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#because it’s way less interesting and unique than her original personality especially in terms of her being a girl
rmbunnie · 2 years
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okay i’m trying to get a drawing done by tonight because i’m sick of working on it so i’ll post it tonight or so help me god but in the meantime it’s so funny to me that two popular fandom interpretations of Vento Aureo characters is “Giorno is distant, proper, and a little cold and closed off and not very outwardly affectionate towards his friends, probably would be uncomfortable with a hug” and “Trish is a lovely and caring girl who would TOTALLY take care of the boy’s issues if they needed help and is overall just absolutely sweet and kind and normal” meanwhile there’s the New Years art Araki drew of them hugging where Giorno is just CLINGING to the girl and Trish (who canonically HATES feeling body heat even if it’s just from a chair or something) is Tolerating It with one arm loosely around Giorno and staring off into the camera reminiscent of an action hero on a movie poster as the frightened female romantic lead leans against him. Buffoonery. LOVE them.
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skull001 · 5 months
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Amy hot takes.
Amy's Sonic Advance gameplay is still THE superior 2-D gameplay for Amy, and the only reason it hasn't been revisited in newer games is because Sega are cowards still stuck with the "one-button" approach that only works for Sonic and Tails.
Even when games like Origins Plus and Sonic Superstars nerfed down Amy to just two moves, she is still more fun to play as than Sonic.
Amy's gameplay in Sonic Advance >> E-122 Psi Amy hacks >> Amy Mania by Troop Sushi/Codename Gamma >> Sonic Supertars >> Origins Plus.
Sonic X's Amy is the full package of how Amy should be like. Even with her flaws, she was one of the most fun characters to watch, and surprisingly got plenty of moments that humanized her and even explore a bit of how she saw her relation with Sonic, proving she isn't deluded about it like her detractors claim.
Giving Amy a toy hammer is one of the best things Sega did, and wish the full potential of what she can do with it was more explored in gameplay terms.
The tarot cards should be only a back-up weapon, never the main one. Story-wise, the can guide her in her quests, providing the player with hints that they have to interpretate.
IDW's characterization of Amy is alright. The issue if anything, is that she, like the game characters, are hardly the focus of the stories, nor are they allowed to be shown in a more personal manner. Don't care if it's because Sega is too strict, or if the writers only use them to get to the characters that THEY really want to write for. Either way, the situation sucks for the game cast.
I think Amy is better suited to be the franchise's co-protagonist alongside Sonic. She is very versatile as she isn't restricted to be by his side 24/7, and as long as she sees Sonic as her prince in shining armor, there really isn't any reason to keep her from growing into a stronger and more beautiful heroine.
I'd like to see a story where Amy tries to help a character find redemption, but is ultimately unable to, betrayed by them even. I think this would be an interesting change of pace because, even if let down by those Amy tries to help, that she still remain kind of heart would be proof of just how strong her heart is.
Superform. Of all characters not named Sonic, Amy's noble and compassionate heart should be more than worthy of awakening that miracle.
Morio Kishimoto really should go all out with exploring more of Sonic and Amy's relation. I think he is one of the few people capable of doing so and pushing the status quo to ot' limit whole keeping things fresh. After the let down of that last Tailstube where Amy's feelings were again the object of mockery from american writers ( especially HIM), I'd more than welcome the more respectful approach from Japanese writers towards the dynamic of these two characters.
Amy IS part of the main cast, and should be treated accordingly to her status as lead female character. That means, not giving away Amy's roles to less important ones. Wether it's things like her compassion (which Tyson Hesse mentions to be unique) or being the most adventure loving of the girls.
Don't make Amy be "mature" by becoming a party pooper who dislikes fun. This is a very outdated stereotype of women that honestly, doesn't apply to the real Amy. She would join the boys in doing dumb things, while still doing girly things with other girls too.
Enough of sad face Amy. Why the hell is Sega afraid to show an Amy that, no matter what, can be a beacon of hope for those who have lost their faith. Further more, why is she not expressing faith anymore on Sonic? I swear ever since Sonic Boom, only Tails is allowed to do this as an artificial means to push the bff thing, in contrast to previous games and even shows, where Amy did this. It saddens me how in Prime, she complains about Sonic not sticking to the plan, while Tails is the one who reminds that he has never let them down. Like, helloooooo? Amy also knows this, so why treat her like she doesn't?
Sonic, Tails, Amy & Knuckles >> Sonic, Tails and Amy >>>>>> Sonic, Tails & Knuckles.
Writers shouldn't be afraid to show/play out Amy's flaws. I like seeing characters make fools of themselves once in a while, as long as they are also allowed to get out of their mess by also playing out their strengths and positive traits.
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todayimgonnaplay · 10 months
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Today, I'm gonna play: DmC: Devil May Cry (the reboot)
I remember the time when this was announced, everybody including myself hated the reboot's look and feel of it. To this day it's still hushed, shoved deep into the abyss so that everyone can forget it ever happened. I did play the demo about a year or two after it released and remember somewhat enjoying it, but not interested in getting the game at all. This time, I decided to take a leap of faith and see how it's aged.
My ''first'' DMC was DMC 4, which I watched my cousin play. I remember thinking how cool Nero's demon arm was and his overall design; Dante was very much unknown to me at the time. Years later I found a PS2 copy of the first game . Not realizing the series wasn't as easy as expected, I gave up after the first few missions. I did try 2 later, and then eventually 4 special edition to play for myself. 4 has been my favourite so far for having more accessible gameplay, and also i'm biased towards Nero lol. It's also the first DMC I have completed
Coming into the game I had extremely low expectations and imagined it'd be an absolutely absurd game filled with vulgarity and excess violence for the sake of it, but having just finished the game, I feel like this title is...overhated? Maybe it actually is super vulgar and excessive (especially when comparing with the original series) and that my expectations just so happened to help me see the game in a better light. I remember the trailers having Donte (I will refer to his meme name for the sake of comparison to the original Dante) act obnoxious as hell, but in the game he's...calm???? and caring??? Really surprising aspects that made me like the game.
In terms of story, I personally don't think of Devil May Cry in general for storytelling. They seem to exist for the sake of thematics for levels and gameplay, and that's what I see here too. You have a hero that's presented as initially flawed (with the whole drinking and sex in the intro), gets a motive to be the chosen one to go on a quest to fight evil, has a guide and learns a few things along the way (demon and human relations with the world), and beats evil. An almost classic hero's journey type. Some of its most emotional moments were a bit lacking, and he does flip people off or come up with edgy comebacks, but I could see Donte as a regular guy at least. Is he better than the original Dante? No. But he is good as his own character. I also liked the first half of the game regarding Vergil compared to the depictions I've seen of him in random cutscenes I watched online. It was a nice change of pace, even if predictable. Kat, a new character was also decent in her role. But none of the characters remotely created much interest, except for Donte because I was focused on whether he'd be too much or not. In terms of villains, one particular boss who is a news anchor striked me as interesting for trying to put Donte in a bad light, and his role is quite unique too, unlike what I've seen in other games.
The gameplay is one of the most fun aspects in this title. You have the classic switching weapons that Dante has, but I found it slightly more and yet less accessible than Dante in the main games. There are designated button inputs for Angel and Demon weapons, and you need to press the attack buttons along with it in order to use it. Switching is done with the D-pad, which felt awkward at times. But regardless, fast and flashy combat in this title has been the best I've experienced in this series by far. I had a huge issue with platforming in 4, often feeling very clunky but DmC does a much better job at it, with two grappling weapons that allow you to swing, or pull obstacles as platforms. But it's not perfect, as there was one mission that was quite clunky and had me falling multiple times. Another issue I noticed is the how the game hints at special items scattered in the level by using a beeping noise, akin to Mirror's Edge. The latter does a good job at it by using 3D audio and varying volumes, but it felt difficult with this game where the volume felt loud enough to think I was near something, but it was never near enough. Nor could I tell from which direction it was coming from. In fact, I could only recognize this beep's purpose because of my experience with Mirror's Edge, as the game does not tell you what it signifies. Adding a text box would have helped, which the game already does a good job in conveying tutorial information with the use of triggers in the levels.
Another great aspect of the game is its art direction. Limbo feels so alive and dynamic, with bold text popping off and adding to the atmosphere, it screams ''cool''. There's also a nice variety of colours rather than having them be muddy and grey for settings like this, which I've seen in other games. I couldn't get into gothic settings before, but now I'm very intrigued! In addition to that, the level design is quite straightforward and structured in a way that I felt less confused compared to DMC 4 having multiple paths and constantly getting lost. Soundtrack it's very fun, I think DMC as a whole does not miss on that. It's got the usual rock and metal vibe that always hypes up battle. I will be checking the OST too. Sound effects are also doing a great job, with the battle end result being my favourite. It has this little scream that plays as if Donte is in a fit of rage. In addition to that effect the screen also has these close ups of him as he gets ready for the next round, reminding me of what Hi-Fi Rush has done (even if that's a newer game). Little bits like that create nice transitions as the player continues on. Apart from playing, I do wish this game had a different title. I get it's a reboot, but it does make it hard to distinguish sometimes.
I'm sure this is a very unpopular opinion so take it with a grain of salt, as with everything I write here anyway. Having finished the game, a part of me wishes that there's a sequel, or that Donte at least retconned and made into his own character as something other than being a reboot Dante. That could probably relieve him a bit of his reputation. I think in order to enjoy this game to its fullest, is to not think of him as Dante at all, or even DMC if we go that far, but rather it's own thing or an alternative universe. And to also keep your expectations low!
Terms exclusive to the game: Limbo - An alternate yet alive world of the game's setting where demon enemies run amok
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lepoppeta · 10 months
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I’d love to see how your list compares to mine! What is your ranking from worst to best rivals through the series?
NOTE - I am using the official rivals listing on Bulbapedia as of August 2023, before the Scarlet/Violet DLC is released. 
24. MAY - I don’t remember much about her dialogue. She’s a less memorable Serena for me, since you’re never directly competing with May during the League Challenge and any personality she happens to have doesn’t stand out in my memory as much as Brendan’s does. 
23. SERENA - Probably the most generic of all of the battle-rivals. Her responses are more human than Calem’s, but this results in her being less interesting. 
22. BRENDAN - Vaguely interesting in the context of him being a bit of a soft boy compared to May (who, if I recall correctly, is a bit more of a go-getter), but there’s still very little to him. My clearest memory of him being interesting is in Emerald when Scott comments on the fact that Brendan looks very upset after you fight and defeat him (I think this is after the Weather Institute side quest, but I can’t be sure). 
21. CALEM - Slightly more interesting than Serena due to his dialogue always coming off as vaguely unsettling to me. A small part of me wonders if he’s an android because of how monotonous he sounds; I entertain the idea that he’s a bit of a stone cold bitch and has a hard time emoting, even around friends. 
20. MARNIE - I find Marnie in execution to be incredibly dull and grating. She’s edgy but doesn’t go as comically overboard with it as Gladion does; she’s soft-spoken and confident but doesn’t have the same casual ruthlessness as someone like Penny (who isn’t even an official rival). As an objective concept, though, she’s an interesting narrative foil for Hop. Marie also has an older brother who’s a member of the League, but where Hop hangs his entire worth on being just like Leon, Marnie respects Piers as an individual with his own style and she wants to surpass him on her own terms. 
19. BARRY - I find him pretty annoying in general. He has one shining moment though, when Jupiter defeats him at Lake Acuity and he resolves to be more mature and honourable. He’s slightly more difficult to fight in Platinum, especially if he has a Torterra, but he’s nothing outstanding. 
18. TRACE - Trace is very cute and friendly, but ultimately unmemorable. I enjoy him in a very surface-level way; the Let’s Go games are definitely “baby’s first Pokemon game”, but I enjoy coming back to them every once in a while. 
17. TREVOR - I appreciate that XY re-touched on the idea that rivals didn’t have to want the same things as you do, and could still be rivals without taking on the League, but we don’t see Trevor enough for it to be effective. Trevor is also the biggest indicator that XY, or any Pokemon game outside of the original BW, was deathly afraid of making the player be anything less than perfect. Trevor challenges the player to Pokedex comparisons and he always loses, no matter how few monsters you’ve seen or caught. I wish there was a threshold you had to pass in order to beat him; he deserves to be a winner too!
16. WALLY - Objectively he’s pretty neat and unique, but in reality I forget that he exists like, all of the time. Sorry, buddy!
15. GLADION - I like Gladion in a humorous, meta kind of way. He’s so out of place in the tropical environment of Alola, and I love how Hau is undeterred by his edgelord bullshit. Outside of that, I don’t think about him too much. 
14. N - N is curious because he’s pretty specific to his context, which is very unique amongst a sea of generic battle protagonists. He’s an uber-special Magical Boy with the ability to talk to Pokemon, which Ghetsis took advantage of. In my opinion, N is only as effective as a rival as Ghetsis is as a villain; they’re so dependent on each other for their narrative success that I really feel like they both fall apart in B2W2. 
13. SILVER - It’s both interesting and annoying to watch Silver use the player as a scapegoat for dealing with his own personal problems. I’m not very familiar with any of the Johto games, so Silver unfortunately loses out on ranking any higher just because I don’t have a lot of experience with him. 
12. SHAUNA - There are a few throwaway lines of dialogue that Shauna has that hint at her potential to be interesting: if you play as a boy, she confesses to maybe having a crush on the player (you could also view the scene with the female character through the same lens, but it’s less obvious); shauna makes a comment that pertains to a sense of insecurity compared to her friend group. Neither of these instances are brought up for the rest of the game. 
11. HUGH - To be honest, I find Hugh to be pretty forgettable. I like how he has a strong goal outside of being your rival, but his aggressive personality wore a bit thin after a while. I do appreciate that he’s never mean to the player, no matter how he treats other people, and he always counts on your support in full. 
10. TIERNO - I really like Tierno’s confidence in his goal and the fact that it’s got nothing to do with collecting badges or becoming Champion. He’s a pretty one-note character, but the note is done relatively well. 
9. CHEREN - This is the first time GameFreak approached the idea of a rival really getting frustrated by their losses against the player (Blue might have fiddled with the concept, but I’m not totally sure). Unfortunately, right when his arc starts getting interesting in BW, it feels like the story gets dropped in favour of the Team Plasma nonsense. I do like how Cheren is treated in B2W2 - becoming a League member and being the first Gym Leader you fight. He has to be the sendoff for new trainers rather than a later challenge that can eviscerate you if you aren’t prepared; I think he even brings this up with Prof. Juniper during an X-transceiver call. Granted, he’s not pushover even as the first gym leader, but still. 
