I feel like indie video game devs are secretly conducting some sort of unethical mass social experiment to identify the exact most tedious and aggravating thing people will willingly watch a streamer play.
Non compete clauses are out for the vast majority of game devs (everyone except people in policy-making positions who make over $151,164 per year)! This is fantastic news! It means that a lot more devs can start their own companies or go to work for indy companies ^_^ this should spawn more indy games by like, a lot.
Fun fact, the main character doesn`t actually carry any weapon. She analyzes the weapons of strong opponents (mid-bosses), copies their designs, and shapeshifts into them.
This allows her to always be scaled to the strength of her enemies, no matter their level of tech. Very efficient.
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Anyway, here is your weekly reminder to follow the game on Gamejolt
Only 4 more until i post a character sheet of the main baddie.
We've been doing tons of updates to Underspace, in case you missed it, and more are coming this Saturday.
This includes things like lots of new UI QoL stuff, as well as new effects for collecting cargo. Because we want you to know you're basically flying a wizard's staff with some rockets attached.
I read somewhere that tango was used by criminal gangs to build trust and understanding of how one’s partner moves incase of a knife fight, and now I just imagine dancer MC teaching Sutek to dance as a form of a trust exercise…
Love your story, ravenously waiting for the next update <3
I'm sorry, tango was used to WHAT?!
I have never heard that before, but the idea of gangsters being like, "Go tango with that dude. For research purposes, of course," is wild.
I'll see what I can do with the Sutek and the dancing, but it probably won't involve tango hahaha!
It's always fun to see people manage to turn niche interests into serious undertakings, particularly if you've been passingly familiar with their work for a long time. Like, I'll see a post with a username I recognise cross my dash and think "hey, that's the person who used to draw pictures of Patchouli Knowledge with a dick the size of her forearm like a decade ago – I should go see what they're up to these days", and it turns out the answer is "their solo-developed bullet hell shooter about cute android girls is trending 100% positive on Steam".
I feel like every day I see juniors posting about how they're a really amazing creative who has an excellent body of work working on cool little games, and how you should hire them because of that.
They'll mention the independent projects they've worked on by name (which only a handful of their close circle people would ever likely have heard about), and then tack on "by the way I'm looking for work and you should hire me", and then they don't provide any form of contact information or even a portfolio where anyone can learn more or take action to hire them.
I cannot stress enough: make a portfolio. You want a source you can link someone that concisely compiles the work that you have done, overviews the projects you have contributed to, and outlines the expertise you have. If you don't have a portfolio it's incredibly unlikely you will find work just shouting into the void about how good you or your work is. No one will implicitly know you, and no one can implicitly be expected to know the games you have contributed to.
Sorry like...that's just where we're at. If you want work, you need to make yourself a portfolio. You need a place where someone who might be hiring and happens to come across you can visit and say "oh I can actually view what you're talking about and it sounds like you do know what you're doing". If you don't have an avenue to do that then there's very little point in advertising yourself in the first place, because you're just making people jump through hoops to try and hire you. Make it dirt simple and as easy as possible to show off everything you've done.
People don't just make portfolios for fun; they make them because they work.
Create Your Own Fishing Mini-Game That’s All About Relaxation 🎣 Just add it to your RPG Maker project and enjoy a fun fishing experience complete with charming fish animations and graphics! 🐟 https://lolo-co.itch.io/lets-fish
I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com