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#Atropus
wingbuffet · 1 year
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On the way to their finale
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benis-monkey · 9 months
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I made this with @queenoworld
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thecreaturechronicle · 6 months
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held off asking this for a while but tis the season and all. Do you think Atropus would have had a divine/profane herald and if so what would it have been? Or would the putried angels just suffice for servitors or that role?
Atropus is a primordial, and the closest equivalent in Pathfinder are the Great Old Ones and Outer Gods, which traditionally (at least in PF1E, which is all I'm up on) don't have heralds.
But of course the GM has the final say, and if you think a Herald of Atropus would be cool, a la the Silver Surfer and Galactus, go for it.
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fangsandfeels · 6 months
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While Jerra is my comfort animal, I do have some other Tavs whose story became much clearer after the full game.
For instance, this is Calliper, a half-drow Great Old Ones warlock/artisan from Baldur's Gate.
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Born in the Underdark, in one of the drow cities, a byproduct of a loveless (and fucked up in every way you can imagine if you know how half-drow babies happen to be born in drow society) union between a female human slave, and a male drow slave. Needless to say, both parents wanted nothing to do with her, and the reason why she was even allowed to exist was the shortage of new slaves.
Never got a name during her existence in the Underdark - other drow made it clear that she was a mistake, a disgusting dirt-blood, and the only way for her to atone for that original sin of existing was to do what she is told and pray she is useful.
She managed to escape after involuntarily making contact with a Great Old One (strongly implied to be Atropus) through her feverish and nightmare-filled dreams and siphoning its power.
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Calliper doesn't exactly know what her patron is and what it wants with her. All she gets are occasional whispers and horrible visions...and she would rather keep it that way. She is terrified of what will happen if that entity actually starts paying attention to her. For that reason, she actively avoids fighting and resorting to using her powers, preferring to lie, negotiate and bullshit her way through. She doesn't need to remind her patron of her existence more than it's already aware. And yet, she is deadly with her magic when provoked.
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After making it to the surface and tagging along with the very first group that didn't instantly reject her, Calliper started making herself useful by actively applying her skills at making jewelry and fine crafts (something she got very good at while serving in the Underdark as the servant of a local craftsmaker. She wasn't allowed to touch the masterpieces, of course, but she watched her work and secretly tried her hand with whatever scraps she managed to collect. Surface dwellers turned out to be much easier to impress than drow, finding great interest in what she herself would call mediocre work. As she adjusted, she chose a name for herself based on one of the first Common language words she learned.
Her life wasn't easy, but she ended up as a guild artisan in Baldur's Gate, happy to work in her studio for the guild, surrounded by pretty magical things she made as well as fixing and restoring jewelry (she particularly enjoyed working with magical trinkets, they were always fascinating). The power of her pact kept competition at bay and provided her with some protection - and this was more than she could possibly want. Or so she thought.
Calliper is...not exactly a hero/leader material or a problem-solver. At least, not initially. She goes back into her survival mode quickly because she hasn't really found a community or support to overcome her issues. Staying huddled up in her workshop, reading books, and occasionally speaking to colleagues and guild members wasn't exactly therapeutic. Being snatched from her safe place made her withdrawn, avoidant, and dodging any situations that are too risky or can end with violence. Whatever problem you have, she is not the one you need. But if you have a fancy trinket or artifact to fix, she...might take a look. It soothes her nerves, y'know.
She is well aware of the drow prejudice, and she doesn't blame people for that because she is the biggest drow hater in the room. She doesn't trust drow. She doesn't like drow. She doesn't want to see any drow near her ever again. She would end up saving the Grove just because she sees Minthara, watches her sneer at her, and call her all the words she heard in the Underdark, and it's on. She has issues with her own self-esteem and would often use Disguise Self when having to leave her home, just to avoid people staring at her.
So, being far away from home with a tadpole in her head, Calliper's only priority will be to get that thing out of her oh this can't be happening (she lived in the Underdark, she knows what mindflayers are), and she would have no clue how she is supposed to help anyone if she doesn't know how to help herself? So, as soon as she meets Wyll, she basically goes "Finally! A hero! Please, Mr. Blade of Frontiers, come with us!" and follows his advice and decisions. Well, aside from killing Karlach because Karlach's flashback just hits way too close to home.