8. BLUE - The original rival, and he’s a good one too! I appreciate how you can view his jerk-y behaviour as either a signal that he considers the player a good friend and feels comfortable enough to neg them without consequence, or that he’s jealous of Prof. Oak’s interest in the player and antagonises you as a result. I also enjoy watching his following character arc, from GSC/HGSS where he achieves a position of authority, to SM/USUM where he fully mellows out into adulthood. 
7. KLARA - I’m not too familiar with Klara since I played Shield instead of Sword, but I like how she’s not a carbon copy of Avery and instead has her own unique backstory and motivation. I prefer her overall design, but I think Avery’s backstory is more compelling. 
6. AVERY -  One one hand, he’s super cringe and poorly dressed. On the other hand, I love his motivation and the fact that he’s treating you, effectively a little nobody, with such visceral disdain. I love how he’s dying to prove himself worthy to his family name, but he’s put himself into a situation where he doesn’t have to try hard in order to surpass his peers, thus he never improves. When the player walks in and swiftly kicks his ass, he’s completely floored, and responds with a mixture of honest effort and mischievous shenanigans. 
5. HAU - A certified good boy! I enjoy Hau a lot - I like his optimism and his mischievous streak. I personally think USUM ruined him a little bit by making him your final League fight instead of Kukui and by having him be bummed when he loses; it takes away some of his charm. 
4. BEDE - Bede is such a punchable little snot and I love him. He fulfils his purpose as a rival perfectly; it’s so satisfying to absolutely demolish this frou-frou little jerkwad. I love how he’s still a dick even after his disqualification. My one qualm with how he was handled is that his Pokeball throw animation is changed to something more generic after he become a Gym Leader-in-training, and it sucks because his first one was so much more unique. 
3. HOP - I used to really dislike Hop, and I will fully admit that my reasons for liking him boil down to headcanons and heavy personal interpretation, but my opinion of him has definitely improved. He’s like an odd medium between Barry and Cheren - he’s annoying and overconfident in the beginning, but it’s heartbreaking to watch his dreams being crushed in real time and have it basically be all your fault. I initially really wished he would have gotten angry and let loose, but now I understand that that would have been breaking an integral part of his character, which is his kindness. 
2. BIANCA - I really love Bianca’s arc, from the fight with her dad in Nimbasa City to her apprenticeship under Prof. Juniper. While May and Brendan might have been GameFreak’s first foray into non-traditional rivals, Bianca is the first character who really nailed the concept. She’s no pushover as a trainer, either!
1. NEMONA - The bestest girl in the whole world; an absolute fucking sweetheart; I would commit crimes for her. I love how supportive she is over the player while also desperately trying to reign in her own obsessive personality (to mixed success). I was always compelled to pick the dialogue options that would make her the happiest. I wish her final team was a bit more challenging, or had more of a theme to it, but that’s my only gripe with her. She’s so endearing and relatable. 
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smokestarrules · 2 years
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Amphibia & The Owl House’s Finales
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So, I've been seeing a lot of nervousness since Amphibia’s finale, which (spoilers) consisted of the three main girls leaving the world they’d been having adventures in for assumedly the rest of their lives. Because Amphibia and The Owl House have been airing beside each other for years now, with a somewhat similar idea between them, there seems to be a lot of concern that The Owl House will go down the same route. 
Personally, I highly doubt it. Here’s why. 
Firstly, they are not the same show.
Good lord. I know that they both have their similarities and it’s very easy to compare them against each other, but as someone who has watched both shows, I find their differences more interesting than the ways they’re the same. Amphibia is generally (though not always) more high-spirited than The Owl House, especially in their respective season twos. But you can’t really contrast those against each other as well, because Amphibia has 3 full seasons, and The Owl House will not. Therefore, they are at different points in their narratives at all times. 
Truthfully, I believe there is absolutely no way they will have the same ending, because most importantly, the narratives being pushed in these two shows are completely the opposite from each other. 
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Amphibia has always been a story about letting go and moving forward. It’s a startlingly unique take on the “torn between two worlds” scenario in my opinion, at least from Disney’s angle (looking at you, svtfoe) and I’m... not mad about it (And if you consider that the finale has its issues, which is a valid opinion, I would say that Amphibia’s problem was not that the show betrayed its original themes, but that it executed them in a less-than-perfect manner. But I digress.)
The show gave us the narrative, repeatedly hammered in its themes, and delivered on those promises, because that's how shows go. Whether it was done well or not is up to debate, but that’s not the point. Amphibia’s themes have always lead up to an ending like this. 
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but The Owl House, on the other hand, has never been about moving on and living your life on your own terms. You know what it has been about?
Finding a family. 
“Us weirdos need to stick together” is said in literally the first episode. And that is the entire point of the show! The entire show has been about Luz both finding a family in this horrifying Demon Realm, and reconnecting with her mother (which is pending, yes, but come on, you can't convince me it won’t happen.) Luz, who feels like an outcast back at home, finds people she’s capable of connecting with. Eda and King. Willow and Gus. Amity. Hunter. The list goes on, because that’s the point. 
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The Owl House is about a family finding each other, and it always has been. I don’t know how it’s going to end; whether the Demon and Human Realms will bleed into each other or Luz will be able to go back and forth between them at her own leisure. But she will not be forced to choose between them, because that would be betraying the show’s pivotal idea. 
And The Owl House’s writing has been too consistently good to betray their own ideas at the last second like that. 
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writingwithcolor · 3 years
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Black characters with white hair: the “Special Snowflake” Compilation
Is it problematic to give my Black MC white hair?
@roseoholic asked:
Is it problematic to give my black mc white hair? In my story, if someone dies and comes back to life, their hair turns white. Her origin is that she's a reincarnation of an escaped soul, and took the place of the stillborn fetus in her "mothers" womb. I am pretty flexible in her design still, so I am willing to change if it's a bad idea. Thank you if you answer! :)
I think we’re all aware that Black people can have white hair naturally, whether it’s due to
Aging
Hair that turns gray/white early in life
Albinism
Genetics - Black person (mixed race or no) who have very light or white hair.
Obviously, Black people can dye their hair white as well.
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Photo above: Black models Diandra forrest and Nyakim Gatwech posing. They both have pale blondish-white hair. Source: Essence.
The question being asked is if it’s okay for Black characters to have white hair by conscious choice of the author.
Answer: 
On its face, it’s okay to have Black characters with white hair. This is especially true if how the white hair comes about is a natural occurrence in your story that likely affects other races too. Motive is an important factor.
What is the reason for their hair being white? 
That reason could and should be everything but to make them seem special or more likeable. This isn’t aimed at you specifically, OP, but there are creators who feel compelled to give Black characters uncommon, rare or unusual features due to an aversion to feature Black people with more common features (dark and brown hair, skin, eyes etc). 
When aversion to Blackness is the motive, it shows. 
It’s in the way the narrative exalts this character over other Black people in the narrative, treating them more favorably and giving them more of an arc over other Black characters. This is sometimes known as making them a “Special snowflake” which isn’t a term I particularly love, as it’s sometimes used to devalue real struggles people face. However, It does serve to categorize the trope. (See: TVTropes Special Snowflake)
Signs you’re treating your white-haired Black character better over other Black characters, aka the “Special Snowflake”
Stronger characterization and arc, more importance and “Screen time” than other Black characters (even when they’re not the main character)
Unique features are overemphasized and described at every chance (fetishized)
Better treatment in the story compared to other Black characters. They’re also less likely to face suffering and abusive narratives. Good things happen to them more than other Black people.
Shown to be more deserving of love, affection and romance over other Black characters; may have a love interest while others don’t.
Takeaway:
You can have Black characters with white hair. However, do not use light or unique features to exalt or set your character apart from your Black characters as “better.”
That is, not without an explicit social commentary, since yes these folks tend to be treated better by society and media in real life. 
It also helps to have other Black characters with more common features who are treated well and have a fully developed character arc. These other Black people’s lives also should not revolve around just supporting white or the white-haired character, either.
Black Girl, Snow White Retellings
@morganadelacour​ asked:
Hi there,
I (a white woman) would like to write a re-telling of Snow White and make her a Black girl with white hair. Snow White would be under the impression, that her stepmother (a white woman) is evil, when in fact, she only tried to protect herself and Snow White from Snow White’s father (a white man). The story would be told from both perspectives, probably first from Snow White’s perspective, then from the queen’s. In the end, both women make peace, Snow White understands the queen’s actions and the queen apologizes and tries to make up for her actions that hurt Snow White. Do you see a problem with any aspect of this outline and/or are there certain things I have to keep in mind?
Thank you so much for all the work you do with this blog and for your efforts to educate.
@corbeaudelys​ asked:
I'm writing a science fiction variant of Snow White with a protagonist that has dark skin with white, 3C hair and brown eyes. I read a post that said magic white hair, dark skin, and European features was a bad trope; would it still be bad even if I made it clear that she has no European features and her hair's not magical?
See “Is it problematic to give my Black MC white hair?” which answers the core of this question. Motive truly is the main factor in if it’s okay or not, and the resulting treatment of that character and other Black characters that may exist in the story. I have a Black Snow White in one of my retellings, too! 
The motive is clear here: you’re retelling Snow White with a Black girl and want to keep it relevant by assigning the white feature to hair instead of skin. It’s also a story where Snow White is intentionally meant to stand out as the “fairest of them all” so the exalting does have plot relevance. 
As noted before, I would caution against making her beautiful to mean that other Black women are not beautiful or are unworthy. 
I would like to make special mention that you can also do retellings where Snow White goes the other direction, and her compelling dark features make her the “fairest of them all”
Black woman dyes hair white, problematic symbolism?
@tlking-heads-moved said:
hi! i have a story with two black women protagonists: 
1.) leader, strong and loyal, with very curly dark hair (usually pulled back) 
2.) part of the group, elegant and refined, with light pink braids (or other protective styles).
Towards the end of the story, both of their hair changes styles, the second character dyes her hair white.
I am afraid that the character with the styled, pink/white hair will come off as “purer” or “better” than the character with the natural, dark hair, because of their personality + appearance differences. should I change either of their usual hair styles or their personalities?
These seem like stylistic choices. As the girl already had a pink braided style, hair color changes seems like something she likes to do and does not have to be symbolic of anything. Your use of color throughout the story could help avoid implications of white as more pure, if this is something you’d like to avoid:
See more about Color symbolism in our Color Symbolism Guide
Also, going from pink to white, which both have connotations of femininity and softness (according to a Western Lens) doesn’t come across as a stark difference. Without knowing the full details of these personality changes the girls undergo, I’m personally not getting that impression. Again, the full narrative will inform this and you may want to pay mind to your use of color throughout.
Now, do avoid making the dark-haired one a Strong Black Women character. You specifically called her strong, which doesn’t necessarily mean she’s a SBW, but please see our several related posts to ensure she is not one.
I hope this helps!
~Mod Colette
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wisteria-lodge · 3 years
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Archetypes: Sorting Hat Chats
I’ve been asked about my rationale for naming different primary/ secondary combinations. I did this originally as a tool to help me sort characters - I wanted to see how these types tend to be used, so I could more easily see what subversions looked like. I'll run through my thoughts, but know there’s a lot of variation within each category. But even WITH that variation, I do think that each one has its own specific energy that makes it interesting to talk about. An explanation of the terms I'm using.
DOUBLE LION “THE REVOLUTIONARY”
Pretty straightforward. The Lion primary knows something is wrong, they know it in their bones even if they can’t articulate it, and they’ve got to go out and do something about it. Probably charging at whatever power structure is directly in front of them. It’s unlikely you find a character leading a revolution who isn’t a Double Lion. These guys are intense, inspirational, single minded.
The villain version of the Lion primary tends to be the person who “went too far" or "became the monster they were trying to fight.'' But I think that the much more interesting Lion primary villain trope is the Traitor. Since Lions work from their feelings, and their philosophies can’t necessarily be articulated or linked to individuals outside of them - they can definitely have their head turned while still feeling moral about it.
One of my favorite examples of this Revolutionary archtype is actually Christian Bale‘s character from Newsies. He’s the spark that starts the unionizing revolution, but 100% needs his Badger and Bird lieutenants to keep him focused and keep him from defecting
LION SNAKE “THE ROBIN HOOD”
These guys are similar to the Double Lion - they will recognize a cause or injustice revolutionary style - but Robin Hood doesn’t go up and bang on wicked Prince John’s door. His move is the snake secondary one: confront the problem indirectly. Undermine the regime by stealing tax money and re-distributing it to the poor. Be simultaneously Robin Hood the outlaw and Robin of Locksley the noble, infiltrating and getting information. The Lion Snake is more likely to work within society (or deliberately separate from society) versus just breaking everything down.
LION BIRD “THE LAWMAN / THE VIGILANTE”
The fact that the Lion Bird can either be the Lawman or the Vigilante shows off the very clear hero/villain split you get with Bird secondaries. We also see this with the Snake Bird (simultaneously the Mastermind and the traditional Villain) and the Double Bird (either the Scientist or the Mad Scientist.) This is why I think I had such trouble naming the Badger Bird. I wasn’t leaning into the duality of the Bird secondary enough. The Badger Bird can be the King Arthur, or he can be the Mob Boss, and he’ll look kind of similar either way.
The Lion Bird also has that Lion primary conviction and drive, but they want to follow up on it with investigation, evidence, and plans. I actually think there need to be more stories about Lawmen turning into Vigilantes and vice versa. Because Lion Birds are their Cause no matter what external alignment gets attached to it.
LION BADGER “THE LINCHPIN”
This is my own sorting - although when I came up with this name I still thought I was a Double Bird. The linchpin is the pin-axle thing at the center of a wheel that prevents the whole thing from falling apart, and I think it's a good way of talking about the energy of this combination. The Badger secondary means they’re a lot less single minded than the other Lion primaries: their power comes from being part of a group. They become the emotional “heart” a lot, and have a way of quietly keeping things together just by existing. They can be leaders, but a Double Lion will lead from up front while a Lion Badger will lead from in the middle (if that makes sense.)
