Tumgik
#god I can't draw backgrounds to save my life
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Quick drawing of Gizmo! And yes, I know mogwai don't typically have claws (except for Claw of course) but I gave him claws just cause.
Also, he's supposed to be waving but it kinda looks like he's waiting on a high five. 🤣
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photon-crest-art · 4 months
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I don't have a witty caption for this tbh. Get Zooble'd or something I guess.
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scribble-hell · 1 year
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I find it to be an absolute crime that this hasn't been animated yet
Under the cut is the original animatic image and a lil sketchy extra because there's no way I'd draw Raph in that pose without the dress
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0rb0t · 3 months
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my problem is that I like my ships best if they maintain as much of their canon personalities as possible.
If they bicker or fight or are prickly in canon, I'm okay with them doing that as a ship, too! It feels natural!
With sonadow, I hadn't shipped them in a while because I hated how Shadow's personality had become from the 2010s until like. Sonic Prime. Shadow ISN'T a bully!!! He fights AGAINST bullies. He can get competitive but usually only with Sonic. He's serious, he doesn't quite get small talk or some sayings, and his resting face LOOKS PISSED but he's just standing there.
I loved Sonic Boom as an AU, but when Shadow's personality became that in the main continuity, I was devastated. It felt like the executives took a character so beloved by us shy people, looked at his superficial design and went "Yeah this guy is an edgy dickhead"
We didn't call him edgy because of his design or attitude, we called him that because his narrative was SO MUCH DARKER than Sonic's or anyone else's. But that became the norm, everything became about Shadow being an edgelord asshole who threatens people and calls them weak and pathetic. He went from some guy who was dedicated to saving the world and keeping the peace to some jerkoff who'd tell people to kys all the time. And I was so, so sad.
And then Sonic Prime happened. And I was afraid at first to try to open my heart to the writing, because Shadow had been done dirty SO MANY TIMES...
But suddenly, Sonic AND Shadow, AND THEIR DYNAMIC was GOT. It's like they UNDERSTOOD. I'm still not a fan of the idea of Shadow not having friends, but it feels more like he doesn't have friends because he's afraid of that vulnerability RATHER THAN because he's being written as a bully.
AND IT BRINGS A TEAR OF JOY TO MY EYE. My awkward baby was back, the guy who focused on the mission so hard he'd miss the finer details at times. But also, the guy who cares SO MUCH but can't express it properly for the LIFE of him.
The guy who grabs others by the hand to pull them forward, to run WITH them. Who keeps warning Sonic not to trust so blindly because he is WORRIED about not just the consequences of the big picture, but also what that will do to his friend.
Sonic being too busy being sassy and playful that he can't realize that this IS Shadow caring, it's just not as open or casual or bubbly as his other friends. Shadow can't do that; it's just not the way he is. He's more stiff, he hates attention, he'd rather be in the background, he comes across as awkward when he's trying to be cool or serious.
But he actually seems to RELAX a bit around Sonic, and they work SO WELL together. Their personalities are TOTAL OPPOSITES but they ALWAYS attract. Magnetized together.
And it feels SO GOOD to see that understood, and written GENUINELY. AFTER 15 YEARS OF SEGA GETTING IT WRONG, we're finally giving Shadow his integrity and core BACK!!!!
And I prefer seeing ship art of them that reflects this. I used to draw so much sonadow back in the day, but I just don't anymore. Maybe I can get back into it, since I'm still too picky about fanon sonadow.
But GOD does it feel GOOD to see my boys respected narratively again!!!!
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treasureofmammon · 6 months
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💛✨ Just Mammon stretching ✨💛
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Art by ToM
Story by ToM
Characters: Mammon x gn!reader
Warnings: Gender neutral reader. Hot steamy night heavily implied, so please, minors don't interact (MDNI). Established relationship.
Summary: Mammon wakes up after you do. Your head is still in the pillow, your body is still under the sheets, just looking at him sleep and subsequently waking up. All his actions seem adorable to you.
[Notes: The following characters belong to the mobile game "Obey me: shall we date" and are owned by Solmare Corporation. The story and art here are made by me, meaning these are fan-made. | GN!Reader | English is not my first language, so there might be orthographic and syntax errors. I urge you all to interact kindly with this post. | Usually, I use italics for thoughts and/or memories. | I came up with the idea for the text after drawing this piece. The illustration itself was made from a photography reference that also inspired the story].
✨️💛✨️💛✨️💛✨️💛✨️💛✨️💛✨️💛✨️💛✨️💛
The warm first sun rays get in through the windows, shining directly on your face. You wrinkle your nose, and you wake up almost inmediately, stretching. Even though it's the morning already, you decide to stay in bed some more, not that you'll do anything today, after all, it's Sunday.
When you feel awake enough, you turn your body to your right and meet with Mammon's peaceful face expression. He's sound asleep.
You sigh happily memorizing every small detail in his handsome face: the way his curly white hair looks adorably messy in the morning, his pretty nose breathing the same air as you, his parted sexy lips exhaling an almost inaudible snore, his eyelids gracefully shut, the soft skin of his neck where your hands usually rest all the time, his jawline where you dropped multiple kisses last night, his torso: half of it hidden under his favorite blanket, and his strong arms that have held you more than once to save your life, and also that, like last night —as many others— have held you close while you two made love.
—"Mammon, you are gorgeous..."—, you whisper. He's still asleep, and so, unable to hear you, so you finish your sentence —"I adore you".
It's only a matter of minutes before the sun hits his face and wakes him up just like it woke you, so you decide right there and then to savor the vision that Mammon is: so gorgeous and so wonderful. He cannot know that you'd be capable to devote to him like he was a saint, no, like he was a god himself; only if teasing him wasn't funnier and more entertaining.
Mammon shifts position under the covers, accidentally showing off his abs, and you are grateful for the day and night cycle of the human world; because even in the morning of Devildom, it would be too dark to appreciate Mammon this way, your eyes would not have been able to see him so clearly.
Mammon also wrinkles his nose and opens his eyes. Although he's not completely awake, he sits down and scratches his head, then stretches his arms above his head, letting his back recover from the restful night, long gone.
Suddenly, you feel butterflies in your stomach: watching something so casual and daily-like as this, is so wonderful. It's the bliss of the normality, those small moments between the craziness and the intensity that your daily lives have. And you thank that, even when you're from such different backgrounds, you are together now, at this moment.
Mammon gets up, still too dizzy from sleep, and stretches his shoulder blades, arms, and lower back once again. You take the opportunity to ogle him even more: the toned muscles in his back and arms, his messy morning hair —partly your fault—and the way his pajama pants fit perfectly just right above his waist is completely sexy.
Finally, Mammon seem to notice your gaze. He blushes in a bright redish color. You know it because, even if you can't see his face, his ears turn red, his knuckles are slightly shaking and he has stopped all movements.
"Good morning handsome"— your tone of voice reveals a mocking demeanor.
Mammon sighs nervously: —"Go-good mornin' "—, he responds, his voice hoarse and stuttering. You chuckle. Even after all these years, the daily adventures, and the shared intimacy, Mammon still behaves like a teenager in love. And you love that, because it's the irrefutable truth that your love is reciprocated, you just handle your rushing feelings better than him, you just hide the gushiness and the excitement that he brings into your life, better than him.
Mammon finally has the courage to look at you and you confirm that he's blushing. He's pouting though.
"What's wrong babe?"— you ask with a small develish grin.
—"Oi. Oglin' someone like that..., ya're a perv. And... It's embarrassin' for me, treasure"
—"Is it really so bad to look at my first man with so much love?"
—"L-lo-, f-first m-... Tsk! Sh-Shuddaup".
The day starts loving Mammon, teasing Mammon, and sharing your life with Mammon once again, and you wouldn't change it for anything else.
📌 Masterlist
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rjalker · 2 years
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[ID: Ten digital drawings of open fangs against a black background, with the teeth on the top in the colors of the trans pride flag, with stripes of blue, pink, white, pink, and blue, and the teeth on the bottom in the colors of the pride flag, with stripes of lavender, pink, red, orange, yellow, green, light blue, dark blue, and purple.
Each design has different text inside the mouth. Most of the text is white, but some words have been changed to other colors to add emphasis.
The text reads, in order:
"Disney wants you dead".
"Disney donates more money than you will make in your life to the conservatives who want to kill you.". The words 'more money than you will make in your life' are in dark blue, and the words, 'want to kill you' are in dark red.
"Disney's 'representation' is poisoned by the blood of those who have died, and will die because of the laws their funding helps pass".
"Disney wants trans people dead. Disney wants gay people dead. They want your money first.". The word 'trans' is in a gradient of the trans pride flag, the word 'gay' is in a gradient of the gay flag, and both of the words 'dead' are in dark red, with the word 'money' in dark blue, and the word 'first' in dark red.
"Disney is not your friend. Disney is not your ally. Disney is a corporation run by people who want you to fork over your money before they fucking kill you for being a 'crime against God'".
"Baymax will never be cute enough to bring back the dead."
