Tumgik
#dungeons & dragons prompt
puppetmaster13u · 3 months
Text
Prompt 212
“Did we just pull an Isekai?” 
“I mean, does it count if it’s practically just Ghostwriter’s usual shit, just more chaotic?” 
“Sam, this is like a game, look, we even have inventory overlays!” 
“Yeah but Tuck, I died so therefor I pulled an isekai, right?” 
“Shit, why does that make sense?” 
“Boys, perhaps actually look into your overlay there? Perhaps look at the map as well?” 
“... oh my Ancients, guys, we’re not the players, we’re going to be the bosses of this game.”
. . . 
“This is going to be so much fun guys.” 
The JL Jr team would really like it to be known that they are in fact done with Klarions shenanigans. This is literally the first day school is out for the summer for them! Who even showed him DnD and anime anyway?!
821 notes · View notes
noordzee · 7 months
Text
Tumblr media
Since I'm DMing an actual game now and keep finding myself needing more NPCs, I'm doing another round of Dungeons and Dragons and Inktober this year! I expanded my list of character races because I do actually have a 30-sided die, then I realized that's just. a normal Inktober prompt list. minus 1. I'm still gonna roll for it because that's fun, if you wanna play along but just do one per day down the list then you do you man, i ain't stoppin ya
Please do not use any characters I roll for your own campaigns or stories, but feel free to roll your own from this list if you want!
271 notes · View notes
artcher-artwork · 7 months
Text
Tumblr media
Day 3-Dormouse Bard
Print
Patreon
366 notes · View notes
deepdreamnights · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Kobold Work Crew Tokens
Free art for your campaign.
The image(s) above in this post have not been modified/iterated extensively. As such, they do not meet the minimum expression threshold, and are in the public domain. Prompt under the fold.
Prompt: a kobold, fantasy creature, wearing overalls and a hardhat, gaming token, white background, fullbody image
84 notes · View notes
tangledinink · 7 months
Text
Tumblr media
day two of repostober is old art, so here-- have i ever shown you guys my dnd character? his name is kleio mau, he's a sphinx cursed to take the form of a human <3 he's a warlock in my 'odessey of the dragonlords' game and he's a horrendous little brat. very... catty.
Tumblr media Tumblr media Tumblr media Tumblr media
216 notes · View notes
cityandking · 11 months
Text
d&d player asks
FOR THE PLAYER
Race: What's your favorite race to play? Is there a race you default to or play more often?
Class: What's your favorite class to play? What's your favorite character build you've ever played?
Playtest: What class (or subclass) do you want to try out?
Party Comp: Do you think about party composition while building a character? What role do you usually fill in your party, if any?
Level One: What was your first experience with D&D? How did you hear about it? What was your first game like?
Skill: Do you prefer RP, combat, or something else? Is there a part of the game you consider yourself best at?
Scheduling: Do you prefer to play in long campaigns, oneshots, or something in between?
Feat: What's one habit, trick, tip, etc. you picked up from another player?
Nat 20: What's the most memorable RP scene you've been a part of?
Initiative: What's an RP scene you're looking forward to playing?
Crit Fail: Have you ever had a character death? What happened?
Diamond: Have you ever participated in a character resurrection (for your own character or someone at the table)? What happened?
Backup: Do you design backup characters? What's your process? Have you ever had to use one?
Dungeon Court: What's the worst D&D experience you've ever had?
Dice: Do you have any dice rituals? Preferences? Collections? Does such thing as dice luck really exist?
FOR THE DM
Leveling: What's your ideal starting party level? What leveling system do you use? What level is your current (or most recent) party?
Prep: How much prep work do you do? How far out do you prep?
Screen: What do you usually keep behind your DM screen?
TPK: Have you ever had a game go completely off the rails? TPK? How did you adjust?
Session Zero: Is there anything specific you ask your players to have before you start playing (e.g. a secret about their character, a backstory event, etc.)?
Homebrew: Do you have any house rules or homebrews you use? What are they?
FOR THE CHARACTER (A/N: You may want to specify a character for these!)
Background: Does your PC get up to anything that you don't narrate often? Any background habits, activities, plots? Do you share these through other avenues (e.g. a group chat, table cross-talk, posting online)?
Vibe: How does your character get along with the party? Does your group talk about party dynamics outside the game?
Downtime: What does your character do in their downtime? How do you bring this up during gameplay?
