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#yes I reinvent myself every few months
ambivalent-engines · 1 year
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url change time💕
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galeforged · 9 months
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{ ooc } Right... this has been weighing heavily on the brain for a bit there, but part of me is wondering whether it's time I retire from the Bleach RPC on Tumblr. Bunny was of the same opinion just recently and is thinking of archiving her blog, and since the thought crossed her mind, it's honestly been something I've thought about a lot for myself as of late. I'm of the opinion that if it's not something I felt strongly about, I'd have let it go already, but... I'unno, here we are over a week in, I guess.
Case in point, it's gotten harder with time for me to keep Kōtarō and Shigeru's muses going, and these two were my flagship Bleach muses for as long as I can remember! Between reinventions and hiatuses—going as far back as high school and, of all things, deviantART—they were my longest-running OCs online and for quite some time, so naturally I'll always feel attached to them in some capacity. But lately though, it... kinda feels like they've run their course on here? There's no one reason for it, but there's certainly a few I can think about, including but not limited to the following...
I've already gotten to tell all the stories I could tell, and it doesn't feel like I'll get to expand on these that much further, or even tell new ones I've always wanted to for reasons I'm about to get into – which, ultimately, sucks monkey butt for me
Friends come and go, yes, but at least personally, I've seen more people leave than stick around even in spite of the anime's revival; plus, not everyone I actively wrote with is as active as they were (that's no one's fault, really - life's just like that, and I won't bemoan others for being busy or wanting to spread their wings elsewhere)
Something always seems to break out on the dash every couple of months or so, that ends up fracturing the community and splits my friend groups down further, which just sucks the joy out of writing on here all the more
As a result, that leaves only a select few (and I mean few) who're still keen on writing things at length with my boys, and making communication with other writers—even longtime mutuals—a bit more nerve-wracking to initiate
Thus, dwindling muses and waning interest in continuing to immerse myself in the Bleach RPC on Tumblr, which is outweighed by how much fun and easier it is for me to write on the Fire Emblem side of things, where I don't feel anywhere near this level of dread or hesitation
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So... yeah, I don't know what this will mean for the immediate future. Maybe I wrote this out for a pity party or simply wanted to vent, or I'll make the Bleach boys request-only, or I remove them outright (with... no other recourse for them anywhere else, which, again, sucks) and commit to other RPCs... or I just take a break for myself and refresh/reboot asks and threads for Kō and Shigs, and then see what happens?
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beauty-of-fear · 6 months
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Chapter 2
It was September 2021, I didn’t have a job. Well, I did but I quit it. I was working the most comfortable job you could possibly have at 21: A cafe job, making lattes for 12 hours a day. Eventually, I got tired of the smell of coffee at 6 am, I got tired of serving the same faces 5 days a week on their way to work, and I was tired of my boss. I needed a change, and so I left. But I had nothing else going for me, I was not in school. I was lost. I did not know what I wanted to do with myself. Covid had just passed, and 3 years of my life flew by. I was 20 one day, and then 23 the next. I needed to get out of my comfort zone. So, Samson, my boyfriend of a year at the time, and I boarded a delta flight to San Diego. In a few days we’d be crossing the Mexican boarder into Tijuana, and then taking a flight to Loreto. This trip there would be a lot of firsts for me: My first time going to the west coast. My first time crossing the boarder. My first time going into Mexico. And, so during the 6 hour flight I promised myself I was going to say yes to everything and try everything at least once. You see my logic was, I didn’t know the next time I was going to be able to experience San Diego or Mexico. But, still I was horrified at the thought of saying yes to everything, so I knew I had to do it. I was tired of my old self, and my old life. This was the first step to change. Operating life through the lens of fear can be exhausting, and I was exhausted.
So here we are in San Diego, the first leg of our month long journey. The west coast sun beating on my skin. The palm trees, the fresh air, and the mountains. Even though I’ve never been here before, I felt like I was home. It was time to reinvent myself. To gain the confidence I always wanted and knew I had in me, but could never get out. 
My first fear to overcome was going into the Pacific Ocean. The Pacific Ocean is nothing like the Atlantic. The Atlantic Ocean is manageable, every wave was anticipated. It was predictable. But, the Pacific Ocean was a new beast. Waves bigger towering over my head. You could not bury your feet in the sand when the waves got too strong, and sharks. The thought of sharing the water with sharks, and you have no idea where they are, and if they’re hungry or not, terrified me. Watching the lifeguards, actually guarding the water, instead of tanning like they did on Rockaway Beach. Hearing them whistle constantly when someone got too close to the deep end. Of course, I was scared, horrified. I didn’t know what to expect. But, I took three deep breaths, and counted to 10. 5…4…3…2…1… Feet first, and then under the water I went. I didn’t give myself the time to think, if I did, I would back down and let fear win. I remembered the promise I made to myself on the plane. It was freezing, chilling through my bones, and salty. Very salty, but I did it. I walked out felt alive. This was the first time I looked fear in the face and kept going. The first time I blew out that candle, and understood that fear was just a feeling. It was not a final destination.
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tonyhightowerv1 · 1 year
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Paris, Monday - The Big Unboxing
I tried to make an unboxing video yesterday for my new e-scooter, but I completely botched it -- I turned the camera on when I was setting up the shot, and then I turned it off for the actual opening of the box and the assembly. The footage consists of me clearing the area where I was going to do the thing, and going just outside the door where the box was, and then it cuts to the thing, fully assembled, and I'm trying to clip the thing together to be able to carry it.
It's okay. unboxing videos are silly, anyway, and I was never going to be the kind of guy who did them on the regular.
Maybe, though.
Everyone makes unboxing videos about huge things, fun tech, amazing toys, gadgetry of the highest order, and that's fine, as far as it goes. I mean, I just bought this massive gadget, and I was trying to show it off, even as a joke, even though literally not one soul alive is coming to me to watch me unbox something so big-tech and cutting edge.
(*this scooter is really nice, sure, but it's not the top of the line. You want cutting-edge e-scooter tech content? You're looking for Marques Brownlee, or some Dutch scooter enthusiast with 3 million followers. They're at the other end of the hall.)
But... but!
I could make unboxing videos of getting groceries in the morning.
UNBOXING THIS MORNING'S GROCERY HAUL
NEW HOTNESS: TODAY'S BAGUETTE
TODAY'S HAUL: FRESH CHEESE!
That sort of thing might work.
So instead of having a cool tech video that'll get a million teen boys to subscribe to my channel, only to be disappointed when I never do such a thing again, I'm stuck with my standard Dad fare, and maybe setting up a narrative day or two.
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Oh, and yeah, you'll just have to believe me, I guess, but I bought a real nice scooter. In French, it's called a "trottinette," which I think is just so pretty.
It was not cheap, but it was a crucial part of the slightly different person I wanted to transform myself into now that I'm here.
See, every time you make a big move, whether it's a transcontinental change like this, or whether it's just a change in your lifestyle, it's an opportunity to reinvent yourself, just a little.
As you get older, you develop a better sense of who you are, and these massive changes become less necessary. A little tweak here or there can go a long way toward making yourself a different person.
When you're younger, in your teens or early twenties, if you find your life isn't working for you, if you're feeling out of place, like you don't like your friends or your work or the things you're passionate about, then you can literally change your entire personality on a dime. There's no stakes, there's very little downside... you'll have a rough month or two while you figure it out, and that month or two can be lonely, but you didn't really like the crowd you were hanging out with anyway, right? No real loss.
You'll keep one or two friends from your previous iteration, and the rest or that worls, the part you didn't like, becomes just... people you knew once.
It's great. I actually recommend doing this once or twice. Don't make too much of a habit of it -- it can get exhausting, and if you're concerned about your social standing, you might not want to get pegged as someone who ghosts on their friends & a scene too often -- but yes, don't be afraid to channel surf a little when you're young. It'll pay dividends later.
As you get older, you start to accumulate the cruft of a life a little bit. Emotional baggage, a professional resume of one kind or another, a set of skills you can rely on when things get weird, a few friends that you find have stuck around through a bunch of self-reinventions that now know you as well as you know yourself, maybe you've tried marriage or have a kid -- these things happen! -- and suddenly, you're becoming, for lack of a better word, an adult.
Don't be afraid. It happens to the best of us. And most of the rest of us.
At this point, a full life overhaul becomes a lot harder, and kind of irresponsible. You can still do it, but the later in life you try it, the more selfish it is. For all the people who have stuck with you, for all the work you've put into yourself up to this point, tossing that in the trash and trying on a new personality can be kind of a dick move.
I'm not saying don't do it, I'm saying you don't have to go completely "fuck everything, I'ma go sit on a mountain & meditate for the next 20 years."
By the time you hit your 30s, or your 40s, if you have any self-awareness at all, you should have at least a vague sense of the person you've become.
You know the kinds of things you're into, you know what kinds of books & movies you like, you have a sense of the arc of your life, and what kinds of things excite you and get you out of bed in the morning.
And hopefully, you know what parts of your life aren't quite... right.
Your local bar is fine, but there are a few too many assholes who hang out there for you to spend a lot of time there.
You're not getting the fun out of your local beer league team that you thought you would.
You know there's more in the world that you want to see, but the grind of your days is keeping you from even the occasional trip.
You really like fishing, and you're barely getting out to the lake at all.
You go to sleep exhausted, and you wake up still exhausted.
Well... try changing something. You don't have to change everything -- like I said, that can be a dick move to everyone you care about -- but if you want to change something to get yourself closer to the person you are, then figure out a way to do it.
As someone who has, by happenstance more than design, blown up his life a little bit every decade or so, that kind of change does not get easier, and it doesn't get less scary.
In fact, it can get scarier. There's more on the line. You have things you've become attached to. Things you genuinely love. Diamonds in the dirt. You don't want to lose those.
But change is good. In fact, change is going to happen anyway.
If we learned anything from the pandemic & lockdown, it's that everything external that matters is ephemeral. It can come & go, and the core of who we are doesn't really change. Once you have a sense of your own self, that comes with you wherever you go in your life.
So, knowing that: why don't you try something different?
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I'm not even talking about "spicing up your life" or any such silliness. Do something else. Your years on this space rock are numbered. Time is undefeated. Make time your friend. 
Blow up your life now. Just a little bit. As a treat.
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voljenimedved · 2 years
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I dont remember turning into the person I am right now. I opened my Spotify profile and marvelled at how little new music I had discovered over the past months (months?
no, not just months, its been almost a full year now, how could it have been that long already?), wasnt listening to new music my thing, a thing I made a point out of keeping precise track of, so where did that me go- riddled with headaches, riddled with mental battles and new intestinal issues, with my knees worsening and my hands constantly pulsating with pain- my entire body is decaying, and I dont remember how that happened.
I remember a few events, a very few, they make me shake and feel physically ill, but nothing in between. I wonder at how my mind has tried to keep me safe and only retained vague shapes. For eight months, I had lived in a limbo of hurt and fear and illness and I had no idea. One day, I chose to confront one of the demons, the one I had almost thrown up for in response to any thought of it, and I didnt die. I lived I was shaken, but I carried on- I woke up- I woke up from my eight months coma and realized where I am and who I am and actually there was nothing left of me
and I had to start over. There was nothing left of me, the last demon being the biggest to bring me down, the last coffin in the nail at the end of a two year long trial, and now I had to reinvent myself. I couldnt stand my new favorites now and I hated my clothes and I despised my favorite songs and I resented Berlin and I couldnt think of my surrounding town and I cursed my programs and I grew to dislike alcohol even more and I was unable to play games I had enjoyed and I shudder at musicals I liked and I detest my memory, the cursed knowledge that I had to live with, knowing I was
stained and ugly and disgusting now
and others were able to carry on and live their lives as if nothing happened, some even laughing at me, gossiping, where was that fair, I had nothing anymore, I lost my personality, my friends, my partner, my memories
and I grieved, I grieved for the opportunities lost, for the relationships lost, and for myself. For something supposedly natural, changing feels more unnatural than anything else- I didnt want to change. I long for times where my brain wasnt rotting away from stress; where my everyday wasnt ruined by delusional anxiety; where I hadnt been touched and stained; where I hadnt spent money, where I hadnt sent that message, where I hadnt rekindled that old flame where I hadnt made myself vulnerable where I didnt question it where I didnt rely on you where I didnt touch you where I didnt say yes to you where I didnt hang out the entire night with you where I hadnt cried to my mother at night admitting it to her where I hadnt known a virus was on its way to change everything where I hadnt known I was riddled with phobias where I didnt
know
But I know. I know, I have experienced all of it, and now have to live with all of it. And so I have spent the past few months rebuilding myself.
Day by day, bit by bit,
I am reimagining myself. Proving to people how I am able to survive without most of them knowing. Every single day is a battle and- when I cry this much about ordinary days, I remember days from the past two years, they flash by me- scenes in which I would spend hours straight in my bed, sobbing, every single day for several weeks, unable to sleep at night- when I would scream in anguish over being left alone and my parents would hurry into my room- when I almost puked from anxiety every single day and called the police out of fear and sobbed into my mothers chest- the summer where I found out she cheated on my father and fell to the floor, heaving, hyperventilating, because I was convinced she didnt love me anymore-
all that inevitably led to me dying, and now I am different.
How far can I push myself while still being me and not lying to others?
Im not ready to live my life. I am unable to stand or walk for long, unable to go a day without genuinely believing I am dying, unable to take care of myself, unable to express myself, unable to live healthily- how do others do it? At only 18 years old, am I really this abnormally affected, or am I just
the abnormally sad odd one out?
I still miss all of them. I hope, one day, I wont. I hope, one day, I wont long again for the words and touch of people that stuck knives into me, poked at me, prodded my brain until I was nothing but a wet, shaking little clump of blood, flesh, bones and cells, thrown into the world like a newborn at 18. I hope I will find myself and outgrow all of them.
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jdgo51 · 2 years
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Are You Experiencing Empty-Nest Syndrome?
Today's inspiration comes from:
Finding Joy in the Empty Nest
by Jim Burns
"Be alert, be present. I’m about to do something brand-new. It’s bursting out! Don’t you see it? There it is! I’m making a road through the desert, rivers in the badlands." — Isaiah 43:19 MSG
"'On the drive home from dropping our youngest daughter off at college, my wife and I both went silent for about two hours. Periodically, I looked over at Cathy, and more than a few times, I watched a tear take a stroll down her cheek. If someone had been watching us, they would have thought that instead of experiencing a beautiful transitional moment in our family’s life, we were mourning the death of a loved one. When we arrived home, the house that had been headquarters to constant action, no little amount of tension through the teen years, noise, movement, chaos, laughter, memories, traditions, and more noise was tomblike quiet.
We had just entered the empty nest, and not only were we unprepared, but we had been so busy with life that we hadn’t even seen it coming.
The following night, I sat down to dinner. Cathy had prepared a massive amount of food. She said, “I guess I need to adjust my cooking portions.” As I performed my nightly kitchen-cleanup duty, I put more food back into the refrigerator than we had eaten. Yes, we were going to have to make some adjustments, and we later realized it wasn’t just in meal planning but in practically every aspect of our lives. After all, we had just devoted 23 years to the daily parenting of our children, who had now morphed into adults (sort of), and we were no longer needed on a day-to-day basis. In addition, we had buried a few of our marriage issues under the “taking care of the kids mat,” and we had some work to do.
Just about the time we were getting used to the empty nest, our adult children started moving back home, and we had to learn how to do life with boomerang children. All three of our girls came back through our revolving door several times. Authorities tell us that the average age to begin empty nesting is 48.7 years. We think our last boomerang happened a few months ago, when we were 67. But hey, isn’t 60 the new 40?
No doubt the transition to the empty nest was harder on Cathy. I had my work and was overly focused on it. Cathy was still working as a teacher, but in our home, she had been the sun and we were all her planets. She was a bit lost without her leadership role. (I think she was depressed for a while, but a husband’s diagnosis should sometimes go unmentioned.) We later learned she was experiencing what is called the empty-nest syndrome.
As a bit of foreshadowing, I’ll share an observation from Heidi, our youngest, when she was about five years old. Trying to figure out the pecking order of our family, she asked, “Dad, if Rebecca [middle child] bosses me and Christy [our oldest] is the boss of Rebecca, and Mom is the boss of everybody, then are you the boss of anyone?”
But Cathy wasn’t the only one who discovered she needed to reinvent herself. I had some work to do in that department myself.
For many people, the empty nest brings other issues to the forefront, such as being caught in the middle of caring for aging parents, caring for needy adult children, health issues, menopause, and changing roles in marriage. Sometimes in-law issues get complicated, as do the problems of finances and future retirement. The list can quickly become a long one. Our road undoubtedly will be full of twists and turns and some unexpected thorns, but even with all that life naturally throws at us, I’m convinced that if you take just a little time to prepare, the empty-nest years can be your best years.
We can learn from our experiences Many individuals spend more time in the empty nest than with their children in the home. Whether you are single, married, or in a blended family, the empty nest brings both the joy of victory and the agony of some defeat. You have to cope with loss and find your new identity. You make midlife course corrections. If you are married, you once again gaze into each other’s eyes as you did before you had kids, though those eyes may have more wrinkles and your faces may be fuller than they were two decades ago. Unless you did an amazing job preparing for the empty nest, and most of us didn’t, you may be looking at a stranger who is going through their own identity crisis.
I’ve spent my entire adult life researching, speaking on, and writing about the values of strong marriages, confident parents, and empowered kids. Yet the empty nest took me by surprise. It was much more difficult than I’d thought it would be — and if this makes any sense, much better too. I’ve told friends that I wrote Finding Joy in the Empty Nest out of my need (desperation?) to reinvent and recalibrate parts of my life, my marriage, and even my relationships with my adult children. Very quickly, the research for this book became personal because I found myself reading for my own benefit before I could write or speak one sentence to others. To be candid, some of the writing on this subject seemed a bit trite, even shallow. “Plant a garden, join a bridge club, and volunteer at the hospital.” These are great ideas, but as I listened to the people around me, I learned that empty nesting is more about a sense of loss and the need to find new purpose and passion, while changing the relationships we once had with our children.
It’s possible that your best years are ahead of you, and how you choose to live will determine the outcome. I believe that most games are won in the second half and that you, no doubt, have a beautiful though possibly not easy road ahead of you. It’s odd for me to give a brief illustration about good wine since I don’t drink, but it’s a fact that the aging of wine improves its quality. Sometimes an aged wine is dramatically better and more distinguished because it is stored with care. As we age, we can learn from our experiences and improve our lives to finish well. It’s my prayer that Finding Joy in the Empty Nest will help you do that.
I’ve kept this quote from the Old Testament close to my heart:
Be alert, be present. I’m about to do something brand-new. It’s bursting out! Don’t you see it? There it is! I’m making a road through the desert, rivers in the badlands. — Isaiah 43:19 MSG
As you launch your kids into the world, be alert, present, and prepared: you’re launching yourself as well. I hope you will make empty nesting a meaningful, rich, and even fun time amid struggle, perhaps a few tears, and grief. Your children are not who they once were. And neither are you."'
Adapted from Finding Joy in the Empty Nest: Discover Purpose and Passion in the Next Phase of Life by Jim Burns.
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pochiperpe90 · 3 years
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Here comes “The Old Guard”. Marinelli goes to Hollywood, alongside Charlize Theron.
“Alone, fragile and immortal.”
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A story of love, friendship and compassion with an ancient warrior and a young African American, who has just discovered she is immortal, as protagonists. Because the world needs women and courage knows no gender differences. 20 years after “Love & Basketball” and after “The Secret Life of Bees” and “Beyond the Lights - Find Your Voice”, Gina Prince-Bythewood comes to the action movie with very clear ideas on how to reinvent the rules. We talked to her over the phone while she was in Los Angeles during the lockdown. 
A superhero movie that doesn't look like a superhero movie. Is that why you decided to make it? 
Absolutely yes, when I read the script I realized that despite the fantastic genre there was a very realistic background. These characters are real and it's easy for the audience to relate to them despite being immortal. They fight for goals and reasons that people understand. The more realistic the film, the more viewers can reflect themselves in the protagonists. 
In fact, the most fascinating aspect of the characters is their vulnerability: they are immortal, but up to a certain point, which is a paradox. They too have to deal with the sense of the end. 
There is a possibility that they may die, that their immortality is interrupted, that they still suffer from their wounds, and this brings them closer to us. The public still feels sorry for them when they see them in danger.
Immortals suffer, and not just physically.
Many think that being able to live forever would be extraordinary, but no one asks what this really means. Immortality has consequences: it can be a gift, but it can also be a curse.
And we don’t know why immortality fell to them. 
The thing I loved about the graphic novel and the script is the fact that there is no explanation. Not only do we not know it, but neither do the protagonists. But it is a trilogy and therefore there is still a lot to tell.
Could you offer your contribution to the script? 
It was a great script, with great roles based on the graphic novel so I stayed very true to the text. With the author, Greg Rucka, we wanted to reflect on the fear of taking someone's life, the one that sometimes overwhelms soldiers in war, whose psychology is often neglected. Hollywood films have never been very concerned with this aspect, as if killing had no consequences. The protagonists are forced to kill, but if someone has been doing it for centuries, for others it’s the first time. 
What struck you about Luca Marinelli? 
I could talk about him for days, I love him, he's the actor that all directors dream of having on set. He loved the character and gave him life in a very credible way. Between him and Marwan Kenzari is born a great complicity, necessary between two people who have been together for centuries. Luca's eyes are full of soul, his Nicky is the heart of the group, he’s the most sensitive character of all of them. 
Charlize Theron, who is also one of the producers, has an increasingly and more torn body.
Charlize has already played roles like this one, she is very credible in the genre of action and has been helpful to who had never faced it before. From her, who really worked hard, others learned to do the same. She is very credible in the role of a woman who lived for thousands of years.
Matthias Schoenaerts, on the other hand, has an insidious role. 
He embodies the tragedy of immortality, loneliness, betrayal. He is the actor who most resembles his character in the graphic novel. He wanted to make the film at all costs because he had never measured himself with the action genre and felt he had things to express. 
The film underlines how today it’s no longer possible to hide, images can capture you at any time. 
In a scene near the end, when the immortals look at photos and articles about them, they truly become aware for the first time of everything they have done to protect humanity. They understand the power of images from which they continually try to escape in order to hide their identity. 
And then we talk about science and profit. 
In the film, people from different places join forces to protect the world, a need even more relevant today. Yet it is increasingly evident that profit matters more than human lives. 
Do you think the film industry is becoming more inclusive with women? 
Things are finally changing and I am grateful that, despite having no other action films on my resume, I have been entrusted with The Old Guard. I am grateful for the trust they have placed in me. It should be taken for granted by now that women are capable of coping with any film genre and I think how much pressure from the industry Patty Jenkins, who directed Wonder Woman to success and opening the door for many of us, went through. But the door must be wide open because there are still few who have such opportunities. 
In your opinion, have opportunities grown with the arrival of platforms like Netflix? 
Netflix wasn't afraid to trust a series of directors. Which studio would have produced Roma or Irishman? He has the courage to make films that Hollywood deems too risky.
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The Golden boy
“Luca Marinelli, as we have never seen him before: in his Hollywood debut, he becomes an immortal and fights with Charlize Theron to save the world.”
Just before the lockdown he was one of the jury members of the 70th Berlinale in the city where he has lived for years - and he swears he had so much fun watching three films a day. The audience awaits him in theatre in the role of Diabolik, in the film directed by Manetti Bros., but on July 10th he arrives on Netflix with The Old Guard, the action movie that sees him alongside Charlize Theron. And where he plays the Italian Nicolo, Nicky for the group of immortals he belongs to. Directed by Gina Prince-Bythewood and based on the graphic novel by Greg Rucka and Leandro Fernández, the film offers Luca Marinelli an insidious superpower, an endless love and a new opportunity to demonstrate his talent as a true champion. We reached him on the phone and he, less shy than usual, told us how he became a secular "superhero".
How did you get to the project? 
I auditioned in London, where I later returned and met the director. Lastly, there was a final meeting between me and Marwan Kenzari. We made a scene together and then they announced to me, "We'd love for you to be Nicky." 
What struck you about this character? 
