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#ttrpg takes
yeehawpim · 5 months
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Beedle & Goodfellow
Goodfellow is a warforged barbarian dnd character I want to use if I ever get to play someday. Figured I'd draw his backstory even if I never do 😊
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wizardpotions · 11 months
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the most annoying people on planet earth are people who try to rules lawyer and police other peoples dnd games with any form of homebrew. like girl, its not about you. ESPECIALLY if its to critique someones character design
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opashoo · 1 year
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Illustrated for @HT_Black's upcoming TTRPG, Toonpunk Second Edition, and its lore book—coming soon!
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krembruleed · 4 months
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little meanie back by popular demand???
part 1
(she does mellow with time, i promise)
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natzomi · 2 months
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People saying that "playing dnd doesnt have to cost anything" and "it can be fun even without all the books and expensive maps and minis" may be right but have you seen some of the dice out there????? Fucking beautiful
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zephyrbug · 4 months
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Illustration commissions are open!! This lists my general prices but for more info check out the form itself below! I will be contacting people over the next couple of days for the first batch (please read everything thoroughly! and feel free to comment or dm me with any questions!)🌸❄️✨
If you previously had filled out a form you’ll have to re-fill out and submit it! It’s been a while since I last had commissions open I want to make sure everyone who fills it out is interested! (also the form will be open for a full day so there’s no rush!)
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artharakka · 11 months
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So, how was your weekend? Rhiam met a shapeshifting god of forests who transed her gender 🌷
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heybiji · 6 months
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I wanted a "damsel in distress" type NPC for a Masks: A New Generation (superhero teens) game I'm gonna run for some friends, so I made Joey Luna, dumb emo boy who is always stumbling into trouble and needs saving. He constantly shows up at school with new injuries.
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thehorizonmachine · 7 months
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& while i'm at it i really hate the RPG consent checklist. i think it's a very inappropriate use of the langauge of 'consent' that both trivializes the importance of consent as usually applied to bodily autonomy and also creates really weird expectations by just 1-1 transplanting that language into an RPG context. like in the context of sex 'enthusiastic consent' makes sense as a concept because everyone participating is expected to (on some level) enjoy sex. ticking the box labelled "enthusiastic consent: bring it on!" next to 'terrorism' or 'heatstroke' is a weird and baffling thing to expect people to do even if they're totally happy for those things to show up in their RPG campaign. it standardizes an emotional response which makes total sense in its original context and applies it to a context where it makes no sense at all--i'd honestly be a little confused and worried if my players self-described as 'enthusiastically consenting' to a campaign containing 'racism' or 'genocide'!
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daarka · 1 year
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For those late to the party who want to know what the hell is going on with #OpenDnD, #StoptheSub, #DnDBegone etc, and why everyone is cancelling DnDBeyond subscriptions, I tried to do a crash course as succinctly as possible. OpenDnD.Games is a great resource for more in-depth details, and if you wish to do so, you can cancel your DnDBeyond subscription through this direct link (as there have been many reporting trouble in locating where to do so). Edit: Tweaked the very first detail below, as someone reminded me it was not a wholly accurate statement as I had initially written it. Apologies to everyone who already reblogged the first version of this :')
Hasbro acquired Wizards of the Coast (WotC) some time ago, but recently they got new leadership who said in an interview that they see D&D as "under-monetized". Hasbro is on the decline with finances, and WotC is its biggest cash cow. Why milk that cash cow through producing more content when you can instead revoke a legally irrevocable license that makes it impossible for 3rd party content creators to exist?
America loves a good monopoly. The old license that permitted the community to grow to what it is today was OGL1.0a, and without it, D&D would not be what it is right now, nor even close. They tried to shift to OGL1.1, a new license that is, in a word, PREDATORY. Horrific, nasty shit.
OGL1.1 was quietly sent to large creators to sign. It then got leaked. The community erupted. The backlash was loud and unanimous. WotC was radio silent for like two weeks. They finally gave a single-sentence "we'll explain soon" tweet on DnDBeyond's account. Then more silence.
A WotC employee reached out to large creators to blow the whistle on WotC. The source was verified, and they shared that WotC sees the community as an obstacle between them and their money, all they care about is bottom line, and they're delaying in hopes we forget and move on.
And also that they are mainly looking at DnDBeyond subscription cancelations to gauge the financial impact; they don't care about our sentiments, only our money. So everyone erupted into signal boosting for others to unsubscribe as the single and best way to make ourselves heard. Cue the mass unsubscribing.
Today (January 13th 2023), a shitty PR piece was posted on DnDBeyond full of blatant lies and, in my opinion, barely-contained saltiness. Right before that, though, OGL2.0 leaks came out; the tweaks they'd begrudgingly made following the backlash. 2.0 is basically just as bad as 1.1; they just spoke of it as being more changed than it was.
