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#Sonic realising that his old friend is now part of this now has to show her the ropes and help her fit in
bestjeanistmonster · 2 months
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Dc au- made Amy a villain clown outfit for a fun monster of the week type adventure
(Do not tag as ship)
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mrchaosman · 2 months
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The Non-canon secret bosses for ASTEROID, been made some for fun.
The others is Twinkly Stars and Needle The Mouse.
Gameboll:
Gameboll is the secret boss/Shadow Crystal Holder for the chapter in The dreamurr house.
He (along with Needle) is based on The Sonic Theory.
Gameboll is an old game console that asriel was used to play with it when he was younger.
In Dark World, Gameboll was a star for his appearance in games.
One day, The game console got busted and throw it away (under his bed).
And for that, Gameboll's famous start to fall.
As he witness his success he realised that his lightner has left him.
As he waiting in the alleyway, praying for his lightner to back, a strange man comes to him, the man told Gameboll the truth about his existence, and even showed him how everything in the real-time (our world) looks like.
The man left Gameboll with a strange piece of crystal.
After he saw that he is in a game.
Gameboll snapped and went insane and become selfish and egoistic.
One day, a Lightner will appear, And Gameboll will finish the final stage so he can be "Free".
Gameboll's themes.
darkroom.org (pre-Gameboll encounter theme).
Your Virtual Friend (Gameboll's theme).
FAST TO DODGE (Gameboll's regular fight theme).
Loading Screen (A theme with the circus/Dialton).
You too Slow (Gameboll's Pre-boss battle theme).
GAMECRASHER (OMEGA GAMEBOLL boss fight theme).
Game Over (a part in GAMECRASHER).
Broken Dreams (Gameboll's defeat theme).
Soul Mode: Green SOUL (Shield mode).
Azreel/Hyper:
Azreel is the secret boss, while Hyper is the actual Shadow Crystal Holder for the chapter in The dreamurr house.
Hyper, instead of a parasitic entity, he is Azreel's split personality.
Azreel was the main protagonist and the host for the preschool TV show called AZREEL'S HOUR.
Due to the low views, the show got cancelled, with a planned special.
One day, while Azreel was walking in the Studio, He saw a strange, cloaked figure.
Azreel followed the strange figure to the dark room.
The strange figure didn't say a thing, but instead.
Left a strange piece of crystal and disappeared as Azreel touch their cloak.
Azreel hold the crystal that and saw through...
Suddenly, Azreel almost got corrupted by the strange "glitchy" thing with the water sounds.
In the day where the special is been shot, something terrifying happened.
Something dark.
Darker Yet Darker.
Azreel/Hyper's themes:
chairsound.org (pre-Azreel encounter).
Azreel (Azreel's theme).
Land of Memories and Happy events (an area theme with Azreel's motif).
His Happy World (A theme with the circus/Dialton motif).
The World's New God (Hyper's Pre-boss battle theme).
Evil_goat_god_laugh_org (Hyper's laugh).
REELS & MEMORIES (Hyper's boss fight theme).
The End is Nigh (Hyper's defeat theme).
Soul Mode: Green SOUL (Shield mode).
Tina.V:
Tina.V is the secret boss of The chapter in the dreamurr house.
She (from appearance and concept)based and inspired by by Chara.
Tina.V was the main protagonist to her small show: THE FRIENDLY DEMON.
She was happy, very positive and helpful.
However, her life is about to become a hell.
One day, she received an a box from an "unknown fan".
She opens it and saw a "strange crystal shard" in it.
She look through the crystal and saw a vision of everyone is dead, blood everywhere, pain and suffering everywhere.
She saw a vision to the world's end.
She went insane and she starts to sing some of what saw in her show (her show is for children).
After this creepy events, Tenna, Rock and Mike cancelled her show and casted her away in the "darkness".
In light world, she is Kris's and Asriel's old broken TV.
Tina.V now waiting for her "partner" to come so she can take their SOUL to help the world.
Tina.V's themes:
Lethal Signal (pre-Tina.V encounter theme).
Tina.V (Tina.V's theme).
static.org (a static noise).
Sing my song (a theme with the circus/Dialton motif).
You already make your decision (Tina.V's Pre-boss battle theme).
demon_laugh.org (Tina.V's laugh).
SIGNAL STRIKES BACK (Tina.V's boss fight theme).
It was long ago (Tina.V's defeat theme).
Soul Mode: Green SOUL (Shield mode).
Sheriff Timstern:
Sheriff Timstern is the secret boss of The chapter in the dreamurr house.
He takes some of his concepts from both of Woostern (@mercair) and Sheriff Timber (by r.v pine).
Sheriff Timstern is once a great and respective actor in his ol TV show: WESTERN ADVENTURES, he, even after his show's cancellation, still very nice to anyone, one day, a stranger give him a gift, a hat, since his old hat been lost for long, he took the hat, with it, there was also a strange piece of crystal, however, the hat wasn't normal, but was actually a living being, Timstren was shocked with his hat, and he call it "Hatner" as they become a "friends".
Unaware, Hatner was plotting for something way dark, Darker Yet Darker.
Sheriff Timstern's themes:
Ghost Town (pre-timstern encounter theme).
Sheriff Timstern (Timstern theme).
A conversation (a theme with the circus/Dialton motif).
True Darkness (Hatner's Pre-boss battle theme).
IMG_FRIEND_LAUGH.org (Hatner's laugh).
FRIEND INSIDE ME (Timstern and Hatner boss fight theme).
Fallen hero (Timstern and hatter's defeat theme).
Soul Mode: Green SOUL (Shield mode).
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scruffyplayssonic · 1 year
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Are the ArchieSonic comics actually an 80's/90's syndicated cartoon? Episode 40: The one episode that's unique to the show's premise and characters (part 4: Spark of Life)
Welcome back to my look at the ArchieSonic comic series, and how it shared a lot of the same story tropes as a typical ‘80s or ‘90s syndicated cartoon. Today I have one last story arc I want to look at for the “episode that’s unique to the show’s premise or characters,” category. It’s the fan-favourite story arc Spark of Life, published in Sonic Universe #71 - 74!
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Taking place during the Shattered World crisis adapting Sonic Unleashed post-reboot, Spark of Life saw Sally, Nicole, Tails and Big travel to Isolated Island (from Knuckles’ Chaotix) to answer a digital distress call from Nicole’s creator, Dr Ellidy. Venturing into the digital world, Nicole discovered Dr. Ellidy was being threatened by a rogue A.I. that was interfering with the reprogrammed badniks Ellidy had turned into his housekeepers, and which also tried to get its hands on Ellidy himself when he digitised himself to investigate the problem in Cyberspace. Combined with the continuing threat of the Dark Gaia monsters appearing at night and a shocking revelation about Nicole’s origins, the Freedom Fighters had a lot on their plates for this story.
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Spark of Life is one of only a handful of stories written by Aleah Baker (with Aleah writing the script based on her husband Ian Flynn’s plot). Aleah regularly contributed to ArchieSonic for years by doing character designs, colouring, and working on the letter pages’ gag strip, Off Panel, as well as writing a number of stories for the post-reboot era. As well as Spark of Life, this includes the stories Light in the Dark in Sonic #260 - 262, Consequences in Sonic #263, Hidden Costs in Sonic #277 - 279, The Case of the Pirate Princess in Sonic Universe #91 - 94, and Knuckles vs. Break Man in Sonic: Worlds Unite Battles #1. Aleah has unfortunately not been able to write for IDW Sonic yet due to poor health, although last year she did colour an absolutely gorgeous cover for issue #50. I’m sure that I speak for all of us when I wish her all the best and hope that she gets better..
So what makes Spark of Life so special? Well a lot of it has to do with Nicole, and the relationships she has in this arc. By the time of this story Nicole had come a long way from the talking handheld computer she was first introduced as, developing into a real person with feelings, hopes, and dreams. Nicole and her development as a character was a large part of the Iron Dominion arc and its aftermath, but that was partially lost after the comic was rebooted and the Freedom Fighters’ backstories were all rewritten to be similar to the old canon but different enough to be distinguishable. Nicole’s awakening as a sentient being is shown as a flashback in this story, and it’s very similar to how it was pre-reboot, with Nicole creating a hard-light holographic avatar for herself and stargazing with Sally.
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But how she got to that point was the big difference, as this time she didn’t have wacky body-swap shenanigans with Sally. She also wasn’t sent back in time to be Sally’s friend by a future Rotor - instead she was given to a young Sally as a present by Dr Ellidy. But it’s only during the events of this story that we find out why Dr Ellidy created Nicole in the first place.
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Nicole was actually a failed attempt at creating a digital existence for his daughter Nikki, who was dying of a chronic disease. The idea was that he would be able to preserve Nikki’s mind in the digital world, but all he was able to create before Nikki passed was an A.I. that seemed emotionless and did not have any sense of identity or personality. Heartbroken, Dr. Ellidy decided to leave Mobotropolis and retire to Isolated Island, leaving the AI (now named Nicole by King Nigel) with Sally as a gift. However Dr. Ellidy was apparently more successful than he realised, as over time Nicole developed into an actual person - going from JARVIS to Vision, if you like. Dr. Ellidy lived up to the name of his new home and stayed isolated from the rest of the world for the most part, although he would occasionally make contact with the Kingdom such as when he sent Sally the ring blades that had become a part of her new design post-reboot. But Dr Ellidy wasn’t aware of how much Nicole had grown over the years and so he was naturally shocked when she came to his rescue in the digital world, and harboured some resentment towards her because she reminded him of Nikki.
The other main relationship that was focused on in this story was that of Nicole and Sally, as this issue was the first step on the road for the two of them becoming a couple. More like Spark of Romance, amirite?
…anyway! It was subtle and sadly not able to be followed up on before the series was cancelled, but the seeds of the romance that was supposed to come were there. With Sally, we got to see that she cared about Nicole very deeply and was very upset by how Dr Ellidy was treating her as if she were not a real person.
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And for Nicole we got to see some character growth for her, as she started out chastising Sally for putting herself at risk at the beginning of the story but later realised she would do the exact same thing for her.
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Nicole totally had an, “Oh… she just like me. She just like me FR!” moment there!
Aside from Nicole and how the other characters relate to her, there’s a lot of other great stuff in this story. Another one of my favourite moments from all of ArchieSonic is this incredibly wholesome talk that Sally and Big had.
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In this house we stan Big the Cat. I'd go to him if I needed someone to talk about girls with too!
We also were introduced to Phage, the afore-mentioned malicious AI making everyone’s lives difficult.
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Phage was a very curious AI who was fascinated by what she did not understand, and had an interesting speech pattern which indicates she may have assimilated a thesaurus at some point. We didn’t find out her whole story at this time, but we did discover that she was created by Eggman and seemed to be looking for a way to get back in his good graces. After Nicole foiled her first attempt on Dr Ellidy, Phage took Nicole hostage instead and demanded that the Freedom Fighters bring her the red star ring and the chaos emerald hidden on the island. 
Speaking of, red star rings now became a thing!
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While they had technically been introduced the previous year in the Sonic Super Special Magazine, that was only in a five page story of dubious canonicity adapting the mobile game Sonic Dash, and the red star rings hadn’t been seen again since. This story served as their proper introduction, with Dr Ellidy explaining that the island’s Lake of Rings had one day created this instead of the usual standard rings and that he had been researching the increased power it generated compared to them. It was later revealed that the reason the Lake of Rings had started producing red star rings was because a chaos emerald had landed in it.
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The best (and most unexpected) thing about the red star rings though is that they granted Nicole a super form!
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But if SEGA asks, it’s not a super form, okay? It’s an overclocked form. Totally different. ;)
Dr Ellidy later gave both of the red star rings he’d obtained to Nicole as an olive branch, showing that he did actually want to have an ongoing friendship with her despite how the painful way she reminded him of his lost daughter. It was a nice gesture.
And the last thing I’d like to talk about in Spark of Life is the location. It was really neat to see the Knuckles’ Chaotix game get a shoutout in this way. It’s one of the classic games that is often overlooked (it doesn’t help that unlike most of the classic era games it has never been ported to modern consoles), and considering how different the modern Chaotix are to their classic counterparts, it’s hard to say whether it’s even canon any more. So for a long-time Sonic nerd like myself, it was nice to see it get this kind of representation. We get to see some of the badniks from the game and also the sling-rings, which actually make sense to be in this story.
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This is in contrast to the pre-reboot adaptation of Knuckles’ Chaotix where they just came out of nowhere. Dr Ellidy was explained to be a scientist who was researching ring technology and had actually created them (presumably Knuckles and the Chaotix came across them during the events of that game and used them to get around the island). Considering the sling-rings were Chekov’s gun-ed early in the story, it felt a lot more natural for Sally and Nicole to use them against Phage than the way the Chaotix adaptation just jammed them into the story without any setup. 
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So those are my four choices for most unique story arcs of ArchieSonic: Mike Gallagher’s Mecha Madness, Karl Bollers’ Return to Angel Island, Ian Flynn’s Iron Dominion, and Aleah Baker’s Spark of Life. I’d also like to shout out a couple of other Ian Flynn stories I considered for this category, but that didn’t quite make the cut:
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#1: Enerjak Reborn. Ian gets his hands on Ken Penders’ echidna mythos, and like Karl Bollers before him, puts his own spin on it. Also like Karl Bollers before him, he really pisses Ken Penders off in doing so. xD
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#2: The Tails Adventure. A very unexpected adaptation of the Game Gear game of the same name, introducing the Battlebird Armada! Tails takes Antoine and Bunnie to Cocoa Island for their long overdue honeymoon and hijinks ensue.
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#3: Scrambled. It’s the big showdown between Snively and Eggman! With interesting cameos from the Egg Bosses and Omega, the introduction of Orbot and Cubot, and the long awaited return of the Iron Queen!
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#4: Champions. A Sonic the Fighters adaptation in the middle of a Sonic Unleashed adaptation! Reintroducing a bunch of characters from the Adventures of Sonic the Hedgehog cartoon! Only Ian Flynn would be so bold!
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Well as much fun as it’s been writing for this topic, I’d be lying if I said I wasn’t relieved to be moving on to some shorter topics now. Hopefully this’ll mean there’s a shorter wait for you between posts too (but I am rather preoccupied trying to find a new home, so no promises).
Next time I’ll be looking at episode 41 of our theoretical 65 episode syndicated cartoon: “Recap the origin story in yet another clip show.” See you next time!
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samobservessonic · 5 months
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Kitching & Elson are back again for this issue, not wasting any time on throwing us into the action. We get Johnny & Porker joining the usual duo of Sonic & Tails, who are heading into the Special Zone, which Sonic explains is an alternative dimension that can only be accessed via the star posts and his speed. I feel that we’ve also reached the point where Johnny and Porker may be getting established as characters, instead of just props - Porker being a nervous person is even hinted at here. They might still have their little animal designs, but I’m glad to see the team being expanded beyond just Sonic & Tails
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The four travel through the Special Zone, with Sonic mentioning that he keeps the Chaos Emeralds in a “much safer place now”. Not sure where that is, but given their importance, I’m sure we’ll get back to that another time
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We also get the introduction of another StC regular who I didn’t expect to see so soon… the Omni-Viewer! Which is basically the plot-device they use when Sonic goes dimension-hopping in StC. Like Zonic in Archie, but not a cop. StC also has another version of the Omni-Viewer for girls called the Ring of Eternity, but we don’t get to that until like issue 134 and we’re on issue 8, so no need to worry about that yet. I just think it’s funny that girls get their own dimension portal friend
Anyway, Sonic establishes that he already knows Omni-Viewer and they’re cool with each other. No idea how they met, but moving on
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The reason that Sonic has brought his friends here is because he wants to show them the truth about his past with Robotnik. I love the idea that Sonic woke up today and decided “Right, it’s time that Tails, Johnny Lightfoot and Porker Lewis specifically all learn about my dark past; better go call my friend, the magic vhs player!”
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The reason I didn’t talk much about Dr. Kintobor in the last issue is because I knew StC did a take on Sonic’s backstory at some point, I just didn’t realise it’d be the very next issue. The backstory that StC gives Sonic & Robotnik comes from the old Sonic bible, where once Robotnik was the kindly Dr. Kintobor, and Sonic was his friend who helped him with science experiments. This friendship came about because Kintobor was curious about Sonic’s speed (which apparently is natural and not a result of the chaos energy) and Sonic benefitted from the experiments making him even faster
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It’s also during these experiments that Sonic breaks the speed of sound and becomes the blue version we know today
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Sonic says that their friendship lasted for a while after this, so I like that there was a period of time where these two just hung out together as science friends. For some reason, whenever I think back on this story, I always incorrectly remember it as being that Sonic turned blue at the same time as Kinotbor turned into Robotnik
Speaking of that, we then learn what happens when you trip over a wire and fall into a machine powered by chaos emeralds while carrying a rotten egg…
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…Dr. Robotnik!
I love that even his name badge (which Kintoor wore in his own lab that he seemed to be running by himself) got jumbled up. Also, my confession is that when I was a kid and a friend was telling me about this story, I straight up didn’t believe the part about the rotten egg, because somehow all the rest of this was fine, but that was what crossed the line into too silly in my child mind lol
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The story ends on a cliffhanger, with Robotnik having used the Omni-Viewer against its will to capture Sonic and friends. This also calls back to Robotnik mentioning having set up a base in the Special Zone in an earlier issue Now, with this being our first two(?)-parter of the series, it probably makes sense to talk more about it after reading the full story, but I’m going to hazard a guess that the flashback parts are limited to this issue. Unless Robotnik’s going to break out his own additions to their backstory next time - I honestly don’t know. Anyway, I will talk about the backstory part now, if only to say that I like it. This old lore is something that I haven’t thought about in a long time and it’s obviously not still canon to the Sonic we have today. But even so, I like it! I guess I didn’t realise how much I liked it until now. Obviously, with so many more canon hedgehog characters now, it’d be silly to think that they all started as brown hedgehogs until an exploding machine changed their colours (although yes, StC Amy gets her own backstory about turning pink), but honestly, if you were including the likes of Shadow or Silver (or even Manic or Sonia) in an StC adaptation, how they got their colours would be the first thing I’d be interested in. It’s just a neat concept And in the absence of this old backstory, we have… nothing! Sonic and Eggman just know each other, but we don’t know how they met. Which is honestly fine. Those gaps don’t need to be filled to enjoy the current stories that we get about them both. Sonic and the others don’t need backstories in the games and it doesn’t bother me that they don’t have them. But at the same time, I do like this. I do like there being something there. And, while it isn’t a backstory, the Mr. Tinker parts of IDW Sonic proved to be a hit with some fans (not with everyone, but this is the Sonic fandom - no one agrees on everything) and that called upon a quite similar look at the “good Eggman” concept that Dr. Kintobor has here, before outside circumstances made him the villain we know today. It just seems to be a concept people are interested in
But yes, to wrap this up for now, I’m really enjoying that we’ve now hit the meatier stories that I have a lot more to write and think about. Maybe soon enough we’ll even get more than one Sonic story per issue to go with it?
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Article in Record Journal about Chocolate USA, bands name and Maria Caso's (Julian's grandmother) contribution to the recording of “All Jets Are Gonna Fall Today”, 23 July 1993
transcript:
Granny helped Chocolate U.S.A. with debut
Marie Caso has a lot of opinions. For years, she's dutifully recorded them in cassette letters to her grandson, Julian Koster. Now, grandma's introspective snippets are radio fodder, providing commercial breaks between pop songs on her grandson's first CD. "OK, that’s all the complaints I have right now,"’ Caso said in a chatty Lone Island drawl during one of her many between-song guest appearances on Chocolate U.S.A.'s spunky debut, All Jets Are Gonna Fall Today. "So, uh, I'll talk to you again later. I'll put on Tommy Dorsey again, and maybe if he's got some nice music, I'll let you hear it.” She also talks about contentment vs. happiness (‘'...Yes, you can be content. I've taken happy out of my vocabulary. I never say that I'm happy! I say that I’m content") and how she's waiting for ‘God to water my garden," offers piano accompaniment to vocal exercises (presumably for Julian to practice with), and tells us when to turn the tape over. "She's the real deal," said Julian's bandmate, Keith Block, in a mid-tour interview from Granny Caso's Amityville, Long Island, home. "As we were recording the album, it just kind of dawned on him that he had all these tapes. So he sat down and listened to them, and he realized pretty quickly that this was something we could use. Bits and pieces seemed to relate to our songs. "Most of the songs were written when Julian was 14 or 15, and recorded when he was 18. At the time, she was the voice of comfort as he was going through all that turmoil of having parents or teachers or whoever bouncing you back and forth and telling you what to do and basically scaring the hell out of you. His grandmother was one who saw things in the long run and put things in a comforting way.'’ And does granny like the all the between banter stuff - the songs? "She thinks some of it's pretty interesting," said Block, adding that grandma agreed to be sampled. "She thinks that’s cool." Granny won't be part of the show when Chocolate U.S.A. stops by for a gig tonight at New Haven’s all-ages club, Tune Inn. But the band's quirky blend of King Missle meets They Might Be Giants pop-rock promises to be entertaining anyway, touching on topics from television teen doctor Doogie Howser's love theories to the desolation of missing Feelies Show. Formed in Florida and based in Athens, Georgia, Chocolate U.S.A. actually started out as Miss America — that is, until they started getting publicity and drew threats from the real Miss America people (inspiring a "We're getting Sued by the Sexist, Fascist Corporate Pigs" re-naming party and the grandiose single, "100 Feet Tall" about Miss America status). They realised Jets on their own, recording in dribs and drabs as money trickled in. Less than a year later, Bar None signed the band and rereleased the album. Already, the band's moved past the old material and is preparing to record a second release with more contributions from other band members. Before finishing the interview, Block asks, ‘‘Don’t you. want to know our influences?” responding to his own question with: "Definitely They Might Be Giants and Sonic Youth and all that. Also Simon and Garfunkel and Three Dog Night. And Jackson 5, big time, back when they were just another Motown act they were great." He seems eager to dispell the notion that the band's spoken-word "Wash My Face" ans stream of consciousness lyrics may have been inspired by Kin Missile's success; the two bands played together once and are friends, but the songs predated Missile's success, he notes. And though Chocolate U.S.A. has a "Chocolatey Good Smash Hit of the Month Club," in which the band offers non-album ditties on cheat cassette newsletters "to all the little chocolatey good folks in America," that also developed before the band knew about They Might Be Giants' phone line for fans. And what of the band's new name. Is there any significance? "No, basically, it's something that everybody loves," Block explained. "It's something that's childish and not very good for you but you can't help yourself. But beyond that, it's something that was kind of taken offhand. As far as I'm concerned, the band will always be Miss America. If not, then I just said, 'Screw it, we'll name it Fred.' " For information about Chocolatey Good Smash Hit of the Month Club, see a band member at the show or write to Bar None Records at P.O. Box 1704, Hoboken, NJ, 07030.
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world-of-puppets · 3 years
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Puppetry Lost Media
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In honour of reaching 50 followers last week (now 55 followers, as of writing this) I decided to cover two subjects of great interest to me: puppetry (of course) and lost media.
Everybody online loves a good old bit of lost media. Whether it be being a part of the many searches for the media in question, or watching documentaries about them on sites like YouTube. I’ve been mildly addicted to the latter kind of content for a while. From what I’ve seen, though, there aren’t many videos or articles out there specifically covering lost puppetry. So, in no particular order, here are a couple of pieces of lost puppetry I found while scrolling through the lost media wiki.
銀河少年隊 - Ginga shounen-tai AKA Galaxy Boy Troop (1963 - 1965)
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Osamu Tezuka is one of the most pioneering figures in Japanese art and animation. Starting as a manga artist in the 1940s inspired by the animated works of American studios such as Walt Disney and the Fliecer Brothers, he adapted and simplified many of the stylistic techniques of both artists to create his own signature style of big shiny eyes, physics defying hair and limited animation. A style that would go on to heavily influence the world of anime and manga as a whole.