The story fascinated me because it tells of immortals as if they were the damned. Nicky and Joe live this condition as a gift because they are linked by a wonderful love story and they are not alone. They met in an absurd and paradoxical situation, during the Crusades, ready to kill themselves. They did it a hundred times and then they looked at each other and fell in love. But others suffer from it, like Andy and Booker. In a beautiful scene, Booker, played by Matthias Schoenaerts, explains what happens to them: they see the people they love die and blame them because they cannot prevent it. And they are tired of watching the world repeat itself following the same dynamics. They fight to save people, but everything seems to go on the same way. Only in the end will they discover what they have done and what they are doing. 
How did it go with Charlize Theron? 
Well, it was wonderful! As I read the script I said to myself: am I really going to make a film with Charlize Theron? And hug as well! I was very excited and intimidated already while reading. She is an extraordinary actress. In the scene where we are at the table and everyone tells Nile something about us, Andy tells her what we are and it was nice to see her running and venturing into the midst of emotions and thoughts. Sometimes I got distracted and didn't say my line. But Charlyze is also a crazy athlete. You have to be really athletes, otherwise you don't survive at the end of the day. And Charlize is an athlete of the body and the heart. 
What about her athletic training? 
We got together a month before shooting to start working with the stunts. I had to get some athleticism back: when I arrived and they looked at me I think they were a little worried. We had to become familiar with martial arts and then we switched from the sword to other weapons and to hand-to-hand combat. We prepared scene by scene, including the choreographies, different for each fight, and each of us had his own rubber reproduction of the sword. It was an unforgettable training.
The immortals come from different places in the world. How much of Italy is there in Nicky? 
Apart from the pronunciation? They still laugh at some of the things I said. Marwan and Matthias, but also Charlize, speak Italian at different levels and every now and then I enjoyed shooting a few sentences to which they could answer me. 
Did you offer your character something that wasn't in the script? 
Well, being in such a group, shy as I am ... I tried. I have always focused on the bond between Nicky, Joe and the other members of the group, because I am interested in discovering what is inside a character, his feelings, how he looks at the world, what excites him. Nicky has lived for centuries, but still greets the people he meets in the desert with a smile, inside him there is the flame of an infinite good. Each character has a different sensitivity and their own armor. Nicky is perhaps the least armored one.
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The challenge was also to make people believe in a love story that has lasted for centuries. 
Marwan recites a beautiful monologue in which he talks about their love story. I hope that each of us, in their short life, can say the same thing about the person they love. 
You’ve already had superpowers in “They Call Me Jeeg”. What is your relationship with this genre? 
I like it very much and I think that both films, very different from each other, have a very interesting soul. In Jeeg Robot, Enzo Ceccotti uses his superpowers to help others, taking on a social responsibility. In The Old Guard the protagonists put themselves at the service of others, even if no one has asked them to. “This is what we do,” they repeat over and over to each other. What they do is save people, participate in what they think is right. 
How do you think they would react to protests on American streets and around the world?
I don't feel like playing games, mixing reality and fiction on a terribly real subject like this. I think that in reality, outside of any cinematic fiction, it’s fundamental to fight for equality, within society, but also within ourselves. To go back to our film, if in a microscopic way we manage to carry a message in that direction, I would be very happy. 
What director was Gina Prince-Bythewood? 
She is always ready to listen, and I am someone who asks a lot of questions even at inappropriate times. She always had great patience and was very attentive to the emotional side of the film, to the interiority and beauty of the characters.
CIAK Magazine - Luglio 2020
Just wanted to translate this old interview for the non-italian’s fans ^^ (sorry for my English)
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caw4brandon · 3 years
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- Where have I been? -
Its been a month, and I have broken my promise to write every Wednesday but, fortunately and unfortunately. The world is still on fire and we are in Lockdown. I had some time to recuperate and little by little throughout the mid of April and whole of May. I’ve been practicing on my drawing with good ole, pencil and paper and I figured, “I should update just to keep myself accountable.” 
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So yes, as you can see in the gallery. I’ve been reviving and reinventing my HPHM character, Sadie mac Lir as well as bringing back some of my older friends that I have not mentioned but has been with me for a long while; Hector James Dagger, Vox of The Red and a new character.
[I’ve mentioned on a particular tagged post] saying that I dream to make my own series someday and this is the current progress so far. As for the new character, I’m having a ton of trouble with the look, mainly because I’m a bit of a scatter brain when it comes to stuff like this.
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I’ve been using social media to find effective methods to draw correctly as well as looking for ideas and storing them in a big folder to visit and review which has been so helpful if I ever feel uninspired or unsure.
As of now, the new character one has one detail that is confirmed. Their name is Jamie. A Unisex name, which means its applicable for both boys and girls. There’s not much to show and its still very unpolished but, you got to start somewhere right? Here’s more of the many ideas for side characters and creatures.
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That’s all I have to say this week. I hope you enjoy this post and I wish to update more soon. I might change a few things after this and I hope to achieve the mentality of just doing it without thinking too much but at the same time. I do require help to “round out the edges a little” so, if you can.
- What you think of the overall drawings so far? -
Thanks for Reading
- B - 
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Treat Your S(h)elf: The Silence of the Girls by Pat Barker
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We’re going to survive - our songs, our stories. They’ll never be able to forget us. Decades after the last man who fought at Troy is dead, their sons will remember the songs their Trojan mothers sang to them. We’ll be in their dreams - and in their worst nightmares too.
- Pat Barker, The Silence of the Girls
“It’s always hard on women, when a city falls.” Briseis, former princess of the Trojan city of Lyrnessus, has been Achilles’s slave for several months when someone she knew in her old life says these words. From the ancient world to our modern world there is this ugly and unspoken line of rape as a weapon of war. History is replete with examples. In the 20th-century where Nazis raped Jewish women despite soldiers' concerns with "race defilement" and raped countless women in their path as they invaded the Soviet Union and then in Berlin 1945 Russians in turn went on a brutal raping spree to punish the Germans. In the bloody Balkan wars in the 1990s, Serbian forces tortured and summarily executed scores of Muslims and Croats. In the Iraq war and the many conflicts in Africa in the 21st Century, rape is systemically used to subdue a defeated enemy. History shows the ugly truth that women’s bodies have always been viewed as the spoils of conflicts waged primarily by men.
The issue of rape in war is something that has always sat uncomfortably with me ever since I did my stint as an army combat helicopter pilot in Afghanistan. From my high vantage point I felt a detachment from the electronic battlefield - for everything was viscerally seen from my helmeted eye patch visor lens and not the naked eye. I couldn’t look people in the eye as as soldier on for patrol would have. The fear and sweat is the same but the risk is different. Soldiers on patrol or on a mission risk the constant threat of ambush, sustained attack under mortar or fire fights as well as the ever present danger of being blown up by an IED by accident. Pilots risk being coming under attack too by being ambushed by RPG rocket fire or coming under fire from below. Worse, was to think if you got hit and you had to bail and you were all alone, survival and evasion from capture becomes fearfully paramount. Of course they train you for this until it hopefully becomes muscle memory in how to survive and take evasive action from being captured and resisting as long as you could under interrogation. But as a female pilot the unspoken fear that dare not speak its name was ever present: the fear of rape.
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I’m not sure my brother officers - no matter how sincere and well intentioned they were because we were all fiercely protective of one another - really understood what the word ‘rape’ means for a woman. Indeed a male friend and ex-army colleague said to me in jest don’t ever kid a man about kicking him in the balls because it’s one thing every man can imagine feeling but would find it hard to explain the excruciating pain when a man does get his balls bashed in. I don’t think the two ‘experiences’ are the same obviously but I understand how hard it is to articulate what it might feel like. I never really allowed myself to be consumed by the fear of what might happen if I ever got shot down and was captured but instead I made sure to focus on my job. It never really became pressing issue for me throughout my time in on the battlefield. I was lucky I got out in one piece despite a few close scrapes along the way.
I did hear awful and terrible stories from my oldest brother who served in the Iraq War of the raping of Kurdish women by Iraqi forces. It sickened him and left him hollow the the things he witnessed first hand. Through the charitable work of ex-veterans I have come across refugee woman who shared their harrowing stories of how they were violently and systematically raped as war booty and as primal assertion of victor dominance and control.
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I was thinking about all these things as I read Pat Barker’s novel about one of the most famous wars of all, telling the story of the siege of Troy from the point of view of the local Trojan women taken by the Greek forces. It’s The Iliad as seen through the eyes of 19-year-old Briseis, the Queen of Lyrnessus who’s taken as Achilles’s “bed-girl”, his “prize of honour” for mass slaughter.
Barker’s not the first to turn to the classics for inspiration. It’s popular practice these days. Kamila Shamsie’s Home Fire and Michael Hughes’ Country, for example, transpose classical stories onto contemporary settings.  The Silence of the Girls is yet another much welcomed book to offer a fresh perspective on Homeric women, following Madeleine Miller’s brilliant Circe. But while Miller’s reinvention of literature’s first witch brilliantly evoked a world of ancient magic in retelling The Odyssey from the witch’s point of view, not that of the warrior she waylays on his journey home, Barker’s story has its feet very firmly on the ground. Yes, the gods are still there – you can’t tell the story of the Trojan wars without them, after all. The gods remain mostly off stage but they are present in the background, magically restoring the mutilated dead body of Hector. The sea goddess Thetis, Achilles’ mother, is a briny, frightening presence, as are the dark shore and the waves by which the whole horrible story takes place. Apollo still sends a plague, Achilles is the son of a sea goddess who brings him divinely forged armour and Hector’s body is magically restored to freshness after being pulled behind Achilles’s chariot.
But what really stands out are not heavenly allusions but the dirt and filth and disease and sheer brutal physicality of the Greek army marauding everything that stands in their way to Troy - there’s no magic here to ease the pain and trauma of rape or murder or even to help exact revenge. And while Achilles’ divine mother makes an appearance, and Apollo is beckoned by Briseis to bring about a plague, the gods remain on the peripheries of this story. If Circe, which chronicles the life of its titular character, is very much about the gods and their egos, then The Silence of the Girls, however, is very much about humans, their egos and their wars - both personal and political.
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In all this Barker gives female characters such as Circe and Briseis the voice they’ve traditionally been denied, readers glean a different version of events behind the Trojan War epic myth. “Great Achilles. Brilliant Achilles, shining Achilles, godlike Achilles…How the epithets pile up,” Briseis begins. “We never called him any of those things; we called him ‘the butcher’.”
In The Iliad, a poem about the terrible destruction caused by male aggression, the bodies and pretty faces of women are the objects through which men struggle with each other for status. The women are not entirely silent, and goddesses always have plenty to say, but mortal women speak primarily to lament. They grieve for their dead sons, dead fathers, dead husbands and dead protectors; for the city of Troy, soon to fall, and for their own freedom, taken by the victors of war. Andromache pleads with her Trojan husband Hector not to leave her and their infant son to go back to fight Achilles. She has already endured the sack of her home city by Achilles, and seen the slaughter of her father and seven brothers, and the enslavement of her mother. If Hector dies, their child will be hurled from the city walls, Troy will fall and Andromache will be made the concubine of the son of her husband’s killer. Hector knows this, but he insists that his own need to avoid social humiliation as a battle-shirker trumps it all: “I would be ashamed before the Trojan men and women,” he says. He hopes only to be dead before he has to hear her screams.
Barker’s absorbing prose puts the experience of women like Andromache at the heart of the story: the women who survive in slavery when men destroy their cities and kill their fathers, brothers and children. The central character is Briseis, the woman awarded to Achilles, the greatest Greek fighter, after his army sacks one of the towns neighbouring Troy. Agamemnon, the most powerful, although not the bravest, of the Greek warriors – a character whose downright nastiness comes across beautifully in Barker’s telling – has lost his own most recent female acquisition and seizes Briseis from Achilles. Achilles’ vengeful rage against Agamemnon and his own comrades, and the subsequent vast death toll of the Greeks and Trojans, is the central theme of The Iliad.
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Homer’s poem ends by foreshadowing the fall of Troy in the death of its greatest fighter, Hector. Barker’s novel begins with the fall of another town: Lyrnessus, Briseis’ home, destroyed by Achilles and his men. We then see that the fall of a city is the end of a story only for the male warriors: some leave triumphant and others lie there dead. For the women, it is the start of new horrors.
Barker’s subject has long been gender relations during conflict, along with the machinations of trauma and memory, so she’s in her element here. Her blood-drenched battle scenes are up there with the best of them, and she shows a keen understanding of the “never-ending cycle of hatred and revenge” fuelling the violence. Her focus, however, is that which takes place off the battlefield, inflicted on the women in the “rape camps.”
Barker keeps the main bones of the Homeric poem in place, supplementing Homer at the end of the story with Euripides. His heartbreaking play The Trojan Women is, like Barker’s novel, a version of the story that shifts our attention from the angry, destructive, quick-footed, short-lived boys to the raped, enslaved, widowed women, who watch their city burn and, if they are lucky, get a moment to bury their slaughtered children and grandchildren before they are taken far away.
One of Barker’s most tear-jerking sequences is lifted straight from Euripides: the teenage daughter of Priam and Hecuba is gagged and killed as a “sacrifice” on the dead Achilles’ tomb, and then Hecuba is presented with the tiny corpse of her dead grandson, a toddler with his skull cracked open. The girl’s gagged mouth and the child’s gaping brains conjure a gruesome twinned image for the silenced voices that should tell of the horror and pity suffered by the victims of war.
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For most of Barker’s novel, Briseis is the first-person narrator, but in the final part, the narrative is intercut with third-person chapters told from the point of view of Achilles. We never get as close to Achilles as we do to Briseis, but he is a compelling figure in his fascinating combination of brutality and civility. Like Siegfried Sassoon in Barker’s 1991 novel Regeneration, this Achilles has the soul of a poet as well as of a killer and hunter: he is a man whose physical courage and compulsion to fight sit uneasily with his clear, articulate awareness of the futility of war.
But Achilles, however fascinating he may be, is not then at the centre of this story. Still, the novel does provide a moving, thought-provoking version of what is perhaps the most famous moment of The Iliad: when the old king Priam makes his way, alone and unarmed, through the enemy camp, to plead with Achilles to give back the mutilated body of his son, Hector. Barker twice quotes Priam’s Homeric words to Achilles: “I do what no man before me has ever done, I kiss the hands of the man who killed my son.” Barker lets us feel the pathos and pity of this moment, as well as the pathos of all the many young men who die violent deaths far from home. We glimpse, too, Achilles’ alienation from his own “terrible, man-killing hands”, which have caused so many deaths.
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Briseis has a powerful riposte to Priam’s words, weighing this unique encounter between men against the myriad unremembered horrors suffered by women in war. “I do what countless women before me have been forced to do. I spread my legs for the man who killed my husband and my brothers.”
Reduced to objects, they’re catalysts for conflict – Barker’s Helen inspires ribaldry not worship, “The eyes, the hair, the tits, the lips/ That launched a thousand battleships...” chant the soldiers – blamed for inciting hatred between men. Or they’re regarded as the victor’s spoils, claimed along with cattle and gold.
Briseis is both. Taken as a slave, Achilles and Agamemnon then feud over her: “It doesn’t belong to him; he hasn’t earnt it,” fumes the former. Men - Greek and Trojan alike – are afforded the privilege of vocalising their pain and loss, while women have to repress their suffering. “Silence becomes a woman,” they’re told, even when they’re free.
No longer an issue of decorum, now it’s about staying alive. “I do what no man before me has ever done, I kiss the hands of the man who killed my son,” declares Priam when he prostrates himself before Achilles begging for Hector’s body. “And I do what countless women before me have been forced to do, Briseis thinks bitterly, “I spread my legs for the man who killed my husband and my brothers.”
Barker has a very clear feminist message about the struggle for women to extricate themselves from male-dominated narratives. In the hands of a lesser writer, it could have felt preachy and woke but she masterfully avoids that. The attempt to provide Briseis with a happy ending is thin, and sometimes the female characters’ legitimate outrage seems a bit predictable, as when we hear Helen thinking: “I’m here. Me. A person, not just an object to be looked at and fought over.”
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The novel has some annoying anachronisms, such as a “weekend market” (there were no weekends in antiquity), and a reference to “half a crown”, as if we were in the same period as Barker’s first world war novels. One wonders if any woman in archaic Greece, even a former queen, would have quite the self-assurance of Barker’s Briseis. But, of course, there is no way to be sure: no words from women in this period survive but Barker is surely right to paint them as thoughtful, diverse, rounded human beings, whose humanity hardly ever dawns on their captors, owners and husbands. This central historical insight feels entirely truthful.
Barker has a quasi-Homeric gift for similes: “that shining moment, when the din of battle fades and your body’s a rod connecting earth and sky”, or Achilles’ friend Patroclus dying, “thrashing like a fish in a pool that’s drying out”. There is a Homeric simplicity and drive in some of the sentences: “Blood, shit and brains – and there he is, the son of Peleus, half beast, half god, driving on to glory.” She is Homeric, too, in her attentiveness to what happens between people, and to the details of the physical world: the food, the wine, the clothes, the noise and the feel of skin, blood, bones, crackling wounds and screams. Barker, like Homer, understands grief and loss, and sees how alone people can be even when they are crying together. Loneliness in community is one of the major themes of this book, as it is of The Iliad.
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Angry, thoughtful, sad, deeply humane and compulsively readable, The Silence of the Girls shows that Barker is a writer at the peak of her literary powers. You sense her only priority is to enlarge the story that we all know and she adds to it magnificently.
I have always enjoyed reading Pat Barker especially her enviable experience of writing about military life in her earlier novels and here in this book it shines through in the depiction of the Greek forces. The men are dehumanised by the wars they have created. This is primarily a book about what war does to women, but Barker examines what it does to men too. I was disturbed by the magnificently poignant final section which can’t help but make you reflect on the cultural underpinnings of male aggression, the women throughout history who have been told, by men, to forget their trauma. When Briseis is told to forget her past life, she immediately knows it is exactly what she must not, can not do: “So there was my duty laid out in front of me, as simple and clear as bowl of water: Remember.”
Briseis knows no one will want to record the reality of what went on during the war: “they won’t want the brutal reality of conquest and slavery. They won’t want to be told about the massacres of men and boys, the enslavement of women and girls. They won’t want to know we were living in a rape camp. No, they’ll go for something altogether softer. A love story, perhaps?” But even so, Briseis, for all that she must bear, understands eventually that the women will leave behind a legacy, though not in the same vocal, violent way the men will.
“We’re going to survive,” she says, “our songs, our stories. They’ll never be able to forget us. Decades after the last man who fought at Troy is dead, their sons will remember the songs their Trojan mothers sang to them. We’ll be in their dreams - and in their worst nightmares too.”
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I felt disconcerted reading this and also very moved. As much as I love the Classics and firmly believe in it providing the foundational building blocks of our Western civilisation I also have to pause and remind myself that heroic behaviour, something the greatest of the Greeks are known for, isn’t anything admirable when viewed from the lens of the women they abuse. Heroism can be tainted by the dark side of one’s nature. However pure one soldier’s sacrifice for another can be, so there is the bestial side of us where the chains of civilised moral behaviour are unshackled and left to satiate our primal instinct for cruelty, conflict, and domination. Indeed what Barker does is be a much needed corrective because just as you think her perspective of the Greek heroes may be softening, she pulls back to remind you of Odysseus tossing Hector’s baby from the battlements, or Achilles’s casual butchery. “It’s the girls I remember most,” Briseis says. This then is a story about the very real cost of wars waged by men: “the brutal reality of conquest and slavery”.
In seeing a legend differently, Barker makes us rethink who gets to write history but also to remind us of our tainted human condition. There is no god in the machine to sort out most violent conflicts and situations with a thunderbolt here. There are only mortals, with all their flaws and ferocity and foolishness. And we all have to live with that but not I hope in silence.
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bananaofswifts · 4 years
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“I’m on some new shit,” Taylor Swift sings in the opening lines of Folklore, announcing with a smile and a wink that the many Taylor Swifts of her previous seven albums — even the not-quite-year-old Taylor of Lover — can’t come to the phone right now. 
Swift has always conceived of herself, first and foremost, as a singer-songwriter. But she’s never presented herself to the world that way with quite so much clarity as on Folklore, the surprise LP that she spent the past four months recording with a who’s who of atmospheric indie rockers, including Aaron Dessner and Justin Vernon. The most surprising aspect of the album, though, is just how ultimately unsurprising it feels to hear Swift on her new shit, singing over fluttering High Violet trumpets, morose Dessner piano runs, and gently thundering 22, A Million programming glitches.
That’s because Swift has spent the past 15 years developing an internal world of melody and song structure so sui generis that her songs now belong more to her than to whatever sonic palette she’s working in at any given time. Take “Better Man,” the 2016 power ballad she wrote for country group Little Big Town, or “This is What You Came For,” the EDM hit she co-wrote for Rihanna that same year. Dressed up slightly differently, either song could have fit seamlessly on any of Swift’s last three albums — because at heart, neither of them is a country song or an EDM song, so much as they’re both Swift songs.
Swift could have chosen any number of directions for her latest step forward, but on Folklore she clearly relishes working in a realm that might be a little closer to the way she’s always heard her own songs in her head. “Just like a folk song/Our love will be passed on,” sings the woman named after James Taylor. Even if these songs don’t actually present as folk music in any strict musicological sense, it makes sense that Swift has chosen folk music as the broad aesthetic template for her deepest dive into writing third-person character sketches. “I found myself not only writing my own stories,” she said of her new album, “but also writing about or from the perspective of people i’ve never met.”
Like many who were melodramatic twenty-somethings in the late aughts, Swift has likely spent time with Bon Iver’s For Emma, Forever Ago, the album that redefined folk in the popular imagination a music of deeply felt cabin-in-the-woods seclusion. Faced, then, with an unfamiliar period of physical isolation under quarantine, Swift did what anyone in her position might: She called up Justin Vernon and started writing some sad songs. 
Swift’s ability to effortlessly try on new sounds and styles comes from her lifetime of devouring every record she could get her hands on. As with all of her albums, there are hints of her wide-ranging listening all over Folklore: the Dashboard Confessional singles she obsessed over as a teenager; the light Avril Lavigne and Colbie Caillat singer-songwriter pop that helped inspire her first two albums; the Death Cab for Cutie, MGMT, Band of Horses, Tunnel of Love-era Springsteen, and Flaming Lips tunes she expressed love for on the Speak Now tour; and yes, the various National and Justin Vernon-related songs she’s been putting on her own curated playlists since as early as 2017. (In 2018, Swift shouted out the National’s “Slow Show,” which features the band’s all-time most Swiftian couplet: “You know I dreamed about you/For 29 years before I saw you.”)
As such, Folklore doesn’t signal any sort of declarative pivot from the past, so much as it opens up a new world of future costumes that’d surely fit her just as well, from pop-punk (as others showed on ReRed, last year’s scrappy garage-rock remake of 2012’s Red), to the spectral Ingrid Michaelson indie-pop she always seems one step away from diving into headfirst, to the dobro-laced Patty Griffin roots record Swift seems bound to one day gravitate towards a decade or two down the line.
There’s no question what genre any of those records would ultimately belong to — her own. But part of the fun of watching her genre-hopping is in the way she enjoys playfully embodying the outward aesthetics of her latest collaborators. In the case of Folklore, she’s been referring to newfound musical buddies like Vernon in public since at least 2014, and you can hear her taking up the role of a record-collector nerd even as she commands her own sound. On the chorus to “Cardigan,” Swift tries on her best version of Matt Berninger’s wine-tipsy “This is The Last Time” mumble, singing the word “I” as “i-i-i-i.” “Your favorite song was playing/from the far side of the gym,” she sighs later, alluding to the National’s 2017 song “Dark Side of the Gym,” one of Swift’s favorite of their tunes. (Leave it to Taylor to write a line about the fact that she placed a certain song on an Apple Music playlist.) 
