New info on the previous two posts
In total each DSMP member now represents 5000 people excluding themselves.
1 full limb (arm or leg) = 500 people (1 finger = 20 people; 1 full palm/feet = 150 people; 1/2 of the limb = 250 people)
Major stomach/torso/head injury = 500 people
Minor stomach/torso/head injury = 250 people
Major scarring = 100 people
Minor scarring = 50 people
Micro injury/scarring = 1 person
Infection or illness (including the egg) = 1/2 of full 24 hour IRL days spent being infected or ill = total of people
Custom injury/scarring = depending on intended intensity (Major = 100; Minor = 50; Micro = 1)
-1 life = -1/3 of 5000 = 1,666.6666666667 ≈ 1670 people
-2 lives = -1/3 of 1,666.6666666667 = 555.5555555556 ≈ 560 people
-3 lives = -1/3 of 555.5555555556 = 185.1851851852 ≈ 190 people
IRL death = 5000 people
Total up all the rounded numbers related to characters scars/injuries (except for when it's IRL death, that one affects just the player and their citizens), in the following text this will be referred to as "tally".
5000-(tally)=(current remaining citizens)
If their current remaining citizens are in the negatives said amount equally affects the members enemy/ies citizens in a negative way which can remove a certain amount from said enemies remaining citizens.
> Lets say the players remaining citizens are at -50, they have two enemies, each enemy will loose 25 of their citizens
In Badboyhalo's and Skeppy's case Every injury/scar/illness Skeppy has copies onto Badboyhalo, but not the other way around. So Bad loses the same amount of citizens as Skeppy on top of losing citizens from his own injuries/scars/illnesses. Technically he might be the furthest in the negatives because of this.
Revival = 1/2(tally)+(current remaining citizens)
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