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#quetzalli
rookvonhunt · 2 years
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I spent. Far too much time on this fucking meme to not post it. As well as drawing Lio, Valentino and Godfrey way too well for this meme. So. I'm posting it. Anyways. Based on a meme with the main villains of each part , excluding part 8 ♡
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Quetzalli belongs to @ellovett
Godiva, Valentino and Godfrey belong to Snug
And Elvira belongs to @fumikomiyasaki
Please god consider reblogging i did this in one 3 hour sitting
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kazeofthemagun · 1 year
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ZEROSTYLE Pallidor.
[Entry 24 of the roster, the Bloodbird. Alternatively known as Quetzalli. The story of this Esper is shrouded in mystery, though it is thought he had originated from a mortal imbued with enough ambition to inspire particularly belligerent Soil into the shape of a beast. Bearing the form of a winged fencer, Pallidor had been likened to a crimson bird, notably possessing pale wings that granted him his name. The tale of his origin is harrowing - once a splendid fencer, he had taken to consuming mortals’ blood as part of a pact with a malevolent spirit, hoping to attain more power yet. Alas, Pallidor’ plan backfired, the spirit fusing to him and turning him into an Esper with an everlasting lust for blood. The rapiers attached to his arms and head double as drills and probosci, perfect for feeding off the entity’s foes as the spirit attacks in a flurry of stabs. The disembodied wings floating at the creature’s back can move freely, flapping at astounding speed to stir up violent sandstorms. Pallidor’s rows of cyan eyes can supposedly see movement in slow motion, as well as pierce through any fog or dust storm with ease. This Esper was venerated amongst Windarians with offerings of kivani blood, the animals though to be the kin and companion of man sent by the gods and thus the closest in taste. Earning Pallidor’s favor was believed to protect from insect-borne disease and desert storms.]
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“The strength of steel, Burnt Sienna.”
“Wreathe sight in earth’s darkness, Rich Umber.”
“The blood that howls within the abyss, Stygian Red.”
“Drink deep! I summon you, Pallidor!”
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herpsandbirds · 20 days
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Resplendent Quetzal (Pharomachrus mocinno), male, family Trogonidae, order Trogoniformes, Costa Rica
photograph by Edwin Martinez
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amerricanartwork · 7 months
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Oh? What's this...?
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A little animal, on the grounds of my yard—!
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Oh! I think I startled it! I've gotta be careful; that "spear" looks rather sharp—!
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I needle-felted a tiny slugcat yesterday, and if you ask me, it came out SO cute! Below the cut are some more pictures of it to show off some angles and poses (featuring one of my felting needles as a "spear"):
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This was actually my second attempt at making a pocket-sized generic/Survivor slugcat (fourth overall needle felted slugcat attempt), where I mainly tried to improve the proportions. Here are some comparison pictures with my first mini Survivor (left):
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I hope you like this little guy — I certainly love it! And my hope is to someday needle felt all the main slugcats (plus maybe Nightcat and Enot). Some might be difficult (probably Gourmand and Saint), but I'm up to the challenge if it produces more adorable tiny wool friends!
Also, I've been trying to get back in the swing of needle-felting, so let me know if you would like to see more of it on this blog!
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purplemoonfox · 2 years
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Y’all if you want me to know what kind of body jewelry I can order from a reputable piercer, LET ME SEE YOUR FUCKING CATALOG.
Like I know I’m going to be ordering through a retailer. Just let me know what my fkn options are 🤦‍♀️
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feather-bone · 18 days
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[ID: an illustration of a bright teal and blue bird with a red chest, a very long tail, and puffy head feathers. It is on a branch on a blue, green, and purple-toned forest background. A dark purple border with red corners and a chevron pattern surrounds the illustration. End]
Resplendent quetzal. Resplendent! They eat fruit primarily, with a preference for avocados and other members of the laurel family. They swallow these fruits whole and regurgitate the pits, helping to spread the seeds of these trees. :-)
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very important from the benchmark
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I need them.
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quetzalpapalotl · 3 months
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Had a train of thought that went more or less like: I'm not a fan of how Earth media/culture gets used in Mtmte > it would be fun if it was more focused on the Autobots that were stationed on Earth > there should be a gag about a group on Autobots that were stationed on a never-shown planet that constantly make in-group references to said planet's culture and neither the other characters nor the audience have any clue what they're talking about
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alonglistofbirds · 1 month
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[2776/11080] Crested quetzal - Pharomachrus antisianus
Order: Trogoniformes (trogons and quetzals) Family: Trogonidae
Photo credit: Camilo Zabala via Macaulay Library
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clockworkcreature · 6 months
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Just about done airbrushing these feathers.
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purplishly-prosaic · 5 months
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Finally finished Olrox! 💀🐍💜 Wanted something more ambitious/with more gravitas but this is the best I came up with... I'm sure I'll draw him again though.
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herpsandbirds · 3 months
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Resplendent Quetzals (Pharomachrus mocinno), L - female and R - male, family Trogonidae, order Trogoniformes, found in Central America
photograph by Randall Arias
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mythaura-blog · 4 months
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Development Update - December 2023
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Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
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Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
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Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
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UI Update
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You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
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Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
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NG+ Cycle Update
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In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
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Winter Quarter (2024) Concepts
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It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
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Custom Color Contest Winners
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Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
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Fighter Class Companion Winner
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The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
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Meet the Team
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We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
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Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
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Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
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Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
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amerricanartwork · 2 months
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A quick little general slugcat headcanon (featuring a not-so quick drawing to go with it)!
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Slugpups have a habit of riding on their parents' tails, kinda like how human kids sometimes cling to their parents' legs! However, for slugcats it's not just for fun, but actually a somewhat instinctive behavior that provides some utility in allowing the parents to carry their kids around more easily when they're small and can't keep up as well on their own. Since slugcats naturally drag their tails — the tail's inherent thickness and large fat stores make it too heavy to lift off the ground all the time — it doesn't really hurt or hinder the parents' movement much, and so is generally pretty efficient when traveling with pups, especially for couples with larger or multiple litters to care for.
Besides that, young slugpups may ride on their parents' backs (usually with the parent walking on all fours in this case), sitting on their shoulders, or just straight-up being carried in their arms, though the final is generally the most difficult option. Once they're big enough they usually walk beside, holding one parent's hand until they're trusted to not stray too far.
Honestly this whole headcanon is pretty much just an extension of this from Survivor/Monk intro:
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birdblues · 11 months
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Resplendent Quetzal
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naffeclipse · 6 months
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Your last eat post about apex polarity made me think of the I would kill for you meme and I couldn’t find any templates.
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PFFFFT YES! THAT'S HIM
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