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#POST-APOCALYPTIC
pedroam-bang · 2 days
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Mad Max: Fury Road (2015)
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The "I know a Guy" mechanic, but you can't just make up a new npc to help. Instead, you can once per session point at an established npc and say, "aw, shit, that's my ex."
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atomic-chronoscaph · 11 months
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Zardoz (1974)
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headlesssamurai · 5 months
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‘‘ I don't want to see tomorrow, Unless I see it with you… ’’
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iamnowhere-if · 3 months
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I am Now Here // To Nowhere
I am Now Here // To Nowhere is an in-development Sugarcube Twine Interactive Fiction written for the Smoochie Jam 2024.
You are a cowboy in the post-apocalypse, tasked with the important job to deliver the mail across the ice-sheets and endless polar desert of a frozen earth. Following the shortwave radio signals of forgotten towns, and the occasional helpful traveler, you and your partner navigate this wasteland for a hope of humanity at dawn.
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Features + Semi-Customizable Player Character; appearance, pronouns, gender, sexuality. Play as a middle-aged person navigating a world you no longer recognise. + A singular, established romantic relationship with your pardner. + A focus on building platonic and professional relationships with others; finding that balance between work and self in a world that no longer has the luxury to separate each. + Name your horse.
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Characters
Intros
Davi | Your partner in life and in the wasteland amab . they/he 47 . 5'8" | 173cm
Cinta | A familiar scavenger afab . she/her 52 . 5'9" | 178cm
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animepopheart · 6 months
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★ 【Neg】 「 海(垂直) 」 ☆ ✔ republished w/permission ⊳ ⊳ follow me on twitter
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bonegloss · 4 months
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This year, I want to try my best to share more of a big project I've been working on over the past 5 or so years. I'm a sucker for speculative biology so I've been tinkering with a 'life after humans' where fleshy plants/succulents were the next evolutionary stage and gained sentience. They have complex cultures and lifestyles that I want to show off more. Its nice working on this because it's not dependent on a narrative like a lot of my other headworld stuff.
Anyway, the project is called Viridæ
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A lot of this is very (very) old and outdated art/info but I almost have a new writeup of their information I want to share almost done :) My end goal for this is a nice big illustrated book in the vein of an educational book that shows their biology and social behaviors and the like.
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This is something I'll be tackling over the course of this year. I'll be sharing more stuff about it in detail on my Patreon for now~
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jenareuter · 2 months
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So @prettyflyshyguy reminded me about this incredibly dumb doodle I drew from her Resident Evil fanfic (which she just finished, it's very fun, go read it!) where Leon turns into an infected and.... finds himself in an embarrassing wardrobe situation.
I have not the slightest clue about the series besides what she's told me but I am always a sucker for monster-people being awkward. 😂
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theresattrpgforthat · 3 months
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hello! I've played the fallout ttrpg (the one they had to pull the rights from when it was pretty much done so they called it Exodus instead), I wish it didn't suck so bad! Is there any system I could borrow that would fit with Fallout's setting? I love the world in itself, but Exodus was rushed and published half-baked
THEME: Fallout
Hello friend, I have quite a few games for you to check out today! Some of them are direct homages, while others simply just have elements that might remind you of the video game.
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Rebels of the Outlaw Wastes, by Nerdy Pup Games.
Play misfit outlaws fighting against the authoritarian Powers That Be in a hyper-saturated, film-grained, retro dystopia. Save the future with the power of friendship, whoopass, and explosions! Features sticker-based character advancement, effortless cinematic vehicle action, and player-driven Ride-or-Die system usings d4s, d6s, d8s, d10s, and d12s.
This game is a bit more colourful and punk-rock, and a little less morally grey than some of the more popular Fallout games. The designer cites some pretty colourful inspirations, such as FLCL and Six-String Samurai, but also concedes that you can make the tone fit that of Borderlands, Fallout, and Mad Max. It depends on how you build your world - what tech was there before? What kinds of weirdness persists? What beliefs have survived?
You’ll make skill rolls that can be boosted by gear or your personal style, with anything above a 4 granting you a success, with bonuses for rolling even higher at an 8 or a 12. Badges are the representations of character growth, tied to the skills that you choose to improve, somewhat like how concentrating on certain skills in Fallout gives you access to perks. If you want a stripped-down basic idea of the rules for this game, the designer has a Pay-what-you-want playtest that you can download for free, just to dip your toes in the water.
Earth: After Death, by Hammer City Games.
Boasting deep and crunchy mechanics reminiscent of the golden age of 90s TTRPGs, Earth, After Death focuses on OSR-style gaming, dungeon and hex crawling, fast-paced combat, high lethality, and a unique and fascinating setting to explore.
There’s plenty to do: kill mutants, explore ancient ruins, get lethal radiation poisoning, find a gun that has infinite ammunition, use psionic powers to blow up peoples heads, replace your legs with tank treads, and more!