I do think it’s really funny that this is a common sleeper villain trope. Peter Pettigrew, Prince Hans, and Randall Boggs of Monsters Inc. all became integral to a group, and then exploit their position within it. They’re kind of the evil bureaucrat. Maybe that's a good trope for children’s media
DOUBLE SNAKE “THE TRICKSTER”
This is another straightforward one. Double Snakes are in it for themselves (and maybe like three other people.) They're going to be clever and tricksy about how they get what they want, and will not mind doing things backward and unofficially. And they won't mind if you know that's what they're doing. There’s something very unapologetic about the Double Snake which makes for very attractive characters. They are consistently voted the sexiest... and when they’re villains they’re fun villains. You know what they want, and what they want is not that complicated. I think that’s a big reason for the appeal of Snake primaries in general. They’re the easiest primary to understand and explain.
SNAKE LION “THE LANCELOT”
I used to call these guys “The Rebel,” which... is too generic, doesn’t really mean anything. So I started thinking about the Lion secondary as the Knight secondary, and I liked that. Double Lions are the Crusader Knight, riding for their Cause. Bird Lions are Grail Knights, riding for their own personal truth. Badger Lions are Champion Knights, here to help the helpless and defend the innocent.
And if that's that case… Snake Lions have to be the Knight Errant, the knight who rides for his lady. It is that simple. Lancelot might be a Knight of the Round Table, but he’s riding for Arthur the person, not Arthur the King. And for his lady, Queen Guinevere. I feel like his dilemma is one that’s common to a lot of Snake Lions: what happens when they’re forced to split their loyalty? It’s tragic, but Lancelot can’t have Arthur and Guinevere simultaneously.
(At least not until my awesome Arthur/Guinevere/Lancelot OT3 which I will totally write at some point :)
SNAKE BIRD “THE MASTERMIND / THE VILLAIN”
The classic. We see a little more of the Bird Secondary split, and well… this is your stereotypical villain. They want power. They’re going to use an elaborate plan to get it. There’s a lot you can do with this sorting, but I actually do think it’s fun that whatever you do, this slight undercurrent of villain and/or mastermind… never quite goes away.
SNAKE BADGER “THE LOVER”
The Love Interest sorting. Chances are very good that if there is a love interest (who does not serve some other role in the story...) they're going to be a Snake Badger. Devoted to one person, solving problems by caretaking. This is the Badger secondary who is likely to have the smallest group, which is just going to make them look excessively devoted to their friends. This type is pretty gender neutral, which is fun. A lot of female love interests, but also your Mr. Darcys and Peeta Mellarks.
One of my favorite things about this trope (mostly just because I think it’s funny...) is that if you write a character who is not supposed to be a love interest, but who is a Snake Badger... subconsciously I think people are going to read them as a love interest anyway. Looking at you Jaskier, Horatio, and even Captain Barbossa.
DOUBLE BIRD “THE [MAD] SCIENTIST”
I think that (especially if you aren’t a Bird Primary yourself) your response to hearing a fictional Bird Primary’s motivation is kind of …huh. That seems random. Or oddly specific. You get your Hannibal Lecters, whose entire motivation is... wanting to eat people while drinking nice wine.
Double birds seem especially unusual, just in terms of society. They are Bird secondaries and they interact with the world through gathering data, but their Bird primaries mean that data can literally lead them to any conclusion, no matter how potentially wacky. These guys consciously build themselves from the ground up, and that can make them kind of detached - either in a logical way, or an unmoored way. They're written as either really stable, the rational mentor figure. Or really... not. And that’s how you spot a Bird villain. They’re not after money/power/safety, they’re after something weird.
BIRD LION “THE GRAIL KNIGHT”
This is the trope of Perceval or Galahad, questing after the Holy Grail chalice... which is really just meaning, and truth. It’s a personal quest. Grail Knights tend to ride alone, and a lot of the things that concern them are metaphysical, to do with identity, purpose, things like that. You can have extremely different Bird Lions, but I do think there is a sort of spiritual core there. Doctor Harleen Quinzel sees freedom and truth in whatever the Joker is doing, and then once she recognizes his hypocrisy, has to go build her own meaning.
I actually think these guys are pretty easy to spot because of that Lion secondary. When they change direction, they change direction, and there’s probably a period of despair between the direction changes. I’ve talked about how Bird Lions having a habit of falling apart pretty dramatically, and that’s where this idea comes from.
BIRD BADGER “THE SURVIVOR”
A rare sorting, but an interesting one. I call this one “the Survivor” or “the Last Man Standing” because, well, they seem to be. They seem remarkably stable. This is the Bird primary least likely to be a villain, and maybe the sorting least likely to be a villain. I think what’s going on is that they are grounded and integrated in whatever community they happen to be in (because of that Badger secondary), but they can define themselves and rebuild themselves in the Bird primary way. This makes them uniquely suited to building a new version of themselves for whatever situation they happen to find themselves in.
Maybe a better name for these guys would be “The Adapter.”
BIRD SNAKE “THE ARTIST”
Like all Bird primaries, these guys are inspired by their own projects and their own worldview, but because of that Snake secondary, Bird Snakes have a more easy-going ‘take the world as it comes' kind of energy. They are “the Artist” because everything they do is art: they want to use themselves and the world around them, put all of that towards whatever their Bird primary happens to be interested in.
You can have villains like the Nolan Joker, or the Talented Mr. Ripley, who kind of turn the world into their own personal philosophical social experiment. Or Scotty from Star Trek whose meaning is solely the well-being of the Enterprise. Maybe they just like traveling, and that's all they need. (It's a way for the Bird primary and the Snake secondary exist very happily together, so I wouldn't be surprised if that was pretty common.)
DOUBLE BADGER “THE PEACEMAKER”
Badgers are interesting, because while I think they’re generally regarded as “correct,” they’re also seen as kind of boring. That’s the case with both Badger primaries and Badger secondaries, which means it is doubly reflected in the Double Badger. They often get written as simplistic, the sweet Jane Bennet type who loves everybody and caretakes everybody and just wants everybody to get along.
They are often the targets of what TV Tropes used to call “Break the Cutie.” What could be more interesting than making this character, who wants to be happily part of a community, be forced to build protective models, be all tortured and angsty? I actually think we’re seeing a return of the Double Badger as an interesting character in their own right, with people like Aziaphale, and I'm here for it.
BADGER LION “THE PROTAGONIST”
What can I say? There are a lot of protagonists that are Badger Lions. They want to help the group - so we know they're the good guys - and then they charge and make stuff happen. Lion secondaries are very useful in fiction - you drop them into a situation and stuff just happens. I also think of this as the Starfleet officer sorting - because if you’re a Starfleet officer, either you are the sorting, or can model it really well.
I will say that this is kind of the stock Protagonist sorting, the way that the Snake Badger is the stock love interest and the Snake Bird is the stock villain. There’s just something sort of generic good guy about this one, which is why I want to see it used as a villain sorting more. Badger villains - mostly people who define ‘human’ very narrowly - are insanely terrifying.
BADGER SNAKE “THE ADVISOR”
Possibly “the Power Behind the Throne.” This is another one I had difficulty pinning down. I called it “the Politician” for a while, which unfortunately came off as a little bit more negative than I meant it to, since I think this sorting has a lot in common with Lion Badger, the linchpin of a heroic team. The difference is that Lion Badger takes on that role kind of unconsciously, while the Badger Snake does it very consciously.
Their loyalty is to the group, but their skill set is all about subversion and different ways of going around the group, which is why there’s an interesting contradiction at the heart of Badger Snake. A lot of real life Badger Snakes struggle with feeling like “bad people" and it's too bad. These guys are ridiculously powerful and competent when they are sure of themselves, and I love seeing them in action
BADGER BIRD “THE KING / THE MOB BOSS”
Another difficult one, despite (or because) I really like them. I was calling them “the Architect” because “The City Planner” sounded too boring… but that’s what they do. They’re all about the community but they problem-solve the way all Bird secondaries do, by prepping, and gathering knowledge. I talked more about this in the Lion Bird entry, but Bird secondary seems to have this villain split going on, and that’s what I see here too. This is a controversial love-them-or-hate-them sorting, and I think that’s why. There’s a lot of room in whether or not you see this sorting as villainous.
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demonslayedher · 3 years
Text
The Sharing of Demon Cells
Kibutsuji Muzan is the basis upon which all other demons live. They were altered by his cells, having more of his cells makes them more powerful, he can reach into their thoughts and sight whenever he likes, and should they ever slip up and say something that will pose a threat to him, the cells of his that each demon carries will act as a curse and kill them. But each demon is also an individual, and their own cells determine what sort of being they'll become, and how useful they'll be to Muzan in doing what he cannot. To what extent can their own cells be shared and influence others, a reflection of the way Muzan's can be? This will be heavily based on info presented in Fanbook #2, but will also look at cases throughout the manga.
Influence of Muzan's Cells First, let's consider how unique or separate the demons are in the first place. All demons have Muzan's cells, except Yushiro who was created without them, and when Muzan was killed all the demons died too. This dependency, as well as the fact that each demon essentially acts as a long-distance extension of Muzan, might make it seem like they are a hivemind, or like an aspen forest, in which it looks like there are lots of trees but actually they are all one living entity connected by their roots. However, I think it's better to think of Muzan like one core tree, and the other demons like plants that growth on top on him with roots dependent on him, though they use their own leaves to reap... well, sunlight. Maybe this is a bad metaphor. We can still, however, thing of them as intimately intertwined.
Essentially, they are their own unique beings almost like parasites to him, because in most cases we've seen of people turning to demons, there was more or less a death of the human. In the two cases of demons turning human again, with the help of medicine to unweave themselves from Muzan, the mere time spent as a demon which self-repairing cells was what already zapped life back into them. In other cases, while still intimating interwoven with Muzan, that means they'd have been dragging down with him. This means Nezuko got very lucky with her timing that the medicine had an effect on her before Muzan perished; though perhaps she freed herself enough that this would not have had an effect. For those demons that aren't as lucky (Tamayo had a pure stroke of luck being able to break from, as though the thorny vines turned brittle enough for her to break through when Muzan was in pieces after encountering Yoriichi, and then it was impossible to bring her back), this means being vulnerable to Muzan's wishes at any time. While Muzan himself is essentially in pieces at all times, what with being present inside of each of his demons, he is the progenitor of demons, and this doesn't cause him any ill effects (making him more like a host rather than interdependent). However, other demons have also shown this ability to break themselves into multiple pieces.
The Swamp Demon: One demon in three bodies showing different attributes, but all the same being. Notably, this was not it's only Blood Technique, it had also developed a whole sub-dimension. Pretty rough first mission for a newbie, although it's possible it did not yet have mastery of its own rather impressive techniques (like Kaigaku). Hantengu: His self-splitting is more complicated, in that he first gains strength when he is cut, especially in taking on younger forms, until reaching the limits of this. Make enough copies, and his copies will no longer gain extra strength, like how repeated clones will have shorter and shorter DNA code on which to base themselves, or how photocopying copy after copy instead of the original will lead to blurrier copies. While like the Swamp Demon these different bodies show different personalities, it's a more advanced technique because they also show entirely different abilities, and function like multiple demons that happen to share the same basic identity. What gets really interesting is when one of these demons forcefully absorbs the others and grows more powerful.
Demon cannibalism is not an ideal way of gaining strength, but it happens. As mentioned in this post analyzing how demons rely on their human diet, demons at the Final Selection were known to eat each other, but clearly this doesn't make them as formidable as eating humans would, and it may had only been a desperate act to quell their own maddening hunger. However, in cases when demons have challenged each other, the loser may be absorbed. That is precisely what Kokushibou did on two of the three occasions he was challenged for the Upper Moon One rank, according to Fanbook #2 (he decided not to eat Akaza because he liked him). This cannibalism was done with Muzan's permission, and if it's anything like Sekido absorbing the other Hantengu quarters to become Zouhakuten, then we can assume Kokushibou got stronger because of the cells he took from those demons, perhaps similar to how cells from Muzan can make a demon more powerful. While we're on the topic of Upper Moons, Fanbook #2 states that only they have the permission to make other demons, and even so, they must ask Muzan for permission first. I'm assuming they're also the only ones allowed to call Muzan up on the mental telephone line instead of just be on the receiving end. If Muzan agrees, their blood is changed, so essentially what they give the new demon hopeful is not their own blood, but Muzan's. There is only demon we know of who has permission to share his own unique cells, which influence demons in their own unique way, separate from the influence Muzan already has. Lower Moon Five, Rui, simply by virtue of being a favorite. Fanbook #2 tells us:
Although he's only been a demon for less than twenty years, he's especially skilled, and well-favored by Muzan. In terms of absolute abilities he's thought to be more like Lower Moon One or Two, but since he isn't concerned about what number he is he's never applied for change in rank. Muzan anticipated Rui being able to kill Pillars. He probably would had been able to have a good match with a Pillar if he first reabsorbed all the abilities he split up amongst the demons playing the roles of his family (that is, his Blood Techniques which he lent to them by making them drink his blood, which gave them spider appearances), and he probably could had gotten even stronger. However, because he got over-emotional while fighting Tanjiro and the others on Mt. Natagumo, he made some misjudgments. He has a tendency to do simple attacks just throwing his weight around when he gets angry. If Rui were defeated first, his family member demons, who could not originally use Blood Techniques, would lose those abilities.
