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Adventure: The Big Ambitions of Baron Bittly
Monsters from the primal expanse of the Drovidiin Wilds have been appearing without warning in the kingdom's heartland, somehow teleported hundreds of miles to rampage through towns and cities. After more than one skirmish with the beats, your party has ventured to the bordertown of Thimblewell on the edge of the wilds, seeking answers.
Adventure Hooks:
Though the party have heard whisperings of the beast attacks before, their firsthand exposure to the phenomenon comes when they hear screams and cries coming from the town's fancy playhouse. An acid spitting drake has somehow found its way inside the building during the middle of the performance and its rampage threatens to bring the house down.
Tasked with tracking down a crew of bandits that've been plundering local caravans, the party's raid of the outlaw's encampment is thrown into chaos when one of their targets breaks open an innocuous crate, pulls out a glowing glass canister and smashes it in the middle of the melee: unleashing a beast in a burst of blue light into an already chaotic final battle.
The party find a strange tension when they arrive in the town of Thimblewell. Though the settlement has a long history of being beset by monsters from the primeval wilderness it borders, there've been no attacks for the past several years and no one seems to want to talk about why. Eventually a disgruntled former guardsman points them in the direction of the local landholder, an amateur mage with a reputation for conducting strange experiments. He fails to mention that said mage has a defence system built into his manse, and that he's been expecting the party's arrival for some time.
Background: Irnett Bittley was never a mage of large talent, both because he was unable to summon up the showy displays of elemental mastery that would have earned him a living as a court wizard, and because his self important streak made him too proud to ever suffer suffer through an apprenticeship. He was a great mage, destined for great things, and the fact that others couldn't see that was their failing.
Tired of being challenged or denied by people who genuinely knew better, Bittley picked up stakes and went to the boonies seeking to find a pond small enough to consider him a big fish. He found it in Thimblewell, a little town sorely in need of a handymage, and he could have been happy and well liked there if the need to be great wasn't etched on his soul. Thimblewell had a monster problem, and while Bittley was no battlecaster he did have a knack for bindings and containment spells. If he managed to catch a monster by supprise while it was distracted by the local millitia he could shrink it down and hold it in stasis, effectively defeating the monster by kicking the can indefinitely down the road.
The townsfolk heaped praised upon him for his heroics, only to have their goodwill spat right back in their faces as Bittley started asking for increasingly steep "donations" to keep his enchantments in place, all but threatening to release the beasts again if his impromptu tax wasn't paid. Fast forward a couple of decades and Baron Bittley has become rich enough to buy himself a title and become Thimblewell's defacto ruler.
Still not content to be a backwoods landbarron, Bittley's latest scheme is to sell his stockpile of captured beasts one by one to unscrupulous individuals who are in need of a good monster: thieves in need of a distraction, poachers and collectors trafficking in rare specimens, nobles who'd prefer an untraceable and indiscriminate means of assassination. This enterprise is making Bittley even more rich, but with success comes paranoia, and we all know how dangerous a paranoid mage can be.
Challenges & Complications:
1: The drake was intended as a means of assassination, targeted at a countess and her heir attending the playhouse's performance in one of the box seats. As the party runs in to save the screaming commoners, they'll potentially be diverted by the countess's guards, intending to save their employer's life before anyone else's. Saving the noble might earn them a rich reward at the cost of many lives, but choosing to look after the common people will earn them the ire of the acid-scarred heir, who watched them save the rabble while his flesh burned and his mother was crushed to death under rubble.
2: After the party have defeated the bandits, they'll find three more of those arcane canisters left in the box, each containing its own miniaturized monster waiting to be unleashed. The caravan the bandits robbed was smuggling these beasts to a buyer with dangerous aims, meaning the caravan's owners now have good reason to want the party silenced. Do the party report their findings? Extort those who hired them at the cost of a knife in the back? Or do they just take their offbrand pokeballs and run, dreaming of the chaos they can cause.
3: Baron Bittley knows the party is coming for him thanks to his spies in town, he also knows he could never hope to take them in a fair fight. Thankfully he’s got access to magic, so he doesn’t need to fight fair, allowing them into his home only to catch them in a trap that will shrink them down to a few inches tall, whereafter it’s a simple matter of mage-handing them over into the basement bound dowry chest/prison he’s made for all those in town who’ve dissented to his rule over the years.
Thankfully the tiny townsfolk have been working on a jailbreak for some time now, having painstakingly sawed their way out of the box while their inattentive overlord’s been distracted domineering the world outside. The greatest hurdle to their escape has been the wild landscape of the junk fulled manor basement, filled with various pests that’ve become arcanely mutated from the leakage from the mage’s lab on the floor above. The party will need to engage in some borrowers esque traversal across the basement, up through the walls, and into the lab if they have any hope of reversing their predicament.
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ailustrarte · 1 year
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Ligament Manor! Home of Nana Morri and Fearne, just an idyllic place in the middle of the Fey Realm.
Illustration for Critical Role
Thanks to Kyle Shire and Matthew Mercer for the opportunity and their guidance though both the new pieces revealed in tonight’s stream!
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2minutetabletop · 6 months
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Octavius’ Mansion by Mikhail Kamenev
It’s time for another awesome community spotlight! This time we feature Mikhail’s magnificent mansion of macabre. Uncover the truth behind the bloodshed that occurred within these walls...
