From TWM #22, it's the second and final part of Shrouded.
SPOILERS AHEAD.
I love this story. I adore that both versions are the truth. Both choices are the correct choice and both choices are the wrong choice. As you should all know by now, I've always wondered if Jack and Ianto stood back and looked at each other, would they choose to be together? And Ianto gets his chance here. Gets to step back and say no, I wouldn't choose this life. Even as a long time Janto girl, I love that for him.
My only criticism would be the pacing. It needed to be three parts to really give the reveal time to breathe.
Also! Jack's at the funeral in the last panel is something that has been said to both happen and not happen. Personally, I don't think he was actually there. Not to be too on the nose, but it's really just another nail in the coffin if he isn't.
Now that we have Big Finish's Torchwood One range, we would never get this, but I'd love to see stories of this Ianto's adventures. Definitely ripe for AU fanfiction anyway, which I don't know if I've ever seen any of.
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An Idealised, Class-Agnostic Spell List for a Gothic D&D 5e World
Or, to put this another way, a list of all the spells I would love to take on a character who lived in a fog-shrouded gothic realm where soft bastions of light and hope exist surrounded by a grey, weary, liminal world of shadows and despair. I’m going for a tone, here. Not dark fantasy, not fire and brimstone, but something greyer and more tired, softer and rounded at the edges by twilight. The images here are graveyards shrouded in mist and pale moonlight, the warm yellow windows of churches and homes as beacon against the night, vast but intangible shadows across the land and inside souls, tiny symbols of hope held in trembling hands. Gothic. This list is going to be low on damage spells, and high on … aesthetic spells.
Basically because I’m in the mood for random D&D thought experiments tonight. I’m going to do this alphabetically by spell level, because I like organisation. And I’m adding just a little bit of flavour text to demonstrate the tone:
Cantrips:
Chill Touch, Dancing Lights, Spare the Dying, Thaumaturgy, Toll the Dead
The ghostly hand clinging to a victim to drain their health. The will ‘o the wisps dancing in the mists. The gentle hand staving off death. The flickering of candles and the film of darkness in the eyes. The phantom bell tolling out lives.
First Level:
Ceremony, Detect Evil & Good, Faerie Fire, Fog Cloud, Protection from Evil & Good, Silent Image
The rituals and rites of life and death. Divinations to sense evil, and protections to ward it off. The dancing lights that limn and reveal what is hidden. The masking shroud of mist. The silent spectres that can be induced to walk.
Second Level:
Augury, Gentle Repose, Healing Spirit, Invisibility, Pass Without Trace, See Invisibility, Silence, Spiritual Weapon
Rolling the bones in search of answers. The weary servant of the divine laying protective hands on the dead, that they will not be corrupted and torn from their rest by evil. A shining, gentle spirit that heals all who stand beneath their light. The ability to vanish into the mists that shroud the world, to pass through it as a ghost in the night. The mote in the eye that allows one to see where others are shrouded in those same mists. A spell of silence to quiet a trembling world. A ghostly weapon born from a whispered prayer.
Third Level:
Beacon of Hope, Gaseous Form, Life Transference, Phantom Steed, Speak with Dead, Spirit Shroud
A light of hope that restores health, integrity and vitality. A form dissolving into mist, a wisp in and of itself. The sacrifice of one’s own life force to save another. The ghostly steed that arrives to ferry you through the night. Communion with the dead, and their shield against all who would harm you.
Fourth Level:
Aura of Life, Aura of Purity, Death Ward, Divination, Greater Invisibility, Mordenkainen’s Faithful Hound, Shadow of Moil
The soft, silent shrouds that surround the champions of hope, brushing those they pass with life and protection. A ward against death itself, a single determined moment of protection. The touch of a divine force that grants knowledge. A deeper communion with the mists that shroud the world. A graveyard grim, a phantom hound that faithfully guards the boundaries. A shroud of shadows that shall protect you as its own.
Fifth Level:
Commune, Contact Other Plane, Dispel Evil & Good, Greater Restoration, Hallow, Legend Lore
The great, determined effort to reach and touch, plead with, that which is greater than all of us. A shield from all that is liminal and supernatural in the world, a means to drive it back and protect others from its works. A touch that cures all ills. The hallowing of sacred (or unholy) ground, the creation of a sanctuary against the night. The whispers of the forgotten, of secret lore, guiding you towards truth.
Sixth Level:
Eyebite, Forbiddance, True Seeing
The touch of the true void, filmed across your eyes, to cleave those around you to the soul. A means to create a true fortress, a sanctuary against all the beyond the world who would seek to breach it. That mote upon your eye that allows you to see truth.
Seventh Level:
Crown of Stars, Etherealness, Resurrection
A crown of light to mark your brow, and allow to strike out at the darkness. The means to step fully into the liminal, to pass partly beyond the borders of the world. And that last, desperate hope, the means to draw someone back from death, whole and hale, though it sows deathly weakness through your own body and soul.
Eighth Level:
Holy Aura, Illusory Dragon, Maddening Darkness, Mind Blank
A cloak of divine light that spurs all around you into battle against the night. The calling of a vast, unreal shadow, an emissary of the mists and the shadows to strike your foes. The terror of true darkness, called down as a demonstration of night’s might. The sanctity of your own self, your own mind, made sacrosanct.
Ninth Level:
Astral Projection, Foresight, True Resurrection
The means to cast yourself and your chosen fully beyond the world, to pass the liminal and enter the other, if only in spiritual form. A true blessing of knowledge, the ability to see not only what truly is but what may also be. The last, perfect victory against death.
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