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#overall i had a lot of fun doing this redraw
umossu · 1 month
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My sister helped me colour this when I got lazy (⁠ ⁠ꈍ⁠ᴗ⁠ꈍ⁠)✧*。⁠◕
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sariphantom · 6 months
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What were some of your favorite Risetober art pieces you did this month? Do you have any favorite Risetober art you've seen from others?
So far, I got a few more prompts for me to finish post-Risetober 2023 and when all the prompts are done (including some extras), I'll reveal what my top 10 favorite Risetober pieces are overall.
For now, here's my favorite 3:
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Stars - a redraw of the Life Mission DTIYS drawing I did many months ago and was planning to do it for the Rise Week challenge but never gotten around to do it. It wasn't until I added this prompt to my Risetober list that I knew I wanted to draw something related to Life Mission: Save My Brothers by @daedelweiss, and this is the idea I have in mind. I guess you could say that after many months, there are a lot of improvements in the redrawn version.
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Masks - another redraw of a DTIYS drawing I did many months ago. Fun fact; I wasn't planning on ever giving it a redraw, but the original idea I have for the Masks prompt (even made it to the colored stage) wasn't working out so I eventually decided to do a redraw of this instead because fuck it, I SHOULD be giving this challenge my best efforts (even if I end up being behind in the end). Did NOT regret it one bit.
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Green (LFLS) - yeah, funny story about this prompt. When I first created my Risetober list and added this prompt to the list, I KNEW I had to draw something LFLS-related. Thankfully I also provided a non-LFLS drawing for Green that's less angsty and wouldn't cause trauma.
And here are my favorite Risetober pieces done by others here (one per prompt, cannot be combined), all under the cut:
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Stars - @just-another-tired-gay-artist
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Masks - @icedlovii
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Pumpkin - @untitled-tmnt-blog
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Amulet - @frosteaart
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Future - @fosori-blog
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Baron Draxum - @fosori-blog
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Mummy - @fosori-blog
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Green (LFLS) - @moth-boi-lycan
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Green (non-LFLS) - @v-albion
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Cat - @artbylaven
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Red Fox - @hyperfixated-homo
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Jumpscare - @zurdurer
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Video Game - @untitled-tmnt-blog
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Witch - @honey-rye
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Pizza - @v-albion
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Battle Nexus - @hyperfixated-homo
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Magic- @hyperfixated-homo
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Zombie - @cat-sithe
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Galaxy Con - @hyperfixated-homo
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Scary Movie - @honey-rye
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Mutant - @avephelis
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Ghost - @avephelis
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Portal Chopped - @untitled-tmnt-blog
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Oozesquitos - @ihavewritersblockbutinreallife
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Meat Sweats - @artbylaven
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Vampire - @artbylaven
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Frankenfoot - @untitled-tmnt-blog
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Spider - @rallentando1011
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mr-laveau · 9 days
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-hands you my Love listener and also all my actual love ily booboo-
One. They have been called Love and/or Asset and will name themselves Ariel.
Two. Unfortunately, we already know all there is to their backstory 😭
Three. They’ve played around with the idea of lots of aesthetics and have settled on a sort of pastel, casual look with academia elements.
Four. They’re gender-fluid, so they switch from male, femme, and androgynous presenting on a whim.
Five. (Now that I’m really reading these questions, I’m so sorry for sending you an Android 😂) Marcus is an anime nerd in the worst way, so Ariel was deffo made with East-Asian features.
Six. They were made to look in their early twenties.
Seven. Slender and androgynous.
Eight. A Scorpio, though I’m not confident about that answer, I’ll admit.
Nine. Anton, who is the only person they feel likes them, and James, who is the only person who they feel respects them.
Ten. They’re still discovering hobbies and interests but so far, they’re enjoying listening to music and learning piano.
Eleven. Hmm, I think it’d be interesting if it was Psyche, Greek Goddess of the Soul, since it could be argued whether they have one.
Twelve. RedactedAudio 💕
Thirteen. Ariel is a sex-neutral/averse ace, so when they do sex without the obsession-code, it’s done with curiosity and the partner’s pleasure as the main priority.
Fourteen. Hmmm… that’s a new question for me. I think they actually don’t know yet.
Fifteen. I am Not a Robot by Marina and the Diamonds. It unironically makes them feel a lot of things.
Sixteen. Lowkey Natalie Portman’s character in Ex Machina.
Seventeen. Almost like a stock photo or a model’s shoot. They are symmetrical and physically attractive, beautiful almost, but there’s something impersonal about the stiff way they hold themselves and the lack of emoting on their face.
Eighteen. They really want to meet a dog. EDM music confused them and holds up appeal. They wish they could try coffee and lemons.
Thank you, my love 🧡
LaVeau-gue - design #003 - Asset/Love - Ariel - Lexi Sun
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You are most welcome Lexi, always an honour to get to work with my first redacted friend, especially when it comes to this bean, Ariel! I still remember a few of the details from our previous conversations in regards to how you see them so I hope this does them justice!
Design Notes
Approaching Ariel's design, I had already had remembered conversations with you in regards to previous inspirations you'd mentioned for your take on Love. I also added in a bit of my own inspos to the mix to see what would take
For Ariel's design I wanted to keep in mind the solid collection of notes you'd written up so I could incorporate as much as I could whilst also condensing the design so I could make it simple to redraw (as I do with some of my other designs). My main focus when getting into this design however was to create a human and android Skin similar to how I'd made my Asset, Prim.
A big inspiration I had for them was Jenni from My Life As a Teenage Robot and Hatsune Miku so I decided that white metallic plates reminiscent of Jenni would work and blue hair similar to Miku would tie things together. Additional, I also chose to include colours from the PM title cards to establish that visual parallel .
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As for clothing, I followed your instructions as best as I could, creating an androgynous fit that was pastel and had hints of academic elements! On top of that, I incorporated musical notes as a reference to the singing Ariel from the Tempest and the little mermaid does and to reference her proclivities for piano music. To reference back to your choice of Psyche as a god to represent Asset, I included butterfly designs on their overalls. To balance the whole pallette I combos the PM pallette and the pallette of their clothes which ended up being pretty readable overall! Another fun fact is that I also ended realizing that Ariel shares a clothing pallette with my Caelum!