But animation and graphic art were not the only mediums Tezuka would dabble in. Ginga Shounen-Tai, or Galaxy Boy Troop in english, was a television series that aired on the public broadcast channel NHK from April 7th, 1963 to April 1st, 1965. Running for 2 seasons with a total of 92 episodes.
The series was a mixture of marionette characters that utilised the Supermarionation marionette technique, popularised by Jerry Anderson’s Thunderbirds, and limited traditional animation. The story revolves around a child genius named Roy who leads a rag-tag group of heros around the galaxy in a rocket ship in order to revive the earth’s sun and later protect it from alien invaders.
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Out of the 92 episodes that aired, only episode 67 still exists in its entirety with French subtitles, and the full episode can be found on YouTube with English subtitles uploaded by user Rare TezukaVids. According to user F-Man on the Tezuka in English forums, footage of episode 28 exists but with no audio, and episode 87’s animated segments exist without the marionette segments. F-Man also claims the reason for Galaxy Boy Troop’s disappearance is due to Tezuka not being proud of the series and having all episodes of it destroyed.
Personally, I think it’s a shame that pretty much all of this series is gone. From what I’ve seen in episode 67, it looks really charming. Tezuka’s signature character design style was adapted suprisingly well to marionettes, and the puppetry itself isn’t that bad either. I love the little face mechanisms like the blinking eyes, flapping mouths and others. It gives the puppets a lot of personality and charm. Like, just look at this old mans eyebrow mechanism and tell me you wouldn’t want to watch 92 episodes of this show;
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Tinseltown (2007)
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Tinseltown was a 15 minute sitcom pilot created by the Jim Henson company under thier Henson Alternative banner. The pilot was commissioned by the Logo Network and aired as part of the Alien Boot Camp programming block in 2007.
The pilot (and likely the series, had it been picked up by the logo network) features a cast of both puppets and live actors as characters. The premise revolves around Samson Kight, an anthropomorphic bull preformed by Brian Henson and drew Massey, and his partner Bobby Vegan, an anthropomorphic pig prefomed by Bill Barretta and Michelan Sisti, as they attempt to balance thier lives working in Hollywood with life as parents to thier sullen 12-year-old foster son, Foster, played by Paul Butcher. Other human characters included Mia Sara as Samson’s ex-wife Lena and Francesco Quinn as the family’s manservant Arturo.
The Tinseltown pilot used to be available on the Logo Network’s YouTube channel, but was later removed for unknown reason. Since then, the pilot has not been made available online. However the characters Samson and Bobby have made appearances in other Henson related works, such as the improv stage show Stuffed and Unstrung, where they played the role as the shows producers, and in a 2011 video on the Jim Henson Company YouTube channel celebrating Jim Hensons 75th birthday.
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I find Tinseltown pretty interesting as I feel like it should be more noateable or known, considering that this is (as far as my knowledge goes) the first Jim Henson Company project featureing openly lgbtq characters as its leads, and would have been the first Henson show to do so had it been picked up. As someone who’s interested in lgbtq+ representation in creative media such as animation, I realised that there’s not many examples of canon lgbt characters in puppetry. The only ones aside from Samson and Bobby I could think off the top of my head would be Deet’s Dads from The Dark Crystal: Age of Resistance and Rod from Avenue Q. Though, obviously, there could be more I’m not currently aware of. I don’t think the Tinseltown pilot was a masterpiece or anything. After all, there’s probably a couple of good reasons Logo didn’t pick it up for a full series. But I think it be cool if either Henson co. or Logo made this available online again, if just so we could appericate it as an interesting little footnote in the history of lgbtq rep in puppetry.
With that said, considering the pilot’s obscurity and the fact that it’s main couple haven’t been used in any Henson Related projects in almost ten years, as well as the possibility that there may be legalities preventing the Henson company from releasing it such as Logo still owning the rights, it’s unlikely we’ll see the Tinseltown pilot anytime soon.
Sonic Live in Sydney (1997 - 2000)
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Sonic the Hedgehog is a fictional character no stranger to multiple interpretations of him and his universe across a diverse range of media. From the more light-hearted and comedic stylings of The Adventures of Sonic the Hedgehog and Cartoon Networks Sonic Boom cartoon series, to more serious faire such as the Sonic SatAM cartoon and the Sonic Adventure videogame duology. One of the more obscure and stranger adaptations of the character came in the form of Sonic Live in Sydney, a one an a half hour live show hosted at the former Sega World Sydney amusement park in Darling Harbor, Sydney, Australia. Originally beginning as a live show with actors in meet-and-greet style costumes, the show eventually was replaced with a puppet show during its last two years.
The shows plot was set in an alternate timeline whos continuity was a mix of the SatAM cartoon and Sonic the Hedgehog 3, where Doctor Robotnik’s Death Egg crash lands in Sydney, Australia instead of Angel Island and attempts to take over before being foiled by sonic and friends. According to Phillip Einfeld of Phillip Einfeld Puppetoons, the company that made the puppets, Sega felt the costumed actor version of the show wasn’t dynamic enough, and wished to replace it with a version featuring live puppets with animatronics. Both versions of the shows plot are identical.
While Sonic Live in Sydney’s soundtrack is available on YouTube, and some photos of the show are available on the Lost Media Wiki, no footage of either the costumed actors version or the puppet show version have resurfaced. The show was closed down in 1999, possibly due to cost, shortly before the Sega World park as a whole in 2000. So unless there is someone out there who viseted the show between 1998 or 1999 who recorded the show via a handheld camera, footage of both incarnations of the show are likely forever lost to time.
On a personal note, I don’t have much to say on this one other than how gloriously peek gaudy 90s Sonic the set/puppet design is. I have no doubt finding footage of these puppets in action would truly be a silly delight to behold...
Legend of Mary (year unknown)
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This one is a little different from the other entries on this list as while the film itself in its entiraty is available on YouTube for anyone to view, the information surrounding Legend of Mary, specifically its year of release, remains a mystery as of writing this.
I have mentioned the film before on this blog so I’ll keep it brief here: in summary, Legend of Mary is a short film retelling of the Nativity featuring the Rod puppets of Austrian puppeteer Richard Teschner. the video was uploaded to YouTube by user canada 150 archive. I looked up the people credited in the film and was able to find most of them, but didn’t find Legend of Mary listed in thier credits, and was unable to find the film on sites like IMDB, tMDB or Letterboxd. I reached out to Canada 150 archive asking if they had any info regarding the Legend of Mary’s release date, and after a coupe of months, they replied saying they didn’t know.
And that’s as far as I got on my search for answers, if anyone of you guys has any information regarding Legend of Mary, then it be of huge help in finding the release date.
Sam and friends (1955 - 1961)
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Sam and friends was the very first puppetry television series created by Jim Henson alongside his colabarator and future wife Jane Nebel. filmed in Washington, D.C. and airing twice daily on WRC-TV and the NBC affiliate in Washington, D.C. from May 9, 1955, to December 15, Sam and Friends would mark the first apperence of Kermit (though not yet as a frog) and paved the way for Henson’s iconic and revered legacy in the realm of puppetry on film and television.
With the impact this show had in mind, it may come as a shock to some that almost half of Sam and Friends, specifically, 42 of the 86 episodes, are considered lost. With 16 existing, 8 documented, 9 known from memory, plus 8 existing Esskay commercials and 1 memory-known Esskay commercial. Some taped episodes have been shown at venues such as the museum of the moving image while others have been erased. It’s unknown if copies of these erased episodes still exist.
This post would become far to long if I were too list every episode missing from Sam and Freinds, but if your curious, the lost media wiki article has a comprehensive list of all lost episodes.
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Annnd that about it for this post. This type of content is pretty different from the stuff I usually post. So I’m egar to see what you guys think about it. If you enjoyed this article, want to see more like it or have ideas for what puppetry-related topics I should cover in the future. And again, thank you all so much for helping me reach 55 followers. Your support really does mean a lot to me, and I hope you enjoyed this as a follower milestone gift.
Anyways, hope you enjoyed this dip into lost puppetry, and have a happy holiday season!
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Interview // Clairo
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For The Guardian. Read online. 
Exuding all the effusive pride of a new parent, Claire Cottrill is showing me photos of Joanie, her rescue dog and the muse for her forthcoming album, Sling. “She’s actually really bossy,” the Massachusetts-raised artist better known as Clairo chuckles over Zoom, holding her phone close to the laptop screen so I can see the Instagram post more clearly. “But she’s so funny. We have such a special bond.”
According to a DNA test, the sandy-furred pup is mostly chow chow and great pyrenees, with a little bit of boxer and lab in the mix, which accounts for the fact she has tripled in size in the six-and-a-bit months since her adoption. “She was a little wolf baby; a peanut!” the 22-year-old singer-songwriter exclaims, mooning nostalgically over one particular image depicting the then seven-week-old puppy peeking out of some bushes.
Dog ownership might have become quite the ultimate lockdown cliche, but for Cottrill committing to a pet represented a rare opportunity to lay down some roots. Certainly, pre-pandemic she hadn’t had much chance to pursue a life of quiet domesticity; not since the autumn of 2018 at least, when the lo-fi bedroom pop of Pretty Girl went viral, just weeks after she started college in Syracuse.
Its winningly DIY video racked up more than 1.5m YouTube views pretty much overnight (it now stands at almost 75m), and Cottrill was heralded as a vital new voice, and part of a wave of creatively autonomous, emotionally articulate Gen Z artists, alongside the likes of Billie Eilish and Rex Orange County.
Cottrill’s rapid rise – not to mention her signing with the Fader label and Chance the Rapper’s management team – was not without controversy. A small but vocal subset on Reddit circulated the rumour that Cottrill was an “industry plant”, a conclusion they arrived at following their discovery that her father Geoff was previously chief marketing officer at Converse and co-founder of its affiliated recording studio Rubber Tracks. She has recently addressed the allegations directly, telling Rolling Stone, “I definitely am not blind to the fact that things have been easier for me.”
Largely though, Cottrill has sought to prove her detractors wrong through the quality of her compositions. First came Diary 001, an esoteric, six-track set mining skeletal hip-hop and the wipe-clean grooves of PC Music-inspired pop. That was followed in August 2019 by Immunity, the full-length debut she co-produced with ex-Vampire Weekend man Rostam Batmanglij. More revelatory than Diary 001, it detailed a suicide attempt (Alewife) and her struggles with juvenile rheumatoid arthritis (I Wouldn’t Ask You) with striking candour. Sonically, it paired tender, electronics-tinged introspection with swooning guitar-pop. Sofia, which now boasts 280m streams on Spotify, catapulted Cottrill into another league of fame entirely, leading to collaborations with Charli XCX, Mura Masa and Arlo Parks, plus arena tours in support of Khalid and Tame Impala.
Cottrill was busy with the latter when Covid hit the US. On hearing the news, she headed straight to Atlanta, Georgia, to see out lockdown with family, a period of isolation originally scheduled to last a fortnight but which went on for eight months.
Just how intense was it spending the best part of a year holed up with her parents? “It was awesome,” she insists, now back at the Brooklyn apartment she shares with fellow musicians and former college pals Claud and Josh Mehling. “My older sister came home as well. And I found it interesting that no matter how much you’ve progressed as an adult in your own life, the family roles revert back to exactly how it was as a kid.”
First and foremost, enforced confinement provided the opportunity for Cottrill to deepen her relationship with her mother.
“The conversations I had with my mom about motherhood, and the things she sacrificed for us, are really important to me,” she says. “Also, it’s like you don’t actually know who your mother is before she’s Mom, before she’s Wife, because there isn’t a huge documentation of who she was as an individual. And I realised that I might be in the period of my life now where I’m in my individual phase: before I am Mom, before I am Wife, or whatever I end up being. It was a bit scary to recognise that I could eventually have a family, and then this whole identity that I’ve had on my own for a long time can, in some ways, disappear.”
These existential ideas form the basis of Cottrill’s much-anticipated second album. Recorded in the autumn of 2020 at Allaire Studios – situated on a mountain top in upstate New York – Sling finds Jack Antonoff co-producing. Perhaps more significantly, the record also features backing vocals from Lorde – on Reaper as well as the lead single Blouse – an alliance that led to Cottrill returning the favour on the New Zealander’s latest, Solar Power.
“I met Lorde [when I was] on FaceTime with Jack,” she says of the link-up. “He was like: ‘Hey, I’m with a friend, can we say hi?’, and it was Lorde. And I freaked out, of course, but she’s the nicest person ever.
“We talked a lot about how cool it was in the Laurel Canyon era, where people would secretly do background vocals on each other’s music – like Joni Mitchell with Carole King – rather than as a way to benefit the business side of things. Back then it was just like: ‘I love your voice: will you lend your talent to my song?’ So that’s what I asked her, and I was just lucky enough that she wanted me on hers as well.”
The legacy of Laurel Canyon looms over Sling, which swaps the sparse electronic flourishes of Immunity for lush, acoustic folk, often embellished with swooning vocal harmonies, delicate strings and the warm swell of brass. Reference points for the record included Hejira-era Mitchell, the Carpenters and Harry Nilsson, alongside less obvious touchpoints, such as cult jazz musician Blossom Dearie. Most influential, perhaps, was Innocence & Despair by the Langley Schools Music Project, which features a choir of 1970s school kids covering hits of the day, and has since been hailed as a significant piece of outsider art.
“To me, that record merged my two worlds for Sling,” Cottrill explains. “I wanted that warm 70s feeling, but also I was thinking so much about kids, and especially the clumsy, sweet kid that Joanie embodies.”
There is a darker side to the record too, as Cottrill grapples with the reality of life navigating an industry that she memorably describes – on Bambi – as “a universe designed against my own beliefs”. On Blouse she describes her experiences being sexualised by record execs, while on Management she parodies the industry’s fascination with youth in lines like “She’s only 22”.
“[The attitude is] ‘There’s a lot more that we can squeeze out of her before she’s done.’ Because I think that what this industry does a lot is drain young women of everything until they’re not youthful any more.”
For Cottrill, as much as Sling is an album, it is a document of her endeavours to reassess what it is she wants from life. And adopting Joanie was only the first step: in two weeks’ time she plans to move into the house she recently purchased, in a tiny Massachusetts town in close proximity to both the Berkshire and Catskill mountains.
“It’s so awful that it took something like lockdown happening for me to reevaluate how I wanted to move forward. But it’s now about putting my mental health first, because I deserve to have nice things that I do care about. [Things] outside of music, like a house and a dog.”
As we say goodbye, I get another glimpse of Joanie, who has been snoozing throughout the interview. Sprawled on the floor at the end of Cottrill’s bed, blissfully unaware of her significance in our conversations, it’s a pretty fitting encapsulation of the pace of life that Cottrill has finally embraced.
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t-lostinworlds · 3 years
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Wonder by Shawn Mendes: a review that no one asked for
thoughts overall: it’s an okay album. but, it doesn’t really feel like an album? it’s kinda like a bunch of songs put together where there’s not really a specific direction? you go slow and then suddenly goes upbeat but not in the smoothest way, it’s throws you off sometimes. even in some of the songs you go from piano to heavy drum but it’s not the best transition. it’s all jumpy and you don’t really flow through the album from start to finish. it’s not his best album and dare i say it, a bit of a step back from SM3. Although, some songs are really good and showed actual growth from previous ones sonically which is great. overall score, hmm, prolly a 3/5. not an expert though and this is solely my opinion.
anyway, was typing while listening so track by track with my first impressions under the cut
1. Intro
-> have already heard this of course ahah and i still do love it.
2. Wonder
-> again, a good song and i love love love it but as a single and title track, it’s alright, nothing too deep or groundbreaking. the chorus is very catchy though where i found myself repeating it over and over. verses are good too. missed this guy’s voice lol i’m getting emo sorry.
3. Higher
-> oh this is straight up different, this threw me off the train from wonder lmaao. that drum is whew. the beat is nice, Shawn’s voice is very nice. lyrics are alright though ahah so many repetitions. the random synths or whatever those sounds effects are in the back is very distracting (not the best) and the static screeching too. hmm, the last part is kinda chaotic and i found myself lowering the volume because eek the sound is too sharp. i don’t know how i feel about this song now 😅
4. 24 Hours
-> it’s a nice love song lol. lyrics are very...cliché but not in the best way? so you don’t really feel anything special or that it’s something special for Shawn. unlike when he says “can you meet me down on Adelaide street?” or “what’s really gonna break my heart is i have to tell your little brother.” you know? Fallin All In You is another cliché love song but it’s written so well that you see the picture? The sunrise? With her on his chest? The touch noses feeling your breath you know? this an alright song overall.
5. Teach Me How To Love
-> ooh, okaaay. now this is my jam that old school vibe is whew. ughhh that voice 😩😭 SING IT MENDES UGH. devoted to explore that body of ocean huh...he getting on his knees i’m squealing, my heart. touch you, tease, caress you, and please you—it’s gosh (i think I need a moment). that guitar is very sexy. i already see a music video. this is what i mean when painting pictures with lyrics, it’s very simple lyrics of course but you see and feel the words. the fucking guitar mate i’m—whew. “babe i won’t stop till you feel the rush”—ugh. wait let me just—*clicks back from the start*
6. Call My Friends
-> the verse had me 🥺🥺 and i was vibing but then the beat dropped in the chorus and it’s feels...messy? like it threw me off? there’s so many sharp sounds in some of this songs it’s not pleasing for my ears. It’s a good song.
7. Dream
-> the verse is great and it’s sweet and soft, smooth but then the chorus again with the layered vocals is a bit of a huge change, like the shift from the piano to the suddenly heavy drums and guitar, it throws me off a lil. and with the whole dream dream dream I can’t stop thinking about Shark Boy’s song I’m sorry 😭😭 it’s a good song, nothing much but it’s good.
8. Song For No One
-> hmm, it’s okay. soft, tender with only his voice and just guitar, nothing much with the lyrics. oh gosh what’s this change of beat...why do i hear Christmas bells? there’s so many beat changes and they’re not the smoothest change 😭 it’s meh i guess?
9. Monster
-> i’ve only listened to this 3 times and my opinion is still the same. it’s a good song, nice and smooth beat but Shawn has so little time in it. and when JB comes in, it becomes his songs, and Shawn now seems like feature. which isn’t great since this Shawn’s album. i do like the song.
10. 305
-> the chorus sounds so familiar but I can’t pinpoint what song. it sounds kinda like something of Taylor’s but i don’t know what it is and now i can’t stop raking my brain ugh. anyway, I love the song. it’s such a chill and happy upbeat song which is a nice contrast to the lyrics ‘cause it’s a bit angsty the lyrics haha. i’m vibing, i’m really enjoying it, I love it.
11. Always Been You
-> the verse was so nice, smooth with piano but again with the sudden change in beat in the chorus just why. it’s silence and then a very heavy sudden drum as well so i throws you off by a lot. i didn’t sign up for jump scares gosh ahah. and the song just ends...
12. Piece Of You
-> oooh, okay then, smooth voice, very nice piano, yes ugh sing it mendes—oh my gosh. wHUT? THIS IS HOW YOU CHANGE THE BEAT THE RIGHT WAY WTF. I love this son—DON’T COUNT LIKE THAT MENDES WHAT THE HELL MY HEART 😭 the lyrics though?? whew. it’s really gosh. “I get jealous, but who wouldn’t when you look like you do?” the jealousy is very sexy 😉 “I’m sorry if I get protective. Need these boys to get the message. You know I’m yours, i know you’re mine.” thats hot. replaying it again oop—
13. Look Up At The Stars
-> that first verse I love it 🥺 oh damn, that beat change to something upbeat is really nice too gosh I love it. that pre-chorus beat is so whew, i really like it. this is such a Queen vibe, I just realised. this song is so good gosh i love iittt.
14. Can’t Imagine
-> saw the title and immediately said “I can’t imagine a world without you” when i haven’t even heard the song yet...turns out I was right ha. it’s okay, not much to the lyrics since it’s the same thing over and over. a soft last song, it’s okay.
FINAL THOUGHTS: it has has great, good and meh moments song wise. a lil but if great and more so good but it’s alright. it doesn’t feel like a cohesive album as a whole though, like you don’t get what vibe it is particularly. aside from a theme beat changes from piano to drum, which is a very common thing throughout the album but yeah, that’s about it. I don’t know how to explain it but it’s like you’re on the train, and then you’re off, and then you on again. you simply just don’t flow through the songs, it’s a bit all over the place. maybe from the track listing. if they rearranged it then it could’ve been a bit better but yeah, some songs are lackluster. well, that’s on that hahah. you can talk to me about it if you want tho ❤️
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apples-r-rubbish · 4 years
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John (11 x reader) Part 2
Word count: 3.1k Warnings: Violence (!!!), death mention, alcohol mention, knives mention AN: I couldn’t wait to post this! So I ended up rewriting and editing some of this at a ridiculous time in the morning. Hope you like it! Thank you for the support on the first part, I know it’s not a lot but it means a lot to me. So thank you! Part 3 should be up in a few days maybe. 
PART 1
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You woke, after a dreamless night, memories rolling about your head, smells of burning throughout the house. Jumping to your feet, you began to panic, assuming the worst had happened you bolted down the stairs, dressed in nothing but the nightshirt john had leant you so you weren’t sleeping in a heavy dress.
“I smell burning, John, is everything alright? John?” You shouted as you entered the kitchen. John, noticed you and turned quickly to face a wall to hide his flushed face
“Dear, everything’s ok, I just burnt an attempt at breakfast, I’ve lifted out a spare toothbrush for you in the bathroom at the top of the stairs,” His breathing faltering slightly, realisation hitting him as he firmly faced the wall, hand covering his eyes “Maybe we could go out for breakfast considering I burnt this one?”
“Thank you, I’m so sorry I just was worried something was wrong. Especially after last night,” blush now radiating from your own cheeks. 
You went upstairs brushed your teeth and changed quickly, and came back down the stairs, 
“Do you mind if I use your phone again? I have another call to make, sorry,” You apologised quickly
“I’m going to start charging you for using it, but yes sure,” He teased before giving you some privacy. You dialled the Williams’ number again, Rory this time was the one to answer “statue, 45 minutes. We’re safe, currently playing music,” you said as you heard the radio turn on in the other room and lifted the phone in hopes he could hear it
“Statue? With him?” Rory asked, it was a meeting point to discuss things
“Nope just us, I’ll distract him before he gets to us,” You smiled into the phone and hung up before he could question you any further. 
“Are your phone calls always that peculiar or is it just something you do when you're with me?” He asked with a small laugh as you entered his front room the radio loud
“Oh, only when you’re around. I have secrets to keep and friends to meet in three quarters on an hour,” 
“Dance with me please,” He cut you off and then extended a hand to you, “no ifs, no secrets, no friends, no knives, just dancing.”
“Fine, you should know I am atrocious though,” You accepted his hand, with a small, sly smile
“At this point, nothing could surprise me, you could be a dancing champion and you’d still be humble about it,” You swayed awkwardly together, his hand on your waist, the other holding yours. He was surprisingly good, despite the doctors natural inability to dance. At one point he attempted to spin you and failed miserably, causing laughter to erupt between you both, your faces inching closer gradually. You blinked and his mouth was on yours, it felt foriegn and wrong, very un-doctor-like and confident. You realised and slapped him. 
“No, you’re not doing that, we aren’t doing that. Not now,” You spluttered stepping back suddenly, teeth bared, wiping your lips with the back of your hand aggressively “You aren’t him, stop it, back off ”
“I’m not your old friend, (Y/N), I know, I just- I thought we had-”
“Save it. I’m leaving to meet my friends, thank you for the talk, and the bed, and the dance, but I’m leaving,” You picked up your coat, bag and slammed the door behind you, leaving John in awkward strong silence, rubbing his sore cheek.
