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#theme: fantasy sequence
jauntilyplacedcaps · 6 months
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angelhummel · 1 year
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⭐ Every Rachel Barbra Berry Outfit
3x20 Props
+ Bonus
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starstrike · 3 months
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Mithrun's desire as an SA analogue
TW discussion of SA and detailed breakdown of aesthetics evoking SA. The way I discuss this is vivid in a way that may be triggering, though there is no discussion of actual sexual assault. Just survivor's responses to it.
People relate to Mithrun and see his condition as an analogue for a few different things, like brain injury or depression. And I think all of them are there. But I also see Mithrun's story as an SA analogue, and Ryoko Kui intentionally evokes those aesthetics. I think it's a part of Mithrun's character that a lot of people miss, but I very much consider it text. This is partially inspired by @heird99's post on what makes this scene so disturbing; so check out their post, too :)
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So to start off with, the demon invades Mithrun's bed, specifically. There's even a canopy around it, which specifically evokes this idea of personal intrusion; the barrier is being pulled apart without consent or warning. The way the hand reaches towards Mithrun's body from outside of the panel division makes it almost look like the goat stroking over his body. It's an especially creepy visual detail; similarly, the goat's right hand parts into the side of the panel as well. It's literally like it's tearing the page apart; but gently. So gently.
Mithrun is in bed. It is his bed that the demon is intruding on. He's in a position of intimacy. The woman behind him is a facsimile of his "beloved" that he left behind; the woman who, in reality, chose Mithrun's brother. He is in bed with his fantasy lover, who is leaning over him. While this scene isn't explicitly sexual, it is intimate. And it is being invaded. The goat lifts Mithrun gently, who is confused, but not yet struggling.
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The erotics of consumption and violence in Ryoko Kui's work(remember that the word 'erotic' can have many different meanings, please) are a... notable part of some of her illustrations. I would say she blurs the lines between all forms of desire: personal, sexual, gustatory and carnal, in her illustrations in order to emphasize the pure desire she wants to work with and evoke to serve her themes. Kui deploys sexual imagery in a lot of places in Dungeon Meshi, and this is one of them.
In this case, horrifically. The goat's assault begins with drooling, licking, and nuzzling. The goat could be enjoying and "playing with" its food. But it can also be interpreted as it "preparing" Mithrun with its tongue as it begins to literally breach Mithrun's body. The goat also invades directly through his clothing; that adds another level of disturbing to me. There's nothing Mithrun can do in this moment of violation. Mithrun is fighting, but he is fighting weakly, trying to grip on and push away when he has no ability or option to. All he can do is beg the goat to stop. And it doesn't care. This all evokes sexual assault.
The sixth panel demonstrates a somewhat sexual position, with Mithrun's thighs spread around the goat's hunched over body. In the next, the goat pulls and holds apart Mithrun's thighs as he nuzzles into him. The way the clothing bunches up looks a bit as if it has been pushed up. It has pinned Mithrun down onto the bed, into Mithrun's soft furs and pillows. It takes a place made to be supernaturally warm and comfortable, and violates it. It's utterly and intimately horrifying. To me, this sequence of positions directly evokes a rape scene. I think Kui did this very explicitly. These references to sexual invasion are part of what makes this scene so disturbing; albeit, to many viewers, subconsciously. It makes my skin crawl.
This is also the moment the goat takes Mithrun's eye. Other than this, the goat seems exceptionally strong, but also... gentle. It holds Mithrun's body tightly, but moves it around slowly. It doesn't need to hurt Mithrun physically. But in that moment, it takes Mithrun's eye. Blood seeps from a wound while an orifice that should not be pierced is penetrated. This moment, the ooze of blood in one place specifically, also evokes rape. That single bit of physical gore is a very powerful bit of imagery to me.
Finally; it is Mithrun's desire that is eaten. After his assault, Mithrun can find no pleasure in things that he once did. He is fully disassociated from his emotions. This is a common response to trauma, especially in the case of SA. It's not uncommon for people to never, or take a long time to, enjoy sex in the same way again; or at all. They might feel like their rapist has robbed them of a desire and pleasure they once had. I think this makes Mithrun's lack of desire a partial analogue for the trauma of sexual assault.
Mithrun's desire for revenge was, supposedly, all that remained. Anger at his assaulter, anger at every being that was like it; though, perhaps not anger. Devotion, in a way. To his cause. I don't know. But the immediate desire to seek revenge is another response to SA. But on to Mithrun's true feelings on the matter.
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This is... So incredibly tragic. Mithrun feels used up. Like his best parts have been taken away. Like he's being... tossed aside. This certainly parallels the way assault victims can feel after being left by an abuser. Or the way assault victims feel they might be "ruined" forever for other partners. These are common sentiments for survivors to carry, and need to overcome. In the text, it's almost like Mithrun feels the only being who can desire him is a demon who might "finish devouring" him. That that's his only use. It's worth noting that Mithrun trusted the demon. Mithrun's world was built by the demon, and Mithrun, in that way, was cared for by the demon. I think this reinforces Mithrun's place as a victim.
There's also something to be said about Mithrun as a victim of his own possessive romantic and sexual desire. The mirror shows him his beloved just dining with his brother, and it infuriates him. He doesn't know if the vision is real, nor if she has really chosen his brother as a romantic partner. The goat then creates a whole fantasy world where she loves him. As Mithrun's dungeon deteriorates, she is the only person that continues to exist. Mithrun continues to have control over her. And that is the strongest desire the demon is eating, isn't it? There's something interesting there, but I don't know what to say about it.