Wanna have your listener designed by me? Check out my rules for LaVeau-gue and send an ask my way! Also, currently I am looking for money to replace my computer so any interested parties who wanna help can check out my commissions!
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foxieflower · 1 day
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3, 19 and 28
3. your favorite piece(s)?
The easiest question of these three! It would be this 2 part set I did of Vanquish and Aywin based on Renaissance paintings. The Fallen Angel has always been a favorite of mine so I always had wanted to recapture it on my own!
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A close runner up is probably this piece I did while fixating on Spiderverse
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19. where do you find inspiration?
Oh a lot of places! But I do think Digimon probably has the biggest style and design inspiration.
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I just like the way they design and articulate creatures and clothing. Both so fantastical but they never felt so impractical to me. Somethings a design was just to look cool, yes, but it never felt out of place.
If we're talking more so everyday I spoke, a lot of inspiration comes from music. A lot of my overall story or scene ideas come from listening to music and imagining something going with it. And my music can vary a lot ao there's no way I could narrow it down to just a few genres haha.
Another thing is weirdly enough is types of animated or indie/internet horror, whether it be video games, shows, or films. I'm always fascinated about how different people choose to take what most see as simple slasher films and turn it into such a niche thing. Movies such as Corpse Bride or the Secrwt of NIMH. Series such as Outlast, Fnaf, or point and click indie games like Franbow have shown a lot a different ways to play with horror and gore elements. Theres also analog horror, args, and creepypastas. All of which inspire me. Despite my want for happy endings and colorful palettes, I have a deep fascination on how a character can be scared or hurt and it's fun to play with that.
28. whats a piece you would like to redraw at some point?
Just about anything 2 years old at this point haha. But more real talk, I'll leave it more focused on my digital rt, despite it not being quite as old as a majority of my sketchbooks... it's when I got the most ambitious with full pieces.
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It would be one of these two pieces. The one on the left was the first full drawing of Eddie Gluskin from Outlast that I drew, and despite everyone reblogging it at this point I can see all the things I would want to update and show my advancement of skills.
The second was when I was deep in my Biker!Eddie au and while I do still enjoy it, I would love to tackle more profile shots with better detail. And either just do a direct redraw or redraw it as Vanquish.
But woo! These were fun questions! Thank you 😊
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sakarrie-creates · 4 months
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It’s that time of year! Here’s my 2023 art summary! After two years of having to include non-colored pieces, I finally did enough ‘full’ pieces to fill my art summary template! I did have to get a bit creative with the months since I was able to draw a LOT more during the summer, but I’ll take it! Sorry it's a bit blurry. I'm not sure if that's just for the preview or not, but it was a smaller file than normal and since these reflections are 99% for my own interest, I decided it wasn't worth trying to change.
As usual, I got rambly so reflection questions are answered under the cut. The template I used is available here in case anyone else wants to make their own! My fic summary will be coming in a week or so, so stay tuned for the stats and round-up there. :)
What events did you participate in (with art)? Player Appreciation Week, Fandom Trumps Hate, Dear Fellow Traveler (Animatic), Weird People (Editing), SPN Comfortably Queer Zine (dropped), and lots of zine applications for page artist, merch artist, comic artist, and spot artist roles!
What was your biggest challenge this year? While time, like last year, was still a challenge, I think my biggest challenge was a mix of low motivation and an intense perfectionistic mindset. At the start of the year, I got super into TOH and was super hyped about all the zines with apps opening. I really REALLY wanted to get into them and figured I should apply for art too just cause it would increase my overall chances of getting in. After the finale, I did a screenshot redraw that ended up being absolutely fantastic for where my skill level is. I went deeper into rendering than ever before, and somehow it worked for me. 
That probably was the start of my unreasonably high expectations, and I got it into my head that maybe if I could make a whole portfolio of artwork at that quality level, I actually stood a chance at getting into a zine as an artist. From then on, I was hardcore crash-coursing perspective, rendering techniques, and generally trying to improve without allowing room for mistakes. While I do think it helped me grow a lot, it burnt me out so I struggled to work on stuff past summary (when all the zine apps were) and even dropped from the SPN Comfortably Queer Zine cause my imposter syndrome was so strong. (Though that was also partially because it was a ‘sign-up and you’re in’ zine, so they never saw my art during the application process and had no way of knowing if I was good enough.
What was something you were surprised by? I’m pretty sure I discovered the perspective tool is CSP this year! CSP has so many tools I’m not aware of (despite watching tons of tutorials and guides), so it wasn’t super surprising but it was nice. I have to say, they’re a serious hassle to work with and require a higher understanding of vanishing points and such than I currently have, but I could see it being very useful for future scene art pieces.
Did you try anything new this year?
Yes! This year I kicked down the door to the merch world and have been collecting and designing throughout the year. Though the designs have mostly just been for zine app portfolio’s, everything has worked out really well for me and I hope to produce charms for my collection as I improve my skills. Where do you think you most improved? Definitely my confidence in rendering! And probably my rendering itself too. I did a ton more pieces with it this year and it’s definitely a favorite part of the art process for me. I think I’ll have a lot more fun with it this year too, since I’m trying to keep it lower pressure, so I can experiment more to find out what brushes and styles I like most. What are you most proud of? I think I’m most proud of how ambitious I was with my zine apps. Though I didn’t get into any for art and it burned me out a fair bit, I did a lot of hard work and made pieces I can be mostly happy with. As for specific pieces, I’m very proud of my animatic clip for the Dear Fellow Traveler MAP (which is what the Belos art from the summary is from). My portion was about 5 seconds with 24 fully colored and shaded frames. A few of those were moving frames too, so the end result is the closest thing to actual animation I’ve done. I also really like the rendering on the Huntlow Epilogue art and generally how the Steve&Matt hug turned out.