"Support trans creators instead of the corporation that exploits their labor and uses the profits to fund laws that will make it legal to murder them". The words 'trans creators' are in the colors of the trans pride flag, the words 'exploits their labor' and 'uses the profits' are in dark blue, and 'to murder them' is in dark red.
"Support queer creators" and in much smaller text beneath the teeth, "not the corporations that want to kill them".
"You are worth far more than Disney will ever offer.". The word 'more' is in much larger font than the rest of the sentence.
"Pride month is over. Never let go of your rage". The word 'pride' is in rainbow colors, and the words 'never' and 'rage' are in dark red.
End ID.]
I can't put these designs on Redbubble so I am explicitly encouraging every single person who sees this post to save these files, share them wherever the absolute fuck you want, and if you're able to print them out and put them on shirts, please fucking feel free to do so. As long as you are queer or are donating the money directly to queer or homeless people, you can even fucking sell them as long as you're an individual person and not a company or corporation.
If you would like to tip me, a trans, autistic, physically disabled person who cannot fucking work, both my cashapp and venmo are "Rjalker".
You can use these as part of headers, icons, moodboards, what the fuck ever you want to do, as long as you aren't supporting Disney or other fucking hateful groups of people.
TERFs, truscum, aphobes, and other exclusionists, including mspec-lesbian exclusionists, can fuck the hell off.
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eriexplosion · 2 months
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Entombed, PHEE MY BELOVED.
Omega is having so much fun in the junkyard she finds extreme enrichment in being able to Steal and Scavenge. I love that Omega craves Treasure this season, it's for a sad reason (SHE HAS TO EARN HER RIGHT TO EXIST WITH HER FAMILY RIGHT?) but it's also delightful to watch. LET SMALL GIRLS STEAL ALL THEY WANT, IT'S IMPORTANT TO THEIR PSYCHE.
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Bolo and Ketch at Phee's storytime is so cute
Tech you would only know the story changes every time if you were listening every time she told it (and remembering the details) you know you like storytime.
God Hunter has reached maximum tired dad in this episode like legitimately the most exhausted I have ever seen him. His completely tired voice on 'Those two will believe anything.' Tired glances exchanged with Echo. This face.
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We have a bit to go before he gets to that face but I am fucking entranced by it. Haunted by it. God give him a nap.
Tech and Phee sorting through the garbage haul together. Date Night Ideas for nerds.
MEL-221 is SO cute I love the paint job
Tech absolutely wants to pick Phee's brain for more unknown systems he wants to put them on his map, he MUST put more systems on his map.
Hunter turning around while they're talking though like he senses a disturbance in the force and it's going to make his life more difficult isn't it?
God him doing grouchy knife tricks in the background watching Omega copy Phee like she used to do with him, Hunter is so mad that is HIS little sister and Phee is STEALING HER.
"Who'd wanna hide treasure here?" Echo let's be real, the best place to hide treasure is where no one in their right mind would ever want to go. It just makes sense. Their distaste for how much this place sucks is great though, Echo has two sides: One wants to be doing more to fight the Empire, the other wants to find a nice sunny spot and drink a margarita already. Notably NEITHER of those sides wants to be on Suck Planet looking for Supposed Treasure.
CUTLASS CUTLASS CUTLASS
"If I'm right, which is always~" I love her so much.
Also her dramatically like THIS IS THE ENTRANCE TO SKARA NAL! And Echo is just. The WHAT? Genuinely one of my favorite things is when someone says something and Echo's entire reaction is "What the FUCK are you TALKING ABOUT?"
Phee you need to be aware when discussing 'the ancients' that everyone besides you in this room is less than 12 years old and their entire culture began that long ago too, they have very little reference for ancient anything.
Omega <3 BABY GIRL IS SO SMART also I love laying the compass on Phee's lantern to make it a projector that is so good
Hunter sensing the creature coming before it growls, I always love to see some of his enhanced senses at play. AND WHY IS IT ALWAYS WRECKER ABOUT TO GET EATEN, WHAT ABOUT HIM IS SO IMMENSELY SNACKABLE?
"You're just making this up as you go" hush Hunter that is your entire MO and you know it.
"So we have to navigate this death trap without it?" "Good thing you have me :D" *HUNTER GIVES THE LONGEST SIGH AND DRAWS HIS GUN FOR NO REASON JUST TO EMPHASIZE HOW UNCOMFORTABLE HE IS*
I love the door opening with the SPINNING as it slides
Heart of the Mountain is so pretty I want it as a rock candy
I've noticed when they need someone to fall while they're dangling precariously it's always Echo that goes first, life is hard when you have one hand capable of gripping.
The interior when the... it looks like a tomb guardian from Jedi Fallen Order iirc... activates looks so good.
Phee protectively clinging to the Heart of the Mountain, she doesn't WANNA give it up! Fair, Phee.
Hunter saving her last minute is such a good moment too, honestly this is a fun episode and yet another one I can't understand why people hated it sooooo much. This fandom lacks joy sometimes.
Let me tell you this thing approaching the Marauder is still stressful despite knowing nothing happens to it because of my intense belief that the marauder is NOT making it out of this show in one piece.
Them all being in this thing as it randomly self destructs is a lot, WHY DOES IT DO THAT WHEN YOU PUT THE THING BACK IN
"This puts as at 0 for 2 in treasure hunting"
MEL being blown up so much that Phee keeps a backup of her on the ship is a great detail.
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Me as an artist:
Paper and pencils: Doesn't matter what I make. Good, bad, reasonable, or monstrosity, I don't care. Any paper from the back of my notebook to the most expensive stuff I have works. Not even god can stop my hand from creating this abomination.
Paper and pens: Perfectionist activate. More effort is required. Visual reference and at least three hours of careful sketching needed. Physically cannot do complex background to save my life.
Watercolor: Rare usage. Scared stiff of messing it up. Not even gonna touch it unless I feel inspired. Can't do anything but old folk art and the odd piece of really dark crap that somehow looks good.
Acrylics: "Can I really use my canvas to paint something so silly?". "Will it look good?". "Do I really want to paint that?". "It looks terrible". "Burn it". "That's too simple". "That's way too hard". Fails regardless.
In conclusion, I can produce absolutely nothing because every time I pick up my pencil my brain screams that I must create something amazing or die trying. Also it tells me I should draw something aside from Transformers and I will forever reply with "no".
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vienettacreamy · 1 year
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Dear Future Husband
Summary: Koito Heinojou finally decides to introduce you to his family.
Pairing: Koito Heinojou X F! Reader
Note: reader is transmigrated into GK universe and become a doctor. Older half-sister of Ogata.
Messy grammar and no proof reading
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"Is that alright?" You hesitantly ask, gripping your kimono tightly. Heinojou is a man of noble family that no one dared to question his wealth and prestige. While you, is only a commoner, born from a lowly mother and unknown father. While you might not show it, you can't lie that you're ashamed of your background
As if understanding your concern, Heinojou gently grabbed your hand, drawing small circles with his thumb. "(Y/N), dear. You're an amazing and kind person. Out of all woman, commoner or noble, poor or wealthy, you're the one who shine the brightest." He lets go of your hand, cupping your cheek with his calloused hand instead. "You finished your school at 15 year old, go to war at 16 year old and later on find numerous vaccine and treatment to various diseases. Countless life has been saved by you. Dear, you're a gift to this world."
The tenderness and sincerity in his voice melts you. You lean onto his warm palm, holding it with your hand. For how many years have you suffered the torment? Being such a bright woman in this age feels more like punishment than gift. Yet he's so warm, Heinojou is so warm you don't want to lose it at all.
"So, should we have dinner with my family?"
You wiped your teary eyes, "Yes, I'll go. I should buy a new kimono."
Smiling, Heinojou nodded. "Indeed, let's find a beautiful one."
.
.
As expected, doing is harder than saying. You gulped, feeling your hand is cold and trembling from the moment you walk inside the Koito family's residence. Heinojou being an understanding person he is, hold your hand and draw a small circle around your palm.
None of you both speaks but you can feel your throat went dry from the anxiousness. You can handle lecturing in front of class in Berlin or demonstrating your new invention to a room full of prestigious scientist but this, you can't think at all.
You hold your breath when the shoji door is opened, revealing the Koito family inside it, looking at you expectantly.
You bow down, "Good evening, sir Koito, madam Koito, young mister Koito." You raise your head slowly. For God sake your hand is practically shaking right now.
"Please, have a seat." Mrs. Koito nodded at you.
"Thankyou." As you walk down to your chair, you can feel Koito eyes following you. Making you even more nervous. Heinojou pulled your chair to let you sit before sitting beside you.
"So how are you Ms. (Y/N)? I hear a lot of amazing news about you from everywhere. Is it true you find a cure to tuberculosis and vaccine to malaria?"
You smile, "I'm doing fine madam, thank you. Yes, it's true but that can't be achieved without the help of my colleagues. I should say that I'm lucky to have their support."
"That's good to hear." She smiles.