This is a chunky, old-school style game that takes care to mention that your level-up system is just like the advancement system in Fallout games. You’ll be dealing with mutations, ghost machines, bartering for gear, and hex-crawling through dangerous wastelands. The character sheets point to a lot of moving pieces, so if you like wrangling together a character that does exactly what you want them to do, you’re going to have a lot to play with here. It looks like mutation is also a pretty big deal in this game, with over 100 different kinds advertised on the game’s store page.
Right now just the Wasteland’s Handbook is available to purchase, but the kickstarter for this game will be taking off later this year. If this sounds like your kind of game, then maybe hop over to the website to get in on the first full edition as it releases!
Fallout: The Roleplaying Game, by Modiphius.
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise. A civilization you will shape. How will you re-shape the world? Will you join with a plucky band of survivors to fight off all-comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the Wasteland? Ghoul or robot, paladin or raider, it’s your choice - and the consequences are yours. Welcome to the Wasteland. Welcome to the world of Fallout.
Utilizing Modiphius’ celebrated 2d20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse! Create your own survivors, super mutants, ghouls, and even Mister Handy robots. Immerse yourselves in the iconic post-nuclear apocalyptic world of Fallout, while gamemasters guide their group through unique stories and encounters. The 2d20 edition of Fallout is as close to the bottlecap bartering, wasteland wandering, Brotherhood battling excitement as you can get.
Modiphius gets the license to make a lot of games for different properties, so a Fallout game fits in alongside other big titles like Dune, John Carter of Mars, and Alien. This company uses their own 2d20 system, with a focus on inventory and Perks in an effort to make the game recognizable to any typical Fallout fan.
That being said, the game has come under fire for being poorly edited and inconsistent when it comes to finding the right rule. The company updated the game last year and released a Settler’s Guide book, so this might be something that’s a bit more read-able now. But if you want something set directly in the Fallout universe, this is your game.
WASTELAND, by MaelikGames.
WASTELAND is a simple tabletop RPG about adventurers in the world that has only recently became hospitable after a War that might not end all wars, but almost ended the world. You and your friends decide whether this world is bleak and hopeless, like the one in Metro, or somewhat whimsical, as in Fallout. 
Much of the inspiration from Fallout appears in the character options of this game. Arkanites are homages to Vault-Dwellers, Radkin are inspired by Ghouls, and robots are, well, robots. The talents also look like they are directly inspired by Fallout perks, such as Animal Friend, which allows you to turn hostile animals into allies. Gear and inventory are both very important in this game, which is something that I never find surprising in post-apocalyptic games, since having to track inventory feels like a pretty important thing in a game about scarcity. Your skills are also based on a percentage of success, because you’re rolling a d100, with the goal of rolling under your target number. If you’re looking for a game that can mechanically reflect much of what’s available in the Fallout video games, this might be for you!
Dystopia Rising: Evolution, by Onyx Path.
No one knows how long it’s been since the world was blasted with nuclear radiation and became infested with the undead. The survivors of the Fall were the first strain of deviation of the human condition and were able to make it through the rapidly spreading epidemic. Finding a community of decent size in this world is rare; finding one that has any concept of equality or morality is rarer still.
Oh, and people have the unnerving ability to come back from the dead, regrown from the very virus that destroyed the world.
This is a completely different world from Fallout and yet I think it might still be worth talking about in this rec post. Dystopia Rising has a rich, detailed world, with various factions and faiths, and your characters are differentiated by the Strains that have helped them survive. There are plenty of conflicting beliefs that can be the seeds for unlimited conflict, including various faiths in things like evolution or the preservation of humanity, strains that give you psychic powers, and a universal ability to come back to the dead so many times before you’re turned into a mindless zombie.
There’s plenty of opportunity to fight things hand-to-hand, but there’s just as many possibilities to politic your way out of tough scenarios, which is a hallmark of Fallout New Vegas. Not only that, there's no clear "good guys": this is a complicated world with complicated people. If you want a game that carries a lot of similar themes of Fallout but puts you in a new setting, maybe check out this game.
Games I’ve Recommended in the Past
Extinction Punk, by Extinction Punk.
Wastoid, by Jason Tocci.
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reachartwork · 1 year
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warrior of the wastelands
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animatejournal · 5 months
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Peace on Earth Director: Hugh Harman Studio: MGM | USA, 1939
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pedroam-bang · 1 day
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Infected - The Last Of Us (2023)
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probablybadrpgideas · 2 months
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Post apocalyptic nobleman who, in an attempt to sound more like the ancients, refers to his subjects as 'chat' and his guards as 'mods'
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atomic-chronoscaph · 1 year
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Lori Petty - Tank Girl (1995)
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abs0luteb4stard · 15 days
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W A T C H⚡️N G
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astralbondpro · 1 year
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12 Monkeys (1995) // Dir. Terry Gilliam
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