→ Download it here!
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demynom · 1 month
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The thing about the ffvii remakes is that you will enjoy them more if you’ve played the original. You will also hate them more if you’ve played the original. It is impressive.
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zhe-venven · 3 months
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unluckyprime · 1 year
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youtube
new animatic !!! this one took me a long time 😭😭 did the whole scene
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raakdos-battlemap · 4 months
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[Ravnica Battlemap]Precinct three - Selesnya Territory 32x56
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Natural and urban life intermingle throughout the precinct, and the people who reside here view it as a respite from most other places in the Tenth District. Folk here tend to live simply, and generations of families have dwelt in the same structures for hundreds of years. During the day, the gardens, small pastures, and stables are tended by young and old. Evenings are given over to communal gatherings, sometimes featuring performances by trained beasts or storytelling.
More variations of this map:
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gaypengwing · 5 months
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I’m ill and my life’s a mess, time to restart this tumblr ✌️ p.s I’m a cosplayer now (here’s a handful of what I’ve done)
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terenos · 1 year
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HOUSING SHOWCASE -> PROUDSPIRE MANOR STORAGE ROOM
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herearedragons · 8 months
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I made this a while ago, but thought I’d show off my DM screen here!
It’s made from a disassembled cardboard box, the outside is painted with acrylics and the inside is lined with black fabric. I also put velcro strips on the inside, so that I can rearrange things instead of permanently sticking them on the screen.
It was originally supposed to be a different design, but then the cardboard started to buckle as I was priming it, and I ended up with kind of a dragonhide texture. Which, to be fair, is cooler than what I originally had in mind.
(also, the little rods are metal weights to keep the screen open)
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dailyadventureprompts · 7 months
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Rival: Jacob Haft, the Dead Hand
The corpse swaggers, yes, swaggers down the manor's grand steps, before ripping free one of the railing posts and levelling it at you like a duellist's blade. " Shame it is, our meeting like this" He rasps, "My Story's long over, and yours ain't half started. Still, an end's and end isn't it? Lets get you all sorted out and punctuated and I can be about my work."
No one hates to see talent go to waste more than a necromancer, so before the mercenary was even cold in his grave Jacob Haft was set upon by resurrectionists and bound for the ghoulcaller's slab.
In life Half was an accomplished sellsword with a talent for getting out of tough scrapes and always getting the job done, now he's a sleepless revanant possessing inhuman strength doing busywork for an up and coming coprsebotherer. While he has no particular beef with the party, he's bound by the magic that animates him to put his all into executing whatever dark bidding is assigned to him, which means pitting his near invulnerable body and decades of well honed skill against the heroes and whatever mission they happen to be on at the moment.
Adventure Hooks:
Seeking to end a dark curse creeping over the land the party is tasked with delving a decrepit manor that might have once been the site of dark rituals, only to come face to face with the Dead Hand. Jacob's master has heard that a dark artifact or tome of forbidden lore they desire was obtained by the manor's previous occupant, and has sent his pet revenant to retrieve it. Jacob would love if he could talk the party through their differences, maybe share a drink and a smoke and a dirty joke or two before letting him leave with his prize. If not, well, he'll have to knock them out and bring the whole structure down on top of them to get his lead.
While he was always an expert at using improvised weapons, Jacob staked his life on his lucky wrist-dagger Toodle-oo, both of which were taken from him (along with his arm) by the final vicious bite of a beast he'd taken a bounty to defeat. Should the party retrace the merc's legend and be able to find the knife, they might just be in possession of the one weapon which could put him down for good. Jacob might even appreciate such an end, seeing that the knife was more a part of him than his arm ever was.
Necromancers are not known for being content with the power they have, so each subsequent time they encounter the Dead Hand they'll find him grafted with a new undead extremity: The Paralyzing claw of a ghoul, the rotting touch of a mummy, the life-sapping grasp of a wraith. Each limb will act on its own in combat, and If they're clever they'll think to sever it to deny their foe the expanded arsenal.
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ailustrarte · 1 year
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Nana Morri, the Fatestitcher, for @CriticalRole. She’s very eager to show you all her curious trinkets and treasures in her collection. Just a nice old lady!
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HAUNTED
Here is my contribution to Dungeons and Dragons: Tasha's Cauldron of everything | DA: Kate Irwin
PS: Sorry, I forgot to post the details close ups :'DDD
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thesugarhole · 9 months
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a really big flaw in dd2 is that they dont play the cinematic opening everytime you start the game, so the academic breaking down the door "MOM HOLY FUCK" style and saying "ruin has found you at last" will never have the same cultural impact as the ancestor somberly affirming that "ruin has come to our family"
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ace-robot-has-matcha · 10 months
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Promo art for the dnd campaign I’m in. We’re planning to find a way to post it online but currently don’t have like real mics or anything. But I worked really hard on this so I’m posting it here.
The four player characters (and a few recurring NPCs) have all traveled from different dimensions to the domain of the elusive Chaos Queen, allured by the promise of being cured of their curses in exchange for servitude. However, the group soon finds themselves in a conflict that runs much deeper…
(Dmed by @fnafs-ex-boyfriend)
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carcharsaur · 6 months
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I forgot my fc tag is literally <Viper> until someone pointed out "what if everyone in the FC leveled it haha" ......
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