By the time you’d met Amy and Rory you’d started weeping. You explained the whole situation to them, “I mean at least he’s still oblivious to the actual danger, that’s got to be small positive in all of this, they haven’t actually begun anything” Rory stated adjusting the cuffs on his shirt
“Not so great about the kissing though is it?” You finished sending a sharp glare back at him
“Definitely less of a positive, more of a neutral point, really, just a thing, that happened,” He stumbled "We'll go out tonight and you can forget about it.". They had found the watches one real, one fake, one in the TARDIS the other in his classroom. Plans could be set in motion. It was a Friday, the school day only began at 12 as the majority of students and staff attended a church service in the morning. You arrived with a handful of minutes to spare, ignoring the judgemental glares of your colleagues. The school was quiet, which wasn't a bad thing typically, but silent Fridays felt wrong and uncomfortable. 
At some point during your day, an unfamiliar man walked into the office. 
"Hello sir? Can I help you?" you questioned
"Ah yes, girl. I'm here to speak to my son. An issue has occurred at home and I need to make him aware of it. I'm Henry Baker, my son is William," he sounded stiff when he spoke as if his lines had been rehearsed
"Ah, he's in Mr Smith's class currently, I'll have to escort you there I'm afraid, school rules," you spoke, fake confidence filling your voice. You reached Mr Smith's classroom, cautiously you knocked not wishing to disturb his ramblings about ancient Greece or tudors. 
"You may enter. Ah Miss (L/N)? What are you doing here? I- I mean how can I help you?" sadness crept into the edges of John's voice. You avoided his eyes, not wishing to think about dancing with him this morning and the feeling of his mouth against yours.
"William Baker, where is he?" you asked shortly 
"Uh, no I believe he isn't attending today," he said leaning over his plinth and running a hand through his slicked down hair. It wasn't him. 
"Thank you anyways, sir," you turned and left the room as the ramblings started again
"I'm afraid your son isn't here today. Allow me to escort you to the exit, Mr Baker," you apologised a  fake smile plastered to your face, not allowing the man to argue or get into the classroom. He huffed, insisted it was fine and left silently. You wished you could sit in on one of John's lessons, listen to his monologues. They were too similar to the rants the doctor would go on when you caught him discussing an alien planet or a story from centuries ago. 
After a mind numbingly boring few hours, the day ended, rushed home, got changed quickly and rushed back out again. The dance hall was busier than usual, when you arrived. You took a seat with Amy and Rory and were handed drinks. You had long calmed down after the events of the morning and simply wanted to drink, dance and smile with your friends and forget about the double life. John had entered the room and sent you a glance, you ignored it and Rory put his arm around you, like a protective big brother. Amy was rambling about a customer from work that day and their miniscule complaints about something, when a man approached your table, you had noticed him around a few times. He was gorgeous, dark brown eyes with freckles covering his face. His eyes seemed slightly dimmer than usual. “Excuse me, miss, sorry, my name’s Tom, I’ve seen you around here for a little while and I’ve always wanted to dance with you, I just never had the courage to ask, until now,”  You accepted the invitation. His hand was colder than usual, and from the corner of your eye you watched the man that resembled the doctor shrink slightly in his seat. It’s true, Tom had been observing you and you had wanted to dance with him, if it weren’t for John and the aliens you would’ve asked him yourself.
You laughed and danced together for a few songs, until you had decided to sit back down at the table and Amy handed you another glass of wine, “Well you certainly had a good time, and he was cute, what a positive,” Amy spoke. You all laughed, John approached the table nervously. The laughter died in your throats. He’d dressed differently, rather than the standard longer tie, he’d swapped it for a bowtie and you all went pale upon realising it. “I don’t want to hear whatever you’re about to say unless it’s an apology,” You remarked before you could stop yourself, the wine taking initiative.
“I am deeply sorry, I crossed a line, I’m sorry the adrenaline from last night hadn’t worn off and I just think you’re really beautiful and I thought we’d connected,” he rambled, his hand rubbing the back of his neck “anyway, what I’m trying to say is I’m sorry and I’d like to ask you to dance again, to make up for last time.” Rory shot you a concerned look and you stood up, ready to accept. 
The doors swung open. A gang of men entered various voices shouting about an alien, and one of them waving their arms about. 
"Everyone get out of here!" you screamed as they ran, "Get him to the school now. It's time for the plan. We need him. I'll follow. School! Now! Go!" 
Amy and Rory nodded, pulling John away despite his many protests and attempts to fight back.  If you were about to die, you were going to put on a show. 
"What are you doing here madam?" One of them spoke
"Oh. Hello. Well you see the thing is I was about to dance with a man i did rather like but unfortunately, he's left now, shame really," you scoffed sarcasm dripping from your words, heart beating out of your chest. A cracking noise erupted from the men. You finally looked at them. Dotted amongst them was Mr Roscoe, Tom, Mr Baker and Edward Gray. Their heads tilted back in unison, as their mouths hung open, eyes now white and pale. The voice spoke. It was low,threatening and heavy. 
"Where is the timelord? We can sense the artron energy on you. We are aware of your connections," the voice boomed. It wasn't coming from any of the people, it was simply existing appearing from nowhere as their faces twisted as they appeared to be choking. 
"Let them go and we won't have any trouble-" You were cut short by a hard fist colliding with your face, and another in your stomach, and another, and another. Thinking fast you pulled out the sonic screwdriver and pressed a button on it. The men collapsed with a high pitch screech falling from then. Get out, was your only thought. So you did.
You ran, faster than you had ever possibly ran before. You’d reached the school quickly pushing the old oak doors open and slamming them behind you, then you were bombarded by two sets of arms around you
“God, I thought you weren’t going to make it,” Amy cried a few tears on her face.
“With no offence meant, (Y/N), you look terrible,” Rory laughed tensely “I’ll have to look you over in a second, and before you ask, he’s fine and safe, just shaken and concerned about you,”
After Rory had checked you over, you pushed open the door to John’s classroom, he ran to you and tried to hug you
“Beware, I have quite a number of bruises, so I wouldn’t do that if I were you,” you said still rubbing at you split lip
“Oh God, did they do this to you? Are you alright? How could you have been so stupid?” John scalded through tears. He still acted like the doctor despite everything.
“John, I’m fine, it gave you and the others time so it’s ok. We need to barricade the main entrance,” You turned to the others “Pin, glass, soon. Do you have the needle too?” Amy nodded, she handed you a fake watch. More code.
“Great,” You smiled more at the item than her
“What? Why do you keep speaking in code? What is that? What does it mean? (Y/N), I’m tired and I need to know,” John stressed angry tears slipping from his eyes, this was too much for him.
“Hey, shush, it’s ok you’ll find out soon, we just have to get out of this situation and you’ll know all about it.” It technically wasn’t a lie.
“(Y/N), they’re coming,” Rory shouted from the other room. You grabbed John’s shirt in your hands, pulled him towards you, and kissed him, not giving him to process it. It’d seemed more like the doctor rather than the quiet confidence of John. “We’re even now. Don’t tell my friend” A small smile escaped your mouth.
“I promise, I won’t,” He whispered in response, shock still clearly in his system, an awkward laugh breaking the tension. Hopefully he wouldn’t remember. You walked into the hallway, a barricade in full effect “Amy get into the other room, keep him safe, try to convince him to open the watch,” She nodded and headed to the other room. 
Rory was handed the fake watch, the needle, and an old antique sword from one of the many walls “Still got it, centurion? I’m going to need you to run as far as you can get that thing away from here, and get them to fight over it and get back here as fast as you can,” He nodded and ran out the back door after saying a brief I love you to Amy. Another antique sword was pulled off the wall by yourself and scabbard disregarded on the floor. There was a brief struggle against the old wooden doors and the barricade before they were smashed open. 
“Hello, again, boys,” You smiled, waving the sword in one hand and sonic screwdriver in the other. If you wanted him to live, you had to act like the doctor “So unfortunately, I hate to break it you but if you are looking for the item that we refer to as the needle, it’s travelling as fast as possible in that direction with a 2000 year old roman centurion armed with a sword so unfortunately this detour has been a little bit pointless, I’m afraid dears.”
“You will die soon,” the voice rumbled, 
“Will I now? I mean we all will at some point. I will say, however, it’d sound more convincing if I wasn’t a time traveller from the 21st century holding a sword and a powerful scientific device somewhere far beyond this planet, with enough knowledge of this town for you to lose in me for months.”
Their numbers had lowered, there were roughly seven left from the original back of twelve. Edward Gray stood in the centre, his head following your movements. Mr Roscoe was no longer with the group. 
“Split up. We’re wasting resources. We’ve already lost some due to the device” The voice rumbled. Four of them including Edward and Henry rushed past you. Their feet dragging slightly along the floor as they ran, their footsteps uneven and heavy. One of the men that you’d seen around town took a step forward, his arm reaching for you, swiping your sword at him, you caught his neck. The body coughed up a blue liquid, mouth still hanging open, as he crumpled. Another ran at you, he thrusted something at you, a sharp pain in your neck. You pressed the sonic and waved it at him, he fell backwards, with a groan. The final man stepped forward, Tom. “Tom stop, fight it, think of your family and your friends, fight-” you were silenced by him slamming you against the wall by your throat. You were caught off guard breathing faltering. Tom grabbed the sword and twisted it towards you, the cool metal catching your skin.“You will die, you will die, you will die,” The voice repeated “insufferable time traveller, you will pay for this,” You screamed, the agony and blood hot. “Amy,” you wheezed, as your vision began to blur from the pressure on your throat. The door swung open, Amy slipped out quietly
“Hey, weirdo! Leave my friend alone,” She shouted her fist colliding with the face knocking him out. Slipping down the wall you gasped, relief and oxygen flooding your system. 
“(Y/N), are you ok?” she asked observing the fresh wound
“I’m fine. I’ll be fine. Go after Rory, a few of them went after him, he needs you,” You explained kicking the sword towards her. Taking the sword in her hands, she nodded and ran. Feebly, you pulled yourself up, putting pressure on your wound as you wobbled into John’s classroom. He was crying slumped against a corner, “Are- Are you alright? Good God! You’re bleeding, did they hurt you? What happened to them?”
“John, dear, I’m fine just little scrapes,” you whisper kneeling down to his level your voice still weak “You’ll understand in a bit, we just need to do something first,”
“Amelia, already tried to convince me. I- I- I don’t want to open it. (Y/N), I don’t want whatever that was to be the normal for me, I’m scared, and I know that watch has something to do with it” He cried 
“I know, it’s terrifying, but it���s the perception filter, making you think that,”
“And- And there you go again, nonsense words, unfathomable concepts. I heard what you said, the 21st century, the future, the amount of pain you must have seen. Do you think I hadn’t noticed the pain and loss in your eyes? I’m not your old friend, I’m John Smith, I’m a teacher here. Whoever you think I am, I can assure you I’m not,” You patted his arm, “I’m sorry you need to open it. I’m so sorry. I want to help but this is the only way I can” He looked between you and the watch, he cupped your face nervously and paused for a second, you nodded. Your lips gently collided. 
“John, dear, I’m sorry,” You mumbled into his lips after a few calming kisses. He turned to the watch, you pushed yourself up and walked to the other side of the room. He turned the watch in his hands examining it gently
“I’ve loved you since I met you. You are beautiful, intelligent, and amazing. Maybe in another life,it might’ve worked out for us,” He looked up at you, tears still falling. 
You opened your mouth to speak as the watch flicked open, you heard the man scream first, then windows shattering, squinting in an attempt to see him despite the golden light filling the room. Glass flew everywhere, wind bursting into the room.  Eventually screaming stopped and so did the light. He fell to his knees with a thud. 
“I’m back,” he mumbled his head slamming forward, the final wisps of gold light dissipating. Panic struck his face as he saw you.
PART 3
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zippityzap · 3 years
Text
My Top Ten Favourite Moments in Sonic Games
The past 30 years the Sonic series has had a lot of memorable moments, too many to list fully, so in celebration of my recent follower milestone, today I’ll be presenting and explaining my personal top ten favourite moments. I would like to emphasise that this list is very subject and is highly influenced by my personal experiences with the Sonic series. It’s not intended to be objective by any means, and I would love to hear what moments you guys would put on your own lists! Additionally, this list is only for things from the games, in the future I’ll make another list for other Sonic media
Without further ado, let’s get started!
10) City Escape’s GUN truck
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Interesting set pieces and small scripted moments in levels have been a staple in the Sonic series since the beginning. Sure, they’re not always challenging from a game-play standpoint, but they’re always an entertaining spectacle. One of the most ionic of these moments (and one of my personal favourites) is being chased by the GUN truck. City Escape is already a highly memorable level from the get-go, but the truck sequence is the cherry on top. An additional shout-out to both of the Generations versions of the level for not only bringing it back but changing it up just enough to surprise you and keep you on your toes!
9) Escaping Null Space
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Forces is one of those games that I would describe as a truly mixed bag. Yeah, there are a lot of things about the game that kinda sucked or were disappointing, but when it hit a high, BOY did it hit. While I agree with many people that having the Null Space portion of this level actually have gameplay in it would’ve made this moment impact a little harder, I’m just in love with that transition from the silence of null space to the bombastic chorus of Fist Bump. I thought it was a really exciting moment that hypes you up for the rest of the level.
8) Sonic Heroes’ opening cinematic
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Heroes was my first 3D Sonic game, and consequently it was my introduction to a lot of things that are staples for the Sonic series. Vocal themes, an extended cast and their interpersonal relationships, story routes that connect to each other. These are some of my favourite things about the Sonic series, so even if some aspects of the game aren’t that great, I could never ever hate or even dislike Heroes. I feel like the opening cinematic to Heroes (the one with the theme song as the music) is the aspect of Heroes that really encapsulates those feelings best. I must’ve spent hours as a kid letting it play over and over again singing along to it.
7) Shadow the Hedgehog (2004) title screen cinematic
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Before you laugh, here is where I must remind you that this list is extremely subjective and highly influenced by my personal experiences and memories. Ok now imagine this: you are a 7-8 year old kid, and your experience with media that isn’t mainstream radio or educational children’s tv shows is fairly limited. You’re getting deep into the Sonic series for the first time thanks to playing Heroes and seeing some of the cartoons and you’re interested to know more about the series. You visit Sonic Central, the official site at the time, and they have a music player with a variety of songs from the games. One of the songs it plays is I Am (All of Me). I won’t lie, I was a little blown away because I’d never really heard anything like it before, so I go to find out more about the game it’s from and I come across that opening cinematic.
I think it’s very, very, easy as an adult to laugh at the Shadow the Hedgehog game and it’s… direction, but adult me was not the target audience of that game, kid me was. Say what you want but the effect that game was going for I think is something that just hits best with sheltered little kids, and I’d be curious if anyone else had a similar experience.
6) The ending of Sonic and the Black Knight
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I won’t go into too much detail on this one, since this is very much a fan favourite moment and many others have gone into detail about why it’s so great. Black Knight is certainly one of the games that captures Sonic’s character the best, and his words at the end of the game certainly encapsulate this. Followed by the amazing credits theme of Live Life, the ending of Black Knight is certainly one of the most emotional moments in the series.
5) Sonic Generation’s credits
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Anniversary games can be a bit of a controversial subject for the Sonic fandom; 06 was one of the games released for the 15th anniversary while Forces is often considered to be a 25th anniversary game. I think Generations really achieved the feeling and the specialness of a celebratory event though. It’s one of my favourite Sonic games and the whole game is full of brilliant moments but I feel the credits really evoke the celebration vibe: a Sonic 1-esque music melody as the credits song, showing footage from the original games each stage is from, and the cherry on top: a ‘Happy Birthday’ message to Sonic recorded from fans who attended the 2011 Sonic Boom and Summer of Sonic conventions. It genuinely warms my heart every time I finish the game.
4) Metropolis Capital City level
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Forces gets another representation on this list! Honestly, I believe the parts of Forces that were exciting, such as this, really demonstrate my opinion that Forces had a lot of potential to be a really good game. But I digress, this was my favourite level from Forces because it shows how fun of a villain Infinite could be. The way that Infinite follows you for most of the stage and uses illusions to fuck around with the stage itself? That’s really fun, and it’s not just stage gimmicks for the sake of having a gimmick, it ties into the powers of the villain and makes the player feel involved in a way because Infinite is messing around with you specifically and is having to make to think on your toes. Granted, part of makes this stage stand out so much in a good way is because it’s so different from the rest of the game and it takes you by surprise, so maybe the impact wouldn’t be as hard hitting if this sort of design was used more in the game, but c’mon when you have a villain who’s powers are illusion-based, the sky’s the limit!
3) Sonic Unleashed’s opening cutscene
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Can you believe this game came out over a decade ago and the opening cutscene still looks this stunning?! Depending on who you ask, some might even argue that this cutscene has yet to be topped, and honestly, I’m in that camp. Not only is the rendering beautiful and the choreography of the action exciting, but this scene does a wonderful job of setting up for the viewer regardless of how much prior experience they have with the series who Sonic and Dr. Eggman are, as well as setting up the events of the game. I recall being very happy when I heard the animation team for this cutscene would also be handling the animation for the movie.
2) Beating Sonic Unleashed for the first time
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So, this is another pretty personal one. I played Unleashed for the first time a few years ago and it is in my opinion, one of the most difficult Sonic games. Sometimes intentionally, sometimes for completely bullshit reasons. My first ever run of Eggmanland was around 40 minutes long and apparently that’s considered a pretty decent time for your first go, but christ it was a nightmare to finish (looking at you, that one section where you have to platform on pipes without a drop-shadow). The following boss sections weren’t much easier- I don’t rage much with video games, I tend to whisper swears under my breath at most but that part where you’re running on the Gaia Colossus had me screaming in anger every time I lost a life.
BUT when I finally beat the difficult sections? Felt like finally cracking your back after feeling stiff all day. Like taking the first sip of water after a walk on a hot day. The relief and satisfaction I felt was indescribable and slowly winding down while Dear My Friend plays as the credits theme was blissful. I don’t play difficult games that often so Unleashed is one of very few games that I have this sort of memory with.
1) Watching my dad get the good ending of Sonic 1
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Here’s a small amount of backstory for this pick. My dad got his first job at 19 and he used his first pay-check to purchase the then newly released Sega Mega Drive. He had a lot of games for the console including Sonic the Hedgehog. He kept the console and games in good condition, and they were still perfectly playable by the time his first child was born (aka me!). Sonic 1 was the first video game I can remember playing at roughly 2-3 years old. I wasn’t good enough to get past Green Hill Act 3 but I loved watching my dad play through the game.
I’ll admit; his playstyle’s a little odd, he avoids speed when he can and instead, he likes to search for as many rings and extra lives as possible, but it was so enjoyable to watch nonetheless. The best bit was whenever he would manage to get all the chaos emeralds in a playthrough and be able to get the good ending. Sure, the only difference between the good and bad endings is just some flowers, but it was nice to see him be happy that he was able to achieve that ending.
And that’s the end of my list! Upon looking over it I realise most of it is either openings or endings to games…oops. I suppose they tend to be parts of games that get special attention during development since they bookend the journey. When I get around to making the second list, I’m sure it’ll have more variety, and as I said before, I’d be very interested in hearing what everyone else’s favourite moments are!
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cornholio4 · 4 years
Text
Smoking!
Author’s note: this is based on the Mask from the violent Comic but it doesn’t get really violent here. The Mask has the origin from the movie though. Some of this is just me indulging.
Marinette Dupain-Cheng sighed as she was with her class at the field trip to the museum where Alix's dad and brother worked, things wereworking well with her and her class despite the fact that Lila kept up with her false stories with the class eating them up. She was on better terms with her class though she refused to indulge in listening to her lies or forget the threats that she had made.
Alix's brother Jalil was giving them a lecture at their Norse exhibit and was excited to tell them they were the first visitors to get a look at a new artefact sent to their exhibit. This got the class excited but it quickly died down when he took out an old plain looking wooden mask with eyes and a mouth hole.
Jalil stated they studied the connections between it and the Norse God of Mischief and Lies himself Loki but everyone had drawled out when they saw the mask. Lila began whispering to the classmates about some made up trip discovering lost artefacts of a probably made up nation. This got Marinette a bit annoyed but then found Tikki peeking her head out of her bag and was shivering with fright.
Marinette whispered to her asking what was going on not noticing Adrien running to a nearby pillar, before the Kwami could say anything Jalil asked if anyone would want to try it on for fun. Chloe pretty much pushed Marinette out to be in front of the group.
Marinette glared at her but then Jalil went to her asking if she was volunteering, Marinette jumped but then found her friends encouraging her. She slowly walked up to the table and picked up the mask. She put it to her face but then found it seaming like it was pulling herself to it.
Everyone immediately grew concerned and terrified as they saw the mask jump on Marinette's face and looked like it was expanding itself to cover her face while turning green...
Adrien Agreste had been watching the lecture with his class and was about to make a joke with Nino about how plain the mask looked but then had Plagg whispering while in his shirt pocket. Adrien then sneaked to a nearby pillar to ask Plagg what he was doing risking himself being seen. However he was taken aback by how uncharacteristically terrified Plagg looked.
"Adrien, listen to me... You have to transform right now and Catacalysm that mask right now! It's dangerous and I will never forget when a Norse warrior I was with at the time had to fight a Viking who wore it. It was awful and the nearby villages pretty much would have preferred Ragnarok! I curse the day Loki created that awful thing! Never did like those Norse gods! Still Odin's trickster brother was pretty much better than that Cronus guy from the Titans but that's not saying much!" Plagg told him and Adrien looked at him in disbelief.
"Plagg, that things looks like a cheap prop and you say it is some sort of dangerous artefact? That it's like Miraculous?" Adrien asked unconvinced as Plagg looked at him dead serious but then Adrien noticed something. "Wait did you say brother? But isn't Loki the son of Odin?" Adrien asked and Plagg slapped his face.
"They were brothers, I can assure you! Despite what those comic books and movies would have you belief, but let's focus and prioritise!" Plagg snapped right back and Adrien found this hysterical. Plagg lecturing him on priorities, this was something for the history books.
"Now, we have to transform and do something before anyone gets close enough to that mask that..." Plagg told him but then heard a whirling sound and then looked and saw that Marinette was standing there with a crazed look on her face. She was wearing a yellow suit version of her usual clothes and her face was a bit bigger while colored dark green. "Too late..." Plagg muttered and then realised the implications of Marinette in particular wearing the blasted mask, Adrien now realised too late that Plagg may have been onto something.
"Plagg, Claws Out!"
*PB*
Marinette had transformed and found herself feeling... free! Her friends looked at her all worried wondering if this was some weird Akuma and they just didn't see the butterfly. Marinette then found herself smiling gleefully.
"Look, Dupain-Cheng finally got a makeover and I think it was an improvement..." Chloe started only for Marinette to take out a big glass cage out of seemingly nowhere and put her and Lila in it while shutting it tight.
"Wow, my two biggest tormentors together at last! They really deserve eachother as friends, to think that fanfic writers thought Chloe you would be the lesser of the two evils despite you know never even apologising for almost getting my parents killed!" Marinette said with a big smile looking at them both trying to force the door open. Marinette then continued her tirade "yes I am breaking the fourth wall like that mouthy merc and I don't care. He wasn't even the first Marvel character to have the gimmick, She- Hulk (big fan as a green faced heroine myself) did it before him! Besides Deadpool will have no chance to complain as he is too busy writing his will before his end is met when Ipkiss wearing the Mask takes him down in Deadpool's 3rd Death Battle!" Marinette then noticed the class and staff heading for the doors.
Marinette then pulled out a lasso and then roped them into it while dragging them back, "come on friends, as you're Everyday Ladybug I can't let you miss what is a good show! I can promise you it will be something, there are fanfics of me Akumatized to deal with Lila but this is something special! This is not the Mask from the funny movie starring Robotnik from the upcoming Sonic movie (which you should see when it comes out) or the funny cartoon that spun off from it but the original Dark Horse comics! I promise you, they were not for the faint of heart! They were basically a reverse of that stupid Banana Splits movie or the upcoming Fantasy Island movie: so instead of taking something light hearted or at least nice into a horror property, they turned a horror property into a family friendly comedy! Can't say I disapprove but I got the powers from the comics, where the cartoon physics extend to only me. So if I fed you a bomb then well..." Marinette stated but then noticed Chat Noir was there.