How’d this year compare to your 2023 goals? I honestly couldn’t remember what my goals were, but all things considered, I didn’t do too bad! Thankfully past-Sakarrie was wise and made it a bullet list so I can just check things off. Met: -Player Appreciation Week -Add to zine portfolio -Apply to at least one zine as an artist (fine if don’t get accepted) -Keep experimenting with backgrounds and shading -Pull out some old WIPs -Build more consistency of style
The checked off ones I definitely met, so good for me! This was a very zine-focused year, so I way exceeded those goals. The last two I did do, but they’re a bit subjective. Specifically, I think the ‘WIPs’ I was referring to were old sketches, but most of the old WIPs I revisited were already colored and I was either adding rendered or cleaning them up for zine usage. As for style, I’m REALLY bad at telling haha. That said, my characters seem reasonably similar when I draw them, so I’m going to tentatively count it. Kinda: -One fully colored piece per month
I’m gonna give myself a half check on this one. I didn’t have a fully colored piece every month, but I did have over 12 fully rendered pieces in the end, several of which had backgrounds. So while I didn’t meet the letter of the goal, I feel like I met the spirit of it.
Did Not Meet: -Finish Huntlow comic -30 minutes animatic digitalize rough draft -Maybe make some fanart of my favorite fics
These don’t shock me. They’re all personal projects and this was a very external-goal-driven year for me. The Huntlow comic is a big love of mine but it’s definitely ambitious for where my skill is. I’ve got the whole thing messy-sketched and most of it has been clean sketched, but the jump from that to lineart is gonna be hard, and I have no idea what I’d be doing with color since the panels don’t have a background. That said, I do feel like it’s some solid work and I adore the angst vibe of it, so maybe I’ll get it done one day. I could also see myself posting it as a messy lineart comic so that others could enjoy the concept being executed in case it never gets finished.
As for the 30 Minutes animatic, I still 100% intend to complete it eventually. I love the way it fits to the music and I’m so proud of the thumbnails. Even if it never becomes a full animatic, I want to digitize the frames and line it up with music so I can share the concept I see in my mind with others. My brain was somewhat overtaken suddenly by TOH this year, so now that that’s settled and I’m hoping to follow my muse more this year, maybe this will be something I can get excited about again.
The fanart for favorite fics is no surprise since it’s kinda the tack on. With low motivation and projects with deadlines that needed my focus, personal art like this was buried way below other priorities. It’s a nice though for sure though.
Alrighty then, now it’s time for 2024 goals!! Oh goodness, I really don’t know what to expect of myself. I definitely am going to try to allow for more personal projects with lower pressure, but I do still have some goals. Hopefully most can be accomplished without applying big pressure though.
2024 Goals:
-Number One Priority: Create for my and don’t put myself in a place to get crazy burnt out and still have requirements. If I meet this goal, then it’s okay if I don’t meet any of the others. (It would be sad.... But I would still count it as meeting overall goals.) -Participate in Summergen and PAW Week (Art or Fic) -Design Handplates charm as anniversary gift (November) -Design CS Charm -Have a fully usable Zine Portfolio (Currently need more merch samples and rendered pieces with backgrounds) -Apply to new TOH Zines or other loved fandom zines. If I end up getting into any, I can pull back, but since that doesn’t seem likely, I want to get into the habit of always being ready to apply with what I have. -Make an ongoing project list to pin to my tumblr. This applies mostly for fics, but that way people coming to my page can see what fandoms I’m actively creating for and what they can look forward to (as well as have an opening to ask questions if they’re interested). -Post more (at least 10 times throughout the year) and add my best pieces to instagram (8+ pieces by end of year). -Do ONE of the following:     1. 30 minutes digitized so it can be shared with music      2. Open Up Your Eyes fully thumbnail      3. Fanworks for other people’s fics      4. Participate in an extra bang or exchange with art      5. Design and manufacture a pin -Play with different brushes and rendering styles -Draw something from scratch every month, no matter how small -Not exactly art, but I want to have a finalized long-term merch display plan for all my items Overall, how’d the year go? I think I did well! I didn’t meet all my goals and I pushed myself too far, but I learned and improved a LOT this year. All things considered, I made pieces that last year me would be blown away by, so I think that’s an automatic win. I’m pretty uncertain on how this next year will go (even more so than last year, which is surprising since I was changing schools last year), but I’m hoping to enjoy what I do and create art semi-regularly. Here’s to 2024!
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natuuuuuuuuu · 1 year
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Screenshot redraw!! Based on this post by @sleepdeprivedmadman​ I have decided to take on the challenge :D I rarely do backgrounds so that was a bit of a struggle, but overall I’ve had a lot of fun with this! Especially with Julien >w< 
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verytiredrn · 6 months
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Hello tiredhomeboi, I'm sorry to bother you if it's night or you're busy, but I'd love to ask you something please.
First of all, I want to tell you that I love your drawings and they are great! Really well done and it makes us want to love the Leopika or the pariston/ging even more! 😊❤️ You inspire me a lot and I'd also like to draw people from Hunter x Hunter but especially the phantom troupe that I particularly appreciate.
The problem is that I can't find my style, or draw exactly what I have in my heading. So I was thinking that maybe a pro like you had some tips/advice for drawing 😅😥🙏
Did you learn how to do proportions before drawing and with what? Do you use references? (I do, but it limits me a lot on my ideas as I don't necessarily find references that reach what I have in mind 😞)
How did you learn to do sketches so easily? How did you find your own style?
I'm really sorry if I'm taking up your time. Thank you very much for your time and attention ❤️
hey there, thank you so much for the kind message :,D
I’ll be honest, im not the best at giving art advice. although I’m still in the process of improving my art, I can tell you how I’ve been developing my style.