Of course, Calliper gets swept away by the warlock rizz. She looks up to Wyll as the "only-guy-who-looks-like-he-knows-what-he-is-doing" and then, when his secret is revealed, his ordeal is so familiar on so many levels that it hurts. She sees Mizora and instantly remembers how matriarchs and their associates treated male slaves. She hears the word "pact" - and it reminds her of her patron and what it might want from her. And seeing Wyll still having the strength to continue, to smile and stay calm all this time...she is bewildered by that man and falling for him. Hard.
Even though it's been years since she left Underdark, Calliper still wrestles with the feeling that everything is wrong about her - how can't it be? She wasn't born from love. She was told her blood was filthy. That she was a mistake. She has no real place neither on the surface nor beneath it - even if she was complimented, it was always about how exotic she looked as if she was a rare trinket to pocket. Meanwhile, Wyll, makes her feel as if she is absolutely and entirely fine as she is. Her heritage doesn't make her any less worthy of those charming gestures usually described in romance novels. Wyll gives her a fairytale, except that he means every word. In turn, she grows determined to give this man his happy ending, even if it means tapping into her own powers and making hard decisions. As soon as Calliper starts seeing Wyll as more than "the hero" and realizes that this man believes in her (thanks her even for stopping him when he was wrong), she gradually starts leaving her comfort zone and pushing her limits. She is still terrified of her patron and the uncertainty, but she can no longer put the weight of facing problems on Wyll's shoulders.
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psychcpomp · 2 years
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♫ (mallory)
headless — deftones
i think it's obvious we are a mess, we cut against the grain it's contagious how we live if you're curious of the valiance i can show you, wait
'cause i forget all of this is obvious we're entirely insane, they claim they wanna climb into our brain waves
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catholickedd · 4 months
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TAG GAME!
Write something and let the next person make blackout poetry of it. Everything in the post including the @‘s and tags are fair game. What I’m typing right now is fair game. Go crazy!
@picrewcule @80s-reject @atropus-belladonna @r3m-ster @jamie-dinow & anyone who wants to!! that means YOU
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crowned-aeris · 2 months
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Once again, I need help on choosing things because I suck at deciding :,]
With some help, i’ve decided on 4 different names that matched the theme i’ve set
tbh he would choose something edgy, and since he’s the first kid that bruce gets, damian gets the freedom to choose for himself
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blorbo-fight · 3 months
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FIGHT TWO
Lady Belle Fox (Artful Dodger) V. Dovahkiin (Skyrim)
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@rainbowsuitcase @atropus-belladonna
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madsmadart · 2 months
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(Repost from 2019)
ooooooooold render and sketches of my Starbound Novakid named Cadet. I've been putting alot of work into her, probably my most in-depth character for sb.
Mini Bio:
Cadet is a 24 y/o cadet blue novakid who has a loud, reckless, but friendly personality. She often has to remember to regulate her sun-like core body temperature when interacting with others, given that she likes to give physical forms of affection to show her friendship (hugs, pats on the back, handshakes) Just like every Novakid, she has short term memory, to where forgets the last 2-10 minutes occasionally. She still holds decent long term memory, but it just takes her a second to recall them. Recalls memories with a “...Right, right!” catchphrase. Modern tech goes over her head, and anything that isnt southern culture can go over her head, but she's fascinated by it all. Cadet is very hands-on with said equipment and tech, which results in many ship repairs needing to be made, but that wont stop her!
There *is* a rumor that she might have a sickness of some sort from one Atropus planet mission. Could that be why her 8 brand seems to be tilting sideways, or why shes so secretive about her personal recorder? Who knows..
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touch-starved-lurker · 3 months
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LET ME JUST PREFACE THIS WITH SAYING THAT I HAVE DONE AWFUL, HORRIBLE, DISGUSTING, SHITTY THINGS IN THE PAST. I HAVE TO FIGHT MY DEMONS CONSTANTLY & THEY WIN, A LOT. you need to forgive yourself. you have to try. you're the only one who truly knows all your faults, all your sins, all your poisons and vices. and you're the only one who has to live with you, inside your head. shame and guilt and self-hate won't get you very far in terms of improving yourself and doing better mentally. only forgiving yourself and loving yourself can do that. im not there yet, probably never really will be. but im gonna pick up my sword and fight my demons. reader, whoever and wherever and whenever and whatever you are, i love you and i hope that you can do okay. i hope that you can learn to live with yourself and thrive despite everything. you deserve it. <33
@atropus-belladonna @asweeettranssoul @soda-shark @gently-decaying-flowers @shortgaything @catholickedd and @ all my mutuals and followers and anyone who may see this.