That line comes 14 songs into the album, on  the Dessner-produced “Betty,” a rootsy, harmonica-driven number that, on one hand, feels like one of the precious few purely acoustic tunes you might expect from an album with a title like Folklore. On the other hand, the melody of “Betty” feels like an amalgamation of Swift’s entire balladeering career: the tender, “Tim McGraw” loping verse phrasing, the folk-pop Fearless pop turn in the chorus, the gently ascendant Speak Now bridge. “I showed up at your party,” Swift sings in the song, addressing, in part, any skeptical genre gatekeepers wondering what she’s doing with her newfangled sounds. But Swift has the last laugh once again. She knows she’s been at the party, lurking over on the dark side of the gym, the whole time. 
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LATIMES: For St. Vincent, life under COVID has meant recording a soul-baring podcast and binging on Stalin
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Annie Clark, who performs as St. Vincent, in her home studio: “I divide my life into albums.” [Leah Lehrer]
By RANDALL ROBERTS
STAFF WRITER
AUG. 26, 2020 2:15 PM
During a recent conversation, Annie Clark, the Grammy-winning musician who performs as St. Vincent, confessed that she had, quite literally, nothing else scheduled for the day. She had awakened, she explained, knowing that her only obligation would occur at precisely 2 p.m.
“The crazy thing is, because there’s nothing to divide a day, having anything on the calendar to do feels almost overwhelming,” she said. “Like, what am I going to do now that I have this one 20-minute thing that must happen at this specific time? It’s very strange. It’ll be interesting to go back, in some way, to all the spinning plates.”
On Monday, Clark’s new audio project, “St. Vincent: Words + Music,” premieres on Audible, the online audiobook and podcast platform. A 90-minute first-person deep dive into her life and music, the program is interspersed with revelatory new versions of some of St. Vincent’s most popular songs. She offers a fresh rendition of 2007’s “Marry Me,” for example, that highlights dizzying string arrangements absent from the original version.
For St. Vincent obsessives, these versions are essential listens, as are her recollections on her early years as part of the Texas music collective the Polyphonic Spree and her decision to embark on a solo career under a pseudonym. For passing fans, Clark’s conversational way of speaking about the evolution of her work across six studio albums (including “Love This Giant,” her 2012 collaboration with David Byrne) provides a glimpse into her creative methods. An artist whose work has evolved from guitar-driven indie rock to increasingly experimental work filled with electronics and vocal effects, St. Vincent’s music has at this point transcended genre.
The project is part of Audible’s “Words + Music” series, which includes “Patti Smith at the Minetta Lane,” James Taylor’s “Break Shot,” Common’s “Bluebird Memories: A Journey Through Lyrics & Life” and Rufus Wainwright’s “Road Trip Elegies: Montreal to New York.”
Clark, 37, recently spoke to The Times from her home in Los Angeles.
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“I have this theory,” says St. Vincent, “that people who are creative for a living were really dumbstruck, creatively, by the pandemic.” [Leah Lehrer]
How much podcast and audiobook listening do you typically do?
I’m obsessed with podcasts and audiobooks. I probably listen to more audiobooks than I do music. I mean, I certainly listen to music — for enjoyment, for research, for just making sure I know what is happening. Luckily, maybe because I’m a musician, I can retain a lot of information that comes through on the auditory side. I mean, I’ve really been brushing up on my Stalin.
You’ve brushed up on your Stalin?
It makes me feel much better about where we are today. Because they had it bad.
It’s pretty bad now.
It’s really bad now. But it was worse. I’ll go ahead and say it was worse in Stalin’s Russia. So there we are. That makes me feel bright and sunny. I’ve been on a real saucy Gulag Stalin kick for the past many months. Cold war, espionage — all of it.
You want to recommend any specific podcasts or books?
Oh God, we shouldn’t be talking about Stalin. This is already a disaster. I haven’t done this in a minute, you know what I mean? I don’t have my talking points all figured out.
I hope this isn’t a disaster.
No, but if we lead with Stalin, it’s not going to go well for me. Let’s talk about this Audible thing, because it was a lovely experience. It was fun to take old songs and reinvent them. There’s a version of “Digital Witness” on this that’s really funky and I love it. I’m glad they gave me a reason to look at my back catalog and reinvent some old songs.
Did you enjoy the process of recalling where you were in your life during various points?
I did. I divide my life into albums, instead of the other markers of time that most people have. I can go, “Oh, I was in the middle of this tour, and this is what was going on in my life and this is what I was writing about as a result.” That part of it was kind of an archaeological dig.
You reveal a few experiences in the program about your family and private life. I didn’t know, for example, about your father’s white-collar crimes, which landed him in prison in the early ’00s. Did you have any hesitation about engaging with parts of your life that aren’t related to your music?
I would have a long time ago, and I certainly did while it was all going on. I’ve always wanted people to enjoy and take in my music for what the music was. I don’t want it to be like a piece of art on the wall that needs an explanation in order to enjoy it. I want it to be enjoyed and interpreted on its own merit. I don’t think that it makes art more valid because it came from really horrible circumstances. I don’t necessarily want to mythologize something that’s actually quite normal. Things happen. And the crazy thing is to expect otherwise.
I think that in the past I felt way more protective of my family and my privacy because he was still in there. But since then, he’s been released, and we have a great relationship. It’s been a wonderful story of reconciliation, change, forgiveness, all those things. That’s why I feel fine about throwing it out there, because frankly, it had the happiest possible ending.
Another story you share is about being groped during a performance while you were stage-diving, and reacting by hitting the fan with your microphone. Have you stopped stage-diving since that happened?
Yes, stage-diving in that particular way. During the “Strange Mercy” tour, I was straight up hurling myself into the crowd and getting some pretty sick dives in. But then during the “St. Vincent” tour, I was definitely going into the crowd but more like jumping on the backs of security guards and running through that way. I still love the fan interaction. It’s not necessarily the end of my stage-diving days.
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A lot of creative people I know are having a hard time with their muse right now. How are you doing with that?
I’m doing OK. It’s been a really productive time, but in a different way. I have this theory that people who are creative for a living were dumbstruck, creatively, by the pandemic, because we all need an element of chaos in our day to be able to grab inspiration. I know that’s a cheesy word, but we need to be able to be walking down the street, see that strange thing that somebody did and think about it, metabolize it and write about it.
People who are creative for a living have had a very hard time being creative during the pandemic. But a lot of people who aren’t necessarily creative for a living are like, “It’s a great time. I’ve finally learned how to knit and I finally wrote that short story that I‘d been meaning to do.” My informal poll of my fellow writers is that they’re banging their heads against the wall. But other people learned how to crochet or how to play “Sweet Home Alabama,” and that’s awesome.
Have you considered how you might present yourself as a performer going forward if, because of the coronavirus, the concert experience evolves into something unrecognizable?
I think about it every day. I wouldn’t imagine that things will ever be exactly back to normal, in terms of live touring. There’s a whole lot of other ways to get creative about how to reach people. And not just how to reach people but have the actual intimacy and energetic exchange of a show. The need for that kind of communion isn’t going to go away. I don’t think that’ll ever go away. It’s going to change, and it’s changed many times over the course of history. But yes, I think about it every day.
I think things that people love, they’re going to love even more, and they aren’t going to fall for things that they don’t love. Everything’s been put into sharp focus. Everybody’s figured out, more and more, what they actually need and what they don’t in these crazy times. I certainly don’t mean to minimize the actual human condition on the ground. But I think it’s going to be an exciting time for art. And that’s a silver lining.
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funkymbtifiction · 4 years
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 I wanted to ask two things to you as a fellow ENFP: how do you think your inferior Si manifests in you and how do you deal with Ne sometimes being overwhelming with so many ideas, only to end up not following any, for the very reason of feeling overwhelmed and kind of stuck?
My inferior Si manifests as having absolutely no idea how to get ahead in the real world in the terms of “… do what other people have done.” I feel powerless and like I must reinvent the wheel or do something unique and creative instead of the “boring slow route.” It means finishing something and moving quickly on rather than taking the time to establish it in any tangible way. I have a hard time keeping track of detailed information; I can learn bits and pieces of random info that interested me at the time and hold onto the vague essentials of it, but I cannot quote text books about it like a lot of STJ friends can. Probably the most fun, I have no tangible way to track myself or how I used to be or measure how far I have come or produce evidence for certain things, so I wandered around forever looking for my MBTI type and my Enneagram fixes because my Ne believed whatever it stuck to and can be easily influenced.
Ne-wise, I just go with the flow most of the time. Ideas come, they go. I keep and act on the good ones, or I act on one I think will be good, feel out whether it will hold my interest, and abandon it if it does not. If I’m overwhelmed with ideas for a book, say, I will write them down to see if any of them are good enough to keep the plot going or in some way bring in my Te to organize them, narrow them down, see how they fit together, and then proceed with the better ones, but it’s mostly “going with the flow.” Usually if I’m stuck it means I have too much going on in my head – getting it out on paper or talking out loud usually helps.
Back in high school, I may have been one of the “mean girls”, but I would always make sure to feel unique in comparison to my so-called friends. I would put up with sustaining fake friendships in order to appear on top of the school social hierarchy because I wanted to feel powerful (at least in my bored with life, sixteen-year-old-self head), but my best friend would never put aside her own principles and fake a friendship with somebody she doesn’t like only for convenience sake.
In regards to my enneagram, I came to the conclusion I am, yes, a 4w3. I really thought about all of what you told me and started reading all about the type 3 I could, but 4 feels much more the true, ugly me, while 3 sounds more like my social persona. You know, when I first discovered the Enneagram, I instantly though of myself as 3w4-7w8-8w7. Pretty cool, I thought. But you are right, Enneagram is there to make us see the ugly truth about our personalities, and soon I found out, deep down, I am much more a 4 than a 3 (which is how I desperately wanted to present myself, akin to the ESTJ facade) and that I have a (very counter-phobic) 6 fix, not 7. However, after what you told me, I started reading about the type 9 for my last fix, as you once said the last one is some kind of last resort, and I am much more, let’s say, catatonic, when things start to crumble inside of me. Which maybe be just my 3 wing disintegrating, I don’t know. But I did feel really dragged reading about the ugly aspects of being a 9, and now I am almost sure it is my last fix. Therefore, I think my tritype may be 4w3-6w7-9w8. What do you think?
TBH, neither would I fake anything, ever. I literally cannot do it. I cannot stand fakers / being inauthentic and my fix isn’t even 4. (I’m either a 693 due to my lack of sense of self / The Bermuda Triangle, or a 692 goody-goody, although the nickname Stockholm Syndrome makes me laugh and cringe.) (Tho you could be soc-first. I’m sp-first so appearing powerful doesn’t matter to me as much. Wanting social acceptance is very soc-dom.)
If interested in learning and self-torturing, you can listen to the podcast that discusses the negative aspects of the tritypes here. (They haven’t gotten to the 1 fixers yet, but have done the 9s and 8s.) The 469 is Whiny Tears. ;)
I can tell you how my own 9 manifests, because I have seen it in constant use the last two weeks. I had several things I needed to do but no clear deadline, and I did not really want to do them because it was tedious and might not be pleasant, so you would be amazed at how many menial tasks I suddenly found far more important to do than those three tasks. I cleaned the entire house, I re-organized my CD collection, etc., all to avoid doing things that, in the end, took me 5 hours total to finish doing. I spent two weeks avoiding them, and I could have been done with it in a few hours and moved on with my life. This is an example of the slothful behavior of the 9 fix – avoiding of doing anything that seems unpleasant through self-distracting behaviors but that make the 9 feel safe and peaceful. But doing this only exacerbates the anxiety, because not only is the thing you are dreading still not done (and will have to be), you are wasting time avoiding it.
This has been a pattern my whole life – an inert inner laziness when it comes to tackling things that are hard, boring, or unpleasant, of avoidance, distraction, and mounting anxiety as a result. It effing sucks to have a 9 fix, just like the pathological need for perfection makes it suck to have a 1 fix, and the militant need to control everyone all the time makes it suck to have an 8 fix.
You still don’t seem to understand the Enneagram in context with your actual behavior nor do you grasp what it means to be a 4. A 4 doesn’t present a facade to get accepted or make people like them; a 4 finds all facades unbearably fake and is constantly thwarted by, obsessed with, and makes a big deal out of, their perceived brokenness and separateness. A 4-core I know says it’s like rejecting every single thing you encounter as “not me” and then having to pull something out of yourself, devoid of anybody else, that “is you.” Essentially, painting yourself into a corner and removing all your options. The 4 is eaten up with misery inside at how easily other people seem to do things, and have things, and be pleased with themselves and life and make friends, all the while ensuring they do not and cannot ever get those things, out of their militant need to be true and ugly to themselves. Their sin is covetousness – being simultaneously envious about how others are so easily pleased and carefully constructing an image of “Oh well, they are Lowbrow and Boring and Less Cultured than me” that is pure snob. It isn’t glamorous, and it IS fake, but the 4 would have a panic attack / meltdown at the idea that they are BEING fake by constructing an elitist attitude of what is and what is not “me.”
To find your tritype, first you need to cope with the ugly aspects of your core and admit to and find evidence of how they have sabotaged your life in crucial ways (1s - trying to be perfect drives everyone else and themselves insane FOR NO REASON; 2s - constantly thinking they need to meet everyone else’s needs means they are out of touch with their own wants; 3s - constantly thinking ‘I must achieve or be what others admire’ means they are afraid that without success, they are inwardly empty; 4s - sabotage their relationships by pushing everyone and everything out of their life / being self-absorbed; 5s - constantly standing on the sidelines means they have accomplished nothing much; 6s - all the unnecessary self-doubt and questioning holds them back from doing things; 7s - all the avoidance of boredom and stagnation has made them shallow and unable to face hard things; 8s - the militant defensive posture and aggression has made them out of touch with their sensitive feelings; 9s - being unable and unwilling to rock the boat has made them a doormat). There’s the brutal truth of each type. 
If you are a 4, you should have ample evidence of how you self-sabotage and how it has ruined your relationships in some way. But if you are an inferior Si, you won’t remember these as much so - keep a journal, track your thoughts, write down how you are fake or presenting yourself in a way that isn’t true to yourself, what you are worried about over the course of the day, etc., and after a month or so, compare them to the coping mechanisms for each type. You may find out you are a different type (... 6 with a 3 fix, IMO).
- ENFP Mod
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randomoranges · 4 years
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Home is Where the Heart Is
hey hi hello do you like soft canon with hurt?
  the saga continues of étienne’s adventures in edmonton. had this idea since this summer. lol.
end october/beginning november 2020
Edward scans the crowd and tries to keep his nerves under control. He makes sure he isn’t too close to others, while still maintaining contact with the arrivals doors. Étienne should be arriving any moment now. In fact, his plane has landed, therefore, with every new batch of people who walk through the doors; Étienne could be one of them.
 He checks his phone for what is surely the fiftieth time in the past three minutes, but he finds no new messages other than the one from his boyfriend letting him know that “the bird has landed.” Edward fixes his mask and follows a person who walks out, thinking it might be Étienne, but it’s not.
 The reason he’s here started towards the beginning of the month of September. He’d been enjoying his video call with Étienne, something they did once every two days or so after he’d gone back home, when Étienne had grown quiet.
 “Were you serious?” He’d asked and Edward had wondered what exactly Étienne was alluding to, “When you said I could come over whenever – were you serious?” He’d reiterated.
 “Of course. Whenever you want. Hell, you could even be on the way to the airport at the moment. You could even already be in Edmonton.” He’d wondered if Étienne was concocting some trip and had dared to hope that he’d be seeing his boyfriend sooner rather than later.
 He’d meant it. Étienne could surprise him on his doorstep with little to no warning and he’d be happy to have him over.
 Summer had been – kind to Étienne, but not in its usual ways. It was a good thing it had been a hot summer, at least Étienne had been able to enjoy the outdoors, but – Edward had seen the toll of the pandemic on his boyfriend’s face. Had seen the dark circles that had made a comeback and had listened to the change in Étienne’s song from determined and hopeful to pessimistic and downtrodden.
 And of course, now things seemed to be getting worse again.
 Étienne was at wits ends.
 Étienne is at wits ends.
 “I don’t know what to do anymore, Ed,” He’d said. “Every time I go out – there’s a new place that’s closed down. How are the others going to make it? What’s going to be left of the city once this is all over? What’s going to be left of me? It’s like no one cares! Everything we did for naught! And then there’s those who say it’s a joke or a hoax. Yet I can’t even have my fucking sister over anymore – again. I can’t. I go grocery shopping and I fucking panic thinking maybe I’m going to infect someone, because what if it’s on me and I just don’t know because I can’t even fucking die properly.”
 He looked manic. Wild and scared and desperate.
 Edward had been – worried.
 Edward always worried. He always worries. He still worries. He worried by nature, but – he worried for Étienne in a different way.
 He knows of Étienne’s troubles – knows how his mood dips and changes and peeks and crests and falls straight through and he knows how personally he takes every single problem that afflicts the city, as though he’s responsible for the decision of millions.
 Edward had feared this – had feared that Étienne would spiral back out to how he’d been in April, but now he thinks he’d prefer the manic busy version of Étienne to this more lethargic and angry one.
 Edward had tried to be reassuring. Said that he’d be fine – he’d managed. It would be tough, yes, but – Étienne was like a phoenix, somehow found ways to rise again from the ashes. He’d reinvent himself if he needed to, but – Étienne hadn’t been so sure, still felt as though he hadn’t fully recovered from the original reinvention.
 Edward had fallen quiet to that.
 “D’you think I can come over again? For a bit. Maybe through to the New Year – I don’t know. I just – the weather’s gonna change for the worst again and – I don’t – I know how I am – in the winter – on a good year. I don’t think – I don’t trust myself going through winter alone during a pandemic.” He’d looked away from the screen after that admission. Had chewed on his bottom lip and had fisted his hands into Mercury’s fur.
 Edward’s heart had broken hearing those words. He’d wished he could find a way to enter Étienne’s head and right it once and for all. Fix whatever it was that made him feel this way day in and day out. No one deserved this, least of all Étienne.
 He consoled himself with the fact that Étienne was reaching out – that he was asking for help – that he wasn’t shutting himself further into his dark mood and dealing with it “on his own.” He’d seen how that ended up far too many times to want to live through it again.
 “Of course – like I said, you can come here whenever you want. I want you here.” Edward felt it was best to repeat these words as often as he could, in the hopes that Étienne would stop second-guessing himself over them.
 “I have work though. I have online classes, grading, and assignments to look over.” He’d said as though he was giving Edward reasons to tell him not to come and stay home in his infected hell hole.
 “That’s okay. I have work as well. We’ll make a schedule and work around it. I’ll clear out a desk for you that you can use. You can have the guestroom as your own study.”
 It was the logical thing to say. Whatever it was Étienne needed. It wasn’t complicated.
 “Are you sure?” Étienne had finally asked.
 “Of course, sweetheart. I’m always sure when it comes to you.”
 It was a little sappy, but – it was all very true.
 Étienne nodded at that, as if he couldn’t find the words to go with the action.
 “You realise though that it’ll be cold. It gets cold here earlier than it does at yours. And I mean negative weather and snow before Halloween.”
 Étienne had grimaced at that and Edward had laughed. The last thing he wanted was for Étienne to arrive in a windbreaker and then have an even worst time with the weather.
 “I don’t care. Summer’s over. It’s already getting cold. I just – I need to – I need to be around people – someone. I can’t take this anymore. I can’t.”
 Edward had read the panic in those green-brown eyes, had read the fear and the loneliness that threatened to swallow him whole and – Edward had needed a moment to still his own nerves. He hadn’t seen that look on Étienne’s face in far too long and it was one he’d hoped he’d never see again.
 “That’s fine. When will you be arriving?”
 “I don’t know – I’m still figuring out when I’ll leave. There’s still a few things I need to do here.”
 “Keep me posted?” Part of him feared Étienne would do something stupid between now and then, but he consoled and reminded himself that despite everything, Étienne was in a better place now and was being treated for this. This wasn’t like before.
 “Yeah. I’ll talk to you soon.”
 That had been that and now here he is, summer officially done and over, waiting for Étienne to arrive. They’d spoken late last night and Edward hadn’t liked the way his boyfriend had sounded. Out of it, was one way of describing it, but – it almost felt as though – as if Étienne was giving up. As if he’d lost his last shred of hope.
 He can’t let that happen.
 Étienne is too important for that.
 Therefore, Edward takes a deep breath, counts to ten and then twenty and finally fifty and focuses on the task at hand.  With Calvin now back in Calgary as well, he figures this will give him a proper chance to do some real damage control on Étienne.
 Despite everything, he still smiles and feels extremely excited when he finally spots both Étienne and Mercury making their way towards him. He sees Étienne pause and give a careful look around, but even with the masks, he can still tell that Étienne smiles when he sees him as well.
 Étienne picks up his pace and walks over to him and Edward meets him half way, opening his arms up so that Étienne can step into them.
 “Hi you,” He says and holds Étienne close to him. Étienne looks a little worse for wear, but if anything, his visit in April had prepared Edward for this and so the shock isn’t as big, even if the pang in his heart is just the same. He feels Mercury excitedly jump up on his leg and he marvels at how big she’s gotten since she’d last been here. He’ll greet her properly in a bit, but for now he holds onto Étienne and presses a masked kiss to the side of his face.
 “Eddy,” Étienne breathes into the crook of his neck and it feels as though Étienne’s just discharged some of the weight he’d been carrying on his shoulders since he’d gone back home. As if now that he’s here, he can let go a bit and give the reigns over to Edward to help him look after himself.
 It takes Edward a moment to realise that Étienne is shaking in his arms and he holds him closer still and rubs his back. “It’s okay, sweetheart, I’ve got you.” He holds him for a moment longer, holds him until Étienne stops shaking and gets a hold of himself, holds him until Étienne straightens himself out and steps out of the embrace.
 “Missed you,” Étienne says as he picks the handle of his suitcase. Edward takes the moment to greet Mercury and she seems quite happy to see him as well. She still has growing to do, but she’s no longer the tiny puppy that had made the first trip out west at the start of spring.
 “Missed you more. Ready to go home?”
 Étienne nods and Edward laces their hands together as they make their way towards the truck.
 It’s a mostly silent walk and Étienne makes one comment about the weather, which makes Edward laugh. Étienne already looks like he’s dressed for winter and by the looks of the two suitcases he brought along, his entire winter wardrobe seems to be here with him as well.
 Edward takes the long walk to the truck, if only to give Mercury a chance to stretch her legs. They take off their masks after realising that they’d both kept them on out of habit and once they’re at the truck, Edward pulls Étienne for a much sought after kiss.
 “Missed you,” Edward reiterates as he caresses the sides of Étienne’s face. His boyfriend offers him a kind, if tired smile and Edward still thinks he’s one of the most beautiful people he’s ever met.
 “Missed you more,” Étienne parrots back, before he hugs him again. “Thanks again for – everything.”
 Edward gives his hand a squeeze and then opens the door for him.
  There’s hand-sanitizer in the truck they both use and Edward tries to keep the conversation going as he drives back home, but Étienne ends up falling asleep once more halfway through. He lets him, knowing Étienne never seems to get around the right amount of sleep and he lets Élyse know he’ll take good care of Étienne once they’re home.
 Mercury trots off to re-explore his house and so Edward helps Étienne with his luggage, helps him to the door and helps undress him afterwards, unpeeling each layer as they make their way towards Edward’s bedroom and they reacquaint themselves with one another with kisses and touches that make Étienne feel just a little bit more alive. It’s heady and messy and needy, but the end result is the same and Edward holds Étienne close as he cards his fingers through his hair with one hand, and traces lazy patterns on his arm with the other.
 Étienne seems a little more peaceful as he snuggles close and presses the occasional kiss to Edward’s chest. It’s as if – he feels safe here, in Edward’s arms and Edward hopes and wishes that he can always provide this solace for him.
 “Your hair’s gotten long,” He remarks as he holds up a perfect curl. He twines it around his finger before releasing it and watches with wonder as it springs back to its original form. Étienne’s hair had already been getting long during his last visit, but now that he could see his hair in person, Edward could really tell. It keeps flirting with Étienne’s shoulder and Edward thinks it’s a good look on him.
 “Yeah... never got around to booking a haircut when they reopened and then I kinda – I kinda like it actually. Thought I’d let it grow some and see what it looks like....” He’s careful with his answer, Edward can tell from the way he looks at him and then away. Étienne tucks a strand behind his ear out of reflex and Edward smiles softly.