I like looking and analyzing my interests that have unique art styles. For example, I see togashi’s style in hxh and what I’ve gathered based on his work is how he ranges from some simplicity to a more very detailed style. For me, I love his simplistic style a lot more. and that makes me want to develop my style that is more cartoon centric, if that makes sense. So see what art styles intrigues you the most, study it, copy it (which is valid for beginner artists imo, but don’t claim it as your own art‼️), then forget about the copying method and practice it, and overall, just have fun with it.
despite achieving my cartoony style that im used to having, I still try to make the proportions in my art look decent. I’ll be honest, I still need some practice on it. sorry if this sounds vague, but I use a lot of shapes and lines to figure out the proportions (ex. For the head, I start off with a circle and a horizontal line at the center of it, and change the height of the line depending on where you want the eyes to be at) I wish I could show you some examples for this part but I don’t have my ipad with me right now. :,) one of my other ways of practicing proportions are redrawing official art from my favorite interests. it’s honestly a fun way for me to improve on drawing proportions. but if I want to draw a character in any pose of my choice, I look up references on Pinterest. I know this method is pretty much common and im sorry about that :,)
for sketches tho, sometimes, i do tend to struggle on sketching as well :,) if its something im used to drawing all the time tho (example: kurapika) then it isnt as hard to sketch easily.
overall, those are my ways and methods in developing my art. sorry this took me days to reply back, i wanted to try to answer all your questions as best as i can. lemme know if i need to be more clear on certain parts :,D
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datrb · 4 months
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2023 art review!
Even if this year wasn't the biggest on art, due to my physical condition (especially in last couple of months), it would still be nice to look back on what i did as an artist throughout it!
This is gonna be a fun ride...
So, let's dive straight into it, shall we?
Continuation under the cut
January
2023 started on a high note, with me just having finished the King piece, and moving on to the next big thing, being an AvA3/5 double piece.
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Sadly, during the process i messed up big time which led to me being unable to finish the piece the way i wanted to, rendering this project an eternal WIP. However, i still cherish the idea and do wish to either redraw, or complete it.
February
Doing 2 big projects one after another did end up affecting my overall drive, so i spent majority of that month just making sketches.
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First one is a little redraw/redesign of my old character - Derek, whom i used for a roleplay with my friends like 3 or 4 years ago, and second one is Deach, a character from my fantasy setting.
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Also, back then i joined a new fandom, people in which have reminded me of my admiration for SCP, after which me and my friends proceeded to make OCs for it. Was a fun time! (Also this access card was sold by me as a YCH, sadly i couldn't really find buyers, so yikes)
March
By march is slowly started recovering from january's disappointement and was a bit more productive already. One of my friends really helped with it too.
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A musician friend of mine reached out to me, asking to develop a design for a villain character in the plot he was working on. After listening to the theme song i couldn't resist. This ended up being one of my favorite designs so far, and i adore its look in neon.
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In the meantime, i kept working on my fantasy setting, refining more minor details of designs and stories, yet having to reserve only to making sketches as i was too busy with college and other projects. Characters you see on screen are Ian and Lanfor respectfully. One is a strong yet troubled mage and other is a great Emperor, and even better person.
April
I'd say april was one of the most productive months of this year, mostly because i managed to snatch some time for myself and my setting, which allowed me to complete two full pieces and achieve some extreme progress with my story.
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This piece is an illustration to a scene i wrote for two of the characters, Lanfor and Emile, called "Night Visitor". This was a scene of a reunion of two old friends. A bittersweet, yet a lovely work. Love both the written one as well as the illustration.
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This one was more of a... Proof of concept. Needed to test out the expresiveness of the design for one or a relatively new characters - Covlar. Was originally a simple sketch on paper, but i couldn't resist the urge of making it into a complete illustration. I then proceeded to make a few notes for this scene. Both want to write it properly and avoid it at all cost... Best to avoid it, for my own sanity.
May
May was a bit of trainwreck, because i got a brand new laptop, which took me quite some time to get used to and even more time to reassure myself that it is in fact alright for me to draw on this suspicioiusly thin piece of tech.
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Ironically enough, the only vomplete piece i drew that month was drawn on my old laptop. This screenshot redraw was to made to honour the premiere of AvA6 ep.1. Sadly, i did it a bit late because fo technical issues, but i still had a ton of fun doing it.
June
June was... Chaotic, to say the least. Mostly because i finally got comfortable with the new laptop and could now draw a lot more freely due to it being a lot more compact than the original one, which worked almost like a PC. Besides, i got a ton more free time because semester finals ended up being a breeze.
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Ended up making a ton sketches and doodles, that i didn't actually plan to finish, but still enjoyed a ton. Here are some of them
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Then, ofc, the memes and the gand redesign, because AvA6 just had to break all of my portrayals. But, i mean, after AvM s3 my original designs did become a bit dated.
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The biggest pride and saddest of failures was this picnic piece, however. I still plan on finishing it, but it is hard doing so, when i have changed quite a bit of my artstyle by now.
July
July was quite lazy. Semester ended and i spent that entire month out of the city. It was a great time, very peaceul indeed.
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And again, that musician friend from before came into clutch, asking me to develop another design for his other project. And again a villain. He said he really liked how i draw bastard type of characters.
August
Well this is where fun began. End of summer break means i have just this much time to actually draw something i would never have time to draw normally.
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For me to draw something to commemorate a new episode is almost like a tradition at this point. And, given how long it's been since i made anything that would require effort, no wonder i have chosen arguably the most complex piece to pull off energy-wise. Yet i did and now i simply adore this piece, even if it did render me disabled. (I crunched through all of this piece, pulling off 40+ hours of work in just 4 days, so naturaly it ended up worsening my condition by a lot)
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Then i also proceeded to do all of these tiny side projects, like Victim ask, which i couldn't last long at due to my condition, and working on a design for my favourite streamer. (Which i cannot show as the work is not complete an it's best if i avoid spoilers)
September and October
These two months i spent being unable to draw at all via a doctor's advice. Arguably, these two were the hardest months for me to handle.
I assume you can imagine how hard it is to suddenly stop being able to do what you love, regardless of how much you wish to do it.
Novemer
*Nervous laughter* I... actually still wasn't allowed to use my hand, but that didn't stop me and i ended up making an entire series of sketches to celebrate AvA6 ep2.
"Small in big quantity will sure be less exhausting than a single big thing" - (C) Me, proably
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I will admit, i still adore all of these sketches and each of them deserves to become a fully fledged piece in it's own right, but i really better keep them as they are. For my own safety.