In conclusion, I think Mithrun's story is an explicit analogue for sexual assault-- though, certainly, among other things! The way the scene plays out and is composed explicitly references sexual violation and invasion of the body. His condition mirrors common trauma responses to sexual violence. And, at the end, he finally realizes he can recover.
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Let's end on a happy Mithrun, after taking the first step on his journey to recovery :) You aren't vegetable scraps Mithrun. But even if you were-- every single thing in this world has value. Even vegetable scraps.
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noxtivagus · 2 years
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OH OH I HAVE ANOTHER WRITING IDEA NOW
#🌙.rambles#bless granblue fantasy#i thought of smth painful#i say that while smiling irl#i can't write stories yet tho it's been too long :<#last time i properly wrote smth was back in 2020 iirc#or. december 2020/early january 2021#for school i had to write a short story#i took a month on it n i submitted a few minutes before the deadline bcs i rlly had a hard time#that was technically my first proper original work i think. all the characters were original#hmmm i have a lot of story ideas but#for my main original story that i want#i'd love to have the start of it have a similar aesthetic to those ideas i had years ago#n i'd like to incorporate the same emotions i've had in all my dreams to somewhere in the story#one i rmber particularly rn is that one dream i had where#you're kind of alone or overshadowed amongst ppl but#there's someone a special someone that has their eyes on you. they miss you#n i think i rmber that idea i had perhaps 1.5 years ago#i still rmber the sequence of events i thought of back then. n i love how#the themes in that idea. i've thought of stuff like that w the same themes across many points of time in my life#secrets. in the night. alone together. comfort... a presence you've known for a long time#i remember how those stories in my head ended with leaving the other behind though. haha#noctis two years ago. and last year w two ocs#w the ocs i'd like to merge the kind of royal/angel vibe i had from the two most prominent ideas i had back then that i still remember#i think ff really spoke out to me in general bcs#by coincidence it really just relates w me#'kiss me good-bye' n the lyrics connecting w that short story back in grade 9 even tho i haven't listened to the song back then#suteki da ne english lyrics n. yeah. & melodies of life as well T_T#not rlly sure what i can say abt the present though#i've always been a dreamer. but i've been becoming more in touch w reality this year n maybe in a loss of balance i've been losing myself
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j4gm · 7 months
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SPOILERS!!! REFERENCES AND EASTER EGGS IN F&C ep. 10: CHEERS
The finale!
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Pawn Swan! This was another character who first appeared in Steve Wolfhard's post-finale loredump about the 1000+ world. I never expected to actually see him in the show.
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Nuts how this is like the third time we've seen Simon's ass. I love how Shermy is just chilling and playing video games while GOLB lets this random old man take a turn at the wheel.
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This establishing shot of Fionnaworld shows that it's very small. By the time it is restored at the end of the episode, this ominous white border is gone and there are more buildings, implying that it became a complete world.
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I can't believe Gary was thirsting after Scarab in this situation.
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There is a shop called Evergree Flowers; likely a reference to the episode Evergreen.
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This shop window advertises that you can learn to kick bugs. Appropriately enough, Cake kicks Scarab through this shop window while in her Godzilla form.
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The Betty statue has become GOLBetty.
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It should be clear by this point that Casper and Nova are a parallel to Simon and Betty, with all of their decisions being made by Casper with little consideration for Nova due to their unbalanced power dynamic. This is why Simon realises that he should have been more considerate of Betty's dreams, rather than single-mindedly chasing the Enchiridion and the crown.
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The credits confirm that genderswapped Ash is named Ashley. I wonder what happened to her after she fell into the void. Probably nothing good.
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Poor Marshall never gets to finish his songs. Truly he is the genderswapped Marceline.
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The name "GOLBetty" is now canon; Simon uses it in this scene.
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I'm not sure what's happening to GOLBetty here. A loose thread to pick up if this story ever gets a continuation, perhaps.
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Simon steps through several different universes, including all the ones we saw during this miniseries. I'm not sure what this world full of tiny bears is meant to be.
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Some kind of industrial capitalist hell universe.
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This is the Water Park Prank artstyle, implying that Water Park Prank takes place in a separate but canon universe. So Water Park Prank is now canonically canonical! (what a ridiculous phrase)
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Some kind of Jake universe.
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A universe featuring Magwood and his volcano lair, from the episode Evergreen.
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The snail! It's not dead after all. And it's a great way of symbolising a return to regular Ooo, as is the reappearance of the smiley butterfly.
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This was a strange selection of characters. I hope Jay hasn't left his younger siblings on their own if their dad is dead. At least baby Finn won't have to grow up in Vampworld, though part of me liked imagining what that would have been like.
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Fionna mentions that his is her top fantasy. The other two of her top three fantasies were Cake being able to talk and a kingdom made of candy.
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She gets a hammer, like she had in the dream sequence at the very beginning of the miniseries.
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Kheirosiphon goes back to working in a teashop, just like he did on The Drift before he was imprisoned by Scarab. Also Marshall's outfit here is incredibly gay, it's great.
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There is an ad here for a daddy issues themed comedy night. Sounds like Marceline's kind of place.
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Prismo's face glitches for a second. Ominous.
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Simon definitely needs to move out. This is probably an even more important realisation than coming to understand his influence over Betty.
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In the credits of this episode, Simon is finally at peace.
And with that, the miniseries is over! Back to the long wait. Will this be it for Adventure Time? Or is there yet more to come...
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apollohears · 2 months
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DEMO. ( TBD ) ✸ ROMANCES. ✸ PLAYLISTS.
last updated: coming soon !