"Sorry Princess, but can I ask please ask if you can handover that mask and sorry but I don't think the green face look suits you." Chat Noir told Marinette charging with his staff only for Marinette to take out a large mallet and send Chat Noir flying right through the door.
"Marinette girl, please! This isn't you! I don't understand a word of what you are saying or what happened to you but please! Give the mask up and get help!" Alya asked but Marinette shook her head as she looked at her.
"Wow Alya you are trying to be a good friend unlike in other salt fics, like those recent ones pairing me with Damian Wayne. I dont really understand that as...I am just not into Gotham City guys!" Marinette exclaimed pretty much singing the last part of what she just said. She then smirked as she just got an idea about what to do with her two prisoners.
She then got out a dressing cubicle and skipped right in. Not a second later she was now in a stag magician's outfit complete with a cape and a top hat. She then got out a box for the 'sawed in half' trick.
"Now, the first trick of the Great Big Head will be familiar to those you watched that Banana Splits movie I mentioned, the one where they took an old and highly underappreciated cute fun variety show and turned it into a lame FNAF rip off! But I will be pulling it off better because the movie version didn't use this!" Marinette said pulling a chainsaw from her cape.
She then got form the cage and pulled out Chloe before locking it again, she put Chloe in a box as she looked terrified and Marinette said with glee "remember what I said about the cartoon physics only affecting me? I guess you can also see this as a rip off from the trailer for that Fantasy Island movie? The one about getting revenge on a childhood bully? A scene in a trailer of a movie that wants to use the name for it's stupid horror movie? A show that was parodied by a Daffy Duck movie and an episode of Teen Titans Go that were better adaptations of the show!" Marinette asked darkly and Chloe was now screaming in terror as Marinette's classmates closed their eyes fearing the worse.
Marinette then dropped it and used another lasso to barely catch Chat Noir, "You know now that I mention it, I somehow seem to know a whole lot about a comic book and a TV show that were both made before I was even born! I mean Fantasy Island is decades old and I am just acting as a mouthpiece for the author at this point and hopes this works by acknowledging he is doing this." Marinette shrugged pulling Chat Noir in.
"You have been a great sparring partner and partner in general Chat Noir; here is a free copy of the first issue of my new comic!" Marinette told him patting him on the head like a kitty and then tucking into the lasso the first issue of I Pledge Allegiance to the Mask.
Then Marinette went to the box where Chloe was still in but then had Lila scream out "Marinette please let me out! I am sorry for the threats i made to you in the bathroom! I am sorry for threatening to steal all your friends away! I will stop lying, I promise! I will help you with anything! I will even tell you what I know about Hawk Moth when working with him! I promise please!" Lila was now in tears but everyone in the class were now speechless as to what she had just said.
"Lila admitting to save her own skin; would be funny if it wasn't so pathetic... It's thanks to you and your anonymous posting that the anonymous comments on the AO3 version of this story will have to be disabled! I will get to you in a second but first I already have a volunteer..." Marinette said picking her chainsaw back up again.
"Marinette, this isn't you! I know Chloe is a pretty terrible bully and I don't know what Lila had been saying to you behind our backs but you are better than this! You go through with this I know you will hate yourself when you are back to normal! This will scar you and destroy you! Think of your parents and us, we care about you! My brother Luka thinks of you as the song in his heart!" Juleka suddenly shouted and this gave Marinette pause.
"Using not only your brother but my parents to convince me to drop this. Low blow Juleka but I can't argue that like a good Pokemon move... It's super effective!" Marinette said quietly as she managed to force the mask off her face. She then suddenly shrieked as she then let everyone out of the lasso and they hugged her greatly.
However an Akuma came akumatized Chloe into a villain called Jack in the Box. Marinette helped get all her friends, classmates, the staff and Lila through the exit and then transformed into Ladybug to help Chat Noir once he was free.
*PB* Hawk Moth was in his lair observing what happened and was in shock and a bit scared, something other than his Akumas were capable of creating powerful villains it seemed. Ones he doubted he could control even if he was wearing that Mask. That Mask took one of the nicest girls in Adrien's class (the one he had yet to Akumatize) and turn her into a twisted cartoon.
He took a while before sending out an Akuma; too busy contemplating everything that this could mean. This Mask could destroy everything he had worked to achieve and if his Akuma brought it to him, he would have it thrown into the farthest waters.
*PB* Marinette was pretty horrified and scared about what happened when she saw the CCTV footage and heard the stories from her classmates. Ms Bustier personally escorted Marinette back home and she was forced into a big hug by her parents. Once she got a chance to be alone Tikki explained to her about Loki's mask.
The news broadcast said that the Mask would be taken to a secure facility outside of Paris, so hopefully she would not have to deal with it again. She had gotten a few days off from school as unlike most Akuma villains, she had to deal with the knowledge she was close to murdering a classmate with a chainsaw.
What she had almost done terrified her as she never wanted this on either of them, she can't say she had much positive feelings towards them but this was overkill. She doubted she could even use any lethal action against even Hawk Moth who was an evil Super Villain of his own volition.
She got messages from her friends checking in to make sure she was alright, her grandfather Roland came by with a special cake he had made from an old family recipe and there was Luka who looked more worried than she had ever saw him.
In the mail she ended up getting a letter from an American police officer by the name of Kellaway inviting her to join an online support group for those affected by the Mask. Apparently it had gotten around in the US ever since it was bought by a man called Stanley Ipkiss. Hopefully that Mask doesn't bother anyone again...
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thedoctorcried · 3 years
Text
Runaway - Part Ten
~Masterlist~
Concept: Hazel Richards is a twenty-year-old woman living in London. When she meets a mysterious time-travelling alien known only as the Hunter, she’s thrust into a world of wonder she could only have imagined.
Warnings: swearing, follows S1 of Doctor Who.
The TARDIS materialised on the observation deck of some space station, and the Hunter and Hazel stepped out, leaving Adam inside for the moment.
"So, it's two hundred thousand, and it's a spaceship. No, wait a minute, space station, and er, go and try that gate over there," the Hunter instructed, pointing. "Off you go."
"Two hundred thousand?" Hazel checked.
The Hunter nodded. "Two hundred thousand."
"Right." She opened the TARDIS door and called in, "Adam? Out you come."
The boy walked out tentatively, and his jaw dropped. "Oh my God."
"Don't worry, you'll get used to it," Hazel assured him.
"Where are we?" Adam wondered, his eyes wide.
"Good question," Hazel praised, doing her best to ignore the Hunter's amused smirk. "Let's see. So, er, judging by the architecture, I'd say we're around the year two hundred thousand. If you listen..."
"Yeah," Adam nodded eagerly.
"Engines," Hazel identified. "We're on some sort of space station. Yeah, definitely a space station. It's a bit warm in here." She tied her jacket around her waist, blowing out a breath. "They could turn the heating down. Tell you what - let's try that gate. Come on!" She bounded off towards the gate in question, and Adam and the Hunter followed, one bemused, one amused.
"Here we go!" Hazel cheered as they reached a massive viewing window. "And this is... I'll let the Hunter describe it."
"The Fourth Great and Bountiful Human Empire. And there it is, planet Earth at it's height," the Hunter pointed. "Covered with mega-cities, five moons, population ninety six billion. The hub of a galactic domain stretching across a million planets, a million species, with mankind right in the middle." She smirked as Adam fainted behind her. "He's your boyfriend."
Hazel snorted. "Not anymore."
***
Later, the three of them were walking through a corridor of the space station as the Hunter explained. "Come on, Adam. Open your mind. You're going to like this. Fantastic period of history. The human race at its most intelligent. Culture, art, politics. This era has got fine food, good manners..."
They walked through a door at the end of the corridor and were immediately hit with the loud sounds of a bustling canteen.
"Out of the way!" one man shouted as he barged past.
"Fine cuisine?" Hazel repeated, wrinkling her nose at something called a kronkburger.
"My watch must be fine," the Hunter frowned, checking it. "No, its fine. It's weird."
"That's what comes of showing off," Hazel teased. "Your history's not as good as you thought it was."
"My history's perfect," the Hunter retorted.
Hazel shrugged, gesturing to the scene that lay before them. "Well, obviously not."
"They're all human," Adam realised. "What about the millions of planets, the millions of species? Where are they?"
"Good question," the Hunter muttered absently, before blinking. "Actually, that is a good question. Adam, my good lad, you must be starving."
"No, I'm just a bit time sick," Adam tried, but the Hunter was having none of it.
"No, you just need a bit of food." She called over to one of the food trucks. "Oi, mate! How much is a kronkburger?"
"Two credits twenty, sweetheart," the chef yelled back. "Now join the queue."
"Money," the Hunter mused. "We need money. Let's use a cashpoint." She went over to the nearest one and buzzed it with her sonic screwdriver, producing a plastic card, which she then handed to Adam. "There you go. Pocket money. Don't spend it all on sweets."
"How does it work?" Adam asked.
The Hunter shrugged. "I don't know. Go and find out. Stop nagging me. The thing is, Adam, time travel's like visiting Paris. You can't just read the guide book, you've got to throw yourself in. Eat the food, use the wrong verbs, get charged double, and end up kissing complete strangers." She frowned. "Or is that just me? Stop asking questions, just go and do it." Adam started off, and she smirked at Hazel. "Off you go, then. Your very first date," she teased.
"You're going to get a smack, you are," Hazel promised, grinning cheekily, before skipping off after Adam.
Smirking, the Hunter approached a pair of smartly dressed young women, before putting on a slightly embarrassed but polite smile. "Excuse me?" The women turned to her. "Er, this is going to sound daft, but can you tell me where I am?"
The darker-haired woman raised an eyebrow scathingly. "Floor One Three Nine. Could they write it any bigger?"
The Hunter glanced up at where it was written on the wall and bit her lip. "Yeah, but Floor One Three Nine of what?"
"Must have been a hell of a party," the brunette remarked.
"You're on Satellite Five," the blonde said in a much kinder tone.
"What's Satellite Five?" the Hunter asked, clueless.
The brunette scoffed. "Come on, how could you get on board without knowing where you are?"
The Hunter shrugged, making a face. "Look at me, I'm stupid."
"Hold on, wait a minute." The blonde narrowed her eyes. "Are you a test? Some sort of management test kind of thing?"
The ginger woman grinned, spreading her arms. "You've got me. Well done. You're too clever for me." She held up her psychic paper, which seemed to convince the two women, who both stiffened slightly.
"We were warned about this in basic training," the blonde stated warily. "All workers have to be versed in company promotion."
"Right, fire away, ask your questions," the brunette nodded, waving her hands. "If it gets me to Floor Five Hundred I'll do anything."
The Hunter raised an eyebrow. "Why, what happens on Floor Five Hundred?"
"The walls are made of gold," the brunette replied. "And you should know, Miss Management. So, this is what we do." She lead them over to a monitor mounted on the wall among dozens. "Latest news, sandstorms on the new Venus archipelago. Two hundred dead. Glasgow water riots into their third day. Space lane seventy seven closed by sunspot activity. And over on the Bad Wolf channel, the Face of Boe has just announced he's pregnant."
After a brief moment of surprise that the Face of Boe was around this early, the Hunter nodded, shrugging. "I get it. You broadcast the news."
"We are the news," the brunette countered. "We're the journalists. We write it, package it and sell it. Six hundred channels all coming out of Satellite Five, broadcasting everywhere."
***
"All staff are reminded that the canteen area now operates a self-cleaning table system. Thank you."
Hazel joined Adam at a table, holding a cold drink she'd bought from the nearby serving station. "Try this," she suggested. "It's called Zaphic. It's nice, it's like a, er, a Slush Puppy."
"What flavour?" Adam inquired, raising an eyebrow.
She took a sip through the straw and giggled. "It's sort of... beef?"
Adam groaned. "Oh my God. It's like everything's gone - home, family, everything."
Hazel pulled out her phone. "This helps. The Hunter gave it a bit of a top-up. Who's back home, your mum and dad?"
"Yeah."
"Phone them up," she suggested, offering him her phone.
He frowned. "But that's one hundred and ninety eight thousand years ago."
"Honestly, try it," Hazel encouraged.
He went to dial, but hesitated. "Is there a code for planet Earth?"
She rolled her eyes. "Just dial!"
Adam nodded, and got on with it. After a moment, he began. "It's er... Hi. It's me. I've sort of gone travelling. I met these people and we've gone travelling together. But, er, I'm fine, and I'll call you later. Love you. Bye." He turned back to a grinning Hazel with wide eyes. "That is so -"
He was cut off by a loud alarm, causing everyone else in the area to pack up and leave.
"Oi!" a familiar voice called, and they looked around to see the Hunter beckoning. "Over here!"
Hazel ran over, grinning, and Adam shrugged and put her phone in his pocket before following.
***
The two women led the Hunter, Hazel, and Adam into a broadcast room, where seven people were seated at an octagonal desk around a central chair. The three time travellers stood to one side behind some railings to observe.
"Now, everybody behave," the brunette instructed. "We have a management inspection." She glanced over. "How do you want it, by the book?"
"Right from scratch, thanks," the Hunter requested, flashing a polite smile.
The brunette nodded. "Okay. So, ladies, gentlemen, multi-sex, undecided or robot - my name is Cathica Santini Khadeni." She turned back to the Hunter. "That's Cathica with a C, in case you want to write to Floor Five Hundred praising me, and please do." Hazel shared a look with her friend. "Now, please fell free to ask any questions. The process of news gathering must be open, hones, and beyond bias. That's company policy."
"Actually, it's the law," the blonde woman pointed out.
Cathica bristled. "Yes, thank you, Suki. Okay, keep it calm. Don't show off for the guests. Here we go." She settled herself into the central chair. "And engage safety." The seven around the desk held their hands over the palm prints in the table in front of them. Lights started to come on around the room, and Cathica clicked her fingers, opening a portal in her forehead. "And three, two, and spike." A beam of light from the machinery above her shone down into her portal.
The Hunter moved closer, Hazel following. "Compressed information, streaming into her. Reports from every city, every country, every planet, and they all get packaged inside her head. She becomes part of the software. Her brain is the computer."
"If it all goes through her, she must be a genius," Hazel frowned. Cathica hadn't had the same kind of 'intelligent and knows it' aura the Hunter had.
"Nah, she wouldn't remember any of it," the Hunter shook her head. "There's too much. Her head'd blow up. The brain's the processor. As soon as it closes, she forgets."
Hazel nodded in understanding, turning around. "So what about all these people round the edge?"
"They've all got tiny little chips in their head connecting them to her, and they transmit six hundred channels," the Hunter explained. "Every single fact in the Empire beams out of this place. Now that's what I call power."
"You all right?" Hazel asked. The Hunter glanced at her to see her talking to Adam, who was looking a bit green. She rolled her eyes.
"I can see her brain," Adam muttered, looking repulsed.
"Do you want to get out?" Hazel offered.
"No," he said hastily, then thought about it. "No, this technology, it's amazing."
The Hunter scoffed. "This technology's wrong."
"Trouble?" Hazel asked, grinning.
The ginger woman turned her head to look at her friend, flashing a brilliant smile, eyes only for Hazel. "Oh, yeah."
Suddenly, Suki pulled her hands away the desk as if she'd had an electric shock. The other six lifted their hands and the info-beam shut down. Cathica's portal closed, and she sat up, looking annoyed. "Come off it, Suki. I wasn't even halfway. What was that for?"
"Sorry," Suki mumbled. "It must've been a glitch."
"Oh." Cathica didn't sound convinced.
"Promotion," a tannoy stated. A wall lit up with the word, making everyone turn to it.
"Come on," Cathica begged, bouncing on the balls of her feet. "This is it. Come on. Oh, God, make it me! Come on, say my name, say my name, say my name!"
"Promotion for Suki Macrae Cantrell. Please proceed to Floor Five Hundred."
"I don't believe it," Suki gasped, standing up. "Floor Five Hundred."
"How the hell did you manage that?" Cathica demanded. "I'm above you."
"I don't know," Suki shrugged, starting to smile. "I just applied on the off chance, and they've said yes!"
"That's so not fair," Cathica scowled. "I've been applying to Floor Five Hundred for three years."
"What's Floor Five Hundred?" Hazel wondered, looking confused.
The Hunter shrugged, her hands plunged deep into her trenchcoat pockets. "The walls are made of gold."
***
A few minutes, they'd followed Cathica and Suki out to the lift where the latter was saying her goodbyes. "Cathica, I'm goping to miss you." She turned to the Hunter. "Floor Five Hundred, thank you."
The Hunter smiled, shaking her head in confusion. "I didn't do anything."
"Well, you're my lucky charm," Suki shrugged.
"All right," the Hunter grinned, accepting the woman's hug. "I'll hug anyone."
"Come on," Hazel rolled her eyes a little ways away. "It's not that bad."
"What, with the head thing?" Adam raised his eyebrows, incredulous.
"Yeah, well, she's closed it now," Hazel pointed out.
"Yeah, but..." Adam sighed. "It's everything. It freaks me out. And I just need to... If I could just cool down. Sort of acclimatise."
"How do you mean?" Hazel frowned.
"Maybe i could just go and sit on the observation deck," he suggested. "Would that be all right? Soak it in, you know. Pretend I'm a citizen of the year two hundred thousand."
"Do you want me to come with you?" she offered.
"No, no, you stick with the Hunter," Adam told her. "You'd rather be with her. It's going to take a better man than me to get between you two. Anyway I'll be on the deck."
She bit her lip, making a decision and taking the chain from around her neck. "Here you go. Take the TARDIS key. You know, just in case it gets a bit much."
He snorted. "Yeah, like it's not weird in there."
"All staff are reminded that the sixteen forty break session has been shortened by ten minutes. Thank you."
Adam left, and Hazel skipped over to the Hunter and Cathica as Suki went into the lift.
"Oh my God, I've got to go," Suki exclaimed, grinning. "I can't keep them waiting. I'm sorry. Say goodbye to Steve for me. Bye!"
The lift door closed, and Cathica snorted. "Good riddance."
The Hunter narrowed her eyes. "You're talking like you'll never see her again. She's only going upstairs."
"We won't," Cathica deadpanned. "Once you go to Floor Five Hundred you never come back."
They started walking back through the cafeteria, which was now empty. "Have you ever been up there?" Hazel asked curiously.
"I can't," Cathica told her. "You need a key for the lift, and you only get a key with promotion. No one gets to Five Hundred except for the chosen few."
***
Later, she'd let them back into the broadcast room. "Look, they only give us twenty minutes maintenance. Can't you give it a rest?"
"But you've never been to another floor?" the Hunter frowned, sitting in the central chair. "Not even one floor down?"
"I went to floor sixteen when I first arrived," Cathica admitted. "That's medical. That's when I got my head done, and then I came straight here. Satellite Five, you work, eat, and sleep on the same floor. That's it, that's all." She paused. "You're not management, are you."
"At last," Hazel grinned.
"She's clever," the Hunter laughed, sharing her friend's smile.
Cathica scowled. "Yeah, well, whatever it is, don't involve me. I don't know anything."
"Don't you even ask?" the Hunter shook her head, looking up at her.
"Well, why would I?" Cathica countered.
Hazel narrowed her eyes. "You're a journalist. Why's all the crew human?"
Cathica blinked. "What's that got to do with anything?"
"There's no aliens on board," the Hunter stated, fixing her with a strong gaze. "Why?"
"I don't know," Cathica shrugged. "No real reason. They're not banned or anything."
"Then where are they?" Hazel questioned, leaning her arms on the back of the chair.
"I suppose immigration's tightened up," Cathica tried. "It's had to, what with all the threats."
The Hunter's eyes narrowed. "What threats?"
"I don't know, all of them," Cathica shrugged. "Usual stuff. And the price of space warp doubled so that kept the visitors away. Oh, and the government on Chavic Five's collapsed, so that lot stopped coming, you see. Just lots of little reasons, that's all."
"All adding up to this one great big fact, and you didn't even notice," the Hunter pointed out astutely.
Cathica sighed, rolling her eyes. "Hunter, I think if there was any kind of conspiracy, Satellite Five would have seen it. We see everything."
"I can see better," the Hunter countered. "This society's the wrong shape, even the technology."
"It's cutting edge!" Cathica protested.
"It's backwards," the Hunter deadpanned. "There's a great big door in your head. You should've chucked this out years ago."
Hazel glanced down at her. "So what do you think's going on?"
"It's not just this space station, it's the whole attitude," the Hunter told her. "It's the way people think. The great and bountiful Human Empire's stunted. Something's holding it back."
"And how would you know?" Cathica raised her eyebrows.
The Hunter rolled her eyes. "Trust me, humanity's been set back about ninety years. When did Satellite Five start broadcasting?"
"Ninety one years ago," Cathica replied, biting her lip.
Hazel laughed as the Hunter spread her arms smugly.
***
Later, they were watching as the Hunter broke into a computer cupboard.
"We are so going to get in trouble," Cathica worried. "You're not allowed to touch the mainframe. You're going to get told off."
"Haze?" the Hunter asked.
"Shut up," Hazel advised, much politer than she could have been under the circumstances.
"You can't just vandalise the place," Cathica complained. "Someone's going to notice!" She shook her head as the Hunter made something spark in the cupboard. "This is nothing to do with me. I'm going back to work."
"Go on, then," the Hunter waved, then went back to the wiring. "See you!"
Cathica made to leave, but sighed. "I can't just leave you, can I!"
"If you want to be useful, get them to turn the heating down," Hazel suggested, fanning herself. "It's boiling. What's wrong with place? Can't they do something about it?"
"I don't know," Cathica shrugged. "We keep asking. Something to do with the turbine."
"Something to do with the turbine," the Hunter scoffed.
"Well, I don't know!"
"Exactly. I give up on you, Cathica," the Hunter shook her head, then pointed at Hazel. "Now, Hazel. Look at Hazel. Hazel is asking the right kind of question."
"Oh, thank you," Hazel grinned.
"Why is it so hot?" the Hunter added.
Cathica stared at them for a moment. "One minute you're worried about the Empire and the next it's the central heating!"
The Hunter shrugged, flashing a grin. "Well, never underestimate plumbing. Plumbing's very important." She managed to produce a monitor with the schematics of the station on it. "Here we go. Satellite Five, pipes and plumbing. Look at the layout."
"This is ridiculous," Cathica scoffed. "You've got access to the computer's core. You can look at the archive, the news, the stock exchange and you're looking at pipes?"
"But there's something wrong," the Hunter pointed out.
"I suppose," Cathica sighed.
"Why, what is it?" Hazel inquired, glancing between them and the screen.
"The ventilation system," Cathica replied. "Cooling ducts, ice filters, all working flat out channelling massive heat down."
"All the way from the top," the Hunter agreed.
"Floor Five Hundred," Hazel realised.
"Something up there is generating tons and tons of heat," the Hunter nodded.
"Well, I don't know about you, but I feel like I'm missing out on a party," Hazel decided. "It's all going on upstairs. Want a trip?"
"You can't. You need a key," Cathica pointed out.
The Hunter shook her head. "Keys are just codes, and I've got the codes right here. Here we go. Override two one five point nine."
Cathica blinked as the monitor showed the code. "How come it's given you the code?"
"Someone up there likes me," the Hunter pointed upwards, shrugging.
***
"Come on," Hazel tried to persuade Cathica. "Come with us."
"No way," Cathica shook her head.
"Bye!" The Hunter waved, stepping into the lift with Hazel at her heels.
Cathica blinked. "Well, don't mention my name. When you get in trouble, just don't involve me." She walked off, and the lift doors closed.
The Hunter sighed. "That's her gone. Adam's given up. Looks like it's just you and me."
"Yeah," Hazel nodded, smiling.
"Good," the Hunter grinned, nudging her.
"Yep," she agreed, laughing.
***
The Hunter narrowed her eyes as they walked out onto Floor Five Hundred, seeing the place full of icicles. Hazel put her jacket back on, shivering. "The walls are not made of gold," the Time Lady noted, biting her lip and glancing back at Hazel. "You should go back downstairs."
