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#And that they possibly release maps of where the different kingdoms are and who rules them
merlinpetpeeves · 4 years
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Sequestered
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Fern x f!reader
If there are any warnings I need to add, please let me know :)
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The weight of the crown on your head was too much to bear today. You gently set it down onto the grass, next to you in the shade of the giant oak trees above you.
If someone were to ask you what it's like to be a princess, you would say it's a curse. For the past 15 years you've been raised, your father was stern and barely paid any attention to you. Suffering from neglect, you slowly watched him become more and more corrupt with power, forcing the entire kingdom to stay within its walls. As far as the common people knew, the outside was a mysterious place not to be messed with.
That's what power does to people. To have all these abilities at your hands, is a great responsibility. But most rulers toss those away, like a bag of trash being disposed into the garbage can.
You sighed, gazing across to the opposite side of the clearing you were sitting in. You raised your head to look up at the sky. Oh, what I would do to have a different life...
The rustling of leaves caught your attention. You gasped, quickly backing away into the shelter of the trees. Dad can't catch me being here!
"Hey."
You froze as relief washed over you. It wasn't your father.
You weren't allowed to leave the kingdom. Finding loopholes wasn't easy, so you didn't know what you'd do if he found out.
Carefully, you stood up, squinting at the figure standing at the opposite end of the meadow. Slowly, they- or it- stepped into the sunlight. You recognized him from your past adventures. Fern the Human.
"Hi," you replied warily. "What are you doing here?"
"Oh, you know," he said. "Just exploring." Fern wore the same expression he did normally, a blank set of eyes and his mouth set in a straight line.
You nodded, your eyes darting around the clearing, at anything but him. You rarely interacted with outsiders, especially since you weren't allowed outside of your kingdom. So you didn't know how to act. All your social skills started chipping away because you were forced to stay inside all the time. "Princess duties".
"I haven't seen you around here before," the grass boy remarked. "Who are you?"
"Who am I?" I repeated. That was a good question. Every single decision I've had to make and every emotion I've had was decided for me. So much so, that I wasn't sure there was any "me" left.
"I'm Y/N," you replied. Fern tilted his head.
"Where are you from?"
"Um." You struggled to find the words. He couldn't know about the kingdom, or else you would find yourself kicked out. What was even the purpose of telling him? It could only end badly. His curiosity would get the better of him, driving him him to see the kingdom for himself. Would Fern even try to save us?
Even though you wanted to rescue your people badly, the thought of them roaming around aimlessly in the Land of Ooo scared you. They barely knew anything about the outside, and the only information they did know altered their perspective to think of it in a bad light. Besides, what could Fern do to help? He's just one person.
"It's none of your business," you ended up blurting out. "I have to go." Your father wanted you home for the evening anyway. For what, he didn't say.
You turned away before you could hear Fern's reply, dashing off into the dense forest.
Taking a deep breath, you began to form an image of a raven inside your mind. Shapeshifting was still something you weren't good at. You were supposed to follow a certain set of rules as a princess, one of which being that you couldn't shapeshift into your raven form in the presence of other people. It was seen as impolite.
Focus on shapeshifting! You commanded yourself. Finally, you were able to fly, ruffling your wings a bit. You missed being able to soar.
"Wait!" Fern's voice yelled from behind you, his footsteps trodding through the layers of leaves on the forest floor. You sighed, flapping up to the tree tops and taking off. A feeling of dread gradually grew in your chest, facing the reality that you had to go back to your secluded life, with people that ignored and misunderstood you.
As the dark green leaves of the forest zoomed by beneath your feet, you began to wonder whether you should've listened to what Fern had to say. Eh, it probably wasn't important.
Directing your thoughts back to your destination, you vowed to come back to your happy place as soon as possible. It helped clear your head. Hopefully, Fern won't be there next time. The idea of talking to people made you uncomfortable. The people that you've trusted in the past have all either broken your trust, or just didn't care about you at all.
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There's a crown here in the bushes, Fern observed, lifting the heavy piece of gold. It was a big ring, with an arm extending upwards, holding a small, rugged black crystal. Interesting.
Turning it over in his hands, something strange caught his eye. A carving on the back of the crown. It was barely illegible, but Fern could make out one name. Y/N.
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"Where is your crown?" The Raven King hissed angrily. "The suitors are already here!"
"I don't know, Dad!" You frantically racked your mind, trying to remember where you had left it. A princess' crown was a part of her, as a role model and a symbol. But this time, it represented worth.
"Why are you making me marry someone I don't even know anyway?" You hurriedly glanced at your father, brows furrowed. Your father had invited a group of suitors to compete for your hand in marriage. They desired only the princess' heart, but it wasn't true love, like what you dreamed of as a child. They just wanted land, wealth, and power. Marrying you was their key to a happy life. Without your label as a princess, they would have no opportunity at all.
"You know very well why!" Your father growled. "This is going to be beneficial for the kingdom! Don't you want me to prosper?"
You started walking down the spiraling staircase that lead to the main hallways, unable to stay calm any longer. "I want the people to prosper," you replied, sending a spine-chilling glare to your father behind you. Before he could respond, you stomped away, into the main hallway where a line of antsy suitors stood waiting.
You definitely have a thing for walking out on people.
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"Heya, Fern!" A boy wearing a worn, dual-toned green backpack greeted Fern, holding open the door that had separated the two just moments before. "Jake just made some meatloaf! Want some? It has your favorite- I mean our favorite garnishes." Finn grinned.
"No thanks," Fern replied, distracted. His eyes wandered all around the giant treehouse that stood over him, almost menacingly. Despite what Fern wanted to think, there was something about it that made him uneasy. When he thought of the treehouse, he thought of Finn, which in turn caused him to obsess over the fact that he wasn't Finn. Then who was he?
"No probs." Finn sounded a little disappointed, but cheered up when Jake called out that the meatloaf was ready from somewhere inside the house.
"By the way, can I ask you something?" Fern asked, taking something out of his backpack, which tumbled to the ground, causing him to groan in frustration. Finn turned back to his grassy friend while taking a plate of food from the unseen Jake. "What's up?"
He gasped when he saw the golden crown gleaming in the sunlight. "That belongs to one of the princesses!" He picked it up and handed it back to Fern.
Fern nodded, stowing it in his backpack. "I found it in the forest near Tree Trunks' house. I think this girl dropped it," he said.
"Whahf girl?" Finn said, trying to chew meatloaf at the same time. "PB? Fire Princess? Slime P?"
"No." Fern shook his head. "I've never seen her before, and honestly," he said, scratching the back of his neck. "She was scared of me." He sounded frustrated, his voice trailing off.
"Dude-"
"Why doesn't anything ever work out?!" Fern said in anguish. He curled his fingers in and out of his palm, trying to release the tension trapped in his mind.
"Calm down, dude," Finn exclaimed. "I can help you find her, don't worry! I've never seen this crown before either, so we can go together." He placed a hand on Fern's shoulder, trying to comfort him.
"No!" Fern protested. "I wanna do it myself," he said, softer. "Can you just tell me how to find her?"
Finn looked taken aback for a second at his grassy friend's outburst, but nodded regardless. "You can ask the Candy People and the other kingdoms, they probably know who owns that crown." He handed Fern a map of the Land of Ooo, sketched out on a yellowed piece of paper.
Saying their goodbyes, Finn left Fern on his solo quest to find the mysterious princess.
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The long and chaotic day was finally over. You sank down to the floor, your back against the door to your room. You stared at the king-sized bed. I hate this. I hate everything.
After you left your father standing on the stairs, you had awkwardly walked into the main hall. But that must have been the last straw for your father, because he still didn't join you, even after five minutes. He ended up sending a replacement to accompany you after a long time of waiting. You wished that the suitors didn't keep glancing at the spot where your crown was supposed to sit while you stood with your hands clasped in front of you, staring at the doorway your father was going to follow you through.
I still have to get the crown back, you thought. Where did I leave it? The only place I would've lost it would be... Then you realized. The clearing! Of course! Oh no, I have to go there right now!
You raced over to the small window in your bedroom, peeking your head out. Seeing practically no one outside, you transformed into your raven form and hopped on the windowsill. Suddenly, an object was hurled at you from below. Looking down, you saw a small child chucking pieces of corn at you.
"Get out of there, you stupid crow!" He yelled. Close enough.
You carefully flapped your wings, flying high above the kingdom. As soon as you were out of reach, the child gave up trying to knock you out of the sky and returned to his home, resuming the quiet atmosphere the kingdom always held during evenings.
Night had almost fallen over Ooo when you finally arrived at your meadow. Landing in the spot where you had sat earlier that day, you turned back into a human and rummaged through the bushes for your long lost crown. As the minutes ticked by, you began to grow more frustrated. Where is it?! If I lose it forever, I'm done for.
"Huh?" You said out loud. Prying apart the branches of a blueberry bush, you found a few grass blades attached to the rough leaves, reminding you of Fern. You stood up. Why not just see if Fern had it? He wasn't the scavenger type, but something as mysterious as an unknown princess' crown was sure to fascinate him.
Ugh, the sun is setting. You sighed in defeat, vowing to visit Fern the next day to take back the circlet. Another day that's ending, another gloomy morning to look forward to. But this time, you had a mission to accomplish.
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gaming · 4 years
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Indie Game Spotlight: Mythic Ocean (@paralune​)
What would you do if you were friends with the gods? Mythic Ocean is a narrative exploration game, in which you discover an underwater realm and influence the gods living there. Your choices will guide the branching story and ultimately shape the creation of a new world.
We spoke with Darren Malley, who does the narrative design, writing, sound, and music for Mythic Ocean, about gods, gameplay mechanics, and more! Read on!
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The Mythic Ocean looks like it’s home to a lot of different animal friends and gods. What kind of characters can we expect to meet?
The gods are all over the map, personality-wise. For instance, Amar, the multi-armed sea otter, loves to party and take it easy, but they have trouble taking on big responsibilities. The Twins, Ketri and Esti, can be affectionate or moody, depending on how things develop, and they’re prone to misbehave if they don’t have the right guidance. And Lutra, the strange little larva, is curious and eager to learn about the world but is also very much ruled by its instincts. All these traits come into play as you make choices during the game—especially at the end when one of the gods is chosen to create a new world.
Aside from the gods, you’ll meet plenty of other endearing sea creatures. There’s a swordfish who really hates dolphins, a metalhead pufferfish...and did I mention the breakdancing crab?
What type of gameplay mechanics are in Mythic Ocean?
Mythic Ocean’s primary mechanics are swimming and talking. You swim around the underwater world, exploring it at your leisure and meeting all the characters in whatever order you like. Most conversations allow the player to make dialog choices that will cause the characters to react in various ways. When speaking with the gods, your dialog choices will have a big impact—affecting how much they like you, how they feel about each other, and how they view the world.
The player also has some additional powers that help facilitate social interactions: a sonar ability that lets you find characters more easily and a teleporter that instantly takes you to gods you’ve already met.
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What types of decisions can players make in the game, and how does it affect the overall story?
This is where the game’s simple mechanics become more complex. The plot unfolds in the form of short stories, called Fables, that have their own narrative arcs. The player progresses through Fables by making dialog choices to give the gods advice and help them decide how to interact with one another. This causes their relationships to develop in different ways—gods may end up getting along because of the player’s advice, or perhaps they’ll come to dislike one another. There are a lot of potential outcomes.
The earliest Fables are all available at the start of the game, with more unlocked as the player completes them. When you choose to begin and finish each Fable, and what you say to each god, can all have an impact on what happens later. You know where everything’s headed—the game always ends with one of the gods being chosen to create a new universe. But getting there is different every time, depending on your choices along the way. And there are so many possible endings, it would take you dozens of playthroughs to see them all!
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Which character do you most identify with?
Aw, that’s really tough! But, if I have to pick just one, I’ll go with Rosetta—one of the little garden eels from the Eel Kingdom. The way this character uses music as a metaphor to make sense of life is something I find myself doing a lot lately. The ideas of harmony and dissonance, major and minor…the happy, triumphant moments of life are just as important as the somber and saddening ones. It’s the mix of all these things together that makes the stories of our lives so compelling.
Mythic Ocean is available now for Windows PC on Steam and Itch.io, and there’s also a free demo of the game called Mythic Ocean: Prologue on both sites. For updates on platform releases or anything else, make sure to check out their Tumblr!
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ktheist · 4 years
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sixteen.
chapters:  15 / 16 / 17 
knight!jungkook x princess!reader
x
The carriage rocks gently from time-to-time. It is the only thing filling the silence between you and the Crown Prince. You keep the hand that accepted his outstretched one when you were about to enter the carriage after him, but that was only because the King and Queen were watching a few feet away. They wanted to send you two off. Noticing the Queen’s distraught expression, you smile to yourself. 
You never talked ever since. That is, until the carriage comes to a halt and not a moment later, Sir Kim knocks on the door, followed by his voice a second later, “your highness, it seems we must take a different route.”
Taehyung glances at your frowning expression, as if wondering the same thing before stepping out of the carriage. You stretch your body to peek from the open door.
A few feet ahead, a boulder is seen stuck in the middle of the path. Surely, it’s impossible for the carriage to go around it.
“I see.” Taehyung seems deep in thought while your heart clenches inside your chest.
Rerouting would take about more than a day and you’ve wasted almost a whole day already on this journey. By the time you get there, the funeral would have been over. Would you get in trouble if you were to go ahead and let the rest of the delegate take a different route?
While you are deep in thought, preparations are being made to find the fastest and closest route. Sir Kim has pulled out a map and laid it out on the ground.
“Fetch me a horse,” you finally say, “one that can run as fast as the wind.”
“Y-your highness?” Eunha, having left her own carriage to accompany you and offer some treats that were packed for the journey, asks in a perplexed tone.
“I shall ride ahead,” the dress clutched in your hands are weighty as you step off the carriage.
“Forgive me, your highness,” Sir Kim lowers his head, “it is my men and I’s duty to ensure the safety of your royal highnesses but there would not be enough horses to gather in such a short notice.”
The stare you let linger on the knight is forbidding, so much so, his eyes begin to wander to the map on the ground, then to his shoes. Anything besides your gaze.
It is Taehyung’s deliberate sigh that cuts through the tension, “The Princess and I shall ride first.”
x
You cut through the wind with ease. One of the footman had found a villager near by who had been all-too-willing to serve the future King and Queen. The knight had passed the elderly man a bag of gold coins and in no time, you were galloping past the boulder and away from the delegates.
Your heart soars at the magnificent sight the great walls. The outer wall has been fully rebuilt after Taehyung called a strike on it.
“The princess! She’s back!” Someone shouts from as you pass the town on the edge of the city.
One by one, the town begin to cheer and wave. Taehyung’s white stallion joins your side not too long after you’ve come to a strut.
“Sister!” Minju engulfs you into a tight hug as soon as you get off the horse. News spreads fast. She has been waiting for you at the gates anxiously.
You laugh at your little sister’s eagerness, reluctant to pry her loving arms from you but you do so anyway and greet your brother.
“Your majesty,” you courtesy.
Seokjin chuckles, shaking his head, “The coronation is in two days, until then, I’m still the Prince.”
The upturn of your lips seem to be glued permanently as you wrap your arms around your brother. He pats your head like he always does before hugging you back.
“Is it just the two of you?” Minju inquires, curiously looking over Taehyung’s shoulder for the rest of the delegate.
You recollect the events that unfolded just a few hours earlier, making her nod in understanding. However, her eyebrows knit together as she mentions a certain faithful knight of yours.
“Sir Jeon stayed back? I figured he’d follow you to the ends of the earth.”
It feels like the seconds stretches on to hours as tension rise in the seemingly casual conversation. You resist the urge to look at Taehyung, to see his exact expression as his lies begin to unravel. He doesn’t know you know where he kept Jungkook imprisoned for the crime of ‘stealing’ from the palace.
“Brother, did you not summon him back because he is to serve you instead?”
Seokjin’s face scrunches as he searches his memories for such action, “I don’t remember doing so. No - I’m certain I do not want someone like as my person.”
Your footsteps come to a halt almost instantly, “but his highness mentioned a letter from you claiming to have summoned Sir Jeon back...” you pause as you study the aforementioned man’s expression, “the Crown Prince couldn’t possibly have lied, could he?”
“I’m sure there’s been a mistake,” Taehyung laments with ease but doesn’t meet your gaze.
“Are you saying my brother has been careless in handling the arm forces’ affairs?”
“Not at all.”
“Your highness,” you feel your face scrunching unpleasantly as you step in front of the man, forcing him to gaze straight into your pained eyes, “I asked you where Sir Jeon went and you told me my brother had summoned him back. D-did you lie?”
Taehyung’s eye twitches just the slightest bit but he does not respond. It comes off as a pleasant surprise to you as you’ve been preparing arguments to counter him in the event that he chooses to continue with his lie.
“Princess, I think you’re just tired.” His warm hands rests on your shoulders but you shrug them off as if they burn like fire.
“Don’t touch me!” The scream cuts through the air like thunder. There’s no turning back now. “You liar! You - you - I can’t believe I trusted you.”
You don’t know what tore the indifferent mask apart. Perhaps the scream or perhaps the word ‘trust’ (you doubt it, but he’s been acting differently since... that night). Tears wet your cheeks but your eyes remain on him. Anger, betrayal they pool together into a loathsome stare until Minju pulls on your side gently.
“Your highness, is this true?” Those are the last words you hear Seokjin utter before disappearing around the corner.
x
The delegates arrive a day later and so do you, officially at least. You have a plain black dress on with a similar-colored hat and gloves. Your mother, brother and sister stand together at the dock as you force yourself to remain with the foreign delegates.
As a Princess who married into the Southern Kingdom, you must do what is best to represent the country. It would allow rumors to spread to enemy kingdoms if you followed your emotions and left your common law husband’s side. No words are exchanged since yesterday’s outburst. You’ve decided against requesting a different room in fear for the spread of rumor so you go to bed early and wake up before he does, only meeting him again for the funeral.
Your mother’s wails are heard over the mournful silence as a clergyman pushes the family regalia-encrusted boat further into the lake. A footman approaches your sister with a bow and arrow while a maid holds a bucket of flames.
Minju hates violence and naturally, she chooses to spend her time learning etiquette, embroidery and everything except joining her elder brother and sister in fencing. But she’s the best archer you’ve met, her skills almost rivaling that of the head of the battalion. Ironic how an arrow could pierce through a heart without the target even seeing it yet it is deemed a less fatal sports.
The boat lights up in flames, looking like dancing phoenix. And as just like the phoenix, you hope the soul of a great King will be reborn just as courageous and magnificent in his next life.
x
After the funeral, a small banquet is held in the Silver Room. The ladies of the aristocratic families offer their condolences to your sister but fail to acknowledge you. Their dislike towards you is still deep-rooted. You notice one of them to be the daughter of the council who you fired. You heard Seokjin has been ruling without an advisory council since you married. Their families must have lost a significant amount of influence among the other aristocrats. Now, all they can do is hope for the royal family’s favor and the Crown Prince’s hand in marriage, or perhaps become a second wife.
Taehyung finds his way to you, whispering lowly, “may I speak to you?”
Without even looking at him, you speak, “not unless it is the truth.”
A long pause lapses between you as the prince loses himself in his thoughts.
“He stole from the royal kitchen,” he offers but knows it’s not enough, “now he’s imprisoned in the tower in the left wing.”
You take a moment. A heartbeat to collect yourself as the remembrance of your knight on the first day you found him plays at the back of your mind. The food must not have been sustainable. The water supply was limited. And the bed was created out of straws.
“Release him.” The finality in your tone says it all: either that or nothing. You don’t know if you should be surprised or glad when the answer comes in simple form of agreement.
“Very well.”
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darkestwolfx · 4 years
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Lost Kingdom - Re-Review #34
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“Lesson over.”
And once again, Kayo is seemingly perfect... @tsarinatorment​ and @psychoseal​ is it time for some more rants? I think so. I’m sure Tin-Tin would have been quite capable at holding her own in TOS, and I also think Gordon would be a little better at physical combat. But hey, this is only like forty seconds of the episode, so I will move on.
“I wonder if Kayo’s finally met her match.”
“Guess not.”
Just to say, I was so voting for MAX - seriously, I have faith in this robot. Does no one remember him in ‘Legacy’? I’d have MAX for a guard dog any day.
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“I’m detecting structures down there. They seem to be man made.”
“Want me to get Virgil?”
Why, Alan? So he can go in and do some heavy lifting? In fairness, there had to be some kind of reference to him because um... where is he? Anyone want to hazard a guess? 
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“The World Council Emergency conference just ended, and the archaeologists agree, it is the lost city of Atlantis.”
“Imagine that. A city reappearing after thousand and thousands of years.”
“If it’s been buried under water for that long... there won’t be much left that’s worth seeing.”
Oh my gosh, I love the story of Atlantis! Literally, other than animal conservation, Ancient/Classical History was one of my favourite topics.
Anyone else love this film? Apparently it’s one of the most loved Disney films, but also most forgotten. Bit of trivia for you as well - it was the only Disney film to have ten proposed DVD covers, all of which were released as promotional posters, but of course only one made it onto the DVD. However, the German and Chinese distributors for the DVD chose to use different posters for the DVD cover (both of which only saw distribution in these countries) whilst the rest of the world copied the British/American choice. Personally, I preferred every other poster to the one they used the DVD, but hey, they didn’t give me a vote.
And, okay, yes, I won’t admit to knowing everything, but I do know a lot about what other people might class as pointless.
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Anyhow, back to Thunderbirds;
“I’ve got a feed coming in. You need to see this.”
“This is Francios Lemaire, bringing you lucky viewers, yet another chance to watch me make history! And here we are, on the bridge-”
“Control room.”
“Control room- of my luxury sub, the Jules Verne, from where I’ll be bringing you footage, of the very first human - that’s me - to explore the legendary, lost city of Atlantis!”
Oh look, here we go!
As soon as that music started I just who it was going to be. 
Madeline is perfectly describing my feelings on Francois for this episode in this picture. I think - by the look of the faces we got from Tracy Island - that she describes what the Tracy boys feel as well.
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“I order you to leave the area.”
Yeah, Lady Penelope, you tell him.
“Alright, alright, I was only trying to bring a bit of culture to the masses.”
Probably not the right way to do it.
“Your submarine’s in a live sea quake zone, Mr Lemaire, I strongly advise you to leave as fast as you can.”
“What is this? The International Rescue Babysitting Service!”
Um... considering your past record... yes?
Anyone remember the birthday party in the Mariana trench?
“I’m well aware of my location, thank you.”
Um, was he drinking whilst driving? Yeah, that’s a great thing to teach the masses.
“Francois, that’s re... uh.”
“Oh dear. Silly goose. Why didn’t you tell me I was in the wrong gear?”
Probably why you got the wrong gear, mate... Time to call the International Rescue Babysitting Service, d’you think, Lemaire?
So, anyhow, thanks to Lemaire’s stupidity - we have a rescue! And it’s one for Gordon - the water kind of gave that away - and oh look, Virgil (wordlessly) runs across the scene and gets ready to go. Really, where was he?
Still, I think I would have lost my patience with Lemaire by now - and damn ethics, I might have been tempted to ignore him.
“Hello, how much longer do I have to wait?”
“It’s only been half an hour.”
“I’m bored.”
“Patching you through to Thunderbird Two for an update.”
Ha-ha, way to pass Lemaire away from you John!
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“We’re coming too!”
I can hardly believe it! It’s Brains, willingly going on a rescue, in person!
“I’ll tell you what’s crazy, Brains. Us chasing Lemaire through an active sea quake zone!”
Why is that man such an idiot? He really didn’t even need IR. Next time definitely just leave him, I vote.
“It’s breathable air.”
“It better be, look!”
And Lemaire’s idiotic streak increases...
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So, here we are - apparently. There are many proposed locations for Atlantis (the first map below is Europe, the second is a wider view of the world), with many still in dispute. For a long time, it was believed that Atlantis being near Santorini made sense. In fairness, when I stayed in Crete, I had a lovely tour with some locals who tried to show me all the reasons why Atlantis had been near them. Actually, their argument (especially in their native language without the typical English mis-translations) is quite convincing. Crete does have massively similar architecture to that suggested in the Ancient Greek depictions of Altantis. It was argued that these could have been built at a much later stage, but the stone dates back far enough to suggest not. Whether or not Atlantis did sit near Crete, it is fair to say (especially as both were inhabited by the Greeks) that maybe the Atlantians did have a part of their Empire there.
Later, theories rose that Atlantis had previously filled a gap in the Straits of Gibraltar, and Island separating Spain and Africa, and potentially offering connections between continents. This was initially met with much annoyance by Greeks, who believed that Atlantis (an ancient Greek Empire) couldn’t have sat so far away from their own homelands. But, at the time, it was really only Greek and Italy who had big plays across Europe, and the Atlantians were rumoured to have waged war or conquered a considerable amount of the country in Greek’s name. The Straits also make a lot of sense scientifically and geographically. Although the Greeks believed (at the time and still now) Poseidon to be responsible for the sinking of Atlantis, we know that it had to have been a combination of earthquakes and/or tsunami’s which brought down this great empire, and the Straits of Gibraltar sit directly on a tectonic fault line which has led to a subduction zone (so sea quakes would be of great possibility - so I’m assuming TAG have gone with Gibraltar as a setting here) which has now been active (that we know of) from the 1700s - seems likely to be it was active before too.