In other words, they keep bold-faced lying to a community of rules-lawyers who recreationally read fine print :)
Meanwhile, Paizo (creators of Pathfinder) has come to the rescue, vowing to release a truly open license that will allow everyone to continue pursuing the livelihoods they're passionate about; this is the Open RPG Creative License, or "ORC".
Canceling subscriptions immediately sends a potent message, even if you may have to resubscribe later for functionality in your games. You'll still have the remainder of your billing cycle to enjoy paid perks.
Everything's a little on fire, but I think we'll be okay ♥️
OGL1.0a was never meant to be revocable, as loudly stated in the past couple days by the very people who authored it. It is very likely that WotC is actually just bluffing and bullying, and is actually powerless to revoke it--something many lawyers more knowledgeable than myself seem to be suggesting. In which case, it is my greatest hope in all of this that 3rd party creators are able to continue doing what they love, with no further interruptions.
Remember: the majority of WotC and DnDBeyond employees feel the exact same way we do, but they don't have a choice. Hasbro is the enemy here. Be kind to each other, and know where blame should and should not be placed. If you want to stay up to speed, the account of @.DnD_Shorts seems to be a very active and informed voice, largely responsible for sharing the first leak. If Twitter makes you want to puke, I completely understand; DnD_Shorts also has a YouTube channel with frequent updates on the situation posted in video format.
It's cathartic to me to try to signal boost this stuff, and provide summaries that might help others stay informed. It helps me feel like I'm somehow able to affect these nasty things that are otherwise just inflicted onto lil guys in the community like myself.
However, this has been beyond exhausting and stressful. I'm going to start untangling myself and stepping back from posting about this issue so I can hopefully restore some of my own sanity.
It's been really crazy--in a good way--to see the power this community has when rallied together under a common threat. It makes me proud to be in that community.
At the end of the day, all TTRPGs are really just exercises in creativity and fun. The golden rule has always been and should always be that there is no right or wrong way to play, other than what suits you and those you play with. Likewise, no one should ever feel guilty or judged by others for playing one system over another. It's okay to like D&D5e despite all this. No matter how much they've tried, Wizards of the Coast cannot claim jurisdiction over the invaluable memories you've made, and what has become a creative outlet for countless people. Myself included.
Boycotting is a great way to be heard, since they only care about money. But continuing to use the content you have to play D&D5e is your prerogative, and hurts no one. Furthermore, it's also okay if you can't cancel your DnDBeyond subscription because you rely on it too heavily for your games. That doesn't make you a traitor. That doesn't estrange you from the community. DnDBeyond, at its core, is a great tool that is popular for a reason; it's the new leadership that is forcing it to become something it wasn't meant to be. One day, I hope to be able to resubscribe in good conscious, and I hope that day is soon.
To reiterate, if anyone's even read down this far... be kind to one another. Keep in mind that big enemies win when the party is divided. You can love or hate anything you want in the TTRPG sphere, but how you feel about it does not invalidate someone else feeling the opposite.
Be kind. Be patient. Be empathetic. We're already coming out on top.
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ruleofool · 8 months
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Final artfight attack for @anonbeadraws!! Working on Novel brought a good few challenges and also brought me joy!! ♥
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cityandking · 11 months
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d&d player asks
FOR THE PLAYER
Race: What's your favorite race to play? Is there a race you default to or play more often?
Class: What's your favorite class to play? What's your favorite character build you've ever played?
Playtest: What class (or subclass) do you want to try out?
Party Comp: Do you think about party composition while building a character? What role do you usually fill in your party, if any?
Level One: What was your first experience with D&D? How did you hear about it? What was your first game like?
Skill: Do you prefer RP, combat, or something else? Is there a part of the game you consider yourself best at?
Scheduling: Do you prefer to play in long campaigns, oneshots, or something in between?
Feat: What's one habit, trick, tip, etc. you picked up from another player?
Nat 20: What's the most memorable RP scene you've been a part of?
Initiative: What's an RP scene you're looking forward to playing?
Crit Fail: Have you ever had a character death? What happened?
Diamond: Have you ever participated in a character resurrection (for your own character or someone at the table)? What happened?
Backup: Do you design backup characters? What's your process? Have you ever had to use one?
Dungeon Court: What's the worst D&D experience you've ever had?
Dice: Do you have any dice rituals? Preferences? Collections? Does such thing as dice luck really exist?
FOR THE DM
Leveling: What's your ideal starting party level? What leveling system do you use? What level is your current (or most recent) party?
Prep: How much prep work do you do? How far out do you prep?
Screen: What do you usually keep behind your DM screen?
TPK: Have you ever had a game go completely off the rails? TPK? How did you adjust?
Session Zero: Is there anything specific you ask your players to have before you start playing (e.g. a secret about their character, a backstory event, etc.)?
Homebrew: Do you have any house rules or homebrews you use? What are they?