IIn the upcoming 17+ fictional mystery and romance interactive novel inspired by Hansel & Gretel: Witch Hunters and ParaNorman, “Day of Dusk,” the story takes a romance-action approach, blending the thrilling mystery of the classic fantasy tales of witches and supernatural beings and witch hunting. You, as the reader, are immersed in a world where witches and dark magic lively coexist, two twines of the same throne, along with a forbidden mutual connection.
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Set in a medieval fantasy world, "Day of Dusk" follows a small group of immature yet skilled traveling young merchants offering their famous service from small towns to bustling villages: witch hunting. As the story unfolds, the group is presented with difficult choices that impact the development of just how far one would go for power and love.
You and your group of companions are initially tasked with investigating a sequence of strange child disappearances within the polluted community of Ruel-Mizu. It is at your discretion how your group will unite and explore the fraught and somber history surrounding the vile and dangerous past associated with unveiling the dirty soil that was framed around the town.
You will not only confront formidable witches but also other abominable supernatural entities, encounter numerous unforeseen allies, and potential romantic partners along the way. Making weighty decisions will shape the character relationships and dynamics, ultimately determining the course of the narrative as you uncover the truth.
Through an exploration of forbidden romance, betrayal of those closest to them, the formation of unexpected alliances, and the undertaking of unfathomable sacrifices, "Day of Dusk" provides readers with an unparalleled and enthralling opportunity to delve into the world according to their own decision-making.
Just how far would you go to prove what’s right?
CONTENT WARNING: Day of Dusk is rated mature given that it contains suggestive mature themes, strong language, graphic depictions of violence, abuse, kidnapping, mental illness, death, grief, and other explicit material.
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STORY FEATURES :
Play as a male, female, or non-binary; gay, straight, or bisexual; asexual and/or aromantic main character.
Discover friendships, connections, and/or their love with your brash yet seemingly devoted childhood best with a dreadful charm, a haunted prince plagued with a tragic upbringing, a secret poet who strives for a change in pace or a creation made killing machine discovering the meanings to life.
Have your name written in history tales to come, become a hero beacon of hope, or become a feared figure among the community.
Confide in the unrevealed troubles that settle the mysterious past of your royal company's path to break tradition—or steal the heir's power to the throne for your own.
Learn the dark truth about the horrors that lie concealing just how far some would go to great lengths in order to create life.
Forge the future of a community and companions lives with the supporting changes and challenges schemed upon you and all of those who you know or love.
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THE RO'S CHARACTERS :
Pavlos Norlenbourne ( M ) — the forsaken royal.
"Being referred to as 'pretty boy' hardly fazes me, given the uproar my mere presence seems to cause."
Annette Meadowcroft ( F ) — the obsessive poet.
"It's within your pitiful, manly, brainless nature to see me as a naive and sheltered woman. It's quite unfortunate considering just how smarter I am than you."
Rune ( ANY ) — the callow soldier.
"If you have the audacity to think that I am some sorrowful god, then the pain of my fraud in human appearance will be all the more agonizing."
Silas/Sophia Amon ( M or F ) — the needling best friend.
"Respectfully, I cannot fathom anyone who wears a damn crown and fancy adoring dresses as anything but fucking unpleasant."
THE WITCH HUNTERS :
Phaedra ( F )  — the lure.
Legion ( M ) — the brawns.
You ( ANY ) — the leader.
Depending on your play style, you have the ability to create, shape and destroy numerous familial, romantic, platonic, professional and community relationship with a full cast of characters whose genders and personalities vary.
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✸ Dedicated to all the hopeless romance and fantasy fans who are too engrossed in their books to talk and too shy to write, to my momanager Kass, who always likes to keep things real.
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littlefeltsparrow · 2 months
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There’s this running theme of Feyre forgiving those who have wronged her, while Rhysand aggressively asserts that he will never forgive them.
We see this with Nesta and Lucien, and the whole song and dance of Rhysand refusing to forgive those who hurt Feyre or those he perceived to have hurt Feyre can be understood as a kind of fantasy. I’ve said it before, but Rhysand’s aggression towards individuals who harmed Feyre appeals to a desire to be defended by a much stronger party against an enemy you were once powerless against (all while never having to ask them and in many cases, disavowing such a reaction)
Readers who relate to Feyre can take pleasure in seeing the ones who harmed her (according to the text) be punished through becoming dominated by her new powerful and devoted protectors. Making them feel guilty for their actions, making them submit to her through force or intimidation to engage in a kind of indulgent performance of self-flagellation. We see this with the hike Nesta is forced to go on, the purpose of this hike is not for her self-actualization, but for the pleasure of seeing her in intense emotional and physical pain. The wish fulfillment narrative takes pleasure in watching her grovel for Feyre’s forgiveness, which is why it goes back on the sisters relationship development multiple times. Maas just can’t help herself.
For Rhysand, the most powerful High Lord in all the land and being impossibly powerful, flatters the reader through his aggressive defending of Feyre. Feyre who was once her family’s mule (in ACOTAR’s ridiculous and drawn out sequence of indulgent suffering porn) can magnanimously forgive her sisters for their past mistakes, while also having them punished whilst disavowing that very punishment. This is especially apparent with Nesta, the frequent subject of Rhysand’s ire, who is disproportionately punished for her past wrongdoings.
I recognize it, but I really can’t buy into the pleasure of the wish fulfillment in the story because I don’t think that Nesta or Lucien ever deserved the harsh treatment they got. Their past actions weren’t bad enough to justify such horrendously cruel treatment and intimidation on the part of the IC. This breaks the illusion and makes me dislike the IC and Feysand.
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bladeweaver-if · 9 months
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What would you be if the Order were to fall?
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Link to the demo: here
Orphaned at birth beneath the dim light of a new moon, your fate seems sealed.