December
As you way have expected, this month will stay without a single thing from me. It's not because i don't want to, but because i can't. And, given the circumstance, it better stay that way.
Afterword
I finally got my diagnosis and soon enough i will start active treatment for my condition. It would be a shame to make this worse than it already is with impulses like those that happened in november, so i am making this post as a way to draw a line for myself.
It is still kinda crazy to realize that there are quite a few people interested in what i make, so i will make sure to take my recovery as responcible as possible, and then come back to you with even more art in the upcoming year! Let's be positive about it.
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paperweight-jellyfish · 4 months
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going to tryand do a weekly journal type thing for 2024. i forget a lot of stuff so this is my new years resolution ok here we go
1/7/24
been cleaning out my bedroom at my parents house over break. lots of old stuff there i’d forgotten about. found a bunch of old sketchbooks (which i sorted by year and put away) and it really put in perspective how long i’ve been drawing. i’ve got sketchbooks from before i had a tumblr in that pile (making them impossible to get an exact year on) kinda want to go back and redraw some realllly old stuff of mine. maybe something of eggs since i’ve been working on her story lately.
also in the Cleaning i have found a crochet project i completely forgot about. i made like 60% of a sweater two years ago (i hand dyed the wool and everything). luckily i still had the pattern downloaded so i just yesterday finished the arms. now all i gotta do is block it and add the ribbing and i’m done. its a nice wool, one that is actually cozy rather than being itchy so i’m excited.
done some mending also. fixed some rips in my dad’s pants with some sashiko. not my cleanest work but it holds it together and fixes the problem. he was really excited about it :)
got in the case for a keyboard i’m building. my first custom keyboard!! the switches are pre-lubed so i’m debating if i want to get some and re-do it or if i’m satisfied as is.
i’ve started recording cassettes!!! its super easy to do right from my laptop and i’ve been having lots of fun making the j cards. very happy that i bought that recorder its so cool. so far i’ve done some The Unicorns stuff and i plan on doing Burnout Beautiful next. probably the demos on the a side and the one live performance recording on youtube on the b side (maybe after that i should do mook?)
in that vein, i’ve also been editing lyrics on genius. i needed lyrics to put on the little insert i made but some lyrics are wrong and now i’ve made it a mission to transcribe. made it to 300 IQ this week. transcribing is fun if hard.
started a stardew valley co-op farm with gort. we played for like 5 hours straight yesterday and got almost all the way through spring. sal is making our farm so cute and its so nice to hang out and just work together. need to make this a regular thing. overall not a super eventful week but a nice one. very chill.
some goals for next weekish
block the sweater
try on all the clothes in my bedroom and decide what can stay and what can be donated
start the drawing my boyfriends commissioning me for
set up my capture card so i can stream ghost trick to gort
pick out an eggs drawing from my old sketchbooks to redraw
record burnout beautiful to cassette
start crossposting things from twitter. i refuse to abandon this blog even if my brain is awful at remembering to post
songofthe week
pics below cut because this is long enough as it is
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>eggs (from one of said sketchbooks)
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> sweater (pre-finishing off the arms)
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> mending on my dads jeans (ft. the INCREDIBLE scissors he got me for christmas. holy shit these things feels so good to cut with)
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> bespoke the unicorns cassette (it says volume 1 because i put multiple albums on there so i dont waste tape)
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> stardew valley fun (i’m the one in the straw hat)
> the keyboardddddd (i'm typing on it right now and WOW i love this thing already)
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the-real-big-man · 7 months
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PHEW it has been a while hasn't it! I know I said I might post more frequently but that was very clearly a LIE. Genshin Impact has consumed me and yes, I have C1 Neuvillette and no, I am probably not going to be able to get Furina in the next update, unfortunately. Poor F2P here. That being said though, I DO have something to share with you all that I had done a bit ago! I thought it would be fun amidst the GrimmHollow event that I'm a part of to draw Candice in a Halloween costume!
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Say Hello to Candice Afton! For those of you out of the loop (which is many because I haven't posted about Candice at ALL here), Candice is my character/persona for a Discord Server that I am in called Macca Corp. Essentially, Macca Corp is a fan project between me and a couple of friends based off of Lobotomy Corporation, where our characters manage a McDonalds located in the Backrooms (because it's funny). Candice and her team make sure the Corporation is kept clean, and they also repair anything that ends up broken! In lore, Candice was a ex employee of Fazbear Entertainment who got tangled up in Pizzaplex shenanigans, and was fired due to "violent tendencies". She ended up tripping and falling into the Backrooms, which split her between space time, resulting in her body being... weird to say the least.
THAT BEING SAID THOUGH, Candice was a HUGE fan of FNAF, hence why she even worked at the Pizzaplex, and so for this Halloween she's going as Michael Afton during the bite of 83!
This next portion has NOTHING to do with the last one, so if you want to see more art and me gushing about my style overall, you may continue, but for now that's all I have to say about Candice without getting into ~Spoiler Territory~
So BECAUSE of this drawing that I absolutely fell in love with, I took another deep dive into my old art, and I found THIS gem of an artwork!
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Needless to say, it's not the worst, but there is a LOT to be desired here. Firstly, the shading is ALL OVER THE PLACE. I remember it was supposed to be a top down perspective thing, but for whatever reason I decided to ALSO add ring lighting, so it just looks so messy. I remember as well that this was a redraw of ANOTHER drawing I had done a bit before that, but THAT drawing is on paper, so unfortunately I can't get it at this time. Still, I KNEW I could do better now, so I did!
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SAY HELLO TO THE NEW DRAWING!
I used a lot of the same techniques I used in the Candice drawing above (although this one is considerably messier because I didn't feel the need to refine it, as it was mainly just a test), and I LOVE THIS ONE. I decided to just stick to ring lighting for it, so no top down unfortunately. There IS a difference in programs though, I will admit, but I still feel like a lot of the same techniques could be applied in my former program (I use Clip Studio Paint nowadays, but before I used an outdated version of Firealpaca).