Mrs. Koito continues to talk with you in which you answered as politely as possible. The younger Koito brother and his father remain silence during the dinner. Heinojou keeps putting food into your plate, be it vegetables or meat. He also joined your conversation here and there.
"I've think about it for a while. If you don't mind telling me, what makes you striving to make medicine and such?"
Oh, this question again? A lot of people used to asked you this question a lot in your past life. A bit unexpected but that's okay.
"Well, you see, there's no large choice of job that makes a lot of money steadily. At first I need money and I happen to have a good memory, that's why I choose this field." You tapped your finger, your lips curved to a small smile as you shift your gaze momentarily. "I realized I like curing people, every life is precious. As long as they still have hope in their life, they will survive. And I, as their doctor, of course I can't betray their hope and do my best." You're not lying.
"Ah, my apologies, I've talk too much."
"No, no, It's very interesting Ms. Ogata. May I call you (Y/N) instead?"
"Sure, madam."
"Do you have a sibling?" After being silent for most of the time, Heiji Koito finally speaks. A sweat rolls at your neck, the real battle begin here.
"Yes, a younger brother." You replied. There's no way he doesn't know Ogata, he must be just making sure.
"What did you plan on him?"
"He wants to join the army, I offered him to join the academy but he hasn't answered yet."
"If he refuse?"
"I respect his decision, he's not a fool."
Heijo just answer in simple nod before going back to his food.
Yuki rest his chin on both of her tangled hand. "Sorry if this sound rude but is it true that your mother is a geisha?"
Ah, here it comes.
"Mothe-"
You cut Heinojou, "Yes she is. As a matter of fact, I don't know who my father is." Heinojou shifts his gaze at you, wide eyed. You eyed Yuki with a stern gaze. You could play slick and hideous sentence with anyone else but not this time. You would rather know directly if your future in-law against or accept you rather than playing the whole time.
Yuki smiles, as if knowing your intention. "You're very brave (Y/N), don't look down on yourself because of your background." She stands up and walk towards you, "Heinojou talks a lot about you, I know he isn't a sick love-fool. I understand now, why he fell in love with you." She holds both of your hand. "Darling." Yuki calles, Heiji nodded.
"Ms. (Y/N), please take care of our son."
Both you and Heinojou gasped. Tears start to wells in your eyes, you shifted your gaze at Heinojou who looks at you with the same expression, relief and moved.
"Thank you madam." You bowed your head.
"Yes, yes. Don't cry, you'll ruin your makeup Look at yourself, young, beautiful and brilliant. I think my son is the one who's lucky to have you by his side." Yuki gently wipes the tear off your eyes.
"I thought so too." Heinojou laughed as he hug you from behind, kissing your temple.
"Well, shall we have a sake?"
.
.
"We made it 'nojou!" You laughed as he hug and spin you in the air. Heinojou giggled, he kiss you on the cheek.
"Yes, you'll be my wife. I promise I'll be good- no, I'll be the best for you."
"Then I'll be the luckiest wife in this world." You both laughed like there's no tomorrow. The alcohol running in your system makes you both feeling euphoria and tipsy at the same time.
Running out of energy, Heinojou hugged you like it's his last. "I mean it (Y/N), I won't leave you, I'll protect and cherish you until the end of my life."
You stroke his cheek, "Then I'll do the same, mein schatz. You and I, let's do this together."
Heinojou nodded, "I feel sleepy."
"Me too."
"My bedroom?"
"Yes but just sleep alright? I'm tired."
"I'm tired too."
"Hmmm." You lean into his chest as he carries you.
"Young love." Heiji scoffed, slurping his sake as he watch both (Y/N) and Heinojou from the balcony.
Yuki giggles at his husband's behaviour. "Oh don't remind me of how red you are at our wedding."
"..." Heiji turns his head but Yuki clearly can clearly see redness from his ears. Which makes her laugh even louder.
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angyvalentine · 1 year
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Not me, absolutely NOT ME imagining Kratos waking up before Lysandra, gently waking his wife up brushing his lips on her forehead and his fingers on her side, maybe hoping for a steamy "let's start the day in the best way", her chuckling and hiding her face in his chest while rubbing her leg against his own...
Just to be brutally cockblocked by their own daughter that bursts into their room super-excited because "daddy please you promised we'll ride horsie today, please please please", all while showing him her best puppy-eyes.
[...]
And so they did.
Despite she had accidentally ruined the mood between his wife and him, Kratos would have never got angry with Calliope – that had been an accident. Even if Lysandra had laughed at his stunned face when he had looked at their child happily running out of their room, excited like never before, because her father would have brought her outside to ride his big, black horsie for the whole morning. She had kissed his cheek, a silent promise in the meaningful look she had thrown at him.
But he was a man of his word, after all.
He held her tight with an arm, while Calliope clung herself on his chest like a little monkey, no fears in her heart even when her father made the steed sprint at full speed – Lysandra close beside them on her own horse. Her father’s (and mother’s as well) arms were her safest place on Earth, after all.
A follow up to my previous fanfic, where Kratos had indeed promised Calliope to spend the day together riding his horse.
I personally like the idea of Calliope clinging on her father, instead of simply sitting in front of him on the saddle.
I can't draw and colour horses to save my life LOL.
And I really need to try to improve on background, gods know how much I hate them T_T
Kratos, Lysandra and Calliope - God Of War © Santa Monica Studio
Art © MeH
God of War Masterlist
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Commissions are OPEN! |
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grimm-the-6th · 2 years
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My entry this month for @far-side-skies oc bird challenge
Little bit different this month as I already mentioned I hurt myself and can't draw. So this will be a fully written entry. Eventually I'll post art of this character but it'll probably be a little while.
Enjoy!
Helena 
Age: Physically 17
Terra: Xoam
Appearance: long red hair in low pigtails, teal blue trailing feathers. Blue eyes. Cat ears and tail. Can shapeshift into a griffin. 
The daughter of War and Death (Aka Arygyn and Hobo cat) has mostly been raised by Arygyn.
You wouldn't know it if you met her though as she definitely acts more like Hobo.
She is temperamental, strong willed, and mildly violent. She can be sweet and usually just wants to have fun but feels stifled by her overbearing father.
Background (there's a point to this early stuff I swear)
- Hobo cat is a reincarnating ex-deity
-- He must reincarnate 9 times and live 9 heroic lives to regain his divinity. 
-- He is always himself but never the same twice.
-- His third incarnation is female. 
-Arygyn keeps an eye on Hobo during this time (it's his fault hobo is an ex-deity to begin with)
--Hobo cat is rightfully pissed about this but still willing to talk to Arygyn.
--Hobo gets attacked by thugs and Arygyn saves her.
--She asks him to stay until she feels safe again 
---A few hours becomes a few days
---Things happen
--They have Helena about a year later
-Arygyn sticks around to help raise her.
-Helena is a very sickly child
--Spends a lot of days in bed
--Arygyn and Hobo get very worried when her sick days out number her good days.
--Arygyn asks the other deities for help
-(Bear with me and the weird lore) they are told that because Hobo is mortal and Arygyn is divine the duality of Helena's parentage is killing her.
--Fearing for their child's life Arygyn takes her to the pantheon (the home of the deities) 
--He has to leave Hobo behind 
--He also did this impulsively and didn't fully explain everything before taking Helena.
--She was 4 years old
--Hobo's 3rd incarnation ends two years later
-Taking Helena to the pantheon slows her aging significantly 
--Arygyn does his best to raise her with the help of the other deities. 
--He is paranoid and overbearing 
--- Afraid she could grow sick again at any time
-- Also he feels guilty about having to leave Hobo behind 
- Helena hates living in the pantheon. 
-- There is no one her age and she finds the spectacle of living with gods boring after a few years
-- Angsty teenage years
- She runs way back to the mortal plane when she is the equivalent of 17.
-- It's been roughly 40 years since Arygyn took her to the pantheon 
-Hobo is still in his fourth incarnation and not happy with Arygyn 
- Helena is searching for Hobo.
-- She's also just there to cause problems. 
- She stole Arygyn's staff and causes mayhem for both Cyclonia and the skyknights. 
-- She meets the storm hawks and while she has fun talking with them she also stands them on a terra for 'survival training'
-- She also stranded Dark Ace, Ravess, Snipe and a handful of talons on the terra as well.
--This child is basically chaos incarnate.
-- She watches both teams try to survive for a few weeks
-- Setting things up to where both parties run into each other and forced to work together rather than fight.
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thenexusofsouls · 2 years
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I feel like Stephen dying after Thanos snapped his fingers and then being brought back to life would only add to his survivor's guilt about what happened to his siblings. The three of them died but only Stephen had a second chance at life when Bruce brought everyone back. I feel really bad for him but it's so funny how he's literally more bothered by MANTIS than by any other alien, holy fuck Ebony Maw tortured him and he wasn't half as pressed. He really doesn't do well with his feelings huh?