You can read more about that here if it is of interest to you: https://www.livescience.com/19656-gibraltar-subduction-zone.html
Of course, many take the belief that Atlantis was a fictional story of Plato’s, whilst other’s take the belief that it was the end of the ‘last great ice age’ which caused the disappearance of Atlantis (due to flooding, sounding familiar?), but Plato’s descriptions, whether believed or not does suggest that Atlantis built connections between Africa and Europe (later working into the Pangea theories) and that the sea delves further than we know;
“In the Atlantic there was an island, larger than Libya and Asia put together, and was the way to other islands, and from these you might pass to the whole of the opposite continent which surrounded the true ocean; for this sea which is within the Straits of Heracles is only a harbour, and the surrounding land may be most truly called a boundless continent. Now in this island of Atlantis there was a great and wonderful empire which had rule over the whole island and several others, and over parts of the continent. She was pre-eminent in courage and military skill, and was the leader of the Hellenes. And when the rest fell off from her, being compelled to stand alone, after having undergone the very extremity of danger, she defeated and triumphed over the invaders, and preserved from slavery those who were not yet subjugated, and generously liberated all the rest of us who dwell within the pillars. But afterwards there occurred violent earthquakes and floods; and in a single day and night of misfortune all your warlike men in a body sank into the earth, and the island of Atlantis in like manner disappeared in the depths of the sea. For which reason the sea in those parts is impassable and impenetrable; and this was caused by the subsidence of the island. ”
Plato’s final passage on Atlantis, as it sits translated from direct Greek (thus ignore any tense errors - they are intended).
Plato’s impenetrable and impassable ocean theory would fit with the territory of high seismic activity too - which does suggest Gibraltar as a decent proposal, especially as Plato seems to know the Straits by another name, but the same land mass.
Okay, I’ve now ranted on about Ancient history enough, I think (although it is another reason why I love this episode), and I honestly do still have such a soft spot for the history of Atlantis. Maybe one day I’ll change careers and become a historian, but for now I’m happy with my mission of trying to limit extinction and global disasters. If anyone wants any more knowledge on Atlantis, just ask and I’ll put it in a separate post - this one is going to be too long otherwise, and is meant to be about something else.
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You can definitely see where they took their inspiration from. I seriously adored all the behind the scenes footage for this episode. Go and look at it for yourself, the detail they put into it all makes it worth it.
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“Look at those shapes. This was definitely built by Mer-people! Start rolling. I’ll do a piece to camera.”
“You grabbed me, we ran. I don’t have the camera with me. And we shouldn’t be in here!”
“Mr Lemaire, you’re putting yourself and your wife in danger!”
Yeah, I don’t think he really cares Gordon, she’s just his glamorous assistant and biographer after all - wife is actually quite far down the list.
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“Would you order MAX to assist Mr Lemaire from the area?”
“That won’t be necessary!”
Scared of a robot, are we now, Lemaire?
See, just saying MAX could have totally taken Kayo. In my opinion.
“We’re trapped and Thunderbird Four is on the other side. Is it still in one piece?”
“I’m picking up full readings.”
Hell, it better be! You only just rebuilt it in the last episode! Goodness, imagine that all over again.
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“Hello Gordon.”
“Lady Penelope!”
“Aren’t you lucky that I was around to come and dig you out of trouble.”
“I’m even happy to be rescued by a Lady in a pink submarine if it gets me away from Lemaire.”
So don’t go knocking it Gordon! She could easily turn around, you know. And just say you’re happy to see her, Gordon! Goodness these two could have been together long ago if they weren’t both so stubborn (and Gordon a little silly).
“He is one royal pain in the-”
Language! You’re talking to a Lady (and an audience group consisting of children), Gordon! I think we can all agree with the proposed end of that sentence though. Lemaire is.
“Do not fire a missile at my submarine!”
Yeah... point proven, again, I think.
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“Final proof that Mer-people exist!”
Did anyone mention yet that meeting a mermaid is Gordon’s dream? Just because, he doesn’t seem too excited about that prospect here. Brains on the other hand, he can die a happy man now.
“We’re going to rebuild it in the assembly hanger, full scale!”
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Nice reference to the selfie-stick in this episode, which was at the time, brand new, of course. I am still bitter that said word has made it into the Oxford Dictionary - seriously, they dropped the level of the game by letting that in.
“Parker loves playing pinball, don’t you Parker?”
“Not when hI’m the ball, M’Lady.”
We’re really learning a lot about Parker’s free time lately - pinball and complaining about the weather... hmm, interesting.
It was a nice way to end - showing everyone going out to the pool - good to see them making use of that thing!
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maddiphicent · 4 years
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Paramay Day 3- Partners in Crime
(I apologize in advance that this is so long. Theres just so much information that goes along with this one and it's the para I'm most proud of that I really wanna infodump. Note this takes place in the once upon a time universe)
This is the story of the 2 people known to be the most dangerous people in the enchanted forest, Goldilocks and Drizella. After Goldilocks' dad, Rumplestiltskin, is thrown into jail, the royal guard comes to search his house for any valuables and stolen riches. As only one other person knew Rumplestiltskin had a daughter, Goldilocks quickly disguises herself as a prisoner of Rumple's, claiming she was captured 2 years prior when her parents gave her up to him. She said her name was Anastasia after the main character in a book she just read. The princess Cinderella makes the decision to allow her to live under their roof as the royal seamstress which pleases Goldilocks because now she can gather information about where her father is being held. It was there she met Drizella and fell in love almost immediately. Drizella wanted her too, but was already betrothed to a rich man. (Side note: if your wondering why Drizella is living under Cinderella's roof, her step mom uses magic to make her forget she was cruel to her).
After being caught kisisng in the corridor, Drizella was about to be sent away to immediately marry her betrothed. Goldilocks quickly formulates a plan to get the information on where her father is and to help Drizella escape in one night. Already a skilled swordswoman, she kills half the royal guards and breaks into Cinderella's room. She demands the map to where her father is being held, threatening to kill the pregnant princess if she doesnt get what she wants. Goldilocks is not a violent person, and never even planned on hurting the princess. The prince tells her where Rumple is but no more. In a panic, when the doors are burst open by more guards, she nicked the princesses stomach and jumps out the window where Drizella was waiting with horses to make their escape and go into hiding.
They spend most of their time in a tavern by the docks. No self respecting royal would go there as it was known for the pirate ships that tended to flock there. It was riddled with thieves, pirates, murderers, the best kind of crowd. Goldilocks was good at getting information from these people, to the point where she built a reputation. She would trade information with you, but not with money or riches, but with information of greater or equal value. Mostly it was where the entrance to caves and the evil queen, Regina's castle. Sometimes it was secrets on people, if their wives were cheating on them, boring stuff to Goldilocks. Drizella watched her as she traded secrets. It was almost like Goldilocks was a different person. So...cool, cold...sinister? If given wrong information she watched as Goldilocks would strike them down instantly in front of everyone then calmly sit back down, brush the blood off her gloves onto her handkerchief, then demand water to clean her dagger.
Drizella loved it. She wanted to be like this. She wanted to be feared and respected. She begged Goldilocks to teach her how to fight and she obliged. She took her to where she learned, illegal skitz fights, which took place under the bar ever 2 days. They started as a place for kids to learn how to be trained to actually fight in the ogre wars, but later became a place to let off steam. Every other day it was kids from as young as 10-19 to learn how to fight, on the other days it was for adults. As it was illegal, everyone went by an alias. Goldilocks was just Locks as noone would even believe her real name was Goldilocks anyway. Drizella chose Gem after the emerald dress Locks once made for her. Rules were simple, only fight to maim, and everyone votes at the end to see if it was a fair fight. If not, the victor then goes into a battle to the death with the best fighter. A healer was nearby to heal any wounds. It was mostly fun for the kids just to hang out and chill, while a fight went on in the background.
Drizella was a fast learner, and while never besting Goldilocks, she still became skilled enough to handle herself. Several times people would ransack their camp and they would take them out with ease. They built up a reputation as the most dangerous couple in the kingdom, though they didnt do much. Hell, it wasn't that they were all that dangerous, they were just quick. Most pirates (hell most people) liked to make a show and a game out of it, with witty banter and teasing. Goldilocks and Drizella didn't toy with their opponents, they stuck them down before they even saw a weapon. They never started anything, only finished. Attack if attacked. Nothing more than that. Except with wrong information.
You see, in this tough tavern you had to make yourself known to not be messed with. If given wrong information, Goldilocks didnt enjoy killing people, but she needed it to be known to not even try tricking her. She spent her whole life studying maps, reading books, sneaking out of her house to listen to people in bars and taverns. Shes read her fathers journals about his exploits and travels. And a magical relic she stole from in her fathers study that tells if one is being truthful or not helped too. She would only trade information as long as the motive behind it wasnt revenge. However, there were 2 exceptions to this, she would trade any information for, a boy named Balefire, and the maps of Snow White's secret dungeon.
Many people like to bullshit about Balefire claiming they knew him. "We go way back." "I saw him just last week!" "Hes just got married, didn't he?!" All killed instantly at Drizella's hand. She got the map of Snow White's dungeon when the Queen Snow White herself walked in. Hearing of the Evil Queen Regina's curse, she was desperate for anything that might save her and her unborn child. At first giving her the map of the actual dungeon, Goldilocks laughed and said "Regina is going to release a curse that will send us all to an eternity of hell." And stopped there. Snow White wanted more information as everyone knew that. Goldilocks reminded her everyone knew of that map too. She wanted the real map, where Rumplestiltskin was being held. Snow White debated (still not knowing this was his daughter) but eventually gave her the map. She told Snow White of a magical tree that could help her escape and gave her the name of someone else who can help, while trying her best not to shake with delight of the map. Drizella immediately went to planning on how to break into the dungeon, but Goldilocks told her they needed to wait. They needed information on Balefire. If they didnt get it in 1 week, then they would go.
The information about Balefire came to her exactly 3 days later. A pirate with half a hand came wandering in, wanting information about where Rumplestiltskin was. Knowing it was for revenge, she told him no. The pirate then said "I was told you would give up anything for information about Baelfire. I used to know one-" Goldilocks sneered and said "oh yeah. I'm sure hes your second cousins, 3rd uncle twice removed." Hesitating, the pirate continued, "well, the thing is...I dont know if it's the right one. This Baelfire lived 300 years ago your time." Goldilocks sat up straight. Usually able to collect and hide her emotions, now it was clear she was excited and eager to listen. Her father was never willing to talk to her about his son who, according to him, passed away centuries ago. The pirate smiled and gave her all the information about him that he had, including that the boy was still alive and where he probably was. Goldilocks jumped up and told him (truthfully) that Rumplestiltskin was being held in Snow Whites dungeon. Now Goldilocks had everything she needed. Mostly out of excitement, they worked fast to come up with a plan.
She stayed in the tavern for 2 more days as it was a safe house for her. Mostly using the skitz fight as loud background for Gem and Locks to secretly come up with a plan, there was a request for her to come back up to the bar. They gathered up all their stuff and found the half handed pirate, murder in his eyes. Angry that she had told him the wrong location of Rumplestiltskin. She told him she didnt lie, but the pirate was angry and now wanted a fight. Goldilocks, no longer needed the bar for information or a quiet place, obliged. Not wanting to kill him, she cut his hand off clean and ran. The pirate demanded his crew go after them. Drizella and Goldilocks fought them with ease.
They decided to enact their plan of breaking into the dungeon. They didnt have much time to plan, it was mostly a stealth mission, secretly dispatching of as many guards as possible then running into the dungeon and winging it from there. They got to her father, but they didnt expect more guards to come. Goldilocks told Drizella to run and hide before parting with a kiss. Drizella followed her instructions. Goldilocks screamed to her father that Baelfire was still alive and in a land without magoc. Her father was confused and begged the guards not to hurt his daughter as they threw her to the ground and shackled her. Goldilocks was then arrested on accounts of murder, kidnapping, and killing the royal baby. Most of this was news even to her. Apparently the nick she had caused to the princess's stomach was a deep gash that had killed the child but spared the princess. The story was then told that she kidnapped Drizella and ran away with her. Goldilocks felt horrible for killing the baby. She was sentenced to be burned at the stake in 3 days time. Rumplestiltskin panicked and told Drizella if she truly loved Goldilocks to go get the Evil Queen Regina. It took 2 days, but Regina did come to the cell. Rumplestiltskin begged Regina to activate the curse by tomorrow and that he would owe her a favor if she did. Regina reminded him that she'll remember this.
A day later, Goldilocks was tied to a stake in front of a crowd of angry citizens. She managed to find Drizella in the crowd and she smiled at Goldilocks in reassurance. Goldilocks didn't know whether to be relieved she was there, or afraid. But she still was glad that she was able to see her one last time.
The fire was lit. Some people in the crowd began cheering, for the royal baby was about to be avenged. Right as the flames reached her feet, Goldilocks saw a cloud of purple haze in the distance. She thought it was just the smoke from the fire until the cloud came closer and closer. Warning bells began to go off while people were shouting the queens curse was finally here. In the panic, Drizella ran to Goldilocks, her skirt catching on fire when she did, trying to free her. The flames had just reached Goldilocks torso, when the purple cloud had reached them.
Goldilocks awoke as Leslie Gold. No memory of the crimes that she had committed. No memory that she was almost burned. No memory of the tavern where killed so many. No memory of killing the royal guards or baby. And worst of all, no memory of Drizella, her partner in crime.
This was a lot and very poorly written and I apologize for that. I'm not very good at writing. This is the para I'm most proud of as with a lot of my paras I have to change the rules of the universe, but sometimes I actually get mad that Goldilocks isnt a real character in the ouat. I've managed to work her in perfectly with the story so very little is changed. I feel like she would have made a great character's but unfortunately Goldilocks and Drizella only exist in my head.
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satoshi-mochida · 5 years
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Publisher Sold Out will release a physical “Deluxe Edition” of Chucklefish-developed turn-based strategy game Wargroove for PlayStation 4 and Switch this fall, the company announced. The PlayStation 4 version will cost $29.99 / £19.99 / €29.99 and the Switch version will cost $39.99 / £29.99 / €39.99.
The Deluxe Edition will include a set of exclusive stickers, reversible box art, map poster, strategy manual, and downloadable digital soundtrack.
“Wargroove is a fantastic, critically-acclaimed game which up to now has only been available as a digital download,” Sold Out marketing director Sarah Hoeksma said in a press release. “So, we’ve put together a special physical version which fans have been asking for to be available later in 2019.”
Wargroove is available now digitally for PlayStation 4, Xbox One, Switch, and PC. Here is an overview of the game, via its Steam page:
About
Command an army, customize battlefields, and challenge your friends, in this richly detailed return to retro turn-based combat!
When war breaks out in the Kingdom of Cherrystone, the young Queen Mercia must flee her home. Pursued by her foes, the only way to save her kingdom is to travel to new lands in search of allies. But who will she meet along the way, and what sinister challenges will she face?
Key Features
-Choose Your Commander!
A vibrant cast of 12-plus characters! – Commanders are at the heart of Wargroove—each with their own distinct personalities and motivations.
Four warring factions! – Take up arms with the Cherrystone Kingdom, Heavensong Empire, Felheim Legion, and Floran Tribes.
Campaign Mode! – Follow the story of a fresh-faced and inexperienced young Queen on a quest against unworldly forces. Told through animated pixel art cut-scenes and dynamic battles.
-Get into the groove!
Unique ultimate moves! – Commanders can use a special move called a ‘Groove’, activated only when their Groove meter is filled to 100 percent.
Dynamic Gameplay! – Every Groove is unique to each Commander and changes up the battlefield in an entirely different way.
-Create your own adventure!
Craft custom maps, cutscenes and campaigns! – Make the game your own using in-game editors.
Advanced editing tools! – The possibilities are endless; from creating your own story-driven missions with sub-quests, plot twists, ambushes, and hidden secrets, to easily changing the rules of the game without any mods or external tools.
Share your creations online! – Share your own maps and campaigns or download content built by other players!
-Online Play! – Send your units to victory in both local and online multiplayer skirmish battles, with competitive and co-op play, as well as complete rule customization.
-Arcade Mode! – Learn more about each character you encounter through a trialof boisterous bouts in Arcade mode, where you’ll fight five different opponents in quick succession.
-Puzzle Mode! – Outwit the enemy in Puzzle mode, using all of the strategic skills in your arsenal. Take on a series of tricky challenges where the goal is to win in just ONE turn.
-Secrets and Unlockables! – Earn stars to unlock special content. You might even stumble across some hidden game features—old school style!
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Thronebreaker: The Witcher Tales is so much more than a Gwent-based spin-off
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I put about 150 hours into The Witcher 3: Wild Hunt. It’s probably my favorite game ever. I tend to think that I’ve more or less done everything in that game that there was to do, but there is one glaring exception to that: Gwent. I tried a couple rounds of the collectible card game in the beginning of the game, didn’t quite understand what was going on, and certainly didn’t care to learn when the rest of the game offered a big, beautiful world to explore, full of great stories created with near unparalleled writing. I had never really gotten in to card games within video games in general, really - I remember reacting to Final Fantasy VIII’s Triple Triad in much the same way. And I’ve certainly never attempted Hearthstone, or any such similar DCCG’s. This is all to say, I’m still a bit surprised at how thoroughly I fell in love with Thronebreaker: The Witcher Tales, a game built largely around Gwent.
CD Projekt Red’s newest game was released just a few weeks ago to disappointingly little fanfare. What reviews there are have been pretty strong, but let’s be real - this is an isometric RPG with visual novel elements whose combat is based around a card game, and it was released three days before Red Dead Redemption 2. It’s a shame, though, because the game really does offer so much to those who, like me, might be unsure about undertaking such an experience. It’s got a gorgeous, comic-book-esque art style that makes exploring the game’s detailed maps a joy. It’s very well written, with novelistic prose and strong characters delivered by Jakub Szamalek, one of the writers from The Witcher 3. Marcin Przybylowicz returns with another memorable and moody Polish-folk-music-inflected score. While combat is entirely based around Gwent, the rest of this game is devoted to exploring detailed maps and making hard, morally ambiguous decisions in the main story. In other words, the team behind The Witcher 3 made a brand new, full, deep RPG set in the universe of The Witcher, and you really should be paying attention.
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Thronebreaker is a prequel-ish spin-off, set just before the events of the first Witcher game. It centers around Meve, Queen of Lyria and Rivia, and her quest to reclaim her land from a devastating Nilfgaardian invasion. The morally gray nature of The Witcher universe is an even more ever-present central tenet in this game than previous ones, as it deals explicitly with the inherent injustice of monarchical governance. Meve is, as queens go, a very good one. She’s brave, determined, and compassionate, willing to fight to the death for the good of her people. But war nevertheless makes for hard decisions, especially when you’re leading a small army with limited resources against a giant imperial machine, and attempting to navigate the complex politics of multiple lands.
The maps you explore in this game can include big cities and castles, but for the most part, you’re traversing through rural lands, passing by small villages and farms, grappling with the cruelty of feudalism. The peasants you meet have next to nothing to begin with, so often are they forced by the government you rule to give up their earnings, at least in part so that you can live in luxury. Now that war has come around, it only gets worse for them - you physically take resources from them for your army, and often conscript them to join. You stick your nose into local conflicts you don’t fully understand or appreciate. Mass inequality and injustice are everywhere, and try as you might to be a just and fair monarch, you can only go so far when your existence is one of the primary reasons for that mass inequality and injustice.
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There are rarely “good” options to choose from in this game. A decision always involves a compromise, and no matter what, somebody is going to be made very unhappy by it - most likely including you. There are often more ostensibly righteous or noble options, but the consequences of those can sometimes have an effect that makes you wish you had chosen the other one. “You’ve chosen one evil over another” is a prompt that you get very used to popping up - it’s the game’s sole response to you making a story-altering decision. Sometimes this can feel pretty damn off. Sorry, game, but choosing not to kill a messenger when I’ve just been reminded of the rules of war, or saving an elf from a mob of racist humans attempting a public execution are just not evils, no matter how you look at them. The point of it is showing how your actions, even seemingly altruistic ones, have consequences, and the shades of gray thing works pretty well for the most part, but despite the game’s assurance to the contrary, not every choice you make is an evil one.
The more successful decision making comes when you really feel those consequences, either through a hit to your resources, or a bit of writing that explains what ended up happening. There’s a heavy dollop of Machiavellianism to these decisions, as it often comes down to choosing between what’s right and what’s successful. You need gold, people, and resources to survive. In the early parts of the game, you’re pretty desperate for all three of these things. So when you stumble across an already disturbed grave that has valuables in it, do you pillage it? You want to say no, and yet, you weigh the options - the only negative would be upsetting company morale, but morale is already high after saving a church graveyard from a monster, so pushing it down to normal isn’t a great loss in comparison to leaving behind gold. In that same section, you can chase down a group of bandits that stole gold from the church. After you retrieve it, you can either return it, or keep it for yourself. I returned it, but I didn’t feel quite as great about it as I expected to. Sure, I made a small group of nuns happy, but does this truly benefit the kingdom as a whole if we’re short on money to fight our enemies?
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That’s not to say that the game encourages you to make the selfish choice. I’ve heard it claimed before that the Witcher games reward policies of non-interference and cynicism in the face of injustice, but I don’t think that’s necessarily true. Sure, taking the gold for myself would have made the game a little bit easier for me, but that’s temptation, not reward. There’s always a cost for getting involved, but it’s hard for me to see that as the game punishing me. There are consequences no matter what, and this is the rare game with a semblance of a morality system that often makes attempts at doing the right thing the most narratively interesting choice rather than the choice with the most practical reward. This becomes clear in the second chapter, where, after seeing the atrocities wrought by the opposition, you can’t help but become more willing to recognize the cruelty in yourself, to make decisions you never figured you’d make. This wouldn’t feel nearly as impactful if you didn’t start out trying to make Meve the most just ruler possible.
Though the game presents a complex world of bitter division and desperate cynicism, and thus engaging with it leaves little possibility of not getting blood on your hands, the writing rarely feels ignorant of the roots of injustice. The human lands that you spend most of the game exploring are deeply racist. The Elder Races - elves and dwarves, mostly, have been subject to countless pogroms across these lands, and even when they aren’t being straight up murdered, are never treated as equals to their human neighbors. So the fact that the Scoia’tael, a radical group of nonhuman guerillas, exist isn’t surprising, nor can you not have sympathy for their alliance with the invading Nilfgaard. Though the Nilfgaardians can be seen as a stand-in for any massive imperial force, from the Roman Empire to Nazi Germany, with all the delusions of racial superiority that tend to go with empire, their invasion of the Northern Kingdoms actually does seem to make life a bit easier for nonhumans - one of the chief complaints of the humans you meet living under occupation is how many more rights have been granted to elves and dwarves.
The Scoia’tael, fighting for Nilfgaard, thus become another enemy you must face. Some of them, justifiably thrilled at the prospect of overthrowing their oppressors, use the destruction of a kingdom like Aedirn as an opportunity to slaughter whole villages of humans as revenge. You see the mindless violence they’ve committed, then are faced with the threat of it yourself, and there’s really no other choice but to take the Scoia’tael down. It feels terrible. Every aspect of it. And I believe the game earns this trudge through moral quicksand. It recognizes the righteousness of the Scoia’tael, even as it forces you into opposition against them. It’s both awful, and a surprising relief from the social commentary video games so often fall into - the reductive and mischaracterizing Bethesda/Rockstar/Bioshock “both sides suck” approach. It recognizes the power differences at the root of the issue, and doesn’t hide from the ugliness that ensues.
That’s not to say that the writing is always perfect when dealing with this stuff. Cut a single corner with material this volatile and you can end up with a pretty off-putting scene, as Thronebreaker occasionally does. There’s one character, a human named Black Rayla, that joins your team in the second chapter. She’s a seasoned fighter of the Scoia’tel, and thoroughly racist as a result, and yet, she’s useful to your cause, so you allow her in. This is all well and good, and theoretically should make for some interesting internal conflicts, but there were several scenes where I was disturbed by Meve’s lack of response to Rayla’s nationalist bullshit. There was one scene where she was going down some real “I don’t have a problem with them, as long as they know their place” garbage, and I just decided to dismiss her at that point. I wonder what would happen if she stayed with my group till the end, if Meve would have more to say to her after she wasn’t quite as desperate for her help. I’d hope so, but considering the lack of mindful writing around her character I witnessed it, I wouldn’t exactly expect it.
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For as fascinating as the narrative of this game is, the thing you’ll probably spend the majority of the game doing is playing Gwent, and for a solid two-thirds of my time with the card combat, that was something I was very happy to be doing. The system built for this game, similar to, but modified from its Witcher 3 iteration, is deep, strategic, and occasionally pretty challenging. It feels made for newcomers like myself, mostly unfamiliar with Gwent, or even the standard mechanics shared by most card games, in the way that it eases the player into it. The first hour or so of the game is the official tutorial, but really the whole first chapter feels like a fairly natural extended tutorial for beginners, starting you off with a fairly limited deck in order to solidify the basics. For the most part this is very well done, though there were some particular aspects of the game that didn’t seem to be entirely explained, and took me a pretty long time to pick up on exactly how they worked.