We can infer a few things from this: --All of those techniques were Rui's in the first place --Rui became weaker by doing this (though his overall strategy in spreading his abilities lead to lots and lots of Demon Slayer Corp deaths, so this is probably part of why Muzan allowed it), so there are limitations in how thinly he can spread himself --If not Rui's personal techniques and instead developed by being in combination with the individual demons' he shared his blood with, that's perhaps part of why he could had gotten more powerful by reabsorbing his own blood/blood techniques. While Rui did have special permission, I think it's also partly because Rui lacked ambition, so he never would had set about to challenge Muzan by spreading his own personal influence. Just think what, say, someone like Gyokko would had done with this permission, and how much he might had abused it in spreading his own taste and influence. Though he's subservient to Muzan, with too much of a taste for power, it's possible he could had tried to overstep his boundaries--not that Muzan would had let that last long the moment he saw it in his thoughts, but keeping tight rules prevents him from ever having to deal with any challenges from among his more powerful demons. If we look at the Rui-Demon Family relationship from the receiving end, though, this is a clear case for how taking cells from other demons can make a demon much stronger, thereby being another option besides eating humans or possible other self-strengthening methods. While they did on the whole become stronger and were newly able to use Blood Techniques with Rui's help, what about other cases of not simply getting stronger, but using each others' techniques as-is? Yahara and Susamaru, perhaps? Not quite, they each used their own Blood Techniques and willingly cooperated with each other, there was no exchange of cells, as far as we know. (That sounds dirty, and we're not going there.) How about when anybody uses Yushirou's papers? First, those abilities were freely lent, and most of the people who used them were human, and there was no ingesting of demon blood required. Perhaps with Nakime, however, forcing his own blood into her may had been how he was able to force her to see illusions. Genya using Kokushibou's techniques? Now we're getting closer. While in his temporary demon state, he was influenced by Kokushibou's cells like Rui's family was influenced by his cells in their appearance. It seems the tree was of his own making instead of being strictly a copy of Kokushibou's techniques, but we can think of this as a crude imitation of the ability to make objects based on demon cells, especially something that requires speedy growth/increase of cells. Later in that fight, Kokushibou displayed the ability to very quickly increase and transform, and the sword which Genya consumed was, essentially, a part of Kokushibou's body. (Still sounding dirty, but nope, we still are not going there.) Very notable is that this is a case of a demon's cells/abilities being absorbed and used against their own will. Even if this did subtract from Kokushibou's abilities like happened with Rui, though, the effect was probably only slight. So then what about when a demon freely wants to lends their own ability to another demon? First of all, Muzan, who will stand for absolutely nothing challenging him, will say no.
Ok. So. What if we can get around that? Answer: Yes, we can. We can totally do this. It's probably just as simple as Rui having other demons drink his blood, and they all probably have some innate ability to influence each other, albeit the more powerful ones having more influence. But, what's super interesting is that their own cells still stay unique to them, even when in another demon's body. Cases in point, Rui's family members periodically changing back to their personal appearance, and Muzan's cells lurking inside of any other demon. And, jumping ahead of ourselves, even when Muzan has absorbed Tamayo, her cells are still so unique that he can even reassemble her. (Worth noting, absorbing one demon probably only had a marginal effect on making him stronger. Also worth noting, at least when inside Muzan's inner space, she's also able to reassemble herself to some extent, and we only see her fade away in peace in a post-chapter sketch once Muzan is dead.)
Speaking of Tamayo, she did freely use a Blood Technique freely given to her by another demon, the man in Asakusa. Once they got him free of Muzan's curse too so he could act on his own will, he could lend the use of his cells and thorny flesh vines to Tamayo, specifically to be used against Muzan in Chapter 138. Muzan's first thought is, "who's Blood Technique is this?" Unsurprising he's long forgotten about the throwaway Asakusa Demon, who has now totally slipped out of his control! But he stays calm, knowing this is like any other demon, and it's not even a huge amount, he can simply absorb this. Which, of course, makes his unwittingly absorb Tamayo's fist, too. Whoops. (Aside: I had initially thought the Blood Technique Muzan uses against Himejima in Chapter 139 was Muzan taking the Asakusa Demon's attack and using it as his own, but Fanbook #2 specifies that this is Muzan's own unique technique.)
Let's back up one more moment. It's one thing to influence each other with your own cells that stay separate and unique, and to lend out Blood Techniques. But what about sharing demon cells in a way that makes it act like like a food, something that can be broken down, totally separated from its former host, and fundamentally transform its new host?
For that, we have medicine.
Yushirou might had been made with Tamayo's cells, or a medicine developed from scratch like the medicine that changed Muzan into a demon, or it could be a combination of both. However, even when Tamayo died, Yushirou could go on living, so he and Tamayo do not have a dependent host/parasite relationship like all the other demons do with Muzan. He certainly felt it with his whole being when he perished, but you could argue that this was the power of love instead of his cells being tied with hers. If her cells were used to create him (which I find likely), being used in a medicinal form severed whatever sort of standard connection there might had been if making demons in Muzan's style, and it also allowed it to fully become a part of Yushirou as an individual, instead of remaining uniquely Tamayo (not that he'd have a problem with that). Getting that process to work took Tamayo over two hundred years. That's probably part of why she could work so much faster with Nezuko's blood, and why she was able to use it as a medicine to help the Asakusa Demon, as stated in Tamayo's letter to Tanjiro in Chapter 127. There's no mention of him picking up traits from Nezuko like Exploding Blood or potential to master the sun, instead, the only effect was helping him break free of Muzan's influence, and perhaps his ability to live on a small amount of blood might also had been influenced by Nezuko's ability to function without it (though I find it more likely Tamayo already had other appetite management methods that helped her and Yushirou which also helped this fellow).
So anyway. While there are demons we don't wish to harm by shedding light on them in a thoughtless metaphor, I hope this was insightful.
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robininthelabyrinth · 3 years
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Time-traveling JGY to right after his dad asks him to kill NMJ, he decides to do things the opposite way to the first time so he sulks around looking pale and sad for a day or two then allows his two sworn brothers to drag out of him what his dad asked him to do.
ao3
First order of business: don’t underestimate Nie Huaisang, Jin Guangyao decided when he figured out that the bizarre talisman he’d found that promised to abrogate his greatest regrets had actually somehow implausibly worked and he was back in the past.
Back at the right point in the past, no less – he’d spent a considerable amount of time meditating in front of Nie Mingjue’s head and wondering what would have been the right point to have changed things, and he’d settled on here and now. The point at which he’d already defeated Wen Ruohan and earned back his name, ceremony completed and everything sealed, but before his ‘family’ demonstrated how little they thought of him, before he’d sealed his fate by killing Nie Mingjue and losing himself to his family’s schemes forever. 
The time when he’d already broken Nie Mingjue’s trust once, and thought he’d lost it forever.
He’d been an idiot, of course.
He’d seen Nie Mingjue’s harshness and assumed it was hatred; he’d listened to his scolding and thought it was disdain; he’d thought that Nie Mingjue had sworn brotherhood with him for the sole purpose of humiliating him, when of course it was only that Nie Mingjue had already shifted over to thinking of him as family and didn’t actually know what to do with family when he wasn’t lecturing them.
Such a waste.
He had considered going back to before – to the time before he’d murdered a man and lost Nie Mingjue’s trust the first time, because nothing that was broken could ever be returned to how it was originally, but that was far too risky. What if him having never left Nie Mingjue’s side meant that they failed to defeat Wen Ruohan? Wouldn’t it all be for nothing, then?
Not to mention the personal inconvenience – he’d lived through war and spying once, and he had no interest in going through it again, thank you – and besides he’d already gotten used to the name Jin Guangyao. It’d be such a bother to have to reaccustom himself to something else if he had to obtain through some other means the name that he had promised his mother on her deathbed that he’d get, and who knew if those other means might lead to some other break with Nie Mingjue.
He deserved for it to be Jin Ziyao, of course, but since when had anything happened the way he’d deserved? Since when did he ever get anything in his life that he didn’t have to scheme for and fight for?
Except perhaps for Nie Mingjue’s affection, that first time.
Oh, he’d schemed to get his attention all right. On his way to Qinghe, he’d listened at every campfire he could, gathered information and rumor about what Sect Leader Nie – the most open-minded of the sect leaders when it came to accepting talent regardless of origin – liked and disliked, and using his mother’s teachings he’d planned a meticulous campaign based on what he learned. A careful balance of being useful and being pitiful, appealing to the man’s respect for competence and his pleasure in standing up for the innocent, engendering good feelings that could be turned to his benefit when he eventually sought out a position of power, slowly at first to avoid giving him the impression that he was using him, and then climbing little by little…
He’d barely gotten past the first step or two of the plan before Nie Mingjue was rushing past him, freely giving him the power and authority he so desperately craved, giving him respect he hadn’t even known was possible to get from someone so different. Nie Mingjue had treated him as far more than a mere deputy, more than a trusted advisor, treated him as a friend.
Nie Mingjue freely gave Jin Guangyao warmth of the sort he’d lacked since his mother died.
Jin Guangyao had been a fool not to realize the value of that, in his first life. Only when he had all the power in the world and none of the love had he realized how much he had had, how much he had lost.
How pointless all that power was, without the love.
It had been an understandable mistake for him to have made – at that time, it hadn’t been so long since he lost his mother, after all, and she’d loved him dearly, so thoroughly, so all-consumingly, that the honest and sincere affection he received from Nie Mingjue didn’t seem so important when it was compared to his ambitions.
Of course, having achieved all of his ambitions through all his schemes only to be brought down by vengeance born of that same Nie warmth and love had been – very educational.
And yet…not quite as educational as the other part of it.
At what had happened between him and his sworn brothers, in the end.
Jin Guangyao’s heart was made of stone, he knew, and it had only ever been moved twice in his life. He had only ever felt his heart beat fast because of the two men who had treated him well with no expectation of receiving anything in return. Lan Xichen, the beautiful and perfect gentleman who smiled at him and relied on him, and Nie Mingjue, the brave and powerful sect leader that found him pleasing and gave him everything, even his trust - at first.
In his past life, he had put Lan Xichen on a pedestal in his heart, the man appearing in every way the very image of the ideal cultivator that Jin Guangyao had dreamed of when he was a child. It had pleased him to be the one to save Lan Xichen, the one to protect him, to provide for him – it had made him feel strong, powerful, even before he actually had the power in his hands. For all that his cultivation was weaker, his age younger, Jin Guangyao was the stronger one between the two of them, and not only when he had saved his life, but after, too. Lan Xichen’s sect relied upon his Jin sect for their rebuilding, and Lan Xichen himself, a yielding personality that hated conflict, often relied on his guidance when it came to politics.
Jin Guangyao had fancied himself the man’s patron, luxuriating in the feeling of having made it so well and so thoroughly that he could keep a man like Lan Xichen, and in so doing he’d fallen for the same trick that each and every prostitute ever born had used on a willing mark since the beginning of time.
What had he not given Lan Xichen, in his first life? What had he stinted on, except perhaps the truths that would only hurt the man to know?
And what had it gotten him, in the end?
A single word from Lan Wangji, with his head turned by Wei Wuxian as always, had been enough for Lan Xichen to ban him from the Cloud Recesses without even a discussion, all the money and time and effort Jin Guangyao had put into rebuilding that very place forgotten as if it had never happened, as if the Cloud Recesses had resurrected itself without outside aid, or perhaps that it had never fallen at all.
A few rumors by prostitute and a bribed maid, and Lan Xichen believed the worst of him.
A child’s trick by Nie Huaisang (though Jin Guangyao hadn’t yet realized all that he’d done), and Lan Xichen had run him through without so much as a blink.
Jin Guangyao did not delude himself into thinking this was a tragedy unique to him. No, he was exactly like every other rich man who’d been squeezed dry by a beauty for his money and his power and abandoned the second it ran out.
Jin Guangyao had been angry, in his first life, that Nie Mingjue had – in his mind – cast him aside when he’d violated the man’s principles, but in the end Lan Xichen had done the same, and it was far worse because Jin Guangyao had given so much more of himself to him.
Chivalry, honor – who needed it?
Certainly not Nie Huaisang, who for his brother’s sake had thrown away every last bit of respectability his birth had ever given him to wade into the muck to fight Jin Guangyao on his own terms and win; barely even Nie Mingjue, who might have clothed his deeds in respectability but who had gone to war – had dragged the rest of the cultivation world into death and despair – in order to avenge his father.
If it had been Nie Mingjue at the temple, not Lan Xichen, would Jin Guangyao had been run through? Or would Nie Mingjue, of the strong will but even stronger heart, have in the end stayed his blade, his terrible Baxia, and allowed Jin Guangyao to flee, just as he’d done so many years earlier?
It was only now, in thinking it over in the harsh light of hindsight, that he even thought to compare them.
He had only known Nie Mingjue for a few years, compared to the nearly two decades he had devoted to Lan Xichen, and yet in those years Nie Mingjue had never, even at his worst, sought to kill Jin Guangyao, even though he could have easily done so. Even full of poison and rot and deliberately instigated madness, driven to calling Jin Guangyao the insult he knew he hated most – although Jin Guangyao could admit to himself in retrospect that he was, at that precise moment, acting especially like a son of a whore – Nie Mingjue had held back his fearsome strength when he kicked him down the stairs of Jinlin Tower.
He hadn’t even bruised a rib in that fall. When his father had kicked him, he’d broken three.
If he had had two decades to work his way into Nie Mingjue’s confidence, earn his love…would Nie Mingjue have so easily turned away from him?
No.
Nie Mingjue would have sought him out to hear his side of the story, the way he always did back in the army camp when troublemakers spread rumors about him in an effort to displace him. He would have called him to the Unclean Realm to explain himself, rather than banning him without a word. He would have refused to listen to rumors presented without basis and insisted on proof, on seeing for himself, insisted on letting Jin Guangyao have the opportunity to defend himself.
He would have protected him from his enemies even as he shouted at him – he would have thrown himself between the sword and Jin Guangyao rather than let him face the penalty of his actions alone.
He would not have run him through so thoughtlessly, as if he were a ghoul rather than a friend.
He would have let him go.
Yes, Jin Guangyao was sure of it. Nie Mingjue would have let him go.
Damn the man, too much an older brother to be able to put any conditions on his love, the naïve idiot probably wouldn’t have stopped there; he probably would have given Jin Guangyao money to help him on his way, wanting to make sure that the life he lived in Dongying would be a good one.
He would have done the same way if it had been Nie Huaisang that had been accused of so much evil. The same way he’d dragged his feet about going to fight Wei Wuxian at the Burial Mounds, even though his own men had been killed by him; the same way he couldn’t bring himself to kill Jin Guangyao even after he’d murdered Nie disciples right before his eyes…
The way everyone in the Nie sect had to train, without exception – except for Nie Huaisang, because Nie Mingjue loved him.
He’d loved Jin Guangyao, once. Loved him enough to swear brotherhood with him despite the blood of those Nie sect disciples scarcely having been washed off his hands – if Nie Mingjue could forgive that, then surely the murder of a few dozen other sects wouldn’t have mattered nearly as much, not the way they mattered to Lan Xichen.
Or, well, maybe they would have, but Nie Mingjue would have broken himself for him anyway.