{i am the caretaker of souls} Oh, Stephen and survivor's guilt go back MUCH farther than Endgame, yeah. Here, for those who don't know, I'll run over what I take from both the MCU and the comics as far as Stephen's background... and then run down why all of this affects his ability to deal with things emotionally.
So... the MCU version of his sister, Donna, had an ice skating accident when she was nine. She was with Stephen at the time, fell through the ice, and drowned. Losing her prompted Stephen to want to go into medicine, because he felt very powerless and never wanted to not have control over saving someone's life ever again. The scene was cut out of the movie, but I still consider it canon.
Later in life, if you draw from the comics, his mother got sick and died, and shortly thereafter his father became ill as well, but Stephen wouldn't go visit him because it was emotionally too difficult to keep dealing with loss after loss. After his father died, Stephen's brother Victor confronted him about his apparent lack of empathy and grief for their father. After a heated argument, Victor stormed out and walked right into an oncoming car, dying. So not only has Stephen survived both of his parents and two siblings, he feels responsible for not saving his sister and for causing his brother's death. The survivor's guilt here is real.
THEN... we get to post-Endgame, and you bet Stephen has some major survivor's guilt for half the universe, not only because he wasn't able to save them, but because of the way so many lives were still lost even after they were brought back. Suicides, accidents, displacements... like being brought back didn't mean everything was okay. So he had to see all around him the constant effects of how the lives of others were ruined by his failure, the way he saw it. And on top of that he got his life back when Vision and others like Tony and Natasha didn't, so... yeah.
And THEN... we get to DSMoM and so many sorcerers lost their lives at Kamar-Taj... and yes he blames himself for that too. Not just because of the survivor's guilt, yet again, but because he feels like he should've known about Wanda sooner, shouldn't seen the signs, or at least should've checked up on her well before the Hex even happened, let along her getting that corrupted by the Darkhold.
So much of this was not his fault or at least outside of his feasible control, but part of having a god complex also, ironically, means you imagine that you're way more in control that you are, so when bad things happen, you hyperfocus on it being your fault. It's not just about playing god or thinking you have more power, intelligence, control, etc. that other people, but it also means you imagine yourself more at fault for things that you actually are.
No, he really does not do well with emotions. They're frightening to him because they break his control. He can't fully control his own narrative as far as how others see him, what they think of him, etc., if his composure fails. Yes, Ebony Maw tortured him, and one could argue that it takes a decent amount of mental fortitude to get through something like that, but it's physical pain, mostly. He can focus through that. Like he always says, pain is an old friend of his. But emotional pain is something he can't dominate in his mind. It's something that's less understood by him, less able to be controlled, and therefore much more frighteningly unpredictable.
I could be taking a flying leap with my headcanons here, since I'm not a medical doctor or a sorcerer, but I am an environmental scientist, so I know the whole... college, grad school, internship, research, paper publishing, professional career cycle that Stephen would have went through. Part of where your confidence comes from when you're in a science field like that, is having a very strong background and basis of knowledge from studying and practice. You aren't afraid because you know what's coming, or at least you trust in your knowledge to know how to handle problems that arise. You trust that you can make the right decisions and do the right things because you've beaten every possible scenario to death in your mind a thousand times or they wouldn't let you do this shit in the first place, heh...
So as a doctor, I'm guessing he just knew he was capable and the fear melted away into confidence, muscle memory, and matter-of-fact bravado. But with emotional affairs... there is no playbook. No manual. No internships. No set way of handling things. So Stephen can't rely on book knowledge or experience because every emotional situation is different. It ensures that every time he goes into emotional combat, he starts out unarmed, in a sense, and some people are okay with that, they're intuitive and can feel out the situation. Stephen is not. He relies so heavily on practice and book knowledge because that's what he knows. Physical pain, as bad as it is, is predictable. It's a known. Emotions... are an unknown, and Stephen doesn't deal well with unknowns.
The combination of wanting to always be in control of himself and in any given situation, and of using practice and knowledge as a crutch while never fully developing his emotional intuition leaves Stephen very unequipped to deal with a lot of emotional situations that arise. And then when he can't deal with it, things like frustration, anger, arrogance, and impulsivity emerge. Almost... like a child, heh. If h can't control it or understand it, he rages against it... because it scares him. Collecting all these failures along the way and blaming himself for things that were either not his fault or that he needs to forgive himself for... really doesn't help him either.
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snazzy-suit · 5 years
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What do you mean this isn’t what happened?
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moltentears · 4 years
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hey look at that I’m alive
back with yet another oc
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husbandohunter · 3 years
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Moments of Despair #2 [Genshin Impact/Albedo x Reader]
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Synopsis: "The alchemist who relished in his gifts only to fall from grace."
(A series of works where the boys deal with the passing of their beloved).
Diluc’s despair
Warnings: angst, tragedy, major character death and psychological horror (correct me if otherwise)
(A/n): I decided to take a slightly different approach this time. Regardless, it’s still killing my heart TwT.
---------------------------------------------------
Out of the many wonders of Teyvat, one thing Albedo loved most was how you were so different from him. 
Difference ties to the unknown, one that must be discovered. He was drawn to you the first time he had laid his eyes upon your form standing at the heights of Mondstadt's cathedral. The Sisters scolded you from below, but all you did was reply with a wink amidst their chaos before soaring into the skies and letting the wind carry your glider. Reckless they said. For him, your recklessness was intriguing. 
As the sun's light blinded his vision, everything he saw seemed like a glass barrier. For the ground was where he thrived and chalk was his core, it became the basis of Albedo's very existence. Even the geo Archon granted him a Vision of the same element to affirm his identity. The earth will forever be attached to his feet as he will keep on his stride until every last truth of Teyvat have all been realized. You, on the other hand, hailed from a place where he couldn't quite reach. What lies beyond this glass ceiling? Albedo found himself gradually holding onto a string of curiosities, a string he could touch but was not able to feel. 
'Interesting,' he thought quietly, while the breeze slip between the fingers of his outstretched hand. 
He was a character of logic, possessing sharp eyes that could pierce through the depths of the most complex formulas and a mind to predict their outcomes-  as long as alchemy was still related. All impossibilities thrown in his way only paved a path for him to become the well known genius he was now. Whether it was alchemy or  investigations with the Knights of Favonius, Albedo never failed to deliver the answers. But despite it all, he always found himself endlessly contemplating over things that were considered intangible. He wonders why you smile when there was nothing to laugh about. How could you tell between the complexities of the human heart? Albedo can't seem to put a finger on it. 
'Why? What drives you? What are you thinking?' 
The Chief Alchemist couldn't resist being fascinated by your unpredictability. It reels him in similar to a fish being baited out of the waters. However, unlike those creatures, Albedo only tightened his grip on the strings as if they were a lifeline, determined to find out what they truly felt like to the touch. 
"I can't really say it's much of an answer," you hummed, clasping both hands behind your back before declaring with a grin, "To put it simply, you just gotta follow your heart."
'Follow your heart...' What does it mean to follow your heart? 
"I'm afraid I still don't understand," he replied in a thoughtful manner. The statement never really resonated with him and it certainly weren't the words his Master taught when he was in the early stages of being created, "But it does suit you very much." 
"Really? But still bring your head with you," a playful laugh escapes and you add while pointing a finger, "At least, it's what everyone tells me these days." 
"Hm," Albedo then affirms with a nod, "I can definitely see why they would tell you that." 
"Hey! What's that supposed to mean?" 
The days go by and his repetitious march towards the truth remains the same. However, there was never a dull moment when you were at his side. Perhaps that was the reason why Albedo became so attracted to your aura. The way you'd follow around his experiments, eyes so full of enthusiasm at every step of the activity. Sometimes the events can get a little too out of hand in which he needs to step in and save you from getting stuck in slime condensates...constantly. Albedo grew fond of your childlike excitement even when you weren't entirely sure what was going on. He normally distanced himself from socializing as it never sparked his interest. Frankly, he was too much of a genius for mundane conversations. Your presence was rather refreshing in this case. You were an oddball, just like him, and for once the alchemist felt like he didn't need to place that glass barrier between the two worlds. 
"You seem to be in a very good mood today Mister Albedo." 
He was a man of subtle expressions yet anyone could notice the small gleam in his eyes whenever he saw you walking in the hallway. Sucrose often remarked with a giggle after she noticed her teacher holding his documents upside down. But who could blame him? Joy, fun, laughter. He was able to experience those emotions all because of you; his beloved. You were the colour to his canvas and the meaning to his flower. You were a force of nature. Like a warm breeze gracing upon the terrestrial lands, you move him. 
Thump- thump- thump- 
Strings around his world began to weave one whole picture while they also tugged inside his chest. God had finally blown the breath of life into mankind's body, it was only a matter of time before Albedo came to follow his heart too. 
-------- 
"Alright, just one more detail aaaaand done!" 
You gave a small tap using the tip of your pencil and leaned back to examine your artwork. 
Masterpiece! 