Hazel raised her eyebrows at her. "Tough."
She smiled, shaking her head, and they started to walk through the ice and cobwebs. Suddenly, they came across a white-haired man and several corpses sitting at what looked very similar to the broadcast room down on One Thirty Nine.
The man clapped when he saw them. "I started without you. This is fascinating. Satellite Five contains every piece of information within the Fourth Great and Bountiful Human Empire. Birth certificates, shopping habits, bank statements, but you two, you don't exist. Not a trace. No birth, no job, not the slightest kiss. How can you walk through the world and not leave a single footprint?"
"Suki," Hazel gasped, seeing the woman working at one of the consoles and running over to her. "Suki! Hello? Can you hear me? Suki?" She glared at the man. "What have you done to her?"
"I think she's dead," the Hunter told her.
Hazel gestured to the console. "She's working."
The Hunter bit her lip. "They've all got chips in their head, and the chips keep going, like puppets."
"Oh! You're full of information!" the man exclaimed. "But it's only fair we get some information back, because apparently, you're no one. It's so rare not to know something. Who are you?"
"It doesn't matter," the Hunter told him, "because we're off. Nice to meet you. Come on." Before they could move, Suki had grabbed Hazel's arm, and two other corpses had taken hold of the Hunter.
"Tell me who you are," the man ordered.
The Hunter rolled her eyes at him. "Since that information's keeping us alive, I'm hardly going to say, am I."
The man shrugged. "Well, perhaps my Editor in Chief can convince you otherwise."
"And who's that?" she sighed.
"It may interest you to know that this is not the Fourth Great and Bountiful Human Empire," the man told them. "In fact, it's not actually human at all. It's merely a place where humans happen to live." There was an angry growling and snarling from the ceiling, and the man blanched. "Yeah. Yeah, sorry. It's a place where humans are allowed to live by kind permission of my client."
Hazel's eyes widened as she saw a giant lump hanging from the ceiling with a large, nasty-looking set of teeth. "What is that?"
The Hunter looked at the man incredulously. "You mean that thing's in charge of Satellite Five?"
"That thing, as you put it, is in charge of the human race. For almost a hundred years, mankind has been shaped and guided, his knowledge and ambition strictly controlled by its broadcast news, edited by my superior, your master, and humanity's guiding light, the mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe." The man shrugged a little at the girls as they stared. "I call him Max."
***
Later, the Hunter and Hazel had been locked into hefty sets of manacles, still having to listen to the Editor as he continued on. "Create a climate of fear and it's easy to keep the borders closed. It's just a matter of emphasis. The right word in the right broadcast repeated often enough can destabilise an economy, invent an enemy, change a vote."
"So all the people on Earth are like slaves?" Hazel asked.
The Editor blinked. "Well, now, there's an interesting point. Is a slave a slave if he doesn't know he's enslaved?"
"Yes," the Hunter stated bluntly.
"Oh. I was hoping for a philosophical debate," the Editor frowned. "Is that all I'm going to get? Yes?"
"Yes," she deadpanned.
He pouted. "You're no fun."
She narrowed her eyes slightly. "Let me out of these manacles, you'll find out how much fun i am."
"Oh, she's tough, isn't she?" the Editor grinned. "But, come on. Isn't it a great system? You've got to admire it, just a little bit."
"You can't hide something on this scale," Hazel pointed out. "Somebody must have noticed."
"From time to time, someone, yes," the Editor admitted, "but the computer chip system allows me to see inside their brains. I can see the smallest doubt and crush it. Then they just carry on, living the life, strutting about downstairs and all over the surface of the Earth like they're so individual, when of course, they're not. They're just cattle." He smirked. "In that respect, the Jagrafess hasn't changed a thing."
Hazel bit her lip, seeing Cathica behind his back. "What about you? You're not a Jagrafess. You're human."
He shrugged. "Yeah, well, simply being human doesn't pay very well."
"But you couldn't have done this all on your own," Hazel pointed.
"No," the Editor admitted. "I represent a consortium of banks. Money prefers a long-term investment. Also, the Jagrafess needed a little hand to install himself."
"No wonder, a creature that size," the Hunter raised her eyebrows. "What's his life span?"
"Three thousand years," the Editor was happy to answer.
"That's one hell of a metabolism generating all that heat," the Hunter blew out a breath. "That's why Satellite Five's so hot. You pump it out of the creature, channel it downstairs. Jagrafess stays cool, it stays alive. Satellite Five is one great big life support system."
"But that's why you're so dangerous," the Editor shook his head. "Knowledge is power, but you remain unknown. Who are you?" He snapped his fingers, and energy surged through the manacles, making Hazel gasp in pain.
"Leave her alone!" the Hunter growled. "I'm the Hunter, she's Hazel Norton. We're nothing, we're just wandering."
"Tell me who you are!" the Editor ordered.
"I just said!" the Time Lady protested.
"Yes, but who do you work for? Who sent you? Who knows about us? Who exactly -?" He stopped. The Jagrafess growled. "Time Lord."
"What?" the Hunter blanched, her eyes flickering up to the Jagrafess.
"Oh, yes!" the Editor cheered. "The last of the Time Lords in her travelling machine. Oh, with her little human girl from long ago."
"You don't know what you're talking about," the Hunter stated uneasily.
"Time travel," the Editor teased.
"Someone's been telling you lies," she tried.
"Young master Adam Mitchell?" the Editor asked, calling up a hologram screen showing Adam in the broadcast chair with information streaming out of his head.
"Oh my God!" Hazel exclaimed. "His head!"
"What the hell's he done?" the Hunter demanded, her eyes wide and angry. "What the hell's he gone and done? They're reading his mind. He's telling them everything."
"And through him, I know everything about you," the Editor smirked. "Every piece of information in his head is now mine. And you have infinite knowledge, Hunter. The Human Empire is tiny compared to what you've seen in your T A R D I S," he spelled it out. "TARDIS."
"Well, you'll never get your hands on it," the Hunter told him defiantly. "I'll die first."
"Die all you like," the Editor shrugged. "I don't need you. I've got the key." Onscreen, the TARDIS key rose from Adam's pocket.
"You and your bloody boyfriends," the Hunter cursed.
"I'm gay; he's not my boyfriend!" Hazel shot back.
"Today, we are the headlines," the Editor decided. "We can rewrite history. We could prevent mankind from ever developing."
"And no one's going to stop you because you've bred a human race that doesn't bother to ask questions," the Hunter spat. "Stupid little slaves, believing every lie. They'll just trot right into the slaughter house if they're told it's made of gold."
The Editor looked around as the computer shut down, the TARDIS key dropping to the floor onscreen. "What's happening?" The Jagrafess growled threateningly. "Someone's disengaged the safety. Who's that?" He called the image up on the hologram.
"It's Cathica!" Hazel cheered.
"And she's thinking," the Hunter grinned. "She's using what she knows."
"Terminate her access," the Editor ordered.
"Everything I told her about Satellite Five. The pipes, the filters, she's reversing it. Look at that!" The Hunter looked over at where the icicles were starting to melt, smiling. "It's getting hot."
"I said, terminate. Burn out her mind," the Editor ordered. Suddenly, the consoles exploded, and the dead operators collapsed.
"She's venting the heat up here," the Hunter continued, telekinetically getting her sonic screwdriver out of her pocket and using it to free Hazel from her manacles. "The Jagrafess needs to stay cool and now it's sitting on top of a volcano."
"Yes, I'm trying, sir, but I don't know how she did it," the Editor protested, looking upwards. "It's impossible. A member of staff with an idea." He took Suki's seat, shoving her corpse out of the way, while Hazel grabbed the sonic screwdriver out of the air.
"What do I do?" she asked.
"Flick the switch," the Hunter told her, before yelling up at the Jagrafess as she was released. "Oi, mate, want to bank on a certainty? Massive heat in a massive body, massive bang. See you in the headlines!"
"Actually, sir, if it's all the same to you, I think I'll resign," the Editor decided. "Bye, then!" Sui grabbed his ankle and he fell. "Let go of me!"
The Hunter and Hazel ran for the broadcast as chunks of ice fell from the ceiling. They closed Cathica's portal and helped her into the lifts, just in time to avoid being splattered with exploded Jagrafess.
***
"We're just going to go," the Hunter told Cathica amongst people bustling around on Floor One Thirty Nine. "I hate tidying up. Too many questions. You'll manage."
"You'll have to stay and explain it," Cathica pleaded. "No one's going to believe me."
"Oh, they might start believing a lot of things now," the Hunter assured her. "The human race should accelerate. All back to normal."
"What about your friend?" Cathica asked, sensing she wasn't going to win that one.
"He's not my friend," the Hunter said simply, glaring at him, before walking over to him.
"I'm all right now," he told her. "Much better. And I've got the key. Look, it's - It all worked out for the best, didn't it? You know, it's not actually my fault, because you were in charge."
Still with Cathica, Hazel bit her lip as the Hunter shoved Adam into the TARDIS, ignoring his arguments. "Welp. I'd better go," she excused. "I've got to see this!" The TARDIS dematerialised as soon as she was inside, and rematerialised in Adam's living room.
"It's my house," Adam gasped as he was shoved out. "I'm home! Oh my God, I'm home! Blimey." He turned around to see the Hunter and Hazel, neither looking very impressed by him. "I thought you were going to chuck me out of an airlock."
"Oh, it's still early," the Hunter chuckled humourlessly. "Is there anything else you want to tell us?"
"No," Adam said quickly. "What do you mean?"
The Hunter rolled her eyes. "The archive of Satellite Five. One second of that message could've changed the world." She used her metal hand to crush the answering machine, making Adam swallow hard. "Oh, and whilst we're on the topic of phones, why don't you give Hazel hers back?"
"Wait, what?" Hazel checked her back pocket, then glared at Adam, holding out her hand expectantly. Sullenly, he handed the device over.
"That's it then," the Hunter nodded, satisfied. "See you."
Adam blinked. "How do you mean, see you?"
The Hunter looked at him like he was an idiot - which, to be fair, was her current opinion of him. "As in goodbye."
"But what about me?" he protested. "You can't just go. I've got my head. I've got a chip type two. My head opens."
"What, like this?" She snapped her fingers, and his portal opened.
"Don't." He closed it.
The Hunter's lips twitched. "Don't do what?" She snapped her fingers again.
"Stop it!" He closed it again.
Hazel sighed. "All right now, Art, that's enough. Stop it." The Hunter held up her hands, smirking.
"Thank you," Adam sighed in relief. Hazel snapped her fingers. "Oi!"
She shrugged, grinning unashamedly. "Sorry. Couldn't resist."
Adam glared, closing his head again.
"The whole of history could have changed because of you," the Hunter stated heavily.
"I just wanted to help," Adam said, his voice small.
"You were helping yourself," she told him.
"And I'm sorry," Adam told her. "I've said I'm sorry, and I am, I really am, but you can't just leave me like this."
"Yes I can," the Hunter told him, not even raising her voice. "'Cause if you show that head to anyone, they'll dissect you in seconds. You'll have to live a very quiet life. Keep out of trouble. Be average, unseen. Good luck."
"But I want to come with you," Adam pleaded.
"I only take the best. I've got Hazel," the Hunter shrugged.
"Oh yeah, daddy issues supreme, yeah, she's the best," Adam muttered under his breath.
The Hunter narrowed her eyes, but it was Hazel who spoke. "What did you just say to me?!" she demanded sharply, stepping forwards. When Adam didn't reply, his eyes wide in shock and fear, she backed down. "Yeah, that's what I thought. You're just a sad, scared, little boy who's too weak to stand up for anything. I pity you. Let's go, Art." The pair of them stepped into the TARDIS and flew away just as Adam's mother got home.
~~~
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that-shamrock-vibe · 4 years
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Movie Review: Sonic the Hedgehog (Spoilers)
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Spoiler Warning: I am posting this review the day the movie is first released in the U.K, so if you haven’t yet seen the movie do not read on until you have.
General Reaction:
It's difficult with today's movie going audience to predict how movies like Sonic are going to perform and be received. Especially when the ad campaign did absolutely no favours for this movie other than convince Paramount that Sonic needed a more truthful redesign than what they originally put out.
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Here's the thing. Sonic the Hedgehog to me is trying to be 2020's Detective Pikachu capitalising on that nostalgia of a beloved classic franchise.
However, I do feel that the haters and internet trolls out there are not going to be able to get past the comparisons this movie draws to 2011's Hop, which was a live-action/CGI-hybrid movie starring James Marsden who becomes the companion of a somewhat overbearing CG creature.
But, I encourage all movie goers, including the haters, to go into this with an open mind...particularly if you have any history with Sonic because you will get some enjoyment and walk away afterwards feeling happy overall.
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My personal history with Sonic is slightly less-so than I would like. I played the original 2 SEGA games countless times and did watch some episodes of the earlier animated shows.
Having said that, my main Sonic fandom actually comes from the mid-noughties series Sonic X, which I feel this movie could have adapted but alas. Also I played the Shadow the Hedgehog spinoff game and more recently Smash Bros where I actually won as Sonic recently.
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Now this movie reminds me of those shows and games practically in no way. I mean there is that opening sequence where you see Sonic running around and looping like he does in the SEGA games, I do also feel like James Marsden's character could easily be an older version of Chris, the boy from Sonic X, but aside from that, the gold rings and Robotnik...there's not a lot for the Sonic fans to spot.
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I can't say this is a perfect movie, because it really is not. There are a lot of super speed gags and some of them do stick but some just fall flat and at times feel repetitive.
The worst crime this movie commits in my opinion is stealing Quicksilver's gimmick of speed scenes. By which I mean there are not one but two occasions when time is slowed down to almost a halt and we see Sonic running around still. They even have songs specific for these scenes.
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Also, because I'm not fully aware of every Sonic incarnation, I did not understand why Sonic is effectively The Flash with being able to generate lightning. I mean I understand the laws of physics of generating enough friction can create static but I have never known Sonic to have any electric attacks.
I did like how the static electricity was preserved in his quills when they fell off though. In animation and the games you don’t think about Sonic’s realistic hedgehog qualities such as having quills so it was a nice touch.
I am also aware that Sonic has turned Super Saigen before with the help of the Chaos Emeralds I believe, so the fact we see a similar transformation here is quite good to see for that reason.
In terms of story I do think this is a simple plot that has been done numerous times, Hop is definitely one example that comes to mind, but I feel it’s also a very accessible story for non-Sonic fans.
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I don’t know if Longclaw the Owl is an original character or one from Sonic mythology but I did not really vest much interest in her. Baby Sonic I thought was cute, but I refuse to accept anyone saying he is cuter than Baby Yoda as no one is cuter than Baby Yoda.
On the subject of age, it was good to see them acknowledging Sonic’s age for a change as opposed to just presuming because up until now I did always think he was some sort of teenager but this confirms it. If Baby Sonic is around 5-9 years old then Sonic in present day is late teens which makes sense with his temperament.
The gold rings being used as teleportation devices, I don’t know if they’re meant to be in the games but loved their use here.
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I enjoyed the use of technology in this movie and particularly Robotnik’s commentary on how technology is more reliable than people which ties into his ultimate fate of being stranded alone without another soul on the planet he is sent to which forces him further into insanity.
The fact Sonic’s story is about fitting into society while James Marsden’s character is about figuring out what’s right in front of him are great parallels and do balance each other out rather well.
Also where he ends up with effectively being part of a family as well as a town hero was a nice way to wrap things up.
However, that mid-credits scene showing the arrival of Sonic’s faithful protege Tails to the real world looking for his friend screams for a sequel, especially if this means that more of Sonic’s companions could be introduced in the future like Knuckles, Shadow or even Rouge the Bat.
Characters:
Dr. Robotnik:
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I don’t want to say he is the best character because I feel all four of the main cast members do a great job, but my favourite definitely is Jim Carrey as Robotnik. This is Carrey back on form and there were so many great shades of back when he was at the top of his game in the 90s with work such as Ace Ventura, The Mask and The Grinch.
From his first scene he stole every scene he was in. You could tell that he was taking the role seriously while also having the time of his life with it and this is why, back in the day, he was on such high form.
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He may not have been the overweight bald megalomaniac, at least with the latter two not until the end of the movie, but he was the evil genius and mad scientist and almost every line he delivered he nailed.
I think “rockonnaissance” is going to be the new “joygasm” for him but it worked for The Riddler and it works for Robotnik.
I’m also happy he was nicknamed Eggman in the movie by Sonic because of the shape of his drones, I thought it was fitting. I can’t wait for Sonic to see the new bald version.
Sonic:
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Yes Sonic is second but I said it before, there were times when he was overbearing.
Ben Schwartz by the way does a fantastic job voicing the character, I know he voices Dewey in the new Ducktales series and also for some reason voices BB-8 in the Star Wars sequel trilogy, but this is my favourite role of his voice is so realistic for a wide-eyed and somewhat innocent “alien” hedgehog.
I enjoyed how when he first came to Earth he was this urban legend around Green Hills who spent those 10 years people watching and either making up nicknames for the citizens while also longing to fit in with them but knowing not to.
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Also the movie’s comedy was never as vulgar as Ryan Reynolds or immature as Russell Brand. I think they had one fart joke in the movie but the rest was generic comedy movie material which was hit and miss in comedy.
It was quite touching also that he was so protective of Green Hills and the status quo so much so that when Tom said he was planning on leaving to move to San Francisco, he was so offended and I thought it was going to be that trope of “Oh now they’re going to separate only to discover they need each other later” but instead it was a few digs and then they got over it.
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I am so happy they did redesign the character because the movie’s original look for him was horrendous and did make Cats look reasonable whereas this is more like the Sonic everyone knows and I did not realise he didn’t have his traditional running shoes until Jojo, the niece of Tika Sumpter’s character, replaced them for him.
I will keep saying I want a sequel just because I am interested to see where Sonic’s story takes him next, especially with Tails now on Earth and the potentiality that others could join.
The Wachowskis
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Again I thought James Marsden and Tika Sumpter did very pleasant jobs. This is my favourite James Marsden performance to date. Up until now his roles have been either corny or simply bland for me but here, yes there were a couple of dodgy jokes and moments but overall I thought Tom was a very likeable character and at the very least a driven character.
His wife Maddie, first of all props to the movie writers for having a mixed-race couple front and centre in the movie. But also, Maddie, who is also an accomplished career woman alongside her accomplished career husband, did not weigh Tom down or the story down as simply being “just the wife”.
I also enjoyed Maddie’s sister and niece, Jojo is quite cute and for the little screentime that she has does well with it for a child her age. While Natasha Rothwell continues to grow in my estimations after her fabulous turn in Love, Simon as the very sassy teacher.
Others:
As for the rest of the cast, this was a great who’s who for spotting the great jobbing actors as Lee Majdoub, Neal McDonough, Michael Hogan and Adam Pally all have minor supporting roles that do not go unnoticed.
Meanwhile Colleen Villard (née O'Shaughnessey), who voices Tails in the video games as well as voicing Wasp in The Avengers: Earth’s Mightiest Heroes series and Sora in the Digimon franchise, reprises her role as the anthropomorphic fox in an uncredited mid-credits scene. I am hoping she returns for the sequel because it is good to hear her acting again.
Recommendation:
I do see a future for this movie in terms of a franchise. I do not quite see it crossing over with Detective Pikachu as I know there were rumblings of some sort of Super Smash Bros. movie cinematic universe.
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However, if the movie does warrant a sequel, and with a current Rotten Tomatoes score of 64%, considering this seems to be a deciding factor for some cinema goers, I don’t see why not. I am hoping the future of this franchise does see the introductions of Knuckles, Shadow, Rouge and even Amy.
Potentially also spinning off from this franchise, there could be Donkey Kong, Mega Man and maybe even Mario to create that Super Smash Bros. universe.
Overall I rate the movie 8/10, it’s a great movie and definitely has some rewatchability to it.
Having said that I can see where some cinema snobs or even haters may come from as they inevitably target the movie but I encourage everyone not to be taken in by other people’s opinions, not even mine, make up your own minds and see it for yourself.
So that’s my review of Sonic the Hedgehog, what did you guys think? Post your comments and check out more Movie Reviews as well as other posts.
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timeagainreviews · 4 years
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My Series 10 Rewatch: The Pilot
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Hello friends! If you caught my last update, you'll know I took the last couple weeks off to study for my Life in the UK test. My test was on Saturday and I am happy to report that I passed! I think it took me longer to go through security than to take the actual test. After two weeks of studying, I am very much ready to get back into the groove of talking about Doctor Who. We now continue with my series ten rewatch!
The title "The Pilot," is an interesting choice for the first official episode of series ten. While it references the plot of the episode, there is also an implication that this story is a bit of a reset to a new beginning. It acts as a pilot to the Doctor and Bill show. Not only had Clara been the companion for basically three seasons at this point, there was also a year of hiatus between "The Husbands of River Song," and "The Return of Doctor Mysterio." It is a weird placement for a final season for a showrunner and lead actor. It's also a weird place to drop a brand new companion.
This new version of Doctor Who opens with the Doctor as a university professor teaching possibly the worst class on campus, that everyone seems to love. His star pupil is a girl named Bill, who isn't actually a student but loves his lectures. Speaking of star pupils, there is also a love interest for Bill in the form of a girl named Heather, but more on that later. The Doctor's office at the university is peppered with references to the past. On his desk sits a jar with the sonic screwdrivers of previous Doctors, like an assortment of pens. There are also portraits of River and Susan. And tucked away in the corner of the room sits the TARDIS, with an "out of order," sign hanging from its doors.
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The first time I watched this episode I started to groan at the fact that the TARDIS was out of commission. Not because it should never happen, but more that I expected this to be incredibly tedious. After several years of Steven Moffat's plot arks leading to disappointment, I was bracing to be underwhelmed. As it turns out, the TARDIS works as good as it ever did. But the Doctor and Nardole are grounded regardless. This is due to the fact that there is some sort of door or safe they've been tasked with guarding, which brings us back to the whole bracing for mediocrity thing. I remember immediately thinking "Missy is in there." Spoiler alert- she absolutely is.
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Dumb safes and meaningless promises meant to build up empty intrigue aside, the real reason to get excited for series ten is Bill. I was immediately interested in the concept of a black gay companion with a gender fucky name. I remember when the pictures circulated of her wearing a vintage Prince jumper and everyone was speculating whether she was from the '80s or '90s. This only added to my excitement for her character. As many of you know, I am a big fan of the idea of companions in modern Doctor Who that aren't from modern-day earth. Sadly, as it turns out, she's not a hip '80s lesbian, she's once again from modern-day England. Oh well, at least Nardole is from the future. Though I don't understand why he is suddenly a cyborg that makes whirring noises and drops lug nuts. There was none of that in Doctor Mysterio.
The Doctor calls Bill into his office where he confronts her about attending his classes. He wants to take her on as her personal tutor, despite her not being a student. He mentions that he noticed she smiles when she's confused, which is a good indication that she is openminded and naturally curious. It's even implied that he sees a little bit of Susan in her. I liked that little nod to Susan, though it begs the question why the new series has never had her return. While looking at the pictures, Bill indicates that she has no pictures of her mother before she died.
The Doctor uses this as an opportunity to do a kindness for his new friend Bill. Using his ability to time travel, the Doctor goes back in time to take a shoebox worth of photos of Bill's mother. Nevermind that doing this might change the trajectory of her mother's life, thus undoing any chance that she might meet Bill's father. It's a sweet moment for Bill, but it's undercut by Moffat's shitty writing. Bill notices the Doctor's reflection in one of the photos, but never brings it up. She doesn't even thank him. It doesn't really go anywhere other than to inform the audience that the TARDIS does, in fact, still work.
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It's this kind of gay people need tragic backstories for no reason mentality that frames a lot of this episode. While I applaud Moffat's inclusion of a gay companion, it comes off as a middle-aged man's depiction of a young gay woman. There is diversity on the screen, but none in the writing room. This is made all the more apparent by Bill's horrible chips anecdote. Bill has a crush on a student who comes into the cafeteria where she works. So she gives her extra chips every day until it starts making the girl fat. The Doctor asks her why she is telling him this story and she replies with "I was hoping it would go somewhere." As did Steven Moffat, but it didn't. It just hangs there like a fart saying "Did I mention I was gay?"