And then Nie Huaisang would’ve had to find a way to plot against him from a distance, which would be much harder for him, no matter how smart he was. Of course, that was assuming that Nie Huaisang would have plotted against him, instead of scheming to find a way to whitewash Jin Guangyao’s name in order to bring him back to make his brother happy, the way he’d so obviously (in retrospect) done with Wei Wuxian on behalf of Jiang Cheng and Lan Wangji, who had been his friends.
First order of business: don’t underestimate Nie Huaisang.
Second order of business: get Nie Mingjue on my side.
It wouldn’t be that hard. Jin Guangyao was older and wiser now, less impulsive than he’d been, a little wiser in the way of people, perhaps. It hadn’t been until he saw the depths of what Nie Huaisang had done – his uncaring eyes that only a few days before had been crying into his shoulder as if Jin Guangyao was the only person in the world who loved him – that he realized that what Nie Mingjue had hated most about Jin Guangyao’s betrayal had been the treachery of it, not the specific actions he’d taken.
He’d presented himself as someone pure and innocent and clean, someone who would never do such a thing, and so when he had done it Nie Mingjue had realized that he had been lied to for all that time. That he had extended trust, and received none.
By the point in time he was at now, Nie Mingjue knew what type of person he was: ambitious and cutthroat, ruthless, a liar and a murderer. And yet, knowing all this, he still had still sworn brotherhood to him – had still extended his trust.
All Jin Guangyao needed to do now, thus, was to extend that trust in return.
For real, this time. Or at least – as close as he ever came to real.
His father’s request that Jin Guangyao use his connections to his sworn brothers to make Nie Mingjue stop his pestering over Xue Yang – so carefully couched in words that could be denied later, and were – would work perfectly. He would pretend to sulk, reluctant to admit what was wrong; Lan Xichen would fall for it at once and try to coax the truth out of him.
He would tell them.
Lan Xichen would be filled with horror, livid at what Jin Guangshan had asked of him, at what he was being forced to do – furious on his behalf, leaping to his defense. The perfect gentleman, as always.
Nie Mingjue, though, wouldn’t trust a word he said. Later, when they were alone, Jin Guangyao could look him in the eye and admit that he’d considered it. That he’d weighed the pros and cons of it, the love of his father and filial duty and, yes, even power –
It’s a waste, he’d say. I don’t know what’s right and what’s wrong, da-ge, you know that, but I know that I don’t want to lose you.
Nie Mingjue would believe him.
He wouldn’t believe the sad and pitiful version of him that Lan Xichen had always liked, but he’d believe the ruthless Jin Guangyao, finally tricked back to the side of righteousness by some unnamed emotion that caught him by surprise – yes, Nie Mingjue would like that.
Lan Xichen wouldn’t.
Jin Guangyao had always known, hadn’t he, even in his first life, that he would only ever be able to please one of them perfectly. He’d known that doing what he needed to do to ensnare Lan Xichen, who loved rescuing the pitiful, would anger Nie Mingjue, who hated hypocrisy; he had decided, his eyes full of the pure moonlight, that he preferred Lan Xichen, and acted accordingly.
Well, Jin Guangyao was not and had never been a stern absolutist, inflexible and unbending. He knew how to learn from his mistakes.
He’d given Lan Xichen a lifetime, and it had turned out – well, for a while, and then terribly.
In this lifetime, he’d see how far Nie Mingjue could take him.
Next order of business – don’t underestimate Lan Wangji. It’s always the younger brothers…
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oswald-privileges · 3 years
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ALL RIGHT BUT YOU ASKED FOR IT
Power of Three as a series is just. full of weaknesses, most of which come down to poor continuity and structure. I'm not gonna try and fix ALL of those, bc that'd be laborious as hell, but I will pick out things that I feel are the most egregious as case studies.
What Po3 does have, tho, is an absolutely shining strength in the concept of its three main characters. After twelve books of Blandly Heroic Protagonist Syndrome, Jayfeather is an absolute godsend. He's angry! He's rude! He's unhappy! He's not nice. I Love Him And He's My Son. Lionblaze has his invincible pride (hah) and emergent bloodlust, and Hollyleaf has her moral absolutism and certainty. These are good starting points for characters. Sadly, the lack of continuity undermines what could have been three really good character arcs.
So! I present to you:
HOW TO MAKE "WARRIORS: THE POWER OF THREE" NOT COMPLETELY SUCK ACCORDING TO MY PERSONAL TASTE; A NON-EXHAUSTIVE, NON-CONSECUTIVE LIST BY ME
ONE
- Have there be a persistant, overarching series threat. Sol is a character with amazing villain potential who does literally nothing except hang around, and do exactly 2 Bad Things completely off-screen. This Is Not Good.
- Instead, have him be present from the second book onwards- initially introduced as a friendly but enigmatic outsider who is slowly revealed across the series to be a complete black hole of a personality, a social parasite quietly rearranging whatever community he's a part of to just-so-happen to benefit him as much as humanly possible. His "preach individualism not starclan" methods are not so much values as one strategy out of many. (to those who know me- yes i have a type. no i will not apologise.)
- Maybe his ultimate goal is to dissolve and centralise the clans or something so that he can live out his life as a political puppetmaster in all the cat-luxury he likes. idk it's hard to imagine overall stakes for this rewrite BECAUSE THE ORIGINAL DOESN'T HAVE ANY
TWO
- For gods sake you don't have a series based on the premise of "the main characters develop super powers" and then only have the second power confirmed by the end of the fourth book. I understand the first book mostly focusing on Jayfeather- his powers are obvious from the start, he's got the strongest personality of the three, he gets access to most of the prophecy plot stuff because of them. But you NEED to have the other two show an interest in something concrete happening to them beyond that, and you need to at least hint towards the other two having something unique to them even if nobody clocks it yet.
- Have Jayfeather tell his siblings about the prophecy by the end of book two at the latest. The amount of time he spends noodling around not sharing it with them is inexcusable. It's not that it's out of character for him to hang onto a secret for a bit, it's just that there's no point and it slows everything down. It would be equally in character for him to go to his siblings and be like "look, i'm SPECIAL. well you as well but ALSO ME". Boy starts off as desperate for recognition, what can I say
THREE
- Have Jayfeather discover that StarClan don't withhold signs or information on purpose for the sake of "building courage and faith" or whatever nonsense. Seeing and communicating the future is metaphysically very difficult, so interpreting signs and messages is a genuine skill, or even an art. The cats of StarClan, however, really are just ghosts, much more similar to living cats than the currently living believe. This is the impotus for Jayfeather's discarding of his reverence for StarClan, which remains consistent throughout the series.
- Have Hollyleaf and Jayfeather both still change their cat careers in the first book, but put place more attention on the fact that they basically switched jobs. Have a scene where they end up yelling at each other, because can't the other see how lucky they have it? The tension breaks when they realise they've both lost something important to them- Jayfeather his chance to prove he's as capable as a sighted cat, and Hollyleaf her path to helping her clan in the way she thinks is best. They commiserate together, and reluctantly promise to do the best they can with their lots, so they don't waste the path the other wishes they'd taken. This closeness is eroded over the series as they disagree more and more on the subject of StarClan and its role in their moral choices and obligations.
FOUR
- Speaking of Hollyleaf! I nearly threw my phone across the room when the first Omen of the Stars book claimed that Hollyleaf "worked so hard to discover her power to help her clan". Where, Ms Erins??? I would have LOVED to have seen that!! Hollyleaf expresses absolutely no concern over the details of what power she has/will develop, and only has a couple of scenes even touching on her ambitions to help her clan. She has some vague ideas about becoming leader and like one scene where she gets to do some leadery things, but that never gets followed up on. What does happen is that the whole "warrior code" thing becomes more and more a part of her personality (for no clear reason) until she snaps.
- Hollyleaf going off the deep end is something I wanted so badly to get into and be moved by, because I could see where it comes from! Her moral certainty is fascinating, especially since it's based in something as abstract as the warrior code- which, when you think about it, isn't really... anything. There's no concrete set of rules that make it up, no traditional wording or cat philosophers, not even any fables. It's a handful of agreed-upon, common sense rules- don't cross boundaries, don't take prey that isn't yours, respect your ancestors, and don't murder. That's it!
- So, combining the above points, I think Hollyleaf not being one of the Three should stay, but both the audience and the characters are given good reason to believe she is. By around the third volume, make it so that Hollyleaf has found that her power is to get cats to "Do The Right Thing"- i.e. what she wants them to do. She sneaks off often to see Sol, who teachs her how to use this power. Her siblings are concerned about this new power, having already gotten a glimpse at what Sol can do, but she's confident that she can only use this power for good. Volume-specific plot happens, Sol manipulates her into causing him to win, she is shocked and horrified, and vows to stick ridgedly to what she knows is right i.e. The Warrior Code
- However, the more fervently she tries to stick to this abstract idea, the less it gives her results, the more her power seems to be failing. Believing that StarClan is taking her power away from her, she becomes caught up in a faith-guilt spiral that puts her in the position to snap at the end of the series. By that point it's clear to her siblings that Hollyleaf has no power- she was just very, very good at persuading people to do what she wanted.
FIVE
- Lionblaze is a girl now because I Said So. This Cat Is Trans And There's Nothing You Can Do About It.
- Her relationship with Heathertail stays the same- childhood sweethearts who are torn apart as they begin to understand the nature of the societal divides that exist between them.
- This can be used to contextualise the whole "half clan/outsider blood" thing as a cultural contradiction. In reality, inter- and outer- clan relationships aren't at all rare. They can't be, otherwise the whole society would be inbred out of existence in like five generations. But if at least one society of humans can spend a good 200 years pretending Sex Is Bad And Sinful Actually then cats can have persistant cat-racism in the face of all logic. Heathertail clocks this contradiction, Lionblaze doesn't.
- Her relationship-to-power arc doesn't need changing all that much either, other than starting much sooner and being more consistent. At first, she's completely overjoyed by her power, since unlike her siblings, it lines up so well with her ambition- become the finest warrior any of the clans have to offer. As the berserker rage aspect becomes more prevelent, she becomes more and more disturbed by the fact that she isn't disturbed by what she can do, and that she doesn't want the escalation of her power to stop.
- Tigerstar still does his thing, but Brambleclaw knows about it. He recognises the signs from when his father used to visit him, and tries to train Lionblaze in his own way. She ends up caught between wanting to be a good warrior, and testing the limits of her power.
SIX
- Jayfeather can stay basically the same because he's my perfect little angy boy and nothing needs to change. His arcs can be strengthened by having a more robust relationship with Yellowfang where they try to out-bitch each other, and coming to terms with his internalised ablism. Maybe he has a chat with Mothwing about faith a couple of times. Him furiously lashing out at being offered help transitions into an acceptence and understanding of his abilities more naturally. He never stops being A Grumpy Old Man.
- All fucking past-lives unexplained time travel goes in the BIN. Doesn't fucking happen. You can have that lore dump sprinkled across the books, or come from going deep into the tunnels and having a surreal meeting. Make it properly eldritch-level scary, shake Jayfeather's confidence in the idea of them being just a bunch of ghosts.
SEVEN
- Have the way Brambleclaw and Squirrelflight present very clearly as parents to the Three be explicitly, textually unusual. One of the things I liked so much about the first series was an almost total lack of emphasis on who was mated with who, and who was related or not. It felt very real to how feral cat colonies form, where raising kittens is a communal job. This gets completely dropped the moment series 2 starts and now the cats have monogamy.
- This emphasis on the family unit and fostering close relationships between parents and kittens is deliberate on the part of both Leafpool and Squirrelflight. Their aim is to cover for Leafpool so she doesn't lose her role as medicine cat- something she already gave up Crowfeather for before she was pregnant.
- In that little bit of backstory, have a robust reason for both Leafpool and Squirrelflight to leave the camp while Leafpool is pregnant and giving birth, possibly one that ties into the present day story in some minor way. I don't know how, it would just make that element of the story a lot more ground than "we left, the kits were born, then we came back and everyone was cool with it"
- When it comes to the "I am Not your mother" reveal, Jayfeather and Lionblaze are confused and hurt that they were lied to, but come to the reasonable conclusion that well, since they were raised mostly by Squirrelflight, saw Leafpool often, and are loved by both, they don't hate her. Lionblaze has something of a crisis over being half-clan, possibly initiating an attempted reunion with Heathertail. Jayfeather is more concerned with how other cats will think it makes him lesser, something he's still sensitive too.
- Hollyleaf, meanwhile, completely fucking snaps at the way her mother Violated Part Of The Code. It's a completely irrational reaction, but expected because she's been growing more and more reliant on The Code for the whole series, and less and less stable in her attempts to aid her clan and train to be its new leader.
- Squirrelflight is the one to murder Ashfur. This is easy to work out while reading- she's literally the only one of the four with a motive who isn't a perspective character. The mystery is less around finding out who did it, and more about why she did it (it's very ambiguous as to whether it was an accident or not). The main tension comes from who finds out when.
- Lionblaze is shocked, awed by how far she'd go to protect the three of them, and reassures her she did the right thing (as a way to salve her own uncertainty over her own longing for violence). Jayfeather makes it all about himself because he's Jayfeather- upset that he didn't know immediately, instead of, you know, figuring it out in a few hours because he can basically read minds. They try their best to hide it from Hollyleaf, who is already rattling around the final volume as a full-on antagonist, but are unsuccessful. This almost costs them something incredibly important- possibly Squirrelflight's life.
EIGHT
- the whole plot with the Tribe Of Rushing Water is a MASSIVE can of worms that could be removed from the series without issue. As it is:
- Characterize the Tribe as uncertain of how to fight other cats, because yes, they haven't had to do this before. DON'T characterise them as pathetic, doing whatever their leader says without thinking, and with ancestors who have Given Up
- Have some of the Tribe be really good at the violence. Worryingly good. Have others be sickened by what they're being asked to do.
- Have some of the clan cats reflect on what they've done. Hollyleaf would be all for introducing this society to jesus The Code, but even she might be horrified at being thanked by a tribe cat who can't wait to get out there and win themselves glory, only to be killed a few hours later
- The Tribe begin a new tradition of marking the walls in the mud they use as camoflage in order to commemorate their battles, and memorialise the fallen. One of the characters reflects on the fact that in a generation or two, the Tribe will feel like it's always been this way. How many of their own traditions- those that feel almost like natural law- started out the same way?
- Have Sol as the leader of the invaders, or maybe having insinuated himself into the tribe as a "mediator" and doing his charismatic cult leader thing.