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monstersdownthepath · 5 months
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I recall you pointing out that you've done articles on the Elder Evils before so I figured I'd ask if Atropus existed in PF do you think it would have a herald or would it have a servitor or servitors like the Putrid angels it was associated with in 3.5?
Poor Atropus... I think if it existed in PF, it probably would have been colonized by the undead population of Eox long ago. Or perhaps captured by scientists from the Dominion of the Black in an ill-fated attempt to harness its power, only to be destroyed by it.
To answer your question, though, its servitor is technically itself; its CR 23 headless body that marches across its bloated head, withered to the point of petrification and eternally bleeding a sickening black ichor. The closest thing to a servitor race it has are, as you mentioned, the Angels of Decay (which have been PF-converted by @thecreaturecodex here!) which its Aspect can create directly by slaying nearby creatures and who exist to carry out the will of their creator. At CR 15, individual Angels slot nicely into the same CR as other divine heralds, though obviously there's a lot more of them.
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I’m so so so happy because I woke up to 12 notifications and I want to give my mutual @atropus-belladonna a shout out for being so awesome, if you follow me check out their page
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paperanddice · 1 year
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Skyshadow is an immense, unique creation of a demonic lord of creation and constructs. This minor demon lord was overrun and defeated by more powerful demons, and its creation has been passed on to new owners over time. It's currently under the control of Gorguth, stolen to wage war upon the world. Gorguth favors flying the construct over defensive enemy positions and having it activate its shadow clutch ability, catching as many creatures as possible. Shadow clutch doesn't distinguish between enemies and allies, but Gorguth cares little for the hordes of mindless zombies that may be affected by the attack, for every living being killed by it simply replaces them. When a genuine threat attempts to stop the unending slaughter Gorguth catches them under shadow clutch as well, staying out of reach if possible before teleporting onto the most vulnerable target and seeking to destroy it quickly.
Skyshadow looks like a merging of dragon and eagle, made of a fiendish metal and powered by the essence of multiple different extraplanar entities. The metal that makes up its body is quite durable, though the nature of its flight and the requirements of its high agility mean much of the metal parts are forged incredibly thin. It has a saddle built right into its back, which can change its exact configuration enough to comfortably sit a Small to Large rider.
From a game running perspective, Skyshadow's Bound to Master trait presents an opportunity and a risk. Giving a player full control over Skyshadow if Gorguth falls before it is an incredible power swing, and if it feels too much for you game you can remove this and have the construct merely continue to follow Gorguth's last command until destroyed. However, this is an endgame scenario and opponent, and if you're playing this in Elder Evil storyline the party is about to face off against Atropus itself, and frankly they can use all the help they can get. Let things get a little unbalanced and messy. Originally from Elder Evils. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
5th Edition
Skyshadow Huge construct, chaotic evil Armor Class 22 (natural armor) Hit Points 243 (18d12 + 126) Speed 30 ft., fly 100 ft. (hover) Str 28 (+9) Dex 22 (+6) Con 25 (+7) Int 4 (-3) Wis 16 (+3) Cha 18 (+4) Skills Perception +9 Damage Immunities poison, psychic, bludgeoning, piercing and slashing damage from nonmagical attacks not made with adamantine weapons Damage Resistances acid, cold, fire, lightning Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned Senses blindsight 60 ft., darkvision 60 ft., passive Perception 19 Languages understands its master's orders Challenge 18 (20000 XP) Bound To Master. If Skyshadow's master is killed, the construct becomes incapacitated. If it is flying, it drifts to the ground at a rate of 10 feet per round. Its alignment becomes neutral. The creature that killed its previous master can spend an hour to attune to Skyshadow, or attune it to a different creature. Skyshadow's alignment changes to match that of the creature attuned to it, and it follows the attuned creature's mental commands (require no action). If this attunement is ended, it becomes incapacitated again. Magic Resistance. Shyshadow has advantage on saving throws against spells and other magical effects. Shadow Clutch. When Skyshadow flies directly above a creature within 100 feet of it, the creature comes under the effect of Shadow Clutch for one minute. At the start of each of Skyshadow's turns, it can choose to force all creatures affected by Shadow Clutch to make a DC 18 Wisdom saving throw, taking 7 (2d6) psychic damage on a failed save. Shadow Flight. As a bonus action, Skyshadow can teleport itself and its rider to an unoccupied space it can see that is within 5 feet of any creature under the effect of Shadow Clutch. Actions Multiattack. Skyshadow makes five attacks: one with its Bite, two with its Claws, and two with its Wings. Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) piercing damage. Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 18 (2d8+9) slashing damage and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained and moves with Skyshadow, and Skyshadow can't make Wing attacks against it. Skyshadow has two claws, each of which can grapple one target. Wing. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 13 (1d8+9) bludgeoning damage and the target and each creature within 5 feet of it must succeed on a DC 23 Strength saving throw or be knocked prone.