In a stroke of luck, you are soon adopted by two Masters of the Bladeweavers' Order - an institution of elite warriors and weaponmasters as ancient as the very cities they are based in. When cataclysm strikes, the Order is left scattered and broken, and you are left aimless, without purpose in a hostile world.
In your search for it, what else will you find?
Bladeweaver is a text-based grimdark fantasy interactive fiction game developed in Twine, focusing on your customizable player character, The Bladeweaver, as they grow up and navigate their way through a crumbling world wreathed in esoteric magic, dark secrets and murky morals, loosely inspired by the late medieval/early Renaissance periods, with a heavy touch of fantasy/steampunk influence.
Grow from child to adult, learn unique skills and master a weapon of Empyrean steel, a unique metal with otherworldly properties. Make friends (or perhaps more?) and enemies along the way as societies rise and fall, as alliances strengthen and collapse, and loyalties are strained to their breaking point.
It won't be easy, but you might just soar. On wings of Empyrean.
Bladeweaver is a mature game with heavy themes and content, including but not limited to violence, strong language, possession, mental issues, drug use, kidnapping and abuse. Due to this, the game is only recommended for those over the age of 18.
Feel free to ask me questions about the game or characters if you want!
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Customize your character; their gender, physical appearance and relationships with the cast of characters are yours to change. Even the weapon you wield is yours to choose, with a selection of 6 options available.
Grow from a young child into adulthood in the safety of Sola, a floating city enwreathed in ancient magic. Your skills as a warrior are yours to develop.
Embark on a crushing, dangerous voyage across the fictional continent of Phanol, a land of debts and daggers.
Romance one of four characters, and develop intimate platonic bonds with any or all of them. Alternatively, shrug them off completely.
Discover your true purpose as the past and present merge when cataclysm strikes.
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You, variable pronouns - The Bladeweaver
Hours after you were born, your parents were slaughtered and, in a sequence of rare acts of kindness, you land in the care of two Bladeweavers: Callen Edros and Sonia Wierszy. The three of you make for an odd family of warriors, living in Sola, one of the twelve Risen Cities of the Gods. The relative peace you know will not last.
A blood-paved road lies ahead of you; a road you may choose to walk proudly, battling inner and outer demons alike.
Or, perhaps you might struggle, paving your own path in a world that will do its damndest to bestow you with the same fate as your long-forgotten forebears.
Will you lose yourself and the principles your adoptive parents instilled in you throughout your childhood? What else will you lose, or gain, on this road?
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Main characters:
Callen Edros, he/him - The Lonely Wolf
Tall, bulky and surprisingly quick-footed, Callen is a Bladeweaver Master of the poleaxe, a lethally versatile weapon.
His presence and weapon of choice are contrasted by his cheery, jovial attitude. He's an excellent teacher, and focuses on mastering discipline and one's fundamentals over all else. He is afforded a good deal of fame in the Order, partly due to his noble background - something he rarely speaks of - and is quite popular, even for a Bladeweaver.
Many who know the man would never have a bad word to say about him, but those close with Callen know there's a deep, enduring sadness behind his laughter.
He is one of your two adoptive parents.
Sonia Wierszy, she/her - The Rising Hawk
Leanly muscled and opting for a brutal combat style, Sonia is a Bladeweaver Master of the falchion, a single-edged blade made for strong chops over quick cuts or stabs.
Loyal, stubborn, brash, and just arrogant enough for some to find it charming, Sonia will often sneer in the face of propriety despite her love for the finer things in life.
Some would even say that her just being as she is, a woman rising through the ranks of an institution rife with men, is a challenge to the Order. Sonia takes glee in pushing boundaries, in proving herself capable and beyond, and expects a similar ambition from those she knows. As a teacher she is exacting, employing unorthodox methods to help find your special skills as a fighter.
It's not difficult for some to wonder if Sonia's coarse exterior is simply a front, obscuring a deep-seated rage and fear, sparked long ago.
She is one of your two adoptive parents.
???, he/him - The Cargo
He will accompany you on your journey across the land.
Four romantic or platonic options to choose from:
Samuel Alban, he/him - The Boy Next Door
Tall and lean with curly blonde hair, deep blue eyes and a giddy smile, Sam moves to the same street as you with his father when you're both children, hailing from the disrant but powerful Abrian Empire.
He's endlessly good at making new friends and seems to never lose energy.
Sam comes to struggle with knowing exactly what he wants from life. Will you simply be a friend to him, or will you catch his eye in a deeper way?
Caitlin Clary, she/her - The Inventor
Tall, intimidating and muscular, with ginger hair and vulnerable green eyes, Caitlin is a fellow student at the Bladeweavers' Academy, but she takes a keen interest in engineering and gadgets. You meet her in your first year, as she struggles with bullying from the other students.
At odds with what her culture expects from her, and feeling isolated in a strange place with only her elder brother for company, Cait is shy and closed off when she comes to Sola. She might appreciate a source of comfort during the tumultuous time.
Lucas del Varro, he/him - The Prodigy
Quick-footed and average-height, the black-haired, grey eyed third child of the prestigious del Varro family transfers to your academy in your third year. He's instantly popular, but seems to shrug off any and all affection, although he's not actively hostile to it.
He seems to be singularly focused on bettering his own skills under the weight of his family's scrutiny, and only accepts your presence if you prove to be a sufficient challenge to him. Will you step up to the call, or even exceed his expectations?
Talia Maren, she/her - The Bastard
Curvy and considered a great beauty yet sharp beyond her years, tales of Talia's venom and scheming follow her when she arrives in the city. She is the legitimised bastard daughter of Lord Darion Maren, a major player in the politics of the nation of Telfrin.