Anyways I just felt the need to gush about the difference in style, I absolutely adore this mish mash of different brushes and tone layers, and I will never be going back!!
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xuune · 1 year
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Hi! I've been following you for a while (don't really remember why or when) and I love your art! I just wanted to ask:
What's your favorite and least favorite part of animation?
oh cool! thanks for sticking around for so long :) honestly, if you've been following me for some time now it might've been either bc of my fanart, oc art, or both haha
thats a big question which prompts for a big answer so here's me rambling about it below B)
when asking fave/least fave things abt animation, its hard to answer without getting in depth on a variety of things LOL. animation, as a medium and field, is very nuanced with its own concentrations so its kind of a disservice to not recognize those areas esp when the skills u learn have a lot of overlap on how it improves other areas of study
i had practice in some 2D/3D ani, storyboarding, visdev, 3D modelling. here's my general experience with all of those:
2D
fave: figuring out how movement is created, rough animation stage, analyzing and figuring out timing/spacing, esp love the fact that you are creating motion, not pretty illustrations to gawk at, seeing the entire ani come together at the end feels very rewarding
least: cleanup and colors lol, feels very time consuming. if im gonna spend time making lines clean, id rather do that with an illustration piece
3D (in maya)
fave: can rely on the program to do the heavy lifting while you do the keys and adjustments, doing 3d actually enhanced my understanding of how the body moves in motion and space and where drag, follow thru, overshoot could be applied in both 2d/3d
least: i dont get to draw :( majority of my experience in the adjustment process is looking at a mass nebula of graphs and figuring out where i fucked up or smoothing out areas and fixing it. prefer 2d since i can just redraw what looks wrong vs scavenging thru multiple graphs. also modelling the key poses can feel like it takes forever vs drawing it
storyboarding
fave: creating strong, key story beats, keeping drawings rough when possible, shorthanding drawings, researching reference for shot compositions + studying them
least: can be very hard figuring out how to fill in the gaps between certain beats, easy to become uninspired/uncertain abt a sequence drawn
visdev
fave: seeing the final piece come together, figuring out composition, blocking in values/shapes, character design, research phase/looking for references and creating moodboards
least: i hate doing backgrounds lol. complexity affects how much i'll end up dreading it. personally not a fan of working on pieces for very long. im also not a fan of constantly doing paintings/bgs as a job
3d modelling (in maya)
fave: painting the model and texturing it, uv mapping and arranging it
least: the modelling part. fuck up 1 part and you fuck up the rest, you'd have to restart from square 1 or be lucky enough that you had a previous save before the fuck up. a proper process matters a lot in saving yourself the pain and headache from fixing everything (i redid a model that i worked on for 3 wks 4 times bc of my fuck ups)
overall, as a field of study
fave: its fun getting surrounded by others who can talk the same language as you do. ive always wanted to be around people who can get as hyped up and excited over discussing and analyzing story and animation, since i didnt have that with some of my other friends or family members. i've also been able to build proficiency in variety of programs too, which is useful. working in a team project is fun if you've got the right kind of ppl and that makes the experience fun when you the project finished. i've worked on various short films for rough animation, and i always love seeing the final film/composited shot and going "i worked on that part!! look at how nice it turned out with the rest of it! whoever did the [cleans/colors/compositing] did so good!!" i think my biggest satisfaction in this field is understanding the why and how something works (i.e. why/how does this animation effectively sell its movement? what makes these boards convey strong story moments? what about this composition is so appealing? why does this story beat matter to the rest of it? why do i/what makes me care about these characters?) it can easily deter people, but this field's a huge time commitment and youre constantly evolving your own craft. it doesnt come easy to everyone, but when you start seeing your own mileage, it feels very rewarding and pays off
least: industry's hard to get into lol, its kinda like that no matter where you go and once youre graduated, the time you spend in limbo is primarily working on your portfolio and catering to studios you wanna get into. its also easy to get the impression that being a "somebody" and maintaining a reputation matters to just increase your chances and connections of getting a job. that shits hard to deal with when youre not the most extroverted person on the planet, and even if your classmates do know you, are you gonna be the one that they end up talking about constantly or regarded highly a lot? names spread within circles, and it can feel like a competition to just get yourself known. its very easy to beat yourself up over seeing other people's work too. we're desperate, we're starving, we want our work to be acknowledged and validated, we want a job that satisfies our creative needs.
this field is incredibly demanding and its more than just having fun and drawing pretty pictures when much of it is a collaborative effort for a project. the disciplines you learn will majority of the time, without a doubt, will be applied for a larger team. at the same time, what you learn has overlap into other areas too which is always fun when you have this moment of "holy shit, i get it now"
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noblemansdemon · 11 months
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A Redraw of Lestat and Louis
May 2020 vs. June 2023
+ Story time
(CW: Abusive relationship)
I won't go too deep into detail about that past relationship, but I wanted to want people who might feel triggered due to own experiences with abusive relationship to be on the safe side. Stay safe my lovely pals.
It's pride month and I wanted to redraw gay couples from my first finished Sketchbook. While I drew gay couples all the time back in the day, I kind of stopped after breaking up with my ex-girlfriend. Even before I met her, I had simply loved drawing gay people. But with her in my life she would often request so called "suggestions" for pieces but at the same time would be fairly mad if I didn't draw what she wanted me to draw. She would more than regularly ask for updates and I would soon loose all joy in drawing and simply reprodruct which let me stagnate to a frustrating amount, because I had no time in between to seek out my weak points and improve them.
I would set a boundary and put this to an end a few months before I separated her and from this point on I never drew gay couples ever again. Until yesterday. It is pride month and I want to do a series of pictures. I thought about giving my own characters a go and maybe I will do that next year. However for this year I decided to redraw my old art of gay couples, canon aswell as fanon, and make it more passionate, more fun and overall better.
I think of it as my way to cope with one of the many things this young woman did to me in the process of trying to let what has happened go.
For this picture I personally this I improved the perspective by a lot aswell as my understanding of light and shadow by drawing a night time scene lit from behind by a lantern through a window. Let alone that I drew a background is a big testemony to my improvement. I'm thrilled to do more redrawings throughout the month! So stay tuned!