Secret: Is there anything that you know about your character but your character doesn't know? What is it? How did you come up with this secret?
Heart: What drives your character? Do they have a theme, question, mission, etc. that they're holding onto? How did you pick it for them?
End: What's the ideal ending for your character's story and the game? Are these the same, or different?
335 notes · View notes
shinxpoptart · 8 months
Text
Tumblr media Tumblr media
My friend sent me this image and I quickly got to work trying it for my warm-up. I like the idea of a spellcaster using a wand more like a conductive tool, such as a lightning rod, and exerting the magic from their free hand. Now I have to make a spellcaster who casts spells like a conductor guiding an orchestra!
201 notes · View notes
bookinbear · 2 months
Text
Tumblr media
Behold! I have created a character design challenge based on old tiefling traits! Roll up a tiefling and design them (and tag me if you do!)
82 notes · View notes
Photo
Tumblr media
Writing Mysteries for tabletop games
It’s no wonder I’ve had a lot of requests for how to write mysteries, compelling adventures that account for the party’s choices are hard enough to write on their own, to say nothing of what happens when the challenge you’re having them face off against is meant to be a brain teaser.  Mysteries are difficult to get right, too obvious and it’s not a mystery at all, too difficult and your session will run up against a brick wall. Finding that middle point isn’t just a matter of gearing the numbers a certain way or preparing the right number of clues, it requires doing a certain amount of work to understand the story of the mystery as a mechanism both in its initial construction and in how it’s presented to the party.
Characters: At it’s core, solving a mystery is a character study, how the life of a perpetrator led them to have a particular set of drives and restraints, and how a very particular set of circumstances led to those drives running wild and destroying other people’s lives in the process.
The cast: notice how the previous entry referred to characterS? A mystery is an ensemble piece and since a person can generally remember up to seven things at once, it means you get to include up to seven detailed or semi-detailed characters to play with in your drama (including victims). That isn’t to say that there can’t be bit players in your story, but its a good idea to associate them strongly with one your main cast. For each major character you either have to give them a reason why they’d want to commit the crime, or a piece of evidence that ties them directly to it. Likewise, they all need to have a secret/hidden motivation, which will guide how they act as the mystery proceeds.
Placing clues: mysteries leave clues like a bomb leaves shrapnel, with the tricky business being that a good portion of it ends up buried in the wall and it’s hard to tell which bits are the bomb and what parts are just the mundane objects that got caught up in its explosion. Again, following our rule of 7, we can further set out that about half of the clues at each stage of the investigation will be hidden, while another will be obvious, while separately 2/3rds of the clues are going to be either red herrings ( complete dead ends) or only be helpful in fully discounting one of the suspects.
On the Clock: Taking a page out of my own advice when it comes to running a fancy ball, you’re going to want to have your mystery plot occur over a strict timeline, which will change who’s available to talk to and what clues are revealed over the course of the investigation. Generally time sensitive evidence will be worth more, while evergreen evidence will exist to provide context to other clues, or need to be paired together to make real progress. Shifting the timeline along also means that NPCs can enact their own plans, whether it means pursuing their own investigation, altering, uncovering, or destroying evidence, or attempting to escape.
Wheels within Wheels: Often mysteries are nested together, as the fallout of one wrongdoing goes on to provide the motivation for another. A party who’re investigating will likely receive evidence that’s a jumble of their main mystery and its nested mysteries, and by solving these lesser steps the party can either shed a light on motives or help discount other avenues of search.
Consequences: Just like every other d&d adventure, one of the most important steps is making the party care about the adventure and its outcome. They have to be at risk of losing something they care about, or have already lost it and are looking for revenge. This can be anything from a promising job opportunity, their reputation, an npc they enjoy the company of, or their own freedom. Likewise, you need to have an idea what happens if the party fails to solve the mystery. How does it affect the heroes, or the characters that are part of the mystery, or the world at large?
Feel free to check my mystery tag for more inspiration for your own games, or my dm advice tag for more of my highly specific ramblings on how you can become a better dungeon master
581 notes · View notes
little-star-library · 2 months
Text
Tumblr media
Astarion: Hello, Darling.
Tav: Hello, Lovely. You look exceptionally beautiful today.
Astarion: …You’ve got to stop doing that before you get yourself in trouble, my dear.
Tav: Doing what?
Astarion: Saying such honeyed words that make me want to kiss you. That’s my expertise, after all.