She is known to be constantly at odds with her so-called family, who quite publicly disagree with her ailing father's choice to claim her as part of his lineage, making her, as his eldest, heir to his estate. He had sired the girl before meeting his wife, in secret.
With few allies in her own home, she seeks them elsewhere. Talia wishes to claw her way to the top of the social heirarchy, willing to step over anyone who gets in her way.
Are you capable of standing the brunt of her vicious veneer? She can't be all thorns like she's purported to be, can she?
Find out more about each option by clicking on the link in their title.
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Current size of demo: 175k words
Genre: Grimdark fantasy
Last Update: 14/04/24 (Chapter 2 additions)
Discord server for game discussion and feedback: here
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dduane · 7 months
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I apologize if this sounds rude; that is not my intention. I’ve never read your work, and started following you on Tumblr because I like your posts. If I wanted to start reading your work, what do you feel is a good starting point? And if that’s not easy to answer, then which of your works is your favorite to recommend? Thank you.
You're not being rude at all! The last I heard, not knowing anything about my books hasn't yet been made a hanging offense. :)
Where to start is kind of a "what's your reading preference?" question.
If you like magic (though with a strongly scientific bent to it) and stories mostly set in the so-called Real World we inhabit, the Young Wizards books are a good bet. (As a general point of information, because sometimes people do get confused: the YW series began a decade and a half before that other series about wizards, and has absolutely nothing in common with it except characters in their teens.) Officially they're considered MG or YA, but adult readers seem to find a fair bit more meat on the books' bones than the classifications routinely imply. Try starting with So You Want To Be A Wizard and see how that works for you. There are now ten books in the main sequence of that series, as well as some interstitial works and one non-main sequence novel.
If you like fantasy in the adult mode, and/or enjoy LGBTQ content, the Middle Kingdoms works, starting with The Door Into Fire, are a good bet. Fire is where I got my first award nominations, and the initial trilogy scored a Gaylactic Spectrum Award in 2000. (Adding here the normal qualifier that appears on our ebook store's pages: "These books contain adult / mature themes and situations set in a sexually diverse and inclusive culture." Because there are people who're used to thinking of me exclusively as a YA writer, due to being unfamiliar with the series that came first.)
If you like science fiction, you might have a look at my Star Trek novels. Those have been positively spoken of for some years now, possibly because I insisted on treating them as SF and not as space opera. :)
I've also done a lot of licensed work here and there: a trio of Spider-Man novels, an X-Men novel, works in Tom Clancy's Net Force universe. ...And I could go on, but maybe it'd be more helpful if you wander over to the master list of fifty or so novels at my website and see what takes your fancy.
Anyway, thanks for asking! And thanks for the nice words. :)
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kosmonauttihai · 4 months
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Actually, that's something I do really like about the Prime3 opening sequence, intended or not - that it's so weird and awkward for a Metroid game, and you feel out of your element until the plot properly starts and we're back to exploring dangerous planets alone. Because I like to think that's pretty much how Samus feels about it, too.
All the strangeness of other characters with dialogue + silent protagonist in a game series known for its atmosphere of isolation, and non-hostile environment + gameplay mechanics where you mostly interact with your surroundings with a gun, is diegetic. People talk to Samus and she says nothing back, she opens doors by shooting them because it's what she's more used to. She takes a moment longer to leave the briefing not because she has something to say to Admiral Dane but because she wants to finish scanning him. On one hand it does kind of fit the isolation theme that the character interactions she has that feel the most natural are with her enemies (oh good, Ridley's here, him I at least know how to deal with).
On the other hand, what makes me like the weirdness is how the other characters… don't treat her as weird, at least in a negative way. They love Samus, everyone's happy to meet her, this cryptid hermit is their hero. The banter from the other bounty hunters towards her still respects her. Nobody steps in to explain things to her again while she figures out on her own how to perform some seemingly simple task because she didn't process a word of the instructions just given to her in dialogue, or when they do it's not condescending.
Bumbling awkwardly through a social situation where everyone thinks you're awesome regardless and doesn't judge you for being nonverbal or not making eye contact, and then after that overwhelming ordeal you get to relax by doing your familiar activities of wandering alone, stopping to stare at and read about strange bugs and plants, and fighting space pirates. Autistic power fantasy.
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jauntilyplacedcaps · 1 year
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angelhummel · 1 year
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🔥 Every Santana Lopez Outfit
3x20 Props
+ Bonus
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hanyusan · 6 months
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The Darkness of Eternity (破滅への使者, lit. "The Envoy to Destruction")
From the soundtrack of Final Fantasy IX, composed by Nobuo Uematsu. Uematsu composed the music for all preceding Final Fantasy titles solo, with IX being his last exclusive score in the series. "The Darkness of Eternity" is the theme of the main antagonist, a prideful character who ultimately has a breakdown upon recognizing his own mortality and despairs over the lack of meaning in his life.
Extra fun facts! During Yuzuru's 6-minute warmup prior to this program, the two pieces of music that played were:
"ASGORE" (from Undertale) – plays during the battle with the assumed "final boss," a kind soul burdened by duty. He famously forces you to fight regardless of your willingness to do so.
"Not Alone" (from Final Fantasy IX) – plays during an event sequence in which the protagonist struggles with the darkness hidden within his identity and pushes his friends away in distress, but is instead brought out of his despair by their unwavering support.
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monstrifex-art · 10 months
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HELLBORNE (1-3/11)
Julep was tired of hiding in the back line. With a little alchemical ingenuity, she found a way to put her infernal blood to good use.