On days when Katheryne had no commissions assigned to the guild, Albedo would accompany you to the Whispering Woods and conduct his sketches there instead. He was aware of the discomfort Dragonspine brought as the temperature wasn't ideal for anyone except for him. You eventually learned that your lover was not only intelligently different from the rest but physically too. Albedo, aside from the Cavalry Captain, was mysterious in his own way. He was hard to read yet never came off as intimidating, no one knew of his origins nor they knew how he came to Mondstadt. You wondered why someone like him would have wanted to get involved with your shenanigans. Rosaria often gave warnings regarding the alchemist's 'hidden intentions' in which you'd roll your eyes in response. The Albedo you knew was far from that. He was a big brother to Klee, a man passionate about his work, he was the one golden star among the many silvers in your sky. He was your lover. 
My Albedo. 
Brushing a hand upon the drawing you made of him, you glided down the lines of his cheek before resting your finger on the mark by his neck. You gazed at it with fondness. Truly a masterpiece indeed. 
"You do realize I'm still here?" 
The paper nearly flies out of your grasp and you snatched it back to your chest, "HUH A-ALBEDO, WHEN DID YOU APPEAR???" 
"I was with you the whole time," he states. The corner of his lip tug upward ever so slightly, "You said you wanted to sketch me." 
"A-Ahahaha, so I did," you reply while scratching your head bashfully. 'I thought I was looking at a sculpture!!'  You rushed to cover your face with the sheet. It wasn't that you forgot he was there, rather, you forgot he was still a living and breathing specimen who just witnessed your little serenade. As Lisa had once said, Albedo was easy on the eyes. His graceful features made him seem almost like an oil painting that could only be found in  halls of the most prestigious households. You made sure to capture everything, every detail, every curve just like he had done with your portraits. Only now you noticed the sun already began its descent below the lakeside, dusting the landscape with hints of bright orange as it marked the day's end. If only time could slow down. But duty calls upon your next journey and there was no telling when you'd return. At the very least, a simple portrait would suffice to fill in the temporary gap of his absence. 
"Can I see it?" 
You glanced his direction while keeping the drawing close to your nose, "Are you sure about that? It might not be up to your expectations." 
"I'm sure," Albedo affirms with a straight countenance, "I can already tell you've put a great amount of effort, otherwise you wouldn't have taken this long." 
"Yeeaahh I kinda lost track of time. I guess it's only fair that you get to see the finished product," you say and shoved the drawing in front of him, "Tada! I present to you, my masterpiece!" 
Albedo takes it out of your grasp and you watched the way his eyes expanded upon sight. 
"Well? Whaddya think?" 
Words could not describe the mixture of emotions that erupted within him. Was it distinguishable or abstract? Albedo spent his time pondering between the two answers as he examined the drawing closely. Despite the lines being slightly jagged and the unevenness in the placement of his eyes, he managed to make the shape of the entire image you were trying to convey. Perhaps it was all thanks to his well trained artistic vision which gave him the ability to do so. Or maybe he was simply biased. But there wasn't a shred of doubt that this was indeed your craftsmanship. 
"You even added flowers in the background," he pointed out with amusement. 
"It's the thing you make when using your elemental burst, I couldn't fit your hand in the picture so I decided to put it somewhere empty," you informed, "Out of everything, that one took me the longest." 
"And the rabbits?" 
"They resemble Klee's bombs!" 
He lets out a chuckle, "I see." 
Albedo kept his attention downward until he was mindlessly staring at the paper in hand. This was a memory made to be carried as you moved on to your next journey and it saddens him that he could not accompany you. If only time slowed down. Albedo wanted to hold onto the memory forever, because he knew once he gave it back, he wouldn't be able to see you for an uncertain amount of time. 
"Do you really have to go?" 
His voice was barely above a whisper. Guilt crept into your heart and you gingerly layed your fingers on his gloved ones, bringing down the paper that blocked his face. A pair of teal orbs held a reflection of your image as the sun's rays casted from the side. You returned it with a reassuring grin, hoping to soothe his worries somehow, "I just need to pay a visit to my father since he's been very sick lately. I'll be fine, so don't worry too much okay?" 
Albedo turns over his palm and gave your hand a squeeze, "How long will it take?" 
"I'm not sure but it will be a while. Snezhnaya is pretty far so..." you trailed off, "But my time in Mondstadt, with Klee and with you, I will never forget! I won't even if I tried." 
When you were met with no answer, a breeze came in to fill the melancholic silence. He too will not forget and he would ensure that it was the same for you. Slowly, Albedo brought your hand up, past the center of his heart all the way to cupping his cheek. He allowed himself to indulge in your warmth, tangling the strands of his hair with your fingers while closing his eyes. Sweet flowers. You always carried the smell of sweet flowers. 
"Albedo?" You gawked, "What's the matter?" 
"...There are certain aspects where drawings can't imitate,"  he says, grip tightening ever so slightly, "How I feel against your skin, the shape of my jaw, your warmth radiating with my own. These are the things I want you to remember." 
Breath leaves your slightly parted mouth. It was unfair how straightforward Albedo could be when showing his affection. Doing as he pleases without anyone's approval to the point it would even catch you off guard since he often absorbed himself in the arts of alchemy. But during times when Albedo did choose to express his feelings, you knew they came from a place of pure genuinity. The thought made it hard for you to tear away from him, "Did you ever find out what the strings felt like then?" 
Albedo returns his gaze, long golden lashes hovering them as he smiles softly, "...I have." 
As he began to reveal his stories, the dusk sky continued to flare across the landscape with colours of passion. Red, it was the thread that had led him to you, the same string that weaved him together as a whole. Albedo lays a kiss atop of your pinky, there was a reason why Mondstadtians called him the Chalk Prince. You didn't know the intention behind his sudden affection but he knew. It was a promise, one to ensure that the thread would also have you return safely back into his arms. 
Oh how he hated the colour red. 
"Al...bedo..." 
With speed he never knew he had, Albedo scoops you into his embrace and held you close. How did everything happen so fast? He curses his mind as it proceeds to scan your injuries, drawing a conclusion where he wished to be wrong for once: 
You were beyond help. 
"Ah..haha..." you managed to laugh through bitter tears, "You don't have to say it. I know." 
His breath hitches, trying to make sense of the feeling that was slowly tearing him apart from the inside. It's not real. Of course it wasn't, it couldn't be. What other possible answer was there to explain the numbness stinging his fingers? The reason for his shaking? Everything felt so cold. Your body hardly registered to his to touch, you were losing so much blood. You were losing. He was going to lose you. 
"No," Albedo shakes his head, "We still have time. I'll go find help." 
Please, hold on. 
He forced himself to think. The ruin hunter ran off shortly after it had ambushed you, by now the Knights would eventually noticed and apprehended it on sight. They couldn't be too far. All he needed was to carry you back to safety and everyone can go home. Albedo darted his eyes all over the place, breaths becoming shallower with each passing second. Where? Where to go? Which route was best to not overexert your wounds? Think. Think. Think. Why couldn't he think? 
"A..." You watched him in your helpless state. Every part of you throbbed with pain but it pains you even more to see the renowned genius who stood atop the pedestal of elegance and grace so utterly, undoubtedly lost. This was not the goodbye you wanted, though death already had you tight in their grasps. Not yet. Using the last particle of your strength, you tried to stay alive as long as possible. Just a little bit more time. 
Albedo freezes when a trembling hand extends itself to cup around his cheek. Every single thought he had in mind vanished and was replaced by a loud ring resonating in his ears. Dreadfully, mechanically, he turns his attention to where you lay. 
"Don't cry," you whisper, "I love you, don't cry- okay?" 
Albedo grimaces, shutting his eyes closed as he allows the pent up sadness to flow out of him completely, "I can't," he said in a shaky voice, "Please. Stay." 
"I'm sorry," Your vision blurs and he hugs you even more. Drawing your final breath, you relay your most cherished words through a broken smile, "But no matter w-where I go...I won't for..ge.." 
The moment your hand fell, Albedo finally understood the difference between death and loss. 
It was...suffocating. Having the air trapped in his throat, begging to release yet it hurts to speak. The never ending stabs that pulsed within his veins rushed forth like the scraping  blizzard of Dragonspine until his whole body lost all its senses. The world was shattering. He could no longer feel your weight. He could no longer feel. 
(Y/n). 
Albedo glances at his blood stained fingers where the thread had been severed, wide eyes drowning in sorrow. What a horrible feeling. Was this a warning sent by the gods? For stepping into the boundaries of knowing too much? Ah the curse of knowledge man must bear when eating the temptatious fruit. It was the result of choosing to love you. With life, death is inevitable and with love, it will eventually bring pain. Everything had a price to pay and as an alchemist, Albedo knew that better than anyone. 
"...Meaningless..." 
But he refused to accept it. 
Cradling your corpse, he leans in and places a kiss on your forehead, lips quivering as they lingered for a second too long before gathering the strength to stand back on his feet. Nothing will stop the alchemist from reuniting with you. If the laws wished to take you away from him then he will use everything in his power to fight against those laws. 