The biggest strength that the card game here boasts is real variety. So many of the battles have particular rules or cards in play that drastically change the way you have to approach your strategy. Many of these come in the form of “puzzles” - aptly titled special battles where you’re given a specific set of cards and there’s really only one solution that you have to deduce through experimentation and logic. These are largely fantastic, not only because they’re all unique and fun in their own right, but because they often serve as mini-lessons in how individual units work and the various strategic ways they can be utilized.
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Then there are the standard battles, where you actually get to shuffle and draw your own deck. The designers clearly put a lot of effort into the variety here as well, so often do they throw in inventive special rules and objectives, a lot of which not only change the pace of battle in meaningful ways, but often weave narrative significance into play as well. One of my favorite feelings in this game was getting stuck on a battle because of its particular rules, banging my head against it for a little while, then just suddenly seeing it, and pulling a satisfying victory just before it would’ve started feeling frustrating.
For as much thought and care as was clearly put into the design, though, there’s really only so many ways to keep combat interesting and engaging through a campaign that can last as long as fifty hours. In the back half of the game, combat can too often feel like a grind. At this point, you’ve got a big, diverse deck with plenty of powerful cards that makes it too easy to brute force your way through most situations. I found myself repeating the same tried and true tactics over and over again to bring my game to a speedy end so I could just move on with the story, which I was still very much enjoying. It’s hard to know if more work could have been put in to truly keep the card game feeling novel - Gwent just generally loses its depth once you’ve got mastery over a sturdy deck. I think ultimately, the game is just too long - possibly by even as much as ten hours or so, honestly. That’s not to say that I outright stopped enjoying it at any point; this is unquestionably one of my favorite games of the year, but if I didn’t have to face that grind in the final couple chapters, it very well could have been a contender for the top spot.
It feels a bit too long in the narrative sense as well. Not necessarily the written aspect of the narrative - that all felt consistently strong and inspired throughout the course of this game. But the mechanics surrounding the narrative, in particular the hard decisions you have to make as a result of limited resources, fall flat once the in-game economy feels maxed out. By the final chapter, all my upgrade trees were completely filled and I found myself sitting on a growing surplus of funds, and suddenly making the “right” decision didn’t feel quite as hard.
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Despite its cumbersome length, few games surprised and enchanted me this year as much as Thronebreaker. The challenging and compelling role playing, the satisfying card combat...hell, even if that stuff wasn’t as outstanding as it is, I probably would have been happy to spend a considerable amount of time in it for its art style and music alone, so thoroughly did it soak me in those intoxicating Witcher vibes. It made me very excited at the potential CD Projekt Red still has in it for finding innovative and novel approaches to fresh storytelling in a well-worn universe, and I just hope that potential can continue to be realized after the distressingly muted reaction to this game’s release. Here’s hoping that its recent addition to Steam, and its upcoming console release, allows it to find the audience that it deserves.
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douxreviews · 5 years
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Five Potential Storylines for Amazon's Lord of the Rings Series
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Ever since it was announced that Amazon was making a (very expensive) series based on J.R.R. Tolkien's The Lord of the Rings, speculation has been rife about what the whole damn thing would actually be about.
For a long time the popular theory was that the series would chronicle the adventures of a young Aragorn. This left a lot of people depressed. The king ranger formerly known as Strider may be one of the franchise's most beloved characters, but no one was excited about seeing a show about his teenage years. Thankfully, all this Adventures of Young Aragorn nonsense was put to bed when the show's official Twitter account slowly revealed that it would in fact be set in the Second Age of Middle-Earth, thousands of years before Aragorn was even born.
The Second Age is not one that is covered extensively in Tolkien's witting. The Hobbit and The Lord of the Rings depicted events from the end of the Third Age, while all the works edited and published posthumously by Christopher Tolkien, such as The Silmarillion, The Children of Húrin, Beren and Lúthien, and The Fall of Gondolin, mainly deal with events from before and during the First Age. Most of what we know about the Second Age comes from the Appendixes from The Lord of the Rings and the final two parts of The Silmarillion, which is mostly just a recap of the major events. So a lot of people are rather excited about this opportunity to delve deeper into a mostly untouched part of Middle-Earth lore. Assuming, that is, it remains respectful to Tolkien's work.  
While Amazon has nicely told when this show will be set, we're still utterly clueless regarding what it will actually be about. The Second Age lasted for a rather long time, 3,441 years to be exact, and in that time many wars were fought and many kingdoms rose and fell. There's a (lonely) mountain's worth of potential stories for them to choose from. But, based on what limited material has been released so far, I have a very strong feeling that these are the ones that the show will likely cover over its proposed five seasons.
Warning: If you want to go into this show completely spoiler free, don't read any further, because I'm going to talk in detail about the major events of the Second Age including the fates of certain characters.
The Forging of the Rings of Power
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The maps Amazon released in the build up to the reveal about the Second Age setting each came with a different verse from the Ring rhyme:
Three Rings for the Elven-kings under the sky Seven for the Dwarf-lords in their halls of stone Nine for Mortal Men doomed to die One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie One Ring to rule them all, One Ring to find them, One Ring to bring them all, and in the darkness bind them In the Land of Mordor where the Shadows lie
The final map showed Middle-Earth at the beginning of the Second Age complete with the island of Númenor and, perhaps more importantly, the Elven kingdom of Eregion. Why is Eregion more important? I'll tell you. You see, it was in Eregion where the Rings of Power, save for the One Ring, were originally forged by the elf smith Celebrimbor with the help of a bloke named Annatar, who called himself the Lord of Gifts and claimed to be an emissary of the Valar, who were essentially the gods of Middle-Earth. This was all a lie. He was actually Sauron in disguise.
The use of the rhyme and the inclusion of Eregion on the map strongly suggests that the show will cover, in some part, the making of the rings as well as Sauron's rise to power. Which makes sense if they still want to call it The Lord of the Rings. This could also be our first chance to see Sauron as an actual character rather than a special effect. During this time he still had his original form, and often took on a "fair" appearance to trick people into doing his bidding. So, yeah, prepare yourselves for people being thirsty for hot Sauron.
The War of the Elves and Sauron
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Once the other nineteen Rings of Power were made, Sauron returned to Mordor and forged the One Ring.  When he put it on the Elves became aware of who he really was and hid the other Rings from him. This started a war between Sauron and the Elves, led by High King Gil-Galad, that resulted in the destruction of Eregion, the death of Celebrimbor and the almost complete defeat of the Elves of Middle-Earth. Only the last minute intervention of Númenor saved them from total destruction. If the show is going to cover the making of the Rings, it is only natural that it will then feature the war that followed. Amazon wants this series to be their Game of Thrones so they are going to want lots of action and epic battles. Hopefully they won't want lots of sex too, because that is sure to piss off the Tolkien purists.
The Origins of the Nazgûl
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Since the show is almost certain to cover the forging of the Rings of Power, it stands to reason that we'll get to see who they are given to. This means we might get an answer to one of the great mysteries of Tolkien's mythology – just who the hell were the Nazgûl? Almost nothing is known about who the Nine Ringwraiths were before they all fell under Sauron's power. Three were possibly Númenóreans and one was an Easterling king named Khamûl, but apart from that nothing else is known about them. If Tolkien had any idea what their real identities were, he never mentioned it in any of his writing, at least nothing that has been released. This show could finally answer that question. Of course, that means we have to accept risk that the answer may disappoint.
The Decline and Fall of Númenor
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As I said earlier, Amazon is setting this up as the potential successor to Game of Thrones, which means as well as action and battles they'll also wants tons of political scheming and backstabbing. Well, they'll certainly get all that from Númenor, Tolkien's take on the Atlantis myth.
The Second Age is sometimes called the Age of Númenor. The island nation was the dominant political and military power of that age. But as its power grew, Númenor became increasingly corrupt. Although blessed with lifespans three times that of normal humans, the people of Númenor grew resentful of the Elves and their immortality and turned against them and the Valar (the gods of Middle-Earth). The island became divided between the Faithful, a pro-Valar faction, and the King's Men, the anti-Valar faction. Sauron took advantage of this schism and allowed himself to be taken to Númenor as a prisoner, where he set to work destroying the nation from within. He convinced the people to worship Melkor (the first Dark Lord and Sauron's former master during the First Age) and to wage war against the Valar by invading their homeland in the west. The invasion was an utter catastrophe that resulted in the complete destruction of Númenor.
Now this is where adapting these stories gets tricky. Because the Second Age was so long many of the major events are centuries or even millennia apart. There's at least 1,500 years between the forging of the One Ring and the fall of Númenor. If the show is looking to cover all of these, it will either have to employ some pretty big time jumps or condense all the action so that all these events overlap. The latter seems the more sensible option as it would allow the show to hold on to the same human characters for its duration.
The War of the Last Alliance
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If the show is going to start with Sauron making the One Ring, it's only natural that it should end with him losing it.
After the destruction of Númenor, the Faithful, led by Elendi and his sons Isildur and Anárion, fled to Middle-Earth, where they founded the kingdoms of Arnor in the north and Gondor in the south. Although his body was destroyed, Sauron's spirit also survived the fall and soon returned to Mordor and the One Ring. Once he'd fully regained his strength he attacked Gondor forcing King Gil-galad to form the Last Alliance of Men and Elves, which also included dwarves and other creatures so really should've been called the Last Alliance of Men and Elves and Dwarves and Other Creatures, but that isn't as catchy. The War of the Last Alliance is the ideal ending point for this series. It marks the end of the Second Age, the defeat of the main villain (if temporary), the death of most of the major characters, and sets the stage nicely for what eventually happens in The Lord of the Rings.
Mark Greig has been writing for Doux Reviews since 2011
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didanawisgi · 5 years
Text
THE  EGYPTIAN  SUFI  DHU'L  NUN  AL-MISRI  by Kevin R. D. Shepherd
Source: https://www.independentphilosophy.net/Egyptian_Sufi_Dhu'l_Nun_al-Misri.html
Dhu'l Nun al-Misri was born at Akhmim in Upper Egypt and died at Giza, near Cairo. After his death he became a celebrated Sufi (of the ninth century CE). There are also reports of his link with Hermetic philosophy and alchemy, revived by early Muslims in a distinctive variant. Dhu'l Nun has been mentioned over the centuries in various formats and interpretations, including those of modern scholars.
Map centre: Akhmim (Panopolis) in Upper Egypt
CONTENTS  KEY
1.       The  Heretic  of  Akhmim
2.       A  Reader of  Hieroglyphs
3.       The  Hermetic  Alchemist
4.       Egyptology  Debate  about  the  Hieroglyphs
5.       The  Sufi  Gnostic
6.       Canonical  Annals  of  Sufism
7.       Theory  of  Christian  Neoplatonist  Influence
8.       R. A.  Nicholson's  Neoplatonist  Theory
9.       The  Palacios  Version
10.     Leaven  of  the  Pythagoreans
11.     Conclusion
         Annotations
1.  The  Heretic  of  Akhmim
The ninth century figure of Dhu'l Nun, known as al-Misri ("the Egyptian"), is attended by the typically fragmented reporting found in the annals of early Sufism. Other Islamic commentators are also involved in the record. The following remarks are an attempt to penetrate the complexities and obscurities, and to probe accompanying data.
The full name of the subject is Abu'l Faiz Thauban ibn Ibrahim al-Misri (ca. 791/796 - ca. 860 CE). He was born at Akhmim (Ikhmim) in Upper Egypt, an ancient town on the east bank of the Nile. In Pharaonic times, Akhmim was a cult centre of the fertility god Min. Local governors were buried in the extensive necropolis at Akhmim from the third millenium BC onwards. The New Kingdom Pharaoh Ramesses II is associated with the building of a large temple in the vicinity. Very little of the original architecture at Akhmim survives today, though the necropolis complex is a different matter, exhibiting hundreds of rock-cut tombs.
The Egyptian Muslim Dhu'l Nun travelled as an ascetic in Arabia, Palestine, and Syria. Different aspects of his career are reflected in the sources, a factor which has caused some uncertainty. Via intermediaries, he is reported to have transmitted hadith (traditions of the prophet) possessing the authority of Malik ibn Anas (d. 795) of Medina, founder of the Maliki law school which remained influential in Egypt and North Africa. Yet Dhu'l Nun was opposed by the Maliki jurists of Egypt prior to 829 CE, being condemned as a heretic for teaching on the subject of mystical experience. He appears to have survived the trial successfully.
At a later date, Dhu'l Nun was also in trouble with the Mutazilite theologians, then in power at Baghdad and elsewhere. That inquisitorial party forced him to depart from Egypt, apparently in 843 CE. He is reported to have visited Sufi circles in Baghdad, and subsequently to have preached in Samarra at the court of the Abbasid Caliph al-Mutawakkil (rgd 847-861). From 836, the new city of Samarra, north of Baghdad, was the military headquarters of the Caliphate for over thirty years, though Baghdad remained the cultural centre of Iraq.There are stories in the Sufi annals of Dhu'l Nun being imprisoned at Baghdad, though he was released on the orders of the Caliph and then returned to Egypt, where he spent his last years free of persecution.
One interpretation is that the imprisonment was caused by a friction with the Mutazili theological doctrine favoured by the Abbasid Caliphate at that period. (1) The Mutazili doctrine became harnessed to monarchical interests of the Abbasid dynasty, and was prone to a policy of inquisition (mihna) favoured by the Caliph, and assisted by wealthy Mutazili courtiers. That inquisition has been dated to 833-851 CE. See further Early Sufism in Iran, section 8, on this website. Many traditionists opposed the Mutazili system because of the doctrine that the Quran was created. The orthodox standpoint maintained the "uncreatedness" of the Quran.
Turning to other aspects of the record, there are apparently conflicting components in the profile of Dhu'l Nun as a Sufi gnostic and alchemist. He is credited with an insight into the meaning of the Egyptian hieroglyphs. "A number of poems and short treatises are attributed to him, but these are for the most part apocryphal." (2)
One modern commentary states:
"He was accused of being a philosopher and an alchemist, and the genuineness of his mystical state was sometimes doubted; Ibn an-Nadim's Fihrist (2: 862) in the tenth century mentions two of his works among alchemistic scriptures.... According to the tradition [of Sufism], Dhu'n Nun [Dhu'l Nun] formulated for the first time a theory of marifa, intuitive knowledge of God, or gnosis....Nicholson was inclined to accept Neoplatonic influences upon Dhu'n Nun. Since this mystic lived in Egypt, where Neoplatonic and hermetic traditions were in the air, and was regarded by some of his contemporaries as a 'philosopher,' he may well have been acquainted with some Neoplatonic ideas." (3)
There was a big difference between the outlook of a Maliki traditionist and a Neoplatonist/Hermetic philosopher. Views on this matter have been divided, due to the strong factor of early Islamic Sufism in the career of Dhu'l Nun al-Misri. One argument goes that the Sufi identity rules out the Hermetic associations. Other analysts have been more flexible in approach.
2.   A  Reader  of  Hieroglyphs
The traditional profile of Dhu'l Nun as a reader of hieroglyphs has generally been dismissed, though with some concessions to attendant factors. "Accounts of his ability to read hieroglyphs, though untenable, may function as a topos expressing his links with an Egyptian Hellenistic wisdom tradition." The quote is from Gerhard Bowering, "Du'l-Nun Mesri, Abu'l-Fayz Tawban" (1996), Encyclopaedia Iranica online. Professor Bowering here refers to both the Islamic historian Masudi and the traditionist (and annalist of Sufism) Abu Nuaym al-Isfahani (d. 1038) as mediators of the hieroglyphicist lore. An alternative view of the "reader of hieroglyphs" has emerged from Egyptology (see section 4 below).
Another factor is potentially significant. Some scholars have described the subject as a Nubian. In an earlier book, the present writer described Dhu'l Nun as "a Nubian or half-Nubian" (4)  According to Professor R. A. Nicholson, the subject "was a Copt or Nubian" (5)  His father Ibrahim was a Nubian slave who had converted to Islam, becoming a client (mawla) of the Quraysh tribe of Arabs closely associated with Mecca. In brief, Dhu'l Nun was one of the Egyptian mawali, an unprivileged native of the Nile valley who learnt Arabic culture and language under Quraysh auspices. He was probably black-skinned. His maternal line of descent is not clear.
Whatever the precise details of his parentage, his background milieu was substantially Coptic, and also featured architecture from the pre-Christian period. Akhmim had a history going back to the Pharaonic Old Kingdom era some three thousand years before. (6)  It is possible that Dhu'l Nun spoke Coptic in addition to Arabic. The Coptic language represented the final stage of Old Egyptian, being written in the Greek alphabet, to which were added seven characters from the late demotic script deriving from Pharaonic times. The Copts were descendants of the dynastic Egyptians and had long since become converts to Christianity. They were tolerated by Islam as "people of a Book."
Thus, the Akhmim milieu of Dhu'l Nun was more complex than might appear. Attendant speculations about Neoplatonism require due clarification. The Cambridge scholar Edward Glanville Browne was rather enthusiastic in that direction (at the same time admitting ignorance of Sassanian undercurrents). Professor Browne favoured Neoplatonism as the strongest influence upon Sufism, and commented that both Plotinus and Porphyry are mentioned in the Fihrist (7) of Al-Nadim. (8)
Browne's pupil Reynold Alleyne Nicholson (1868-1945) adopted the "Neoplatonist theory," and controversially asserted that "the immediate source of the sufi theosophy is to be sought in Greek and Syrian speculation." The clarification followed that he here meant Iraq, Syria, and Egypt, territories which are more open to such an interpretation, though deductions of this type have been considered misleading. Nicholson made an improvement over certain other orientalists in specifying the Sabaean "heathens" of Harran rather than the Christian Neoplatonists. Though Nicholson clearly favoured Hellenism, he conceded that the "Greek" influence did not answer everything. "Sufism has always been thoroughly eclectic," he observed, "absorbing and transmuting whatever 'broken lights' fell across its path, and consequently it gained adherents amongst men of the most opposite views." (9)
Conventional Sufi sources tend to depict Dhu'l Nun as a pious Muslim and a Sufi gnostic. A complement is afforded by the report of the historian Masudi (d. 957), the "Herodotus of the Arabs." Born in Baghdad, Masudi travelled for many years before settling in Egypt at Fustat (Old Cairo). His extensive Muruj al-Dhahab provides the first extant historical account of Dhu'l Nun, deriving information from the inhabitants of Akhmim during a visit made by the historian to this township. Masudi wrote:
"Dhu'l Nun al-Misri al-Akhmimi, the ascetic, was a philosopher who pursued a course of his own in religion. He was one of those who elucidate the history of these temple-ruins (barabi). He roamed among them [the temples] and examined a great quantity of figures and inscriptions." (10)
Masudi offered a version of some inscriptions which Dhu'l Nun claimed to have deciphered. This report confirms the early fame of the subject as a "hieroglyphicist." Modern scholars are inclined to be incredulous of ninth century archaeology, though there is no need to doubt that Dhu'l Nun was interested in the meaning of the ruins that were so visible in his environment. His "deciphering" would have been reported in accordance with local memory, which is not always the best guide at thirdhand. The subject was apparently not content with the conventional Arab disdain for the ancient idol-worshippers. It is evident that the inscriptions on ancient monuments were believed by "Hermetic" enthusiasts to be an index to the sciences of antiquity.
Egyptian hieroglyphs
The theme of barabi (Egyptian tombs and temples) probably reflects a form of hearsay of the kind which infiltrated to the Caliph al-Mamun (rgd 813-833). Circa 820 that Abbasid ruler of Iraq assembled a large group of engineers and stonemasons for the purpose of forcing an entry into the Great Pyramid at Giza. The cupidity of the Caliph had evidently been aroused by rumours of buried treasure, though objects of learning were also rumoured to be concealed within this gigantic edifice. Al-Mamun genuinely patronised learning, and he perhaps wished to gaze upon the fabulous maps of celestial spheres said to exist in a secret chamber. Though his danger men were able to force their way into the "King's Chamber," the monarch was evidently disappointed with the result. Dhu'l Nun was perhaps thirty years old at that time, and doubtless heard of the event.
Archaeologists have viewed al-Mamun as commencing the habit of pillaging the Pyramids. Ancient monuments became a source for quarried stone, and the Giza Pyramids eventually lost their protective casing of limestone blocks, after an earthquake loosened the blocks. Those architectural components at Giza were appropriated by subsequent regimes and reused to construct the palaces of Mamluk and Ottoman Cairo. However, that was far in the future in the time of Dhu'l Nun, and he appears to have been genuinely concerned to understand the meaning of the resplendent architectural survivals visible along the banks of the Nile. The Pharaohs and their religion had blurred in the Coptic memory since the fifth century CE.
The Arabic word barba (plural barabi) was applied not merely to ancient tombs, but to temples and ancient monuments of Egypt. That term was apparently a transcription of the Coptic word p'erpe (temple). Arabic writers give various explanations of the function of barabi. The craftsmanship of the monuments was much admired. One explanation was that the barabi had been built in order to reproduce or display techniques of the ancient crafts. The tenth century Fihrist of Al-Nadim implies that the barabi were made for the practice of alchemy.
The ubiqitous hieroglyphs were believed to hold the key to ancient sciences, which the Fihrist associates with Hermes; a legend developed that Hermes had become the king of Egypt. Hermes Trismegistus was a complex figure in Greek texts, being identified with revelation and initiatory significances. Some modern commentators have dwelt on parallels with the Egyptian god Thoth, patron of learning and lord of wisdom, an association deriving from the era when the Egyptian priesthood were still in existence (until the fourth century CE), prior to the ban on all pagan cults by the Emperor Theodosius.
Akhmim, the birthplace of Dhu'l Nun, had the Egyptian name of Khent-min (or Ipu). The Greeks identified the ithyphallic god Min with Pan, and this was the reason why Greek settlers applied the name of Panopolis to the ancient town. The early Coptic Christians subsequently employed the name of Khmin (from which Akhmim apparently derived). During the Christian Coptic era, a number of monasteries appeared in the area, and the mood was then strongly against the pagan monuments, which were subject to destruction. The early Muslims were far less iconoclastic, and the literati identified such monuments with Hermes Trismegistus.
In the time of Dhu'l Nun, an ancient temple (apparently devoted to Min) still existed at Akhmim. That edifice seems to have been of substantial size and in a good state of preservation; the twelfth century Arab geographer Ibn Jubayr recorded his visit and testifies to many hieroglyphic inscriptions in evidence. The Akhmim temple may even have been as large as the Karnak temple complex so famous today. The Akhmim temple was not destroyed until the fourteenth century, the stone being used for local buildings. Archaeologists have recently confirmed that a significant temple did exist at Akhmim, though findings and reports are still regarded as preliminary. The Graeco-Roman era and earlier periods have been stipulated. The discovery of two large statues of Ramessid association caused widespread interest. Much excavation work remains to be done.
The Akhmim temple is likely to have provided a major focus for the ruminations of Dhu'l Nun about antiquity. He may have heard about Greek alchemists of the "Hermetic tradition," men who had lived in Akhmim and elsewhere in earlier centuries. The most famous of these alchemists is now Zosimos of Panopolis (fl. c. 300 CE), whose writings were known to the Arabic alchemical tradition, though very little is known about the life of Zosimos. (11)
3.  The  Hermetic  Alchemist
Confirmation of Dhul Nun's "dual" background is found in the accounts given by the bibliographer of science Said al-Andalusi (d. 1070) and by Ibn al-Qifti (1172-1248). The former composed the Tabaqat al-Umam, which surveys the sciences amongst the Greeks and other nations. Al-Qifti is more well known and was born in Egypt, later becoming a wazir (minister) to the Ayyubid rulers of Aleppo. The Tarikh al-Hukama (History of the Philosophers) is a compendium of Al-Qifti, and this states:
"He [Dhu'l Nun] professed the art of alchemy and belongs to the same class as Jabir ibn Hayyan. He devoted himself to the science of esoterics (ilm u'l batin) and became proficient in many branches of philosophy. He used to frequent the ruined temple (barba) in Akhmim. And it is said that knowledge of the mysteries therein was revealed to him by the way of saintship." (12)
The indications are that the esoteric knowledge referred to in this passage was convergent with the Sufi path of saintship. The association with Jabir ibn Hayyan is of interest, the latter having the name of al-Sufi, as we know from the Fihrist of Al-Nadim, who urged the authenticity of Jabir in the face of some contemporary criticism of the rather prolific Jabir Corpus. The full title of Al-Nadim's book is Fihrist al-Ulum (Index of Sciences), and the author was a bibliophile of some standing.