This is the first sequence in a new fantasy-themed TF anthology I'm making! The full sequence is available on my patreon right now, I'll post it here bit by bit.
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Alchemist’s log - Elixir test, Day 1 I’ve made a breakthrough! After several disastrous failures, I’ve finally managed to suspend pure infernal energy within a liquid solvent. The resulting elixir remains perpetually hot, and ignites upon contact with air. Marvelous! If my theories are correct, this may be exactly what I’ve been searching for… The key to awakening the infernal blood that lies dormant in my veins! The untapped potential of that kind of power… it’s so exciting to consider. My days of cowering behind Syr Alicia and chucking acid flasks may finally be over! I don’t know exactly which type of infernal my ancestors intermingled with, that will be interesting to discover. My research indicates that any physical changes should take place over the course of days. But clothes are expensive, so I’ve removed them just in case.
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ladyluscinia · 6 months
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2x08 Reaction #2
That episode feels like it was fundamentally confused about what it wanted to do or say.
They open with a long (why was it so long?) sequence that positions Edward running away to be a fisherman as the dumbest thing he's ever done in his life. Not for BlackBonnet reasons, either. Like he's explicitly a moron because he has no fucking idea what he's doing or how to live this impulsive normal guy life.
(It's not even really that funny once they start doing the "Pop Pop" dinner scene tbh - it's kind of uncomfortable.)
He gets sent back to the Republic to reclaim being Blackbeard, and idk if the episode itself even knows if this is a good thing or a bad thing. Like the "welp, the one thing I'm good at is murder" vibe in his little rowboat and the Kraken rising out the waves feel bad, but reuniting with Stede and then proceeding to brag about and compliment murder techniques with Zheng is... not that.
And then his (passably) happy ending is... retiring with Stede into a different fantasy impulsive normal guy life that he has no fucking idea what he's doing in. Only that's good this time? Or obviously a monumental fuckup setting up S3 but we're supposed to pretend it's good since we don't want the season ending on a sad note?
We get Izzy making a great speech on how piracy is belonging to a found family of outcasts, and then his dying speech to Edward is about how he encouraged a "darkness" in him to keep him in piracy with Izzy. Izzy's dying sentiment to Edward is that Izzy is not his only family, he's surrounded by a crew who loves him (unclear when that happened), and then Edward moves into an abandoned shack with his boyfriend and Izzy's grave out front while the crew sails away into the sunset very much not surrounding Edward with love.
Stede is seeking pirate validation all episode but also he's done with piracy in the last scene - again: happy ending or disaster we're pretending to be happy about if they cancel? Wow isn't it funny how the realistic hardships of this BlackBonnet ending (moving into a shack together with nothing but unaddressed trauma baggage) will become funny obstacles because muppet logic. Don't think to hard about the guy who died from an accidental bullet to the side with no important organs because this is a pirate story and we needed to symbolically kill piracy in the episode about the pirates surviving to symbolically carry on the inherent goodness of piracy.
Like fuck I am SO confused and not even in a "time to rewatch and suss out the themes way."
Just a "well they've absolutely lost the plot, huh" way.
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hayatheauthor · 9 months
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A Step-by-Step Guide to Crafting a Compelling Storyline
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I'll warn you, this is a long one. I kind of took 'comprehensive guide' a little too seriously.
You have a fantastic concept burning at the edges of your imagination, a collection of characters whispering their stories to you, and a world just waiting to be explored. But how do you weave all these elements into a story that grips readers and refuses to let go? The answer lies in effective plot planning.
A well-crafted plot isn't just a sequence of events; it's a carefully orchestrated symphony that takes readers on an unforgettable ride. Whether you're an experienced writer or someone trying to start their first book, here are my personal steps to crafting a compelling storyline with good plot planning. 
Step 1: Idea Generation and Conceptualization
Every great story begins with a spark of inspiration. It's that moment when an idea ignites in your mind and beckons you to explore its potential. The journey from a fleeting thought to a fully-fledged concept is an exhilarating one, and it all starts with idea generation and conceptualization.
Techniques for Idea Generation
Mind Mapping
Grab a piece of paper or use a digital tool to create a mind map. Write your central idea in the middle and branch out with related concepts, characters, themes, and settings. Mind mapping can help you visualize the connections and possibilities within your idea.
Bullet journalling
Bullet journalling is my personal favourite way to generate ideas for your WIP. Get a piece of paper or open a Word/Docs document and create three different sections: world, characters, and plot. Now add facts to each of those sections that you've come up with so far. 
You can even go a step ahead and create more detailed sections, for example, you could do this for your different characters or different places in your world. Usually, one bullet point leads to the next and once you have an idea of everything you've already established you'll naturally start adding more to it. 
Blurting
Talk to someone about your WIP, or pretend that you're talking to someone and write down everything that comes to mind. You can even use AI tools like ChatGPT and ask it to hold a conversation with you about your WIP. Tell it to ask you questions along the way, this will get the wheels turning and even help fill plot holes. 
Prompts and Challenges
Explore writing prompts or challenges to spark your creativity. Websites, books, or even random word generators can provide the nudge you need to generate fresh ideas. 
Refining Your Concept
Once you have a collection of ideas, it's time to refine and shape them into a cohesive concept.
Identify Themes
What themes or messages do you want to convey through your story? Is it a tale of redemption, the power of friendship, or the consequences of ambition? Pinpointing your core themes will guide your storytelling and also give you a clear image of the end goal. 
Find Your Angle
Consider what makes your idea unique. How can you approach a familiar concept from a fresh perspective? For example, if you're doing a classic murder mystery, what makes your book different from others? Take some time to look up titles similar to your WIP and find any repetitive themes/patterns. 