13th Age
Skyshadow  Large 10th level mount [construct]  Initiative: +16 Shredding Metal Limbs +15 vs. AC (2 attacks) - 40 damage. Natural Even Hit: The target is also grabbed. Skyshadow can have up to 2 enemies grabbed at once. Natural Odd Hit or Miss: The target pops free from Skyshadow and must roll a saving throw. On a failure, the target also loses its next move action. C: Shadow Clutch +15 vs. MD (1d3 creatures engaged with skyshadow or that it passes over while it moves) - The target takes 10 ongoing psychic damage (hard save ends). The target can’t take multiple instances of ongoing damage from this attack. Quick Use: Skyshadow can make this attack as part of a move action. Bound to Master: Skyshadow is attuned to a specific creature. If that creature dies, Skyshadow is incapacitated until the creature that killed its previous master spends a short rest either attuning to Skyshadow (as an epic level magic item) or designates another creature to attune to Skyshadow. Skyshadow obeys the instructions of the creature attuned to it. Flight. Inorganic Immunity: Skyshadow is immune to effects. It can’t be dazed, weakened, confused, made vulnerable, damaged by ongoing damage, etc. Intercept: 1/round, as an interrupt action when an enemy targets Skyshadow’s rider with an attack against AC or PD and rolls a natural odd attack roll, Skyshadow can make itself the target of the attack instead. Mount: Skyshadow can have a large or smaller creature as its rider. Each round Skyshadow can choose to act on its own turn or its rider’s turn. Shadow Flight: As a move action, Skyshadow can teleport itself and its rider to engage an enemy taking ongoing damage from shadow clutch. Resist Energy 13+: Acid, cold, fire, lightning, or thunder. AC 27 PD 23 MD 19 HP 430
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fangsandfeels · 3 months
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Thinking about Calliper's patron
While Atropus sounds fun and vague enough, it's heavily connected to necromancy and the undead, which isn't something Calliper does with her magic (she gets creepy, but without the emphasis on necromancy). So, I'm digging through other potential candidates that might be a better fit for her and her story. And I think, I found The One.
Zceryll the Star Spawn (Class Chronicles 3.5): Zceryll was a mortal sorceress who communed with alien powers from the far realm. She became obsessed with immortality, seeking out the alien beings in the hopes of learning their eternal secrets. When she died, she became a hideously twisted vestige, forever seeking to re-enter the Realms via numerous artifacts she dispersed across the world.
This one just works. It works so well with Calliper. I know that technically GOOs don't need a reason to become patrons. They can even be unaware of it or have reasons beyond any mortal's comprehension, which means you can get away with dropping hints now and then without ever coming clean about their motivations.
But here...there is a fit. Zceryll was a sorceress (and an inventor!) who either paved the road to her personal hell with good intentions by allying with an alien race called the Star Spawn or did so deliberately seeking eternal life and youth.