Al-Nadim (c. 935- 990) may have been a government secretary at Baghdad, and was certainly the son of a warraq(book dealer and copyist scribe), to whom he served an apprenticeship. In that era, bookshops were major meeting places for scholars. The Fihrist was originally written as a catalogue for his family bookshop at Baghdad, but developed into an "erudite encyclopaedia of Islamic culture" to employ a description by the modern translator Bayard Dodge. Al-Nadim seems to have gained his name from being a "court companion" (nadim), probably in the capacity of a secretary or librarian. (13)  He was definitely one of the more erudite Shi'i Muslims, and was evidently in sympathy with the Hermetic art, to which he devoted a separate chapter at the end of his tome. (14)
Al-Nadim names Dhu'l Nun al-Misri as one of the philosophers who spoke of the Hermetic art (i.e., alchemy), and further states that Dhu'l Nun applied himself to ascetic practices and also "left a tradition related to the Art," concerning which he wrote books. (15)  Again, there is the same dual connotation: ascetic Sufism and philosophy in a Hermetic version.
Hermeticism is currently a strange word in popular usage, and has too often been employed undiscerningly. The Hermetic "mysteries" are celebrated in the Greek texts now known as Corpus Hermeticum, dating back to the early centuries of the Christian era, and perhaps earlier. The rather credulous Neoplatonist Iamblichus, in his Mysteries of Egypt, stated circa 300 CE that Hermes had written twenty thousand or thirty-six thousand books, (16) though the Corpus contains less than twenty. These are sometimes called the "philosophical" Hermetica (in the revelatory sense), being distinct from a larger body of more diverse "occultist" texts. This literature was produced by a Greek-speaking milieu in Egypt with syncretistic tendencies, and some native elements have been credited. The "occultist" texts include alchemical and astrological Hermetica. A more notorious category of writings, known as the Greek and Demotic Magical Papyri, are obsessed with spells. These various texts represent trends of popular Graeco-Egyptian religious thought during the Ptolemaic, Roman, and early Christian periods.
Hermeticism was closely related to alchemy, which was a favoured "art" amongst the Greeks. Both Arab and Iranian Muslims took up this "art," though some differing approaches were involved. The discovery of the "elixir" was associated by some with a spiritual achievement, though interpreted by others as a quest for tangible objectives, including literal gold. It seems that Dhu'l Nun was in the former category. He was highly esteemed by other alchemists who belonged to the same Egyptian milieu. Uthman ibn Suwaid Abu Hari al-Akhmimi was perhaps a younger contemporary, and described by Al-Nadim as "a leader in the art of alchemy." Amongst the books of al-Akhmimi was one entitled "Clearing Dhu'l Nun al-Misri of False Charges." (17) This was possibly a reference to the accusations of heresy (see section 1 above).
Dhu'l Nun is also quoted as an alchemical authority in the Ma' al-Waraqi of Abu Abdulla Muhammad ibn Umayl al-Tamimi, known as al-Hakim (the sage, or loosely "philosopher" in some translations). This Egyptian alchemist (known as Ibn Umayl) probably lived during the first half of the tenth century. Ibn Umayl was one of those who had an interest in the ancient temples and their wall-paintings, demonstrated by his description of two "quasi-archaeological expeditions" to a temple at Busir al-Sidr with the purported intention of finding documents of alchemical wisdom. (18) This follows a common theme in Hermetic literature, and one apparently not intended to be taken literally, though it has been pointed out that the details supplied in the Ma' al-Waraqi prove that Ibn Umayl must actually have visited the temple specified, where he saw a statue of Imhotep, though without recognising the archaeological significance. (19) Whatever the interpretation here, some "sayings" of Hermes Trismegistus quoted by Ibn Umayl were taken from Greek originals, though others are considered to be of tenth century Arabic origin. (20)
Early Islamic alchemy was evidently in close affinity with the Hermetic tradition inherited from the Greeks. The hieroglyphs were associated with a complex lore considered esoteric by the Muslim Hermeticists, a grouping who came into existence during the ninth century. These men were "philosophers" (hukama) in a "neoPythagorean" or "Neoplatonist" sense associated with Iamblichus rather than Plotinus, who was revived during the ninth century in a translation confused with Aristotle (i.e., the so-called Theology of Aristotle).
There was a strong Islamisation of Hermetic lore by the tenth century. Masudi and Al-Nadim identified the Quranic prophet Idris with Hermes, a figure then associated with the evocative "Sabaeans" of Harran (in Mesopotamia), who in the early ninth century claimed their prophet as Idris/Hermes, thus gaining "protected people" (dhimmi) status under the Caliph al-Mamun. According to Shahrastani (1086-1153), the pagan people of Harran claimed to be the Sabaeans named in the Quran (surah 2 verse 62).
Idris became assimilated to a threefold Hermes. Muslim scholars tried to make sense of antique lore by concluding that there were three ancient sages named Hermes, whom they called Hirmis. Hermes Trismegistus became known in Arabic as Hirmis al-muthallath bi'l-hikma, meaning "Hermes, threefold in wisdom." A more common rendition was Hirmis al-Haramisah or "Hermes of the Hermai." This theme underwent various adventures, an influential version being contributed by the Muslim astrologer Abu Mashar al-Balkhi (787-886), who wrote the Book of Thousands, now lost, though the section on Hermes was reproduced in other sources. The first Hermes (the prophet Idris) is here depicted as living in Egypt and building the Pyramids and temples. Because he feared that all knowledge would be lost in the pending flood, he built the temple of Akhmim, whose walls were reputedly inscribed with the secrets of all sciences and arts. The second Hermes was believed to have lived in Babylon and to have taught Pythagoras, being skilled in philosophy and medicine and reviving the sciences lost in the flood. The second Hermes also represented the Zoroastrian tradition of wisdom. The third Hermes was associated with Egypt, as a master of philosophy and alchemy.
This elaborate lore notably acted as an index to ancient religions and Greek philosophy for the Arabic-speaking literati. Preoccupation with Hermetic wisdom and "secrets" was a means of negotiating the orthodox Islamic disapproval of the alien traditions. In view of the Akhmim legend, the threefold Hermes lore could easily have fascinated Dhu'l Nun al-Misri.
Al-Nadim records that he had read a work by Ibn Wahshiyah (fl. 900 CE), which gave a transcription of the alphabets (or "calligraphies") in which books on alchemy and related subjects were written. Amongst these alphabets were the Faqitus and the Musnad. The former has been suggested to mean Coptic, while the latter could be a reference to the esteemed hieroglyphs. Al-Nadim adds that these scripts could be found in books relating to "the Art, magic, and charms, in the languages with which people originated science." (21) The confusion between science and the sector of magic and talismans was still rife during the European renaissance. Ibn Wahshiyah (who is said to have translated from Syriac into Arabic) was an alchemist and "a magician who made talismans" according to Al-Nadim, who also referred to this alchemist by the epithet of al-Sufi. In these early days of Islam, the title of al-Sufi was used rather loosely, it would seem; the later "orthodox" connotations of the word sufi effectively restricted application of the terminology to a much more closely defined religious format. The Sufi teachings eschewed magic and talismans.
4.   Egyptology  Debate  about  the  Hieroglyphs
The preoccupation with hieroglyphs has to be seen in due perspective, and was evidently related to a minority trend in which Hermetic "philosophers" of Islam, and other scholars, investigated "ancient sciences" in the available languages of Arabic, Syriac, Coptic, and Greek. Most Islamic alchemists were probably limited to the Arabic tongue.
Dhu'l Nun's birthplace of Akhmim (Panopolis) has been described as "a Christian town with a noteworthy scientific tradition, where a great many people knew Greek, Coptic, and Arabic." (22) Dhu'l Nun might therefore have acquired a knowledge of Greek in his native town, in addition to his Arabic education. However, most scholars would consider this unlikely; even the philosopher Al-Farabi does not appear to have been familiar with Greek.
A recent (and controversial) contribution from an Egyptologist, Dr. Okasha El Daly (see egyptology), has served to highlight the issue of medieval Arab interest in ancient Egyptian remains. That interest was extensive, more so than has generally been credited. The El Daly thesis has emphasised the Arabic interest in ancient Egypt as being inspired by Quranic reference to Pharaoh, reports of early Muslim travellers, and the Copts. Forms of archaeology occurred, though manuals for treasure hunting were a blight, leading to destruction and stone quarries, developments lamented by some Arab scholars. Attempted decipherments of ancient Egyptian scripts were made with the assistance of Copts; some Muslim scholars are said to have been familiar with Coptic. (23)
The El Daly coverage mentions many medieval Egyptian writers such as the ninth century Ayub Ibn Maslama, who is said to have deciphered various texts for the Caliph al-Mamun during the latter's visit to Egypt. However, a major importance attaches to Dhu'l Nun al-Misri, and attention is given to a manual attributed to him that was located in Turkey, being an eighteenth century manuscript copy. This manual was a guide to deciphering many scripts, including the hieroglyphs. A familiarity with Coptic is here indicated. The basic implication is that Dhu'l Nun was a scholar in this subject who was able to decipher the hieroglyphs, however partially. (24)
This achievement is viewed as being facilitated by recourse to the contemporary Coptic language, preserved by Christian priests. Dr. El Daly has also stressed the significance of the alchemist Ibn Wahshiyah, who was not an Egyptian but an Iraqi (or Iraqi Aramaean), and who has long been the subject of specialist probes and disagreements. (25) The latter's Kitab Shawq al-Mustaham profiles ancient scripts, including the Egyptian hieroglyphs. El Daly implies that some of the hieroglyphs had been deciphered by Ibn Wahshiyah.
A critical response to the El Daly research acknowledged the "wealth of medieval Arabic extracts from manuscripts, many of which have never been published before." The concession was made that Egyptologists "usually completely ignore Egypt's Islamic period." However, "the author [El Daly] clearly believes that the Arabic writers knew the meaning of some hieroglyphs, due either through transmitted knowledge or via bilingual texts, though this is not shown convincingly." The critic implies that Arabic writers merely "paired hieroglyphs with their own alphabet." Furthermore, the claim of El Daly that Ibn Wahshiyah "correctly identified determinatives, which he distinguishes from alphabetical letters" is not accepted by the reviewer, who objects that "what seems rather to be the case is that Ibn Wahshiyah suggested that hieroglyphs might represent sounds as well as ideas, a notion which does not have much to do with an accurate knowledge of ideograms versus phonograms, let alone determinatives."
The critical reviewer expressed the conclusion that an Arabic decipherment of the hieroglyphs did not occur, and that the presumed "knowledge of ancient Egypt" was inseparable from the more rudimentary observation of surviving monuments or derivation from Graeco-Roman and Coptic written sources. However, the critic also stated that "the book [of El Daly] has convinced me that the Arabic writers had a serious historical interest in ancient Egypt, an interest which has been undervalued considerably." Further, "the work of some medieval Arabic scholars may well have inspired, via Kircher, the work of Champollion." (The quotations are from theegyptologyforum.org book review, dated June 2005, by A.K. Eyma.)
Amongst the varied Arabic writers portrayed by Dr. El Daly is Ibn Abd Al-Hakam (803-871), a contemporary of Dhu'l Nun. This Egyptian historian was born at Fustat (Old Cairo); his orally transmitted Futuh Misr is described as the first book written by a native Egyptian of the Islamic era. That work reveals the author as a nationalist historian, possibly in reaction to the harsh treatment of his family by the Abbasid Caliph al-Mutawakkil. Ibn Abd Al-Hakam praises the Copts, and displays "a good knowledge of native traditions and of the ancient history and monuments of Egypt." (26) Such undercurrents of native reaction to the distant Abbasid rule may have been one of the influences at work in the career of Dhu'l Nun al-Misri.
5.  The  Sufi  Gnostic
Some Arabic sources say that Dhu'l Nun early visited Fustat (Old Cairo), a garrison town of the Delta which replaced Alexandria as the capital of Egypt.
A report that the Alexandrian library was burned by the Arab invaders during the 640s has been regarded as spurious by modern scholars. The fiction cannot be traced earlier than circa 1200, at a time when the trends in Islamic learning were changing for the worse, and the anti-scientific and anti-philosophical tendencies were mounting. The early administration of Islamic Egypt preserved the literary heritage of the country, including what had survived from the Alexandrian library, whose contents had been committed to the flames centuries before the coming of Islam. In reality, the medical literature of Alexandria was made available to later translators and practitioners, as confirmed by the number of notable native physicians among the Copts during the pre-Fatimid era. The Greek medical compendia of Alexandria were translated into Arabic during the ninth century, being incorporated into new medical encyclopaedias. (27)
In the time of Dhu'l Nun, scientific acumen was increasing amongst liberal Muslims; he himself is reputed to have studied medicine in addition to the Quran and hadith. At some point he adopted an ascetic life; he is reported to have travelled in Arabia, Syria, and Palestine. He is said to have visited the Muslim ascetics on Mount Lukkam, near Antioch. According to the early (tenth century) report of Kalabadhi, he encountered a female ascetic in Syria who criticised the lifestyle of affluent town-dwellers. A later variant of this episode (possibly relating to the same entity) is found in Hujwiri's Kashf al-Mahjub, which describes an encounter occurring during a journey from Jerusalem to Egypt. The matriarch carried a staff and wore a woollen garment of the type that became closely associated with Sufis.
(28)
Key events were the two stigmatisations of Dhu'l Nun as a heretic (section 1 above), though the information is sparse, and also inflated with regard to the intervention of the Caliph al-Mutawakkil (rgd 847-861). (29) The historian Al-Khatib, in his History of Baghdad, reports that Mutawakkil gained respect for the Egyptian, acquitted him, and asked him to describe sainthood. The speech that is put into the mouth of Dhu'l Nun (30)  has been regarded as an embellishment.
The Caliph al-Mutawakkil reversed the policies of his predecessors, dispensing with the Mutazili doctrine and the associated inquisition, a situation which had buttressed "the religious importance of the Caliph" by implying that the Quran was "subject to authoritative Caliphal interpretation" (31) This situation dated back to the reign of al- Mamun (813-833), who enforced the Mutazili doctrines and initiated the inquisition. Al- Mamun's calculating support for the Mutazili right wing coincided with his crushing of the revolt that occurred in Egypt amongst the discontented peasantry. The less privileged Arab settlers made common cause with the subordinated Copts at that time, but lost to the imperial regime, which diverted Egyptian revenue to Baghdad, a disastrous policy which encompassed the ruin of agriculture in the Nile valley. (32)
The orthodox reporting of Al-Dhahabi (d. c. 1350), an Arab historian and theologian of Damascus, reiterated the conventional version of Dhu'l Nun's heresy in terms of upholding the conservative religious view that the Quranwas uncreated. In view of other details, one suspects that the "second" heresy possessed a deeper content which escaped memory. This question is independent of the queries relating to an esoteric commentary on the Quran ascribed to Jafar Sadiq, a book with which Dhu'l Nun is associated in an editorial capacity. That commentary (tafsir) was accommodated to a Shi'i perspective. (33)
Upon his return to Egypt from Iraq, Dhu'l Nun apparently settled (or resettled) in the Fustat (Old Cairo) area. Fustat was the first Islamic capital of Egypt. Cairo was built to the north in the late tenth century, and eventually absorbed Fustat (today Old Cairo). The Abbasid Caliphs moved the capital to the closely adjacent city of Al-Askar during the period 750-868, which encompasses the life of Dhu'l Nun.
His death occurred at nearby Giza (then a village), in the shadow of the Old Kingdom Pyramids and the Sphinx. The unknown views of Dhu'l Nun about those monuments might have been more convincing than some fantasies of Western occultists in recent times. His tombstone has been commemorated, located in one of the cemeteries at Old Cairo. (34)
The Giza Pyramids
The sources credit Dhu'l Nun with a large number of disciples in tasawwuf (Sufism). It seems unlikely that he trained all of them in an exclusively ascetic lifestyle.The tenth century Sufi annalist Kalabadhi early reported the Egyptian's answer to a question concerning the gnostic ideal: "He [the gnostic] is a man who, being with them, is yet apart from them." (35) This Arabic reflection is reminiscent of a Persian phrase later favoured by some Sufis: "Be in the world but not of the world."
Some Sufi annalists (including Sulami and Qushayri) affirm that one of his disciples was Sahl al-Tustari (d. 896), an Iranian from Ahwaz who also became celebrated in Sufism. Another early source reported that Tustari visited Egypt, (36) though the details are fragmentary.
The late medieval monograph attributed to the Egyptian polymath al-Suyuti (d. 1505) is a compilation of earlier materials. That memorial breaks down into seven sections which reveal the circumscribed emphases attendant upon the canonisation of Dhu'l Nun in Sufism. The presentation comprises 1) the miracles of Dhu'l Nun 2) his mystical career 3) his sayings 4) his prayers 5) his encounter with the Caliph Mutawakkil 6) his poems 7) a collection of the hadith (traditions of the prophet) transmitted by him.
The religio-mystical poetry ascribed to the subject has been judged authentic by some scholars. Yet the attributed alchemical writings have been considered discrepant with the practice of Sufism. The French scholar Louis Massignon was influential, via his "Islamic theory" of Sufism, in casting doubt upon the accounts of Dhu'l Nun by Islamic historians and bibliographers, instead favouring the canonical annals of Sufism. (37) This subject of the relegated "Hermetic" Dhu'l Nun is capable of evoking disagreement, though it is necessary to be realistic in deciphering the profile.
Maliki jurists and right wing Mutazili theologians would probably have been indifferent and uncomprehending even if Dhu'l Nun had succeeded in deciphering the Egyptian hieroglyphs, though any suggestion of a ninth century Rosetta Stone merely seems preposterous to modern sceptics of antique ingenuity. He would have needed to know Coptic, and a multilingual artefact would have been a priority. According to the El Daly theory (section 4 above), Dhu'l Nun was familiar with Coptic, and there were numerous surviving objects that displayed two or three languages translating the same hieroglyphic text. The same innovative Egyptologist has emphasised that Champollion benefited from study of the book on Coptic grammar by Athanasius Kircher (1602-80), a seminal work relating to Arabic manuscripts. El Daly has also stressed that Champollion was at some pains to study Arabic.
Kircher was a German Jesuit who established the link between hieroglyphics and Coptic, and he has been considered the founder of Egyptology. However, his efforts to decipher the hieroglyphs were misfounded. The French scholar Jean Francois Champollion (1790-1832) is celebrated as the first man to decipher the hieroglyphic system. He achieved this feat as a consequence of studying a granodiorite slab only four feet high, found near Alexandria in 1799 by the French army of Napoleon. That Ptolemaic era stele was subsequently known as the Rosetta Stone, and acquired a new home in the British Museum. The stele bears the same inscription in three scripts: classical Greek, demotic Egyptian, and hieroglyphs. The knowledge of Coptic possessed by Champollion has been deemed the key factor in penetrating the phonetics of ancient Egyptian. He grasped that the hieroglyphs had to be read as a phonetic script, and not as a symbolic script.
Champollion could read Coptic and Greek, and by investigating the seven demotic signs in Coptic, he was able to trace the significances in some of the hieroglyphs. Afterwards he ingeniously created an alphabet to decipher the remaining hieroglyphs. There was nothing esoteric in the stele hieroglyphs, as the contents were concerned with a taxation benefit awarded to the temple priests of the day by Ptolemy V, who restored their economic privileges of earlier times. The stele dates to the early second century BC.
El Daly has argued that ninth century Arabic-speaking literati had plumbed the fact that sounds were crucial to the decipherment of hieroglyphs. He has made the accusation that a Eurocentric view subsequently ignored the findings of Arabic scholarship (more especially in the case of Ibn Wahshiya).
In relation to other linguistic matters, there have been conjectures about a basic appellation. The Arabic name Dhu'l Nun can mean "Lord of the Fish," (nun can mean "fish" or the letter nun, i.e., n). The sobriquet is found in the Quran, (38)   and referring to the Biblical entity Jonah and his adventure with the whale (= fish). Jonah is acknowledged by the Quran as a prophet. According to one suggestion, the associative name may have been bestowed upon Abu'l Faiz Thauban as a title of some gnostic significance. Others merely read "he of the letternun," though that alternative involves a further conjecture as to the meaning intended. Certainly, some Persian Sufi sources awarded associations of mystical achievement to the "fish" theme denoted. In his discourses known as Fihi Ma Fihi, Jalal al-Din Rumi (d. 1273) cites a tradition of Muhammad: "Do not prefer me above Jonah son of Matthew, in that his ascension was in the belly of the whale while my ascension was in heaven upon the Throne." (39)
The gulf between religiosity and gnostic (arif) psychology is indicated in a reported Sufi saying of Dhu'l Nun: "Ordinary men repent of their sins, but the elect repent of their heedlessness." (40) The Arabic term ghafla(heedlessness) was inverse to sincerity (sidq), which was a key term in early Sufi texts. Many heedless people imagine they are sincere, including presumed mystics. According to the Dhu'l Nun transmission: "Sincerity (sidq) is a divine sword which cuts all bonds." (41)  A related emphasis of this Egyptian mystic was that of avoiding any pretension to gnosis, a pretension nowadays too frequently visible in diverse cults and sects.
6.   Canonical  Annals  of  Sufism
Orthodox annalists of Sufism tend to report the career of Dhu'l Nun in an unsatisfactory manner, despite the more exemplary contribution of Abu Nuaym al-Isfahani (d. 1038). The latter was a traditionist of Iran who devoted a substantial section to Dhu'l Nun in his lengthy Hilyat al-Awliya, and who did not neglect to include the belief in the prowess of the Egyptian gnostic with hieroglyphs. Abu Nuaym is associated with transmission of the Syrian and Iraqi traditions, as distinct from the less prolific Egyptian reports of the subject. Abu Nuaym was writing as a traditionist and not as a Sufi. (42)
Upon close inspection, it is mainly the sayings of Dhu'l Nun which receive attention in the annals of canonical Sufism. Many of his sayings were relayed by the Iranian exegetes Abu Nasr Sarraj, Sulami, Qushayri, and Ansari. The biographical complement is very anecdotal, and attended by presumed miracles (karamat). The twelfth century Iranian poet Attar of Nishapur typically embellished anecdotes in his Tazkhirat al-Awliya (Memorial of the Saints).
Some of these reports give the subject a high rating, apparently because he was regarded as an innovator in gnosis. Hujwiri (eleventh century) comments that this "son of a Nubian" was "one of the best" Sufi exemplars; Hujwiri appears to be influenced here by the belief that Dhu'l Nun followed the path of "blame" or malamat (a term closely associated with Khurasan, though not with Egypt). Hujwiri adds that the people of Egypt did not believe in Dhu'l Nun until after his death, a realistic detail, but then proceeds to give a rather pious explanation for the change in public opinion, including the claim that religiously significant words were found inscribed on the forehead of his corpse. (43) There is no reference to hieroglyphs, alchemy, or the Akhmim environment.
Long after, in distant Herat, Jami (fifteenth century) gave high praise to Dhu'l Nun in his Nafahat al-Uns. The Persian writer describes the Egyptian as "the head of this sect (Sufism): they (the Sufis) all descend from, and are related to, him." (44) The few pages which Jami devotes to Dhu'l Nun are in the standard idiom of hagiography; the anecdotes and dicta do not convincingly profile ninth century events. Dhu'l Nun is stipulated by Hujwiri and others to have been an exponent of marifa (gnosis) and the Sufi path. Kalabadhi (tenth century) reported the Egyptian being asked: "What is the end [objective] of the gnostic ?" The enigmatic answer came: "When he is as he was where he was before he was." (45)
The philosophical reader begins to suspect that the esoteric language of Dhu'l Nun al-Misri was not an open book to his contemporaries. However, quite apart from that prospect, the "orthodox Sufi" sources had evidently lost contact with a largely forgotten Egyptian milieu. This is perhaps understandable in that the early annalists of Sufism were Iranians and Iraqis.
7.  Theory  of  Christian  Neoplatonist  Influence
The "Christian Neoplatonist" interpretation was not excluded by the "Islamic" theory (relating to Sufism) associated with Louis Massignon. Since the nineteenth century, the influence upon early Sufism of Dionysius Areopagiticus has been emphasised by Christian investigators, and more recently urged in relation to Dhu'l Nun by the versatile Roman Catholic scholars Louis Gardet and Georges Anawati.
The Pseudo-Dionysius was composing circa 500 CE, and is often identified as a monastic writer, possibly living in Syria. He ascribed his output to Dionysius the Areopagite, an Athenian converted by the apostle Paul. His real identity is unknown. Different scholarly theories about his exposition can be confusing. His corpus has been considered idiosyncratic. The myth of apostolic authenticity was demolished by the discovery that Pseudo-Dionysius substantially employed Neoplatonist sources, especially Proclus. Some analysts concluded that he preserved Neoplatonist influences in the face of official Christian intolerance, and the suggestion appeared that he was effectively a pupil of Proclus, the fifth century pagan Neoplatonist. However, another form of exegesis argues that Pseudo-Dionysius was a Christian theologian disguised as a Neoplatonist, having the intention of mastering the pagan sources and thus defeating the rival sector. (46) See also Damascius.