NINE
- Cinderheart isn't a reincarnation of Cinderpelt. She's just named after her bc Cinderpelt saved her mother from a badger. this is because I think the reincanation thing is stupid and I can't think of a way to make it good.
TEN
- No more using tails as hand gestures like covering people's mouths. Never. None of it. It's expunged from existence.
Disclaimer: I haven't read Omen of the Stars yet, so I can't account for anything that might happen in that series that's grounded in Po3. I'm like... two thirds of the way through the first volume. I'm Not Impressed.
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cuntess-carmilla · 2 years
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Since Chile is such a latitudinally long/tall country (sorry I’m bad at geography terms), what are some of the most interesting cultural differences between northern vs southern vs central Chile? Just in your opinion ofc, or even if it’s easier to answer your favorite differences! :)
There's some very regional sub-dialects in Chile, plus some not dictated by region but by social class in urban settings.
Northern Chileans have a lot of really cute words that are unique to them. My mom sometimes uses them because her mother's family was from Iquique originally. The one I remember the most is calling the bellybutton "pupo" instead of "ombligo", but there's many more.
Even between Santiago and Valparaíso (which are geographically much closer to each other), there's a lot of difference in some regional language. What in Santiago is a marraqueta, in Valpo is pan batido. What in Santiago is a buzo, in Valpo is a salida de cancha. And so on.
Most of Chileans use "poh" as sort of filler word usually at the end of what we're saying and I'm pretty sure it comes from "pues". However, in southern Chile they don't say "poh", they say "peh". There's also a lot of rural areas outside of Santiago and rural Chileans have a very distinct way of speaking that even other Chileans can't imitate and sometimes confuse even us, probably because they're the ones most culturally insular, as are too people from Chiloé, which is a literal island.
There's a lot of difference in language by social class everywhere in Chile, but especially so in Santiago, and the most glaring example of that is coa. Listen, I understand huasos (rural Chile) 90% of the time, I understand regular "flaite" speak, but I do NOT get coa and it's got connections with incarcerated Chileans. It can be highly aggressive (but tbh a lot of Chileans' communication style comes with some level of aggression). I can semi-successfully imitate "flaites" (though I rather not do it), but I can't do it with coa to save my life.
The weather difference also gives us some very varied traditions regarding traditional dances and cuisine. In the north where it's hot as hell and dry, the national dances are softer, less energetic, but they make up for that by being very theatrical and using A LOT of color in their costumes and other porps. La Tirana is a good example.
In both the cold south and the icy south instead, the dances are extremely energetic. The music is FAST, there's a lot of jumping and turning and exchanging dance partners, but the outfits associated with them are more dull regarding colors, they use black and other dark colors a lot. When I had to do those as a kid I'm pretty sure I ended up with mild tachycardia from them.
In the central zone the traditional dances are an in-between of northern and southern, even regarding the props, as cueca is dances with a white hankerchief in one hand. They're certainly more energetic than northern dances, but much less physically demanding than southern ones.
As for the cuisine!!! My favorite part. The north and central coast are known for seafood and fish, but in the case of the north, it's ceviche, and in the central coast it's more standard preparations of fish and seafood. In the south there's curanto as well, that if I remember correclty comes from Chiloé specifically. It's shellfish cooked traditionally on a hole on soil with coal underneath and WITHOUT THE CHAPALELE is delicious. They often add potatos and some more stuff.
And asados! Traditionally, Chilean meat is not the best because having a country with two mountain chains (Los Andes and the Coast range, with most of our cows inhabiting the valleys betwen them) they're very well exercised so their meat ends up being hard as stone if not cooked by expert hands. Argentinians instead have internationally praised meat so their asados have really yummy stuff but it's because the meat was good, not because they personally did anything special to it. But Chileans... God, do we try to make up for the quality of our meat and do we season or marinate it if possibele, we develop whole theories on how to make what by default is a mediocre one into a DELICIOUS one.
Santiagueños have a bad, bad reputation in the rest of Chile of being rude and always hysterical with work, living fast-paced lives. And sure we fucking do because we're the biggest city in the country and most people work or study on the opposite end of where they live and if they don't do things quickly enough they may end up aving to pay bus fare twice.
People from regions do live objectively calmer lifestyles and are much more inviting, or trusting than us. There's a tradition especially in southern Chile of casually inviting strangers to your house and serving them as if they were one more of the family, for example. However the ones who move to Santiago often do end up recognizing that we're the way that we are FOR A RESON.
Southern culture (not like, glaciar Chile, but forest, lots of rain and chills Chile) is heavily influenced by the Mapuche presence in the area, culturally in general. Even the white Chileans who live there but hate Indigenous people are influenced by them.
In general in our use of language we retained a lot of words from regional Indigenous languages, though Mapuche infliuence is strongly expressed in our language across the whole country, but especially in the south and central areas. In the north there's still some of it but the Aymara, Quechua, Atacameño and Diaguita influences show often as well.
That's what I can think of off the top of my head.
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strawberry1212 · 3 years
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Kdrama Sexist/Toxic Male Lead Tropes
(originally made this post as part of another post about Run On but it got to be so long I just thought I’d made this list it’s own post)
-Possessive and easily jealous, and this is often played off as romantic. For a large portion of kdrama watchers who are younger, and for the majority of us who aren’t chased all the time by hot men, this toxic trait can easily be sold to us as an exciting and flattering trait. But this is in fact not respectful of the female lead’s autonomy. I enjoy the little humorous jealousy moments, (I am reminded of Crash Landing on You) but too often this leads to the classic “two male leads each grab the innocently wide eyed female lead and glare at each other” trope. Women are not ropes to play tug of war with! If jealousy over the instances like the girl simply having a conversation with another guy rupture into real problems in the relationship it is not romantic, but possessiveness is often mistakenly portrayed as an expression of love, when really possessiveness is just that: possessiveness over an object.
-Uses violence to solve problems. This is another thing that can be easily seen as flattering--someone is willing to go to great lengths to protect you/defend your honor/whatever the reason is for the male lead to use violence. This trope was deconstructed in the American movie 500 Days of Summer, where the male lead punches a guy “to defend the honor” of the female lead, but she when she is upset and embarrassed at the situation, he gets angry at her for not being excited over his violent sacrifice.
-The typical “tsundere” narrative of abusive language, but paired with romantic gestures, usually the Grand Romantic Gesture trope. I see this all the time, where the guy berates the girl, sometimes to point of just full on bullying, but then he throws his jacket at her when she’s cold, holds the umbrella over her while he gets wet, etc., In other words he may be verbally abusive but it doesn’t matter because he Truly Loves her. And that she should accept that and understand that about him and not expect him to be polite and respectful.
-He treats everyone but the female lead like trash. Well...he often treats the female lead like trash at first too, but this quality is also marketed as flattering. He treats everyone badly but you’re different! In reality this is super toxic. In fact, it is essential that a person treats *everyone* with decency if they are to meet the baseline requirements of being a person capable of giving and receiving love in a healthy relationship.
-He chases her one sidedly. Oftentimes he chases her even when she rejects him, which shows that dominating, male persistence is a behavior to be rewarded. Again, this is a fantasy easily marketable when many of us aren’t chased around by hot men. It is flattering for a person to be so interested in us that they are incredibly persistent, but this fantasy had very unhealthy, and even harmful real life connotations. There is a very important line between friendliness/respectful attention/flirting, and creepy and domineering. I think it is also equally important to note that in this toxic trope, it is important to teach both men and women that no means no and yes means yes. Not that you can’t have playful/teasing banter, but playing hard to get when you really want to be gotten, is an unhealthy coping mechanism for cowardice in relationships.
I think for this one as with other tropes on this list, it appeals to our childish, insecure, and relationship-immature side of ourselves that would rather have everything fall into place than be honest, vulnerable, and have agency in our romantic interactions. What I mean is, the fantasy of a hot male lead persistently pursuing us after a destiny meet cute is a fantasy where we don’t ever have to put ourselves out there. Where don’t have to consciously try to meet new people, express interest in others, set boundaries, i.e. do the hard work of negotiating our place within other people’s lives.
The hallmark of a bad drama for me is when the give and take between the male and female lead is: the female lead has to put up with the meanness and constant mistakes of the male lead as he hurts her (usually in tangent with the Noble Idiocy trope, where he breaks up with her and steps all over her “for her own good” for some bs reason), but in return she gets the Grand Romantic Gesture, and the male lead does most of the chasing. In a healthy relationship, there aren’t constant hurtful arguments, and both do an equal share of the “chasing,” or a better term would be meeting each other halfway in expressing interest in the other.
-Power imbalance. It really disturbs me how Kdramas fetishize power imbalances between male and female characters to create the helpless/incompetent/somehow indebted but also plucky/cheerful/abuse-taking female lead. This can manifest itself very overtly in the many Kdramas between CEOs and secretaries, which I still cannot believe are popular in 2021. Secretary Kim did a better spin on the usual trope--the secretary holds the power of being very good at her job, and therefore indispensable and respected in her own right, but it remains a mystery to me why these super narcissistic and childish CEOs are played off as “adorable manchilds” that always need a little soothing of their ego. But to return to the power imbalance, besides obvious power imbalances of wealth/power/etc., oftentimes the guy has supernatural powers, or by nature of his job has abilities that render him the “protector” in the relationship (My love from another star, descendants of the sun), or the girl is infantilized in some way to need to protection from the male lead (legend of the blue sea, she is a mermaid and therefore dependent on the male lead for guidance in the human world, bring it on ghost as well). I think these latter power imbalances are constructed into the setting of the story because more overt forms of power imbalances are frowned upon now, but they serve the same patriarchal purpose. 
This power imbalance inevitably leads to the female lead putting up with some abuse from the male lead because she “needs” him for some other end, and him holding his power over as a way to keep her close. It fits very well into the enemies to lovers trope in this way, especially some contractual enemies to lovers, where due to the power imbalance he is able to exploit/use her in some way, and keeps her close, and she hates him but has to put up with it for her own survival in some way, but they slowly fall in love. It’s super toxic and not at all romantic because they didn’t choose each other at all, they just were pushed together by circumstance, but again it buys into our fantasy of falling in love due to circumstance, rather than our own agency.
-Overly protective (OP) vs respectfully supportive. (RS) Essentially I can divide Kdramas into these two categories, OP and RS. OP romances can commonly be found in love triangles (where jealousy flourishes) and high school romances (where characters usually have less of a personality lol), and RS relationships are more common in working adult romances, where each character is pursuing their career/dreams and they support each other in those dreams. OP relationships infantilize the female character, render her as just an object in need of saving, and power dynamic between the leads is usually he constantly needs to save her, and in return she “softens”/“heals” him which, under deeper analysis, reveals itself to be quite an insidious and harmful stereotype, the kind of psychology that keeps women in domestic violence relationships. RS relationships are also better in that the leads have something going on outside of their romance, and are motivated beyond just ending up together. My favorite of RS relationships are Miss Hammurabi (two judges that work together to confront injustices in the judicial system), Run On (two leads from v different career fields, but they take interest and support each other throughout career ups and downs), and Hello My Twenties (probably my favorite example of an RS male lead--Sungmin supports Song as she uncovers her past traumas and stands up to an abuser, but does so following her lead and not doing her work for her, but rather simply staying by her side supportively).
Conclusion
This is not all the toxicity in the kdrama world--this is just what I can come up with off the top of my head as my least favorite tropes that disempower women and glorify toxic men and toxic relationships. And of course this is not a problem unique to Korea, and is by no means a condemnation of Korean culture, etc., but I simply happen to enjoy the aesthetics and innocence (compared to American shows haha) of Kdramas, so that is the entertainment world I am familiar with, and feel able to comment on.
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ok i got the aesvic out of my system now time to pick apart the letter n why i wont really be following aesops diary exactly here. literally no one asked but i wanted to get my thoughts down somewhere cos i have. a lot
just gonna put a quick rundown of aesops diary entry as a refresher (mostly for myself so i dont miss anything): he dreamt that he was helping jerry with what was probably a murder n was affirmed n he thinks its a sign congratulating him on carrying out his duty. over the years, he carries out his duties as an undertaker n comes to the manor looking for a “fresh start” aka what sounds like his first victim. according to aesop, said victim should be quiet, n potential victim number 1 is victor. something about badly needing him to become his “silent friend” n he mentions he’ll get to wick n the 2 other survivors in due time, but for now he’s very eager to start his “mission”.
im generally okay with the letter (i have seen so many fights over this aha) cos there is no surprise he wants to kill ppl (ppl who r fighting over this point. did u even read his deductions?? guy happily killed his mentor??). but i didnt quite like the fact that he still looks up to jerry (although. i guess thats valid i just. dont like it). i was also initially kind of confused about the real reason why he would want to kill ppl since as u progress through the letter it sounds less like he kills for duty (cos of the whole dream thing at the start) but more “because i want to :)”, which is an okayish edgy kinda take imo. like not that u cant characterize aesop as Kill Kill Murder Die, but i kinda find that. pretty boring in the long term.
im just gonna put what my original take on aesop was, like all of it. first off, he hates jerry. u cannot tell me a psychotic serial killer like that can raise a child without emotional trauma. like any child, this isnt even counting the extra damage done because hes autistic. (n i also hc that aesop has read his moms letter to him at some point, n he should have come to the conclusion that it was somewhat also jerrys fault, whether through logic or denial that his mom would want to leave him, so that just adds to it.) but as much as he hates him, his teachings are the only ones hes been exposed to, n its been so ingrained in him since young so even if he hates jerry he would still subscribe to whatever twisted ideology jerry was feeding him, which ill get to in a sec.
going through his accessories, he has that origami that he folds for each of his clients, n it shows that underneath it all, aesop is still kind. this isnt expected of him n its definitely not part of his job scope as an embalmer. he (still?) has the heart to wish the best for those that have departed n takes the time n effort to fold one for each n every client he sends off, which is probably a lot. so going off on that, my hc is that jerry, being the manipulative asshole that he is (who probably definitely manipulated his mom into indirect suicide) probably used his kindness against him to make him believe that by murdering ppl he is helping them, framing all of his serial kills as a sort of mercy kill (like his mom). so the thing that aesop takes away from all this is the very twisted logic that by killing ppl he is helping them, therefore being a good embalmer and a good person in general. n everyone wants to be a sort of good person, or at least for aesop that is part of his job description to be a good embalmer. n we all know aesop is very serious about his job.
i also hc that he has killed several ppl between killing jerry n coming to the manor, cos i follow the story that he took the invitation from that poor lady n thats how he ended up at the manor. surely the lady didnt come to him right after jerry died?? but anyway, the way i see it is that he thought he liked to kill. like he finally truly understood why jerry kills so much (which is interesting now that i think about it. guy really just went along with all those murders without truly believing huh), because it felt good to kill. at least thats what he thought, the revelation that killing felt good n is good, but i say its because he hated jerry, n offing someone u kinda hate should probably feel pretty gucci. n its also so much easier to pick clients off the streets than in the manor, so i would think that he has killed ppl like his mentor did, but each time he did the great feeling that came with ending ppls life just. wasnt as good as the first time round. it just became a sort of normal satisfaction of a successful embalming.
this can go two ways: 1. he keeps on killing to try to find that great feeling again, which is cool i guess (n probably what canon would want, except canon states that he hasnt killed since jerry), but id like to go with 2. he just stops because jerry isnt around to enforce it whenever he isnt feeling up to psychoing someone to their death (which is probably how jerry got his victims, n damn if that doesnt take a lot of mind games that i dont think aesop has the mental capacity for since half of it is fighting with his social anxiety n other issues. dealing with alive strangers?? no thanks?? i doubt he would have learnt properly how to lure in clients as efficiently as jerry because of this, mostly cos he was only needed for the murder afterparty aka embalming n funerals). n as much as he stays professional, there is no. professional way of gaslighting someone to their death.