FOR THE CHARACTER (A/N: You may want to specify a character for these!)
Background: Does your PC get up to anything that you don't narrate often? Any background habits, activities, plots? Do you share these through other avenues (e.g. a group chat, table cross-talk, posting online)?
Vibe: How does your character get along with the party? Does your group talk about party dynamics outside the game?
Downtime: What does your character do in their downtime? How do you bring this up during gameplay?
Secret: Is there anything that you know about your character but your character doesn't know? What is it? How did you come up with this secret?
Heart: What drives your character? Do they have a theme, question, mission, etc. that they're holding onto? How did you pick it for them?
End: What's the ideal ending for your character's story and the game? Are these the same, or different?
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ordheist · 9 months
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mintybleh · 19 days
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COMMISSION I DID FOR @dragonbackvoyager 🌿
her character, Taurosso, is just such a sweetiepie, but he deserves to go wild too! the concept you brought to me was so cool and interesting, he's usually such a small cinnamonroll but,, well-
the hair was so fun to shade, and just,, extreme lighting my beloved
thank you so so much for commissioning me <<333 it was really fun to work on
+speedpaint
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horus-unofficial · 7 months
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STOP TURNING MY MECHS INTO MINOTAURS. FOR THE LOVE OF GOD I JUST WANT TO PRINT A NORMAL LANCASTER. IS THAT SO MUCH TO ASK???
yes
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makapatag · 3 months
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tabletop role-playing games, as a medium i think, are predisposed to crafting reals, on top of it being largely an exercise of language.
i'm using "real" right now as a basic "something that is completely true thing." in a sense, role playing game design is reality-crafting.
this means that every mechanic and every word used in the game, down to the language, is a way of crafting a real wherein the players must accept that is real (within that space). the reality is the bounds of the fiction and also the major expressive influence into the player's minds. however in a very weird positivist way, what mechanics exist in a game reify what the game says is real, and what doesn't exist doesn't exactly mean something isn't real. so instead of a real/unreal dichotomy we have a real/real (in fiction)/implication(pseudo real)/unreal
so for example: a game might have Stats, Classes, and mechanics for making attack rolls. all of these are Real, and they inform the fiction (a high STR might mean your character is strong, being of a FIGHTER means you're good at fighting and you can pull off maneuvers, making attack rolls is you committing physical violence on another). So they're both real and real in fiction. the localized reality around player characters now exist and they interact with the game through these reals.
now these things might be non-diegetic (frex, a FIGHTER (CLASS) might not actually exist within the game setting, they're archetypical representations, which is something D&D 4e and D&D 5e do), but that doesn't matter: those things are now real due to game design. this means there ARE fighters in your game, even if there is only one kind of fighter that the PC is, there are still fighters.
going further, these Reals also imply something about the established game world. these are not yet the pseudo-reals: so for example, a game that has CAP Skills (skills that cap any other skills you might use while doing something within their field, such as Horseback Riding [a Riding Skill 3 might mean you can only add +3 to when you're doing Melee Combat despite your Melee Combat being at +7, etc.]) this presupposes then that someone who isn't good at Riding cannot be as effective with their martial skill despite having been skilled at martial skill for years.
is this realistic to real life? it doesn't matter: with that established within the game mechanics, that is now what's Real there. and in role-playing you must follow along the Reality crafted there. this has a number of pseudo-reals (implications) such as (cavalry are all good at horseriding, etc.) but the importance of pseudo-reals is that these are things the table (the player aspect) can interface with as they wish. those things which the player has no choice but to interface with are the highest of reals in a roleplaying game
your choice of language informs this even further. not just the fact that you choose to write it in english (tagalog, spanish, etc. expresses things and imposes different priorities when it comes to real) but the wording choice you choose. frex: having INTELLIGENCE as a Stat can be somewhat ableist. what does high INTELLIGENCE mean? aren't there different kinds of smarts, is knowledge the same? or is this an abstraction? but is it a meaningful abstraction or an abstraction brought about by historical momentum (it's what D&D used). why is INTELLIGENCE a meaningful abstraction but STRENGTH and CONSTITUTION are split? these are all arbitrary until it isn't, and you must establish a real to live in the imagined space (that is, the fiction). i'm not saying the 6 stat array is a bad thing mind you but i think it's useful to understand why you have it in there in the game. if it's just because it's the most well known stat array then that's fine i guess
finally, what reals you put into the game is inherently informed by your own worldview. it actually doesn't have to be (that's the point of creation) but commonly game designers simply inject their worldview into the games as real and recreate that real into their tabletop rpg (frex, misogynists who think its realistic for men to be stronger than women, capping women's STR stats etc.) so choosing what is real and what isn't is a matter of paradigm shifting and realizing that not all realities irl are the same (not to go into metaphysics and sociopolitical philosophy)
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