"This is not goodbye..." Albedo said to the sleeping girl, "And it will never be." 
When the sun sinks below the plains and the stars lose their light, the sky had been replaced with a palette of darkness. It was time to go home. 
------ 
"Have you all heard about the rumours?" 
A group of knights gather in the corner as they whisper about. Sucrose stops on her tracks and hides behind a wall, clutching the book close to her chest in an attempt to stay hidden. 
"Another criminal disappeared from the dungeons? Crazy..." 
"More like creepy. I was told that place might be haunted by some dead prisoner's ghost. Even the Church is hopping onto this case." 
"Well I hope it doesn't get any worse. So many of us started going on night patrols..." 
Their voices faded out of range as the anemo user backtracks her steps carefully. Several months passed since the news of mysterious kidnappings have been announced to the public. Rumours of their whereabouts swirled around the city and much to her discomfort, Sucrose happened to catch every single one of them. There couldn't possibly be evil spirits lurking in the Favonious Headquarters right? She silently shrieks at the thought, shaking her head furiously to stop her mind from going too deep. No, I have to find him. Without wasting another minute, the anemo user sprinted towards the stairs all the way up to the second floor before stopping directly in front of her teacher's office. Despite the adrenaline that occured at the same time, she made sure to knock. 
No answer. 
"Strange, he told me he would be here today..." Sucrose muttered to herself. But suddenly she heard the sound of objects shifting from the otherside, signaling that there was indeed someone occupying the room. Without realizing, she held her breath out of anticipation. 
"Come in." 
The door creaks as she opens them, giving her enough space to slip between the gap, "Mister Albedo?" 
"You're early today," The Chief Alchemist noted from his desk, "Is there something the matter?" 
"Y-You mean you don't know? There was just another case about a person disappearing from the dungeons," Her tone became more frantic as she rambled to herself, "The kidnapper never leaves a trace and no one knows how they were able to get out. Even when we ask the guards what happened, they can't seem to remember as if...as if someone casted a spell on them!" 
"A spell?" He inquires, "I suppose that could be a possibility." 
"I think so too. I-It's the only explanation that makes sense! I mean...ghosts don't exist after all," Sucrose nervously looks down at her shoes while giving her book a squeeze, "But why? Who could be capable of such advanced techniques? No matter how hard I try, I can't seem to understand their intentions." 
"...Yes. It is a very strange occurrence indeed." 
Noticing her teacher's withdrawn attitude, Sucrose couldn't help but feel flustered at her own behaviour, "Ah my apologies Mister Albedo, I didn't mean to go off track. Have there been any progress on the investigations so far?" 
Albedo briefly glanced at the various documents splayed across his table. His reputation as an incredibly intelligent individual had reached far and wide through Mondstadt. This led to the authorities requesting his assistance regarding the recent matters, despite him specializing in the alchemical field, he was also the Captain of their Investigation Team. Although, Albedo detested partaking in things he deemed irrelevant to his research; 
"I'm afraid I would need more evidence to draw a conclusion." 
"Eh? You still need more?" 
He could not deny that the given authoritative position had provided much benefits to his own accord. 
"My expertise lies in the subject of alchemy," Albedo reasoned and proceeds to intertwine his fingers in front of his mouth, "Humans on the other hand, are very unpredictable in nature. Even the essence of their existence is hard to obtain." 
"Essence of their existence?" Sucrose repeated softly. She wanted to ask what he meant but the blank expression was evident  enough to signal his impatience. At least, that was what she thought, "Nevermind! I have something that might help," taking out a slip from her textbook, she handed it to him, "It's the report Captain Kaeya gave me. He said that the culprit might be a traitor coming from the Knights of Favonius." 
He narrows his eyes. 
"I-I think he might be right! Just think about it, we haven't found anything at all for the past few months but when we do, I sometimes feel like we're just running in circles...oh what if it's becau-" 
"Sucrose." 
"Y-Yes?!" 
Albedo calmly looks at the flustered girl, not realizing how sharp his tone was, "You're overthinking again. Perhaps it's best that you take this day off." 
"But I came here to help," she insisted, "I know it hurts to lose someone you love! Don't you understand that we're all worried about you? And Klee, she..." 
"..." 
"Please Mister Albedo, if there's anything I could do-" 
"No need," he cuts her off once again, "Your stress levels are too high. We can't go any further if you continue to act like this." 
"Oh," her ruby eyes casted to the side, "I understand..." 
"Good. Now, if you would excuse me," Albedo bid her farewell and watched as the door clicked behind her, observing every detail until he was sure that the absolute silence had returned. He picks up Kaeya's document. Such remarkable handwriting. But of course, appearances are only meant to be displayed on the surface for the Captain was a sly man, wearing a mask to shield what lies underneath. Just like his letter, they were full of innuendos and condensed meanings, orchestrated together until the truth spoke loudly to Albedo himself. 
"So, that's what he thinks." 
Perhaps the alchemist should have been a little more discreet. 
-------- 
There was a certain place in Dragonspine that no one dared to enter. But those who have, they never return. 
"Hm, no response. Now as for the next step..." 
And he was the reason why. 
Taking the sword out of the transmutation circle, Albedo turned to the snowy hill nearby and activated his alchemy. A small portion of it dissipates, revealing a trench that went so deep underground that even warmth couldn't outplay the sheer cold. It was the perfect hiding place for the evidence to lay out of sight and an environment where only he could handle. The alchemist tossed the leftover along with the others before exiting quietly, summoning back the ice to bury his victims once again. Another day, another experiment, another stain goes to his title. The path he walked upon was one littered with corpses and the sins he committed. But despite the bones crunching beneath his feet and the weight of the dead hanging on his shoulders, the alchemist was numb to it all. Like an entity floating in space with nothing to hold, he became unable to feel. 
"I'm back," When reaching the center of Starglow Cavern, Albedo puts his hand on the icicle and caressed it's hard cold surface, "Did you sleep well?" 
The girl did not respond. Her eyes were closed and her skin was as young as ever. She was frozen in time. 
"You must have." 
Albedo felt the sword beginning to shake in his grasp as it resonated with his energy. Dust particles emitted from the hilt and slowly made their climb to the side of his arm. Still, Albedo's attention did not waver, "To this day, I've been thinking about what you told me the first time we met." 
"..." 
"Follow your heart. I couldn't understand it at first but after being around your presence, I believe I can finally recognize what that term means." 
He closes his eyes as he envisioned your lively form running across the landscape. Albedo, Albedo! The sound of his name was mixed with your laughter while Klee came into the scene and caught the dandelions with you. A content smile formed on his countenance as he watched from afar, even if it was just a memory, "It's everything. The breakfast we ate together, to the nights spent camping outside, and the silly moments we shared, they bring all these colours that I never knew existed." 
"..." 
Albedo curls his fingers against the ice as he continues to lament, "Perhaps that's why I began noticing the strings around me. The closer I was to answer, the more I felt it was necessary to discover what they are. All this time, you were the answer I was searching for," Moist begins to build up in his eyes but they freeze up once reaching the corners. How cruel. Despite what he went through, he wasn't even granted the liberty to cry, "Because with you, I'm able to feel them." 
He wonders what you would think if you saw him right now. Albedo peers at his reflection casted on the crystalline surface, the frame of his face had been decorated with streaks of purple and red, spreading out like tree branches as they both fought for dominance. The teal coloured orbs you once adored were beginning to transform to a colour that reminded him of his darkest days. This was Albedo's true nature- a monster, a being that wasn't human, the essence in which you never had the chance to see. 
"I know I may not be the same as I was before," he added, "But if that is what it takes to follow your heart, will you let me feel the strings again?" 
Would you still love me the same? 
"..." 
"If so, then please understand my actions," Albedo takes a step back as he held out the sword in front of him. At last, the preparations have finally been completed. He plunges the blade to the ground with full force and the surrounding area begins to shake under the power accumulated through many, intentional sacrifices. To revive the dead was a forbidden art as it came with heavy consequences. If it weren't for Albedo's talent and quick wit, the process would have consumed him long before executing the last stage. He winces, the pain was excruciating. It was hard for him to ignore the sound of his skin cracking below his ears and all the way to his nose as they fall off in the shape of small rock-like chunks. Everything hurt so much that even death sounded like a sweet dream but Albedo couldn't afford to give up. He had already come this far, his hands completely washed with sin and his reputation already broken beyond repair, Albedo had nowhere else to go. This was his last destination. 
"Soon-" he pants between choked breaths. Soon your eyes will open. He could drown in your embrace, one that was warm and not cold. Soon he will be able revive those cherished memories from a frozen past. It was all he could think of right now. Your existence was the reason why a part of him felt whole and your death made him realize how painful it was to tear away those pieces. Albedo refused to let go of those pieces, they had already become a part of him. And if this path ended up tearing him even more, then so be it. 
"I should have stopped you the moment you were born." 
The intruder snapped him awake and he swung around to where they stood. But before Albedo could make out who it was, they lunged past him with incredible speed, kicking the sword off the ground while severing his two arms once and for all. They flew to the side, blood dyed purple trickling from the edges of his joint as he struggled to stay upright. 
