Perhaps not the way I was intended to find fun in this game (not that it’s not fun overall) but I’ve been really enjoying uncovering and, in some cases, finding some sources of errors in What in Hell is Bad? It’s… an oddly cathartic experience.
This is just a list of things I’ve experienced, so definitely not a comprehensive list of the experiences overall.
I’m just having fun, by the way! Absolutely no hate towards the devs— this is a massive undertaking for a small team, and it’s completely expected. Especially given their issues with their servers at launch.
Active Bugs:
L-Class Artifact “Shiny Leather Gloves” can break boss fights — presumably because it attempted to erase the boss, which leaves the units confused and stagnant while the boss continues to attack
L-Class Artifact “Sweet Cup Dessert” doesn’t seem to adjust when levelled? It always says “…he becomes invincible for 0.00s once during battle” which is arguably useless. May potentially just not be coded properly? Or I may be misunderstanding it (I have since levelled it again to 14, and still no change)
Graphical error in the “My Devils” screen— the word “Information” does not properly fit within the button
Another little one on the “My Devils” screen — when attempting to sort, changing the order will reset other options and doesn’t seem to work by itself regularly? Sometimes it does, often it doesn’t
When playing in a chapter, if a unit dies it sometimes appears to cause the enemy units to become undying. They stop attacking, their health bar appears to be at 0, but they remain and the level will not end
UPDATE ON THE ABOVE POINT: It seems to be when you move units. In one case I moved Beelzebub, and then moved him elsewhere again but the enemies still stopped where he used to be and he took damage as if he were in range of them. Subsequently, when he died the level broke.
During “Hell-oh! Talk” chats don’t simply end and you get the reward, if you click away you’ll need to go through the chat again and click once it’s over
Sometimes suggested character types are not actually viable in the levels
Sometimes when retrying a level the game will not bring up the devils to select, and if you leave the entire games graphical interface is messed up and you must restart the app
Necronomicon Exchange - Solomon’s Tears option does not properly reset with the week, giving users an error saying it’s not available when it should be
Already purchased items in the shop will not properly show that it’s no longer available— this will give you an error and restart the app
Already purchased shop items that should not be purchasable again will charge you, tell you it’s not available after that, and restart the app. You’ll be charged but not receive anything Add
Additionally to the above, should you have his charge you will then be plagued with “Item not available” messages each and every time you attempt to sign in
Fixed Bugs:
Gacha screen not properly displaying when pulling. Spotlights would not show, and Satan was missing his irises so you could only see his eye whites (it was creepy)
On the “My Devils” screen, the circle for the artifact was on the character’s abdomen, and was not selectable to equip an artifact at all
In the level select, for some reason all previous chapters I had cleared suddenly became locked again, but it did resolve itself
Text Errors:
This is obviously not going to cover every single line in the game, or grammatical errors (of which there are a lot, especially in early levels). This is more for one-off lines around the game outside of story.
I actually don’t remember a ton at the time of writing this, but I’m sure I’ll come across more or remember them.
During Foras’ Ultimate it says “I can’s see the enemies anymore.” When it should be “I can’t see the enemies anymore.”
On the Home Screen if you have Leraye set, one of his chat bubbles ends in “A10:AJ10” which is incredibly out of place. “His Majesty Satan brought a new teddy bear! My collection will soon increase too!!A10:AJ10”
And for even more fun!
Potential Quality of Life Improvements:
When pulling on the gacha, allow users to click to ‘interrupt’ a devil who was pulled (I sincerely do love their voices, but I don’t want to hear it every time if I have before) (Coming Oct 25th)
Automatically “sell” tea leaves for maxed out characters for pancakes during the gacha sequence
Have a “quick select” party you can quickly select from at the start of chapters rather than having to scroll through your list of devils each time
More accessible “friends” functionality— while not pivotal, I’ve found the screen once and then never again
In the chats during story missions, adjustments to text speed or a selection for speed so the characters aren’t talking so rapidly if someone can’t keep up with it
Grammatical improvements overall, though I noticed as the game goes on they’re either not as noticeable or I’m becoming desensitized
On the “Unholy Board” Auto scroll to the furthest active node
On the level select, auto scroll to the most recently unlocked level if not all levels are completed in the chapter
On certain levels a large portion of the map is not viable to place your units on even when it appears it should be— if something should not be accessible, make it clearer that it’s not (looking at you 3-86, you miserable thing)
On certain levels a bit more visibility — it’s not bad, but often scrolling still doesn’t show the whole map even if an enemy spawn is there (will only be partially visible)
Clearer UI for things like selling items from your inventory — it’s not readily obvious, so some people may simply believe it’s not possible if they’re not familiar with the game’s format
Ability to open all of an item if applicable (i.e. “Random Hallucination Devil Pie Piece Chests” and similar items)
Auto-Battle for completed levels (especially in Dark Sanctuary) — if you’ve already cleared it perfectly once, have it “remember” your team/movements from that battle (Arknights does this, and allows you to take over when needed) to make it a bit less repetitive and cumbersome. If that is too much, simply auto-clear it without showing us the battle since it has been proven we can beat it perfectly regardless. (Coming Oct 25th (Auto Clear option after perfect))
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Fernando Alonso & His Relationship With Cards
I'm sure we're all familar with the cards on the back of Fernando's Vegas GP helmet by now, but did you know his relationship with cards goes a lot deeper?