Tav: By all means then, try and stop me.
Astarion: *grins mischievously* With pleasure.
73 notes · View notes
ravensshire · 6 months
Text
A free 193 page "Fairy Encyclopedia" with many entries translated from Italian, German, Lithuanian, and more, so that they aren't available in English Elsewhere.
87 notes · View notes
dragonagitator · 6 months
Text
How to help Karlach in your post-game fix-it fics:
Assuming you didn't skip a lot of content, we end the game at character level 12 with enough XP to be this >< close to level 13. Level 13 Clerics gain access to the 7th-level spell Regenerate, which can regrow missing body parts.
So Karlach really only needs to chill out in Avernus for like a week while we take Shadowheart out adventuring to get enough XP to level up. Then we can use Helsik's ritual to portal into Avernus and grow Karlach a new heart.
The D&D module Descent Into Avernus has a bunch of useful info on the setting if you want to write about the process of tracking down Karlach once you arrive in Avernus. Since she lived there for 10 years, if this plan is hatched before she's forced to return then she should be able to recommend a meeting spot or somewhere you can leave her a message that you've arrived. Regardless, the Infernal Rapture restaurant in the Wandering Emporium is apparently the only place in Avernus you can get a meal that doesn't taste like ash, and thus that seems like a good spot to plan to meet or wait for someone to eventually pass through.
Removing the infernal engine first to make room for the regenerated heart might be tricky, so take Dammon with you. Since it's been functioning as an artificial heart and Faerun hasn't yet developed the artificial life support technologies used during heart transplants, Karlach will almost certainly briefly die at least once during the process, so also load up on Revivify scrolls.
You may need to cast Revivify more than once if she technically dies multiple times during the process because death and resurrection in D&D aren't just biological processes; they're also recalling the soul to the body. BG3 was very generous with the time limit (IIRC it just has to be done before the next long rest), but standard D&D rules are that it must be cast within a minute of death. To be on the safe side, I'd recommend spamming Revivify once per minute until the "surgery" is complete.
Getting back out of Avernus could also be tricky, so you likely need to leave someone behind in Baldur's Gate to periodically perform the ritual to reopen the portal for your return.
(My "Modern Girl in Faerun" self-insert WIP was originally going to be just a retelling of the events of the game, but I've already got enough post-game plotlines for a sequel and I'm nowhere close to finish writing the first story yet lol. Like yes Gale I will return to Waterdeep with you, but we gotta do a thing for Karlach first. And then even once we're back from Avernus, wedding planning in Waterdeep might hit a few hiccups with the events of Dragon Heist and Dungeon of the Mad Mage unfolding in the background. Damnit, Volo, we're on our way to a cake tasting appointment, we don't have time for this shit, go recruit someone else.)
87 notes · View notes
therobotmonster · 2 years
Text
Give Your Campaign Weird Gods
If you are running a D&D (or similar type) campaign with active divinities you cannot underestimate how enriching weird-ass, highly specialized, gods are. Every player in your campaign will have at least a vague concept of how one should engage with a god of Storms or Fire or Magic or whatnot. 
They’re probably not ready for the living avatar of Cirque Maxime, the God of Spectacle, to decide that every mortal on the continent should bear witness to the party’s adventures with color commentary and reality-show interview segments with those involved, including those killed in the process.
They probably not ready for the consequences of offending Lady Brine, Goddess of Pickling (nor those of gaining her favor, I’d wager.)
They aren’t going to see it coming when the God of Forgotten Things begs their help returning a recovered treasure to obscurity to save the world, or when the God of Second Chances gives their vanquished foe a second go-round. 
Even something as mundane as Ludos, God of Play and Toys can bring a strange new angle to the adventure, when the party finds out the traditional set of “Hero” toys made by the church for 300 years look exactly like them.
Or local gods of unreality weaving small hamlets into Lynchian border-worlds whose surreal puzzles must be teased out for one to escape. 
Big, broad gods have a lot of power, but little specalized ones have to get clever and/or petty in delightful ways, and have a lot more incentive to interfere directly in the lives of mortals. 
Fair warning to the DM. you are equally unlikely ot be ready for one of your players choosing such a god to worship. I should know, my Warlock’s patron is a Lovecraftian Ghost Pyramid scheme.
1K notes · View notes
artcher-artwork · 7 months
Text
Tumblr media Tumblr media
Pet-Tober 2023 Day 1-Ferret Archer!