 “It looks good. It suits you.”
 It really does. In all the years Edward has known him, he’s never seen Étienne with super long hair. Étienne had even been – sensitive about it and after Edward had found out why, he understood. This is a nice change, despite the reason behind it, and Edward hopes it means that if anything, Étienne is slowly making peace with that.
 “Yeah, you think so?”
 Edward nods. “Yeah, I really like it.”
 Étienne grins, a little quiet thing as he resettles against him, “I haven’t had it super long in – over forty years. Forgot how good it looked,” He says, normal like anything and Edward silently thrills.
 “It looks very good. I’m all for you experimenting with it and letting it grow.”
 Étienne offers him a smile for his compliment and Edward stores it for the days where it’ll be hard to get a smile out of his boyfriend. He’d like to think there won’t be any, but with the way things are going and with winter coming up, he knows better.
 “Hey, I have a surprise for you,” He says instead before they can get too comfortable. Étienne gives him a curious look and protests when Edward jostles him so that he can get out of bed and put his boxers back on. “Come on, you’ll like this.”
 “Preferred the view I had moments before.” Étienne says as he slowly makes a grab for his own clothes and underwear. Edward rolls his eyes, fond, amused, and ever so endeared, and then walks his boyfriend to the guestroom.
 “Jeez, Édouard, if you were already done with me, you could’ve just said and I woulda made my own exile back to the guestroom.” Étienne teases as Edward pushes the door to the guestroom until it’s fully open.
 “Humour me, Curly,” Edward says and leads him further into the room. “I set everything up for you; desk, chair, light. I cleared it off so you can put your laptop on it. I moved the printer here, in case you have things to print – and, this,” He moves to the side and that’s when Étienne notices the very large and suddenly very noticeable wooden easel that had not been previously there this past spring, “Is a little something I thought you would appreciate.”
 Étienne blinks and blinks again. There’s an easel – a beautiful wooden thing that he’d never ever seen before just standing there as if waiting to be used. He walks up to it, as if in a trance and dares to touch it to make sure it’s real.
 “I know you like to make your own canvases and stretchers, so if you need any materials or whatever, I’ll drive you to the store.”
 Étienne turns back to Edward, walks back to him and lunges into his awaiting arms, as if his boyfriend had been expecting such a reaction.
 “You didn’t have to,” Étienne says as he fights back the tears that threaten to fall. It’s all too much. He doesn’t deserve all of this – doesn’t deserve Edward’s kindness and yet Edward still offers it to him as though it’s the most natural thing in the world.
 “I wanted to.” Edward tells him and figures he can let him know he’d made it himself later, before Étienne has an apoplexy over it. “I want you to feel comfortable here. You’re not just a passing houseguest – you’re my boyfriend. This is the very least I can do for you.”
 Étienne pulls him in for a kiss before Edward can say anything else that might make his heart jump out of his ribcage. “I love you,” He blurts out when they pull away for air. It’s the least he can do and say and he knows Edward likes hearing it. (He does too, really, but right now if Edward tells him he might just cry over everything.) (He’s still getting used to this – to having someone show him love and kindness so openly.) (There are still days when he wonders if this isn’t all some massive fever drug induced dream.) (He’s honestly glad it isn’t.)
 “My dearest Étienne, I love you too, never doubt it,” Edward tells him, cups his face in his nice warm hands, and offers him the kindest of smiles. Looks at him as though he’s something precious and worthwhile and there’s something inside of Étienne – some old shriveled thing that lives where his heart once was that dares to beat again.
 And Edward holds Étienne close, holds him again and then gently leads him back towards his bedroom so that they can lie together. He lets Étienne slowly come apart in his arms, rubs his back and twines their legs together and makes the silent promise that he’ll watch over Étienne and do his best so that Étienne doesn’t fall off the deep end again. He hopes and dares that despite everything, that winter will be kind to the both of them, but Edward knows that if anything, at least, they’ll be together.
 FIN
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Every person has a creative side, and it can be expressed in many ways: problem solving, original and innovative thinking, and artistically, to name a few. Describe how you express your creative side.
I'm sitting on my unmade bed in my cluttered room, and around me are the marks of the journey throughout my life. On one of my two desks are my thirty Pop figures, all bought months apart, each handpicked by a different me. There's one of red-haired Charlie Bradbury in Supernatural who made my heart flutter before I even knew I was gay, one of Hermione Granger who I dressed up as for three consecutive Halloweens, and three of them are of Good Omens characters. They aren't official, but custom; made with about $100 of figures and three weeks of work, my prized possessions. On my paint-splattered and time-worn dresser, there are eye-hooks and jump rings, polymer clay and handmade charms. I woke up one day with the urge to reinvent myself, and I began to make earrings. First, clunky shapes that my parents desperately tried to identify. Then it was an Etsy shop, baking huge batches of custom earrings for the holiday rush. My windowsill is full of plants, some 7 years old, like the plant I got for my 6th-grade promotion. Under it is the base of an entertainment center that I salvaged and restored from the dump, covered by a cushion that I 'had to make by hand, otherwise it obviously wouldn't fit.' It fits now. The seams are crooked and the filling is lumpy but it does make a perfect seat. It's covered in balls of yarn from when I crocheted matching sweaters for me and my Build a Bear frog, and embroidery thread from a Good Omens cross stitch pattern that caught my eye. I hope to eventually display it behind my custom figures. Behind me is a wall of faces, people I've never met. All of them are commissions. People who paid me to recreate them in marker, the streaks and imperfections a part of my style. They saw my faults and chose me not in spite of them, but because of them. So yes, my room is messy, but it's also uniquely mine, and I wouldn't have it any other way.
I like this one *way* more than I thought I would. My final college app ranking is reading, this one, mythology, and hospital. As always feel free to tear it down to make it better because I’m submitting today D:
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daleisgreat · 3 years
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15 Years of Xbox 360: Flashback Special!
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I am usually timely with these, but the holidays has resulted in this 15th Anniversary of the North American launch of the Xbox 360 Flashback Special to be about a month late. The 360 was one of the first major consoles to have a near simultaneous global launch in the three major market territories. With the United States and Canada launching first on November 22, 2005, followed by Europe on December 2nd and finally Japan on December 10th with most other smaller markets over the following year. The 360 had an extraordinarily long life cycle, with it being eight years until Microsoft launched its successor, the Xbox One. I had major highs and lows with the 360 so get ready to take in my journey with the system. Like with past system specials here, I recorded podcasts based on RPG games and comic book games that released on the 360, PS3 and Wii and have embedded them at the bottom of this entry for supplementary material if you crave even more 360 games to learn about. Be forewarned, this is my lengthiest Flashback Special yet, so I have implemented bookmarks for ease of navigation you can click or press on below! With that out of the way, the last special I did here was on the PS2, and I want to begin the 360 Flashback Special the same way by expanding upon its unavoidable….. CHAPTERS Part 1 – The Hype Part 2 – The Launch Part 3 - Reinventing Dashboards with Blades & Achievements Part 4 - Revolutionizing Downloadable Games on Consoles Part 5 - An Awesome Debut Year of Games Part 6 - Upgrade to HD Part 7 - Three Red Lights Part 8 - Kinect + Avatars = Wii’s Userbase Part 9 - Backwards Compatibility & Indie Games…..not those Indie Games Part 10 - For the Love of Online Co-op Part 11 - Bringing on J-RPGs and Doubling Down on Western RPGs Part 12 - Becoming a Pinball Wizard Part 13 - Racing Away to One of the Best Eras for the Genre Part 14 - The Fad that was Plastic Instruments Part 15 - Non-Kinect Casual/Family Game Hits and the Failure that was NXE Part 16 - Wanna Wrassle? Part 17 - Sports-ball Forever! Part 18 - No Russian, No Cauldron Part 19 – Dubious Honors Part 20 - Lightning Round Quick Hits Part 21 - ”It’s an Ocean” (THE END!!!) Part 22 – You’re Still Here!? Well then…. (STINGER!!!) The Hype Microsoft garnered a lot of attention by pulling the plug on its original Xbox early because of the PS2 being an unstoppable global force, and was determined to launch its system a year before the PS3. The Dreamcast had huge success in North America for its first year by launching ahead of the PS2 a year early, so I could see where they were coming from. I covered E3 2005 for the long defunct gaming site, VGpub. I recall getting a closed door tour with a few other gaming press members for the Xbox 360 and was shuffled around to a few isolated booths that showed off the 360’s “blade” dashboard interface and went over some of the functions of the system. I recall being shown Kameo running side-by-side an unreleased build on the original Xbox to demonstrate the 360’s horsepower. 360 had a couple games playable on the show floor that year with Top Spin 2 and Need for Speed: Most Wanted. From my brief time with those two games what I took away the most was the much-improved controller being lighter, slightly more ergonomic, and the much appreciated inclusion of the shoulderbumper buttons to replace the peculiar white and black buttons from its predecessor. Of the several games I was shown and/or played from E3 2005, the one that impressed me the most was Saints Row. I walked out of that demonstration thinking it looked like the first viable open world contender to Grand Theft Auto after countless watered down GTA-clones were flooding the market. Sure enough, Saints Row did not disappoint the following year and would have three more successful sequels over the years.
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Back when cable TV mattered before the dawn of streaming, this MTV reveal event delivered on building anticipation for the 360.
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Microsoft’s E3 press conference, which happened in tandem with a much publicized MTV reveal event of the 360 filled with all kinds of celebrities made it impossible to avoid the 360 launch hype building up to its November launch. Then there was Microsoft’s truly extraordinary “Zero Hour” launch event in the Mojave desert to give people the opportunity to travel all the way there just to buy an Xbox. Then there was the Mountain Dew contest where they were giving away 360s every so minutes and you increased your chances to win by entering more codes on their website, and yes, I must have entered at least a 100 codes from weeks of gathering bottle caps from co-workers to no avail. All this blitz of marketing engagement made it impossible to not pay attention to the 360’s launch. I was a huge fan of the original Perfect Dark on N64, and thus was eagerly stoked for the prequel, Perfect Dark Zero which made it a day one buy for me. Amped 3 wound up as the second game I pre-ordered for launch day, and it was a solid snowboarding game, which got a significant boost from its irreverent narrative that pushed me through playing it. The Launch With my pair of launch games pre-ordered I went on to count down the days until the 360’s launch. I thought I had my launch system guaranteed on November 22nd, but last second shenanigans prevented me from buying it at the final hour, yet I was able to procure dibs on the first batch of second wave systems that hit retail three weeks later. Launch window systems came with a couple limited pack-ins in the form of a DVD remote control (yay?) and the downloadable XBLA puzzler game, Hexic HD. Hexic HD was a perfectly fine hexagonal based puzzler from Alexey Pajitnov, the same designer who invented Tetris, but I mostly played Perfect Dark Zero in those opening months of the 360. I only got about halfway through the campaign, but I played a ton of deathmatch with friends and/or solo against bots. Like the previous game, PDZ had a plethora of multiplayer options and maps and tided me by splendidly during the first months of the 360’s lifecycle.
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Perfect Dark Zero and Amped 3 were my first two 360 games and both held me over nicely during those initial launch window months! Over the next few weeks I played a fair amount of launch games my friends brought over and picked up/rented a couple more. Top Spin 2 I played far more than I thought I would and wound up finishing its lengthy career mode. Call of Duty 2 was a local multiplayer hit that friends repeatedly brought over. A few years later I eventually picked up Need for Speed: Most Wanted and got immersed working my way through its “blacklist” of rival racers to vanquish. Launch title Condemned: Criminal Origins I did not start playing until recent years, and I am kicking myself for not starting it sooner as it is a trip of a suspense/thriller first person game consisting of intense hand-to-hand and melee weapon combat over traditional firearms FPS weaponry. The game is still fun to this day and I have made it a ritual to play it on Halloween for the past three or four years. Reinventing Dashboards with Blades & Achievements
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Also worth highlighting here during the launch was familiarizing myself with the much-loved “blade” dashboard in the launch window. The four blades were filled with many options to separate game, videos, photos and music media. I made heavy use of custom soundtracks on the original Xbox, and loved how the 360 had support for it built into the user interface so they could be dropped into any game. Dashboard and online features on the original Xbox like friends list, voice chat, game invites and more carried over on the 360 and later evolved into so much more through system updates that introduced must-have features like Party Chat that made it so several users can voice chat together regardless of what game any of them are playing. It made catching up with family and friends on weekend game nights more manageable. The biggest hit of the UI during that launch window was Microsoft debuting achievements that were mandatory for all games. These became an instant sensation among any ardent game player when accomplishing the criteria for an achievement and hearing the endorphin-rush of a sound effect and accompanying on screen graphic that indicated you unlocked another achievement. Most of the launch window games had straightforward achievements like finishing campaign missions or getting X amount of wins in sports and racing games, but they eventually evolved and encouraged users to play games in new ways I never thought of (Crackdown was a great early example of this with its achievement design). Also the way the Blades made it easy and irresistible to compare what achievements you accomplished in a game against other people on your friends list that it only upped the friendly competition between friends to see who could unlock more achievements. It is gratifying to see Microsoft allowed each Gamertag’s linked Gamerscore to carryover from 360 to Xbox One and now Series S|X. While achievements are still around today, and I occasionally dive into going out of my way to unlock some if I am enjoying my time with a game, they do not compare to the early years of the 360 where achievement-mania was running wild. Revolutionizing Downloadable Games on Consoles
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This was also the first time a major console had an online digital store implemented at launch. The original Xbox had a scaled-down store they experimented with late in its lifecycle with about a dozen smaller classic arcade hits and smaller sized web browser-esque “flash” games of its era that could be purchased, and the 360 expanded on this bigtime. Initially, the 360 digital game marketplace known as “Xbox Live Arcade” launched with games maxing out at 50meg download limits so the game could fit on a memory card, so all of the first year or so worth of XBLA games were mostly re-releases of smaller-sized arcade classics like Smash TV, Contra and Gauntlet along with similar simple browser-based flash game of its era like Bankshot Billiards 2. Over the 360’s lifecycle though they kept increasing the game size limits to the point where disc-based games were coming out digitally and were multiple gigs in size as memory card and hard drive storage options increased. During the first few months of the 360 after launch developers were not flocking to releasing XBLA games because they were unsure if they were going to take off like digital games were slowly starting to on PC at that point. The launch dozen or so XBLA games were met with success, but developers were not anticipating it so in those early months only one or two new XBLA games hit a month. The big breakout XBLA success was a straightforward adaptation of the card game, Uno that launched in May 2006. I can attest for many sessions of simple, pick up and play rounds of Uno while catching up with friends over voice chat online. Microsoft eventually patched in support for the 360’s first webcam, the “Vision” camera, which lead to some peculiar matchups with strangers online who wanted to make sure to demonstrate all their adult substances they were consuming that evening. Later throughout 2006 and 2007 XBLA grew to releasing a game every Tuesday, and Microsoft enforced every XBLA game have a demo/trial so it was an eager experience to see what game would be hitting that Tuesday, because most of the time Microsoft did not announce the game until maybe a day before at that time.
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It took over 20 years, but it was worth it to relive the iconic X-Men arcade game with online co-op, and EA did a bang-up job bringing back NFL Blitz for two of my most played XBLA titles! There are so many success stories of XBLA games to go on about, but I want to highlight a few of my favorites. Seeing the re-release of many classic arcade, 8 and 16-bit titles with enhanced graphics and online support was a big win for XBLA in this department. I remember interviews with the XBLA executives from this time answering fans demands and going through the legal hoopla with Konami to bring back arcade favorite beat-em-ups like TMNT, X-Men and The Simpsons, and all with online play! This treatment went doubly so for fighting games. It started with Street Fighter II: Turbo receiving the XBLA treatment, and within years Capcom, SNK, Namco and other studios were porting over their greatest hits onto XBLA like the first two Marvel vs. Capcom and Soul Calibur titles, many King of Fighters re-releases. My personal favorite is the remake, Super Street Fighter II Turbo: HD Remix that saw all new gorgeous artwork and a new officially endorsed ReMix soundtrack from the fantastic ocremix.org community.
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Non-fighting game wise I was surprised by EA Sports’ revival of NFL Blitz. It is one of the few games I somehow got addicted to online, and become somewhat legitimately good at too and was able to genuinely earn the 10 straight online wins achievement against random ranked opponents! Renegade Ops is an addicting twin-stick shooter in an mini-open world unleashing destruction as pint-sized vehicles with a gruff CO barking orders from the chaotic minds from the team that also made Just Cause. Valiant Hearts I originally played on 360, and loved the passion they showed on their unique adventure/action take on a World War I game. I 1000% related to Double Fine’s take on being a wide-eyed kid caught up in the whimsical spirit of Halloween in both of its RPG-lite Costume Quest titles. Fans of past Sega consoles like the Genesis, Saturn and Dreamcast were well treated, and new fans emerged after a plethora of XBLA re-releases of titles like Guardian Heroes, Radiant Silvergun, both Sonic Adventure games, Daytona USA, Ikaruga, Virtua Fighter 2, Nights, Jet Set Radio, Sega Bass Fishing, Space Channel 5, Crazy Taxi, Rez and others saw new life in XBLA form. The Genesis saw packs of three games re-released in bundles themed around best-sellers in the Streets of Rage and Golden Axe 16-bit entries. Although I would recommend skipping the XBLA Genesis packs in favor of the 360 disc release of Sonic’s Ultimate Genesis Collection that has 40 Genesis games and bonus unlockable Arcade and Master System titles. Sega obviously treated its back catalog well on the 360, and I put in many hours revisiting these past favorites. I bought into the hype for Shadow Complex, and it became the first “MetroidVania” I ever finished. Hydro Thunder Hurricane perfectly captured the nature of the 1999 arcade boat racer, while successfully evolving its gameplay into the HD era. Adorable puzzle-platformer Ra-Skulls brought back pleasant memories of Mr. Driller! Twisted Pixel’s Comic Jumper made smart use of implementing FMV-video into its charming superhero platform-action title. Despite its stomach-turning title, Deathspank is a lighthearted action-RPG I saw through to the end with a twist ending I did not see coming. That same developer, Hothead Games, released the first two turn-based RPG Penny Arcade games I ate up that perfectly encapsulated the popular web comic in videogame form.
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Two of my best-of-class XBLA recommendations are Trials HD and its sequel, Trials Evolution. It is an exemplary example of the adage, “easy to learn, tough to master.” Its quirky, bouncy motorbike and instant reloading spawns made it easy to succumb to endlessly retrying its inventive stages after each wipeout. It also had innovative use of implementing Friends List leaderboards with their ghost times appearing as you play, just teasing you more and more upon each crash when coming close to usurping their times! The sequel added online multiplayer that clicked and made perfect use of Trials unique gameplay. Microsoft I recall got a lot of flak for their curating policies for XBLA at the time because they would only allow one game to release each Tuesday, and there were many indie developers lashing out for being on the short end of the stick for not getting their game slotted for release on XBLA. Eventually Microsoft upped it two XBLA games a week, with usually a more anticipated game hitting on Tuesday and a lesser known title from a smaller studio hitting on Friday. Looking back on this the obvious downside is the lack of quantity of XBLA titles with only one or two releasing a week, but the curation process lead to the hit-to-miss ratio of them being significantly in favor of the hit range. Sure there were some stinkers that creeped in their like the disappointing Turtles in Time Re-Shelled remake, but the good outweighs the bad greatly in the XBLA market, especially compared today to the ridiculous amounts of low-rent DIY shovelware hitting every week on all consoles with there being seemingly no restrictions for any developer to get their game on a current console, for better or worse.
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The digital store also made game demos more easily accessible instead of the traditional demo disc, and downloading demos in the early years of the 360 was kind of a big deal, especially when they had major opening acts of action and intriguing narratives like the Prey and Just Cause demos that made a huge impression on me and triggered me to rush out and buy them. This also worked against games, with the most egregious case being EA Sport’s planned reboot of its basketball series with NBA Elite ‘11’s demo being so plagued with bugs and glitches, that EA infamously flatout cancelled the game days before its street date release and forced retailers to return their copies of the game. That last minute recall tempted overzealous retail employees to snatch up precious copies to make it one of the rarest physical releases on the 360, with copies going on eBay for many thousands of dollars. An Awesome Debut Year of Games
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I have no idea if it was happenstance, or intentionally planned, but it worked out pleasantly in the 360’s favor in its first year of next-gen exclusivity they had one or two AAA exclusive games launching per month. Noticing multiple users on my friends list playing the latest AAA game, and with the dawn of podcasts in 2005 featuring their affable hosts discussing the latest games in exhausting detail on launch week is what I feel created the horribly named sensation, “Fear of Missing Out.” I ate up gaming podcasts upon discovering them in 2005 with 1up Yours, The Hotspot, Broadcast Gamer and Team Fremont Live being early favorites of mine and influencing my gaming purchases with their genuine positivity on the latest games that made it difficult to ignore their top picks. They, along with traditional print and online gaming press made it easier to keep up with the latest must-have game of the month for the 360’s first year. A month after launch Dead or Alive 4 snuck in at the end of 2005. It was the first fighting game on the system, and with it having a Spartan character from Halo’s universe as a guest fighter, and an innovative-for-the-time pre-fight lobby system lead to me spending many hours in it online and offline. I was terrible at it, but still had countless hours of fun, even while legitimately earning the dubious zero point achievement for 25 straight online losses.
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Oblivion’s Adoring Fan I loved seeing respawn every couple of in-game days to tag along on my adventures before quickly getting slaughtered, and Test Drive Unlimited was an unprecedented always-online open world racing title that laid the foundation for Forza Horizon and The Crew! A couple months later, the first big RPG hit on 360 with Elder Scrolls IV: Oblivion. It was a huge improvement from Morrowind, and this Western open-world RPG was publisher Bethesda’s first mainstream console hit. It took me well over a hundred hours to finish that I spread out over the course of five years (just in time for Skyrim!). I had to resort to abusing the hell out of the dupe glitch for infinite invisibility potions to get past those dastardly Oblivion Gates, but it was an immensely gratifying experience to complete and fully 1000 gamerscore Oblivion! Pro tip, make sure to avoid a near freak-out experience like I had and have a bow in your inventory on the final Thieves Guild mission where you steal an actual Elder’s Scroll!
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The string of big-release games kept rolling through 2006. Test Drive Unlimited broke new ground for the racing genre with its always connected open world! Before From Software had blockbuster success with their string of Souls games, they were known at this time for their niche mech games, and had their most success yet with the release of Chromehounds in 2006. The online-focused mech game was more accessible from their previous feature-extensive Armored Core titles. A pair of popular third-person Tom Clancy games hit in 2006 with the first Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas titles. I rented both of these and was terrible at them online, but I do recall having fun as the decoy in Vegas to draw out enemy fire so my friends could pick off my assailants! My anticipation for Saints Row paid off, and it wound up being an awesome GTA-clone done right that year! The first Gears of War was the big 2006 holiday release from Epic Games, riding the success of several hit Unreal FPS games, but long before their current Fortnite fame. It lived up to the hype and delivered with its unapologetic brand of in-your-face gore, and smooth drop-in/drop-out online campaign play. It became one of my favorite franchises on the 360, and I would up playing through the campaign of every single game released to this day! The final big 2006 release I want to highlight is Dead Rising’s brand of campy, zombie mayhem from Capcom that became a huge new IP for Capcom and also the catalyst for many 360 owners to… Upgrade to HD Up through most of 2006 was when I used a traditional CRT (AKA “Tube TV”) as my main gaming television. HDTVs were first noticeable on the market during the PS2/Xbox/GCN era, and a fair number of games supported HD resolutions (especially on Xbox), but HD graphics were never a marquee bullet point of that gen. That all changed with Dead Rising. For the first several months I remained content with the CRT visuals of launch window 360 games, then when playing the Dead Rising demo, I could not help but notice the game’s text was rather tiny and kind of difficult to read. Upon listening to podcasts I learned I was not alone on this and it turned out the game’s text was optimized and quite readable for HD resolutions. Many more games would soon follow this trend in the following months. I noticed this even more when a friend brought over a smaller HDTV and we put them side-by-side running Rainbow Six: Vegas and I saw for myself the difference in the legibility of the in-game text. So yeah, the core graphics for all games where shinier and crisper in HD, but my primary reason for upgrading at the end of 2006 was just to read the damn text. History is repeating itself in recent years with text starting to look smaller and requiring more eye-squinting again to read in games like Wreckfest and MLB: The Show for me, when I later learned that is so because the visuals are optimized for 4KTVs (which I finally upgraded to several weeks ago).