If you made it until here, congratulations!
You'd like me to sketch out a Lgbtqia couple of your choice? Let me know in the comments. For the pride month I take a few requests trying to draw a good amount of queer couples. Maybe your suggestion will be featured too so give it a try!
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nihoniums-fantrolls · 2 years
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1, 2, 3, & 17?
1. Show your most recent wip
All my wips are on my pc and I'm too lazy to actually get to it so <3 have a shitty extract of a meme redraw I just finished
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2. 5 favourites of your own work?
THAT'S A THOUGH ONE it switches a lot w/ time but uuuh I'd say :
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THIS art fight attack I did recently, I'm just a huge fan of the Colors
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This one for the pose / shading. Not my BEST but it was good considering I had to do it fast.
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This one for old times sake since it's a redraw and !!! Really show how I grew in my art / how my characters evolved along with it
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This one BC the pose makes me feral and also women in suits hot. I just think I nailed it
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THAT one for the Colors + overall vibe. I had SUCH a blast w/ trying this kinda style out.... Minimal Color pallet and all
3. Least favourite things to draw?
Whatever I can't draw right at that moment /hj
Fr tho Aside from the classic background + Shoes/ feet, I'd say probably plants? I can NEVER get them to look right and it FRUSTRATES me
Also, hair. Sometimes I hate drawing hair. It's fun but by GOD do I sometimes don't like it.
Otherwise I tend to enjoy drawing most things!!! Art is fun!!! Love and light or whatever!!!
17. What inspires you?
This is such a vague one so my vaguest answer is : my own impulsivity to create / draw / exorcise the mind demons from the depth of my Brain.
Also like, anime / cartoons I watched, artists I follow... Etc etc ya know
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leelovelavender · 3 days
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St. Amia Uniforms
Introduction + Inspirations:
Uniforms have always been my favorite part of fantasy schools and real life school. I've been wearing uniforms my whole life it's effected my fashion and heavily influenced my love for accessories. So I had a lot of fun designing them.
The uniforms themselves took a lot of brainstorming. Like most things in the story they changed constantly as I continued to iron things out not only around the characters, but also specifically in the worldbuilding.
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Past versions
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The only way to explain what you see here is 10-year old over ambition. When the original plan was to have How To be a Magical Girl a graphic novel my ten year old self had planned for each of my characters to have their own personalized uniform. This uniformed belonged to an early form of one of my characters, it's riddled with star motifs and her main colors pink and yellow. There are also gold star buttons and what I think are patches on her shoulders along with a bow at the back (idk if that's attached to her blazer or her skirt). At the time my only reference for actual school uniforms were the girl's at my older brother's school who wore the common western styled ones of blazers, button downs, and pleated skirts. (I'm thinking one day I should do a full showing of the others or maybe even a redraw of these cause there are a couple more). For obvious reasons these designs were impractical not only for me as an artist to consistently draw in a graphic novel, but even more impractical as the school itself developed into a more concrete idea rather than "Knock-off Winx school"
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These iterations of the uniforms consisted of color blocked dresses and silk capes. I also thought about overalls and including pins with the capes. Although years later after watching spy x family you might notice the resemblance to the Eden's school uniforms. At the time of these designs Amia was halfway figured out. I knew I wanted St. Amia to still be an exclusive and strict kind of private school but uniform wise I wasn't completely sure where that put them. Aspects of these versions of the uniforms drew from Beauxbatons academy from the Harry potter series. Its also around the time when I started gearing the story towards Light academia themes. Now, there is nothing fundamentally wrong with these uniforms. I kept the palate and some structural ideas from this, but as I fleshed out the school again the uniforms needed to change too.
Final Uniforms (For the foreseeable future)
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Everything on the drawing is labeled but I'm still going to describe them. In the final version the bell sleeves stay (they just look more pronounced because of how my art style has changed since). The beret stay and so do the bows also stay because I just love bows. There's a new addition of flared pants and a patterned lining along with a practical way to hike them up (see the small snaps on the sides). In a lot of character design videos the thing they press on are "distinct silhouettes". I'm hoping I've accomplished that.
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Anyone who has ever been to a school where uniforms are customary, you'd know that no one wears the same uniform. Lots of dress codes allow thing like school sweaters or outside accessories. I personally enjoy wearing headbands and a sweater vest with mine. I like to have some elements of realism in my story and in my character designs (despite how cartoony my art style is). Girls have the option of skirts (of different lengths) or pants. Also since St. Amia campus is on a mountain (and famously called "The Winter Garden") students also have the choice of knitwear overtop their blouses. Each girl wears a different variation of the St. Amia uniform based on their personal style, lifestyle, and characters.
Alice(left) is a girl known for her bubbly disposition and is from Japan. She prefers to wear a bigger version of the standard sweater vest and a shorter skirt meant to be more reminiscent of her old uniform she would've worn before Amia.
Evie(middle) is a druid and botany student. She spends most of her non-core classes in the school's greenhouse right in the flowerbeds. In addition to the usual gardening aprons the school provides she also buttons up her flared pants and prefers the tighter version of the sweater vest.
Abia(right) comes from a more noble background and prefers a longer skirt and a cardigan since she tends to run hot internally but cold externally (lore thing). As an astrology student she also prefers the cardigans for their pockets so she can stash pencils in there for midday classes.
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owlzer · 13 days
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Asteroids Post Mortem
Throughout this experience, Tracy Fullterton has helped me to understand the fundementals of playtesting and prototyping by breaking down it down step by step. Now that I have started playtesting myself, Chapter 10 has helped me to understand the iterative process development by dividing it into four phases.