"Dains...leif..." 
Dainsleif watched the alchemist fall onto his back as the light around him slowly faded away. He turned his gaze to where the objective was and noticed a girl encased within the ice. The man sighs out of relief when she shows no signs of life, he came just in time, "So this is how it ends." 
Albedo weakly stared at the blonde man. He attempted to say something but the blood caught in his mouth prevented him from that. 
"Save your breath, you won't be having any," Dainsleif remarks in a cold manner and glared at his bloodied form, "The renowned Chief Alchemist of Mondstadt and an important member of Ordo Favonious. Hmph, what an interesting turn of events. Out of everyone, I never thought you were the type to act so foolish." 
Foolish...what a foreign name to be called as. He never heard anyone tell him he was foolish. 
"Truly a pity," With a flick of a wrist, Dainsleif brought his sword to Albedo's neck. It was unbelievable how he had the endurance to go through all that pain while still breathing at this point but what is there to be expected from a monster? "Remember that all actions have consequences." 
The alchemist watched as his life flashed before him, the weight of his sins had finally caught up. He had always seen the world as a platform for his objectives and results were merely a natural cause after attempting many experiments. But death as a consequences was an unbearble realization upon his final moments. He abandoned his title, his pupil and his dearest sister. In the end, he was still unable to fulfill his duty. 
"I just..." Albedo mumbled, his words slurring together, "wanted..." 
As the ashes turn to ashes and dust becomes dust, chalk returns to the earth, forever yearning a place that can never be reached.
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nerdythebard · 3 years
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#12: The Doctor [Doctor Who]
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Brother, I disown you...
I don't know what my friend/chosen brother was thinking when he made this request... Actually, no, I know exactly what he was thinking! Well, no time to dawdle, let's do this Time Warp. Again.
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Next Time: Before we return to the gods, I want to make a character very close to my heart. He is also a Doctor... only, word of warning, he's a little... Strange.
Well then... sigh, let's see the goals we need to meet to make the most brilliant alien in television playable in D&D:
Heroes Never Die: The signature ability of a Time Lord (and the most problematic), a way to cheat death and return to life. Yes, somehow we need to make a virtually immortal character in Dungeons & Dragons...
Bunny-Ears Lawyer: Even in his relatively serious regenerations, the Doctor is prone to flashes of randomness, acts of nonsense, mixing puns and physical comedy to often hide the incredibly fast and advanced brain processes.
Go-Go Gadget Galore: Do I even need to say anything? Besides his trusty TARDIS (which will not be included here, we're making the Doctor, not his equipment!), the Doctor also brandishes sonic devices of multiple varieties, psychic paper, the thing that goes DING, etc.
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As you can imagine, finding the right race replacement for Time Lords wasn't easy. I'm definitely not using The-Movie-That-Does-Not-Exist solution, and making the Doctor... half-human, urgh. All we need to do is find a humanoid, almost-fossil race that can come back from death a limited amount of times.
The Doctor is a Human Revenant, a playtest race from Unearthed Arcana: Gothic Heroes. In-game, Revenant is an undead that came back to life to pursue a certain goal, whether it's vengeance, retribution, or to make amends. Putting some flavour into it, and turning it into a long-living, mysterious being who perhaps came from the Astral Plane to search for a way to save his home planet... why not? Regular Revenants get only a +1 to Constitution, but if we're using pre-existing race (such as Human), there's another set of rules. So, we get a +1 Constitution and +1 Intelligence, and we don't get to pick a skill or a feat. Not yet.
What's most important here is the Revenant's Relentless Nature feature. We are assigned a goal, a very specific one, that we must complete in order to achieve peace. Work with your DM on that one (the saving-your-home-world one from before sounds like a good start). Until we complete the goal:
If we are below Hit Points Maximum, at the start of our turn we regain 1 Hit Point;
We know the distance and direction to any creature involved in our goal (perhaps a fellow, once-friend Time Lord?);
When we die, we come back to life within 24 hours with 1 Hit Point. If our body is destroyed, we come back in a spot within 1 mile of our place of death (unfortunately, our equipment is destroyed);
BOOM! JUST FLAVOUR EACH DEATH AS A CHANGE OF FACE AND PERSONALITY, AND WE HAVE THE REGENERATION SYSTEM! HAH! YOU SEE THAT, BROTHER!?
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Ekhm... back to work, then.
The Doctor is pretty far from home, so giving him the Far Traveller background seems like the right approach. We gain proficiencies in Insight and Perception skills, proficiencies with one musical instrument (perhaps a recorder?)/gaming set, we learn one language of our choice, and we get the All Eyes on You feature; our mannerisms and quirks definitely draw attention towards us and our group, but we can take advantage of that in order to fish for some information, secure an audience with the local nobleman, or... I dunno, snog Madame de Pompadour?
ABILITY SCORES
No surprise there, we start with Intelligence. We have a literal Big Galaxy Brain™ and we use it often, and only sometimes to show off. Follow that up with Dexterity, we're nimble and we're doing a lot of running, especially when being chased (plus, we've invented the Drunken Giraffe dance). Constitution is next, the Gallifreyan biology is significantly superior to that of regular Terrans.
Next up, Charisma. It usually works, sometimes it doesn't, but even then we're kinda adorkable. Wisdom is a little low, I think we all shall agree to that, the Doctor is a creature of whim. He gets lost in thought, has a hard time remembering to explain his logic to others. Finally, we're dumping Strength. Now, we're definitely physically stronger than humans, I just don't remember any particular feats of super-strength in the show.
Heck, you want even more Time Lord shenanigans? Ask your DM to implement the "every death/regeneration makes all ability scores randomly switch places" rule.
CLASS
Level 1 - Artificer: Once again, nobody is surprised we begin with the Smart & Techy One™ for the Doctor. Artificers were brought to 5e via Tasha's Cauldron of Everything. These magical tinkers have d8 Hit Dice, [8 + Constitution modifier] initial Hit Points, proficiencies with light armour, medium armour, heavy armour, shields, simple weapons, and optionally firearms (although that's definitely not the Doctor's style). We additionally get proficiency with thieves' tools, tinker's tools, and one set of artisan's tools we choose. We can't get the sonic screwdriver (although if you want one, hint to your DM about the existence of the All-Purpose Tool), we have all these tools to replace it with. Our saving throws are Constitution and Intelligence, and we get to pick two class skills: let's get History and Investigation.
Artificers start with Magical Tinkering, an ability to bestow harmless magical properties onto inanimate objects. We choose a Tiny object with no magic in it, and grant it one of the following properties indefinitely:
It sheds bright light for 5 feet and dim light for an additional 5;
Whenever tapped, the object plays a recorded message no longer than six seconds;
The object continuously emits a smell or a sound of our choice;
A static image (picture, lines of text, shapes, etc.) appear on the object's surface.
Artificers are also casters, so at the first level, we get Spellcasting. Our casting ability is, of course, Intelligence and the number of spells we can prepare is equal to [our Intelligence modifier + half of our Artificer level rounded down]. We also know how to cast rituals.
We start with two cantrips:
Magic Stone lets us imbue three pebbles with magic (or perhaps, in this case, kinetic energy?) for 1 minute. We can then use the pebbles ourselves, or give them to somebody else. On a successful hit, the target suffers [1d6 + our Intelligence modifier] bludgeoning damage and the spell ends on that particular pebble.
Prestidigitation is a cantrip of plenty varieties, which very well could be disguised as the Doctor's tinkering with his sonic screwdriver. It can be used to warm or chill food, clean or soil objects, or perhaps lighting and snuffing our small flames.
We start with two 1st-level spell slots, and we get three 1st-level spells:
Alarm sets up a secured perimeter, no larger than a 20-feet cube, for 8 hours. Whenever a create not-designated as safe while setting the spell, crosses its boundary, we get a signal informing us about the intrusion, which also wakes us up if we're sleeping. The signal can be set to inform only us, or everybody around.
Detect Magic informs us of any magical activity within 30 feet of us for 10 minutes (concentration). We sense magic lingering on objects, people, as well as locations, and we can determine the type of magic present (but not a particular spell, for example, we sense that a spell on the object is enchantment-type, but not that it's Power Word: Kill).
Identify is... pretty much the one function of the sonic screwdriver we've all seen. It lets us learn about an object we choose, including its magical properties (if any) and if it's affected by any spells. And it works on wood!
With a spell list like that, we can safely say
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Level 2 - Artificer: We continue with the Tech Savvy Class, and we learn the Artificer's signature skill, Infuse Item. It lets us bestow magical properties onto mundane items. Similarly to Warlock's Invocations, Artificers have Infusions they can select and put into items. Starting from this level, we can infuse two items at once, and we get to pick four Infusions from the list. For the Doctor, let's pick:
Replicate Magic Item: Bag of Holding is probably the most useful infusion in the early game. The infusion does exactly what it says, and a Bag of Holding is always a good item to own (just watch out for the Bag Man!)
