I've been working on this mod for New Vegas on and off for the last couple years, and now its finally out! Still might need a bit of polish but otherwise should work fine.
Download it from the Nexus here!
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Some writers: *meticulously plan out every plot point and the tone and meanings before they start writing*
Me:
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a journey of pain, growth and persistence
(prints available here)
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Been working on a Super Mutant skeleton in Blender for a while to hopefully add to my Skeletonizer Mod. I originally started with the vanilla skeleton but ended up remaking a lot of the bones basically from scratch, so I had to re-skin the whole thing, as well as make a custom skin. Lot of new challenges with this one but so far I'm digging it.
This is gonna be a bit tougher to implement into my Skeletonizer mod- as I stated in an earlier post, the way it works that that it "dresses up" NPCs killed via energy weapons in a sort of skeleton "costume". However, Super Mutants in the game are designated as "Creatures" rather than "NPCs" in the game files, NPCs being human NPCs, and Creatures being most non-humans like super mutants, feral ghouls, and robots. Among other things, one of the key differences between Creatures and NPCs is that Creatures can't equip armor like an NPC could, so I'm gonna have to approach this from a different angle.
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what happened to the skeleton war, you guys used to love the skeleton war
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Enough random notes that have a written story on them as environmental storytelling, explore the space, get crazier with it.
You move into a house and aw cute, it has the kids height on the walls but you notice there's a three foot difference in height between measurements, you check the date, they're a month apart. The final measurement is on the ceiling. It's dated two days ago.
You're part of a recovery team that have finally found a stranded ship, they were found too late and have all passed a long time ago. They all died of starvation. You enter their storeroom, it's filled with food. In the dining hall you find the tables laden with perfectly fine looking breads, cakes, cured meats, jams, candies. Your medic says all the people sitting at the table didn't eat a Thing.
You wake up in an apocalypse. You can't find anyone at all as you wander the streets but you do hear faint music playing from somewhere. You stumble into a supermarket, to see all the aisles still full, except for the shelf that was full of ear plugs, which look to be the only thing that was looted.
Like there's light, sound, props. Having a street where every house is decimated except for One. Landing on a planet known for having No Water and a plant is growing and you don't know where it could have possibly gotten moisture from but you can't find the citizens Anywhere.
I'm sorry, I'm just kinda over the "graffiti on the wall to show the bad guy is around". That's not environmental storytelling that's just normal story. Show me I'm in the villains territory by the rain suddenly cutting out above me as I'm driving, even though it's meant to be raining all night. I park the car and step out, and realise the constellations are Wrong, until I see they're Not constellations, they're the blinking lights of a massive ship-
I Will stop now because everytime I go to write a sentence it devolves into another prompt but I'm just saying we have a Lot of senses, engage them, show me the Environment in environmental storytelling.
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