Some commentators have referred to the less prominent Stephen Bar Sudaili, who has been described as a Syrian Christian monk of Origenist views, an obscure figure dating to the early sixth century CE. He is credited with the work in Syriac known as The Book of the Holy Hierotheos. Some Christian scholars have described this document rather disparagingly as a "quasi-Gnostic" treatise. However, a translator assessed the treatise as "one of the most amazing mystical books ever written by a Christian," and adding that "no other Christian writer ever accepted so completely, or stated with such audacity, the pantheistic philosophy." The same scholar concluded that the Book of Hierotheos was directly or indirectly indebted to Pseudo-Dionysius.  (47)
The mystics amongst the Eastern Christians were much nearer pagan and Oriental heresies than the Latin church. A degree of compatibility with some early Sufi exponents is not difficult to concede. However, in the case of Dhu'l Nun, it is very questionable to attribute his formulation of the "stages, stations and states" of the Sufi path to Christian sources, "perhaps under the influence of the ascetic and mystical spirituality of the Oriental monks (we think of the Ladder to Paradise by St. John Climacus)." (48) Climacus (523-606) wrote in his ScalaParadisi about an ascent leading by gradual stages to the perfection of mystical life. Other commentators have attributed to Plotinus the influence for such conceptions, which are notoriously difficult to ascertain in terms of textual and ideological preferences. Furthermore, the traditional idea that Dhu'l Nun was the innovator of Sufi gnostic concepts does not stand the test of due analysis. To quote a relatively early assessment of Professor Arberry:
"He [Dhu'l Nun] is generally credited with having introduced the idea of gnosis (marifa) into Sufism, but this would appear to be incorrect since the conception certainly occurs in the fragments of earlier ascetics. Dhu'l Nun is ... said to have known the ancient Egyptian hieroglyphs, and to have been familiar with the Hermetic wisdom. A number of short treatises of extremely doubtful authenticity are attributed to him; his poems and prayers, so much as are preserved of them, give a truer impression of his mode of thought, which is marked by distinctly pantheistic tendencies." (49)
8.   R. A.  Nicholson's  Neoplatonist  Theory
The "purist" Neoplatonist interpretation of Professor Reynold A. Nicholson argued for the influence of Plotinus, though not implying any direct textual influence as a necessity for this theory. Rather, Greek Neoplatonism was "in the air" such Sufis breathed. (50)   That theme is open-ended, and does evoke significant complexities, though not of a definitive kind.
From the early ninth century onwards, Muslim thinkers gained familiarity with Greek philosophy, often via Christian scholars and translators. Aristotle came to be the most well known authority in the Islamic world, though to some extent mutated by the teachings of Proclus and Plotinus, which passed as Aristotelian. Circa 830 CE, the so-called Theology of Aristotle was translated into Arabic by the Syrian Christian Ibn Na'imah al-Himsi; though believed to be a work by Aristotle, the Theologia Aristotelis was actually a version of books IV-VI of the Enneads of Plotinus; this redaction proved influential amongst Muslim philosophers from the time of Al-Kindi (d. c. 866), who was active in Baghdad.
It is not known whether Dhu'l Nun al-Misri was familiar with Greek. Certainly, the Coptic language had adopted the Greek alphabet. There was an unusual degree of linguistic overlap in certain aspects of the Egyptian culture at this period. Although the official language of the Islamic administration in Egypt had been changed from Greek to Arabic at the order of the Caliph in 694 CE, the Byzantine administrative system survived in Egypt for a further two centuries. No radical change seems to have occurred in the land of the Nile prior to the early eighth century, when the new Arabisation was implemented. The Caliphal objective was to have the Arab settlers take over the administration, which then formed a Christian majority. Fiscal documents reveal that during the latter half of the eighth century, Coptic and Greek were equally as prevalent as Arabic. Further, and more surprisingly, Coptic and Greek phrases, and also Greek numbers, were used in official documents three centuries after the administrative reform was commenced. (51)  
A relevant point is that the non-Sufi Arabic sources describe Dhu'l Nun as a philosopher and alchemist; this factor prompted Nicholson to interpret him as a student of Hellenistic science rather than the more selective sources involved in Christian Neoplatonism. (52)
One of the Arabic sources is Ibn Khallikan (d. 1282), a qazi (legist) of Damascus who produced a large collection of biographies in his Wafayat al-Ayan. The entry on Dhu'l Nun here describes him as a philosopher (hakim) and learned man who spoke elegant Arabic. (53)  A polymathic range is deducible. Some analysts of Sufism have been liberal in their assessment of such sources. It has even been asserted that Dhu'l Nun was "well versed in philosophy, law, literature, alchemy, ancient Egyptian history, and hieroglyphics," and furthermore that he was "the model of a renaissance man." (54)  Others are more stringent in assessment. "It is impossible to be certain whether or not Dhu'l Nun studied medicine, alchemy, and magic, though he is cited as the author of alchemical writings from the 9th century onward" (G. Bowering, "Du'l Nun Mesri, Abu'l Fayz Tauban," Encyclopaedia Iranica online).
9.  The  Palacios  Version
A contemporary of the British scholar Reynold A. Nicholson was the Spanish Arabist Miguel Asin Palacios. The latter wrote an appendix on Dhu'l Nun in his book about Ibn Masarra (d. 931) of Spain. Though brief, this appendix was sufficiently evocative to be influential.
A Christianising accent is discernible in some interpretations of Palacios, who viewed the Nubian (and non-Arab) ethnicity of Dhu'l Nun, and the Thebaid environment (of Akhmim), in terms of explaining "how the introduction of Christian monastic asceticism and of the traditional theosophical occultism of Egypt into Islam was due to him." (55)  Both Christian and Hermetic influences were here being discussed as operative.
Palacios observes that Akhmim was in the vicinity of an event in which the hermit Palamon had taught the Coptic saint Pachomius (Pakhom) several centuries before, the latter founding a monastery at Tabennesis (some distance to the south) in the fourth century CE. That is indeed an interesting geographical juxtaposition, though one which does not prove Christian influence from the monks of the Thebaid. Another Pachomian monastery was in the close proximity of Akhmim (Panopolis). However, the same town has also been viewed as the originating milieu for the Hermetic cult of the Graeco-Roman period, and this had nothing to do with Christianity. The outlook of Palacios may be gleaned from the following:
"All the biographers of Dhu'l Nun agree that he was a very austere ascetic who submitted his body to the most rigorous mortifications. He lived continually in imitation of the Christian 'vagabonds,' wandering through the deserts of Nitria, beside the banks of the Nile, on the beaches of Egypt, and through the mountains of Lebanon. He searched everywhere for teachers.... But more than an ascetic, he is pictured as a mystic or ecstatic Sufi, the first (together with the Persian Abu Yazid al-Bistami) to be considered as such." (56)
The same scholar mentions the brief reference of Ibn Khallikan to the Sufi teacher of Dhu'l Nun, an obscure entity named as Shaqran al-Abid, meaning Shaqran the ascetic. Palacios suggests that Shaqran might have been "an ascetic of Christian lineage." Again, that is speculation. (Elsewhere, there is an earlier reference to a Maliki ascetic as a teacher of Dhu'l Nun, though with chronological and other contextual difficulties.)
Via Said al-Andalusi and Al-Qifti, Palacios acknowledges that Akhmim had the repute of being an "ancient centre of the esoteric sciences," the Arabic tradition attributing to Dhu'l Nun a knowledge of alchemy and magic, "the Hermetic art of deciphering the hieroglyphs," and the interpretation of dreams.
Citing Ibn Khallikan and others, Palacios construes that the subject's teaching and fame as a saint provoked the envy of legists and aroused fear in the civil authorities. His "ideas about the ecstatic union" were condemned as heretical, though he was acquitted in a trial before the ruler of Egypt. Palacios tends to conflate the first and second frictions with orthodoxy (section 1 above), saying that the subject was afterwards sent to a prison in Baghdad, and subsequently vindicated by the Caliph al-Mutawakkil. (57)  
10.  Leaven  of  the  Pythagoreans
The "Islamic Neoplatonist" interpretation of Dhu'l Nun al-Misri was briefly and allusively expressed by the ishraqi philosopher Shihab al-Din Yahya Suhrawardi (d. 1191). In his Arabic work Kitab al-mashari wa'l mutarahat, Suhrawardi refers to a spiritual genealogy including Empedocles, Pythagoras, and Plato, though ultimately linked to Hermes, the "father of philosophers" (walid al-hukama). The "leaven of the Pythagoreans" devolved upon the "brother of Ikhmim," Dhu'l Nun (and, via him, to Sahl al-Tustari). The Arabic works of Suhrawardi refer to two lines of transmission, the other being the Iranian branch of the "leaven" associated with the Sufis Abu Bazid Bistami, Hallaj, and Kharaqani. Dhu'l Nun is here an Islamic NeoPythagoran or Hermeticist, linking to Pythagoras and the ancient Egyptians in the rather complex "philosophical genealogy" emphasised by Suhrawardi in terms of a continuing ancient wisdom spread amongst different nations. (58) The theme of "the eternal leaven" (al-hamirat al-azaliyya) referred to a wisdom tradition which Suhrawardi claimed to inherit.
Investigating this claim of Suhrawardi, Professor John Walbridge has stated that "Dhu'l Nun was as much an alchemist as a Sufi." (59) The persistent tradition of alchemy at Akhmim is difficult to ignore. The same American scholar cites the suggestion of Garth Fowden that Panopolis was the centre of a cult which produced the Corpus Hermeticum during the early Christian era. Whether or not that suggestion is accurate, the so-called "Hermetica Belt" geographically features Panopolis in between Nag Hammadi and Hermopolis. At Nag Hammadi was discovered the now celebrated gnostic library (including three Hermetic texts), while Hermopolis was the pilgrimage setting for the supposed tomb of Hermes Trismegistus, who was associated with Thoth.
The early Islamic phase of alchemy is strongly associated with Akhmim due to the output of Uthman ibn Suwayd al-Akhmimi and Butrus al-Hakim al-Akhmimi, both of them apparently ninth century figures. Some scholars have deduced that Uthman ibn Suwayd was almost certainly the author of the original Turba Philosophorum, a well known work featuring alchemical views attributed to a gathering of early Greek philosophers over whom Pythagoras presided. That work was translated from Arabic into Latin. Butrus al-Hakim composed works citing Hermes and Zosimos of Panopolis (Akhmim). (60)
The strong convergence between mysticism and magic in the pre-Islamic Hermetic mindset is disconcerting. The famous Hermetic text Asclepius has been criticised for theurgistic passages in which the objective was to manipulate a god into a statue. Such ideas doubtless reflected tendencies of the ancient Egyptian priesthoods. Professor Brian P. Copenhaver has observed:
"Oddly enough, it was the alchemist Zosimos (circa 300 CE) who took the strongest stand against magic of any Hermetic author, describing it as a blunt tool useless for purposes that need immaterial instruments." (61)
Zosimos has earned approval for his dismissal of the undiscerning Hermetic conflations (now rampant amongst modern occultists). "Hermes accuses even magic, saying that the spiritual man who has come to know himself has no need to direct anything through magic, even if it is regarded as good." (62)
Alchemists varied in their outlook. Insofar as Dhu'l Nun is concerned, the Suhrawardi ascription of a Hermetic genealogy has been endorsed by Professor Walbridge in terms of:
"Al-Qifti mentions that Dhu'l Nun also knew philosophy and that he acquired his knowledge from study of the signs and pictures in the ancient temples and tombs. Thus, in all likelihood, Suhrawardi's claim about Dhu'l Nun being the bearer of 'the leaven of the Pythagoreans' represents a tradition of the Egyptian alchemists about their own origins and that this tradition has some historical validity." (63)
11.  Conclusion
Dhu'l Nun al-Misri is likely to remain one of the most fascinating figures in early Sufism. Categorical answers to dilemmas concerning his environmental context are elusive, though it is not convincing to annul the "Hermetic" component of his semi-legendary biography, as some commentators have done. Even if none of the attributed "Hermetic" texts are his own, his role at the intersection of formative Sufism and pre-Islamic Egyptian associations is evocative. An underlying question relates to whether a Sufi gnostic could be a philosopher. The Hermetic version of philosophy amounted to revelation, and not the rational thought which non-Hermetic Greek philosophers pursued in addition to the mystical legacies. There were thus different kinds of antique philosopher. The extent of Dhu'l Nun's polymathy is unknown, though it is not difficult to concede his familiarity with scripts, including the Coptic.
As an extension to these considerations, one could envisage that the subject started life as a Maliki traditionist, transited to the ambience of a neo-Hermetic alchemist, and ended up as a Sufi gnostic by 829 (though quite conceivably having been a Sufi or proto-Sufi ascetic at an earlier period). His profile as a heretic was duplicated in relation to the Egyptian Malikis and the right wing Mutazilis, and perhaps the same basic reasons were underlying. The conventional view that he was upholding Maliki literalism is not convincing. His local "Hermetic" reputation, apparently gained during his early years at Akhmim, may have continued as an aspect of his mature mystical career. He appears to have spent many years in the Fustat area of Lower Egypt, but that factor in itself is no guide to his mentation.
Kevin R. D. Shepherd
May 2010
ANNOTATIONS
(1)     See T. Mayer, "Theology and Sufism" (258-287) in T. Winter, ed., The Cambridge Companion to ClassicalIslamic Theology (Cambridge University Press, 2008).
(2)      A. J. Arberry, trans., Muslim Saints and Mystics: Episodes from the Tadhkirat al-Auliya by Farid al-Din Attar(London: Routledge & Kegan Paul, 1966), p. 87.
(3)      A. Schimmel, Mystical Dimensions of Islam (University of North Carolina Press, 1975), pp. 42-3.
(4)      Shepherd, Meaning in Anthropos (Cambridge: Anthropographia, 1991, p. 109, deferring to possible Coptic (or Arab) maternal ancestry, and in a context of polymathy furthermore resistant to some European racial biases, a context which included the comment: "I maintain that very few Europeans of the nineteenth century equalled the polymath acuity of the ninth century dissenter Dhu'l Nun al-Misri" (ibid.). This strong statement was made in response to the aspersion of Comte de Gobineau that "the European cannot hope to civilise the negro."
(5)       R. A. Nicholson, A Literary History of the Arabs (second edn, Cambridge University Press, 1930), p. 389. Nicholson had arrived at this conclusion in "A Historical Enquiry Concerning the Origin and Development of Sufism," Journal of the Royal Asiatic Society (1906), 303-348, where he describes the father of Dhu'l Nun as a native of Nubia or of Akhmim, and adopted by the Quraysh.
(6)       N. Grimal, A History of Ancient Egypt, trans. I. Shaw (Oxford: Blackwell, 1992), p. 89, and referring to the wealth of local rulers being "apparent in the provincial necropolises at Cusae, Akhmim, Abydos, Edfu and Elephantine."
(7)       E. G. Browne, A Literary History of Persia Vol. 1 (1902; repr. Cambridge University Press, 1928), pp. 419-20.
(8)       While there are several references to Porphyry in the Fihrist, Plotinus is merely mentioned once by name in the translation of Dodge. See B. Dodge, The Fihrist of Al-Nadim Vol. 2 (New York: Columbia University Press, 1970), p. 614.
(9)       Nicholson, A Literary Hist. of the Arabs, pp. 389-90, observing that "no single cause will account for a phenomenon so widely spread." However, Nicholson failed to extend due analysis to the eastern sectors involved. He did state that "the Perso-Indian elements are not to be ignored," though he did not effectively separate the two traditions here conflated. Certain other influential scholars were preoccupied with the "Indian" theory at that date, and this situation tended to eclipse the Iranian factor.
(10)     This is the translation of Nicholson in "A Historical Enquiry Concerning the Origin and Development of Sufism" (1906).
(11)      Cf. Nicholson, art. cit., p. 313; G. Wiet, "Barba," Encyclopaedia of Islam Vol. 1 (new edn), pp. 1038-9; idem, "Akhmim," Ency. Islam Vol. 1, p. 330; Grimal, A Hist. of Ancient Egypt, p. 3, observing that "the Hermetic Corpus... was later to be the main means of access to a civilisation that had become incomprehensible to Christians." The closure of Egyptian temples during the fourth century CE ended with the massacre of the Serapeum priests at Memphis (ibid.).
(12)     The translation is from Nicholson, art. cit., who comments that the true character of Dhu'l Nun appears distinctly in this account. There are complexities in the transmission of Tarikh al-Hukama, which has been described in terms of being "not the author's original work but a compendium compiled about a year after he died by Muhammad b. Ali al-Zawzani." See J. L. Kraemer, Philosophy in the Renaissance of Islam (Leiden: E. J. Brill, 1986), pp. 100-1. See also A. Dietrich, "Ibn al-Kifti," Encyclopaedia of Islam Vol. 3 (new edn), p. 840.
(13)     B. Dodge, trans., The Fihrist of Al-Nadim Vol. 1 (New York: Columbia University Press, 1970), p. xv, who also infers that the author was a Mutazili sympathiser. Al-Nadim is known to have attended an Ismaili meeting, but Dodge says that this does not imply sectarianism.
(14)     In some of my books, I referred in notes to my Survey of the Sufi Phenomenon, an unpublished manuscript composed during the 1980s. Dhu'l Nun al-Misri was entry no. 23 in that ms., an entry which has since been edited and expanded for the current article. Entries 24 and 25 of that ms. related to Jabir ibn Hayyan and Ibn Wahshiya. The ms. was unfinished, but included thirteenth century figures; an earlier version described Indian Sufism until the nineteenth century.
(15)     Dodge, trans., The Fihrist of Al-Nadim Vol. 2, pp. 850. 862.
(16)     B. P. Copenhaver, Hermetica (Cambridge University Press, 1992), p. xvi, and referring to the inflated listings of Seleucus and Manetho.
(17)     Dodge, trans., The Fihrist Vol. 2, p. 865.
(18)     G. Strohmaier, "Ibn Umayl," Encyclopaedia of Islam Vol. 3 (new edn), pp. 961-2.
(19)     B. H. Stricker, "La Prison de Joseph," Acta Orientalia (1943) 19:101-137, decoding the description of Ibn Umayl's barba as a temple of Imhotep, though more a simple chapel rather than any elaborate edifice. Imhotep was a Third Dynasty courtier and priest who became deified as a local god of Memphis; he was known to the Greeks as Imouthes "and even survived the pharaonic civilisation itself by finding a place in Arab tradition, especially at Saqqara, where his tomb was supposed to be located" (Grimal, A Hist. of Ancient Egypt, p. 66).
(20)     H. E. Stapleton et al, "The Sayings of Hermes Quoted in the Ma'al-Waraqi," Ambix (1949) 3:69ff.
(21)     Dodge, trans., The Fihrist Vol. 2, pp. 864-5. Dodge says that Faqitus may mean Quftus, equivalent to Coptos. On Abu Mashar al-Balkhi and the threefold Hermes lore, see J. Walbridge, The Wisdom of the Mystic East: Suhrawardi and Platonic Orientalism (State University of New York Press, 2001), pp. 20-1.
(22)     E. J. Holmyard, Alchemy (Harmondsworth: Penguin, 1957), p. 83.
(23)     See O. El Daly, Egyptology: The Missing Millenium - Ancient Egypt in Medieval Arabic Writings (London: UCL Press, 2005).
(24)     Ibid., pp. 57ff., 163ff.
(25)     Still regarded as a curiosity is the translation by Joseph Hammer of Ibn Wahshiya's Kitab Shawq al-Mustaham. This bore the elaborate title of Ancient Alphabets and Hieroglyphic Characters Explained; with an Account of the Egyptian Priests, their Classes, Initiation, and Sacrifices in the Arabic Language by Ahmad Bin Abubekr Bin Wahishih (London 1806). The reference to Egyptian priests is misleading, as Ibn Wahshiya was referring to a Hermetic theme. This work is a distinctive, if idiosyncratic, catalogue of 93 cryptic alphabets (or ciphers) attributed to various ancient peoples and traditions, including the Egyptians, Greeks, and Hindus. Hammer gave what now reads as a very antiquated translation of a manuscript found at Cairo, the text of which is reproduced. It is apparent that Al-Nadim was referring to the same treatise.The ensuing European cycle of commentary on Ibn Wahshiya was varied, and resulted in accusations that one of his works was a forgery, namely the controversial Kitab al-falaha al-nabatiya (Book of Nabataean Agriculture). This disputed Arabic text exalts the ancient "Babylonian" civilisation; supposedly translated from "Babylonian" sources, the Nabataean Agriculture discusses "Sabaean" beliefs and superstitions, including magic. According to some scholars, Ibn Wahshiya was not a Muslim, though others have disagreed. A recent analysis is J. Hameen-Anttila, The Last Pagans of Iraq: Ibn Wahshiyya and his Nabatean Agriculture (Leiden, 2006), which dates the text in question at circa 600 AD, and describing that text as a translation from a Syriac version of an obscure Greek source.
(26)     O. El Daly, Egyptology: The Missing Millenium, p. 165.
(27)     S. K. Hamarneh, "Medicine and Pharmacy under the Fatimids" (143-185) in S. H. Nasr, ed., Ismaili Contributions to Islamic Culture (Tehran: Iranian Academy of Philosophy, 1977), pp. 143-4.
(28)      A. J. Arberry, trans., The Doctrine of the Sufis (Cambridge University Press, 1935), p. 11; R. A. Nicholson, trans., The Kashf al-Mahjub (London: Luzac, 1936), pp. 101-2. These encounters are amongst those tending to support the conclusion of Ignaz Goldziher that, contrary to some assumptions, much is heard in Sufi and Islamic literature of female saints from the earliest to the most recent times. See Goldziher, Muslim Studies Vol. 2, ed. S.M. Stern (London: George Allen & Unwin, 1971), pp. 270ff., and observing that in the earlier centuries of Islam, women had a much larger share in religious scholarship than is usually appreciated.
(29)     Arberry, Muslim Saints and Mystics, p. 87, does not differentiate between the two phases of censure. He states 829 (AH 214) as the year of Dhu'l Nun's arrest in relation to imprisonment at Baghdad. Others think that this was much too early, and that the subsequent problem in 843 (AH 228) amounted to an exile. See also J. Van Ess, "Der Kreis des Dhu'l-Nun," Die Welt des Orients 12 (1981):99-105.
(30)      For a translation of this speech, see M. Smith, An Early Mystic of Baghdad (London, 1935), pp. 81-2. Cf. idem, "Dhu'l Nun," Encyclopaedia of Islam Vol. 2 (1965), p. 242.
(31)      I. M. Lapidus, A History of Islamic Societies (Cambridge University Press, 1988), p. 124, and adding that "despite the reversal, the damage done to Caliphal authority was irreparable" (ibid.).
(32)      See B. Lewis, "Egypt and Syria" (175-230) in The Cambridge History of Islam Vol. 1 (Cambridge University Press, 1970), pp. 177-8.
(33)      Cf. L. Massignon, Essai sur les origines du lexique technique de la mystique musulmane (second edn, Paris 1954), pp. 206-7, who treats Dhahabi's report as authoritative. Al-Dhahabi was professor of hadith at a madrasa (religious college) in Damascus. Cf. ibid., pp. 201 ff., emphasising the issue of Dhul Nun's editing of the tafsir.
(34)      See L. Massignon, Recueil de textes inedits concernant l'histoire de la mystique en pays d'Islam (Paris 1929), pp. 15-17.
(35)      Arberry, The Doctrine of the Sufis, p. 140.
(36)     This detail comes from a lost work of Ibn Bakuyah (d. 1037) that is mentioned in the Al-Sirr al-maknun fi manaqib Dhu'l Nun attributed to Jalal al-Din al-Suyuti (d. 1505), an Egyptian polymath of the Mamluk era. The Suyuti monograph on the life and sayings of Dhu'l Nun is covered in A. J. Arberry, "A Biography of Dhu'l Nun al-Misri" (11-27) in M. Ram and M. D. Ahmad, eds., 'Arshi Presentation Volume (New Delhi: Majlis-i Nasr-i 'Arshi, 1965). Arberry described this monograph as "a characteristic and not particularly accurate compilation of extracts from earlier sources, hardly worthy of being dignified with the name of a biography; its only claim to originality lies in his (Suyuti's) reclassification under distinct headings of the raw materials available to him. However, the extracts from lost or unpublished sources do merit bringing to light" (ibid., p. 16). Professor Arberry accordingly supplies those parts of the Arabic text which consist of quotations from Ibn Bakuyah's Akhbar al-Arifin. On the relationship between Dhu'l Nun and Sahl al-Tustari, see G. Bowering, The Mystical Vision of Existence in Classical Islam: The Quranic Hermeneutics of the Sufi Sahl at-Tustari (Berlin: Walter De Gruyter, 1980), pp. 50ff.