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Fullteron states that foundation forms the basic ideas of what makes the game fun and establishes a core mechanic. I feel that in both my platformer and asteroids game, I have always started by creating a core mechanic that makes the game fun and interesting. From the foundation you build structure to take the game into a playable stage. The focus on this stage is to make it functional and fun. I felt that I developed the structure to a functional state where playtesters could reach the objective and engage in conflict. I felt that I touched upon some formal details by creating a more internally complete game with a working lives system as well as adding title and victory screens. Refinement is the last phase which I feel I achieved to some degree with adding a controls screen and more assets. I feel that the game felt more enjoyable when all assets are included and can add to the satisfaction of winning with a nicer victory screen. I also believe that people can feel more engagement with a game that is nicer to look at. However, due to time constraints, the game could always build upon these stages for even further improvement. I do not believe there are loopholes in my game due to its small size by this could be investigated further in more playtesting. I also believe my game is balanced as both players have the same controls and abilities as the other. Furthermore, as there are no powerups the balancing is purely based on the player's skill. There may be a slight disadvantage for player 2 due to the player having to play with 2 hands instead of one, but it is not an inbuilt mechanic of the game that is causing it. As I believe I would like to try powerups in my next game, balancing will be something that will take my main focus to ensure the game is fun and fair for all those playing.
I think this game has achieved my goals from my previous reflection of my platformer game. I wanted to create a PVP game that had more of my assets for playtesting to emulate my theme. However, there are still a few shortcomings that I would like to improve upon in future developments. I felt that although the game looked nice, sounds were greatly missed and could have created a more engaging experience. This was a great oversight on my part as I did not consider sounds until I came to doing this reflection. Sounds could have helped players with the suction mechanic by using Kirby's iconic suction sound to indicate when they were doing it. Additionally, a shooting sound would have also contributed to this mechanic greatly. Battle music would have also engage the player's competitive spirit and make the game feel more like a battle to the death instead of it feeling more causal with the silence. I also wanted to turn the bullets into rotating stars as that is also a major part of Kirby's character but it was cut due to time. I think I will add this in the near future as a small update post as I would like to see this animation in the game. I found that I struggled with the sheer amount of assets I had to create for this game which led to the lack of refinement later in the process. As I am new to creating assets, I did not consider to make Kirby and the jetpack separate assets which would have saved a lot of time. This is a good practice to have as it can allow for customisation of player characters without having to redraw a sprite each time therefore, I will do this in all future developments when required. Overall, I think this game has challenged me to explore different parts of Gdevelop with built in physics engines and has challenged me to think outside of the box when it comes to solutions for my creative ideas. It has taught me how valuable it is to research the game engine when exploring ideas as I feel I wouldn’t have been able to reproduce this game without it.
References:
Fullerton, T. (2018). Game Design Workshop: A Playcentric Approach to Creating
Innovative Games. ProQuest Ebook. Retrieved
from:  https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5477698
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reidak-artcreature · 4 months
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2023 recap!
Can't belive the year is over! Time to look back cause I sure don't remember half the stuff I've done
January
Birb got 10 notes and I couldn't believe how much people loved him.
I tried a crochet kit and was defeated. In my defense I have to say it was right after an exam and it was really cold.
I got a watercolor set and rediscovered my love for watercolor
February
Discovered Funguary, and made 4 charactes. It's a really fun challenge that I'm surely going to participate again.
I made quite a few watercolor pieces, I still like them all a lot
March
Don't know how, but I finished the 100 head challenge. There are some awful monstruosities, but I learned a lot. I'll probably do it again in the future, it's a pretty nice exercise.
I finally made a sona! And this one has stuck! I love my lil shadow creature.
April
Made what is probably the watercolor piece I love the most. And one the pieces I like the most overall.
I got FlipaClip and had a lot fun making some little animations. Someone even used one of the lil gifs! That made me pretty happy
I personalized a little notebook to carry around, and it was the best desition of my life. I love that thing. And it's amazing that I don't have to search for the pen, it's all together!
May
The coin pouch is also one of the best things I've made. The strings are a bit long and the embroidery is a bit loose, I'll fix those on the next one I make (looking at you, squid pouch)
The anual redraw of Coral and Sebastian couldn't be missing. The poor Sebastian finally got his (I hope) final design. I was in love with how it looks, but looking it now... What hapened to their faces?
Decided to redraw some old drawings I had on Ibis. The progress I've made since I drew the originals.
Mermay, of course! Somehow they turned into oficial ocs. I love the stupid trio.
June
Aaaaaaahhhhh!!!! It's almost July and I haven't updated my ArtFight references! "Chibi" versions it is. At least now a lot of them have colored full body references.
Painted a box! It's now buried under too many trinkets I have to clean up, but I still love how pretty it looks!
Started a new sketchbook and painted the cover. I love the mushroom lantern.
Made this year's Artfight gif, banner and artfighters. The silly gif brings me a smile every time I see it.
July
ArtFight! 42 attacks and 21 defenses. I have no idea how I managed to make so many. I did get burned out on the second half of the month tho. I absolutely love every single art I received, but this one with Coral and Sebastian has a special place.
What do you do when you are burned out? You make a new style, of course! I love the simple style that came out of that. Feels weird to see that is fairly recent, I feel like I've been using it for ages. It has evolved a bit since, those thin lines in the eyes look weird now.
August
Nuclear Waste was born. And people went crazy. The silly boy loves and appreciates all the affection you've showered him!
Smaugust is a thing? Dragons! I still need so much prectice with them and animals in general.
I made a comic! I love it, it's so silly. I had a great time with it.
September
Pirate shirt! It fits a bit weird, but I think I can fix it. It took soooo long to hand sew it
I got a drawing tablet! Took me a couple of weeks to get used to, but it was worth it. I love using it.
To practice I made every single prompt of CuteGirltober. The only reason I was able to finish is that most of them were left as sketches. Should have learned from ArtFight, I can't draw every day, that's too much.
November
I made a font! It works really well, and it's so fun to type something and see it look like you handwrote it.
Got to write a bit too. I need to do that more.
I also worked on some proyects I've been wanting to do but haven't touched in a long while.
Including bookbinding a little notebook! I filled it with headshots of my ocs.
December
ArticFight prompts and a secret santa were mostly the reasons I drew. I love this one with Alex and Layla.
I also made some free adoptables. There might be some left when this is posted.
And we are done with the year!
That was so much! Thank you everyone, hope you had a good year and an even better 2024!
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