Zceryll had found a purpose in life fighting against oppression. However, due to the corruptive effects of the star-spawn she dealt with, she slowly became a twisted and bitter old hag who felt she had accomplished nothing, and became obsessed with youth. Other sources called her an irredeemable megalomaniac who valued her own life and youth above all else, having sacrificed family to unknowable beings in pursuit of those goals and eventually turning into a vestige, which transformed her into a being of pure depravity
Now, she is described as a vestige who needs to be bound to summoners...
As a vestige, Zceryll granted her binders a powerful form of telepathy that allowed them to precisely pinpoint each intelligence, and even the kind of creature being detected. Their minds in turn became alien, granting immunity to confusion, insanity, and weird alongside a more general resistance to any effect upon their minds. Their flesh was rendered that of an aberration as well, turning the binder into a pseudonatural entity.
...which I guess is tad different than the patron/warlock relationship. But here comes the delicious part:
At some point, Zceryll had created a number of artifacts, including the bone scepter of Zceryll, the star-spawn scepter, the aberrant spheres, the black blood kaleidoscope, and the rod of Taupanga. She had whispered clues to those who bound her as a vestige to guide them towards her creations.
The artifacts. Calliper's craft, interest, and passion. The only source of peace for her in the Underdark, her climbing ladder on the surface. Zceryll needs those artifacts, so she could come back, of course. And that might actually explain why she took an interest in Calliper and reached out to her, a little lonely tinkerer in the dark.
So, it is tempting to go homebrew and just make her a GOO patron. She already looks the part:
Those who summoned Zceryll described her manifestation as a swarm of mirrors, which briefly reflected a beautiful human woman, though something was amiss about her features. After this initial impression, these mirrors reflected a mass of writhing tentacles.
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So, maybe she did lose herself entirely to her alien mind after centuries of being summoned, bound, and sent back to the Far Realms. Over and over. Changed by the Star Spawn and described to graft alien flesh upon hers, Zceryll is now a convoluted mess of madness, depravity, obsession with beauty, knowledge she can't fully remember, and a desire to return. Her coming in contact with Calliper might have still been accidental. Maybe it was a byproduct of a drow noble trying to summon Zceryll to get her hands on the legendary artifacts and gain an upper hand over her rivals.
Maybe Calliper might have come in touch with her dreams in her own sleep - the ones where Zceryll painted herself as a hero - mixed with nightmares and glimpses of her true form or memories of experiments. Zceryll wasn't conscious of her presence all the years Calliper lived peacefully on the surface. And then, Calliper got infected with a tadpole. She was touched by the Netherese magic.
And Zceryll saw her. A bright flash amidst the haze of her memories and reflections.
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Basically, Calliper's tadpole issue is My Patron Now Tries To Talk To Me And I Don't Like It.
Not only does Calliper have to use her powers more to help people she became attached to, but also she now needs to actually learn what her patron is, what it wants, and what to do -- something she hoped to avoid for the rest of her life.
Needless to say, the bad ending for Calliper would be to actually listen to what Zceryll has to say instead of paying attention to her entire story.
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bethanythebogwitch · 11 months
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Nobody asked, but I'm really excited about the lore of my homebrew D&D world and I can't infodump it to my group because of spoilers so fuck it, I'm doing it here.
For most of recorded history, the Lost World of Alvestra has consisted of two continents, north and south, connected by a land bridge. The people of Alvestra have known little else for thousands of years, but there was once more. The Alvestran continents were once part of a larger world, but few records persist of those times. In ancient times, the planet was visited by a group of beings who sailed the stars. What they called themsleves in unknown, but the lizardfolk, whose civilization grew up in their shadow, referred to them as the First People. These aliens blended together technology and magic to create unimaginable wonders and they were enemies of Atropus, the World Born Dead. Atropus was an undead being the size of a small moon that traveled the crystal spheres, visiting planets and stripping them of all life.
The First People did not have the power to destroy Atropus, so they came up with another plan. They would travel ahead of Atropus and visit planets on its path. On each planet, they would select a location and transport it to a sanctuary world, ensuring that something would survive. The sanctuary world was an uninhabited ocean planet. For the first world on their journey, the First People came to the world containing the Alvestran continents and set up their flying cities in the far south, where the scattered lizardfolk tribes were just starting to gather together in early cities. There, they built the Silver Towers, enormous machines that touched the clouds. At least a few members of the group took on an almost parental role to the lizardfolk (known to themselves as the Second People) and helped them build their own civilization.