(n also since ppl have pointed out that his twitter replies n other kinda informal stuff have shown that aesop does have reverent respect for life, which also adds to him not being so blindly bloodthirsty as implied in the letter. i dont really see the twitter replies as very canon, but it does make sense that he would come to revere life with his unique take and obsession over death, for one cannot exist without the other)
so this leads me to the motive that aesop brings to the manor, at least how i see it. he isnt exactly coming to the manor to kill per se (like from the very early story, he came to the manor to return the letter to a relative of the deceased lady, something about respecting her last wishes. something like that, its really been a while since i saw that exerpt), so like killing ppl isnt his main purpose of visit. its more of hes always on the lookout for weaker (or at least those that take less mind games to kill) people to mercy kill, n it just so happens that he knows the manor n his mentor almost died from there, so theres a pretty good chance he can find some ppl that fall into this category n so it just so happens that he also has a job to do there. its still counted as a Job for him since no ones gonna tell him that embalmers dont actually. murder. 
so in my version, aesop only tries to sway ppl that he knows he can convince, n these ppl would typically be those very sickly ones like his mom (andrew im looking at u) or those with an actual death wish/ very weak will to live. but here aesop is choosing his “first victim”, and the criteria for that is... quiet? never mind “not evading him” and “not cranky” being on the list too, but that isnt quite what i was expecting from someone so dedicated to their duty of murder. sure he wants an easy first kill, but like. i dont think its consistent if his motive was really to continue jerrys bastard legacy. especially when the next paragraph is essentially him gushing over victor, that... sort of implies something else. or at least in the way i see it, since i believe that canon wants us to think that aesop just really loves to kill.
aesop likes victor. very much so. so much till he wants to kill him. which i guess makes sense cos he likes death, n now he likes victor. so he just. puts the two things he likes together. whats better than victor? dead victor. anyway the rest of the letter is more like “whatever, i technically should kill the others too but my priority is victor” so like. he confuses his (dare i say) yandere tendencies with his duty since the end goal for both is a body in a coffin.
having said that. i know i have aesvic brainrot but i also know this is one sided as hell (at least from the letter alone, not counting the letter shaped cookies in his birthday art that apparently belonged to victors birthday cake aha) n lowkey alarming since. the goal is to kill victor. i kinda want to interpret it as him genuinely wanting to be friends with victor (really wanting him to be a “silent friend”, maybe cos he doesnt actually know how to be friends with living ppl n is better with dead ones? therefore victor should be dead to be friends?) but not knowing how to n throwing in his obsession with death ends up with. this minor disaster waiting to happen. but i uh. dont know if this is valid. its valid to me at least, with my original interpretation of aesop. n again cos of his ingrained professionalism, he also kinda sees this as part of his job to send ppl off, so its another plus. not for victor, tho.
idk if ill add this yandere side in my aesop. i mean my boi has technically tried to kill victor multiple times in the past HAHAHAHA. maybe like sometimes he can be a bit obsessive. as a treat. but generally nah cos thats definitely gonna end up in a murder somewhere somehow n i cant. just kill victors here on the ask blog scene lashjflkjhdlfkjhas
so yeah that kinda takes care of the last part of the letter, as for the first part. as much as aesop hates jerry, i would also think hes pretty starved for affirmation (like i said jerry isnt going to be a good parent figure ever) n i guess it makes sense if the only times jerry has ever complimented him was aiding him in his kills n hiding the evidence, which might (?) add to his desire to kill (but that probably dies with jerry aha). so the way i see it as aesop is getting affirmation n takes it as a good sign instead of. remotely liking jerry. idk if im stretching it a little but i really dont like the take where hes okay with jerry. anyway we are ignoring that he hasnt killed before entering the manor cos that doesnt quite make sense to me (i wasnt dreaming about the letter from a lady stabbed in the face 36 times or so right???? right???????)
im also not like. trying to defend him, im just trying to make sense of his diary. boi has issues n is a little too far gone (not as far as canon tho), in my take very deluded in his way of showing kindness. literally cool motive still murder (or in canon, just murder?), please get therapy. but i just dont really like the direction that the letter was originally trying to imply, with him really just hell bent on murder without like. a clear motive (at least to me it isnt very clear since the last part really doesnt sound consistent with his supposed intentions). i mean i love being edgy with aesop every now n then but i dont think it would make for meaningful characterizations in the long run so. ill still be sticking with my original take on aesop with maybe a bit of yandere for victor cos thats always fun
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chr0mematic · 3 years
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Things Riot should do differently for K/DA’s next comeback
Currently in K/DA hell and while I adore the concept, there’s a lot of things I would personally tweak. So without further ado, my unorganized thoughts proposals!
1. Bring back the original toony style of Popstars (+ True Damage).
Let’s admit it, guys. Popstars is way more iconic than any of the All Out videos. Popstars was very unique looking, with the models, painted skin textures, simple environments and toon lighting. Then there’s the exaggerated animation itself, which helped give the characters so much personality that the realism of MORE failed to replicate.
They can still put these characters in a realistic environment with this style. They’ve already done so with True Damage, and it feels a lot more successful there because, well, they still look like cartoon characters. Not cartoon characters trying to be real. 
Unfortunately, a lot of the music videos and artwork from All Out are criticized for looking uncanny. And honestly, it does feel that way sometimes. It’s especially obvious in the “live” interviews with Yadong and Genius, where the movements are straight up distracting. This sucks, because I otherwise enjoy the concept of mixing characters with real life. But speaking of interviews...
2. Get better writers!
So Riot was generous and gave us a lot of written content this time around, with comics, social media posts, and interviews. But personally, I found them to be kiiinda lacking. Like, the writers tried to make these characters super inspirational every chance they had, and I guess that makes sense because they’re trying to imitate influencers. Yet in the process of that, they sacrifice core character traits like Ahri’s passive aggressiveness or Akali’s cockiness. These are fictional characters man, they don’t have to be perfect and they are much more interesting when they aren’t. And no, I’m not gonna just take Akali’s word for it, I WANT to see her “get pretty mad”.  A secretly imperfect idol group is a fun concept to explore, since it’s the opposite of what an idol group is supposed to be like in real life. The writers should take advantage of this fact.
Moving on to K/DA Harmonies, I liked the comics, especially the issues that focused on the origins of the band, but in the future I think that they should get a new artist if they decide to do more. Most of the art felt stiff, which made it a little harder to get invested. Art is sooo important for this type of storytelling, and if the art isn’t interesting then the story can also become less interesting to the reader.
Finally, I’d like to mention that every interview was literally the same, the members keep being asked the same questions. What’s the point of having 3 seperate interviews at that point? Give us a little more variety, would ya?
3. Improve the voice direction.
Minor nitpick but I think the members’ voices could’ve been directed better in their Spotify + farewell clips, they don’t speak as naturally as they do in game? Like it feels like they’re reading off a script. Also Akali probably should have her in game voice. I don’t mind Shannon Williams, I’m one of the few who likes her voice for K/DA Akali, but they rarely utilize her bilingualism, so what’s the point? All it did was make people mad. :/
4. Collab with more lesser known artists!
In the lore, K/DA are all about discovering new talent and bringing them to the spotlight, which is super sweet. So I want that to translate more into the music as well. There was a start with Lexie Liu and Jasmine Clarke (as Seraphine), so maybe they can bring more exposure to artists in the future. I would have even more respect for them if they did! Also they should collab with Pentakill for the lols, I mean Babymetal and Dreamcatcher are a thing so anything is possible.
5.  More variety in song structure + content.
I keep seeing the criticism that all K/DA songs sound the same. While each of them are sonically different enough, it distracts us from the issue at hand: song structure. Yeah, K/DA songs have almost identical song structure when it comes to the lyrics and how they’re formatted. The K/DA formula is basically this:
Intro > First verse > Prechorus > Chorus > Second + Third verse  > Prechorus > Chorus > Bridge > Chorus > Outro
The only songs that break this formula are The Baddest and Drum Go Dum. No wonder why they’re my favorites xddd 
People also say that the lyrics are kinda bare bones, but honestly what are they expecting? This is pop music lmao. There’s never going to be deep material. It would be cool to see more stuff like I’ll Show You in terms of lyrical themes tho. Or just anything that isn’t “yo look at how cool we are”.
6. let soyeon sing
Soyeon can sing as well as rap, and it would kill me to hear Akali sing something beautiful k thx.
Annnd that’s it! Yeet. Stan Akali. ...This is how Kpop fans talk to each other right?
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schleierkauz · 3 years
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Q&A Highlights
Ok so bad news first: My questions were ignored. Cornelia did not clarify any of our death-related theories. Maybe next time.
There was A Lot of other stuff, though so... Enjoy!
- The stream starts with everyone wishing us a happy women’s day! Usually women in Erfurt (where the bookstore people are) get flowers but not today because... you know. Cornelia says America is starting to go back to normal, meanwhile Germany... :| Anyway. Don’t look over here.
- Cornelia says she probably won’t get the vaccine anytime soon because she’s just chilling on her farm anyway and people who have to be out in public/are vulnerable should get it first
- Question: When will Cornelia visit Germany again? In response to this, she gives us some exclusive news, not official yet, heard it here first: She’s gonna move to Italy! Apparently she bought an olive farm there which is cheaper, better for the environment (her current farm will be sold to some people who want to turn it into an organic farm) and obviously closer to Germany so she’ll be here more often. :)
- The 4th Reckless book will be released in English at some point this autumn
- There’s no definite release date for TCoR because she’s busy with Dragonrider but she hopes she’ll have finished writing it by the end of this year
- If she’s still alive after all that to work on Reckless 5, it’ll be the last book of the series... probably. She’s also working on a bunch of smaller projects with her artists in residence
- Question: What are Cornelia’s favorite stories by Jane Austen, the Brontë sister and Shakespeare? She’s not a huge fan of Austen or Brontë because she finds all those repressed emotions too exhausting to read about. With Shakespeare on the other hand she struggles to name a favorite because there’s so much greatness to choose from (she does name MacBeth and Romeo and Juliet though)
- The Black Prince’s legacy in the Reckless timeline may play a role in the next Reckless book or it might evolve into a whole other story. Either way, she’s thinking about it  👀
- Someone asks about Reckless characters and Cornelia says that Kami’en and the Dark Fairy felt very familiar to her from the start in that she always knew who they were as people. She’s not sure why that is. She thinks the Dark Fairy represents many aspects of womanhood, like the ancient forgotten Goddess. Same with Fox, who embodies different sides of that.
- If Cornelia had to date a man from the Mirrorworld, Kami’en would interest her
- Rainer Strecker randomly joins the chat to say hi and everyone is delighted
- Cornelia’s favorite book series is still Lord of the Rings
- Question: Why has the Black Prince never found his true love? Cornelia says she’s not sure that’s true - maybe he did found true love at some point and then lost it again? ‘...and they lived happily ever after’ isn’t a guaranteed outcome after all. Since he’s such a passionate man, she’s pretty sure he’s had at least one big lovestory at this point. She hasn’t asked him about that yet but hopes she’ll find out when she continues writing his story.
- Jumping off that question, Cornelia says she respects her characters’ privacy and lets them keep their secrets until the time comes to ask about them, just as she would with real people.
- Someone asks if Cornelia has ever written herself into a story and she says a part of her is in all her characters. Except the villains because she hates them. She feels closest to Fox because she also always wished she could shapeshift
- The bookstore lady jumps in and asks about Meggie, is she similar to how Cornelia was as a child? Cornelia says yes, especially because she also had a very close relationship with her father and they would bond over books. However, she always envisioned Meggie with dark hair and as a different kind of girl than she was. (Ok sidenote from me on that, I wonder what she means by ‘dark hair’? Because Meggie is explicitly blond, so like... dark blond? Or did we just unlock brunette Meggie in 2021? Cornelia-)
- Continuing the conversation, Cornelia says she doesn’t consider herself the creator of any of the characters in her stories, she feels like she met them and wrote about him but she would never say something like ‘I invented Dustfinger’ because that’s absurd. How would that even work. That’s disrespectful. No.
- Some characters pretty much demand to be written about and are very impatient (like Jacob), others are more shy and elusive and take effort to understand (like Will or Dustfinger)
- There probably won’t be another book like The Labyrinth of the Faun because it was created under such unbelievable circumstances. Cornelia does enjoy writing film scripts, though, like she did for the Wild Chicks recently
- Question: How does Cornelia come up with character names? She has a bunch of encyclopedias and when she knows where a story takes place she checks if there are any artists from there whose names she can steal. She always wants names to have meaning and to paint a picture of whatever character it belongs to. However, she says that sometimes the vibe of a name is a tricky thing: When she wrote The Thief Lord (which takes place in Italy), she thought ‘Mosca’ was the perfect name for a big strong boy. However when the time came to translate the story into Italian, the Italians told her that ‘Mosca’ sounds like the name of a tiny little fly. Oh well.