Maybe most murder mysteries end with the partner being the killer, or maybe the fantasy books written in the same mythology as your WIP's all involve a war. Knowing what is currently a popular trend in the market can give you a clear idea of where you can be different from comparable titles. This is especially important for genres like horror and romance. 
Develop a Premise
Your premise is the foundation of your story. It's the "what if?" question that drives your narrative. For instance, "What if an ordinary high school student discovers they have the ability to control time?" You need to have a solid premise before you even think about writing your story. 
Step 2: Character Development and Motivation
Characters are the beating heart of your story, and crafting them with depth and authenticity is key to creating a narrative that truly captivates. Your characters often leave more of a lasting impact on your readers than the plot itself. 
Think of it this way: a good plot will get you readers, but memorable characters will get you fans.  Some of the largest communities in the book space all run on the readers' fondness for certain characters rather than the story itself. Yes, your story and the way you tell it is very important, but nobody wants to listen to the story of a boring person. 
Bringing Characters to Life
Personal Histories
Delve into your characters' pasts. What experiences shaped them into who they are today? A traumatic childhood or a life-changing event can influence their motivations and behaviours. Maybe your antagonist has a soft spot for single parents because their mother was the only person who cared for them. Maybe the love interest seems like a sunshine character because they feel the need to always seem put-together and perfect.  
Physical Traits
This might sound obvious enough, after all a character's appearance is the first thing people think of when visualising, however, many authors fail to have a clear image of their character's physical traits which can lead to inconsistent or boring descriptions. Sure, your protagonist can have bushy hair and brown eyes, but what else? 
Think about their body type, height, fashion sense, the way they carry themselves, walk, and sound. Do they have a random mole at the back of their neck? Do they always smell like a certain perfume because their dead father gifted it to them? It's important for you to have a clear image of who you're writing.
Strengths and Flaws
Just like real people, characters have strengths and weaknesses. These traits affect their decisions and interactions. A courageous hero might also struggle with recklessness, adding complexity to their personality. It's easy to create 2D characters by using tropes or shallow descriptions 'an all-powerful villain' 'the chosen one who trained their whole life and is perfect', but 3D characters are what will actually catch your readers' attention. 
There's a reason why people often love the grey characters, the anti-heroes or anti-villains. Those who have complex personalities that make them seem human. This makes us empathise with the characters, and as a writer, it also helps you think of your characters as real people with flaws and problems. 
Motivations: The Why Behind the What
Goals and Desires
What do your characters want? Their goals drive the plot forward. A detective's desire to solve a mystery or a scientist's quest for a groundbreaking discovery sets the narrative in motion. Why is your protagonist doing what they are doing? 
You could simply give yourself a generic answer like 'they want to save the people' or 'they're a good person' but this can lead to confusion in the long run. If as the writer you yourself can't understand your character's goals it will get very hard to showcase them to your readers. Try to pick apart each character and genuinely consider why they are the way they are. 
Inner Conflicts
Characters often grapple with inner turmoil – the clash between their desires, values, and fears. This inner conflict adds layers of intrigue and reliability. Maybe your protagonist realises the antagonist's qualms with the government are actually valid and suffers from moral conflicts as they contemplate whether or not they are the 'good guy'. Inner conflict adds dimension to your characters which in turn makes it easier for your readers to empathise with them. 
Step 3: Outlining the Key Plot Points
Now that you have a clear idea of what you want to write and who you want to write it with, it's time to consider the how. You have a story, but how do you want to tell it? Break down the key plot points that shape your narrative, creating a roadmap that guides your characters through their trials and triumphs.
The Building Blocks of Plot
The Inciting Incident
The spark that ignites your story. It's the moment when your protagonist's world is disrupted, setting them on a path of change. For example, in "The Hunger Games," Katniss Everdeen's sister being chosen for the Games is the inciting incident that propels her into the arena. 
This can be a little harder to recognise in genres outside of SFF and horror. For a thriller novel, this moment could be the moment your protagonist uncovers a sketchy detail in their relative's death. In romance, it could be the moment your protagonist is introduced to the love interest.  
Turning Points
These are pivotal moments that shift the course of your narrative. They introduce new challenges, reveal secrets, or force characters to make crucial decisions. Think of them as the gears that keep your story machine turning. It's important to have some sort of turning point in your story to keep things interesting. 
Maybe the character your protagonist was suspecting throughout the first half of the book ends up having a solid alibi, or a seemingly innocent character suddenly seems sketchy. 
The Climax
The peak of tension and conflict. It's the moment your characters face their biggest challenge and must make their ultimate choice. In "The Lord of the Rings," the climactic battle at Mount Doom decides the fate of Middle-earth. In a murder mystery, this can be the moment the real killer is unveiled, or in a rom-com, it could be when the love interest moves to a new city to follow the protagonist. 
Falling Action and Resolution
As your story winds down, the falling action ties up loose ends and provides closure. Readers witness the aftermath of the climax, and the characters' arcs find resolution. This is the bit where you make sure you aren't leaving any plot holes behind. Remember that random character your protagonist suspected at the start of the book? What's their alibi, why did they suddenly get out of the picture? 
Structuring Plot Points
Introduction of Stakes
Introduce what your characters stand to gain or lose early on. This creates a sense of urgency that propels them forward. What if your protagonist fails to complete their missions? What if the detective never unveils the killer's identity? What if your protagonist doesn't win over the love interest? Show your readers the worst possible outcome early on so they know why they should be rooting for your protagonist. 