The next few scenes take place over a montage. We see Bill and the Doctor in their respective student and tutor roles. And we also see Bill having a bit of a social life. Bill catches the starry-eyed glances of Heather at a club and they both stand there on the dance floor staring at each other. There's an implication that the two of them are into each other, but we never actually see anything to show why they would actually like one another other than raw animal attraction. In fact, their few interactions are actually rather awkward and cold. There's about as much chemistry between the two of them as there was between Clara and Danny. Which if you remember was zero.
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There isn't really a whole lot of focus on anything other than characters for this episode. Moffat usually writes in one of two ways- heavy on character and light on plot, or so heavy on plot that it sits weird against his characters. This would be the former, as the plot is nearly non-existent. Bill begins to notice Heather around and tries to chat her up. Heather shows Bill a puddle that doesn't make sense considering it hadn't rained in days. I kind of love Bill's reasoning that the puddle is piss from the men on campus. That was genuinely funny. Well done, Moffat. But there is more to this puddle in that it also shows your reflection wrong. Heather notices this because the reflection of the star in her eye isn't where it should be.
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Let's talk about Heather for a moment. She's a very odd character. Firstly, there is her eye, which has a defect that gives her iris a star shape. Bill asks the Doctor what kind of defect would do this, but neither the Doctor or the show has an answer. Much like Moffat's running gag from "The Curse of the Fatal Death," said- I'll explain later. But later never comes. Other than her eye, Heather's other two biggest traits are that she's most likely a lesbian and that she wants to leave. Her personality isn't really all that important other than to act as the thrust for the plot, which is sadly from another episode of Doctor Who altogether.
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Doctor Who is a very old show. It’s bound to repeat itself. Chris Chibnall ripped off "The Silurians," wholesale with "The Hungry Earth/Cold Blood." I get that this was necessary as a means to re-establish the Silurians and why they've remained underground. But on other occasions, Doctor Who seems to repeat itself out of sheer laziness. Remember when the library in "Forest of the Dead," saves everyone at their time of death? Or when Missy plucks people out of their timeline at their time of death? Or when the Testimony records people in history at their time of death? Or when the Thijarians comfort people at their time of death? Because I do. So it's not surprising that when Moffat wants to steal from another episode, he steals from one from his own stint as showrunner.
The episode I'm talking about is "The Lodger," written by transphobic Brexiteer shitlord- Gareth Roberts. In it, a spaceship disguised as a top story flat lures people to their demise while searching for a pilot to take it into space. The ship's main criteria for a pilot is that the candidate be someone with wanderlust. Does any of this sound familiar? That's the exact same M.O. of the mysterious puddle. It latches onto Heather because it senses her desire to travel and extrapolates that into consent to take over her body and use her to pilot it around the universe. However, another part of Heather's psyche has kept it earthbound- a desire to be with Bill. If you remember correctly, this is very similar to how "The Lodger," ended. Craig and Sophie's desire to stay together is what kept them from being reduced to ash by a machine too stupid to realise it was killing its host.
Now, I understand that it sounds like I'm ripping on Moffat quite a bit, but I actually do like him as a writer. "Heaven Sent," is one of the best episodes in the entire history of Doctor Who. This one, however, is not great. After the puddle overtakes Heather's body, it begins to follow Bill everywhere. At first, Bill thinks the puddle is Heather, but her creepy Midnight-esque repetition of everything Bill says is enough to raise suspicion. Bill begins to run to the safety of the Doctor, where she finds him and Nardole fussing with the giant safe. The room in which the safe is located only lets friends inside, which is either telling or worrying as the puddle is able to simply wash into the room under the door. As I watched the water flow down the stairs I found myself feeling forgiving toward the effects department from "The Horror of Fang Rock." Green blobs beat slow-mo water any day.
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For no reason other than it needed to be more spooky, the puddle screams like a wraith every time we see it. I loved the little addition of Heather's wet mascara adding to her ghostly appearance. The Doctor, Nardole, and Bill take a trip around space and time to see if they can shake the puddle. But no matter where they go, the puddle is never far behind. For a creature made of water, it certainly is thirsty. And trust me, that's far better a pun than the one I was considering. The WAP references were just too low of a fruit.
For reasons I can't exactly pinpoint, the Doctor decides to take the chase right in the middle of a battle between the Daleks and the Movellans. While I love the return of the Movellans in all of their Rick James majesty, it's a very weird scene. As far as I can devise, the Doctor is merely trying to see if the puddle can withstand the blast of a Dalek. It almost feels like Moffat needed to wake the audience up with a jolt of Dalek action. Up to this point, there has been very little tension. What I can't figure out is what Nardole is doing with the Fourth Doctor's sonic screwdriver the whole time. From what I can tell, he's shutting doors, closing off the corridors and locking Daleks out. Maybe? I really don't understand.
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The Puddle takes the form of a Dalek just long enough to make us worry that maybe Nardole didn't get them all. Watching the Dalek disintegrate into a puddle of water was genuinely cool. I was reminded of things like the clear Dalek from "Revelation of the Daleks," or the visible innards of the teleporting Dalek in "Remembrance of the Daleks." I like it when the show does weird visual stuff with the Daleks. It's part of why I love Davros so much. The puddle reforms as Heather, holding out her hand for Bill to take, which the Doctor warns her not to take.
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Part of the tragedy of the Doctor's character is how oblivious he is to human emotion. It's part of why he needs human companions in the first place. He couldn't possibly conceive of a situation where Heather's own yearning for Bill might be the cause for all of their problems. But Bill sees this. She sees the human desire underneath all of the scary and so she too reaches out, grasping hands with Heather. What I don't understand is why Heather needed to leave and see the universe without Bill. Why they needed to say goodbye at all is more of that "gays can't have nice things," bullshit I mentioned earlier. Let's walk through the logic a bit.
Toward the beginning of the episode, the Doctor explains that the acronym for TARDIS- Time and relative dimension in space, means life. If you think about this, it's him saying that life is basically you in a point of time and a point of space, relative to you. Thus it explains the very essence of being alive and experiencing the universe from your unique perspective. But toward the end of the episode, he changes this position to mean that TARDIS means "What the hell?" As in, just go ahead and live life how you choose. This comes after the Doctor trying to wipe Bill's mind and deciding he can't. This leads to the Doctor allowing himself to travel, despite the promise he made about the safe nobody cares about. Basically, Heather doesn't get to join in on the Doctor and Bill's travels because Moffat still had to do a thing.
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A lot of this episode is neutered by this need to adhere to the season ark. Which I now realise is a major contributing factor as to why I so often forget Nardole is a companion. Nardole is forced to become the Doctor's babysitter, forcing him to hide his travels with Bill. Because of this, we see Nardole as more of an authority figure than a companion. He's the strict schoolmaster the Doctor and Bill are forced to sneak past on their way to adventure. What this does, sadly, is cut Nardole out of a lot of the adventures. The same thing happened to Danny Pink, whose opposition to the Doctor often times left him out of the fun. Also like Danny Pink, it's an arrangement that worked best with Rory Williams and has been imitated to hell and back since.
While I can't consider this episode a total success, I also can't write it off outright. It would be easy to damn it in a "Simpsons did it," fashion for taking its plot from a previous episode. It would be easy to write it off for being plot light queer bait where nothing really happens. I could rail on the inclusion of the Daleks for the sake of Daleks. But I have to ask myself- what is the function of this episode? The answer to this question brings me back to its title. This episode is a pilot for a new iteration of the series. We're in a new place with some new faces, and some familiar ones. The pieces on the board have changed location and strategy. If the function of this episode was to hit reset, I would say it succeeds.
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Bill is a very likeable character. You immediately want to see more of her. Her introduction is both charming and endearing. The roundabout way she took to arrive at saying "it's bigger on the inside," seemed less thick than quirky, which is right on the money. You want to see more of her. You want to hear more of her questions. You want to experience the universe through the filter of her perception. We needed a companion who was different from the previous one. It was important that the audience is able to move forward with the new cast. We're not comparing Bill to Clara as many did with Martha and Rose. We're not being asked to forget the past any more than we are being asked to cling to it. This is exactly the right tone and in that way, I find it to be wholly successful.
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trashynoona · 4 years
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Clothes.
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Imagine opening your wardrobe, for that spring cleaning you ought to have done ages ago. As you sort through your hundredth cute outfit into the ‘keep’, ‘donate’ and ‘throw’ pile, you notice a box of clothes that you haven’t seen in awhile.
The old high school tshirt you had borrowed the first time you slept over at his place. The dress shirt you picked out for a formal event. The jumper you casually claimed ownership of. The flannel that you gladly accepted when he was clearing his wardrobe. These are his clothes. No, these WERE his clothes. You sigh. These clothes were no longer just clothes, they’re memory agents; each item carrying a very vivid memory you shared with him. They used to be special, but not anymore. In fact, they have been packed away such a long time ago that you had absolutely forgotten about their existence.
Hold on, why do you still have them if you had broken up ages ago? Ah right, Kim, your best friend, had forced me to do a wardrobe clean up after you hung around your room moving around for an unhealthy extended amount of time. You could not bear to part with all his belongings, so you ended up making a deal with Kim; to throw everything, except his clothes. You smile at that memory. It was a sight to remember, ‘no no I need this, please!’ You begged Kim while snot carelessly dripped onto the tip of your lip. Kim carelessly threw every thing that he had left at your place into a black trash bag. She would never understand, she did not have access to the memory bubbles these item/ held.
You picked up the old tshirt from the box. It smelled staled, as it should be.
‘Would you... perhaps... like to stay over tonight?’ Taehyung avoided your eyes as he shyly traced squiggly lines on your palm.
It was the first week since you guys have started dating. You became acquainted with Taehyung after you guys bonded over your love for melted ice cream when you offered to share your table with him in your university’s cafeteria. It was the first time Taehyung had invited you over to his place since you became official.
‘I’d love to. But... I have nothing to wear...’ you timidly replied.
‘Oh oh don’t worry! You can wear my high school tshirt! It’s super worn in and super comfy! I promise you’d like it!!!’ Taehyung was rambling as he jumped out of the sofa and into his bedroom.
‘Here!’ He showed you his washed out tshirt with a triumphant glee.
You guys took turns to wash up in the bathroom. You fumbled around with Taehyung’s tshirt. The fabric was made out of white cotton and the fact that it has been so worn it makes it very translucent. You were not used to wearing a bra to sleep, but you did not wanted to appear to brazen. But what’s the point of putting on a bra if it’s going to come off anyway? You made your decision and headed out of the bathroom.
Tae was fidgeting at the edge of his bed when your eyes met. Placing his hand on the bed for support, Tae struggled to place his eyes.
‘Is this... too much?’ You asked.
‘NO. No. Not at all.’ Tae responded as he shot out of bed.
‘You look beautifuller than I ever will in this tshirt.’ He muttered as he closed the gap between you.
That was the first night you had spent with your new boyfriend, Tae. Subsequently, it became a no brained for you to pick up the washed out high school tshirt whenever you stay over at his place. It always had an effect on Tae, it turns him into a very horny, very helpless puppy.
It was your faculty’s mid year formal and you’ve decided to attend as a couple. The only problem was that Tae was more of a ‘street fashion kinda guy’ as he described himself. His only white dress shirt has turned yellow and no way were you going to allow him to wear that garbage out.
You loved Tae, except when it came to shopping. Your boyfriend was the fussiest shopper ever. Too narrow, too pale, too baggy. In your eyes, it seemed like Tae was nitpicking every outfit he had tried on. By the 15th outfit, you lost it.
‘Kim Taehyung. Are you even taking this seriously?! Just tell me if you’d rather wear your yellow wash cloth. I’ve had enough!’ You half yelled as Tae came out of the dressing room in a pale lilac shirt, coupled with a deep purple suit.
‘Babe, I just want to look good for you.’ Tae pouted. Your boyfriend had that effect on you. For some reason, he looked like a five-year-old child who have just broken his favourite toy whenever he was down. How could you stay mad at him?
‘Sweetie, you look good in everything. In fact, I don’t even think I’d mind that much if you went in that washcloth of yours as long as you’re with me!’ You comforted the doe-eyed man.
‘Aw babe. I know you’d love me a little less if I had turned up in that washcloth. I actually really like this set, shall we?’ The boxy grin was back, as you marvel at your blessing for having Tae as your boyfriend.
In the end, you decided to pay for the lilac dress shirt to commemorate what you decided was your first formal event together. Your cheeky boyfriend on the other hand, announced to the world that it was a cover up to commemorate the first time you got mad at him.
In time to come, you’d realise Tae was setting you off more than you expected. You loved him, but you could not understand how could a grown man be so silly and happy-go-lucky all the time.
This leads you to the jumper. It was your first winter together and it was about 6 months into your relationship. You had just stormed off from your boyfriend’s place for a reason you can no longer recall.
Just as Tae thought you might be gone for good, he heard a little knock on the door, to the rhythm you have both came up with.
‘Babe?’ Tae muttered as he rushed to the door.
‘There’s a snow storm, I can’t leave. But I’m still mad at you!’ You push Tae aside as you invite yourself into the warm room.
Some how, Tae managed to appease you and you guys had the best make up sex that night. You had Tae’s jumper on as he licked your pussy just the way you liked it.
‘Do the Super Sonic babe’ you moaned as you grabbed a bunch of your boyfriend’s hair.
‘At your command mam.’ Tae muttered as he worked his way skilfully around your clit.
‘Super Sonic’ was a silly name Tae had invented for the technique that he knew would drive you crazy. As the name suggests, he had a mad way of moving his tongue at a high speed you could not imagine yourself. Perhaps it was the fact that he was highly skilled with the saxophone that trained his mouth muscle; but this boy can go on forever. The finale to ‘Super Sonic’ is a mind blowing orgasm that ends with you squirting all over.
‘I love you, so much , babe.’ Tae confessed for the first time as your wetness coated his face.
‘I love you too Tae.’ You said as you wiped the mixture of bodily fluid off your boyfriend‘s face.
You sigh as you picked up the last item in the box. The flannel shirt. It was the shirt that contained the most memories. It was Tae’s favourite shirt, so, it was naturally yours too.
Taehyung had worn the flannel on the day you first met and chatted over an hour. You had a tutorial to attend but you did not have the heart to interrupt the handsome stranger who was going on and on passionately about his love for melted vanilla ice cream.
The truth was, you were so busy chatting with Kim that you had forgotten to eat your ice cream. You never had a particular liking for melted ice cream but you went with it anyway, just because.
Tae wore the same flannel on your first date. The boy had planned to bring you to the carnival. Except, in typical taehyung fashion, he had forgotten to check for the weather forecast. You were actually glad that it rained, for you have acrophobia. You literally have to pop medically prescribed sleeping pills whenever you had to fly. But you went with it anyway, just because.
Tae turned up in the same flannel shirt the first time he met your family. You brought him around your childhood home for a tour when he came across a photo of you and a familiar stranger as children.
‘Babe you’ve never told me you have a brother?’ Tae asked.
‘Oh.. erm, he lives faraway and doesn’t come back often anymore.’ You answered as you hurriedly pushed Tae onwards. The truth is, your big brother had killed himself several years ago. It had taken away a part of your family, but you decided it was not time to tell your boyfriend the truth, just because.
Coincidentally, Tae was also wearing the same flannel shirt the day you guys decided to split for good. It was true that you could not stand how childish and flighty Tae could be. But Tae was the one who insisted on the break up.
‘It’s like I can never truly get to you. Do you even trust me?’ Was one of the last things you could remember Tae saying to you.
It was true, to an extent. It’s not that you could not trust Tae, but rather, you simply could not trust yourself. After the death of your dear brother, you have feared opening up to new people. You were terrified that they too, would leave.
You wish you had fought for Tae to stay. But you could not. The only thing you did was muster the courage to ask for that flannel shirt. The flannel that started it all and ended it all.
You decided to place all of taehyung’s clothes into the ‘throw’ pile, for it was just too painful to imagine somebody else wearing his clothes; unaware of the stories that came with it.
It has been over a year since Taehyung and you had broken up. You did not keep in contact since and decided perhaps it was time to casually check out his profile. Tae was looking very handsome and cheeky as usual. He was wearing a new flannel shirt with the Gucci shoulder bag that you have bought for him for your first and only one year anniversary. You smile to yourself and wondered if Tae still think of you whenever he used the bag, or perhaps, it is simply a bag to him now, a meaningless, overpriced bag. You will never know.
Just then, a notification came in and blocked your view of your ex boyfriend.
‘Heyyyy, just wanted to confirmed if we’re still on for drinks tonight?’ - Jin.
Yes, you have moved on. Memories of taehyung no longer leave you in tears and despair. You were regretful that you never found the courage to open up to taehyung but you figured, these things are not meant to be forced. Perhaps you had never found that courage because Tae was never the one to be. At one point, both Tae and you were probably convinced that you were meant to be. Unfortunately, time has proven otherwise. You are open to going on dates now. You are not sure if you will ever find the strength to break down all your walls, however, in the meantime, no harm trying you suppose.
Ps. It took forever to find Tae in a flannel, it’s almost like flannel is his fashion crux or something. Rip.
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schalaasha · 4 years
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Top 20 Games of the Decade
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Hi, I felt like writing about my top 20 games of the decade because I kept thinking about it. This is a semi-ranked list, but I decided not to throw numbers into the mix since, really, outside of the top 2, I can’t think of how to rank the games prior to them. I also commissioned hyiroaerak (@/HRAK__S2 on twitter, https://hyiroaerak.weebly.com/work.html) for art to commemorate this occasion.  Our characters are cosplaying as characters from our games of the decade!
Mega Man 10
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I actually like Mega Man 10 more than Mega Man 9 out of the two platformer revival games in this series. Though a bit of background on this: Mega Man 4 is my favourite, and I prefer the games that are not 2, 6, 7, or 11, so I suppose that contextualises this for others.         Either way, despite it not having weapons that were as useful as Mega Man 9’s, I felt like 10’s level design and pacing worked more for me in my favour. Though I’m saying that as someone who liked the double fortress design in earlier games so that might invalidate how I feel.
 Time Attack mode from Mega Man 9 returns as well as Proto Man (but he’s unlockable right off the bat). It also has a proper Challenge Mode compared to Mega Man 9’s challenges, whereby challenges for certain levels or bosses are unlocked when you actually do it in the main game. Being able to play as Proto Man off the bat allows for the fluidity Mega Man had in 3 and beyond by letting you slide and use charged shots. I personally liked being able to play as Proto Man off the bat as while he has the 3 and beyond advantages for his moveset, he is a glass cannon and you still have to watch where you’re going.
 I feel like the levels were a little better designed and if I needed more of a challenge, Hard Mode was still there to cut my teeth on. I liked the colour schemes throughout the level maps a lot more than 9’s as well. The bosses felt particularly gripping and trading blows with them fit into a nice rhythm.
 It has more content than Mega Man 9 and I had a lot more fun with 10 than I did with either 9 or 11. The formula itself is pretty static compared to other Mega Man games, but I like simple things. Why fix what isn’t broken? It’s just a nice piece of cake at the end of the day and that’s all I really want.
  Trauma Team / HOSPITAL: 6人の医師
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When I started university for the first time in 2006, I was pre-med.  I eventually got sick and tired of the politics and people in the program (ie: folks saying they only wanted to go to med school so they can get rich or make friends with pharma reps who might give them perks), and I left the program to pursue program majors and a minor to prepare me for speech-language pathology instead.
 We had a Wii in our student lounge. My main university campus wasn’t exactly big and a lot of the people who hung out in the student center were kind of cliquey. I think I had the benefit of being really good friends with one of the guys who was the biggest social butterflies at the school so I got to meet a lot of people or get involved with stuff if I felt like it. So that meant I got to play with other students in games or wi-fi sessions during classes or after classes if I didn’t have to commute home right away.
 Because almost everyone I knew at my school wanted to go into medicine, everyone played the Trauma series. Some kids played Under the Knife during class. Some kids played Second Opinion on the Wii in the student lounge. Some kids played New Blood. This was before like… Farmville took over everyone’s computers at the time.
 Trauma Team came out way after that, and some of us were either graduating or staying in school an extra year because we didn’t know what to do after the recession or knew what to do but needed extra courses for graduate school.  So the Wii was free to use.  I don’t think people hooked it up as often anymore anyway. By 2010, a lot of us who had met each other in first year decided to go our separate ways, not even in the same majors or programs anymore. A lot of us either branched out into research, psychology, neurology (like me), kinesiology, epidemiology, forensics, genetics, etc. So Trauma Team for the rest of us who were still there was a good fit.
 Trauma Team took some influences from the 2009 Swine Flu pandemic considering that was when the development phase occurred. Now, I live in Canada, and Canada was one of the focal points for the 2003 SARS outbreak. This was when health bodies in the country decided to make some changes to how they respond to potential pandemics. A lot of things they tell medical students or any students studying health policy (like I was at the time) emphasized how different parts of the hospital or medical or health care staff need to work together in order to care for a patient. I actually find the different professions involved in Trauma Team useful and a reflection of what my class of 2010/2011 became later on (a lot of us graduated in 2011 and took an extra year).
 Diagnostics and Forensics were what I was really interested in since they don’t play the same as surgery/emergency medicine since they played out like a point-and-click. Later on in life, I had to look at so many medical reports and radiology reports and file them but by then I realised what my patients had but I can’t tell them myself since I’m not a doctor. But Trauma Team gave me a chance to do so and practice my terminology as a student. A friend of mine, who ended up becoming a doctor at a hospital in Toronto, really enjoyed endoscopy since it merely involved using the Wiimote as an endoscope and the nunchuk to steer. A lot of us played co-op too.
 The difficulty in Trauma Team, I felt, was decreased from previous games. But that doesn’t really spoil it. It was a varied game and it looks fantastic. It’s a shame that the game style hasn’t been replicated or given a sequel in later years, because while I’m older and my classmates are doing completely different things and I haven’t seen some of them in years, I’d love to take a stab at these types of games with a well-practiced laboratory technologist’s hand.
  Sonic Colours
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I think it goes without saying. My first community when I joined the old forum was the Sonic community. Just a bunch of people who were interested in talking about Sonic so much in almost every thread that we ended up making a community thread together. I don’t post in the new forum everyone is at but I still talk to mostly everyone via different social mediums.
 I wasn’t around when Sonic Colours came out but I think I remember reading the joy everyone felt when nearly universally everyone in that thread seemed to really like Sonic Colours. I remember the thread title still. I preordered Sonic Colours because apparently previews were saying it was… good? I didn’t bother playing Sonic Unleashed until after I’d joined the forum, but hearing Sonic Colours would be a return to form since I was one of those people who didn’t adjust well to the 3D games made me interested.
 Sonic Colours is everything I wanted from a 3D Sonic game. Or rather, a 3D version of a platformer. I didn’t really like where 3D platformers were going because they were hard to look at, hard for me to pay attention to, and to be honest I got dizzy while playing a lot of them since you’re expected to work in a 3D space as opposed to a 2D space so it was really hard for me to process. I really like the hybrid nature of the level designs that’s where Sonic Colours got me.
 Sonic Colours isn’t without its hangups: some of the levels are really short; existing mostly for ranking/getting red rings. Sonic’s jump is pretty floaty. The script is fairly short even if the jokes can be funny. Bosses are reused. Sonic Colours is not a perfect game, but the attempts it made were fantastic enough in its own right.
 The music continues to be great, but the areas are visual spectacles. Whatever you think of the series, it’s fairly undeniable that the games try to have style. From the lighting, to posing, to setpieces, to colours used in assets in the level design – Sonic has always had really great ideas.  Sonic Colours is no exception – areas like Aquarium Park, Planet Wisp, and Sweet Mountain have a variety of neat level ideas and they look good trying to execute it. From popcorn on the floor to one of the best darned water levels in all of video games due to the drill wisp, to a fresh take on a grassy knoll with beautiful music, Sonic Colours can bring tears to your eyes because of what it attempts. Terminal Velocity Act 2 is also one of my favourite parts of the Uncolourations games partially because it’s a well-executed setpiece, but it also showed me that maybe those 3D racing bits aren’t that bad.