- Cornelia says a lot of readers have written to her about The Thief Lord because at one point Victor (the detective) calls Mosca (who is black) a “Mohrenkopf”. Context: ‘Mohrenkopf’ is a German slur towards black people and also an outdated name for this goddamn marshmallow cookie:
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Fuck this cookie.
- Cornelia says yeah, Victor is being racist in that moment but that doesn’t mean that she, the author, is racist. Similarly, she used the term ‘Indians’ in Reckless and a lot of readers were upset which she did not anticipate. To her it’s a positive word since she admires ‘Indians’ so deeply and finds terms like ‘Native/Indigenous Americans’ very complicated. She wonders how much longer she’ll be allowed to say ‘Black Prince’
- She thinks it’s right to be vigilant about bigotry but simply searching for problematic words is dangerous because context matters
- Bookstore lady brings up Pippi Longstocking and how the N-word has been removed from modern copies (think Pippi’s father). She think’s it’s wrong because the original text is part of the cultural heritage and shouldn’t be hidden from children but instead explained. 
- Cornelia says that in America she sees the hurt that’s connected to that word but she doesn’t think it’s right to simply remove the slur and expect everything to be fine. After all, the text in which it was used is still the same so any harmful ideas would still be in there and that needs to be discussed. Simply whitewashing things doesn’t make them any less racist.
- Cornelia brings up a visual example: The Asterix comics. She always liked them but the fact that the only black character is drawn as a racist caricature is harmful and wrong. It’s time to listen when black people express how hurtful depictions like that can be. Many white people never noticed racism growing up because it never affected them and that’s why it’s important to learn
- The ‘from rags to riches’ American dream was usually reserved for white people and Cornelia thinks a lot of (white) people are waking up to that fact. The way black people are still being criminalized and the way prisons use inmates for cheap labor is horrible and like a modern kind of slavery
- The bookstore people try to say something but Cornelia is not done: We Europeans are not off the hook either because the sins and wounds of colonialism are still felt around the world, not to mention the way other countries are still exploited today. Our wealth rests on the shoulders of poorer nations. Many doors are opening and it’s difficult to step through but we have to do it and admit to the things we may have been blind to due to privilege.
- The three of them agree on that and go back to reading questions
- Question: What are Cornelia’s tips for young authors? She advises to never start writing a story on a computer, always get a notebook and collect ideas & pictures for your story. Don’t rush things. If you have more than one story, give each story its own book and feed whichever one is hungry. It’s important to follow the idea where it leads, if you use cliches your readers will recognize them. And then it just takes time and passion. And trust in your own unique voice. She paraphrases a quote by Robert Louis Stevenson who once said no one cares about stories or characters or whatever, people read books to see the world through the goggles the author puts on them. I’m sure he said it prettier, I’m paraphrasing the paraphrase.
- That said, Cornelia thinks authors who say things like “I’m writing to express my innermost turbulences” are kinda dumb. She thinks it’s important to write about the things that happen everywhere else and around yourself and to try to find voices for others, not just yourself. Just like how carpenters build furniture for everyone else, a writer should use words to build things for others, whether it’s a window or door or a hiding place.
- Speaking of notebooks, as most of us probably know Cornelia has a lot of those and occasionally publishes them on her website. She says she’d love to let people look through them in person, maybe at the new farm in Germany (Cornelia sure does love farms)
- Speaking of writing things on paper, all three of them stress that everyone should write more letters because one day they’ll be old letters and curious people will want to read them, just as we like to read old documents now.
- Last question: How come both the Inkworld and the Mirrorworld feature a character called Bastard? Cornelia thinks that’s a good question and she should probably think about that. (Am I stupid? Are they talking about Basta? I’m confused)
...And with that, the livestream ends. They’ll get back together to do this again two months from now, until then: I’m going tf to sleep
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thatgamefromthatad · 3 years
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3 more games like Merge Mansion - the genre is evolving!
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More and more games like Merge Mansion (two-item merge games) are being released and I can hardly keep up, but I’m glad because I find this genre so satisfying! Here I’ll review three more relatively new games, which are all unique in that they break off quite a bit from the original Merge Mansion, and include their own mechanics not seen in the other Merge Mansion-esque games I’ve covered!
You can see my original Games like Merge Mansion review here, although it’s quite outdated as many of those games have made significant changes since I wrote that in early March. I’ll try to add some updates to the original post sometime in the near future to better reflect that current status of each of those games. You can also find links to the other two-item merge games I’ve previously reviewed in my final ranking at the end!
Read my full reviews of Plantopia, Merge Adventure and City Boom below:
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Plantopia: Merge Garden (Early Access)
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Developer: Voodoo
Release Date: May 7, 2020 (Early Access)
This game is an interesting one because I only found it recently and started seeing ads for it recently although it’s apparently been around for about a year. I’m thinking it was soft launched and only recently made available in my region. The title screen indicates it’s still early access so that would make sense.
An initial release/soft launch date of May 2020 would actually make it older than Merge Mansion, which I believe was released in Sept. 2020. However I’m not sure about the exact timeline as they could have been in development/soft launched around the same time and the games are actually quite different overall so the basic similarities could be a coincidence.
This game truly amazed me because although it has the basic elements of what I would consider a Merge Mansion-like game, that being the two-item merge mechanic on a two-dimensional grid-like board viewed from the top, with item generators and item collection objectives, it’s otherwise very different from the other two-item merge games I’ve played. There are at least three separate boards, possibly more considering the tool shed and flower lab unlock a bit later in the game, and instead of completing objectives by getting items right off the board, you use items from the greenhouse and tool shed boards to start growing plants and then harvest the resources. The flower lab adds an additional step, as you can take the plants you’ve harvested to that board and merge them further to create bouquets and oils etc.
This game is probably the most complex and challenging out of all the two-item merge games I’ve played, which I think makes it more fun but less relaxing. Basically if I want something to play mindlessly while chilling out and watching YouTube videos I would play Merge Mansion or Merge Friends, but when I want to play something more advanced and for a longer period of time I play Plantopia.
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🌼 Art: 3/3 (although I mostly prefer all 2D art, this game does the 3D/2D mixture better than some other games and I just love the colors and style of the different plants, boards and products. It all feels very “cottagecore” as the kids these days would say lol. The 2D character designs are also OK and pretty cute)
🌼 Story: 2/3 (it’s definitely a step above the “moving into this old mansion with my grandparents” story, I did get to know the characters a little better and some of the objectives are plot-related, such as growing aloe to help another character with his sunburn, or growing a special flower that reminds another character of her late husband etc. But I wasn’t really feeling like I wanted to learn more, and the storyline didn’t have a huge influence on my overall experience)
🌼 Gameplay: 5/5 (definitely the strongest game in terms of gameplay in my opinion, like I said it is more challenging and there’s more to think about but it makes for a really fun and varied experience!)
🌼 Variety: 2/3 (although there are three whole boards and you unlock different plants as you go along, there isn’t as much variety in the merging part since you basically just merge seeds into sprouts, sprouts into younger plants etc. until you have the full plant to place in a plot. You know exactly what you’re merging up to and there’s no thrill of discovering a new item by merging up. The items also come from boxes or from preset, unmovable generators so there’s no fun in discovering new generators either. But it is cool that each plant has its own planting requirements like more water, more fertilizer, more light etc.)
🌼 Playtime vs. Wait Time: 4/4 (another huge advantage of this game, there’s no energy system so you can play for very long, the only time constraint is waiting for plants to grow)
🌼 Overall Enjoyment: 4/5 (I’m definitely very impressed with this game but the things I mentioned in the Variety section are probably the biggest thing that prevents me from giving it a 5/5 overall. It is exciting when you unlock something new by progressing through the game but I especially enjoy moving up item ranks and discovering new generators, so in that area this game didn’t really do it for me. But otherwise it’s really a great game and a very unique entry within this genre!)
🌼 Total: 20/23
Merge Adventure - Dragons!
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Developer: Ludigames
Release Date: March 25, 2021
First of all, even though the full name of this game includes the word dragons, I haven’t seen a single dragon unless one was mentioned in the written adventure logs, which I don’t usually read.
With that out of the way, this is another very unique game in terms of merge games as it is also an RPG. Some of the items you merge on the board are used to equip your hero, while others are used to unlock new adventures that yield different loot upon completion. You don’t actually get to engage in battles since the adventures themselves run on an idle system where you just get an adventure log to read to how your hero is doing and then collect the loot after a certain period of time. It is definitely something new for two-item merge games and deserves credit for the unique concept, but execution-wise it unfortunately fell short in a lot of ways.
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🗡 Art: 1/3 (the art here isn’t necessarily awful but it is on the uglier side compared to a lot of the other games in this genre, specifically the board pieces. Maybe I’m biased because I prefer fun and colorful items, and these items involve a lot of wood and metal and such, but the board often seems so monochrome I can’t even tell certain items apart or remember which item track they belong to. Some of the level 1 items are just differently-shaped scraps of metal. The hero design isn’t bad but I only have one character to base that opinion on. We’ll get to that later)
🗡 Story: 2/3 (I honestly can’t remember if there’s an overarching plot but I will give it a point for the adventure logs, even though I usually don’t read them, it is cool that you can read what your character’s doing and how they obtained the loot they ultimately bring back)
🗡 Gameplay: 2/5 (I want to give it more points for being unique but despite the interesting concept I did have trouble with the gameplay. First of all, it has one of the smallest boards out of all the games I’ve played and a lot of different generators, which guarantees your board will become clogged very quickly. The numbers in the corners of each tile are supposed to help you keep track of what level items you have I presume, but they only make an already cluttered board look more cluttered, and the fact that I already couldn’t tell some of the item designs apart means having all the items crowded and jumbled makes for a very confusing and frustrating experience. Getting new items through loot from adventures seemed cool but then led to more frustration with more items to squeeze onto my fully packed board. Also I have no clue how to get more heroes, I’ve only had one this whole time playing so far, so there’s not much more to the RPG experience other than equipping more powerful items)
🗡 Variety: 2/3 (technically there’s a wide variety of items but as mentioned previously the very monochrome nature of the items makes the experience feel less varied and you can barely enjoy discovering new items when you’re just trying to find space on the board 90% of the time. Also, most of the item tracks just go: item, bigger item, bigger fancier item, biggest fanciest item, or, piece of item, more pieces of item, mostly put-together item, fully assembled item)
🗡 Playtime vs. Wait Time: 1/4 (your time is limited by the energy system, generators needing to refill AND waiting for your hero to return from an adventure)
🗡 Overall Enjoyment: 2/5 (sadly I didn’t really enjoy this game, although I guess my favorite part would be merging up weapons and other equippable items to make my hero more powerful, which isn’t something I could really do in any of these other games)
🗡 Total: 10/23
City Boom
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Developer: Playwind Ltd.
Release Date: April 9, 2021
This game is very interesting as it’s the only merge game I’ve personally played that has you compete against other players. This game actually works pretty much exactly like a game I played loooooong ago called Coin Masters, where you gain coins by attacking or raiding other people’s bases while spending coins to build up your own base. The main difference here of course is that the other way to get coins is to merge items and complete requests, while in Coin Masters it was like a slot machine thing. I checked and they are not made by the same developer.
Anywho, the multiplayer aspect of this game was exciting since I definitely have a competitive streak, and I’ve been playing every day to try and climb up the leaderboard (I’m in the top 1,000 so far lol!) However this game is still new and pretty wonky, and it aggressively tries to get you to buy things, much more than any of the other two-item merge games. Also, this game is one of those games that’s very reliant on a constant internet connection so if you don’t have great internet (which I don’t) you will have a lot of issues with the game freezing, just a heads up.
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💰 Art: 3/3 (I got to admit I’m a sucker for the cute, colorful and cartoony, and I just can’t get enough of the silly little cats in this game 😂 I appreciate that the 3D art style in this game is very consistent in all parts of the game, and this game also has 3D animated sections: for example, when you go to attack another player a cat rolls up in a little tank and rockets fly around)
💰 Story: 2/3 (there isn’t really a linear story but I give it a point for the different themed areas you progress through as you grow your town, plus the personality put into the cat characters)
💰 Gameplay: 3/5 (I do enjoy this game, especially the fact that I get to compete against other players, but there are a few issues. This game has a lot of limited time events, there’s seriously like 2 or 3 running at a time and seem to change every day, which does add some fun and variety, but creates a unique problem of having event-specific items on the board that I don’t know what to do with when the event ends. I don’t know if that event will come back again or if those items are just completely useless and should be sold now. Currently they’re just keeping my board very clogged. Also, this game really aggressively pushes overpriced microtransactions, which can get very annoying, but I will say that I was still able to play and enjoy the game a fair amount without paying anything. Lastly, the items make a really off putting clunk sound when they merge. May not seem important but it makes the merges less satisfying for me personally)
💰 Variety: 2/3 (There is a variety of event items but as far as the main items there’s very little variety, basically just four categories of items, so I put this in the middle)
💰 Playtime vs. Wait Time: 2/4 (what I like is that there are a lot of chances to get extra energy but what I don’t like is that rather than having energy refresh one at a time every few minutes, you have to wait like half an hour for all the energy to refill at once)
💰 Overall Enjoyment: 4/5 (honestly despite all my criticisms of it I kept coming back to this game, I really enjoy the competitive aspect and none of the problems with it are to the point where it seriously impedes my ability to play. That’s why I kind of have a separate category for overall enjoyment to begin with, because even if a game scores well or poorly in specific categories that won’t necessarily reflect my overall experience)
💰 Total: 16/23
Rankings
Plantopia (scored the same as Travel Town but after playing Travel Town for a while I’ve gotten more bored with it. Plantopia is the new reigning champion! 🎉)
Travel Town
Merge Design
Mergedom: Home Design
Merge Friends
Miss Merge
Merge Mansion
City Boom (scored the same as Merge Mansion but I preferred it less)
Merge Life (note: the linked review is outdated as the game has undergone a lot of updates since I wrote it, I will update it at some point but take the current version with a grain of salt)
Merge Matters
Merge Villa
Merge Adventure (scores the same as Merge Villa but I think I was a little harsh on Merge Villa to begin with, this game is much less playable)
Thank you so much for reading!!! I hope these reviews helped you if you enjoy merge games as much as I do! 💖 You can find more of my full game reviews here and follow me for more stuff about mobile games. Have a great day 🥳
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