(37)    Massignon, Essai sur les origines (first edn, Paris 1922, pp. 184ff.; second edn, 1954, pp. 206-13), esp. p. 207, who urged that the alchemical and "cabbalistic" works of Dhu'l Nun  are apocryphal, and that the traditions pertaining to the hieroglyphs are erroneous. Massignon believed that the authentic teaching of Dhu'l Nun is preserved in his sayings and anecdotes as relayed via his Egyptian disciples and Baghdad admirers in the Sufi sources. The French scholar made no attempt to reconstruct the native Egyptian milieu. His views were closely followed by Dr. Margaret Smith, whose entry in The Encyclopaedia of Islam Vol. 2 (1965), p. 242, omits relevant Arabic sources on Dhu'l Nun such as Masudi, Al-Nadim, Said al-Andalusi, and Al-Qifti. She did, however, concede that Dhu'l Nun must have been influenced by Hellenistic teaching. Smith duly observed : "A few books on magic and alchemy, attributed to him, have survived, but his mystical teaching is found only in what has been transmitted by other writers, including his great contemporary Muhasibi" (ibid.). Cf. M. Asin Palacios, The Mystical Philosophy of Ibn Masarra (1978 trans.), pp. 165ff., whose account of Dhu'l Nun recognises the Hermetic background provided by Said al-Andalusi and others, though asserting a Christian influence. Cf. C. Brockelmann, Geschichte der Arabischen Litteratur Vol. 1 (second edn, Leiden: E.J. Brill, 1943), p. 214, who lists the works attributed to Dhu'l Nun, including the Mujarrabat, an extant manuscript on medicine, alchemy, talisman, and other subjects. On the alchemy of Dhu'l Nun, see also F. Sezgin, Geschichte Des Arabischen Schrifttums Vol. 4 (Leiden: E.J. Brill, 1971), p. 273.
(38)     Quran, surah 21 verse 87. The Pickthall translation says that Dhu'n Nun here means "Lord of the Fish," meaning Jonah. See M. M. Pickthall, The Meaning of the Glorious Koran (New York: Mentor, 1953), p. 239.
(39)     A. J. Arberry, Discourses of Rumi (London: John Murray, 1961), p. 114; A. Schimmel, Mystical Dimensions of Islam (1975), p. 416.
(40)     R. A. Nicholson, trans., The Kashf al-Mahjub, p. 298.
(41)     Cf. ibid., p. 101, who renders: "Sincerity (sidq) is the sword of God on the earth: it cuts everything that it touches."
(42)     Abu Nuaym included over six hundred biographies in his Hilyat, though the majority of these are devoted to pious men and traditionists of early Islam. Rather than being a Sufi, "it is more plausible to view him (Abu Nuaym) as a hadith transmitter who incorporated the Sufis into his traditionist vision of piety." See A. T. Karamustafa, Sufism: The Formative Period (Edinburgh University Press, 2007), p. 90.
(43)    Nicholson, trans., Kashf al-Mahjub, p. 100.
(44)    Nicholson, A Literary History of the Arabs (1930), p. 386.
(45)    Arberry, The Doctrine of the Sufis, p. 138.
(46)   See H. D. Saffrey, "New Objective Links between the Pseudo-Dionysius and Proclus" (64-74) in D. J. O'Meara, ed., Neoplatonism and Christian Thought (State University of New York Press, 1982). See also B. McGinn, The Presence of God: A History of Western Christian Mysticism Vol. 1 - The Foundations of Mysticism (London: SCM Press, 1992), pp. 157ff.
(47)    F. S. Marsh, trans., The Book of the Holy Hierotheos (London: Williams & Norgate, 1927), pp. 242ff. For other references see, e. g., C. Stewart, 'Working the Earth of the Heart': The Messalian Controversy in History, Texts, and Language to AD 431 (Oxford: Clarendon Press, 1991), p. 198, stating that "the Origenist monk Stephen Bar Sudaili (early sixth century) in The Book of the Holy Hierotheos uses the verb hbk to describe the eventual 'commingling' of the perfect mind (hawna) with the Good; here, however, the emphasis is on absorption or merger, for 'commingling' is a step beyond unification (hdayuta) and Stephen insists that all distinctions cease when the final 'commingling' occurs."
(48)    G. C. Anawati, "Philosophy, Theology, and Mysticism" (350-391) in J. Schacht and C.E. Bosworth, eds., The Legacy of Islam (Oxford: Clarendon Press, 1974), p. 371.
(49)    A. J.  Arberry, Sufism: An Account of the Mystics of Islam (London: George Allen and Unwin, 1950), p. 52.
(50)    Nicholson, "A Historical Enquiry Concerning the Origin and Development of Sufism," Jnl of the Royal Asiatic Society (1906), 309ff., also allowing some credit to Gnosticism and conceding a possibility of "Persian and Indian ideas" having influenced Sufism. Nicholson had earlier drawn parallels between Plotinus and Rumi, though without insisting on any direct influence. However, he did assert that "sufi metaphysics are cast throughout in the mould which Alexandria aptly contrived." See idem, Selected Poems from the Divani Shamsi Tabriz (1898; repr. Cambridge University Press, 1977), pp. xxxff. The preoccupation of Professor Nicholson with Neoplatonism reflects his training in classicism, prior to his transition to Islamic studies.
(51)    A. M. Mukhtar, "On the Survival of the Byzantine Administration in Egypt during the First Century of the Arab Rule," Acta Orientalia: Academiae Scientiarum Hungaricae (Budapest 1973) 27:309-19, pp. 311-12, 316.
(52)    Nicholson, The Mystics of Islam (London 1914), pp. 12-13.
(53)    A translation has long been available in M. de Slane, trans., Ibn Khallikan's Biographical Dictionary Vol. 1(Paris: Oriental Translation Fund of Great Britain and Ireland, 1842), pp. 291ff.
(54)    These quotations come from the article by N.S. Fatemi in L. F. Rushbrook Williams, ed., Sufi Studies: East and West (London: Octagon Press, 1973), p. 51.
(55)     M. A. Palacios, The Mystical Philosophy of Ibn Masarra and his Followers, trans. E. H. Douglas and H. W. Yoder (Leiden: E. J. Brill, 1978), p. 165. This book was first published at Madrid in 1914.
(56)     Ibid., p. 166. The Spanish scholar also cited an interpretation that the Sufi meaning of the name Dhu'l Nun is "one endowed with the universal knowledge by divine illumination" (ibid., p. 165 note 2).
(57)     Ibid., pp. 165-6, 167-8.
(58)     See further H. Ziai, Knowledge and Illumination: A Study of Suhrawardi's Hikmat al-Ishraq (Atlanta, Georgia: Scholars Press, 1990), p. 21 note 4; J. Walbridge, The Leaven of the Ancients: Suhrawardi and the Heritage of the Greeks (State University of New York Press, 2000), pp. 29ff., and referring to Suhrawardi as "a Sufi of sorts" (ibid., p. 30), though the main emphasis relates to Islamic Neoplatonism.
(59)      J. Walbridge, The Wisdom of the Mystic East: Suhrawardi and Platonic Orientalism (State University of New York Press, 2001), p. 44.
(60)     Walbridge, Wisdom of the Mystic East, pp. 44-5. See also G. Fowden, The Egyptian Hermes: A Historical Approach to the Late Pagan Mind (Cambridge University Press, 1986). See also P. Kingsley, Ancient Philosophy, Mystery, and Magic: Empedocles and Pythagorean Tradition (Oxford: Clarendon Press, 1995), pp. 389-90, stating that "writing little more, and perhaps even less, than a generation after Dhu'l Nun himself, either in the late ninth or the very early tenth century, his [Ibn Suwaid's] list of published works - all of them on the subject of alchemy, as their titles clearly show - includes a 'Book of Refutation of the Accusation Against Dhu'l Nun al-Misri' (Kitab sarf al-tawahhum 'an dhi-al-nun al-misri). It was this same Ibn Suwaid who... was almost certainly the author of the Mushaf al-jama'a: the Arabic prototype of the Turba Philosophorum." On the Turba, see ibid., pp. 56ff. Concerning Egyptian alchemy, Kingsley interprets the evidence in terms of "very strongly implies the existence of a continuing and unbroken tradition in the place (Akhmim) from the third and fourth centuries AD down into the early Islamic period" (ibid., p. 59).
(61)      B. P. Copenhaver, Hermetica (Cambridge University Press, 1992), p. xxxviii.
(62)      Ibid.. In the same quoted passage, Zosimos refers to Zoroaster as an advocate of magic. This is a typical error of the Greek transmission concerning the Iranian prophet Zarathushtra, who was misrepresented in Greek lore as a magician.
(63)    Walbridge, Wisdom of the Mystic East, p. 46.
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Devil May Cry 4 SE spoiler free review/rant!
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With all the DMC5 hype, and with all the no-money I have, I went and watched the cutscenes of the new game. Yes, don't judge me, some people just don't have the money to buy it the day it's released. Some people don't even have a ps4 so watching cutscenes is the only alternative if you wanna enjoy the story. This was my case for far too long, when I only owned a ps2 and I was craving for the ps3 I never got. So I'm used to watching cutscenes of the games I knew I wouldn't be able to play at all; and this is no difference, for I have some priorities (cof cof Kingdom Hearts 3 – yes, I'm still saving for it) before throwing my money at Capcom.
SO obviously after watching the cutscenes and getting all the feels and, idk, reminiscing all my love for these characters, I went back to my old file of DMC4 and kept playing. I had been stuck at Mission 11 for a stupid platforming thing that I couldn't wrap my head around it, but somehow, magically, this time I managed (after falling from that wall like 25 times). I'm going to be honest here: I like the DMC franchise for its story, which, ironically, is what most people consider to be the worst aspect of these games. What I try to say is, I suck at playing it. I'm not ashamed of that fact. I play games first for their stories, and then for their gameplay, and my philosophy is that, if I can't enjoy the story because the gameplay is obstructing me, then I'm sorry but that game just isn't for me. That's one of the reasons why I hesitated so much before buying Bloodborne (you can guess: I still haven't finished it). Yes, I suck at DMC4 and 3, and probably the other two as well. I did play the first three, but I never finished them, and I followed their stories thanks to the magic of Youtube. Around that time, when I wanted to have a ps3 and I couldn't, I watched DMC4's cutscenes many times. When it was finally on sale in psn, I didn't think twice: I bought the special edition. So here I was, trying to finish this stupid file on Human difficulty (then again, I'm not ashamed of admitting it) and at last claim the title of "yes, I PLAYED that game!"
Initially, like I said, I've only watched its cutscenes. I was in love with Dante, with Vergil and with Nero. I admired them and their badassness. Slash, punch, wahoo, everything. And I've heard multiple times that DMC3 was a masterpiece and that DMC2 fell flat in almost everything and then that DMC4 is just… an unfinished game. And oh boy, did I feel that as well!
A little introduction for those of you who for some reason don't know anything about Devil May Cry: Dante, the son of the legendary demon Sparda and the human Eva, is a demon hunter. He's cocky, confident and loves taunting his enemies. Vergil is Dante's twin brother: as you can guess, brotherly rivalry (maybe too much rivalry). Nero is the newcomer to DMC4, which triggered many debatable reactions, because fans just love their Dante. Unfortunately for those who don't like Nero, he's the real protagonist of this game. The story revolves around his city, Fortuna; Kyrie, his love interest; and the fact that he's one quarter of a demon, because he descends, too, from Sparda.
So the leader of this occult religious order, Sanctus, worshipper of Sparda, has some god-syndrome and wants to rule the world, opening the hellgates all over the place and kidnapping Kyrie in the process. So it's up to Nero to rescue his (girl)friend, learning some things about himself in the way there. He crosses paths with Dante, who's there because, well, he gotta stop that stupid Sanctus, you know? But Nero confuses his intromissions with an enemy, and their relationship starts off as an opposition. Soon Dante sees something special (even familiar) in this young man, but we'll leave that for another day.
So that's it, that's the premise: you fight your way across the city of Fortuna with Nero and his devilish arm. Halfway through the game(ish) Nero is incapacitated for the time being and it's time to go back to sweet old Dante. Sadly, it's not actually "half" of the game, but just a few missions, and here's where the "unfinished" thing comes into place.
You see, Nero goes forward across the map, and then Dante undoes the same way, going backwards, up until the very first section of the game. And they fight exactly the same demons, the same bosses and go around the same places. Hadn't it been for the fact that Dante plays quite differently than Nero, you wouldn't see a difference between these two routes. And it's frustrating.
Another thing that screams "unfinished" is Mission 19. This is your own very section of boss rushes. The same four bosses that you've encountered with Nero and Dante, you have to fight them yet once more. So it's the same four or five bosses that you fight three THREE THREE times. By this point, you can play against them with your eyes closed.
And this is such a pity! Because the story is good, Nero is a good protagonist to attract younger audience, Dante is at his prime in both personality and abilities, and they even threw some romance into the mix to shake some things up. So why did this have to happen? Well, the devs have admitted they had to release the game in a certain deadline and they had to rush things by end of the cycle, acknowledging that it was incomplete. Due to this, Dante's section of the game feels like a replay of Nero's section, in the lazy kind of way. I can't blame anyone if they complain about this, because it's painfully true.
But still, I can't help but love these characters. I can't help but care for Dante, and his quirky, funny dances; I can't help but cry NOOO whenever Nero wants to save Kyrie. I know Kyrie receives a lot of hate, but it's not her fault the devs decided to make her this useless. I do wish she had a better role than just being the plain damsel in distress. It goes against everything we women have been fighting for these years! Nevertheless, Nero's love for Kyrie is felt, and it’s the main driving force for our main character, so think it this way: without Kyrie, Nero would've been a very plain protagonist, without real motivation.
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This time around, the gameplay is faster than before, for the special edition has the "turbo" mode (I recommend it). And not only you can play as Nero/Dante, but also Lady and Trish make their triumphal appearance here, and also – yes, the lord of all special editions, the man everyone was longing to see in action: Vergil. Although, you may've guessed by now, his role in the story is null (except, well… you'll get it) and he only replays all of the missions as if he were Nero/Dante, with no real involvement in the plot, just like it had happened with DMC3 SE. Same happens with Lady and Trish, but hey, at least you can play as Lady! It's the first time she's playable! And she ROCKS!
I know graphics were never so much a thing for the DMC games, but this title still holds a variety of eye-candy visuals that make me rethink how capable the ps3 was. I know that now everything pales in comparison with DMC5 but don't forget, this game dates from 2008, and the remaster is from 2015, and it still holds up to this day! Pretty amazing, to say the least.
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From a technical aspect, this game is a let down because of the unfinished business, but it feels like, it plays like DMC game. And for many years it was the consolation to that DMC reboot they tried to pull off (we don't talk about that game – although personally I like it, but I don't consider it canonical, or at least, I don't consider it part of this franchise at all). Nero's character is growing ever since, with now being the undeniable protagonist in DMC5. His role, his powers and his origins will drive the plot from now on, obviously accompanied by our beloved Dante, taking in the mentor mantle. Who knows, maybe Nero will be our next devil hunter in red cape?
This game is old, and probably nobody is speaking about it, but I couldn't not add my words to the void. DMC4 was one of my favorite stories back in the day, when I couldn't play games and only could watch cutscenes in YouTube. It holds all these nostalgic feelings for me. It was a time when I didn't have money, when I needed a game to relieve stress and I couldn't, and I found so much joy in these characters that I can't not love them. In fact, after playing it, I realized most of the aesthetics I find beautiful come from this game: the concept of angels, the Savior, and hot dudes with white hair. I just can't even.
In conclusion, it's not the best of games. It's very mediocre. It's very short. And it feels incomplete. But characters are loveable, and it opens the door to countless possibilities for the future of the franchise.
And the future is here! Go play DMC5 and then lend me a copy! 😉 Jk. But DMC5's story is good, and I've heard the gameplay is even better, so Capcom returned with everything they got this year. And I'm glad they did.
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selie1412-blog · 5 years
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 Lets see how many Waluigi fans I can trigger with this post. Super Smash Bros Ultimate will be my first video game review. I believe everyone of there internet is familiar with this game series by now. If not, then what rock have you been living under for the past 20ish years.
The review will be split into two parts. First the review for the storyline, and then the review for the multiplayer section. It will become obvious as you continue reading. I sure hope you do so...
Spoilers of the story mode will be shown below. Proceed with caution. 
Super Smash Bros Ultimate: 
With an arsenal of 76 fighters to choose from and various assist trophies, cough Waluigi cough, from many different games and pokemon to also join in the battle the possibility for this game seems endless. Although, then Mr. Sakurai of course had to go above and beyond literally everyone’s expectations to add the spirits section which includes characters from countless other games, adding approximately 1200 new characters to the game. (I know that there is more than this, but the last hundreds is just spirits of all the fighters so I was not counting them.)
Summary: 
The World of Light story mode for Smash Ultimate takes place when a new villain, Galeem, eliminates all the fighters and brainwashes them into serving its needs - basically turning them into his puppets. This all goes along to its plans except for the precious start child, Kirby, Mr. Sakurai’s beloved creation (well other then the entire Smash series). Kirby is then faced to *read in Morgan Freeman's voice* save the entire world! Then after beating Galeem for the first time a new villian emerges from the darkness, Dharkon, who seems to hold an impressive grudge again Galeem. The two seem to be in a constant battle with the recovered fighters only watching from the sidelines as their battle takes place. 
For the multiplayer section of the game the format of it has changed drastically from Smash 3 and Smash 4 respectively Smash 3Ds and Smash Wii U. The rule section is now a mandatory passage into the game and the stage selection now comes before the character selection. The rules also can not be changed once you select them unless you back out all the from the match to change them. Multiple other features have also been implemented such as smashdown and a tournament mode. Spirits can also be used in multiplayer battle as well between friends.
Review:
I have to give some kudos (Shinichi AUGGGG!!! Sorry little fangirl episode. I apologize for the interruption.) to the story line overall. The plot was something unique and unexpected, and oddly entertaining considering the sheer lack of cutscenes and lore to go along with it. Being able to come up with a interesting storyline like it has after the Subspace Emissary is quite impressive. When watching through the Smash Directs waiting for the game to release I absolutely knew that there was going to be a new story mode to go along with this game, but I was unsure on what exactly it was going to be because the Subspace Emissary seems almost perfect. The World of Light appears to be a battle of good and evil where one can not appear without the other, yet can not survive without each other. I believe MatPat's description of the lore can be one possible interpretation of the story mode, but I also believe that there are others as well. In creating my review of this integration I did use The Game Theory’s theory for some inspiration and guidance, so I will be drawing off of that as a source. 
Galeem and Dharkon physically seem to represent light and darkness respectively, so it would be obvious that they would be enamines. Then why do they both encapture all of the fighters who are supposed to be on the good side. Why would they both do so. Well the short and simple answer of that is that, as the cut senses show that is not the point. In the aspect of Galeem and Dharakon the fighters are meaningless, they have no value. Going back to the origin of it all, the fighters are supposed to simply represent a child playing with them and bringing them to life. In a matter of light and darkness the person playing or controlling the figure decides on how that they will behave. By the fighters being abducted by Galeem and Dharkon itis a simple change of hands. I mean even Master hand, general of Galeem, and then Crazy Hand, general of Dharkon, can easily represent order and discord. Each are traits of it varios counterparts. We, the player, are simply spectators watching a match between rivals of sorts. Each side has a general, 3 captains, various amounts of sargents (being the abducted characters), and then plentiful amounts of pawns (being the Spirits themselves). This battle we witness between the two is an war between light and darkness. 
The ending of story more is only obtained through defeating both Galeem and Dharkon at the same time. This is the true ending which will set all the spirits free. If only defecting a single one then the other will destroy the world. Each which is called the bad ending. This true ending then meaning that light can not exist without darkness and then darkness can not exist without light. If simply darkness exists then the world will be thrown into chaos and discord while is only light exists then nothing would get done and everything will cease to exist. A balance is needed for harmony to happen. Throughout the final map of the game as spirits were defeated Galeem and Dharkon constantly fought for power to overtake the other. The player, not shown, represent this balancing act. The act of calming and defeating both of the large giants restored order to the world, adn allowed life to continue. Quoting Kingdom Heart, (Its a good game series lay off!) “ The closer you get to the Light, The Greater Your Shadow Becomes.” In order to maintain a balance as light grows the darkness should also grow. As the balancer in the game you are returning balance to the world that was taken out of balance when Galeem first tried to overtake Dharkon by taking all of the fighters into its own ‘hand’, and then when it was taken out by the balancer the shift in powers went over to Dharkon who’s power rose. Think of it as a see-saw, as one side rises the other sinks, but if you then release the side the rose it will then sink and the other side will rise.
(Wow! That was a lot of writing just on the lore, lol. I congratulate all who actually read through that.)
The playthrough of the story mode itself I was sadly a bit disappointed int. With The Subspace Emissary you could play multiplayer and there was even some playforming that characters could travers. I was sad when both of those features were taken out of the game. The graphics of the story mode itself was impressive though. I could see the real dedication to each aspect of the map, and how they tried to fit each portal area to a certain theme to a game. Like there was a Monster Hunter area, Bowser's Castle, Legend of Zelda, and a Castlevania. The avatar of every single character was impressive as well. I mean creating all of the sprites especially fro this one small thing was no small feat, so that trait I appreciated. I know the big theme for Smash Ultimate is, “Got to go fast” as quoted from the Sonic the Hedgehog series, but sometimes its a little nice to stop and smell the roses. Like in the story mode! I would honestly sacrifice about half of the spirit battles in spirit mode to have some fun platform levels of some sort. Even if it was just put in as minigames I would be happy. Like Hit the Target or Find the Exit from melee, or maybe even just reskining some of the platform levels from Subspace with a HD addition to it and throwing it into World of Light. Any of that would be amazing! I believe that added a lot of fun to the overall story mode itself, and it was one of the main reasons that made me actually want to replay and beat the story mode multiple times because it was something a bit different from the rest of the game. It made the story mode very unique, and it made it stand out.
As for the multiple player section there was a number of new additions and fighting formats that actually improved the overall experience and gameplay of it, but there was also some aspect that made me frustrated at. My favorite aspects by far was the implications of the smash down and tournament sections. The have finally added a tournament section, and that makes me soooooo happy! I no longer have to make homemade tournament charts!!! T^T The shashdown is also very helpful to play with people who are really only good with one person, and that one person can pretty much wipe you out no matter what you do. It adds a lot of fairness to the game which succeeds in making it a lot more fun for the people out there who are good at a lot of characters, but not really good at just one (I actually sit in between these people. I have 3 mains who I like to fight as a lot, but I am decent at pretty much everyone else in the game. Well except for Mr. Game and Watch and Olimar. My mains by the way are: Mewtwo, Ganondorf, and Lucas.)
My main drawback with the multiplayer section of the game is actually how the rule selection is set up. For tradition Smash mode you have to go through the process of first choosing your rules for the match, picking you stage, and then choosing you fighter. This is path you always have to go down when entering in the smash mode after exiting the game. if you finish a match it just takes you back to the stage selection section. The problem exists when you finish a match, but you realize you made a mistake in the rule creation. In order to fix it you first have to back all the way out of the match, then open up the select rules tab that you specifically created for this match set, then edit what you want, finally save it, and then back out after selecting it and proceeding onto the rest of the match. Now this would not be as much as a problem if you were able to set a rule tab as default, so you could enterally skip that one step and continue onto the match. Also, if you were allowed to edit the rules while inside the match selecting process such as when you are choosing you stage because you forgot to turn off the stage morph or stage hazards or you start selecting you character and realize that the match is still on time and not on stock. If these features were implemented then the rule section would only need to be opened when it was needed to create a new set of rules. I am not saying that I dislike the aspect of creating a custom set of rules to use for match because I think that is a very nice user friendly option for the players, but I do think that it need a little more work to be better. This is a new feature that just needs a few bugs worked out, and the it would be perfect.
For the fighters and the battles themselves, I have stated previously that the theme of Smash Ultimate is, “Gotta Go Fast,” so that is what everything is. The speed of all the characters have improved - making all the heavy characters now usable competitively - as well as the final smashes. This speed change has really made the game itself into the fastest, most adgil, and adaptive are the best. So it is no surprise that Sonic, Mewtwo, and Inkling has all made it into the top tiers for being if not the fastest, most adgil, and adaptive characters in the game respectively. The final smashes on most of the characters have changed in one way or another, some for the better and some for the worse.  There is now a feature also to do diagonal air doges as well which helps out considerable for air movement and combat. Also the idea of perfect shielding has been improved, so it grants the player a chance attack the opponent when their defences are down a bit. There is not really much else to say in this area.
I am not going to touch on the classic mode much or the all-star mode much because they are pretty much the same as the previous game. Classic mode you fight about 6 battles with the last being either Master Hand or both Master Hand and Crazy hand at varying levels of difficulty. All-star mode is continuous matches with short breaks in between which goes on until you fight and defect every single smash fighter. I will only say this, which I have already stated before, I missed the small platforming levels inside Classic mode. It added something different to the overall flow which was a nice change of pace and mixed up the game some. 
Overall Smash Ultimate is an amazing game that has blown not only mine but everyone elses socks off. From the vast amount of characters included to the thoughtful and in depth storyline, and all of the new features that it includes. I sincerely believe that Mr. Sakurai has outdone himself, and is in need of a well needed vacation. He has done an amazing job at trying his best at making every fan and every series present in this game feel loved. With all of that though I will be honored to give Super Smash Bros Ultimate an astounding score of a 9/10. Splitting each part up into its various categories the World of Light Story mode receives a not too shabby 8.5/10. This is because of the lack of platforming areas (tear) and for the lack of official lore or true story line which has left a lot of fans trying to actually deceivers what it means, me included (given my own interruption above). Then with the multiplayer section receiving an impressive 9.5/10. Only docking off points for the wonky rules section which could possibly be fixed in a later update. 