Unfortunately, something went wrong and Atropus arrived ahead of schedule. The First People were forced to activate the Silver Towers before they were fully complete. In that moment, every conscious being on the Alvestran continents passed out and awoke to find the rest of the world missing and a different night sky. This event entered legend as the Day the World was Lost. The First People vanished during this event and have never been seen since. Their fate is unknown, but no other continents appeared on the sanctuary planet after that.
Time passed and eventually the majority of people forgot there ever was a world outside of Alvestra. The lizardfolk held the best records of the First People, but the vast majority were lost when the machinations of the demon lord Sess'innek robbed the majority of the species of their emotions. This even collapsed lizardfolk civilization and even amongst the few who retained their emotional capacity, the existence of the First People fell into myth. In the far southern jungles of Yuan, humanity emerged and built their own civilization. This would collpase when the majority of humanity turned to the worship of the evil god Sszyrix, being transformed into the yuan-ti. Those who were not corrupted fled north and eventually spread across most of South Alvestra. Few crossed the land bridge into North Alvestra due to the hazardous terrain. One group did, however, and founded their own civilization, the Jemedt Nasur.
The Jemedt Nasur began as a fairly small tribe in the north, a land ruled by elves to the east and dwarves to the west. They began to spread and grow, eventually becoming a great empire. This was largely thanks to their peculiar methods of magic and use of advanced technology made with the study of lost First People artifacts. Eventually, the Jemedt Nasur began to embark on their most ambitious project: the creation of a replica Silver Tower. Their intent was to transform their lands into a great ship that could sail the stars. Unfortunately, they overestimated their understanding of First People technology and their ability to control it. When the replica Tower was activated, disaster struck. Massive earthquakes struck the entirety of North Alvestra as wild and dead magic zones swept the land in an event known as the Shattering. Elvhenari, the elan of the elves collapsed into the sea, killing most of the elven population and resulting in the loss of most of their history and culture. The dwarves were also hit hard, with the earthquakes causing much of their territory to be cut off, crushed under rubble, or collapse into the underdark. The worst hit were the Jemedt Nasur themselves, being right at the epicenter of the cataclysm. A combination of the earthquakes and wild and dead magic causing their magical technology to go haywire resulted in their extinction. The damage of the Shattering reached beyond Alvestra.
At the same time the Jemedt Nasur activated their experiment, another planet in a distant crystal sphere was under attack by Atropus. The Jemedt Nasur's replica Silver Tower attempted to perform the function its kind had originally been designed for. It reached across the material plane to the planet under attack and ripped a piece of the continent of Rakada off its world, teleporting it to the ocean east of South Alvestra. The sudden appearance of a new continent came as a massive shock to the Alvestrans and has caused some scholars to suspect that the ancient legends of the Day the World was Lost may not be so legendary after all. What nobody yet nows is that the activation of the replica Silver Tower damaged the protections the First People placed on their sanctuary planet. Atropus is now aware of its existence and is slowly traveling to it, eager to end the lives that escaped it.
The Lost Worlds of Alvestra and Rakada are undergoing rapid change. In Rakada, the people are having to adapt to the loss of their world and the discovery of a new one. In South Alvestra, the young empire of the Imperium Draconis is expanding rapidly, but finding its expansion is being checked by rampaging hordes of goblinoids led by the hobgoblin visionary Klovoc the Chosen. In the wake of the Shattering, a massive migration of mostly humans travelled across the land bridge to North Alvestra, felling the rise of the Imperium Draconis and eager to found new nations in new land. The discovery of buoyant rocks created by the wild magic released in the Shattering has allowed for the creation of flying skyships, allowing for a new boom of trade and travel across the continents. It is a world where adventurers can shape the destiny of millions.
I'm going to make a follow-up to this featuring the history of Rakada.
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catholickedd · 3 months
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I FIGURED IT OUT
I FIGURED OUT MY GENDER
BUTCH
That’s what I was looking for!! That’s why I loved the presentation but didn’t love the pronouns!!
Keep using she/they for me please, but don’t stop calling me guy or dude or man. I love those
@atropus-belladonna @touch-starved-lurker
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