Patreon
223 notes · View notes
unnerd · 2 years
Text
Campaign settings I'd like to see more of!
Atlantis! I'd love to see more underwater creatures, kingdoms, societies and cultures! Give me somewhere we can finally put sea elfs, sirens and tritons to good use! Make a kingdom that was submerged by water that is now threatened by pollution or some wild magic that the Surface is doing! Give me underwater magic! Give me Sea Sorcerers!!
Greek Polis! Show me how the Gods would react to mortals as powerful as them. Show me Spartans that refuse to use magic in their armies, give me Athens that uses magic to progress. Show me magic ships and the minotaur terrorizing everyone!! Give me Athena's Paladins and Hestia's Clerics!!
MAGIC. SCHOOLS. C'mon, guys, put Strixhaven to use!! Adapt it for middle schoolers and teens!! Give me novice wizards that have no idea how to use their powers, give me an enormous school that has so many hidden places and creatures that not even the founder knows about. Give me kids being kids while doing FUCKING MAGIC!! Do you know how feral kids would be if they could conjure fire at will?? BRING. THE. CHAOS.
Volcano Dungeons. Make that pyromaniac sorcerer freak out when their fireball has no effect anymore. Take the Fire Plane to their level, make it the most hot and dangerous dungeons. Get a active volcano and they have to run agaisnt the clock to get out before getting thrown out with a bunch of deadly magma and lava.
Defend the Temple. This time your players are on the other side of the story, they have to defend their temple from invasors. Give me Native Empires that are fueled by anger and grief and they are finally getting their revenge. Give me Aztec Gods, give me Inca culture, bring the Mayas back to life. Show the deadliest creatures from tropical forests, give me the Amazon's most fantastic animals (that might not be completely fantasy in the end)
Post-apocalyptic medieval cities! Show me abandoned castles, ruins old as time. How the fields and feuds were reclaimed by nature, how magic build up and took down empires. Give me beasts that are no longer recognizable from zoology books, give me fiends that have gathered thousands of souls from desperation. Show me forests that grew from the foundation of temples and building that were not touched again by nature, deemed evil.
Please hit me up If you want an extended version of any of these!
732 notes · View notes
octopus-reactivated · 8 months
Text
Whumpy potential of Aasimars
I was recently watching a video discussing how aasimars are approached in DnD, their abilities, origins and so on and how some problems could be fixed. For those who don't know, Aasimars are race of angelic aesthetic and are playable in Dungeons and Dragons.
In the video I was watching it was said that in a way "Aasimars are opposite of Tieflings". And since Tieflings are often considered evil by nature + dangerous +unwanted, it would mean that Aasimars are considered good and welcomed? Well, yeah, but it gave me whumpy ideas.
What if people welcome Aasimars because they are expecting "good guys who are helping us with our problems"?
I mean it's a good thing, right? People like them, so it's nice? But what if Aasimar can't take three steps without being asked to help someone with something? What if no one ever bothers to pay them back?
What if refusal to take care of someone's else business is considered rude and Aasimar person asking for help can do total 180° and start insulting one they hoped to get something from? What if any attempt of establishing boundary is considered as betrayal even if you just meet? What if Aasimar who is not helping everyone is called 'fake"? Think fantasy equivalent of "if you really liked art you would draw this for me for free"
What if people demand that Aasimar help them even with stuff that are against Aasimar's personal values? (Like: help me take revenge on this person or make this couple break off so I can steal my crush) What if people demand Aasimars to do the impossible and get mad when they don't get what they want?
What if body parts (hair, feathers etc.) of Aasimars are told to bring blessing? What if everyone tries to get their hands on some of them? Sure, cutting few of your hair doesn't hurt, but how many of them can you give before you go bald? What if some people don't ask and just rip off feathers out of wings?What if some are kept captive so their Masters can sell fragments of them?
(Speaking of which, wing whump)
What is Aasimars glow faintly and can't really hide? Really bad if Whumper is looking for them.
This also could be a starting point for backstory of many playable characters. Some could try to disguise themself to not be bothered, other could live away from all civilization, some joining a temple so charity time would be regulated from the top, some turning away from people and refusing to help anyone at all, some just accepting their fate and trying to please everyone (and doing surprise pikachu face when their party cares about their well-being)?
Aasimars are apparently one of least popular races to play and I think we could help it if we added some angst in worldbuilding
72 notes · View notes