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Did you experience the ‘Look and Sound of Perfect’ with 360’s HD-DVD player, along with its killer app of a film in Tokyo Drift? HD movies also arrived to the 360 in 2006 with the release of the ill-fated HD-DVD add-on. Sony getting the better end of the stick in exclusivity deals with studios lead to it losing the physical HD format war against BluRay, and movies stopped releasing on HD-DVD by the end of 2008. I almost impulse-bought the add-on upon seeing it on the clearance rack for $50, but thankfully I held off. By that time however HD streaming was starting to take off with TV shows and movies available to rent and purchase from 360’s online marketplace, and the 360 nabbing a year exclusive on being the first non-PC device to offer streaming Netflix. Streaming movies and TV shows exploded in popularity and before I knew it, almost anytime I logged on nearly half of my Friends list was making use of one of many streaming apps that would become available on the 360. A couple years before the 360 got to this level of success, it had a couple major hurdles to overcome, especially the right-of-passage a vast majority of early 360 owners fatefully dubbed…. Three Red Lights There have been a fair number of platforms that have been notorious over the years for noteworthy faulty hardware ratios like the first three original PlayStations and the problematic powering on trickery required to boot NES games, but those all pale in comparison to the atrocity of the launch year 360 units. Within a few months after launch more frequent whispers started to become prominent of knowing someone who had a 360 that failed on them with the telltale indicator being three flashing red lights on the system. Users would then have to call Microsoft to set them up with a shipping container to mail to Microsoft to repair and mail back. I was the first among my local friends and peers to get the three lights of doom, and I have painful memories of it because my system was lost in UPS transit for three months before I finally got it back after visiting the local UPS center’s lost and found.
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360 #2 only lasted several months before red-lighting in 2007, and the third met its expiration date in 2011. I will refrain from going into the nuts and bolts of the architecture problems, but in layman’s terms Microsoft was in such a rush to get that year head start on Sony, that a high amount of faulty chips made their way to manufacturing and resulted in the system’s high failure rate. To Microsoft’s credit, they gave all launch year 360 owners an extended three year warranty to get their system replaced free of charge, which I took advantage of twice. The third one died after the extended warranty, but by that point Microsoft had a slim version of the console on the market releasing alongside Gears of War 3 that I snatched up, and **fingers crossed** have had no issues yet with. Being the first to be hit with the three red lights amidst my immediate local circle of friends and co-workers made it interesting. Over the next year every couple of months another friend would call or text me, and/or another co-worker would catch up with me at work and relay to me their troubles of their 360 bricking and I would be their unofficial tech support on how to get ahold of Microsoft to the point where I still remember the phone number to this day (1-800-4MY-XBOX) to get set up with the replacement system. I wound up buying a hard drive transfer cable to transfer data to new hard drives when switching systems and I recall at least a handful of people borrowing it from me when they switched systems due to switching systems and/or upgrading hard drives. In a bizarre twist, I will put a curse on Hollywood Video for my first two 360s red-ringing! The first time it happened I was playing a rented copy of Chromehounds. The Hollywood Video curse struck again in 2007 when renting Shadowrun caused my 360 to crash!!! As ubiquitous as the three red rings became, Microsoft wanted to ensure a 360 makeover image with a marketing assault for the 2010 launch of… Kinect + Avatars = Wii’s Userbase Nintendo’s Wii launched Holiday 2006, and the motion-based console was an initial sales juggernaut, and it took over two years before it was commonly available on store shelves. Both Sony and Microsoft initially had meek responses to it with Sony essentially patching in motion controls in time for the PS3’s launch with the Six Axis controller that was not that well received or regarded for its precision, and the 360 had the aforementioned Vision Camera, which was essentially Microsoft’s take on an Eye Toy that only saw a handful of games support it for motion controls. Holiday 2010 saw both companies with a meaningful response with PlayStation Move on PS3, and Kinect on 360.
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Microsoft pulled the same marketing strategies as Nintendo did years earlier intentionally marketing the Kinect towards families and advertising it heavily on daytime television. Most of Microsoft’s Kinect games were more-or-less their takes on the hit Wii versions. This is when Microsoft implement cartoony characters that could be implemented across games called “Avatars.” They were especially prominent in Kinect games, and one cool side effect for them was the many digital clothing items for them that could be either bought off the Avatar Marketplace, or unlocked for free by playing through games. I am especially proud of my You Don’t Know Jack dummy, and goofy oversized head ornament I unlocked from finishing Comic Jumper. A fair amount of late gen 360 titles supported Avatars in-game, which made for some interesting sights like having your Avatar onstage in Guitar Hero 5 jamming out next to Kurt Cobain. Microsoft’s gamel paid off, and for two-to-three years, the Microsoft moved millions of units of that camera. It is safe to sumrise that the 1-2-3 punch of Kinect, Move and smartphones all combined to steal the “casual gamer” userbase that the Wii was known for and the Wii’s console sales in America plummeted from 2011 onwards. The Kinect boosted 360 console sales so much from the Holiday 2010 period until the Xbox One and PS4 launches in Holiday 2013 that in that three year timeframe Microsoft sold the most systems in America for all but a handful of months. By the Holiday 2013 launch of the Xbox One/PS4, the 360 overcame the Wii’s sizable lead to become the best-selling console of the Wii/360/PS3 generation in America.
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Only Kinect game I ever played was the river-rafting follies seen in Kinect Adventures, but surprise hit games like the Gunstringer seen above tempted me to almost get a Kinect on multiple occasions. I never bought a Kinect, but did play Kinect Adventures at a friend’s….yes, it was that damn river raft mini-game. I paid attention to the games releasing for it and supporting the peripheral, and a few looked like genuinely entertaining games and went on to have critical acclaim. Many traditional games added optional “Better with Kinect” features like zoom-in art gallery halls, or audio play-calling in sports games. Even though the ardent game player in me despised the change in direction Microsoft took with the Kinect, I cannot deny there were still several games I wanted to try on it after seeing the positive reactions for Harmonix’s trilogy of Dance Central games, Twisted Pixel’s The Gunstringer and even the limited on-rail experience that is Fable: The Journey. Backwards Compatibility & Indie Games…..not those Indie Games Hitting around the same time as Kinect was Microsoft patching in a new division of purchasable digital games initially called Community Games, but later rebranded Indie Games. Microsoft made its XNA development tools easily available for almost any level of experienced developer. This lead to a deluge of DIY games that looked like they were made as a semester long development school project flooding the Indie Games channel. Some developers embraced the campy nature of the amateur works that dominated the 360 Indie Games scene, with Silver Dollar Games especially unleashing a plethora of their…brand…of games like Try Not to Fart and the ironically titled, Why Did I Buy This?
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The 360 Indie Games scene left a lot to be desired as seen above with the quality of games from infamous companies like Silver Dollar Games There were a few gems in the rough to be discovered in the Indie Games channel, and like XBLA games, Microsoft enforced a free trial on all games so you knew what you were getting yourself in for before throwing down some hard earned Microsoft Points, which are like regular points, but fun! There are two DLC Quest games that are fun quirky $1 platformers riffing on how gratuitous in-game DLC would become. Tribute Games gained notoriety on here with their adorable Breakout homage, Wizorb. Finally, I was a huge fan of Zeboyd Games that earned their reputation for their 360 Indie Games and I played through and devoured all four of their humorous takes on throwback pixel RPGs (Breath of Death VII, Cthulu Saves the World, Penny Arcade’s Rain Slick 3 & 4) that released as Indie Games. Zeboyd earned their development stripes on the 360 Indie Games platform, and I am happy with their continued success today! For every one of these hits that broke through however, there were at least a few dozen forgettable releases overshadowing them. Indie Games was Microsoft’s answer for their curation policy to XBLA, but as you can see it only went so far.
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Zeboyd’s four 360 Indie Games are excellent retro-style RPGs well worth your time and can be found on Steam today to experience these gems! Microsoft had similar lukewarm success with their backwards compatibility efforts on the 360. There was a huge demand leading to the 360’s launch to be fully compatible with all original Xbox games. Microsoft only originally promised that the first two Halo games would be back-compat on 360, but after enough user outcry, Microsoft released several updates over the 360’s lifespan patching in support for what ended up being a little under half of the original Xbox’s library being supported on the 360, but the software-based emulation had a list of issues and bugs that accompanied each compatibility update. Aside from a fair amount of both Halo games, I played through Fable and Spider-Man 2 via 360 back-compat, and ran into intermittent bouts of slowdown with the former, and random little portions of graphic flickering with the latter. Still enjoyed my time with both, but not without these added issues. Speaking of Halo…. For the Love of Online Co-op
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The 360 featured countless games that supported online co-op which made playing the latest big AAA title all that more fun. This primarily effected first and third-person shooters with the big example for this being the Halo titles on the 360 (3, 4, Reach, ODST, Halo Anniversary Remake). I played through all five of those games in online co-op and enjoyed them all tremendously. I will give props to Halo 3 and 4 having my favorite narratives, and I loved the final level of Halo 3 being an homage to the last level of the first game where you drive a warthog through a lengthy labyrinth of enemies and terrain to navigate before a time limit expires and everything explodes, MacGrueber-style! Halo 3 brought in four player online co-op, which I experiment with friends online by trying out the “Skull” modifiers which only upped the difficulty and lead to us finishing a good chunk of the game on the highest difficulty. Halo 4 I continue to this day to reference an ill-fated moment I had when playing with my friend Derek, where I was controlling the Scorpion tank whilst marching it up a lengthy incline, and he was walking alongside me and I misinterpreted the level’s geometry where I did not see a turn and nonchalantly drove the Scorpion tank off the edge of a level and plummeted it down to its awaiting death to the erupting laughter from Derek on the headset.
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While I had a lot of fun with the Halo titles online, there were plenty of other worthy options, with the first Crackdown standing out among them. Getting lost in that open world with a friend and wreaking havoc with powered-up heroes whose jumping abilities had seemingly no limits was a blast, so was coming up with random challenges for each other like making a competition to see who could race up to the top of the mammoth Agent’s tower first. Saints Row 2 is another open world game that had online co-op, and made discovering some of the game’s secrets I had no idea about like its hidden mall worth going out of the way to show to friends. Dead Island’s online co-op stood out to me with its in-depth crafting system and emphasis on melee combat ala Condemned. The four Gears of War titles on the 360 all feature first-class online co-op. Gears of War 3 I have classic memories of bringing over to a friend’s the night it launched and we set up our TVs next to each other and played through the entire journey over two days. The survival-based Horde modes from the Gears titles created a new sensation for online co-op, and I played many hours of it online in the first three Gears. I even became invested into the “deep” lore of the Gears franchise to the point that I read a couple of the novels. Gears of War: Judgment switched developer to People Can Fly who tried to freshen up the controls and gameplay a bit. They also focused the narrative on Baird and Cole’s origins which did not go over well with the fanbase, and while it was the least popular of the four on the 360 I will still give Microsoft props for trying something different with it.
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Marvel: Ultimate Alliance’s final boss battle with Galactus was made to experienced and conquered with someone in co-op, and while the Army of Two games weren’t perfect, I would be lying if I didn’t admit to having some fun times with all the games in online co-op If it was not for online co-op I would have not broken my curse to finally finish the first Marvel: Ultimate Alliance. I started and never finished that campaign on five, yes five, separate occasions with different sets of friends each time and stopped because we either lost interest and/or ran into logistic issues setting up times for everyone to meet together. A former co-worker Sean reached out to me to play with him online and I reluctantly agreed and started it the sixth time, but sure enough we stuck with it and completed it, and it was worth all the starts and stops because it remains years later one of my all-time favorite comic book games. That Galactus boss fight is a final boss fight that I will never forget and a truly epic final encounter to close the game! The second Ultimate Alliance game also featured online co-op and I finished that game on a much timelier basis because a lot of my co-workers also picked it up and we met up regularly for a couple weeks to finish it twice because it focused on the popular Civil War Marvel event that had two separate storylines. It had a more polished presentation, but the first Ultimate Alliance I easily rank as the superior game!
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Some rapid-fire quick online co-op memories to wrap this segment up on: The first Kane & Lynch game was an interesting experience in co-op because I played it on this insanely huge HD projector. The first two Borderlands games were both huge hits with my friends and peers that won us all over with its loot-driven FPS gameplay. Credit to Derek for having patience with my crazy work hours and sticking with me for the better part of a year to pick away at and eventually finish Borderlands 2! To a lesser extent, another fun FPS co-op focused title were the Army of Two trilogy of titles. The games all had noticeable control issues, but the teamwork focused gameplay worked for us, and the franchise had a certain charisma to it with their many unlockable masks and charming fist bump animations to equip. Real time strategy games have historically been troublesome to pull off on consoles, but Ensemble Studios found the magic formula to make it work with Halo Wars, and somehow made online co-op viable with it too, and it was another game I found myself teaming up with Sean in a very enjoyable campaign that also featured some of the best CG cutscenes that remain stunning to this day. Finally, 50 Cent: Blood on the Sand has likely the most ridiculous storyline of all these co-op titles where you play as 50 Cent himself to track down a prized skull across the middle east that made it a zany quest to just shake my head and go with to see where it took me next, and also for my friend Matt and I to jam out to its hip-hop flavored soundtrack to throughout. Bringing on J-RPGs and Doubling Down on Western RPGs In the console space, before this generation, role-playing games were dominant on the first two Nintendo and Sony platforms. That surprisingly changed this generation. Microsoft made pitches to Japanese developers in the early years of the 360 to release their games exclusively, or at least timed exclusively on the system. This lead to Square-Enix releasing exclusives like Infinite Undiscovery and Last Remnant on the 360, and porting its MMO, Final Fantasy XI onto the 360 in 2006 and making it cross-platform-online compatible with the PS2 and PC versions which meant it was the first game to share online user bases between consoles from different manufacturers. It took a little over a decade for this to happen again, so this was kind of a big deal. I still recall Square stunning gaming fans with their E3 announcement that Final Fantasy XIII would release day and date with the PS3 version (along with XIII’s two sequels later on), so it was surprising during this time to see Square open up its publishing portfolio on other platforms.
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As twisted as its plot may be, I still got a lot out of Eternal Sonata with its highly entertaining battles. Blue Dragon was another early J-RPG that drew a lot of attention that Microsoft was serious about RPGs this gen. Other Japanese developers also released RPGs in the early 360 years with Blue Dragon, Enchanted Arms, Resonance of Fate, Eternal Sonata and Lost Odyssey all appearing. I purchased nearly all these games, but only one I played through of these was the bizarre Eternal Sonata, which is a traditional J-RPG set in the mind of dying legendary composer Federic Chopin. Its plot is as out there as its premise, and I will never forget its equally bizarre post-credits stinger, but I loved its engaging battle system that kept me glued in all the way through. I was also taking a music history class in college at the time, so the brief Chopin historical fact interludes between acts also did a lot for me. While Japanese RPGs took off on the 360, so did…. …. “Western RPGs” from companies on this side of the global hemisphere. Bethesda and BioWare are the two most prominent developers responsible for this slate of RPGs this generation after lighting the fire on the original Xbox. I already discussed my love for Oblivion, and Bethesda capitalized on that success with another blockbuster in the form of Fallout 3. Take the medieval fantasy world of Elder Scrolls and apply a retro-50s post-apocalypse skin to it and you have the formula for another Bethesda best-seller I once again put in over 100 hours in completing the main campaign and all of its DLC expansions. After that I needed a break from Bethesda’s games and have yet to play New Vegas. I did start up the Oblivion sequel, Skyrim and briefly made some headway into that, but got sidetracked by other holiday tent pole releases at that time and it regrettably succumbed to becoming lost in my backlog. I eventually picked up the remaster on Xbox One, and one day I will restart and finish that game!
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Giant Bomb’s videos of their complete play-throughs of the Mass Effect trilogy is some of their best work that should not be missed! A series that did not get lost in my backlog was BioWare’s Mass Effect trilogy. The first game I initially got into as an awesome modern-day take on Star Trek, with an engrossing cast of crew mates on the Normandy. The first Mass Effect was a little rough around the edges, so I eventually fell off halfway through, but picked it up a couple years later and plowed right through it. The same thing happened with Mass Effect 2, but the advantage to finishing it in 2014 was that all the bonus story DLC add-ons were released and combined for a gratifying experience all together. ME2 delivered on hyping up being careful with pivotal story decisions that would have consequences in the infamous final “suicide mission” in the game. My initial run through of it saw three of my crew members not survive it through, and it gutted me so much I restarted that final mission and had to compromise with only two crew members passing away. Immediately after finishing ME2 I jumped right into ME3 and this time saw it all the way through within a couple months, luckily by this point the extended ending and all the story DLCs also just finished releasing and I was stunned with what Bioware held out of the core game and I can feel for players who initially played it and missed out on having a central character like Javic locked away behind DLC and missing out on essential storyline DLCs that dealt heavily with the origins of the Protheans and Reapers. The way I played it felt like a complete experience with all the DLC, but without it I sympathize for the critics who stated it felt unfinished upon first release.
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There is also the fantastic “Citadel” DLC I want to give props to which is its own standalone swashbuckling adventure full of lighthearted campy jokes, and concludes with throwing a the party of all parties for all your friends! For people who have not played the initial Mass Effect trilogy, at least give a couple episodes of Giant Bomb’s Mass Alex play-through videos of all three games in their entirety a shot. I am almost wrapped up with them as of this writing, and it has been wonderful experiencing that trilogy all over again this way. Like Gears, I became so absorbed into the Mass Effect lore, that I have bought and read all of the novels, and almost all of them are good, even the Andromeda-based ones! I know the first Fable has been on the receiving end of a lot of criticism over the years for not delivering on all of its promises, but that does not take away from the final product on original Xbox still being a astounding action-RPG! I treasured my time with it, and the “Lost Chapters” expansion, and late in the 360’s life in 2014 it got the remastered treatment to bring the entire trilogy (and the spin-off Kinect game, The Journey) all on 360. Fable II from what I gathered has been the highpoint of the series from everyone I have talked to. I have only played through the prologue, and failed at getting back to it while covering other games in the gaming press at the time amidst another busy holiday release season. Fable III sounds like it did not win everyone over with its major storyline hook it marketed of overthrowing a corrupt sibling at the throne, and sadly the Kinect game, The Journey was the last major single player installment of the series as of this writing. Becoming a Pinball Wizard I have played various videogame pinball titles over the years, but for whatever reason the 360/PS3 gen is when it got ahold of me and never let go. It started with Crave’s Pinball Hall of Fame: The Williams Collection. Each real life table replica had their own set of goals to accomplish in order to unlock an achievement for each table, so I kept plugging away, and little-by-little I found hooked into addicting tables like Gorgar, Medieval Madness and No Good Gophers especially being my favorite. Later on Crave released an XBLA pay-per-table platform with tables from multiple companies called The Pinball Arcade. Every several months a new batch of tables were released and I found myself immediately downloading them and studying the in-game instructions for each table to thoroughly learn all of its intricacies and the addicting nature of filtered online Friends-list leaderboards had me plugged in to top the scoreboard for each table.
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Well over 100 hours I invested into Pinball Arcade and Pinball FX on the 360. Two of my favorite tables are pictured above with No Good Gophers on the left, and Mars on the right. The same exact thing happened with Zen Studio’s XBLA title, Pinball FX. Their tables were not based on real tables, and as they gradually released more tables for download, they embraced their interactive nature and featured more computer animated toys that flew off of and around the table, and more dynamic special effects on the playfield that simply are not possible on real life tables. Despite them being not lifelike, and featuring more exaggerated pinball physics, I still embraced them when I was in the mood to switch up from the real tables in Pinball Arcade. Zen released a sequel a few years later in Pinball FX2 that had more dynamic community and hub-based features and integrated online friends leaderboards into actual gameplay with in-game pop-ups when your score was approaching a friend’s high-score which only intensified every attempt and kept me coming back more frequently. Some of my favorite tables from the first two PBFX games are the spooky mystery pin Paranormal, the Monty Python-influenced Epic Quest (with RPG stats and leveling that carries over in each attempt!) and the outer space themed Mars. Pinball FX3 on Xbox One/PS4 added even more community based features that keep me playing it weekly to this day, but that is a story for another time! Racing Away to One of the Best Eras for the Genre I believe Microsoft somehow found a way to publish one marquee AAA racing game each year for almost the entire 360 lifespan. They originally rotated between Bizarre Creation’s Project Gotham games, and Turn 10’s Forza Motorsport series each year. I never got into either of those series that much. Forza is the more serious sim, and I have tried out a couple installments over the years, but the intense sim mechanics are just not for me. If I would have put more time into PGR I feel I would have really got into that series, and I have some fleeting memories of getting into the second game for a brief moment on the original Xbox.
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While I did not get reeled into Forza Motorsport, I fell hook, line and sinker into PGR’s replacement, Forza Horizon from the developer, Playground. It lightened up the sim-based controls and offered up enough assist options to procure that comfortable blend of sim and arcade racing. I also wound up in favor of its open world hub nature to either drive around to new races and take in the country side, or hang around the game’s central music festival. The first Horizon had such a fitting licensed soundtrack of rock and electronica-based songs that I sought out the entire soundtrack and it is its own separate running playlist for me. Since I did not upgrade into the Xbox One/PS4 gen until 2016, that meant I picked up Forza Horizon 2 on the 360 instead, and thankfully it was not all that downgraded from its Xbox One version. Both games I wound up completing all the races, challenges and finding all the hidden barnyard cars. Yes, I even played through all of the Fast and Furious licensed expansion for Forza Horizon 2 where Ludacris himself as Tej provided voiceovers to set up each race. Before Forza Horizon, another game attempted the same thing a couple years earlier with Test Drive Unlimited. It featured a sorta-GPS replication of the entirety of Oahu as its open world hub and I absolutely ate it up and was white-knuckling the final race which was a one-on-one endurance race against the top ranked AI around the entire outer highway of the island. The sequel was fun too and added another island, but I think one Alex Navarro’s reaction to the opening cutscene in his Quick Look video will be my main takeaway of it. I have mentioned in previous console flashbacks how I love demo-derby racing games, and on 360 Flatout: Ultimate Carnage was king! It is a fantastic follow-up to the PS2/Xbox games, and my brother and I played it online regularly for years, I can go on about it forever, but instead I will embed below a special three-part video where my brother and I raved about why it was one of our favorites….
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Many years ago my brother and I made this three-part YouTube series on our fandom for Flatout: Ultimate Carnage The summer of 2010 saw two new arcade racing games debut that both should have been successful new IPs with sequels to this day, but since the two released within a month of each other they presumably took up each other’s player base and both Activision and THQ did not pick them up for sequels. Activision invested in Bizarre for an all new racing IP in Blur, which is essentially conflating the power-ups of Mario Kart with underground street racing, and it was indeed as awesome as that pitch sounds. I played hours of it in the main career mode and online as well. On the other end THQ invested in Black Rock Studios with their innovative racer, Split/Second, a reality show-based driving game where studio directors would triggers obstacles and destructible environments to activate and provided an all-new gripping racing experience. It too was also a riot to endure and 100% finish, but it sadly never received a sequel either.