Enhanced Defence infusion puts some extra protection (+1 to AC) onto an armour or a shield.
Mind Sharpener is a helping hand for any spellcaster. The infusion put onto an armour, or woven into a robe, sends a jolt to re-focus the mind. When the wearer fails a Constitution saving throw to keep their concentration, one charge (out of four) of the infusion expends, to make them succeed instead. The charges are refilled at dawn.
Returning Weapon gives a +1 to attack and damage rolls of the weapon it's applied on and makes it return to the wielder's hand immediately after it's used to make a ranged attack. With the keyword "immediately", it gives your Rangers and other bow-users infinite ammunition with just one arrow.
We can also get one more 1st-level spell: Disguise Self changes our appearance for 1 hour, or until we choose to dismiss it as an action. The spell affects our body, clothing, and items we carry (including weapons). It is not a physical disguise, just an illusion woven around us; if we make ourselves thinner than we really are, and somebody was to touch the space where our regular body would be, they're going to feel the body, albeit invisible. For the Doctor, this seems like a combination of psychic paper and the Chameleon Circuit.
Level 3 - Artificer: At this level, we get the Right Tool for the Job feature. If we have thieves' tools or artisan's tools in hand, we can create any other set of artisan's tools.
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We also get to pick our subclass, our Artificer Specialization. The Doctor is no alchemist, and we'll probably build Tony Stark at some time in the future, therefore we're picking Battle Smith. Those tinkers are masters of protections, being able to put up defensive mechanisms on the spot. Since the Doctor is a diplomat first, runner second, and combatant very close and reluctant third, focusing on support is a good option.
As a Battle Smith, we gain proficiencies with smith's tools, and we gain some more magic with Battle Smith Spells:
Heroism imbues the willing creature with bravery. Until the spell ends (1 minute, concentration), the target is immune to being frightened and gains Temporary Hit Points equal to our Intelligence modifier at the start of each of their turns (AKA every six seconds). When the spell ends, any Temporary Hit Points remaining are lost.
Shield creates an invisible barrier as a reaction to getting hit. It adds +5 to our AC until the start of our next turn.
Although a reluctant fighter, the Doctor as a Battle Smith also gets the Battle Ready feature. We gain proficiency with martial weapons, and when we attack with a magic weapon, we can use our Intelligence modifier instead of Strength or Dexterity for attack and damage rolls.
Finally, Battle Smiths get the Steel Defender. With our tinkering, we create our first companion, a steel defender; it is friendly to us and our companions and obeys our commands. With that, we got ourselves the one and only K9
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Level 4 - Artificer: At this level, we get our first Ability Score Improvement! However, instead of upgrading our abilities this time, we'll grab a feat. The Telepathic feat from Tasha's Cauldron of Everything will represent the Doctor's limited psychic abilities: we increase one of our non-physical abilities by 1, let's go for Intelligence. We can speak telepathically to any creature within 60 feet, but the creature cannot reply (unless they're telepathic too, of course). Finally, we can touch a Detect Thoughts spell once per long rest, without a need to expend spell slots. Give your target a good headbutt, and learn their surface thoughts.
We also get our final spell: Catapult turns one inanimate object that isn't worn or carried (and weighs from 1 to 5 pounds) and turns it into a remote projectile. The object flies in a straight line for 90 feet before losing its momentum and falling. If it hits a creature, they have to make a Dexterity saving throw or take 3d8 bludgeoning damage. Distract your pursuers with a head of cabbage flying at their heads.
Level 5 - Rogue: We say goodbye to the Artificer, as we move onto Rogue for the rest of the build. Rogues use the same Hit Dice as Artificers, so nothing really changes when it comes to our Hit Points. We already have proficiency with light armour and thieves' tools, but we can pick one class skill – let's pick Acrobatics for better running and parkour chances when escaping aliens and responsibilities.
Rogues start with Expertise, which lets us double our proficiency bonus (NOT ability modifier) for two skills of our choice: let's boost Insight and History, to best utilize our centuries of living. We also learn how to speak Thieves' Cant, a special system of phrases and signals used by other Rogues to communicate without revealing their secrets. Finally, we have Sneak Attack: once per turn we can add 1d6 extra damage if a) we have an advantage on our roll, or b) the target is within 5 feet of another creature hostile towards it. The attack must be done by either a ranged weapon or one with the finesse property (like a dagger or a rapier).
Level 6 - Rogue: We get Cunning Action, which let us turn some Actions we can do in combat into Bonus Actions. That way, we still have an Action to spare if we decide to use Dash, Disengage, or Hide. Considering how much running the Doctor does, it's good to have something else to do just in case.
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Level 7 - Rogue: Our Sneak Attack changes to 2d6.
We also get to pick our second subclass, our Roguish Archetype. Now, initially, I considered going Swashbuckler, as it combines nimble footwork and gives us some charm abilities. However, since we're going with the build that emphasizes support and actual combat as a last resort, we'll go with Inquisitive.
We start this subclass with Ear for Deceit, whenever we roll Insight checks to determine if a creature is lying to us, we treat each roll of 7 or lower as 8.
We also get Eye for Detail. This is mostly to be used in combat (or if your DM runs dungeons in Initiative Mode), as it allows us to use Perception or Investigation checks as a bonus action, where it would normally take an action.
Finally, Inquisitive Rogues get Insightful Fighting. As a bonus action, we can make an Insight check, contested by the enemy's Deception check. If we succeed, for 1 minute we can use our Sneak Attack on the target even if we don't have an advantage or the target isn't near another of its enemies.
Level 8 - Rogue: Time for another ASI! Let's raise our Intelligence by 1 point, and use the spare one for Strength.
Level 9 - Rogue: Our Sneak Attack changes to 3d6.
We also get Uncanny Dodge. Whenever we're being hit by an attack, we can use our reaction to halve the damage dealt.
Level 10 - Rogue: Halfway through the build, and we get another shot at Expertise. Once again, we get two skills to which we can double our proficiency bonus. Let's go with Perception and Investigation.
Level 11 - Rogue: Our Sneak Attack becomes 4d6.
We also get one of the better abilities in the game, Evasion. If we're being targeted by an AoE attack that would deal half damage on a successful Dexterity saving throw, we take no damage if we make the save. What that means is, we can now take a Fireball face-on, shrug it off and loudly proclaim
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Level 12 - Rogue: We get another ASI. Let's improve our Dexterity by two points this time.
Level 13 - Rogue: Our Sneak Attack becomes 5d6.
We also get another subclass feature. Steady Eye gives us an advantage on Perception or Investigation checks if we move no more than half of our movement speed on our turn.
Level 14 - Rogue: Time for another ASI. Let's focus on getting some more Hit Points this time, and get +2 points to Constitution.
Level 15 - Rogue: Our Sneak Attack becomes 6d6.
At this level, we get Reliable Talent, which upgrades our abilities to almost anime protagonist-level. Whenever we make a check for a skill we're proficient in, we treat all rolls of 9 and lower as 10.
Level 16 - Rogue: We're getting one more ASI. Let's raise our Dexterity again, putting 2 points in it.
Level 17 - Rogue: Our Sneak Attack becomes 7d6.
We get our final subclass upgrade for this build, the Unerring Eye. We can now sense illusions and magical tricks within 30 feet, as well as shapechangers not in their original form. We can detect there is an effect trying to trick our senses around us, but we don't know its nature (i.e. if we meet a creature that activates our sense, we cannot distinguish whether it's a Disguise Self spell, or a natural shapeshifting ability, or a Druid's Wild Shape).
Level 18 - Rogue: We get another one of the best abilities in the game, Blindsense. We can now detect the presence of invisible and hidden creatures within 10 feet radius of us.
Level 19 - Rogue: Our Sneak Attack becomes 8d6.
Our mind becomes more slippery with Slippery Mind. We gain proficiency in Wisdom saving throws.
Level 20 - Rogue: Our build's capstone is Rogue 16, which is also our final ASI. Let's finally cap Intelligence, as it should've been from the start when it comes to Time Lords.
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There it is. My take on how to play as the Doctor in Dungeons & Dragons. I believe I've covered most if not all of the important features the Doctor has, but let's see:
Let's face it, we're not a frontline fighter... we're not even a backline fighter. We support. With 14 AC (without armour), 151 Hit Points on average, and a +4 to Initiative, our job is to manoeuvre, around the battlefield and let our friends take care of the enemy, while we do other things. With Reliable Talent and Expertise we are great at sweeping the room for clues and hints, even if in the heat of battle. Thanks to Unerring Eye and Blindsense, our senses aren't that easy to fool.
Unfortunately, our Strength is not great, and that means some weapons are just a hindrance (unless we pick a finesse weapon, which replaces Strength with Dexterity). While we have late-game proficiency in Wisdom saving throws, throughout the earlier stages those might prove a little problem.
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And that is it for this build. I hope that you guys enjoyed it, and I'll see you for the next one!
- Nerdy out!
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