 The bosses may be really easy, and the final boss ends far sooner than it should before it could perfectly execute its Kamen Rider reference, but I think the point was to fully enjoy the theme park that Sonic Team threw at you this time.
 In 2020 I like to say that out of all of the Uncolourations games, Sonic Unleashed is my favourite due to the balance it struck and its presentation/artstyle, and basically having one of the best soundtracks of the previous decade. But I recognise everything that Sonic Colours brought to the table. If it wasn’t for Sonic Colours, I wouldn’t be friends or acquaintances with so many people that I am with now.
  Kirby’s Epic Yarn
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Have you ever played a game that made you feel warm and toasty? Canadian winters can be really cold, you know.
 When I lived at my old run-down house, my old room didn’t have good insulation. Whenever it got cold, my room got really cold. I had my own personal heater because we didn’t really have a good heating system in my room either. So I only wore flannel pyjamas, wrapped myself in faux-wool blankets all the time, and went to sleep covered in at least four quilts or comforters (which is something I still do out of habit sorry). I used to make hot choco every day because it was just so cold in my room.
 I love Kirby’s Epic Yarn. Kirby’s Epic Yarn makes me feel warm and toasty inside because I think of being wrapped up in yarn and sheets and scarves and I just feel so happy. There are so many pastels used in KEY’s earlier stages that I can’t help but to feel toasty and happy when I’m playing it. It’s not the most challenging game. The game is really easy and all you mostly do is collect furniture, music, beads, and parts of the results wheel in every level, but I don’t think that’s the point of it. The point is just to have fun. Watching Kirby turn into a car to sprint, watching him turn into a little parachute or transform during those vehicle bits, you just can’t help but to feel so enveloped by the cute.
 Being able to interact with cloth by pulling a loose button and releasing something, taking off tags, pulling on stray thread, spin balls of yarn… it feels so fulfilling because it’s a clever use of the medium. It’s exactly what you’d do if you’re stitching or knitting. Placing furniture around Kirby’s little apartment makes the Animal Crossing fan in me so happy.
 I appreciate the lengths Good-Feel went to producing the level designs. They took photos of the fabric they bought and created the graphics that way. The music is calm and relaxing, with lots of woodwind and piano and lighter sounding instruments. The entire game feels so soft and sweet. It’s a visually-impressive game since everything animates incredibly fluidly.
  Cuphead
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Like anyone my age or older, I grew up watching a lot of older cartoons by Max Fleischer with watercolour backgrounds, hand-drawn characters with a lot of focus on expressions, rotoscoping, etc Lots of slapstick and musical scores out of that decade.  I would have never believed I’d play a video game that looks like that but here we are playing Cuphead this decade.
 Cuphead is a blend of that artstyle with older run and gun style games. It combines a gunning experience with puzzles, reflexive actions, and dying… and dying a lot. And learning. Underneath it’s cartoony and child-friendly veneer lies a game that is unrelentingly difficult. There aren’t really any checkpoints in the game save for one. You can’t regain lost health. It’s just you versus the game. You may spend hours on one single level learning everything about it. And you can’t beat the game until you finish off every other level on regular difficulty.
 Different levels have different forms: they can be run and guns á la Contra, which are actually, oddly enough, breathing room levels. They’re probably the “easiest” levels in the game. Other types of levels can be straight up shmup-like boss fights where you’re flying in a plane. They can be hard as a regular shmup.
 The best crafted types of levels are the ones that include platforming as part of their boss battles because they use the artstyle and ideas involved in the art piece as interesting platforming mechanics. You have a more limited control scheme but the scenario you’re involved in is really interesting and unique. You fight a woman in a play and the setpieces in the play change according to how far you are in the boss fight, for example. The game also has a parry mechanic whereby you can double-jump off of anything that’s coloured pink and fill your super meter in order to kill bosses faster. The parry cues change per boss so it’s really cool to see what they look like every time you encounter something new.
 I think while Cuphead can be utterly unforgiving, I think it should be experienced at least once for how much work was put into making things look so fluid and how creative every boss and level can be. It’s what I wanted the UBIart framework to eventually evolve into. I think the game’s aesthetics and sound are its own reward in addition to that feeling when you finally conquer That One Boss.
  Asura’s Wrath
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Asura’s Wrath was a game I was incredibly iffy on even buying at all. I heard about how the ending was part of paid DLC, that the game didn’t have a lot of gameplay, and that it was incredibly unremarkable. I don’t think I had a remarkably low bar or anything for this, but I decided to purchase it on the cheap.
 Asura’s Wrath definitely isn’t a game for everyone, and I feel as though it’s an acquired taste. The main character’s art might not jive well with everyone, the lack of ‘play’ will probably deter some folks, and its episodic nature/final chapter unlock sequence would probably get on people’s nerves. With that said, at first, it seems to be an action-cinematic game without necessarily expanding on the “action” part. A lot of it at first seems to be a bunch of QTEs to move the narrative along, with the narrative not necessarily being that strong in the first place. I think that’s due in part to the game’s structure initially. The first few chapters and the first act truly don’t seem very remarkable. The Buddhist and Hindu aspects of the game are very obvious and very central to the game’s plot, but at the same time, they don’t seem to be specifically mentioned whenever someone talks about the game to me. The Asuras were not one singular character or a god, but a race of warlike beings exhibiting wrath and pride. They were incorporated into Hinduism and Buddhism through their mention in The Rigveda. With that said, I was continually impressed by how many references—whether it was mere mention of regular terms/concepts/people, the artstyle and inclusions of things like lacquer skin, mandorlas, Vajras and Pretas, and also Siddham script—was included in this game. Asura’s Wrath ended up feeling incredibly natural and a nice way of shedding some light on non-Judeo-Christian religions.
 Anyway, I genuinely liked that the game felt like a playable anime. I don’t feel like the game would be as effective if it were put into another genre, or were less cinematic. It ends up getting its message across with its carefully-researched artstyle, great scene direction, well-composed music, and penchant for feeling like it was a fantastic shounen anime. I also feel like the game has more combo-based gameplay than people give it credit for. A lot of the complexities come to the forefront on Hard mode, and going for S-ranks and finding ways to do that quickly and effectively on higher difficulty modes is always an interesting affair.
  Ghost Trick: Phantom Detective
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I finished marathoning all of the Ace Attorney games in 2010. I don’t recall if I was doing it before Ghost Trick but I think what enticed me to get the game was its amazing animation. I hadn’t seen 2D sprites move that fluidly in a very long time. Characters have exaggerated movements, exaggerated dances (ie: the panic dance), and they have big flashy gestures to show off the game’s animation engine.
 You’re introduced to all sorts of eccentric characters, many of whom don’t overstay their welcome (Circus case from AA2, I’m looking at you). You have a desk lamp, a doggo, a dancing detective, a little girl who’s the focal point for one episode, etc. Everyone’s dialogue is relatively snappy, their expressions and animations make them stand out from others, and due to how everything is presented right down to the character art portraits, everything just jumps off the screen.
 Because you’re a spirit with amnesia, you’re given the ability to go through time, and also the ability to through environments by hopping from object to object and possessing them in order to influence what happens in the past to save people in the present.  This is just a path to trying to figure out who you really are or to find who or what killed you. A lot of the gameplay revolves around trying to figure out which objects to manipulate and when in order to influence an outcome. It makes the game partially point and click, but also partially a physics puzzler. I don’t think I remember a single object in the puzzle segments that was wasted. In other circumstances, you must manipulate time in order to save someone in their last four minutes.
 If anything, I feel like Ghost Trick is a necessary inclusion simply because of its style and attention to detail, as well as its sort but sweet story where nothing overstays its welcome. Its soundtrack also feels similar. The game is fairly consistent and nothing really changes in terms of progression over most of the game. But I see that as a plus as opposed to a minus for the most part. It helps to bring the game to a compelling and surprising conclusion.
  Assassin’s Creed: Brotherhood
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I marathoned all of the Assassin’s Creed games in one year prior to Assassin’s Creed III since I wanted to see what the deal was with the series because the first game wasn’t that great from a play perspective for me. The thing that resonates the most with respect to Assassin’s Creed for me is marshmallow-flavoured birthday cake and a bag of regular Bugles. I started this marathon on one of my birthdays that decade.
 Assassin’s Creed II is one of my favourite games out there, but Brotherhood adds so much to the formula despite its middling storyline compared to its predecessor. But that’s because most of Ezio’s growth happened in the previous game. He is a middle-aged man searching for the Apple of Eden, and while the story does not carry as much emotional impact, that isn’t exactly what I’m looking for with respect to the earlier AC games.
 One of the things I absolutely love about the earlier AC games is its attention to detail even if it isn’t necessarily completely accurate. At first I missed the fact that I could explore many different towns like I could in AC2. But then I realised how big Rome and its surrounding area is. Rome is gigantic, and it has so much attention to detail with historical buildings everywhere (which you need to pay to rebuild), old tapestries from the era, citizens dancing in the streets, lovers flirting with each other behind pillars, etc. There are more roofs and buildings to parkour over and between. The game adds towards that require you to take over them before you can use them to gain access to vendors and things to renovate. You can also find the glyphs (much like the ones from the previous game) to solve puzzles in order to gain access to more lore.
 I genuinely love the renovation aspect of this game. It’s more involved and a lot better than what the previous game tried to do with its economy. You renovate in order to gain access to shops, which in-turn generates income for you, and then you can renovate other stuff based on the income that you generate. It’s something that I’ve come to miss in later AC games. It felt a lot like a Suikoden game in some aspects.
 Platforming missions return in the form of finding parts of a cult and cutting the beginnings of a conspiracy off by its limbs. They’re faster paced than AC2’s tombs and there is more variety in terms of what you platform through. I like both types equally since one allows you to marvel at the beauty of a cathedral, while the other allows you to clock a few folks while making your way through a lair.
 In addition to the lairs, there are different types of missions for each faction that you forge alliances with, there are Da Vinci missions that involve new war toys and blowing things up in a scripted way. Assassin missions can vary in terms of how you carry out the assassins (albeit still scripted; improvisation was not a thing until ACUnity).
 The crux of AC: Brotherhood is being able to recruit assassins to your cause. Random citizens throughout Rome may be under attack by Borgia soldiers, and once you save them, they are recruited to join your cause. You level them up, send them out on missions, improve their gear, and ask for their help when you can and when they’re available. This feature gets expanded upon in later AC games but it gets a very good start here.
 Brotherhood is so full of content and a lot of little things that playing it for me makes it feel like comfort food for me. It may not have the best story and it certainly isn’t as memorable in that sense as its predecessor. But it’s so fun that I can’t help but to feel satisfied every time I turn it on.
  Pac-Man Championship Edition DX
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I played the original Pac-Man CE on 360 years ago at my cousin’s house, where they added a timer and a morphing maze to the base original game. I thought it was a neat novel thing at the time but didn’t think further.
 Pac-Man CE DX adds more mazes and more mechanics and more modes to the championship edition base. It added sleeping ghosts where, if Pac-Man moves near them, they wake up and they chase him around the maze in a line until you can finally eat them all and rack up a huge score. You can also elect to use a bomb at a small expense in order to save yourself and send ghosts to the middle of the maze again. These changes assist in maintaining the game’s flow and it never makes a score attack daunting or boring.
 Devouring big long conga lines of ghosts following you is so satisfying while you’re listening to a bumpin’ soundtrack and chilling out looking at the cool lights on the maze. Really and truly, while at its core, PMCEDX is a score attack game, it makes for a beautiful loving chill sensory experience and I couldn’t ask anything more from it.
  Deadly Premonition / レッドシーズプロファイル
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I think I, like a lot of people, was introduced to this game via the GB series. I didn’t have an Xbox 360 so I eventually imported the Japanese version for the PS3. The game’s dub was already in English; the text was in Japanese and it was pretty easy and reasonable to get through. Deadly Premonition actually the Guinness World Record winner for most critically polarizing horror video game since the reviews at the time were so all over the place. And yes, I will contend that Deadly Premonition is definitely not for everyone.
 I am not the type of person to play shooters. I actually hate them a lot. I don’t like gushing blood in video games, and I don’t really like the act of murdering someone in a game. I used to play a lot of survival horror games when I was younger on the PS1 and PS2, but a lot of the time you’re dealing with the undead or oddball things going on around you so it’s not nearly as bad I think. It’s funny; I deal with people’s bodily fluids and body parts all the time in real life as part of my job (ie: I’ve had to help dissect someone’s stomach before fresh out of the operating room), and it doesn’t bother me. But the mere act of seeing it done or doing it, makes me feel squeamish. I don’t like it. I don’t even like watching blood being drawn from me or needles being stuck into me, even though I’ve done it to other people as part of my work.
 For the most part, inexplicably, in Deadly Premonition, you’re dealing with the undead anyhow. I’m not the best person at shooters, but I certainly know what’s a good one and what isn’t.  Deadly Premonition is not a very good shooter. It’s really janky. Some of the weapons don’t make sense in terms of how balanced they are. The controls are also really janky. This is not really a surprise considering the game’s strength wasn’t supposed to be its shooter aspects. In fact, those parts weren’t even supposed to be there.
 Deadly Premonition is often cited as an artistic piece or a good game simply because of its story and character writing.  It has an excellent main character who was cast almost perfectly. It has a lot of eccentric characters filling the town of Greenvale to help you solve the murder mystery or help obstruct it. The end result of having an unreliable narrator works out in the game’s favour. It helped sprout pop culture references, weird humour, quirky dialogue and more. I have certainly never watched Twin Peaks but I got the allusions either way since the show was so big. Slowly uncovering how every cast member lives their lives throughout the town and every day makes you more emotionally connected with them.
 Greenvale is more of a sandbox than just a place where a crime is committed. You can play darts. You can race cars. You can do a ton of sidequests somewhere that will reward you elsewhere. You can collect trading cards??? You can carry some lady holding a pot everywhere? You can taste-test for one of your coworkers? You can do a lot of stuff that makes zero sense but I still end up enjoying it all anyway.
 It looks like a PS2 or Dreamcast game or something and I almost found that utterly endearing in the era in which it was released. The soundtrack itself is so dissonant and doesn’t always fit the situation. Sometimes the sound mixing is so all over the place that it often results in making a scene more hilarious than it should be. There’s a song that’s just… American Idiot… on the soundtrack for some reason. Along the way, you start wondering “is this game real? Am I real? Is this really happening right now?” and yes, yes it is.
 In the end, because of its cult success and getting people talking, it allowed Swery 65 to make more games. Deadly Premonition was lightning in a bottle for him. He followed up with D4: Dark Dreams Don’t Die (unfortunately in limbo). He cowrote Lord of Arcana and Lord of Apocalypse. He recently released The Missing. If anything, I’m more interested in what he makes. I’m eagerly looking forward to The Good Life.
  999: Nine Hours, Nine Persons, Nine Doors
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Text/Puzzle-adventures, rather than pure visual novels, became a staple of some players’ libraries due in part of the popular Ace Attorney series, Professor Layton series, and whatever Mystery Case File games that were published by Nintendo. 999 is not a pure visual novel. It’s a puzzle adventure game with visual novel elements. With art by Kinu Nishimura and a story written by Kotaro Uchikoshi (who had a few visual novels under his belt), it was difficult for me to ignore this game. I was also at a point where I really wanted to get into a lot of the games that Aksys published so it was a natural choice to buy.
 A lot of the localization and language in this game was edited so that while it stays true to the spirit of the original language, a lot of care was put into making the dialogue and writing sound natural in the English language versus going line by line exactly. It worked out in the game’s favour because the script was fairly large. Based on Uchikoshi’s past games, he likes to ask a question and generally incorporate some pseudoscience in his narratives. 999’s version of pseudoscience ended up being morphogenetic fields (see: Rupert Sheldrake). This theory ended up the basis for a few characters and it is the way the story unravels. He also took inspiration from another older game of Chunsoft’s: Banshee’s Last Cry where the player is put into an unsettling position right off the bat. Indeed, 999 starts the player in media res, but the player is already in trouble when you begin to control the main character.
 The puzzles were added to the game so that it would be received well by a wider audience than just visual novel readers. They were naturally and seamlessly integrated into the experience that the game became almost wholly about the puzzle rooms and whatever flavour dialogue occurred during the puzzle rooms. A lot of inspiration seems to have been taken from browser-based escape games like the Crimson Room from 2004. Escape the Room games were a subgenre of point and click adventure games and it was nice seeing the concept integrated in a narrative experience that wasn’t Myst (see: http://www.fasco-cs.net/ for more information). Due to the puzzles being a fundamental part of the game’s story, with them getting more and more difficult, the final puzzle for the entire game at the end of the true route is both a relief and also incredibly impactful due to using both of the DS screens and also revealing a lot to the player about the narrative.
 If I had criticism for the game, I feel like it would be having to play the game repeatedly, doing the same puzzles repeatedly in order to unlock another prerequisite ending for the true ending. I did not play the later port which rectifies this but I’m not entirely sure that being able to see the branches would be great for the game either. I also feel like, just like a lot of Uchikoshi’s writing and previous games, that when the characters start cracking jokes when they have to urgently do things to not die, the tone feels a little off.
 With that said, 999 is one of the more compelling text/puzzle-adventures from last decade, and it uses its native platform to its advantage. There weren’t a lot of games that used the DS screens to convey a narrative properly but when you are faced with the revelation that the game was using the two screens for a remarkable reason, you feel like the game is a natural and powerful addition to any DS library and gives significance for the dual screens.
  Metal Gear Rising: Revengeance
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The funniest thing about Metal Gear Rising was that I actually disliked it at the beginning when I first started playing it. I didn’t know what I was doing half the time, and I didn’t ‘get’ the parry mechanic. At first, I guess I was playing it for the sake of playing it? It definitely took me a while to even warm up to it. The camera was obnoxious (and still gets to be obnoxious in some places), and I felt incredibly nauseous while playing it sometimes.
 It wasn’t until I got to the Mistral boss that I finally … found what I was looking for… I’m sorry. I’m serious, though. Metal Gear Rising truly shines during the boss battles. When I finished that particular boss battle, I’d reflected that I was smiling like an idiot the entire way through. I don’t think I’d fought satisfying boss battles in years prior to that. Returning to previous chapters told me that Platinum really likes to frame and teach players via trial by fire. Learn to parry yourself, here’s a test to see if you can parry well and you can get a trophy for it, here’s the final test to see if you can even parry (Monsoon). I loved that Metal Gear Rising threw a lot of what we knew about Metal Gear Solid out of the window, with a significantly interesting score, boss battles that centre around the climax of a battle (expertly done via excellent sound design as I noted in my SotY writeup this year), and a more interesting and personable version of Raiden. It relies far more on offense than defense and stealth, and that’s okay to me. It ends up separating Raiden even more from Snake.
 The final boss is a love-it-or-hate-it sort of affair, and I ended up loving every single part of it. I felt like it was one of the best final bosses in years. Don’t know how to parry? You’re fucked. Don’t know how to use the game’s other offensive rush tactics like Defensive Offense and running? Good luck. The game makes sure you try to know how to do these things before even bothering to attempt the boss, with the major roadblock being Monsoon. And if you can’t parry by then, the game brutally tells you that you aren’t doing it right by making the boss battles ramp up to significantly require you to use one of the game’s core mechanics for elegant combat. This isn’t the most elegantly-designed game whatsoever. In fact, it can be really sloppy. With that said, it’s one of the better action games I played all decade.
  Papers, Please!
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Papers, Please is work. It feels like work because it is work. You can grant freedom and admittance to people, or you can just take their freedom away or not permit them to cross the border. Everything you do is controlled by the government, or by rules and regulations. If you do something wrong, you’re written up. Do enough wrong, and your pay is cut. Do enough wrong and your pay is cut multiple times, and you can’t provide enough for your family. Everything about the game just feels like work. Even right down to the end of the day when the whole thing feels like a budget calculation and spreadsheets. Everything about the game’s UI feels a lot like work. Where do you allocate space to do your job? How much money do you allocate to heat/food/medicine? It ends up feeling very tedious, but somehow fulfilling.
 You are an immigration officer in a fictional Soviet state. The interesting part of the game is that it doesn’t only feel like a job, but it also feels like government and self-evaluation. You end up studying why the government keeps regulating the border the way they do, and thinking about how mundane the job can be. You know that people’s livelihood and family lives hinge on whether or not they cross the border, and sometimes your penchant for following the rules and disallowing people across the border may be called into question when people plead with you to go through. Do you accept docked pay so you can reunite people or save people from slavery, or do you do as you’re told and live with the consequences of your actions. In a small way, your ethics are called into question. It’s a nice reminder that a lot of things, despite people being people and having their own stories, generally seem to come down to bureaucracy and pieces of paper as opposed to a full understanding of humanity or extenuating circumstances.
 I’d also like to add that Jorji is one of the best characters of 2013 to me. I think his glass half-full philosophy / if at first you don’t succeed, try, try again philosophy is something to look forward to whenever I encounter him in-game.
 In many ways, Papers, Please feels a lot like the Milgram experiment. Are you going to make cruel judgement calls to separate a family, or keep people in slavery because the authorities and higher-ups essentially tell you to do your job so you can keep your family healthy? Papers, Please in many ways is written incredibly well. It doesn’t use reams of text to make you understand the overall premise of the game but through your actions, you’re also helping to tell the story. That’s the sort of weird and wonky player “agency” that I find interesting.
  World of Final Fantasy
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The Final Fantasy series had a better decade than the last decade, I feel, considering the quantity of releases increase from the previous decade.  However, it had a lot of growing pains to deal with at the beginning of the decade. Final Fantasy games sell well all the time, and more people playing games than ever, it makes sense that sales numbers continuously increase. Attach rates aren’t as large.  Final Fantasy XIV came out in 2010 and it was not a good game at all to the point of having to be structured for its 2013 re-release. Final Fantasy XIII had mixed reviews, as well as its subsequent direct sequels.  Final Fantasy All the Bravest wasn’t exactly the best mobile debut for the series. The brand also suffered from dilution – the Final Fantasy name was attached to almost anything and everything for the sake of sales, and numerous spinoffs were released and the quality varied.
 Final Fantasy Versus XIII and Final Fantasy Agito XIII, originally planned to be part of the Fabula Nova Crystallis setting with Final Fantasy XIII were renamed and rebranded/redesigned to be their own titles: Final Fantasy XV and Final Fantasy Type-0. Both games also had mixed reviews and multiple delays. If anything, I can probably say that this decade was the most divisive for Final Fantasy fans.
 World of Final Fantasy came out during the same year Final Fantasy XV. I think I’ve made my feelings about Final Fantasy XV fairly well-known.  Perhaps my feelings about that game influenced how I felt about World of Final Fantasy but as someone who has played this series for decades (for reference: the first game is one year older than I am, and my first Final Fantasy was the first game), I felt like World of Final Fantasy was a love letter written to fans like me. I am a long-standing fan of the series over the course of decades and have been through its up and downs, and while I don’t like every game in the series (we all know how I feel about half of the games in the series, after all), I can still look at them for their influence on the rest of the series.  I also like the newer games equally as the older games and dislike and like games from all of the eras, so I don’t really have issues with how the series is represented in general unless the games are really bad.
 World of Final Fantasy feels like a Kingdom Hearts-esque exploration of the Final Fantasy games while throwing Pokemon into the mix. It involves a lot of older references as well as bringing new references in and throwing it into a presentation mode that fans of all ages can enjoy. The main characters are chibi which fits right into how the older games represented characters, but they can also grow taller to represent how the newer games are represented. You can create stacks of party members according to their height and balance well accordingly out of classic Final Fantasy enemies and characters in order to battle against other classic Final Fantasy characters, villains, and monsters.