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I loved the Burnout series the previous gen, and EA delivered with an upgraded port of Burnout Revenge that remains my favorite entry in the series to this day. I got into its open world follow-up, Burnout Paradise and developer Criterion were aces with their long-term support of free updates that kept me coming back to it. EA’s other flagship racing series, Need for Speed had a few entries I put serious time into. The 360 launch title, Most Wanted had an intriguing concept of working your way up the “Blacklist” of the most wanted street racers to compete against. When Criterion did an all new reboot of Most Wanted several years later, it combined that concept with the blazing fast gameplay from the Burnout series to my approval. Finally, I will give head-nods of recommendation to both of Sega’s Sonic kart-racers on the 360. They are the top Mario Kart-clones out there, and ooze with Sega fan service. The second game, Sonic & All-Stars Racing Transformed successfully innovated with evolving stages that switched up from racing in karts, then into mini-bi-planes and then onto water-based hovercraft. I completed the careers for both games and put in a fair amount of online play with both entries too. The Fad that was the Plastic Instruments My gut told me the original PS2 Guitar Hero was going to be big within minutes of trying out the original demo in the fabled Kentia Hall at E3 2005. Adored the first game, but the second game was when it went mainstream, and was thrilled with the second game’s HD 360 release in 2007. 2005-2009 was the apex of the genre for my friends and me. There were countless nights of my friends and family passing the guitar around trying to best each other’s scores, and when 360 introduced online leaderboards for each song it upped the competition level even higher. Local city clubs and bars did Guitar Hero tournament nights and my favorite memory from these was on a Guitar Hero III tourney night when it was my turn to go up on stage to pick a random song out of a hat I was the lucky soul to draw one of the hardest songs in the game in the form of Slayer’s “Raining Blood.” I suffered on stage, and barely managed to finish, yet it remains a memory I shall cherish! In fall of 2007, Harmonix splintered away from Red Octane and teamed up with MTV Games to unleash the revolutionary Rock Band that brought in drums and karaoke to the fold for four player co-op play!
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I will forever love the countless Rock Band nights I had in the first two Rock Band games that hit in 2007 & 2008, especially the nights I played with my old podcast co-hosts Chris and Scott. I downloaded well over a hundred extra DLC songs over a few years for it, and we would routinely meet up one or two nights a month for Rock Band nights for two years. Almost always, our last song to finish off a session was the final song in the first Rock Band’s career mode that was filled with many wrist-suffering solos, yes I am talking about Outlaws’ “Green Grass and High Tides”. Our Rock Band addiction culminated with the “Bladder of Steel” achievement which we procured when playing every song straight without a fail over the course of several hours! I was almost always the drummer on Rock Band nights. At first no one else wanted to do them, but eventually I got into them and kind of became somewhat decent at it on medium difficulty. One night at an Alice Cooper concert I became entranced at watching the drummer wail away all night that I convinced myself after the show to lay down a $200 pre-order for the premium ION Drum Set for Rock Band….though after a few months something about that bulky set did not gel with me and I did not prefer the way the drumsticks clanked off the pads and I never developed a rhythm for them and eventually gave them away to free up space.
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The forgotten gem Rock Band title no one talks about, LEGO Rock Band! Behold one of its awesome boss stages with the Ghostbusters theme song! The plastic instrument genre quickly became oversaturated with numerous entries a year from Activision and EA. At first it was kind of interesting to dive into some of the band focused entries of the series like how Harmonix did a wonderful tribute to The Beatles with reliving their career and its groovy “Dreamscape” stages in The Beatles: Rock Band. The Metallica nut in me feasted on forcing carpal tunnel upon myself with the painfully intricate, yet entrancing solos from almost every track in Guitar Hero: Metallica. By the time Green Day: Rock Band and Guitar Hero: Van Halen rolled around though and other offshoots that I completely skipped like Band Hero and Guitar Hero: Greatest Hits, it was clear the writing was on the wall for the genre. I did manage to sneak in some last doses of fun with a couple other off-the-beaten-path entries though before this genre faded away from its zenith.
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The head-bopping mash-ups of DJ Hero with its uniquely intuitive turntable controller and feeding my karaoke addiction with Lips were breaths of fresh air for the genre late in the 360’s life.
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Microsoft’s karaoke series on 360, Lips, supplied a fair amount of fun with its unique glow-in-the-dark microphones and four volumes of songs released before Microsoft eventually morphed it into a karaoke pay-per-song app late in the 360’s lifecycle. My buddy Matt introduced me to LEGO Rock Band, which Matt got for free with any Black Friday purchase one year at Kohl’s and we were both nearly burnt out on the genre by this point, but thought we would at least give this graphically unique version a shot. The adorably twee nature of the LEGO visuals with its complementing soundtrack were irresistible, and it instantly won us over. We stuck with it all the way through, and were fans of its music video-esque “boss” levels, with the Ghostbusters theme song stage being one we replayed far too frequently. Another refreshing take on the genre was through DJ Hero and its sequel, DJ Hero II. I loved that turntable controller, and it flawlessly placed me into the DJ world with its mash-up stylings soundtrack and fitting club visuals. Both games were unsung heroes of the genre when they released because they both came out a year or two removed from the apex of the genre’s success, but the DJ & LEGO games brought in some much needed fresh air in that scene. Non-Kinect Casual/Family Game Hits and the Failure that was NXE Now while I almost entirely avoided the Kinect, there still remained deluge of non-Kinect casual party games that were a hit with the family on holidays and friends on game nights. The two Microsoft published Scene It games that came bundled with their user-friendly big button wireless controllers were family favorites for a few years and successful adaptations of the hit movie trivia DVD-board game. A guilty pleasure of mine is legacy licensed trivia/board games/game shows on consoles, and the 360 had plenty of them with solid editions of Wheel of Fortune, Jeopardy, Apples to Apples, Risk and Family Feud 2012. Doritos Crash Course seemed initially like a forgettable promotional game that was free on XBLA that only offered avatars racing each other on a variety of obstacle courses, but somehow its simple gameplay was addicting and far more entertaining than it had any right to be at family and friend gatherings.
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You Don’t Know Jack was a fun revival of the hit PC irreverent trivia series that was dormant for nearly a decade before THQ brought it back on consoles in 2011. Friends and I played through every episode on the disc and its DLC packs, and I revisited it for several years because of one dumb habit where the adorably jerk-of-a-host, Cookie Masterson, would have a unique greeting to open the game if you played on a holiday. The success from this You Don’t Know Jack revival got the developers at then-Jellyvision to revitalize the brand and include a bunch of other party games in the popular yearly Jackbox games that are still going strong as of this writing. I also wanted to squeeze into this chapter of the flashback Microsoft’s polarizing decision to appeal the UI of the 360 to a more family/casual audience and changed the fan favorite “blades” UI into the detested “New Xbox Experience” (NXE) in 2008. Microsoft was trying to synergize with the equally detested UI of its latest PC operating system, Vista. Tablets were starting to become trendy at this point, and Microsoft was resilient on forcing a tablet-esque UI across all its devices and the results were a total system failure. I was among the many who made their outcry heard over how ugly the many rows of diagonally aligned boxes filled with ads were a visual nightmare on the eyes. I was use to some minor ad implementation in the Blades UI before promoting other 360 games available, but the NXE mixed in all sorts of commercials, movie trailers and other assorted promotions that hit the same wrong nerves as those eye-blasting web browser ads.
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Microsoft eventually updated and tweaked the NXE into a much more aesthetically pleasing and user-friendly UI that remains on the 360 boot-up today. With the 360 user base understandably a modicum from what it was in its prime today, it is refreshing to see Microsoft lay off as of this writing with a complete absence of ads on the UI. I will also use this space to shout out the premium theme backgrounds that I have used for many years being the pumpkin patch and winter wonder land themes that are always a delight to see when I boot up the 360. Yes, the Xbox Live 360 servers are surprisingly still online in 2020, 15 years after the 360 launch. Most 360 online multiplayer supported games support peer-to-peer multiplayer so as long as Microsoft keeps the lights on, you will still be able to play 360 games online. Microsoft only kept the original Xbox Live servers up for seven and a half years, so to see them more than double that for 360’s servers as of today is…astonishing. Worth noting is some games like Chromehounds, Final Fantasy XI and all EA-published games utilized their own private servers which the publishers have shutdown long ago, so those games are unplayable online, but a vast majority still support the option. Wanna Wrassle? For several years on the 360, one of my yearly holiday season traditions was to buy the latest WWE Smackdown vs. RAW game and complete the career/season story mode and unlock all of the hidden wrestlers and features over the course of a few months. I did this from WWE Smackdown vs. RAW 2007 through 2011. For one of the yearly installments I was so close to unlocking all the achievements to get 1000 gamerscore, but the last one I needed required a grind to complete the main single player career mode five times. I decided at the time this was a perfect opportunity to catch up on past seasons of 24 and brought a second, smaller TV next to my living room TV and absentmindedly button mashed my way through those extra career mode playthroughs, and it took almost the entirety of the second season of 24 to accomplish that feat and earn that final achievement. No regrets!
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WWE's yearly Smackdown vs. RAW games featured zombies in their storylines, while All-Stars shifted the gameplay to more arcadey fun for all! The story modes in those yearly WWE games were worth playing through because the writers in some cases got creative and did things that were not possible on TV like having the Undertaker cast mind control spells for example. They added and experimented with a plethora of new modes and options, with the WWE Universe mode being a prime example of going all out creating dream cards and custom storylines. The creation options became incredibly in-depth each year too, in the later installments the developers added a Create-a-Storyline feature that had a surprising level of customization full of custom text entries for dialogue and branching cutscenes. One infamous online community, Video Game Championship Wrestling, became famous for its machinima they created with this system that contained intricate storylines with created wrestlers in its league consisting of video game character icons, developers, comic book & anime characters, fabled movie legends and yes even sprinkling in a few wrestlers. I dabbled in creating a couple simple storylines, but it was too much for me to invest into, but thankfully users could upload and download storylines from the community which added seemingly infinite replay value.
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You have not lived until you witnessed an episode of the acclaimed wrestling videogame machinima that is Video Game Championship Wrestling. Will it be Gabe Newell or Dr. Wily who will emerge here as VGCW champion? WWE released a couple spinoff games that were not as feature-dense, and contained more accessible, arcade-like controls. They were on the right path with Legends of Wrestlemania, which highlighted the 80s success of the then-WWF, but absolutely nailed it with WWE All-Stars which featured a hybrid of past legends and current stars, and all of them were intentionally designed to look like roided-out action figures capable of larger-than-life moves like hurling opponents 30 feet into the air in addition to juggling, fighting game-like air combos. This all combined for fun multiplayer sessions with friends and family members who usually are not fans of wrestling games, but genuinely got into the gameplay to my surprise. I rampaged through everything All-Stars had to offer within a couple months after the latest Smackdown vs. RAW game, and was kind of burnt out on wrestling games after this for a while and skipped all future WWE games for several years starting when they changed the branding with WWE ‘12.
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TNA iMpact! was from the same people who made All-Stars and had super-fun Ultimate X match as seen above! FirePro Wrestling on the other hand features only controllable Avatars and none of the trademark legacy 2D gameplay the brand is usually known for. There were a few other non-WWE games I tried out before I took a 360 wrestling game sabbatical. Rumble Roses XX was the first 360 wrestling game and the second all-women wrestler game in America after its PS2 predecessor. Never put as much time into it as I meant to, so I cannot leave any lasting impressions on it other than it gave Dead or Alive a lot of competition with its variety of costumes. I did put a lot of time into TNA iMpact! however, which was the game the All-Stars developers worked on before. At the time it hit, I was into the TNA promotion, and the game was a pretty good representation of that product with a fun Ultimate X mode, and a story mode circled around a fictional costumed wrestler named Suicide who went on to become an actual wrestler in the promotion in 2008, and the character has remained there off-and-on to this day. Lucha Libre AAA Heroes del Ring introduced the high-flying luchadores from Mexico with their own exclusive game and featured some familiar past WCW/WWE/TNA stars, but had problematic controls to prevent it from having any lasting appeal. I never played the Kinect motion-based wrestling game, Hulk Hogan’s Main Event, but I have seen clips online to witness it in its near-broken state that lives up to one of my favorite reviews on Game Informer where it became one of their worst rated games ever. There are a couple of low budget Avatar Wrestling games on the Indie Games channel on 360 that are basic affairs, but there is one Avatar-based grappler that somehow got a full fledge XBLA release with the much-respected, best-in-class FirePro Wrestling branding. Those games have been a decades-long line of some of the best 2D wrestling games of all time, and somehow Microsoft was able to secure that branding for an admittedly decent and accessible Avatar wrestling game, but a game that should in no way be worthy of that elite branding. That would be like Phillips securing the Zelda and Mario licenses for their own low-rent made games on their CDi system….oh wait. Sports-ball Forever! Time to highlight some of my favorite go-to sports games on the system. Starting off with football, there I got use to buying Madden every two or three years. I only rented the 360 launch title, Madden NFL 06, which wounded up being one of the worst debut Madden titles on a console ever. This is because of EA’s overblown “Target Gameplay” video they debuted at a previous E3 where the final game, while still graphically a leap above Xbox/PS2, was far from what they teased. To make it worse, that was the same year they debuted the doomed “vision cone” gameplay feature in the earlier PS2/Xbox versions that went over so poorly that they had to disable it as a default option for the 360 version and hide it in the options. This was also the first lead Madden game to remove John Madden himself (and co-commentator Al Michaels) from commentary in favor of a nameless afterthought of a radio-style announcer. Madden NFL ‘06 is easily the all-time worst lead-platform version of Madden!
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This video encapsulates why Madden 06 was an atrocity of a debut on the platform…at least it had easy achievements.
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EA stepped it up with later entries, with Madden ‘10 remaining a favorite of mine for the brand this gen. I still recall that edition was when EA initially introduced their cash cow microtransaction-focused “Ultimate Team” feature as a free DLC a few months after its release. How foolish I seem now for at first dismissing it as an interesting curiosity I could not bother to invest a dime into ever, but only to see it blow up in DLC sales for EA and become integrated across all of EA’s sports titles and other publisher’s sports games within a few years. I only picked up one college EA effort this gen via NCAA Football ‘12 which was technically free with a six-month subscription to Sports Illustrated, but I got the most out of that game, and was huge into its “Road to Glory” mode. Road to Glory had my created player play out his final year of high school, and then go through a full college season. EA were absolute pros at this point with their college game, perfectly capturing the college game pageantry by jam-packing the it full of college anthems, cheerleaders, mascots and first-class commentary from the old College Gameday crew of Kirk Herbstreit and Brad Nessler. EA was also surprisingly generous with a community create-a-school option where users could create and upload teams and stadiums, and sure enough someone created my middle-of-nowhere Midwest FCS school and high school teams. It remains a heartbreaker (for good reason though) that EA pulled out of college sports games after the NCAA student athlete class action lawsuit, with NCAA Football ‘14 being their final installment. I do not feel that much love for EA though because of how they squashed 2K’s attempt at returning to football videogames with All-Pro Football 2K8. 2K signed on a couple hundred retired legends for their game, and players could pick a handful of legends to be the standout stars on their otherwise auto-generated teams. It was a fun, different approach, which EA quickly put the kibosh on by signing many of those legends away to appear in throwaway historical features in future Madden games. As I mentioned earlier though, EA did win back some favor with me by resurrecting the Blitz franchise with their excellent XBLA version of NFL Blitz.
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There were a few other non-NFL games on the 360 I gave an honest try to, with Midway releasing an unlicensed, M-rated version of Blitz before they went bankrupt with Blitz: The League II. It showcases M-rated behind-the-scenes drama storylines, and more brutal and violent hits that bestow it the M-rating, and if you can handle that, then it is worth checking out. Finally, Backbreaker was an ahead-of-its-time pigskin game that debuted an all new physics engine that EA would eventually incorporate into Madden games. While the tech was not quite all the way there, the thing I associate most with that game is it playing P.O.D.’s “Here Comes the Boom” on every…single…kickoff. It was a huge detraction in my review, and I was surprised to see a few weeks later an email from my editor at the time passing along a note from the developers to revisit the game after an update addressing reviewer feedback, which did address a multitude of things, but at the top of the list was reducing the amount of times P.O.D.’s jam played to only twice a game, thank god! On the basketball side of things, I remained a huge fan of the NBA 2K series. The 360 carried over the awesome 24/7 mode I adored from PS2/Xbox era, which was an in-depth career mode for a single created baller, doing a global tour of the street hoops circuit. The 2K games struck gold in NBA 2K11 when Michael Jordan graced the cover and the game added a new historical Jordan mode where he relived his most monumental games with historically accurate rosters, and vintage 90s telecast presentation and commentary. The Jordan mode was a success, and integration of NBA legends became a big selling point on the 2K games going forward with future installments having a theme around the Jordan/Magic/Bird NBA breakout success of the 80s and the iconic ’92 Olympic Dream Team.
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EA had a downward spiral with their sim hoops games, and I only tried out a couple demos of the earlier NBA Live titles this gen that did not win me over, including the attempted re-branding of the series with NBA Elite ‘11. That doomed demo was so glitch-laden that it got EA to cancel and recall the game from retailers mere days before its street date, and took them three years to launch another proper console NBA sim. I did love EA’s re-launch of NBA Jam however, along with the XBLA sequel, On Fire Edition. They hit all the right notes on re-introducing the classic arcade gameplay to a new generation. No idea why they have not done another NBA Jam since however, but at least On Fire Edition is back-compat on Xbox One and Series S|X. The PS3 consumed the bulk of my baseball playing time with their awesome MLB: The Show games of that era. However, I do have one chuckle-worthy memory of staying up late playing a lot of 2K’s arcade take on baseball, The Bigs, at a friend’s place one night. We played several games and I recall being impressed at how fast each game breezed by. I skipped all hockey sims this generation too, with the only time I digitally hit the ice this gen being EA’s killer NHL game on XBLA, 3-on-3 NHL Arcade, which delivered the hat trick of arcade fun gameplay, creative power-ups and intuitive controls.
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For alternative and single player sports games, I already raved about Top Spin 2 during the 360 launch window. I could never get into EA’s thumb-stick controls for its Fight Night games, but I did enjoy 2K’s Don King’s Prize Fighter, which came from the same team that made the Rocky games on the previous gen I preferred more. Of all the MMA games, I briefly got into THQ’s UFC 2010, but the game always became a chore when gameplay transitioned into ground submissions. I enjoyed Tony Hawk’s Project 8 when it launched, but that series also had a fall from grace with several failed experimental games once EA stepped up the competition with Skate. One of the greatest mysteries in gaming history to me will always be Skate 3’s staying power in sales seeing it on sale for so many years that eventually EA repackaged the game in an Xbox One case with a sticker on it saying it is playable on both the 360 and through back-compat on Xbox One because there were no longer any other 360 retail games on store shelves. I tried a few times to get into Skate, but like the Fight Night games, the thumb-stick focused controls never gelled with me and I could never adapt. No Russian, No Cauldron
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For several years straight, from the 360 launch in 2005 through 2012 I played every yearly installment from Activision’s flagship brand, Call of Duty. The first couple of years it was not that much though. Call of Duty 2 I only played several times in local couch multiplayer battles when friends brought over a copy. I always regretted never renting or buying it cheap to play through the single player campaign which I heard is excellent. Ditto that for the original CoD which eventually got a re-release on XBLA as Call of Duty Classic. However, I played through the entire campaigns for the next six games. CoD3 I rented from GameFly and breezed through in a weekend in split-screen co-op with my brother and did not think much of it at the time, but came to learn later that when playing in co-op it removes a few levels that proved to be too daunting to be handled in split screen. Then in 2007 Call of Duty 4: Modern Warfare released and first person shooters as we knew it changed. 13 years later it still has two of the most powerful moments in a FPS campaign in the form of the nuclear blast and its immediate fallout in the failed helicopter escape, and THE sniping level of all sniping levels in the flashback mission which immerses the player so well into the sniper role at its apex moment, that few other games since have managed to achieve. It overall was an incredibly gratifying campaign, which was equaled with a revolutionary online multiplayer experience that popularized persistent online multiplayer unlocks with a seemingly endless barrage of weapon and character customization unlocks to keep players reeled in. I was never “hooked” into the multiplayer on a regular basis, but starting with CoD4 and for the next few games I would occasionally pop on and play with colleagues who did play all the time, and had a blast catching up while apologizing for not carrying my own with my less-than-ideal kill/death/ratio.
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World at War was an interesting revisit back to World War II and I enjoyed Keifer Sutherland’s voiceover talents as a superior barking orders at me throughout. It also debuted its survival variant in Zombies mode that was a hit that year and frequently played with co-workers on game nights. While that mode would become a bigger focus and more expanded with each successive CoD game, for whatever reason it never became as popular or played as much then as in World at War. 2009’s Modern Warfare 2 somehow met the high bar for the quality of campaign that the first game set, and its “No Russian” level I will never forget and I was bug-eyed throughout it as I never experienced anything like it before or since while my character attempted to keep his cover. As good as Infinity Ward’s Modern Warfare titles were, Treyarch stepped it up with 2010’s Black Ops and its Vietnam War setting. It remains my favorite single player campaign from this stretch of CoD games. The meaning of the “numbers” touched on throughout the campaign had a meaningful payoff, and I loved how Treyarch sprinkled in their own unique gameplay intricacies like “diving to prone” and my love for the RC Car killstreak bonus in multiplayer. No matter how much of a weak link I was for my coworkers in online multiplayer, as long as I got just one set of three kills straight to get that fun RC Car perk, then I considered that a successful multiplayer session! Infinity Ward had a satisfying conclusion to the Modern Warfare trilogy with MW3 in 2011, but 2012’s Black Ops II was surprisingly underwhelming to me. It felt like they tried to do too much with the campaign, and sprinkled in optional bonus missions I felt obligated to do, but broke up the narrative for me. Of course, it could have been CoD burnout by this point, and I have never played another CoD game since. If I were to play the campaign of just one CoD game after this from 2013 on, what would you recommend?
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For five years I anticipated the low budget FPS efforts from Cauldron that had me reliving past historical battles and as a DC Secret Service agent seen above. Interestingly, while Treyarch and Infinity Ward took turns each year this gen delivering Activision’s big holiday FPS hit, quietly another studio, Cauldron, yearly released five budget-tiered FPS titles under the Activision Value banner. These little publicized releases always caught my eye, and I had no idea if it was the case, but Cauldron’s games felt like where Activision would send freshly recruited developers to get their feet wet before getting promoted to the CoD teams. Three of Cauldron’s five games were History Channel licensed games themed around recreating and reliving both sides of war in two installments based around the Civil War, and another in the Japanese theater of World War II. The history nut in me appreciated the History Channel-produced intro video for each level, and it was a budget-friendly alternative come down FPS game to breeze through in a weekend after the latest blockbuster CoD game. Cauldron also did a DC-terrorist themed FPS in Secret Service, and Jurassic Park-inspired FPS titled, Jurassic: The Hunted. I imagine all of these play horribly outdated now, but I still will appreciate them for what they brought to the plate. Dubious Honors
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Hulk Hogan’s Main Event and NBA Elite 11 top the dubious honors list for reasons I already ranted on above, but wanted to make sure to at least notate here. Moving on to other bad games, here are a handful that I was not a fan of: Rogue Warrior was a super-short and barebones functioning FPS published from Bethesda, but bizarrely got AAA buzz and marketing. It did have a catchy closing credits song though. Turning Point was an FPS from Codemasters with an interesting concept of a post-WWII shooter if the Nazis won the war, but poorly executed and reason why Codemasters has primarily stuck with racing games since (although they did attempt one more FPS with Bodycount which I did not play, but understand is just as atrocious). One game that went on to have a misrepresented history I reviewed at the time was Bullet Witch. It was a middle-tier single player action game published by Atari, and while it had some problems I made sure to point out in my six out of ten review, I received serious flak from a few friends for overrating the game. While I addressed the game’s issues and marked it down appropriately so, I did have a fair amount of fun with the boss battles and messing around with some of the more powerful spells. Over the years I have seen many bill this game with the label that it is among the worst on the 360 with the same kind of tone and vitriol as ET received on the 2600. Even Mr. Microsoft Larry Hyrb poked fun at the game in an online video long ago. Again it is not a great game by any means, but it is far better than what a lot of people make it out to be.
