to confess that the results are thus far a little concerning!