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kroovv · 3 days
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Just an innocent man
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kirain · 1 day
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My favourite bit of BG3 lore is that Withers is legitimately responsible for the Dead Three, but he's probably too embarrassed to tell you, so every time you ask him to elaborate he just gives you a very stern, "Noooo."
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I also love that the reason he's responsible for their uprising is because he got bored. He literally got bored of his position as Lord of the Dead and wanted to retire, so when these three morally questionable humans came looking for godhood he was like, "Hmmm. Yes, okay. Here. Take my portfolios. Fight over them. I don't care. I quit."
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So after bowling with skulls in a friendly competition to decide who would get what portfolio, they took up his powers and wreaked havoc on the world. Only at that moment did Jergal, AKA Withers, AKA our precious Bone Daddy think, "I'm just now, internally, asking myself, in quite a worried way, whether I might've made an error."
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So he joins your merry band and watches your escapades, calmly twiddling his fingers while you clean up his mess. He's happy to lend his aid, even to the point that he'll bring Durge back to life if they reject Bhaal, even though he technically shouldn't. But he's Withers. The rules don't apply to him. If Ao doesn't like it, he can descend from the Heavens and say it to his rotting face.
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And the reason he saves Durge isn't necessarily because he likes them or because he's a morally good entity (though one certainly could make that argument), but because he wants to add insult to injury. He steals Bhaal's child with a big smile on his face, dubs them his Chosen, and praises them for rejecting all the power they were promised. But of course, he still doesn't tell them who he is—or rather who he was.
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Then, when all is said and done, he throws Tav and their companions a cute little party. No one knows it's probably half a thank you party and half a "Withers is bored again" party. And if anyone misbehaves, he'll get irritated and whisk them away. Because how dare they? He put a lot of work into that.
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And at the end of it all, he walks up to a mural of the Dead Three and basically goes, "Lmao. Thou didst fuck around, and thou didst find out." Just savagely roasting them.
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And then poof!
He waves them into non-existence.
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qwiqwiaqwi · 3 days
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sketch comm for the lovely @eluvisen ❤️
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feyspeaker · 1 day
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doodle of the bear man
prints | patreon
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Deathmetal Axe
Weapon (greataxe), very rare (requires attunement) ___ This adamantine axe is covered in narrow cracks, which periodically erupt with harmless, magical flame. Along its haft are four strings: plucking a string creates a deep, bone-rattling resonance from the axe. If you’re proficient with lutes, you are proficient with the “deathmetal axe”, and you can play it as if it were a lute. You gain a +2 bonus to attack and damage rolls made with this magic weapon, as well as on any Charisma (Performance) check you make with it. Whenever the axe hits an object, the hit is a critical hit. 𝘾𝙝𝙖𝙧𝙜𝙚𝙨. The axe has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you take 10 or more lightning damage and then use one of the axe’s properties on your next turn, the number of charges required by the property is reduced by 1. 𝙎𝙥𝙚𝙡𝙡𝙨. While holding the axe, you can use an action to expend 2 of its charges to cast either the “shatter” or “thunderwave” (2nd-level version) spell from it (save DC 16). 𝙏𝙝𝙪𝙣𝙙𝙚𝙧𝙤𝙪𝙨 𝙋𝙚𝙧𝙛𝙤𝙧𝙢𝙖𝙣𝙘𝙚. Whenever you take the Attack action with this weapon, you can expend 1 of its charges to replace one of your attacks with a special performance. When you do, make a DC 16 Charisma (Performance) check. On a success, you create an instantaneous wave of sound, which affects creatures within 10 feet of you; friendly creatures within the wave immediately gain 2d6 + 2 temporary hit points, and hostile creatures must succeed on a DC 16 Constitution saving throw or take 2d6 + 2 thunder damage. When you roll a 20 on the Charisma (Performance) check, the radius of your wave increases to 30 feet, and the number of temporary hit points gained and thunder damage dealt is doubled. A creature is immune to these effects if it can’t hear the performance. The wave then fades. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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regal-bones · 3 days
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A handgun of etched runes and arcane secret for @dudebe-nice 🌐⚜️
If you’re interested in getting a commission done yourself, DM me!
Or you can support me on Patreon for £1 and help me keep making art!
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spellbooking · 2 days
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if I ask nicely will you reblog this and give the name of one of your OCs in tags and a fun fact about them 🥺
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leave my heart to the damned as you build me a bed in the earth
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charliesgayhead · 2 days
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A scruffy beagle fisherman I drew for a DnD campaign I am currently playing in
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another Pike doodle I forgot to share!
bleb
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dingodoodles · 2 days
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🐒EPISODE 34 IS UP!!! 🐒
It's back baby, meaning time for some good ol' dnd stupidity :3
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caemidraws · 1 day
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Last session notes - part 1
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medli20 · 1 day
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We just started a new campaign, and I made myself a paladin who I thought was going to be sort of a driven, serious, protective kind of person with a somewhat jaded outlook on life. Then I opened my mouth at the table and a ditzy cinnamon roll came out instead.
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2minutetabletop · 2 days
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The Underground Outpost Battle Map
Huzzah! You have found our new map. You can now download the full-size (22x16) version on our website. Hmm, who might live here, GM?
→ Download it here now!
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entnoot · 2 days
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Finch the ice Genasi Warlock/Ranger! It was great to draw Finch again, he’s such a cutie ❄️
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