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An XBLA game that got one of their marketed themed event releases (‘Summer of Arcade’, ‘Fall Feast,’ etc.) was TMNT: Out of the Shadows. It looked to be a cannot-miss 3D brawler TMNT game, and with that level of hype how could it go wrong? Very much so in fact, and with some of the worst camera controls in gaming I could not put it down fast enough. Another painfully disappointing TMNT game was the aforementioned XBLA remake of Turtles in Time. It played well enough like the original, but the redone visuals did not capture the spirit of the affable 80s/90s cartoon like the original did, and it stripped out the SNES bonus levels and had poorly substituted voiceovers. Stay away! There were a couple of semi-decent 360/PS3 era Turtles games. Nickelodeon TMNT was a perfectly serviceable brawler that did a better job of bringing back the good memories of the arcade classics than Re-Shelled did. Ubisoft released a single player platformer/action game to coincide with the 2007 CG film, TMNT. It too was pretty straightforward, and not earth-shattering, but at least hit some TMNT fan service marks good enough to be a worthwhile entry. Danger of the Ooze is one that slipped through the cracks that I rarely hear talked about likely because it released late in the 360/PS3 lifecycle in 2014. This should be played by any Turtles fan because this is the standout Turtles game this gen from the platforming masters at Wayforward with their take on a pretty fun MetroidVania-style game the TMNT license seemed destined for all this time. Lightning Round Quick Hits
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Microsoft did not release 360’s successor, the Xbox One until 2013, so with eight years between the 360 and Xbox One, a boatload of games hit that system and I played far too many of them which is why this is going on far longer than it should have. There remains a hearty amount of AAA, mid-tier, XBLA and other noteworthy games that I want to give their due, so bear with me as I attempt to rapid fire through these… -I got wrapped in too many open world games this gen, and I want to first give props to RockStar Games for managing to finish two of their behemoths in the form of Grand Theft Auto IV and Red Dead Redemption. GTAIV is the only GTA I finished the storyline for, and Niko Belic will be one of my favorite protagonists. The cell phone activities were initially a chore to retain friendship ratings, but eventually I came around to bowling, cab rides, comedy clubs and rounds of pool. RDR was the ultimate Wild West open world game. Neversoft’s 360 launch title, Gun, was in my backlog still and I blitzed through that in the weeks leading up to RDR’s launch because I just knew it would blow it away. Gun was a decent effort from Neverseft, but quickly became obsolete when starting up RDR, which did not disappoint, and delivered a remarkably atmospheric experience for its time in 2010. I loved getting lost on adventures out in the wild, and that original score is masterful and could not be have been better crafted. That final several hours of gameplay based around the family ranch is an incredibly bold choice of gameplay that will always have a special place with me. Kudos to RockStar with their spooky-themed story expansion, Undead Nightmare, which is a hell of a side story to RDR that is well worth your time all these years later!
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GTA IV put a lot of attention on its mini-games that were entertaining shoulder content, and Red Dead Redemption introduced a drop-dead gorgeous wild-west open world I would crave getting lost in and exploring for adventures. -Another one of my top 10 favorites on the 360 released on the same day as RDR, and I am talking about sci-fi third person thriller that is Alan Wake. I got completely absorbed into Alan’s quest to find his wife, and Remedy had a five star presentation to keep me on my seat. Some people criticized its style of combat, but it worked for me, and I believe it will go down as the only game where its deadliest weapon in its arsenal is a flare gun! Easily the spookiest T-rated game I have played. Do not skip out on the DLC episodes that put a nice bow on the story, and the XBLA sort-of time loop sequel, American Nightmare
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-Two open world games that I shamefully have resting in my backlog to this day are GTAV and Bully. I picked up both on 360, and eventually picked up the Xbox One version of GTAV. You know what open world games I did play through though? The first two Just Cause titles. This satirical take on the James Bond-super agent was right up my alley, and Rico’s unique gadgetry like hookshots, parachutes, and wide variety of instant vehicle drops innovated in new ways to traverse its gigantic open world. The chaos and destruction those games both were capable of raised the bar with how creative one could be to lay waste to their surroundings. -I already commented above how the first Saints Row lived up to its potential from its E3 demonstration I saw a year before its release. The sequels surprisingly kept getting better and better. The first two games were essentially damn good GTA-clones, but with both games having more zany activities and side missions than in GTA. Saints Row the Third upped the outrageous quotient for its plot and side missions, and was groundbreaking for how far it pushed the boundaries with its whacked out style of storytelling.
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-It did not feel right to include it with the racing games above, but another recommended open world title from this era is Driver: San Francisco. Ubisoft and Reflections nailed making an open world driving game without races being the focal point. The spirit-car-swapping feature against all odds is cleverly explained, and actually works! -Despite its popularity I could never get into the Assassin’s Creed games which debuted in this generation. A friend borrowed me the first game and at first I was into its setting and gameplay, but that first game was notoriously rough around the edges and I believe I got hung up on a glitch that prevented me from making progress roughly halfway through, and I have inadvertently been done with the series since. I picked up a few other entries over the years and have been wanting to at least try them, especially hearing how the latest ones keep getting better and better. One day! -I finished my first Resident Evil game on the 360 with Resident Evil 5. That game also featured online co-op, but I ventured fourth and played it solo and still had an impeccable time with it. It put more of an emphasis on action to the dismay of critics, but having not played too much of prior entries that did not bother me, and there were still plenty of intense thrills had throughout.
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This is easily my favorite arcade stick ever, and the exquisite 2011 Mortal Kombat reboot made its tall asking price worth it! -This generation saw collector’s editions become out of control, with games packed with all kinds of statures, Master Chief helmets, night-vision cameras and other gadgets for well over $100. The only one of these I invested in was 2011’s Mortal Kombat. I originally was not too hyped for that game because I had my fill of the series at that point after the three good entries on PS2/Xbox, and felt the series had nothing else to offer. My brother however is a big MK-fan and told me how he ordered the $200 edition that came with premium arcade-replica fighter stick. I went to his place to drop something off one day when he wasn’t home, and he told me had the game and stick hooked up and to give it a try while I was there. Within minutes of starting the story mode and realizing how they were reimagining the original trilogy and how they switched up the gameplay for that generation, I became immediately entranced with it and could not think of any other way to play it without that stick and could not rush home fast enough to pluck down a $200 order. I made sure to get a lot of use out of that stick, and is was absolutely worth it!
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-Sniper: Ghost Warrior is an unorthodox FPS focused entirely on sniping, and for being a low-budget game at the time I had way more fun than I should have with it. Also loved how it did a 180 from games like CoD, where instead of one sniping mission to mix up the campaign gameplay, here there is one run ‘n gun mission for a break from all that sniping throughout the campaign! I am glad this game had a ton of success and City Interactive has released a few sequels that I hope to emerge from my backlog of doom. -I already elucidated on my Borderland 2 experience earlier. The first Borderlands was a surprise out of nowhere hit that I loved my first few days with it and could not get enough plowing through the campaign online with friends. Unfortunately I went on vacation a few days after it released for a week, and when I got back, sure enough, most of my friends were many levels higher than me and already vanquished the game, so I soldiered on the final third of the game on my own. It was a challenge and a half to beat the final gi-normous tentacle-laden boss, but I managed to squeak by it after gradually picking away from it behind a boulder for nearly an hour!
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-I had a unique experience with the Portal games. The first one I initially played for about 15 minutes, quickly became frustrated with the teleporting mechanics and had to step away from it. A couple years later, an old co-worker Rick was one of many by that point stating why those games were some of the best games out there. I told him my case, and he offered to come over and bestow his Portal wisdom upon me. Many thanks to Rick, who did not straight-up spoil and told me what to do to get past Portal’s many puzzle rooms, but instead kind of nudged me into gradually easing into a feel for the core mechanics of the game and it helped greatly! I would not have been able to get into it without him. He had a surprise for me when he left, and left me his copy of Portal 2 to borrow and told me not to give it back to him until I finished it. I knew he was moving in a couple months at that point, and that compelled me to put all my attention into the Portal games. I am glad I did because both games are spectacular, especially the sequel which had a noticeably bigger budget to go all out with a AAA experience and narrative that came together to be one of my favorite games of that generation. -Bulletstorm was another innovative FPS with its implementation of a whip, and combining it with melee strikes and gunplay for a refreshing take on FPSs. It kind of came and went though, and I rarely hear people talk about it anymore, except for briefly last year when it got a re-release on Xbox One/PS4, with an extra DLC to have Duke Nukem replace the original protagonist’s voiceovers for the game. I will also associate the original Bulletstorm release for having one of the worst box arts of all time. It is just a no-frills footprint. If you played Bulletstorm before, sure, it will kind of make sense since kicking is a core melee attack, but if you were a potential consumer browsing games and had no clue about Bulletstorm then I would not blame you for not giving that cover more than half a second’s worth of thought.
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-The trilogy of BioShock titles were all high ranking in my top 10 game of the year lists for their appropriate years. The first game immersed me into its aquatic utopia gone haywire, and it stood out from standard FPSs of the time with its heavy emphasis on its narrative and hunting down those audio tapes to get every nook and cranny of the story. Its “twist” was something else for its time, and remains one of my favorites to this day. The sequel had a lot of polarization because it was from a different studio, but I felt they mixed it up by playing as a Big Daddy for the whole game and I could not get enough of freezing Splicers and then doing a drill rush attack that shattered them into pieces. BioShock Infinite was an astounding way to wrap the trilogy with its mesmerizing city-in-the-sky setting, and one of my favorite storylines from this gen. Its two storyline DLC episodes that released around a year later are worth checking out if you missed out, especially the second episode that changed the gameplay into more stealth-based by playing as Elizabeth. It felt like a whole new game, and developer Irrational absolutely perfected the change-up! -Spec Ops: The Line will not light the world on fire for its stick-to-fundamentals third person action gameplay, but what appears to start off as just another rah-rah military shooter, eventually morphs into a far deeper and complex plot than what I thought it was going to be. A book eventually came out thoroughly breaking down its exposition because it stormed up that much of a discussion around it.
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-Shmup fans had several worthy entries to play on the 360. Raiden IV and Deathsmiles were landmark new entries for the genre in their time. On XBLA, there were re-releases of a pair of renowned shmups from Treasure: Ikaruga and Radiant Silvergun. A pair of original shooters also stood out among the XBLA crop with the free of charge student developed game, Aegis Wing and also the beloved Sine Mora that captured the pilot play-by-play stylings of Star Fox and successfully merging it into a shmup. There were also a fair amount of Japan-exclusive shmups for the 360, most notably from respected shooter developer, Cave. Many of them are region-free and can be played on American 360s, so please keep that in mind! -I already told some tales above about my favorite comic book games, and embedded below is a video where I and my friend Matt painstakingly dissect a ton of comic book games that hit the 360. Highlights include the shockingly good movie licensed games, X-Men Origins: Wolverine & Captain America. Not-so-good highlights include the movie licensed Watchmen, Fantastic Four and Hellraiser games. Matt also had a lot more hands on time with the acclaimed Batman: Arkham and Spider-Man games on 360, and I have always respected his expertise in the genre so please give his takes a listen below! -The Telltale adventure/choose-your-own path story-driven games originally started off on PC, but became more and more popular with their console releases. I was 100% into the first two seasons of their Walking Dead games like everyone else. Loved the first one more, but my favorite Telltale episodic game is still Back to the Future. The Wolf Among Us was a fascinating twist on a mature dystopian fairy tale world. I was not impressed by their take on Game of Thrones, but I surprisingly enjoyed all eight episodes of Minecraft. I originally got that for my nephew who was huge into Minecraft at the time to play with, but he was not all that into this genre and I found myself getting into it instead. Telltale was pumping out so many of these episodic series that I could not keep up, and still one day want to go back and play through both Batman seasons they released, and their Borderlands series too which I hear is their best work.
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Back to the Future remains my favorite Telltale episodic game, but the event-like nature of the first season of Walking Dead was an undeniable zeitgeist while it transpired. -The LEGO co-op games we know today based off nearly every license imaginable became ubiquitous this gen. Only one I put serious time into and was able to finish was LEGO Marvel Superheroes. This one is special to me because it was the first game that I got my nephew Carter really into right when he was old enough to start grasping modern controller-based games. Had to help him out in quite a few parts, but we got threw it, and now several years later his gaming skills have greatly improved, and I will gladly give him a humble brag on his conquest of finishing the tough-as-nails Cuphead.
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-I subscribed to the Official Xbox Magazine for several years, until around 2009-ish, and I was surprised that they stuck with including demo discs for another year or two after that since downloading demos quickly made the discs obsolete. OXM did attempt a few exclusive disc goodies though, and one I always came back to was their own take on an episodic game called OXM Universe that lasted for about a couple years. The disc itself awarded up to 1000 “OXM” points based on checking out all the demos and videos on the disc. Those points could be used in the space ship station game, OXM Universe, which was entirely menu-driven to build space station tech and explore a galaxy. It did lead up to a decent conclusion if you stuck with it all the way to the demo disc that came with issue 100 and upon completing all the final tasks you are rewarded with a lengthy video filled with OXM staff past and present thanking everyone. THAT IS MIGHTY COOL OF THEM TO GO TO ALL THAT WORK FOR A DEMO DISC EXTRA!!! -I think one thing we take for granted in today’s console space is the ridiculous amount of weekly sales and specials on digital games across all platforms. It was not always that way. In the early years of the 360 digital marketplace, for a couple years all that was available was one weekly game on sale and one piece of DLC on sale each week and that was it for a couple years. Luckily, Steam was catching fire with their acclaimed Fall and Winter sales with their monster savings, and that eventually rubbed off on 360 and PS3 and by the end of those system’s lifecycles both started offering a surplus of weekly deals and flash sales. -Digital game preservation is something that is brought up more and more lately, and one thing that periodically ruminates in my mind is how the 360 handles patches/updates. For the longest time, most games had limits of 4mb patches until the later years in the system’s life where they started to change into the larger file sizes we associate with them today. However, the 360 has a nasty habit of auto-purging a game’s update on the 360 after several different games get played on the 360. So if you were to revisit an older comfort food game many years down the line long after the 360 online servers got shut down, any updates for that game were likely auto-deleted and cannot be re-downloaded. This could be huge for a lot of games whose patches likely helped patch out game breaking bugs and other issues that can no longer be downloaded whenever the 360 servers go offline. Just food for thought.
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-Final random item I want to bring up is something you saw in the header image to this special. Yes, that is a leaning gallery of 360 faceplates! Remember those? They were kind of a thing for the first couple years of the 360 when Microsoft was flexing the customization options of the 360 so anyone can snap on or off a variety of 360 faceplates to make their system stand out in their own way. I never bought a single faceplate, and only procured them if they were pre-order bonuses, or part of some promotional giveaway. The only highlight of this was how I got my Madden NFL 08 faceplate, and that was when I participated in my Gamestop’s yearly Madden tournament where no more than four people showed up for the few years I participated. The year I won, was when I got the Madden NFL 08 faceplate, which sure as hell beats my Madden NFL 07 plastic beverage cup from the previous tourney! It will forever remain in my drawer with my faceplates for Full Auto, Eternal Sonata and Deathsmiles. It is not like there is some uber-popular YouTuber who has a unique fandom for that particular version of Madden who could benefit from it in any certain way. To the drawer the faceplate remains! ”It’s an Ocean” (THE END!!!) OMG, this took me a whole month to gradually pick away at. I did not come close at all to releasing this in time for the 360’s 15th anniversary of its launch. I feel that I could have made this into a mini-eBook and charged six cents for this!!! As you can tell from my many memories I have shared thus far, the 360 is a platform I hold in high regard. I waited three years to upgrade to the Xbox One and PS4 in 2016, so from late 2005 until late 2016, the 360 was one of my primary go to consoles. Which is why I had so many memories, good and bad, to get out of my system. If you want to catch up on one of about a dozen other flashback specials I have crafted like this (which are thankfully significantly shorter) over the years check out the links below. In the meantime, I will close this off with two embedded videos of episodes of my old podcast I recently un-vaulted circled around the 360. They are the final installments of our history of comic book games and RPG games series. Both episodes focus on the games that hit for those genres up until the point the episode was recorded for 360, PS3 and Wii. Many thanks once again if you have stuck with me for these near-18,000 words of garbled memories of mine, I sincerely appreciate it and I will see you all next time if I can somehow muster enough energy after this beast of an entry for yet another anniversary flashback special!
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Listen to us break down almost all the RPGs that his this gen released through 2008
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And here we dissect all the comic book games released on these platforms through April of 2011 My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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If you made it this far and have yet to experience the THING that is Rogue Warrior’s end credits theme song, then I dare you to click it above and not have Mickey Rourke’s lyrical lashings remain forever stuck in your head!
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Enjoy this montage of the many creative demises of the worst sidekick in the history of videogames! You’re Still Here!? Well Then, Let Me Tell You Another Story About the Shephard….Not That Shepard
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It is not my tale to tell of “another story about the Shephard.” Hopefully, EA and BioWare will right that ship as they teased at the recent Game Awards a few weeks ago. I am talking about the other Shepard on Xbox 360, that being Lost: Via Domus’s Jack Shephard. Jack and most (not all) of the cast from the first season of Lost are in that game, but are not playable. Instead, a new offscreen Oceanic survivor is introduced as the playable character, Elliot. The game was an average licensed adventure-lite game affair (find out all about by click or pressing here for my original review), but at the time when it released Lost was in its fourth of six TV seasons, and I was eating up every bit of fan service that game offered. It did have a couple minor things never seen in the TV show like the Dharma magnet, and I loved its ending which got my mind reeling with it possibly tying into new fan theories from the latest episodes of the show at the time. One in particular being my favorite episode of the series, “The Constant.” Not a great game, but loved how it treated the license. That said, this hit a few years before Telltale hit big with its Walking Dead games, and I can only imagine if they were the ones to give their episodic adventure game treatment to Lost instead. Now that is another story about the Shepard I would be all-in for day one!
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losingmymindtonight · 5 years
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The Reinvention of Tony Stark
AN: I scrolIed through about a 10,000 messages to find this (since this was originally just a stupid idea I decided to scream at @dazzlingtony because I was bored one afternoon), and then it took me literal MONTHS to clean up because I’m extra like that. I’m sorry in advance.
A little background before you read: this is set in a post-Endgame universe where Tony survives. It’s written as if it’s an interview article for a blog/magazine. I kinda wrote it in a style that I see used a lot in Rolling Stone and Vogue. I have no idea if it has any kind of formal name, but I love how this kind of article reads more like a story and internal monologue than a plain interview. It also happens to lend itself really well to what I wanted to convey. It really enjoy character studies through an outsider’s POV, and I also enjoy playing with different genres. I hope you enjoy my little experiment too!
Some people have done some wonderful art about this concept as well, all of which have really inspired me to get my ass back to writing this! Here are some links if you're interested in some jaw-dropped talent: @ceruleanmindpalace's art of Tony looking like a regal king as Time’s Person of the Year. @argieart​‘s portrait of Tony smiling on the cover of Time that literally makes me want to cry.
(Note: this one is VERY long. If you’d rather read it on the AO3, I’m linking it here.)
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“There are a lot of things you worry about when meeting Iron Man, and there are even more things you worry about when meeting Tony Stark.”
From playboy to the pinnacle of heroism: Tony Stark's life has been anything but quiet. In his first face-to-face interview since wielding the Infinity Stones, Iron Man lets the public in on a glimpse of his life as a retired superhero and stay-at-home dad. 
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There are a lot of things you worry about when meeting Iron Man, and there are even more things you worry about when meeting Tony Stark.
I worried about my clothes, my greeting, how he would perceive me. Despite my friends’ and coworkers’ near constant reassurances, I felt justified in my anxiety. Not only was this one of the richest men in the world, but he’d held the fate of the universe in the palm of his hand. What could he possibly think of me?
The morning of our interview, he texted me (yes, Tony Stark actually texted me, himself, on his own), and asked me to meet him at a park near his house. He said we could talk there, before meeting his family, because that was, of course, the whole point of the interview. I was going to be the first and, possibly, the only reporter allowed within ten feet of Stark’s personal life since the Decimation was reversed.
He was five minutes early. He drove an Audi prototype that I knew wasn’t on the market yet, and my nerves were instantly reignited, if I could claim that they had ever even remotely began to settle.
I had a lot of expectations for that first meeting. I’d built this man up in my head, and I wasn’t the only one. There were murals of him littering the streets of New York, statue after statue being erected in his honor across continents. The admiration of Tony Stark transcended differences in ways few things could. Political, racial, gender, religious, or any other number of societal divisions: Tony Stark built bridges between them all.
What could a man like that possibly be like? He had been ready to sacrifice himself for me, for us, for everyone. There must be something that set him apart, something in his demeanor that was just as awe-inspiring as the looming monuments built in his name.
Except the moment that he stepped out of the car wasn’t grand. I’d expected to be immediately overcome with a sense of his superiority, but he was shockingly unassuming. That isn’t to say that he didn’t carry with him a sense of easy confidence, which he did, but it was the kind of self-assurance that built my own up instantly.
He wasn’t dressed like I’d expected, either. I’d been looking for Armani suits or, at the very least, a set of street clothes that looked like they cost more than my entire wardrobe, but instead, he was wearing a worn leather jacket and dark wash jeans.
He shook my hand, and I ended up staring at his t-shirt for just a few seconds longer than I should’ve. It was light blue, which was, for some reason, not a color I’d expected the savoir of the universe to wear, with a cartoon Earth on the center, the words the rotation of the Earth really makes my day circling it.
I let out a little laugh before I could even consider the repercussions, and he smiled, eyes crinkling at the corners. In that instant, he didn’t look like a man who had built an empire on military funding and war profiteering. He didn’t look like the richest man on the planet. He didn’t even look like a superhero: the man who had cradled destiny in his palm and forced the scales back into balance.
Instead, he reminded me, strangely, and a little embarrassingly, of my grandfather.
“It was a gift,” he said, shrugging, gesturing almost lazily around the shirt’s graphic. “from one of my kids. A, uh, I’m glad you didn’t die saving the entire universe kind of thing. You know how it is.”
I definitely didn’t, but I nodded anyway.
He asked me if I’d like to take a walk around some of the hiking trails, and I quickly agreed. As we set out, he offered me his arm, and I took it. There were a few bizarre seconds when I forgot to interview him, too overwhelmed by the fact that this was probably going to be one of the most surreal experiences of my entire life.
Eventually, he was the one who reminded me.
“I suppose you have questions.”
I jolted, letting out a nervous laugh. “Right. I’m so sorry.”
He waved a hand around in the air, dismissing the apology right away. “Don’t sweat it. I’m used to it.”
I imagined that he must be. He’d been striking people dumb since childhood. On paper, it looked like Tony Stark had always been destined for greatness. Born into riches, raised in the cradle of a patriot’s legacy: there was nothing out of reach for Howard Stark’s heir. He’d graduated MIT at just 17 years old, long before most children had gotten their high school diplomas, and been thrust straight into the life of a celebrity. Even after his parents’ deaths, Stark Industries only grew under his leadership.
And then, of course, came Iron Man.
The kidnapping, Afghanistan. The press conference that ushered the world into the age of superheroes. Tony Stark was at the forefront of it all, pioneering in every field he dared touch. Of all the Avengers, he was the one we knew. The one we recognized. Despite the suit of armor, every single one of us knew that underneath the exoskeleton, Tony Stark was painfully human.
Just like us.
And yet somehow, it still managed to be a surprise that, at the climax of it all, he was the one to offer the final sacrifice.
Except… it hadn’t been a sacrifice.
Or, at least, it hadn’t been as large a one as he must’ve imagined it would be, when he wielded the universe on his fist.
And, for the second time in our very brief acquaintance, I found myself torn back to reality by Tony Stark’s gentle voice.
It wasn’t until the moment he spoke that I realized that I had been staring at the red and gold prosthetic that sat in place of the man’s right arm. Stark held it up with a wry smile, letting the sleeve of his jacket slip down to give me a better view.
“Yes, well,” he regarded the metal with a hint of amusement, “suppose we ought to get that out of the way, too. Yes, the rumors are true: it’s very much gone. A shame, really. I had a fun little scar on my thumb. It looked a bit like an upside-down squirrel.”
I laughed despite myself, then sobered. “I… I’m so sorry. I can’t imagine…”
He shrugged, as if the loss of his arm was a minor inconvenience instead of a life-altering change. “Small price to pay. The prosthetic is a lot more durable than the real thing, anyway. Built it out of the same stuff as the suit, stuck with the color scheme, too.” He grinned. “Branding, y’know?”
“Now you’ll always be Iron Man,” I said, not thinking.