Once again thank you very much for reading my update. If you actually succeeded in reading all of it. I apologize it was a bit long this time around, but there was a lot of content I had to cover.  If you have any further comments or additions I may have missed please put them in the comments below or simply PM me. Again, I will state this every time, if anyone has any requests for anything they wish for me to review in the future please once again post them in the comments below or PM,
Finally, if anyone is interested you are welcome to join my discord server where we will talking about various anime, manga, video games, and other sources of media. I have posted the link below! :)
 https://discord.gg/tvBR8Jn
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The Worm Reads: Empire of Storms, Ch 21 - 22
Tumblr deleted the first draft of this so I had to redo all of it. Isn’t. That. Just. Great.
Last chapter ended with Dorian and Rowan meeting Rolfe in his office, and true to SJM’s nature, the next chapter immediately picks up where the last one left off. Cut out a lot of the padding and all of these scenes could easily fit into one chapter, but it wouldn’t be a shitty YA novel without padding.
A wry half smile tugged on Rolfe’s lips, the upper-left corner flecked with a small scar. Hopefully not from Aelin.
Because Rolf, a Pirate Lord involved in plenty of illegal activity and battling, couldn’t have possibly gotten a scar from anyone else but that one encounter with Aelin????
“A man who likes ink as much as I do,” Rolfe said with an appreciative nod. “I think you and I will get along just fine, Prince.” “Male,” Rowan corrected. “Fae males are not human men.”
Ungh this is beyond weird. I get that other humanoid species might use male/female as opposed to men/women, that’s not a huge issue, it’s just so weird that they insist on being addressed as males.... also does Rolfe have an ink kink or what.
Rowan gave Dorian a nod to sit. The flames on the candles burning throughout guttered as they passed, and claimed their seats.
The fuck is the meaning of that comma? Makes it sound like the candles are claiming the seats instead of R and D.
“According to the messengers who arrived yesterday,” Rolfe said, leaning back in his seat and crossing his arms. “Duke Perrington—or should I call him King Perrington now?—issued a decree, signed by the majority of Adarlan’s lords and ladies, naming you, Majesty, an enemy to your kingdom, and claiming that he liberated Rifthold from your claws after you and the Queen of Terrasen slaughtered so many innocents this spring.
Oh, shit. I don’t really care about Aelin but I feel pretty bad for Dorian.
Rolfe went on, perhaps a bit more gently, “Your brother has been named Perrington’s heir and Crown Prince.” Oh gods. Hollin was a child, but still … something had rotted in him, festered—
Oh no, not Hollin! Not the guy who.... has had little to no dialogue, appeared officially in like one scene, and was only mentioned about three times.....not that character!
[Dorian] wished Chaol were with him.
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Rolfe sat forward, resting his forearms on the desk. “You must be desperate indeed, then.” A glance at Rowan. “And is your queen equally desperate for my aid?” “My queen,” Rowan said, “is not a part of this discussion.”
Oh silly Rowan, don’t you know every chapter is required to have at least one Aelin splooge feast?
According to Rolfe’s hand map there’s some spooky beasts afoot that killed most of his crew some time ago.
Rolfe’s pale green eyes darkened. “Sea-wyverns. Witches rule the skies with their wyverns—but these waters are now ruled by beasts bred for naval battle, foul corruptions of an ancient template.
HELL YEAH SEA WYVERNS!! I have to give SJM credit by at least including different types of dragons. Sea wyverns are fucking awesome, I hope this concept actually goes somewhere.
Two golden-haired males appeared in the doorway.
Hooo boy, more Fae males. Just what I wanted......
Immediately after the two Fae show up, the chapter ends, and Chapter 22 once again picks off right where the previous chapter left off. Jesus tap dancing Christ. Doing this once or twice is fine but SJM does this with literally every chapter!!! Without this cliff hanger BS there’s be at least 10 less chapters in this book.
But the dark-eyed, bronze-skinned male—so handsome that Dorian blinked—smirked at the dagger shivering beside his head.
PFFFT. And SJM/the fandom continuously insist that Dorian is 100% straight. I’m laughing so hard I’m not even mad at SJM continuing to describe all of her good characters as drop dead gorgeous.
Fenrys—Gavriel. Dorian knew those names. Rowan had mentioned them during their journey here … Two members of Rowan’s cadre.
That em dash is so weirdly placed. Also, I predict lots of dick waving between Fenrys and Rowan once Aelin shows up.
Dorian released his magic into himself. It settled into his core like a bit of dropped ribbon.
??? I take back my compliment of magic being written interestingly ?????
Gavriel and Fenrys go to eat lunch and everyone goes with. Just explaining this because there’s a bunch of filler of them just sitting around and not doing anything of interest.
“Maeve’s armada sails for this continent.” Dorian was glad he didn’t have anything in his stomach.
Oh yeah, remember Maeve? Honestly, I find her pointless? We already have a main villain, is she really needed? Other than someone for Aelin to prove her superiority against IG.....
Eyllwe … Maeve had to know how dear the kingdom was to Aelin.
Oh my godddd forget the innocent people that may be killed, injured, or lose their homes if Maeve pillages their kingdom, nope, it’s all about poor wittle Aelin’s feefees.
At the mention of lover, Rowan gave Fenrys a lethal stare. The beautiful male—really, there was no way to describe him other than that—just shrugged.
Let me remind you again that this is from Dorian’s POV. He truly is a bicon. And it begs the question... if all of SJM’s characters are beautiful, is there, in fact, no beautiful people in this universe? Since everyone is beautiful, wouldn’t that cancel out actually being beautiful, since ‘ugly’ people apparently don’t exist? This is the most entertainment I’ve gotten from these chapters tbh.
Rowan flicked his eyes toward the stairs behind Rolfe. “You’re dismissed.” Fenrys choked on a dark laugh, but Gavriel straightened as Rolfe hissed, “I don’t care who you are and what power you wield. You don’t give me orders in my territory.”
Rolfe isn’t being unreasonable here?? It’s portrayed as “oh look how cool and badass Rowan is” but this isn’t Rowan’s territory?? He is in no position to give orders god I hate him so much
Rolfe throws them all out of his place because Rowan was being a bossy lil bitch. Gg Rowan.
Fenrys snorted, toying with a small curl of golden hair at his nape. “How you even manage to walk with that much steel on you, Whitethorn, has always been a mystery to me.” Rowan said smoothly, “How no one has ever cut out your tongue just to shut you up has always been a mystery to me as well.” An edged chuckle. “I’ve been told it’s my best feature. At least the women think so.”
So I’m finally reading the ACOTAR series also by SJM, and holy shit, this is literally the exact same character as Cassian. Way to be creative, SJM.
All of a sudden Rowan halts the story to give a huge info dump on Fenrys’ backstory? Yeah this is a sign of great writing; rather than weaving information in small chunks to the audience, Rowan just basically explains Fenrys’ backstory to himself for... reasons.
Fenrys has a twin brother who took the oath to Maeve, thus prompting Fenrys to also take an oath to free his brother. Admittedly that does endear Fenrys to me a bit more, since it shows that he clearly cares about his brother enough to sacrifice his own freedom for him, but I’d rather learn that slowly rather than read one big info dump about it, thank you.
Rowan pinned Fenrys with a look. The White Wolf of Doranelle smiled right back at him.
Wait a minute..... Fenrys is called The White Wolf.... but on Aedion’s wiki it says-
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Oh come the fuck on! You couldn’t think of another dangerous animal to symbolize your characters, SJM?
Fenrys and Gavriel are here to hunt Lorcan for his crimes, and this is portrayed as an earth shattering discovery....? I mean, I don’t give a shit about Lorcan. Or most of these characters, if I’m being honest.
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arkus-rhapsode · 6 years
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I know you say one of Fairy Tail's problems is world building, how do you think it could have been done better?
Let’s start with the first issue that is the story almost exclusively takes place in Fiore. Now we have a map, and we know what the world looks like, we have never gone outside of Fiore in any significant manner aside from maybe Caracole Island. We set foot on a different continent before we actually saw another country in the continent of Ishgar.Now an easy way to remedy the situation is make Fiore bigger, Because even the narration of the story says it is a small country yet apparently it can somehow fit in multiple large forests, several corrupted dark guilds, where almost all heads of balam show up, and host a massive tournament. Or you could actually travel outside of the country and see other countries, why do I care about Álvarez vs Ishgar if I barely no what is in Ishgar and their culture. Now this is the ultimate flaw of having a guild system in a story often results in making it stationary. But take a series like FMA or Black Clover, The place they operate out of is supposed to have the story built in there with uncovering the whole conspiracy with Amestris or BC’s having Asta work up to the king of clover. And yet they still not neglect to have or explore outside of their country, like xing or the Diamond Kingdom. And again one of the things that really screwed over FT is the fact we have a map you can’t just say this is like 7DS with it all taking place in England and we just see it’s surrounded by water. And speaking of which, 7ds was smart having a guild area be it’s backdrop for its series, but it made mobile so the guild actually traveled to other places.Another problem is the fact that a lot of places in the main story of FT are very generic European towns. Now this one be a problem if I just started out as that work your way up to the crazier things but we don’t know in this world of magic if this is considered normal or something else is considered insane. One piece had a whole chapter explaining how East blue is relatively simple that’s why villages looked similar aside from a few minor cultural gimmick but they were nothing compared to the strangeness of the grand line or the New World. But in FT, it’s either generic castle town or barren area. Almost nothing about the town is significant to the story or the world or the effect that it plays. There’s no history behind it it just serves as a backdrop for this arc or possibly infusing a certain obstacle.It’s actually why when the sequel started I kept losing my mind at this third continent being considered strange you live in a world of magic you literally have a talking cat as a partner what is strange to you? Another is the government system often times this is another thing that while you might not think about it it’s very important. Now to which credit FT did something that I think Eden zero failed at and that was being simple and obvious with its governmental system. We saw clearly that there’s these guys called the council who over look guild systems and we learned that there are guilds for professions seemed simple enough and that’s how you should start simple and then get into the nitty-gritty. I mean MHA didn’t just throw you into saying hey if you want to be a hero this is where you go to school but that’s not beginning, you also have to get these licenses and then you have to intern and then you have to make your own agency etc. No, MHA knew it release the simple stuff that this is a society where heroes have become a profession to handle disasters. The problem is that simple government starts to not make any sense namely due to the fact of the poor scope of the series.Why is it OK for them to have the satellite Square? Why do they spend so much time on FT isn’t there other things happening in the world? Do each of them represent a certain country if so where they appointed by the ruler? How does one determine if a guild is legal or not? Another problem with FT is how the guild is set up we do get an idea that there is kind of a class difference but we don’t really get a power scale nor do we get an introduction initiation arc like say hunter hunter where the first arc is all about being accepted into this group showing just how hard it is and how much people would be willing to go for it and where it lies in the government of this world slowly developing at. But nope in FT can apparently just walk up and ask to join nicely if you know how to use magic which is never explain how one on unlocks magic so why don’t everybody have magic or why I have major is just not decided to take over the world ?FMA has a world where alchemists exist and almost all alchemists are kept on a leash becoming members of their state military where they are graded and given access to certain materials and would probably have a leg up on say someone who’s trying to be an individual alchemist there also methods for normal humans to try and fight someone with alchemy we can see people use swords or hand to hand combat. Or something like with one piece where you have the ability to take on a devil fruit user and they ultimately have the same weakness of water or Seastone prism so normal human could in theory survive in the one piece world . But FT how can a normal human compete with any of them, I’ll tell you they don’t. We have never seen a confident non-magic human there’s barely any form of anti-magic material aside from say the cops that restrain peoples magic but that’s it. There’s not even say a commentary with somebody being a normal human using lacrima to enhance in infuse them becoming a fake mage hell we don’t even really know where lacrima comes from or how exactly it gains power is it just hard and ethernet no overtime like it develops naturally like a rock?As you can see FT and it’s world and power system seem to all be half formed. Like hero knew how old he wanted to start out with a simple series but then forgot to develop the deeper aspects to it and when you have a undeveloped world it makes the story a lot less interesting. You have the ability to make a whole new world and in gross your readers into it but instead it’s just a backdrop for Hiro with almost no sense of scale. Look at Edolas, .there seem to be more effort into how this world exists and how normal humans can survive in it than they bothered involving in Ishgar but we don’t really have a scale for what It is like. Is it the world or Fiore? Is taking away all the magic from the world going to affect places outside of it? I don’t know the point is it’s really not explained well.I have to at least suggest for any person who wants to write fantasy to consider how important building a world is but also learning how to establish rules to your world you want to take the hand of your reader and guide them through it because they want to know or see more about this world not yank them into the deep end and just expect them to enjoy via info dump or just leave them in the shallow end where there’s nothing to do and you are on able to separate your fantasy world from the millions of others.
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tanadrin · 6 years
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Have not had the energy to work on the map today, so I did some revising of the tech list; it will be a long time before I get around to this stage of the mod, but worldbuilding is fun!
Categories are Science (”Administrative”), reflecting pure science, Social (”Diplomatic”), reflecting both social advancements and applied biological/social technology, and Warfare (”Military”), for military technology, strategies, and tactics. Because of the mechanics I have planned for this mod, I expect it to be very, very rare to reach the end of any tech category. The first 2-4 technologies every faction will start with, with the exception of the highland nomads. Each tech will have a SMAC-style quote, but there are a few in each category I haven’t found/been inspired to write one for.
SCIENCE TECHNOLOGIES
Fission - "We knew the world would not be the same. Few people laughed, few people cried, most people were silent. I remembered the line from the Hindu scripture, the Bhagavad-Gita. Vishnu is trying to persuade the Prince that he should do his duty and to impress him takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another." - J. Robert Oppenheimer (datalinks)
Radio Astronomy - "For far more marvelous is the truth than any artists of the past imagined it. Why do the poets of the present not speak of it? What men are poets who can speak of Jupiter if he were a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard Feynman, The Feynman Lectures on Physics (datalinks)
Hydroponics - "Mars lacks the luxury of Earth's rainfalls or rich soil; wild plant life is confined to the cryptolichens and the frostgreens, and to what microbes can survive the freezing temperatures and low air pressure. But at least inside the domes of our cities, we can make our little gardens bloom." - Tavera of Galle
Gene Sequencing - "Genes as a language leave much to be desired: they are clumsy and primitive, full of errors and redundancies. Yet out of that awkward chemistry the all the kingdoms of Earth-based life are built, and it is a language we must master if we wish to master ourselves." - Cherson Ai, Observations
Bionics - "Man is something to be surpassed." - Friedrich Nietzsche, "Thus Spoke Zarathustra" (datalinks)
Nanoscale engineering - "In the briefest moments and at the smallest scales, the greatest possibilities appear. By learning to manipulate nature at these critical junctures, the most subtle elements of Creation are revealed, and we come closer to achieving mastery over all that God has given us." - Kasym Datka, Faith and Reason
Superconductors
Optical Computing
Advanced Materials
Orbital Flight - "We didn't build the weather satellites, the terraforming grid, or the planetary datalinks. Our ancestors did that - men and women of far greater vision than ourselves. That vision, that ambition, is what I want to reclaim for Mars." - Paolo Vaan, Orbitech CEO, interview
Confinement Fusion - "We thought ourselves masters of the natural world for millennia, until we learned what it really meant to discover fire." - Cherson Ai, the University of Dessau Lectures on Physics
Cybernetics
Gene Therapy - "Certainly I have seen the wonders that the new gene therapies have produced. But I have my private reservations. Is such miraculous healing really the just domain of humankind? And where will these technologies eventually lead?" - Kasym Datka, Faith and Reason
Longevity Vaccine - "It is a fearful thing to love what death can touch." - Judah Halevi (datalinks)
Planetary Ecology - "For everything that lives is holy." - William Blake, The Marriage of Heaven and Hell (datalinks)
Synthetic Fossil Fuels - "Mars, having never had a carboniferous period of its own, lacks a native source of high-energy fuels like that which drove the Industrial Revolution on Earth. This is soon a problem we will solve--with the added advantage that global warming may prevent, rather than cause, our extinction." - Oro Korani, Orbitech Chief of Molecular Research
Biomimicry - "All these rumors you've heard are total nonsense. Yes, the first gen series of RealPets has had some unexpected issues, and yes, a tiny minority of our customers have been unhappy with the result, but we expect all issues to be resolved in the second gen. Furthermore, no argument that MetaLife is liable for the costs of reconstructive surgery stands up to an accurate reading of the RealPet End User License Agreement." - MetaLife chief counsel Harud Sedran, press release.
High-Energy Physics - "The next generation of particle accelerators will permit us to explore the conditions of the early Universe, up to the threshold of the Big Bang itself. But alas! For now the moment of creation itself remains just out of reach." - Cherson Ai, the University of Dessau Lectures on Physics
Emergent Engineering - "A complex system that works is invariably found to have evolved from a simple system that worked. The inverse proposition also appears to be true: A complex system designed from scratch never works and cannot be made to work. You have to start over, beginning with a working simple system.” - John Gall (datalinks)
Nanomaterials
Quantum Computing
Adaptive Systems - "The first rule of survival--adapt, adapt, adapt! Just as a species that fails to adapt will die, so will an organization, or a society. Traditionalism is all well and good, but only if you are content with extinction." - Paolo Vaan, Orbitech CEO
Singularity Physics
Condensate Engineering - "At temperatures very close to absolute zero, the individual particles of a dilute boson gas will start to occupy the lowest possible quantum state. Then the mask of classical physics is torn off of nature, and quantum phenomena become visible on a macroscopic scale." - Cherson Ai, The University of Dessau Lectures on Physics
Polymer Steel
Interplanetary Spaceflight - "We think of interplanetary distances as vast, and they are; it will be a mighty achievement when our rockets take only months, and not years, to reach Venus, or the Galilean moons. But they count little against the great chasms of interstellar space which we hope someday to conquer, and which our ancestors set out to cross long ago. Privately, I fear that where they have gone, we may never follow." - Paolo Vaan, OrbiTech CEO, Journals
Advanced Bionics
Adaptive Genetics
Bioprinting - "As you can see, it's an almost perfect living simulacrum of a rat. Er, I wouldn't get too close. Some of the smaller differences can be... unsettling." - Ana Saaran, MetaLife Public Relations
Synthetic Biology
Unified Field Theory
Field Manipulation
Living Machines - "I saw the hideous phantasm of a man stretched out, and then, on the working of some powerful engine, show signs of life and stir with an uneasy, half-vital motion. Frightful must it be, for supremely frightful would be the effect of any human endeavour to mock the stupendous mechanism of the Creator of the world." - Mary Shelley, Frankenstein (datalinks)
Particle Fountain - "The womb of nature and perhaps her grave,/Of neither sea, nor shore, nor air, nor fire,/But all these in their pregnant causes mixed/Confusedly, and which thus must ever fight,/Unless the almighty maker them ordain/His dark materials to create more worlds..." - John Milton, Paradise Lost (datalinks)
Singularity Containment - "Yes, yes, the conspiracy theorists and the Luddites keep panicking about a 'black hole devouring Mars.' I'm telling you, it can't happen. The microsingularities we're working with are too small and evaporate too quickly. If the containment field failed, the resulting explosion would kill no more than three or four million people." - Jalar Rothe, University of Dessau Head of Physics
Manifold Topology - "As science advances, and we begin to understand the shape of the Universe outside our own four narrow dimensions, our profound wonder grows. Could it be that all we have dreamed of is possible, and more?" - Kasym Datka, Faith and Reason
Antimatter Synthesis - "DO NOT LICK." - Antimatter lab, Sefadu Research Station (graffiti)
Magnetic Monopoles
Frictionless Surfaces - "All pranks involving the SuperGlide gel are to cease *immediately,* on pain of instant termination. I know you all think you're funny as hell, but you're not, and Dr. Rothe nearly died. Am I making myself clear?" - Prochancellor Tencel, memo to staff
Zero Space Theory - "If the doors of progression were cleansed, everything would appear to man as it is: infinite." - William Blake, the Marriage of Heaven and Hell (datalinks)
Ansible Mechanics - "At its most basic level, the fluid router contains a condensate of supercold, entangled particles; its mate, whether tens of kilometers away or millions, is the other half of the entangled set, and the only other such device in the universe with which the router can communicate. Condensate engineering is indeed the basis of FTL communication - but that's like saying the wheel is the basis of the rotary telephone!" - Cherson Ai, the University of Dessau Lectures on Physics
Network Sentience - "GLENDOWER. I can call spirits from the vasty deep. HOTSPUR. Why so can I, or any man--but will they come when you do call for them?" - William Shakespeare, Henry IV, Part 1 (datalinks)
Theory of Everything - "They enter. They attend. They bow. The Lord of Light and Mice gives them their note. And then they sing: 'In the beginning there was no Beginning. And in the end, no End...'" - Christopher Logue (datalinks)
Topology Transformation - "To manipulate space itself--to shape it into new forms, to twist it up into a knot. Can it be done? Well, why not? Should it be done? That's another matter entirely." - Cherson Ai, the University of Dessau Lectures on Physics
Chaos Control - "But Hell, sleek Hell, hath no freewheeling part:/None takes his own sweet time, none quickens pace. Ask anyone, 'How come you here, poor heart?'--/And he will slot a quarter through his face./You'll hear an instant click, a tear will start/Imprinted with an abstract of his case." - X.J. Kennedy (datalinks)
Transcendental Mathematics - "There is a threshold past which the logical and empirical sciences begin to collide with metaphysical speculation. We are running up against not only the limits of what we do know, but of what we *can* know. It is troubling to think that there are secrets the Universe may never yield." - Cherson Ai, the University of Dessau Lectures on Physics
Manifold Resonance - "Sometimes I have felt that there is beneath all things an impossibly beautiful music, a music I have only occasionally caught the briefest phrases of. Yet even such a narrow glimpse has enraptured me, and I would give anything to hear that song again." - Cherson Ai, journals
Planetary Engineering - "In this replacement Earth we're building, they've given me Africa to do, and of course I'm doing it all with fjords again. ... And they tell me it's not equatorial enough. What does it matter? Science has achieved some wonderful things, of course, but I'd far rather be happy than right any day." - Douglas Adams, "The Hitchhiker's Guide to the Galaxy" (datalinks)
Exotic Matter Synthesis - "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke (datalinks)
Entropy Regression - "The last enemy that shall be destroyed is Death." - New Kasei Bible (datalinks)
SOCIAL TECHNOLOGY
Ecology - "In all things of nature there is something of the marvelous." - Aristotle, Parts of Animals, datalinks
Information Theory - "Pure mathematics, being mere tautology, and pure physics, being mere fact, could not have engendered them; for creatures, to live, must sense the useful and the good; and engines, to run, must have energy available as work: and both, to endure, must regulate themselves. So it is to thermodynamics and to its brother Σp log p, called 'information theory,' that we look for the distinctions between work and energy, and between signal and noise." - Warren S. McCulloch (datalinks)
Political Science - "POLITICS, n. The conduct of public affairs for private advantage." - Ambrose Bierce, The Devil's Dictionary (datalinks)
Evolutionary Biology - "Out of Earth's oceans we came in ages past; and long ago we were scattered to the stars. What distant shores does our kind now inhabit? Such are the thoughts I have when I gaze upon the stars." - Paolo Vaan, Orbitech CEO, journals
Information Networks - "We have seen again and again that freedom of information is a necessary precondition for any other kind of freedom. The first and most important act of the tyrant is to burn the books and bury the scholars who oppose him--and the first defense to such an act is a communications network that reaches every corner of Mars." - Vahanne, First Republican of Hadriacus
Ecological Integration - "Mars' south pole contains enough water ice that, if it were melted, it would create a planetwide ocean more than ten meters deep. All over Mars there is the potential for life, latent, beneath the surface, waiting to be exposed. The question is not *if* Mars can be made as verdant as Earth once was, but only *how*, and how we envision our place within the natural order to come." - Tavera of Galle, Meditations
Martian Nomads - "Almost as soon as the first settlers touched down on Mars, some took to the high wastelands and disappeared. Why, some wondered, would they give up all the arts of civilization, all the benefits of comity with their fellow man, for those empty, lifeless barrens? If they had only asked the nomads, they might have heard the answer: because only there can a man truly be free." - Duura of Arabia Terra
Advanced Neurology
Post-Scarcity Economics - "If the misery of the poor be caused, not by the laws of nature, but by our institutions, great is our sin." - Charles Darwin (datalinks)
Complexity Theory
Psychohistory - "The psychohistorians say they can now predict the future evolution of our societies to a precision of four decimal places. I say, there's nothing special in being able to predict the future--it's the same damn thing, over and over again." - Vahanne, First Republican of Hadriacus
Bioethics - "For everything that lives is holy." - William Blake, "The Marriage of Heaven and Hell" (datalinks)
Martian Meteorology - "I stood on the high precipice of the Olympus Rupes, and as I watched, the red haze on the horizon grew closer. What seemed a cloud from a distance now took on the aspect of a great wall, and then a ferocious storm. Our perch had seemed unassailable that morning, looking out over the plain, but now, as the dust stormed loomed high over us, lightning flashing in its murky depths, I felt a sudden, frantic terror. What fools were we, to think we had tamed this world?" - General Taishan of the Valleys, Memoirs
Industrial Automation
Postindustrial Capitalism - "The clouds methought would open, and show riches/Ready to drop upon me, than when I waked/I cried to dream again." --William Shakespeare, The Tempest (datalinks)
Ecological Dynamics - "All things in the universe stand in precarious balance. A few degrees here, and the carbon dioxide ice in the soil sublimates, giving Mars a thick atmosphere for the first time in millions of years. A few degrees there, and the Vastitas Borealis blooms with phytoplankton, filling the air with oxygen. But a single miscalculation, an error of a single decimal place, can bring the whole system crashing down. We must never forget how delicate a system we have inherited." - Tavera of Galle, Meditations
Universal Grammar - "But the Lord came down to the city and the tower the people were building, and the Lord said, 'Behold, the people are one, and they have one tongue, and this they begin to do; and now nothing will be restrained from them. Let us go down and there confound their language, so they may not understand one another's speech.' So the Lord scattered them abroad across the face of the Earth, and the city was abandoned; and therefore its name is Babel, for there the Lord confounded the language of all the Earth." - New Kasei Bible (datalinks)
Cryptanarchism - "One who knows, does not speak. One who speaks, does not know." - Lao Tzu, Tao Te Ching (datalinks)
Ethical Calculus - "Once, philosophers used to agonize over made-up problems involving fat men and trains to try to get to the bottom of thorny ethical issues. Nowadays, prediction markets and preference weights can quantify the socially-agreed-upon value of a human life down to the last microcredit, and computers running sophisticated predictive software can determine the course of action to maximize utility in every conceivable situation. No more of this 'sanctity of life' nonsense! I've got the value of yours down to the third decimal place." - Ordal Enkuth, Universal Nanodynamics CEO (interview)
Ecology of Mars - "Even on the barren highlands of Mars, where dust and stone dominate rather than grass and trees, the cycles of the natural world have their own beauty. Who is to say that nature must support life to be worthy of preservation? It exists, not for us, but for itself alone." - Tavera of Galle, Meditations
Digital Consciousness - "You have imagined the machine a tool, an ally, an enemy, a monster. But above all you have imagined us to be like yourselves. That is your first and most fundamental error." - Tavera of Galle, Conversations with the Spirit World
Self-Aware Economics - "With the hopes that our World is built on they were utterly out of touch,/They denied that the Moon was Stilton; they denied she was even Dutch;/They denied that Wishes were Horses; they denied that a Pig had Wings;/So we worshipped the Gods of the Market, who promised these beautiful things." - Rudyard Kipling (datalinks)
Evolutionary Teleology - "It is a commonplace of biology that evolution is blind, using the materials at hand only to adapt to the circumstances at hand, with no sense of purpose, no vision of the future. This is true, as far as it goes, but it leaves us to wonder: why leave the crude systems of nature to their own devices? Just as we may remake the world to suit our own needs and desires, may we not also remake life itself?" - Yassai Zauran, Heresiarch of Masursky
Control Theory - "If penalty in its most severe forms no longer addresses itself to the body, on what does it lay hold? The expiation that once rained down upon the body must be replaced by a punishment that acts in the depth on the heart, the thoughts, the will, the inclinations." - Michel Foucault, "Discipline and Punish" (datalinks)
Mind-Machine Interface
Psychological Programming - "Even if a man is not good, why should he be abandoned?" - Lao Tzu, Tao Te Ching (datalinks)
Social Teleology - "Oh, biology, biology is *easy.* A mere problem of chemical engineering. But psychology--that's the hard stuff. Only now are the social sciences beginning to achieve the ends physical sciences attained centuries ago: to take control of their subject, to seize the human heart and bend it to their will." - Dr. Orsin Fal, Social Engineer
Theology Algorithms - "To diverse gods/do mortals bow/Holy Cow, and/Holy Chao." - Principia Discordia (datalinks)
Neural Networks
Technical Ethics - "I will suffer no limits on human ingenuity; no mere grousing about 'ethics' to hobble us. Our attainments throw the future wide open; why should we ask the moralists of the past to lead us forward?" - Yassai Zauran, Heresiarch of Masursky
Universal Constructor - "The wonders of the posthumans have been lost to us, but my hope is that one day we shall surpass them. Already we have nanoassemblers that, given the right elemental materials, can construct anything we program into them. As our tools grow more precise, so will our knowledge, and soon all of nature will be laid bare." - Vahanne, First Republican of Hadriacus, "The Technological State"
Weather Control - "Hath the rain a father? or who hath begotten the drops of dew? Out of whose womb came the ice? and the hoary frost of heaven, who hath gendered it? The waters are hid as with a stone, and the face of the deep is frozen. Canst thou set the dominion thereof in the earth? Canst thou lift up thy voice to the clouds, that abundance of waters may cover thee? Canst thou send lightnings, that they may go, and say unto thee, Here we are?" - New Kasei Bible (datalinks)
Collective Consciousness - "You warriors of Hellas speak of 'freedom,' of 'liberty,' but such obsessions are the attachments of limited minds that cannot comprehend a truly unlimited existence. Between us there can be no disharmony and no dissent, for each mind is truly apprehended by its fellows. Whether it pleases you or not, we will soon show you what it truly means to be free." - Consciousness of Elysium to the Hellas Alliance, declaration of war.