I. Magic Tricks
You've probably seen or heard someone at least mention Fernando's propensity for card tricks. As far as I can tell he was doing them(publically) as far back as 2003 all the way to as recently as 2018. Even once performing a card trick, with a condom and a teddy bear(!??!?!??!!), in front of Valentino Rossi who said "How was that possible?"(x)
But how did this start? According to James Allen, "Fernando admits to having been heavily influenced by his grandfather, a mercurial figure, who taught him magic and card tricks, still one of his passions away from the race track."(x) And I'm not sure the validity of this one, because I couldn't find an actual source, but apparently he once said: "My parents are responsible for the two things I like doing most - driving and magic tricks. They bought me my first go-kart and a magician's kit."
In several interviews he described it as his hobby off track, and that he loved learning new tricks and surprising others in the garage with them! So clearly cards are pretty important to him both as a hobby but also to who he is as a person since they've been with him just as long as racing has.
II. Card Symbolism in His Helmets
This is the reason I originally made this post, but I thought I should also explain the origins of his card fascination first. As I said, we probably all remember the cards on the back of his helmet in Vegas, but did you know that wasn't the first time he had cards on the back of his helmet?
From 2008-2013, he used to have a pair of cards on the back of his helmets. The symbolisms of the cards themselves as well as the evolution of their design is really fascinating to me! Even more so with the recent development of the card choice in 2023.
Fernando said he wanted to reference his two titles in some way on the back of his helmet and after his friend sent him several ideas, he decided on having two cards(an ace of clubs and an ace of hearts, sometimes pictured with 05 and 06 on them as well), saying: "I picked the cloverleaf [the ace of clubs - Ed] to give me luck, but the only pity is that it doesn't have four leaves!"(X)
2008.
Here's the very first appearance of the cards! They're displayed flat, with the 05 and 06 clearly visible
2009.
Very similar to 2008, but with a slightly different design, and they're maybe a bit more straight with less shadow?
2010.
This is the first major change! I was sad they didn't have the years on them anymore, but then I realized they're sparkly to match with his signature lightning bolts on the top of the helmet!!
2011.
Honestly I'm still somewhat unsure if this is the actual 2011 helmet? It's pretty difficult to find clear photos of the back of helmets from older seasons. It's easiest to find them on replica sites or auction sites so I'm not 100%? But anyways, I like that this has the championship years on the underside of the cards
2012.
This is when I started getting weirdly emotional about the helmets. Do you see how they've progressed from being a centerpoint to being curled up and sad at the bottom of the helmet? Not listing the year anymore??
2013.
Same thoughts as 2012. And after this season, they cease to exist (just like his ferrari chair in the garage, WOAH CALLBACK), until cards make a reeappearance in his Vegas helmet, albeit in a different form
2013 Monaco(Honorable Mention):
For some reason 2013 helmets were easier to find proper pictures of, so I happened to witness this absolute beauty. The creativity of this helmet genuinely blows me away??? Wanting to keep the card motif, but making sure to incorporate it into the rest of the puzzle piece design?? Mwah! There was another special 2013 helmet but they didn't change the cards at all so I really applaud this one
2023 Las Vegas(The Return of The King):
The magnificent return! But look! The cards are different cards! Instead of being two aces, it's now an ace of hearts, a four of hearts(his driver number of course!) and, the, now iconic, representation of himself as a Joker. I literally could not believe my eyes when this helmet was released and I saw the Joker card, what a fucking silly old man....I really wonder if he felt nostalgic having cards on his helmet again or if he didn't think about it all and was just like, "ah cards because Vegas!!!"
III. Why Does This Matter?
*The rest of the post was factual, this is moreso my personal thoughts on the symbolism of the cards/designs
This post spawned from me recently watching the 2010 Bahrain gp and noticing "hey wait a minute...are those CARDS ON THE BACK OF HIS HELMET!?" It's a really tiny detail that's unfortunately covered up by the HANS device pretty much whenever he's wearing the helmet, so it's really difficult to spot! But I became fascinated with the fact that he had cards on his helmet before that recent helmet, and now here we are!
There's something to me about how the design of the cards evolves over the course of six seasons from the cards being front and center to being smaller, more folded up and closer to the bottom of the helmet. As I said, the 2012-2013 ones genuinely made me depressed because it feels, symbolically, like his hopes for getting another Ace are becoming more and more unlikely and falling away until they eventually fall falt and fade away entirely after 2013 and disappear for basically a decade.
But when they return? They're not the same cards! Instead of representing Fernando's championships, they now represent him as a person, displaying his driver number and his persona of being a Joker!! Though I do think it's interesting he happened to keep the Ace of Hearts, even though he talked more about the Ace of Clubs before. I'm not sure it's actually this deep in reality, but I like to think that it's him not letting his championships(and the lack thereof) define him, but rather letting who he is as a person shine and be the centerpoint instead! But on a sadder note, as @suzuki-ecstar said to me, maybe the Aces aren't there anymore because he's lost all hope for a chance at a third Ace entirely :(
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