I’d been mortified the moment the words had left my mouth, but Stark had just nodded, as if it was the most obvious comment in the world.
“Funny,” he murmured, “that’s almost exactly what Peter said.”
A part of me knew that I should be prying for more stories from that final battle, gathering the blood-stained details that would get readers’ hearts pumping, but I was suddenly far more interested in Tony Stark, the human, rather than Iron Man, the hero.
So instead, I asked him how retired life was suiting him, and he seemed pleased by the question. He gestured grandly around the path we were taking, at the lake and the trees and the sloping landscape: the violent reverse of the concrete jungles we had both been raised within.
“As you can see, I certainly can’t complain about the views.”
“Are you bored?”
He chuckled to himself, as if I’d just hit on an inside joke without meaning to. “Bored? Never. Even if I wanted to be, I can’t imagine how I’d find the time.”
“Some people call you Pepper Pott’s trophy husband,” I joked, and I was surprised by how easy it was to talk to him. “I’ve always found that amusing.”
This time, he laughed full-out, open and bright. “Oh, it’s very accurate. These days, I leave nearly all the business to her. I’m just a stay-at-home dad.”
“And that works for you?” At his questioning look, I scrambled to clarify. “It’s just… I can’t imagine going from the life you’ve had to the life you have now. It’d give me whiplash.”
“It is hard, every once in a while,” he admitted. “But, mostly, I enjoy the peace. Or, the peace that the kids let me have.”
That was the money topic, perhaps even more so than Thanos’ defeat, and it was something he’d brought up himself at least twice now: his children. When I had been preparing for the interview, I hadn’t known how to approach it, but it felt surprisingly natural in the moment.
“How is your family? I assume by kids, you mean Morgan, and, well…”
He paused at a picnic table, and gestured for me to sit. I did, and he settled down across from me, finishing my sentence.
“And Peter.”
“Right. And Peter.”
Peter Parker. The child that Tony Stark created a memorial fund for in the wake of the Decimation, and the child that, on the few occasions when he’d ventured into the city since using the Stones, he always seemed to have trotting along at his heels.
Before Thanos’ defeat and Stark’s resulting dance with death, all questions about Peter had been answered with the same harsh response: that the kid was his intern, and nothing more. Afterwards, however, there had been a sudden switch. In the few recent press releases that had mentioned Tony Stark and his family, Peter had been unanimously included.
I decided to inquire specifically about the health of his children at this point, careful to use the plural to watch for his reaction, and everything about Stark seemed to soften. A layer that I hadn’t even realized he’d had raised suddenly dropped away, revealing an adoration that was entirely uncensored. It was as if I’d just hit on his favorite topic in the world.
It was nothing like I’d imagined from him, but it also felt as if this was his most natural form. The superhero, the weapons dealer, the playboy: these were all just facades.
I wondered if I might be one of the first outsiders to truly catch a glimpse of who Tony Stark actually was.
“They’re both brilliant,” he breathed. “You’ll meet them later, when we head back to the cabin. Peter’s, uh, Peter’s 16, which I’m sure you already know. He’ll go back to high school in the fall, as a junior. We’re waiting for the College Board to get their shit back together so he can take the SAT. Morgan just turned 5. She’s in preschool, kicking ass. She’s already reading way above her level, because she’s just that smart, and we’re in a phase where I have to pretend to like something from her Easy-Bake oven nearly every day. They’re both a lot nicer than me.”
I knew that my next question was verging into dangerous territory, but I asked it anyway.
“Peter was one of the Vanished, wasn’t he?”
He regarded me with a sharp gaze, and I suddenly felt like a bug under a microscope. This was the look of a man who had run a multi-million dollar business for the entirety of his adult life. It was calculating, cold. The switch happened so suddenly that it made my head spin, and I felt the loss of his warmth keenly.
“That’s not a secret.”
I stuttered out an apology, but he pushed it aside. Instead, he shot a question back, which wasn’t uncommon but certainly wasn’t usual with these kinds of interviews.
“Were you?”
I nodded my affirmation, and he seemed completely unsurprised.
“Yeah, I thought so.”
“Did you look me up, before today?”
“No, I can see it in your eyes.”
I asked him what he meant by that.
“The people who didn’t Vanish are colder,” was all he said in return, but it was enough to send chills down my spine.
“You don’t seem colder.”
“You don’t know me.”
I dropped it. I just wanted to stick to the script, for a while. Tony Stark was proving to be even more complex than I’d imagined, and that was saying something. He seemed to bounce from guiding warmth to flinty steel in the slip of sentences, and the changes were as predictable as the summer thunder storms that used to tear through my grandparent’s Georgia lake house. One second the skies were sunny, humid heat beating down on your sunburnt shoulders, and the next the trees were quivering under the weight of wind-howls and lashing rain.
“Can I ask about the battle?”
A tiny smile pulled at his face. For such a sensitive topic, he seemed to relax. “Which one?”
Which one? It baffled me, for a moment, that the man sitting with me at a splinter-heavy picnic table, wearing a science pun t-shirt that looked like it had been ordered off of Amazon Prime, had been in enough life-or-death conflicts that he had to make me clarify which one.
“The… The final one.”
“You want to know about the gauntlet.”
And, yes, that was exactly what I wanted to know. It was exactly what my editor wanted me to know, too, what we knew our readers would gobble up. The Infinity Stones were fascinating, in the way the human species tended to covet and idolize the things that filled us up with horror.
“I do. Why did you put it on?”
“I knew that I had to,” he said, like that one decision hadn’t been the most monumental of our generation.
“Did you know you were going to survive?”
There was a profound sorrow in his eyes that told me my answer before he even opened his mouth.
“I thought I was a goner, actually. Thought I still was afterwards, too, although I barely remember it. My memories really start back in the hospital, about a week later.”
“Were you scared?”
It was such a childish question, but it seemed appropriate. He must’ve been, of course, but my mind couldn’t quite grasp the concept of someone like him experiencing the same reality that I did. I felt fear, but did he? He seemed so much more than human, now, so much more than me.
He smiled. “Terrified.” He shifted, fiddling absentmindedly with his watch. “The thing is, everyone thinks that I did it for the greater good. And… maybe I did, to some degree. But when I snapped, I was only thinking about my family. You can judge me for that however you want.”
“I don’t think that’s wrong. I think that’s… I think that’s just human.”
He watched me quietly for a few breaths, studying. “You know,” he finally said, “you really do remind me of Peter.”
It wasn’t long after this that I finally got to meet the teenager in question. Stark brought me back to his car and, as soon as I was settled in the passenger’s seat, handed me a security badge.
“Here, put that on. Don’t take it off.”
I did as I was told. “Does everyone who comes to visit you have to have one of these?”
He pulled out onto the road with a tiny smirk on his face, eyes obscured by a pair of sunglasses he’d slipped on once we’d gotten into the car. “Most of the people who visit me are already in my AI’s systems. But, yes.”
“Are you worried about your safety?”
He shrugged. “Not necessarily my safety. Despite retiring, my AI can operate the suits, and so could I, given enough reason, although I’m sure that this,” he held up his prosthetic again, “might make things a little more difficult.”
“So why all the security?”
“Reporters,” he said, glancing over at me, and I suddenly felt a strange sense of shame. “I want Morgan to grow up as normal as possible, and I don’t want Peter’s life ruined anymore than it already is. The least I can do for them is make sure that no paparazzi can get within range to take photos of them at the house. That’s a safe space, for all of us.”
And yet he was bringing me there: directly into their safe space. I couldn’t help but wonder why, so I asked, hoping that I wasn’t about to drop yet another dark veil over the atmosphere.
Thankfully, Stark took the question with ease, as if he’d been expecting it, eventually. “People are fascinated with forbidden things. If I make my house and my family entirely off-limits, the public’s interest only grows. But if I let a few people in, people we’ve carefully chosen, then it starts to lose its appeal.”
“That’s clever.”
“I’ve been playing this game for my whole life. I know how to gain the upper hand.”
I paused. “Do you want me to print that?”
He hit the brakes at a stop sign, and turned to look at me over the rim of his sunglasses. Maybe I was imagining it, but I swore that I saw a flicker of respect in his gaze. “You can print anything I say. I’m not afraid of public opinion. It’ll swing whichever way it wants, and it really doesn’t matter what I do about it.”
“It’s pretty in your favor right now.”
“The key words of that statement are right and now.”
“So you don’t think it’ll stay that way?”
“I know it won’t.”
I didn’t know if I agreed with him, but I stayed quiet. I imagined, though, that it would take a truly ungrateful world to tear down the man that had saved it. I wanted to think better of humanity than that, even if Tony Stark himself seemed to struggle with the optimism.
We drove through three security checkpoints before pulling into the cabin’s driveway. It was smaller than I’d expected, but that still made it larger than an average house. In fact, its size made Stark’s designation of it as a cabin seem almost comical. Dark brown siding melted into stone accents. A chimney rose up through the trees that clustered around the front porch’s carefully-maintained railing. In the distance, I could see the sunlight playing on the lake. There was a boat in the dock, bobbing peacefully in the morning waves.
It didn’t look like a museum, or the palace of a king. It looked like a home.
Morgan Stark herself was waiting on the porch. She looked smaller in person, but more lively as well. In the few paparazzi photos I’d seen of her, she’d always seemed frightened and unsure. Now, though, she came barreling down the porch steps like a rocket, overexcited shouts of Daddy! filling the air.
Stark scooped her up as soon as she got to us, face melting into a smile. He looked calm, again, and perfectly in his element. It hit me rather suddenly that the savoir of the universe was, at the end of the day, just a father who loved his children enough to lay his life down for their futures.
I liked Tony Stark better as a man than as a god, I decided. And from the look on his daughter’s face, she agreed with me.
I was introduced to Morgan right there in the driveway, and it seemed to take her all of a minute to decide that I was a perfectly acceptable addition to the scenery. I’d been expecting more resistance, more of Stark’s wariness, but in the end all I got was a childlike acceptance.
I met Pepper Stark next. Her new last name still tripped me up, even four years after her wedding. No matter how much I tried to condition myself, I could still remember her as Pepper Potts: a lingering presence over New York, formidable CEO and, by all accounts, the only person on Earth who could control the great Tony Stark.
She was sitting in the living room, which happened to be the first space I saw when Stark ushered me through the front door and into the cabin’s cozy warmth. There was a fireplace against the wall, leather couches and armchairs tucked up against it’s glow. A simple staircase led upstairs, but we walked past that, further into the house.
Mrs. Potts was kind in a controlled, well-groomed sort of way. Her demeanor wasn’t fake, necessarily, but I recognized the carefully prepped exterior of a woman who had learned to fight battles in a man’s arena. Besides that, I could also see that she wasn’t certain of me. There was something in her eyes that told me that while she didn’t dislike me, she didn’t necessarily want me in her house, either.
I could understand the trepidation. She and her husband had fled the public eye five years ago, when the Decimation had turned all gazes to the Avengers for answers, for someone to blame. Then, six months ago, her husband had very nearly become a sacrificial lamb.
She had very nearly been forced to raise their child all alone. Staring that in the face must change a person. It had to.
After the introductions had faded into idle conversation, Morgan declared that she was going to go “get Petey,” and raced off up the stairs. A minute or two later, she returned, dragging a teenage boy along by his hand.
Peter Parker was, for lack of a better word, shy. When he met my eyes, usually by accident, he immediately darted them back down to the carpet. He was a little awkward, a little nerdy. His hair was curly, and way too long. A few strands stuck out from the rest, and he stuttered over himself when he spoke. In many ways, he didn’t seem to have any of the suave, easy-going charisma that Stark did.
But Stark loved him. That much was clear from the moment he stepped into the room. Tony Stark looked at his children as if it was a new experience every single time, and it only got more and more breathtaking as the years wore on.
Once we’d finally made it through all the necessary greetings, Morgan tugged on my sleeve and asked if I could give her an interview. I looked to Stark for permission. He went to sit on a couch a few feet away, guiding Peter along with him by pressing a hand against the small of his back, and made a lazy gesture for me to go ahead. He propped his feet up on a crayon-stained ottoman as he watched me, calculating.
I had never interviewed a child before, although I knew at least one of my colleagues who had. Still, she seemed like a smart kid, eyes blinking up at me with barely-contained excitement, so I proceeded just like I usually would.
“How old are you, Morgan?”
“Five!”
“Do you like school?”
“Yeah!”
“What’s your favorite thing to do, there?”
“I like art.”
That was surprising. The daughter of Tony Stark, an artist. It wasn’t what I’d expected at first, but the more I considered it, the more it made sense. What were the Iron Man suits, if not a work of art?
“Do you do a lot of art at home, too?”
“I do! I like to draw portraits of Mommy and Daddy and Peter.” Her face lit up, and she bounced to her feet. “I can draw you one now, if you want!”
“I’d love that.”
As she raced off towards her bedroom, presumably to gather up what were sure to be absurdly expensive art supplies for a five-year-old, I marveled at the fact that she seemed so… normal. Perhaps that was another way that my warped concept of Tony Stark had led me astray. I’d expected his children to be, well, more than normal children. Different, somehow, more serious or solemn or conscious of the power they wielded in the world, and yet even Peter seemed detached from it all. In the few moments when I managed to forget that I was sitting on Tony Stark’s couch in Tony Stark’s living room, the family life sprawling out around me had the same domestic taste as my own childhood memories.
Maybe that was a testament to the Starks’ parenting techniques, or maybe it was a testament to the power of hero worship. The human race could, it seemed, build any man into a legend.
The next few hours slipped by in a domino chain of normalcy. Morgan came back downstairs and covered the floor with crayons and pencils and three different sketchbooks. She drew me a portrait of her family. I’d been expecting stick figures from a child her age, but she drew a series of people that were so well-formed that I could point out which person was which without her telling me first.
Stark got up and made sandwiches for lunch, and everyone ate in the living room except for Peter, who disappeared for the meal but came back in just as it was finished. Nobody else seemed to think that his vanishing act was atypical, so I didn’t comment on it.
As the day crept forward, and my awe at the unexpected normalcy faded, I started seeing those kinds of gaps in greater frequency. Yes, this family wasn’t as abnormal as I’d originally anticipated, but they weren’t entirely normal, either. And the more I looked, the more I saw those blips. Even as Stark worked so hard to leave the superhero life behind him, it still bled through the cracks.
Morgan Stark didn’t seem to notice her father’s prosthetic arm, or the ugly scars that marred half of his face, but Peter Parker did. He danced around the man’s injured side, always brushing shoulders with the left but giving the right as wide a berth as possible. Every once in a while, when he thought I wasn’t paying attention, his gaze would linger just a little too long on the back of the prosthetic’s hand: the space where, according to rumors, Stark had born the Infinity Stones.
Pepper Potts gave less obvious signals, but they were still there. When she handed Stark a new mug of coffee, she went out of her way to place it in his flesh hand. Even more than that, she was always half watching her husband, as if a stray wind might tear him away from her.
The paranoia was in Stark, too, although that was far less of a surprise, considering his reputation. He was almost predatory about the way he guarded his children, and Peter in particular seemed to spark something fierce and mother bear-ish in him, which was a phrase I never would have expected to use in relation to one of the most powerful men in the universe.
I couldn’t help but wonder if Morgan or Peter understood that: the concept that their father, the man who fixed the broken wheels on Morgan’s doll carriages or shamelessly bragged about Peter’s intelligence to anyone who would listen, had the whole world, the whole universe, breathless in awe. His endorsement or censor could build or topple political campaigns. His name made people pause mid-step. The very concept of his existence was enough to influence the unfolding of strangers’ lives.
I doubted that Morgan knew, but I had an inkling that Peter might. But even more than that, I had a pretty solid suspicion that even if Peter did know, he just didn’t care.
Peter fascinated me, both as a human and as a reporter. He was sweet and shy, and yet I knew that there must be something else underneath it. The way Stark looked at him was unique, and unlike Morgan, he was old enough to perceive that.
I wanted to talk to him. So, I jumped on it.
“Do you mind if I talk to Peter, before I leave?”
I’d deduced that Stark was fiercely protective of Peter, and the man’s reaction to the question did little to contradict that conclusion. I supposed that it made sense, considering the Decimation. To lose a child and gain them back was a complicated thing, and he wasn’t the only parent struggling through life in the aftermath of that whiplash.
“If Peter wants to talk to you,” he finally said, jaw tight.
As it turned out, Peter did want to talk to me, much to Stark’s barely concealed displeasure. In fact, it seemed like he’d prefer an emergency root canal to letting me go just about anywhere with the teenager, but he didn’t stop us. From the surprised look on Peter’s face, that was probably some kind of progress.
We went onto the front porch, at his request, and sat on the wooden steps rather than the rocking chairs carefully placed to offer views of the lake.
“So,” he said as soon as we were seated, “how do we do this?”
“I ask you questions, and you answer them.”
I didn’t mean for the explanation to sound so sarcastic, but he grinned, eyes twinkling.
“Yeah, okay,” he laughed, a hint of nervousness in the sound, “I probably should’ve guess that bit. Well, ask away, then.”
“Do you live here now?”
He shrugged. “Kinda, but kinda not. When school starts I’ll have to spend a lot more time at my aunt’s place, but for now I try to split it fifty-fifty.”
“You’re not Stark’s secret biological kid, right?”
That question earned me a sly glance. He seemed to toy with his answer, mischief growing with every passing second.
“I think I’ll let people keep wondering about that, actually. Mister Stark thinks it’s fun to watch them stew.”
“And Stark said you were nicer than him.”
Peter snorted. Obviously, that piece of information wasn’t a surprise. “Yeah, he does that.”
“And you don’t agree?”
“You’ve met him, right? You know he’s wrong.”
“He’s… a lot nicer than I expected, that’s for sure.”
“Yeah. A lot of people say that, if they actually give him a chance.”
I could tell, just from that minuscule exchange, that Peter loved Tony Stark just as much as I’d seen Tony Stark love him, that the teenager saw something in the man beyond what I did. That knowledge wasn’t necessarily surprising, but it was refreshing. In some ways, it made the savoir of the universe that bit more human.
“Stark told me you’re going to be a junior in the fall.”
Peter’s face turned a little red, every bit the embarrassed teenager who just found out that their parent had been bragging about them behind their back. “Oh, no. What else did he say?”
“That you were brilliant.”
“Ew.”
I laughed. “I assume you like school?”
“Uh, I mean, yeah. I like learning.”
“You must be very smart, to have caught Stark’s attention in the first place.”
“I’m alright, yeah.”
I knew that he was being modest. All of the information I had on Peter Parker told me that he was a proper genius, rivaling even Tony Stark’s IQ.
“Do you remember coming back, after the Decimation?”
Peter’s shoulders tensed, and I wondered if I’d just crossed a line. There seemed to be a lot of those, in this house, in this family. An unspoken guidebook of limits and cautions that I hadn’t been made privy to.
“I do,” he finally said.
“I assume that you don’t want to talk about it?”
“No, not really. Sorry.”
“That’s fine.” It was, too. Talking about the Decimation didn’t bother me, but it did bother some of my friends. It was just different coping mechanisms, I supposed, and I understood not wanting to go into such a traumatic experience with a stranger. “When did you find out what happened to Tony?”
He seemed to choose his words carefully. I’d been interviewing people for long enough to know when an answer had been rehearsed, and Peter just wasn’t as good at lying as Stark.
“Pretty soon after.”
“And the first time you saw him was in the hospital?”
“Yes.”
Another lie, which was interesting. In any other interview, I probably would’ve tried to pry for the truth, but I had a weird feeling that Stark would know the second I so much as mildly upset Peter, and it wouldn’t end well for me if he did.
“It must’ve been hard, when you heard about what he did.”
Peter watched me carefully for a few seconds, and my previous evaluation of him gave way to something new. He was shy, yes, but he was smart. Even smarter than Stark, maybe, or maybe he just wasn’t as good at controlling it yet. Still, I could see the raw, borderline brutal intelligence in his eyes. He was running every inch of me through his brain like I was an equation to unwind.
“It wasn’t my favorite day of my life, no.”
“Is that why you spend so much time here, now?’
A pause. He was still sizing me up. I could tell.
“Sort of.”
“I never thought of Tony Stark as a father, you know,” I said easily, testing his reaction. “Even after we heard about Morgan being born, it was hard to imagine.”
“That’s because everyone thinks that they know him, but they don’t.”
I was caught off guard by how quickly he said it and, from the look on Peter’s face, so was he.
I asked him if there was one thing that he wished people did know about Tony Stark.
“He’s complicated, but that doesn’t make him bad,” is all Peter said.
Stark was lurking by the door when we come back in, and Peter didn’t even try to hide his eye roll. He made a joke about having survived the interview without spontaneously combusting, which didn’t seem to land all that well with Stark. For a second, it looked like he was about to scold the teenager, but then his eyes darted over to me and he silently glared instead.
My last hour at the Starks’ cabin was spent getting a tour of the house and surrounding acreage. The kids stayed back in the living room with Mrs. Potts, so I found myself alone with Tony Stark once again.
I’d seen photographs and videos from inside the Stark Tower penthouse, and the décor in his cabin was as far from that style as I could imagine. Where the Tower was sleek and steeped in modern, minimalist designs, the cabin was more rustic. It had a farmhouse vibe, and the furniture was worn and used. It was, without a doubt, a lived-in space.
I only saw a single room upstairs: Stark’s office. Otherwise, I was told that the floor held his and his children’s bedrooms.
“Peter would disown me if I let anyone into his room, and, besides,” Stark said, leading me back down the stairs and away from the hallway of locked doors, “some spaces ought to stay private.”
We spent the rest of the house tour chatting about superficial topics, like the Yankees’ most recent loss and how awful it is to drive in New York at rush hour. Once we stepped outside, however, the conversation got a little more interesting. One of our first stops was a half-downed tree, which Stark pointed to while looking unexpectedly somber.
“The roots gave out during a few days of pretty bad storms about two weeks ago,” he said. “It’s a shame, I guess. Morgan and Peter used to climb all over it. Gave me a good few heart attacks while they were at it, but at least they were having fun.”
He took me down to the dock, where he showed me the boat they kept tethered there. I asked him if he did any fishing, and he laughed.
“Not a chance. I’m rotten at it, Peter’s too nice to kill anything, and Morgan just doesn’t care.”
“And Mrs. Potts?”
His smirk was fond and knowing. “If she ever slows down long enough to even consider fishing, I’ll let you know.”
The cabin’s ground were nice. They weren’t immaculately well-kept, but they weren’t entirely wild, either. It felt very natural, and when I asked Stark who did the landscaping, he told me that he took care of most of it himself.
“Don’t look too carefully at some of the details,” he warned. “I’m an amateur at best, and it doesn’t help that I’ve usually got at least one kid quote-unquote helping while I work.”
“It seems to me like you’re good at just about everything you do.”
“That’s because I rarely do things that I’m not good at.”
I couldn’t help but ask if he was at all grateful for Thanos as we walked back to his car. I knew that it sounded a little perverse, a little brutal, especially considering the prosthetic arm that was a constant reminder of the physical losses he endured, but it was a curiosity that I couldn’t scratch. At the end of the day, it seemed like Stark had come out of that tragedy far more solid than he’d gone in. He had a family, a wife, a beautiful cabin on the lake. He was living in a paradise.
“Maybe,” he said. “I don’t think I’ll ever be able to say I’m grateful for something that resulted in five years of grief for a universe, but I am grateful for the way it ended up. There are worse things to lose than an arm.”
He drove me back to the park, where we’d met so many hours before. My Chevy was the only vehicle left in the lot, that late in the evening. He got out once we parked, came around to open my door, and walked me the few steps it took to get to my car.
“Any last words?” Stark asked, and while he didn’t seem to get the irony of that question, I certainly did.
This was a man who once had chosen his final words. It felt ridiculous to compare that moment to this one: a dusk-stained parking lot, my 2008 Chevy Cobalt, and the biggest problem in my future being late-night New York traffic.
“Why did you choose me?” I asked, hand paused on my door’s handle. “You’ve denied every other reporter’s request for an interview, so what made you pick me?”
He smirked. The streetlight glinted off his metal arm.
“I didn’t,” he said. “Peter did.”
He patted the roof of my car, then stepped away.
“Drive safe.”
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