Further 'Steve plays D&D' shenanigans.
He plays in what the party call 'baby's first campaign', the off tangent, more chaotic and lighter campaign that Eddie's running.
He doesn't play properly, because he has zero interest in D&D at all. Eddie lets him get away with it, which everyone else finds unfair, but 'tough shit kiddies, DM's word is law'.
Steve's only character requirement is that he always has 'the bag thing' (aka the bag of holding) and mostly uses it as a weapon. Annoying NPCs, enemies or fellow party members? In the bag they go, and in the bag they suffocate. Only worthy enemies get to be killed by his sword.
He doesn't remember character names or races, instead giving them a nickname and number. (ie frog guy 1, frog dude 2). Jeff and Lucas pick up on this immediately and join in.
At first he doesn't know which of his dice to use and when. Eddie gets used to just handing him the right one...so now Steve automatically holds his hand out whenever he needs to roll. (It's much quicker.)
Once everyone knows that he and Eddie are dating, he openly and blatantly tries to negotiate re-rolls for kisses during their smoke/snack breaks (and sometimes things written down on scrap paper that makes Eddie's eyes go wide). It works most of the time, and the kids hate it, even though it works in their favour.
Steve and Eddie clash only once, when Steve's first character dies early on. Eddie hands him another character sheet, very similar, and Steve immediately names him the same name. Eddie tells him no. Steve argues for a while before looking him right in the eye and changes just the first letter of his name instead (ie Rob instead of Bob).
Steve has zero connection to his character. It's just a fun game to him, but the others take it way, way more seriously. Open the booby trapped chest? Sure, Steve will do it. Drink the potential poison? Why not! Eddie will just give him a new character if it goes wrong. There's no actual consequences, unlike the Upside Down stuff.
Everything is a NAT roll to Steve, not just 20 and 1. Nat 4, Nat 8, the whole lot. Dustin hates it so damn much.
He tries to get as many NPCs to join their party as he can, mainly so Eddie can be 'part of their team' too, instead of 'just playing the bad guys'. Eddie tells him that's not how it works, but Steve's insistent.
In combat Steve WILL waste his potions of healing if one of the party annoyed him recently. Gareth was once rolling death saves, and Steve ignored him to heal a non fatal wound on NPC #24 instead. Gareth nearly walked out, but Will took pity on him and healed him on his turn.
It's a completely different atmosphere to the 'serious' campaign, but that's what makes it more fun. Even though Steve's main goal is to annoy the rest of Hellfire and prove that their nerdy game is supposed to be fun, they don't seem to actually mind.
In fact, they love it when Steve argues back with Eddie. None of them will do it, but the DM threats just don't work on Steve. He had to roll disadvantage all night? He rolls shit anyway. Threats to kill his character off? Steve doesn't care.
And on the other hand, flattery, flirting and outright bribery works so well on Eddie that it's kind of pathetic. Steve knows that Eddie wants him there and takes full advantage to get what the party wants.
Eddie refuses to let him join the main campaign because of it.
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I always think about, in long campaigns, the fact that characters have to change. You can't do a character that has one problem that resolves over ten and twenty episodes, right? It's like they have to be so dynamic that they can have character flaws, work on them, achieve growth and catharsis, discover a new problem, start over again, like, that kind of thing." - Brennan Lee Mulligan (Fireside Chat for WWW ep 24)
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right around 2:05:00 in c2e122, after Caleb shows the Nein 3 of the 'memory' rooms on the 8th floor of his tower
Veth jokes about 'definitely not' needing proof there's a memory of where she first met him
Beau comments on how gnarly rooms 5 and 6 likely are, to which Caleb responds "maybe another day"
and then Yasha, amidst a bit of group chatter, says "I can't wait to see what's behind the other doors one day"
that was precisely when i fell in love with her. she knows what it's like to have those doors. to hold onto painful memories that are probably holding you back because how dare you even think of moving on? but slowly starting to show those doors to people and eventually letting them peek inside.
not only is it acknowledging her comfort within the discomfort that those 'rooms' and their memories/traumas entail, but that she's looking forward to sharing more of those moments with him as well
she's just the sweetest
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"Evontra'vir. And the name that endures. I was of those that stewarded the protection of Toramunda [...] those who entrusted empty promises, and watched our legacy become ash."
A Gau Drashari becoming a tree, getting survivors out in their own way, another tree in the ground the Tree of Names once protected. As is the nature of forests - space left by a felled tree is taken up by a new one, to house and shade and live long in its place. A new history, fed by the old.
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🗡️ For the Wicked and Weird (Part 3)
prompts based on quotes that never fail to make me laugh from my D&D sessions
“You can speak to plants?” “Yeah!” “Plants can’t talk.” “Fuck you, yeah they can!”
“God looked at me, thus I have to pay.”
“Character B, what did you just steal?” “A velociraptor!”
“Do I get a third dad now?”
“About what percentage of the population is puntable?”
“I don’t make the plans. I just steal stuff.”
“You’ve got a bright future.” “I’ve got a bright present.”
“So how do you two know each other? Are you two f u c k i n g?”
“It’s like PEMDAS.” “I think I had a friend who prayed to them once.”
“Alright, bone ape tit. Let’s go.”
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