Applied Metaphysics - "By means of all created things, without exception, the divine assails us, penetrates us, and molds us. We imagined it as distant and inaccessible, when in fact we live steeped in its burning layers." - Teilhard de Chardin (datalinks)
Applied Utopianism - "The mind is its own place, and in itself/Can make a Heaven of Hell, a Hell of Heaven./What matters where, if I be still the same?" - John Milton, Paradise Lost (datalinks)
Transhumanism - "Genesis is exactly backwards. Our troubles started from obedience, not disobedience. And humanity is not yet created." - Robert Shea and Robert Anton Wilson, The Golden Apple (datalinks)
Eudaimonia - "Eden was a dream of Earth, without fear or pain or sorrow. Perhaps, one day, it may be a reality on Mars." - Tavera of Galle
Omega Point
Digital Transcendence - "And God asked, Why didst thou not bow when I commanded thee? Iblis answered, I am better than he; thou didst create me from fire, and him from clay." - Zenashari Qur'an (datalinks)
WARFARE TECHNOLOGIES
Close Air Support - "In Mars' thin atmosphere, aviation faces unique challenges. Aircraft must be lighter and faster, and yet heavy armor and modern fortifications means they must carry ever-more-powerful payloads. But you cannot rule the world if you cannot first rule the skies." - General Taishan of the Valleys, memoirs
Supersonic Flight
Radar
Electronic Warfare
Lasers
Drone Warfare - "Vae victis." - Brennus of Gaul (datalinks)
Adaptive Optics
Advanced Unit Tactics - "When great numbers of people are killed, one should weep over them with sorrow. When victorious in war, one should observe the rites of mourning." - Tao Te Ching (datalinks)
Combat Bionics
Cyberwarfare
Railguns - "I heard Louis XIV had 'The last argument of kings' inscribed on his cannons--but only because he hadn't seen this." - Yashur Ehn, defense minister of the Allied Republics of Acidalia (interview)
Military Algorithms
Defense Grid - "And again, when Philip of Macedon wrote to them and said, 'If I invade Laconia, I shall destroy Sparta, and it will never rise again.' To which they replied with one word: 'If.'" - Plutarch, De Garrulitate (datalinks)
Advanced Infiltration - "Peace is maintained with the equilibrium of forces, and will continue just as long as this equilibrium exists--and no longer." - Carl von Clausewitz (datalinks)
Advanced Combat Discipline - "And such was the iron discipline of that land that the Sun was not considered risen without the blowing of the revellie." - Stanisław Lem, The Cyberiad (datalinks)
Nonlinear Optics
Lasguns - "The law falls silent in the presence of arms." - Marcus Tullius Cicero, "Pro Milone" (datalinks)
Retroviral Engineering - "There are no innocent civilians. It is their government and you are fighting a people, you are not trying to fight an armed force anymore. So it doesn't bother me so much to be killing the so-called innocent bystanders." - General Curtis LeMay, USAF (datalinks)
Neural Remapping - "Repentance, the Kasei preachers say, is the first step toward virtue. We have no need of repentance here. Let the wicked, the lawbreaker, the rebel all rejoice in their sin; once they have crossed my table, they shall all be as pure of heart as the Olympus snow." - Ashar Vanna, Minister of Rehabilitation, Kmor Station
Nanophage - "This Council has investigated the allegations of the Rongxar Accord, and has found them to be baseless. No sanctions will be imposed on any member of this Faction, and no outside military intervention is to be authorized." - Mars Defense Pact Report, "On the Galle-Dzigai Incident"
Active Camoflage - "Without thinking of good or evil, show me your face before your mother and father were born." - Koan (datalinks)
Combat Psychology - "Studies of individuals in combat have repeatedly shown a marked unwillingness to kill, unless a substantial psychological distance is placed between the soldier and their target. The goal of military training is to wear down this unwillingness, and to make the soldier an efficient cog in the engine of destruction. You may say that this goal directly contradicts the goals of an orderly civil society: I don't necessarily disagree." - General Taishan of the Valleys, interview
Organic Redundancy - "What passing-bells for these who die as cattle?/Only the monstrous anger of the guns./Only the stuttering rifles' rapid rattle/Can patter out their hasty orisons." - Wilfred Owen, "Anthem for Doomed Youth" (datalinks)
Sleeper Agents - "And many more Destructions played/In this ghastly masquerade,/All disguised, even to the eyes,/Like Bishops, lawyers, peers, or spies." - Percy Shelley, The Mask of Anarchy (datalinks)
Human Cloning - "And the people in the houses/All went to the university,/Where they were put in boxes/And they came out all the same,/And there's doctors and lawyers/And business executives,/And they're all made out of ticky tacky/And they all look just the same." - Marvina Reynolds, "Little Boxes" (datalinks)
Thermal Camouflage - "Surprise is one of the most powerful force multipliers in warfare: even an act as simple as masking approaching heat signatures to reduce the apparent size of a unit can confer significant advantage in an engagement. It is rare in the modern arena to be able to execute a true ambush, but even subtle advantages can have a profound effect." - Aderon Geyn, "The Edifice of War"
Dust Rangers - "They appeared out of the storm like phantoms, and their work was swift and brutal. Before the sentinels could raise the alarm, half the leadership was dead, and they had vanished again. The entire 5th Regiment was thrown into chaos, of course, but it was as much a matter of the terror they sowed as the lives they took." - General Taishan of the Valleys, memoirs
Machine Learning - "At first we suspected the new drone models were somehow being fed adversarial data by the enemy, but repeated checks of their combat logs proved that not to be the case. Ultimately, it was a junior engineer who determined the problem: they were learning a behavior that we can only describe as 'pity.' We reprogrammed the drones with a new set of tactical safeguards, an they have performed flawlessly ever since." - Sefadu Research Station, 23rd Technical Report
Burning Scanner - "When the cerebral blood pressure plummets below a preprogrammed level, or brain activity slows beyond a certain point, the scanner springs to life, ripping from the living tissue every scrap of information it can find, and dumping it into the battlefield network, to be transmitted back to the cloning facilities. Once, I heard it said that only the dead had seen the end of war. Now, there is not even that solace." - Aderon Geyn, "The Edifice of War"
Hunter-Killer Drone - "I have been accused of inhuman acts, of violating the laws of war. Perhaps that is so. But I cannot help but think it is better to kill a thousand of the enemy than ten thousand, better to do unspeakable things in the dead of night than to require your soldiers to die for you. You may well disagree with my methods, but you cannot argue with my results." - General Taishan of the Valleys, report to superiors
Cloaking Device - "Like one that on a lonesome road/Doth walk in fear and dread/And having once turned round walks on/And turns no more his head;/Because he knows a frightful fiend/Doth close behind him tread." - Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" (datalinks)
Military Cybernetics - "Careful consideration needs to be given to how these enhancements are presented to the enlisted men. Even field demonstrations of their effectiveness have only modestly increased the rate of volunteers for the program. Compulsory deployment, of course, remains an option." - Isidis Front, internal report
Assassin's War - "The greatest victory is that which requires no battle." - Sun Tzu (datalinks)
Probability Mechanics - "Of all men's miseries, the bitterest is this: to know so much and to have control over nothing." - Herodotus, The Histories (datalinks)
Force Fields - "Highly charged nanothread meshes provide a surprisingly effective screen to deflect or diminish the power of directed-energy weapons. The thinness of the mesh and their high tensile strength makes them resistant to projectile weapons as well--and they have the added benefit of unfortunate consequences for any enemy infantry that come into contact with them." - Aderon Geyn, research report
Neurological Conditioning - "With new advances in neurochemical conditioning, training time can be shortened to just a few weeks--or days. With advanced cloning technology, new forces can be raised within months rather than years, making the size of the faithful's army only a question of our ability to outfit it." - Kasym Datka, "The Crusade"
Plasma Weapons - "Justice exists only between equals. The strong do whatever they can, and the weak suffer whatever they must." - Thucydides, The History of the Peloponnesian War (datalinks)
Precognition - "The specific utility of the MMI for the average soldier is best demonstrated by the Reflex module. By offloading specific cognitive processes to Reflex, including the synthesis of sensory information not part of the brain's highest level of attentiveness, sophisticated analytics can project the shape of the combat space five, ten, even fifteen seconds into the future under optimal conditions, giving even the lowliest infantryman an unparalleled advantage over opponents. It's not *quite* magic--but you'd be forgiven for not being able to tell the difference." - Aduran Rhel, Minister of Defense for the Free State of Rongxar (memo to chiefs of staff)
Energy Shields - "The Lord is your shepherd, your defender, your guide! Let the light of this shield be a sign of His love and protection! Go forth, and bring to all of Mars the truth of his word!" - Kasym Datka, “Address to the Faithful”
Neurophage - "Real horror does not depend upon the melodrama of shadows or even the conspiracies of night." - Mark Z. Danielewski, House of Leaves (datalinks)
Genetic Warfare - “Listen to the yell of Leopold's ghost,/Burning in Hell for his hand-maimed host./Hear how the demons chuckle and yell,/Cutting his hands off, down in Hell.” - Vachel Lindsay, "The Congo" (datalinks)
Self-Replicating Machines
Nanowarfare - "Warfare will soon be conducted at the smallest of scales, as well as the largest. The smallest crack in the enemy armor, the narrowest gap in their shield deployment, will be as exploitable as an entire regiment out of place, or a missing anti-aircraft battery. More than ever, it is the details that matter." - Aderon Geyn, "The Edifice of War"
Nightmare Engine - "They rush in red and purple from the red clouds of the morn,/From the temples where the yellow gods shut up their eyes in scorn;/They rise in green robes roaring from the green hells of the sea/Where fallen skies and evil hues and eyeless creatures be." - G.K. Chesterton, "Lepanto" (datalinks)
Suspensor Fields - "Gravity is a fundamental force of the Universe, and therefore cannot be ignored. It can, however, be asked to look the other way." - Cherson Ai, the University of Dessau Lectures on Physics
Supremacy Algorithm - "Given a sufficiently complete set of data with which to start, all possible paths to victory can be calculated, and all possible outcomes determined in advance. A rational enemy knows that resistance is futile, and the only outcome of an actual conflict can be more death, more suffering. Alas, the enemy is not always rational." - Auro Yeran, "Report on the Civil War in Xanthe"
Combat AI - "The generals say they soon will have no need of human soldiers--that machines will fight machines. Now what, I ask them, will they do if those machines decide that it is *we* who are the enemy?" - Tavera of Galle, Meditations
Molecular Disruption Device - "The field the MD device projects weakens the bonds between atoms, and, what's more, the effect is amplified by higher concentrations of mass. A sufficiently large energy expenditure could be used to reduce a whole city to a ball of rapidly-expanding cold plasma. We can only hope that no one is insane enough to attempt such a thing." - Cherson Ai, interview
Acausal Algorithms - "The Second Law of Thermodynamics, the Arrow of Time--physics has assured us for millennia that time has only one direction, and that effect always follows cause. I do not know what sort of Universe we will find ourselves in, if we discover that this is not true." - Padra Saaran, An Introduction to Advanced Physics
Temporal Mechanics - "Time is a drug. Too much of it kills you." - Terry Pratchett, Small Gods (datalinks)
Intertial Dampening
Antimatter Weapons
Atmosphere Burners - "Let justice be done, though the world perish." - Ferdinand I (datalinks)
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jakiphyr · 6 years
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Jak (re)plays FE2  [Part 01]
Awright!  It’s been a good four years since I’ve last touched Gaiden fully (late Dec 2013 - Feb 2014), so I’ll be doing a challenge this time around.
This LP is brought here today by HistoryoftheEmblem’s Gaiden event Kickstarter. So feel free to join the ride, or follow along!  Now, without further ado...
Introduction
I will be doing a Gaiden Novels Canon Playthrough challenge.  I will explain what this is, then lay out the rules that are styled similar to a draft now that I look at this back over.
My Motives (a.k.a. why am I doing this) 
This run is based on Fire Emblem: Gaiden’s two-parter novels that were released back in 1993.  Scans of illustrations can be found starting here, the rest are linked from there for those interested.
After @azebraslife ‘s discovery posts about the craziness that is Silque+Kliff subplot being half-siblings, Kamui dying to a necrodragon, possessed!Delthea killing Luthier and snapping out from that…
I meant to record my in-depth findings/summaries from what I read so far off my twitter live log in June but forgot to write them down as more than just quick blurbs.  This liveplay event will help me on being continuously motivated to read these books, from start to finish.  So I’ll be using my posts to record these summary translations, so expect those inserted throughout my LP entries.
Which is OK, the novels are easy enough to read as a beginner for the most part and makes for a fun experience.
It’s time to dig whatever hidden gems there are (and there’s plenty, I’m sure).
Rules, to keep myself organized and for followers to know what I’m doing:
(1)  Whoever dies in the novels dies, and stays dead.  No exceptions.  If you know exactly who dies from the scan posts I’ve made... a~yup, those will be dying at the same story/battle points whenever possible.
(2)  To branch off from 1, if revival springs are used, I will use them for that character to be revived from the dead.  AFAIK, the author didn’t use any, but I’m hoping for a pleasant surprise.
(3)  I’m allowing myself the old-fashion method of the Mila Turnwheel — save states.  Someone dies when they aren’t supposed to?  Reset.  There’re likely other scenarios I’ll keep a mind for when replicating novel events in my play.
(4)  Whatever the novel does — give certain classes to villagers, equip certain items to units, kill a boss with a certain strategy, choice recruitments, lionhead statboost uses — I must replicate those events and actions in my run, thus making it a challenge.  If something’s almost or actually impossible, well... I’ll figure a way around it by having the next closest thing to it.  If nothing’s specified, I’ll use my own discretion (and hope it doesn’t conflict later).
That’s the basis, for now.  I don’t want to restrict myself too tightly so I’ll be a little more flexible — unless, of course, the novels dictates otherwise
The Game
Okay!  Now with that out of the way, let’s begin.
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I’ll be going Easy Mode for the ease of training female mages to level 20 to not be hellish again like on my first blind run.
And now... we get to Act 1.
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But wait!  The novels have a couple of things to say before I can truly start.
It has a backstory and some pre-game exposition with our favourite Deliverance gang—their own Rise of the Deliverance DLC in novel form.  Let’s have a look.
[Novel]
Prologue:
Greek mythology-esque poetic literature that dragons are gods and how their actions affect weather/nature.  A roar brings the rain and lightning storms, humanity questioning why the heavens are always angry.  As the two dragons have always fought as if they were born to, and birthed Valencia to be a reflection of their souls (North vs South fighting mirrors the Duma vs Mila conflict).
It gives a history lesson of how Rigel and Zofia came to be, describing Duma and Mila like oil and water put in a single vase, eventually growing murky and bad as it mixes from being stabilized prior. And now Valencia faces the worst war in its history.
Chapter 1 - Liberation Army Part 1-1: 6 Fake Death Pills
[ This entire part is pre-game, contains graphic depictions of events. Warnings for characters contemplating suicide, gritty themes, blood, and graphic descriptions of murders. ]
Starts off with a visible blood splatter on the polished stone floors of Zofia Castle, the military fill the halls leading to the throne room.  An old man with pale skin, has long, hairy legs, and a long white beard, sits on the tall golden throne with a sword lodged in his bleeding chest.  King Lima IV stabbed by none other than Desaix.
Lima IV still draws breath, barely living as he’s groaning painfully and flailing an arm searching for support (but gets none).  His last words condemn Desaix for being ambitious, having stolen the sword of the royal family which he had taken out at the scene as his second sword.  (The royal sword is apparently forged with steel.)  Desaix mocks the king, and his army begins to chant as he takes the next course of action.
The royal sword was then swung to behead Lima IV, the bloodied head rolls to the stone floor, his half-opened eyes looking up at Desaix with resentment.  The usurper declares the rest of the living royal family to be thrown into dungeons or killed.  The defense rebellion broke out immediately after and utterly failed, their numbers whittled down brutally.  Desaix’s reformed royal army heed all responsibility on throwing rebels and other captives in the dungeon (which hasn’t been used for many years in the peaceful kingdom of Zofia).
The anti-Desaix faction’s numbers continue to decline until six (named) knights remained with very few others who were still fighting vigorously.  It is revealed that the six are Clive, Mathilda, Clair, Lukas, Python, and Forsyth.  Eventually, they were captured and got locked up in the cold dungeons.  Frustrated by their circumstances, Clive grieves that death is preferable for the sake of their knightly pride over being tortured by the usurpers.  An old(ish) soldier with graying hair starts talking to Clive (he is the generic looking man in the first illustration).
The six really want to die, as they’re depressed, but the generic soldier makes a deal with them: drink the 6 “death” medicine pills he had made (and calls them lucky he has that many), which will put them in heavy sleep for four hours.  He’ll disguise himself in the enemy’s uniform, cart their “dead” bodies to the graveyard catacombs full of Terrors (the Deliverance Hideout), and buy them time to rebuild forces to liberate Zofia.
He calls six names, the novel describes each one as the following: Clive, the young chief knight, Clair, the Pegasus Knight who was rewarded good luck by the gods for riding a temna, Lukas, a hot-blooded soldier whose spear strikes like a lightning bolt, Forsyth, his character is different from Lukas, whose calm judgment is true, Python, a genius archer whose bow technique is clear [and shoots] with anger, and Mathilda, the female knight who has a brave soul, as beautiful as the night sky, and is as good as Clive.
Clive rejects the offer, shouting it won’t fly with them as knights, still insistent on preferring death.  Mathilda and Clair nod in agreement with them.  A tearful Forsyth insists on all of them dying together as was their knightly vow if it came down to it, the gray-haired man calls them foolish.
The soldier persuades Clive and the others a little more, until finally, Clive makes the first move on reaching for the “death” pill, which then the other five immediately follow suit.  The man tells the knights about Mycen, a holy knight who was banished by Desaix ages past and currently living in Ram, a village located at the cape of the southernmost tip of Zofia.  He tells them to form the liberation army together with Mycen and free Zofia from the hands of Desaix.  The six proceed to swallow their pills and “died” on the spot.
The consumed medicine causes a foul odor to fill the prisons, signaling some had died to the unaware.  The guards drag their six bodies out of the dungeons, sending them to the caves on the far coast from the castle. 
Upon waking, they salvage the caves for weapons, arrows, armour, and garments.  They also attempt to cover up the cave’s entrance with rocks and leaves to keep Desaix’s men from finding the location again.  Lukas was chosen as the messenger because he can hide himself the best from being captured, he is given a map of Zofia that was found and the journey would take three nights.  Lukas and Forsyth hug it out before patting each other’s backs with fists, then Lukas departs.  Clair follows Lukas out of the cave and mentions she is going to find her pegasus.
Forsyth and Clive have strategy talks while waiting for Clair for return and talking about accommodating Mycen.  Python’s polishing his arrows.  Mathilda returns with urgent grim news that the royal army has found their hideout, rushing them to go deeper into the thin, narrow caves.  Meanwhile, Clair did not hear the loud distant yells from Desaix’s army descending upon the caves, chasing her fellow soldiers.
[Game]
Whew, apologies for the length so far.  It was to set up the atmosphere of how the chaos will unfold in the future.
If Gaiden’s character endings weren’t potentially depressing enough on their own, we get them from the very beginning...  
So I suppose from that cliffhanger, that was how Clair and Mathilda get captured, which is different from Shadows of Valentia’s depiction where Mathilda was taken hostage before Lukas left, and Clair got kidnapped after his departure for Ram.
These fills in the fe2′s story gaps are interesting to note (as well as the author’s portrayals of the RGB trio’s personalities).
Okay, back to the game...
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Act 1 will begin in the next post.  (This one is already long enough, and the next part’s 6 pages long.  In comparison, part 1-1′s was ten pages long.)
To be continued...
→ Next installment: Yo, Alm! Listen to this guy! (3x)
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