 The game is exactly what I wanted a mainline Final Fantasy to look. It retains a cartoony look, embracing stylization while adding so much detail to the areas’ setpieces so that they also stand out while the characters move around on the map. I also felt like the score was also a brilliant blend of old and new: with Masashi Hamauzu composing the score but also remixing older Uematsu themes to fit within the context of the score. The score was loftier compared to Hamauzu’s older works and the strings, synth, and piano works incredibly well to bring the game’s world to life.
 The idea for WoFF was to try to bring younger fans into the fold, hence the Pokemon-like influence for using and rearing many classic FF enemies so that children could start to recognise them. The loftier script was also written in-mind taking into account both lighter storytelling from older FF titles and some darker bits taking into account newer Final Fantasy games. I’m not too sure that SE was very successful with bringing younger fans into the fold, but the way the game was written fit well with what I remember liking about FF for the first few games I had played. I also enjoyed that characters were chosen for their involvement to the plot versus them simply picking the most popular ones. This is why we got characters like Eiko and Shelke as well as regular FF mainstays. All of the characters were woven into the story well, as citizens of Grymoire as opposed to characters who just have their regular identities transported into Grymoire instead.
 I felt like the Pokemon mechanic was handled well. I even loved it enough to have the idea commissioned in combination with our FFXIV characters.  I liked that it changed up whatever skills you had access to, it influenced your stats, and it looked adorable to boot.
 I would absolutely love to see a mainline game made by this team because I felt like the loose style of storytelling and worldbuilding made for a very good Final Fantasy game, and in essence, WoFF was the real Final Fantasy XV to me. It felt more “Final Fantasy” than a lot of the games released in the same decade, or even compared to ones released in the previous decade. It was a nice step and touch to demonstrating that there were staff members who remembered what Final Fantasy is to older fans.
  Va-11 Hall-A
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I’m too young to have a big attachment to older PC games like the ones on the MSX or the PC-88/98. But I’ve always had a fondness for their graphics and their music, like sometimes I feel like I was born in the wrong time or something. It’s one of the reasons why I gravitated hard to the PC Engine—I felt like it was a way for me to finally experience stuff like that.
 Valhalla is supposed to be a bartending simulator but in reality, mixing drinks is a bit of a break and distraction between the visual novel bits. Usually if you’re stuck in a futuristic landscape akin to Bubblegum Crisis or Blade Runner, you’re asked to investigate a mystery or explore it. But nope, you’re a bartender making drinks and making enough to scrape by and pay your rent. You hear a lot about the world from various clientele while you serve them drinks but you don’t necessarily have to do anything with the information they give you.
 I worked as a medical administrator for a few years and over that time, I got to hear a lot of stories, meet some famous people (like been on TV people or youtubers or people who got paid to do things for celebrities), and just meet a lot of neat and interesting regular people. I got to hear stories about people’s health or their personal lives or witness people falling in or out of love. You don’t necessarily have to do anything with that information (in fact you can’t due to patient confidentiality), but the stories become sealed in your head. I can’t help but to think of some of these people I met for those few years or where they are now. I actually run into some of them at my current lab so I keep getting to see some of their stories. You eventually learn how quickly icebreak in situations like these to make people feel at ease or find a topic of conversation while they’re waiting. I even used my phone to gauge news because a lot of the time when I got home, I was too tired to do anything or getting news in the palm of my hand was incredibly easy to do.
 In this sense, I understood Valhalla. It may look dull and it doesn’t look special but you’re the one who makes it so that it doesn’t have a dull moment in the bar. You’re the one who has to make it enjoyable even if your pay sucks. Because you don’t want to be miserable either. It’s through the conversations with others that you learn about Jill because she has to add commentary too. Everyone has a different way of requesting something and it’s up to you to figure out how to decipher it. It’s a lot of like practice in being in the service industry.  You need to consistently gauge a conversation in order to actually give the client what they want to unlock more conversation.
 The pacing in this game may be a little slow, but it doesn’t feel like a hindrance because the writing is really good. Something always happens to keep you interested or you have to mix drinks to keep yourself on your toes. The humour comes across well, and nothing really falls flat. Part of the reason why I feel like the writing is genuine is because the game’s developers wanted to write something that reflected how they live in Venezuela, akin to laughter in the middle of despair according to the developers. The writing is balanced well with the music and the visuals which makes the whole package a wonderful experience.
 This game also has Rad Shiba so it belongs on the list by default.  
  El Shaddai: Ascension of the Metatron
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I had gone to Catholic Schools all my life. I was even in a nursery school operated by nuns when I was a toddler, and they always tried to get me to write with my right hand instead of my left (which left me ambidextrous for some things lol).  Because of my experiences with religion growing up, I absolutely had questions and doubts and concerns with metaphysics, theology, and epistemology. Every Catholic, I think, as they grow up and have to take religion classes, and having to take what the province mandates as metaphysics are somehow inserted into math and biology syllabi without even being mentioned in the coursework at all, questions it. And that’s okay. You should. The best religion and philosophy teacher I ever had growing up always said we should question everything we learn including what he taught us.
 Going through school, though, and reading the Bible and having Bible study, my friends and I always sorta wondered what it’d be like if a game was made about this stuff?  I know it may be a little sacrilegious but there are so many stories in there that would fit a game. Throughout my life, as I became acquainted with others from different branches of Christianity or other western religions, I talked with others who played games who… surprisingly had the same ideas and desires?  It probably won’t ever be done. El Shaddai is inspired by the Book of Enoch and while it is considered as non-canon in most Christian and Jewish sects, I guess it might come close to what some of us wanted.
 El Shaddai was a game that I picked up mostly because I bought almost every niche game back then. I just looked at some of the trailers, thought it looked just okay, and picked it up because I felt like Ignition was going out of business and it would be a novelty item. Ignition did not have the best reputation among the people I talked to back then. I played Lux-Pain whose localization left a lot to be desired. Nostalgia was a middling RPG. Arc Rise Fantasia’s localization left a lot to be desired despite being a good game. Deadly Premonition had an English dub already but the text localization wasn’t that great. I felt like El Shaddai was the most polished game that Ignition released. They got incredibly great voice actors, including Jason Isaacs. They developed a score attack combo ranking system for replayability. They had a fantastic art director and background art. They made two bishounen that screamed for female audiences to pay attention.
 All of it didn’t exactly work out for the time the game came out, and I always contended that the game was released before its time. Unfortunately, all the effort put into El Shaddai didn’t exactly save Ignition. I feel like if El Shaddai were released in the later half of the decade, it would have been accepted. However, I also feel like its marketing was mishandled. It doesn’t feel like a Devil May Cry successor. It shifts between genres continuously. It is very much like Nier in this regard: it is not for everyone and it has its own unique feel that sets it apart from other games.  It is also a score attack action game, not a hard character action game.
 One thing I really enjoyed about El Shaddai was that all of the setpieces aren’t exactly the same. It ranges from a watercolour painting to abstraction to 2D children art to more abstraction to Final Fantasy VII and keep going like that. It references rhythm games, 2D Platformers, racing games, action games, Devil May Cry (with its own brand of Devil Trigger to boot), and other genres to create something that syncs up very well with the rest of the game due to lore reasons: different enemies prefer different things so that’s why each environment looks different or the gameplay styles may be a little different. I’m okay with this because it shakes things up per chapter and the game doesn’t feel stale at all. You’re expected to adjust to new mechanics per area.
 The combat is a lot like Rock-Paper-Scissors, where certain weapons beat other weapons, or some bosses change which weapons they’re weak against (and the game gives you other weapons so you can adjust accordingly during fights). The weapon you wield also modify your platforming abilities (ex: one allows Enoch to dash, one weighs him down, etc), and they also vary in terms of character strength. In order to obtain G-rankings for each stage, the player needs to analyse which weapon would be the most useful for certain enemies and combo while guarding, guard-breaking, and stealing enemies’ weapons.
 I am putting El Shaddai on this list because I really enjoyed it for what it was. It’s a brilliant score attack action game with a fantastic soundtrack and fantastic art design. It made for a pleasant sensory experience and made some religious figures fairly compelling with good character designs. It’s definitely one of the most rewarding and prettiest score attack games I’ve played this decade.
  To the Moon
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Everyone goes through life with regrets. I’m in my thirties now and I think I’ve done things I’ve regretted, or I didn’t other to do something and I’ve regretted that. Kan Gao was inspired by his grandfather’s illness when he was writing and making To the Moon, he’s noted that when he gets old and when his time would come, he might end up regretting some decision he’d made throughout his entire life.  Everyone goes through that when faced with introspection. You can have the courage to love, you can feel pain, you can live your life fully, or not live it enough. To the Moon explores this, and while the writing isn’t the best and can be a little messy (this gets improved on in Gao’s later sequels to this game: A Bird Story and Finding Paradise), I understand what To the Moon was trying to accomplish. To the Moon is an exploration of everything that life throws at us, and the results of the decisions made throughout our lives that touches everyone and everything around us until our time passes.
 Eventually you build up so many wishes and have a big bucket list but eventually there will come a time where you won’t remember why half of those things are on those lists.  To the Moon relates the story of Johnny Wyles, an elderly man on his deathbed with one wish: to go to the moon. The problem is that he could not remember why. The general flow of Gao’s games have involved two scientists from Sigmund Corp, specialising in wish fulfillment at the end of someone’s life, creating memories for people in their final moments to generate comfort for the patient. How ever you may feel about the moral implications of generating false memories for someone prior to their end of life, this is merely a set up for traveling through time to understand what the patient had wanted and what they’d accomplished.  
 Johnny’s character revolves around another character with an ASD. I will also note that my brother has autism (compounded with a multisystem syndrome). While the central focus was on Asperger’s Syndrome (Tony Attwood books being mentioned in the game), I’m a little happy that ASDs are being brought up in games and the game truly hit home for me. The writing may not be stellar, but I felt that the theme of the impact of medical disorders was communicated well. Particularly the theme of why communication and connections with others is so difficult for those with ASDs and those who take care of those who have ASDs. It’s easy to sympathize with the characters trying to express what they mean to each other.
 The game itself is relatively short. Regardless of its length, players must confront some uncomfortable situations and emotions that people struggle with daily or even at different points in our lives. I’m older now and I appreciate this game a little more since I’ve come to experience more of what the game had been trying to tell me a decade ago. The writing may not be the best, and it can be a little messy at times with respect to how it’s presented and written, but a lot of its messages come across as utterly genuine. Slowly unraveling the reasoning behind Johnny’s desire to go to the moon is beautiful. This game is quite human and I appreciate all three games that are a part of this subseries that came out this decade.  I am looking forward to more.
  Nier Gestalt
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If you’ve played a Drakengard game or the first Nier game at all, you kind of know what you’re getting into.  Not the best graphics of the decade, plays pretty janky, having bosses that can be difficult to manage, etc.  So going into Nier Gestalt in 2010, I knew what I was getting into. Not a lot of people bothered playing this game since I don’t think it got as much promotion considering it came out during the same year a mainline Final Fantasy game got localized.  Nier also got a little scrutiny since the west got a different protagonist from the Japanese version.  I will say that this worked out in its favour, since the protagonist being one of the central character’s father versus her brother makes for a better, more interesting story than having yet another shounen protagonist.
 I will support the case that, like the Drakengard games before it, Nier Gestalt was difficult to get into. The gameplay is jank.  Easy is too easy.  Normal doesn’t drop enough stuff to warrant playing on the mode. Hard can be a little hard but eventually it evens out. I generally used spears for the charge portion of the combo but in the end it doesn’t necessarily matter what weapon type you use. It doesn’t even matter if you use magic or not unless the game prompts you to do so. It’s either broken or not and the game doesn’t have a set balance for anything. Combos are boring and you’re essentially mashing a button. Even playing through the Nightmare DLC for extra drops, it continues being like this. I was used to playing shmups so it wasn’t necessarily revolutionary that AoE attacks looked as though they were spat out from a shmup either.
 I wasn’t quite understanding why game started acquiring a cult following, because what I’d played of it was pretty boring and standard. “It’s just a regular ARPG starring an older character versus a young protagonist,” I said to myself. I guess that was the reason.  I didn’t quite understand why, even past acquiring Kaine, because I guess I accepted that there weren’t a lot of NPCs and certain towns were the way they were due to, what I surmised were, RPG conventions. It wasn’t until I finished the questline for the brothers, where their mother tried to run away with a man and abandon her children, that I finally started to understand.
 Within every substory, there was something that resonated with someone.  I couldn’t fathom why someone would want to abandon their responsibilities, and at the same time I understood. Sometimes you just want to take care of yourself. With the way the older brother sort of understood why even through his anger and disappointment, it resonated with me. I finally ‘got’ the story, so I wanted to play more. This became one of those rare games where I played only for the story and lore and abandoned any hopes of the gameplay getting better.  I fished, I upgraded weapons, I did enough sidequests for the trophies. I almost platinumed this game, but since the drop rates are so terrible for this game, I didn’t.
 I started enjoying the game for what it was. It was genuinely a fun romp where it feels like everyone taking part in the game’s design contributed something unique and something they were fond of.  If you read any interview from Emi Evans from this time period, you’d realise language is something she’s particularly fond of, so much of the composition and lyrical content of every song was a phoneme from any language that would make it sound like an evolved or a sort of Esperanto version of a current language. This came into play with the game’s lore, and many of the interviews were interesting to read from back then.
 Many of the game’s stages borrowed from different genres of video games. There were the obvious shmup references, the rail shooter reference, the visual novel reference, the Resident Evil/fixed angle horror game reference, the Shadow of the Colossus references, the 2D platformer references, the Zelda references, the top-down puzzle game references, etc. For what the game lacked with respect to its combat, the game excelled at reliving genres and putting maps together in such a way that it felt like an ode to other games and genres that inspired it. The City of Façade’s language being a loose phoneme reconstruction of Japanese felt right at home with the dungeon’s Zelda references complete with Zelda fanfare for me. The Forest of Myth being one long visual novel was so hilarious and unique at the same time.  
 Playing more of the game and opening up the lore with every playthrough was neat. I don’t particularly like when games waste my time, but Nier made each new playthrough worth it. Killing bosses quickly for a trophy, redoing dungeons to see the enemies’ perspectives, and unlocking more of the story and learning more about the world that came from a Drakengard ending felt satisfying. As someone who was studying linguistics at the time, constructing nonsense words from drops out of different morphemes to act as accessories or armour was really amazing for me.
 Much of Nier felt organically put together, from characters’ writing and what they wanted from each other, to the dungeon design, to maybe even the combat design… it felt like a truly special game made from the heart with as much lore as it could possibly include. I had purchased the Nightmare DLC primarily to get weapon drops and while it isn’t nearly as interesting as the rest of the game, it has some implications for the lore. The music and resulting soundscape lends so much to the worldbuilding and includes many peoples’ languages from the area with French, Japanese, English, German, etc phonemes thrown around to sound utterly organic and special.
 At the end of this, I have come to realise that despite saying to myself that I never played this game for the game… I’ve been lying to myself this entire time. I actually did play the game for its game parts. Those are the bits I remember the most about it, and they’re the reasons why I genuinely loved the game. It’s unforgettable for me and it’s why it’s one of my favourites in general.
  Final Fantasy XIV: Heavensward
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I did not care about MMOs in my late 20s because I was far more focused on finishing school and actually working hard in my field. I think by the end of university, I barely played games because I literally didn’t have time for them. I probably stressed myself out a lot. I threw myself into a semester where I had what felt like 500 evaluations, had to study a lot, had to write papers, and I ended up breaking up with my ex-boyfriend amicably. I was on my own a lot and to be honest, I think I felt okay that way. I think maybe others thought I was unapproachable.
 My best friend now turned fiancé had been begging me to start playing Final Fantasy XIV for a really long time, since he was in the beta prior to its 2.0 release. I made excuses and said I won’t play until a speedster class was implemented since nothing really stuck out at me. In reality, I was mostly busy. Well, Ninja got implemented late 2014, so I ran out of excuses. I got a copy of ARR but to be honest, I didn’t have time for it and I didn’t play it much so I didn’t bother to try harder since my focus was elsewhere.
 Luckily, I got into a semester where I didn’t have that much coursework to think about so I ended up playing XIV more. I caught up during ARR and really my intention was to only play through ARR and finish the story and quit. But my fiancé’s friends were so nice and welcoming to me. When the servers shut down for Heavensward maintainance and I’d finished the ARR storyline literally that night, I made the conscious decision to buy Heavensward. By that time, I was falling a little too hard for my best friend and I really liked my newfound friends. I wasn’t ready to leave Eorzea yet.
 Of course, I had some quests to finish up during Early Access so I didn’t get the opportunity to play with anyone I knew during the main storyline for Heavensward. Heavensward was leaps and bounds above anything I experienced in ARR. The story was well-written, the English voices were recast and given better direction, character deaths were meaningful, a smaller cast made for good character building, the environments were large and you could only assume things happened in each area eventually (they didn’t in the long run), each area was different, it reminded me of Canada… Heavensward made me feel at home.
 Almost every job felt built on, since nothing was really truly culled. A lot of what you got felt like an extension of what you already did. The three new jobs didn’t start out too well or too balanced. Machinist was a mess. Astrologian felt weird. Dark Knight had some growing pains but probably performed the best out of the three once the Alexander raid was implemented given that its specialty at the time centered on magic defense. I was one of the five people who really liked bowmage since it required you to think before you cast but you still did a lot of damage if you thought before firing. I swapped to an omnihealer main officially halfway through the patches because my fiancé requested it.
 Heavensward had a lot of growing pains. For all the team did for the base game, they took a six-month vacation to recharge. 3.1 wasn’t really worth the wait and a lot of people quit the game or stopped playing because nothing really meaningful was added to the game other than a faceroll raid, poorly-tuned exploration missions, and two dungeons. Gordias earlier in the expansion nearly killed the raiding community as a whole.  3.2 didn’t fare too much better, though it did add the best raid tier that has yet to be topped. 3.3 was when FFXIV solidified itself as an MMO with a grand story to tell, with one of the best conclusions a Final Fantasy game had seen in almost a decade. The sound design was near-perfect for this patch, and it was when a lot of us genuinely felt comfortable with the game and its future. Heavensward wasn’t perfect; it still had its missteps and balancing issues, but it was the most comfortable and profoundly skilled I’d ever felt with the game.
 Final Fantasy XIV may not be what it used to be.  I feel old and I feel like I’ve played the game for a really long time.  Now while it’s riding the wave of success, currently having the best story Final Fantasy has seen in a very long time, I can’t help but to remember Heavensward when we finally felt assured about the game and it felt like a cohesive gift to players who were active at that time.  I got to know so many people during Heavensward, and now I’m engaged to my best friend partially due to our experiences together playing at that time.
  Undertale
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The late half of 2015 was a really bad year for me. The first half was really great. I started playing FFXIV often, I finished the hardest year I’ve ever had of my 9 years of university so far with high grades and was going full-on hard into my residency year, I fell in love with my best friend.  I was pretty happy since I finally felt very successful.
 If anyone can recall (or this may be new to the person who is reading this), towards the end of 2015 my dad was falsely accused by our neighbour of possession of a weapon (it was a gardening tool), and he had a restraining order put against him so he couldn’t live with us anymore.  My little brother is severely disabled so that’s why I still lived at home so I could help out.  Without my dad around, it was so much harder.  I came home from my days at the hospital every day after a 12-hour day, had to babysit my brother since my mom still cooked food to carry for my dad who had to live at my aunt’s, somehow had to find time to study for my licensing exam and do some work for school and my thesis, had to find time to socialise a tiny bit otherwise I’d go crazy, maybe had to take my brother to his appointments by coming home a little early, and then had to find whatever time I had left to sleep.  I stopped posting on message boards because I literally had no time to do so and I wouldn’t have anything of value to contribute to discussions either.  
 I detached myself from a lot of people. It was actually kind of lonely. It was really hard. I lashed out at people when I shouldn’t have. I don’t look back on those days other than the bright spots with fondness at all.
 Before that, everyone was telling me to play Undertale but I sort of didn’t want to? I felt like the fanbase was sort of making the game unapproachable around the time it came out. By the end of the year, I was so out of the loop about games that I didn’t give a hoot.  A friend of mine, Shadow Hog, bought the game for me on Steam. I still have the e-mail message for it.
 My now-fiancé got his own copy so we could play it together because at that point I didn’t want to do much of anything alone. I was actually sinking deeper into depression and verging on a mental breakdown. I was not mentally sound and every single week it felt like someone had to save me from doing something stupid.
 I started Undertale and I didn’t really think much of it at the start.  I can’t remember when it started clicking with me but maybe it was around the time I got into a battle with Tsunderplane and Vulkin and got to Hotland that I gave up and started having fun with it because it was just… silly. It was time to let down your hair and have some fun for once and not feel completely guilty about it.
 The idea of having to win and achieving a certain ending by sparing your enemy isn’t necessarily new – SMT’s demon negotiation, Silent Hill 2’s morality system, and MGS3’s fight with the Sorrow have some sort of sparing mechanic. The hybrid of a turn-based battle system with enemy negotiation, as well as dodge system inspired by a shmup makes every encounter both strategic (ie: having to avoid bullets while also sparing enemies in a set order per battle) and consistently active.  Unless you are going for a certain other ending, you cannot just sit there and hold down the attack button and expect to win.  That said, this makes a lot of encounters a little longer than a standard RPG battle, but the flavour text for each uniquely-designed enemy makes many of the battle worth it. Undertale isn’t a hard game unless you’re playing on a certain route. But I don’t necessarily think the gameplay part of Undertale speaks properly for it. The dungeon maps are relatively simple. They all have their little gimmicks. The battle system is relatively easy to understand.
 The reason why Undertale has such a prolific fanbase is primarily because of its character writing and ability to make and use memes properly enough that they catch on. Many of the characters are easily encountered early, are easy to draw (propels a lot of fanart), and understand due to the character writing. What also helps is that the game is 4-6 hours long, and it came out at the right time with the right kind of word of mouth.  Undertale could have easily fallen into the sea like so many other RPGs before it but it didn’t.  My fiancé and I were shopping for work clothes one day at a store that sells business clothing, construction clothing, and scrubs. He was wearing a shirt with the Delta Rune on it since he loves game shirts that are relatively subtle. Even then, one of the sales clerks pointed it out and was pretty excited to see it.  It was pretty crazy to both of us how popular Undertale had gotten.  I don’t think the popularity was unwarranted. I think it’s a fantastic game, helped by a considerably lengthy varied and catchy soundtrack. Granted, I was not as exposed to how explosive its popularity was when it came out. But I understood why so many people liked it. It wasn’t for its gameplay.
 As I progressed through Undertale, instead of thinking of the lore (which was well-written), I was thinking of how the monsters treated your character with respect and love because you treated them that way.  They didn’t go out of their way to fear you, and welcomed you as one of their own.  In the end, they were hesitant to even kill you, and you were hesitant to kill them.  Even then you still had the spare/save commands.
 At the very end, you only had the Save command.
 And that’s how I felt. When Hopes and Dreams started playing, I couldn’t help but to cry. When I was repeatedly nudged to press the Save command, I didn’t actually feel like the game nudged me to do so. That was something I wanted to do. Just remembering how depressed I was when I started playing this game and then progressing to its true end with Hopes and Dreams and SAVE the World playing, I couldn’t help but to feel like my hopes and dreams were still alive.
 Even if I was going through a really hard time in my life, hope was still there as long as I had people around me that supported me all the way through. That was the time in my life that I realised who my real friends were. And in the end, I felt like Undertale told me my friends saved me and that my dreams weren’t crushed, now matter what threw at me.
 And that’s why it’s my game of the decade. It may not be the most perfect game that came out this decade or the objectively best-crafted, but it did so much for me. When I was prompted for my game of the decade, Undertale was the first thing that popped into my head. I didn’t question it. I just knew. I don’t think we’ll get another Undertale again in my lifetime, but I’m glad to say that I gave it a shot and I love it for what it is.
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