This doesn't necessarily have to be something big or scary. In Harry Potter, many of us wanted Harry to stay at Hogwarts because his life with the Dursleys was cruel and he deserved happiness. That was a small yet significant stake that made the readers empathetic and silently root for Harry. 
Foreshadowing and Setup
Plant seeds of future events throughout your story. Foreshadowing builds anticipation and adds depth, making later plot developments more satisfying. I have written a lot of blogs that either cover or briefly mention foreshadowing so I'm going to keep this point a little short. 
Foreshadowing helps your readers slowly piece everything together and have that 'I knew it!' or 'how did I not see this coming?' moment. It might also encourage them to turn back and reread your work to focus on the little hints you left throughout the book. Foreshadowing is especially important in murder mysteries. 
Step 4: Subplots and Secondary Storylines
Subplots and secondary storylines are the secret ingredients that transform a good story into an unforgettable masterpiece. They add layers of intrigue, provide character development opportunities, and keep readers eagerly turning pages. If you're confused about what is a subplot and how to create one you can visit my previous blog that focuses on this topic. 
The Role of Subplots
Enriching Character Arcs
Subplots allow secondary characters to shine. They can showcase different facets of your characters' personalities, revealing their strengths, weaknesses, growth, and relationships.
Theme Reinforcement
Subplots can explore and reinforce your story's themes from various angles. For instance, a romantic subplot can underscore the theme of love and sacrifice, in turn making your protagonist’s heroic death at the end of the novel seem more impactful. We all know Pepper’s reaction to Tony’s death in End Game made the moment more emotional. 
While creating subplots and considering which one might be relevant to your book you should think of how this subplot would impact your end goal and whether it would help emotionally connect with your readers. 
Parallel Journeys
Subplots can create parallel journeys that mirror or contrast with the main plot. This dynamic adds depth and resonance to your storytelling. Maybe the antagonist’s assistant has a similar backstory to your protagonist but while the protagonist was rescued by the government they were taken in by the antagonist. As the two geniuses face each other your protagonist can’t help but consider whether they would still be fighting for the ‘good’ side had their roles been switched.  
Balancing The Main Plot and Subplots
Interconnectedness
Subplots shouldn't feel disconnected from the main plot. Instead, they should interact and influence each other, creating a harmonious narrative flow. Your subplot could help bring a satisfactory end to a certain arc of your story, or it could sow the roots for the important climactic moment of your book. 
Pacing and Tension
Strategically introduce subplots to maintain pacing and tension. They can provide moments of relief or heightened drama, enhancing the overall reading experience.
Character Integration
Ensure that characters involved in subplots maintain relevance to the main plot. Their actions and decisions should contribute to the overarching story, even as they pursue their own paths. You should also think about whether or not your character is overshadowing the protagonist. In Harry Potter there were several characters such as Ginny, Luna and Neville with subplots and backstories of their own, however, they never overshadowed Harry’s tale. 
Step 5: Crafting Scenes and Sequences
Welcome to the realm where the magic truly comes to life – crafting scenes that resonate, captivate, and propel your story forward. Scenes are the building blocks of your narrative, each one a window into your characters' world and emotions. They help infuse your story with tension, emotion, and unforgettable moments. 
Again, this is a topic I’ve covered separately in another blog so I won’t go into too much detail here. 
Scene Structure and Elements
Objective and Conflict
Every scene should have a purpose – a clear objective that drives the characters. Introduce conflict that challenges their goals and motivations, creating tension that keeps readers engaged.
Emotion and Stakes
Characters' emotions are the heartbeats of scenes. Amplify emotions by highlighting what's at stake for the characters. Whether it's a heated argument or a tender moment, emotions draw readers in.
Sequences: Crafting a Flow
Cause and Effect
Scenes connect through cause and effect. Each scene's outcome sets the stage for the next, creating a seamless flow that propels the narrative. A character's choice in one scene can reverberate and shape subsequent events.
Rising Action
Craft sequences with escalating tension. The stakes should intensify, drawing characters deeper into challenges and dilemmas. This creates a sense of anticipation that keeps readers eagerly turning pages.
Step 6: Mapping the Journey: Creating a Visual Plot Outline
Visualising your plot, characters, and world can be very hard sometimes. Let's be honest, words can only do so much and if you don't have a clear idea of what you want to show your readers you can end up going down a path of 'telling' them everything. This can take away from the point of your story and end up boring your readers. If you find it hard to visualise where you're going with your book, here are some tips that can help. 
Visual Tools for Plot Planning
Timelines and Flowcharts
Create a timeline that outlines the sequence of major events, from inciting incidents to resolution. Flowcharts visually depict the interconnectedness of plot points, making it easy to track the evolution of your story. You can also cut out or add bits depending on how far along you are. This will also help you keep track of what scene/development should be introduced when and why. 
Index Cards or Post-Its
Write down key scenes, plot developments, and character arcs on individual index cards or sticky notes. Arrange and rearrange them on a board or wall to visualize the narrative's flow. You can also do this if you're confused about the climax of your novel by adding different ideas to the post-its and putting them alongside the rest of the book's plot to see what things would look like from a reader's perspective. 
Infusing Creativity
Playlists
Curate a playlist that captures the mood and emotions of your story. Music has the power to transport you to the heart of your narrative, helping you channel the right atmosphere while plotting. You can listen to this playlist every time you sit down to write WIP. With time, this will also help you overcome writer’s block since you can put on this playlist every time you struggle to get into the right writing mindset. 
Moodboards/Pinterest Boards
Create a visual feast by collecting images, aesthetics, and visuals that embody your story's essence. Platforms like Pinterest allow you to craft moodboards that serve as visual touchstones. I would recommend creating a separate pinboard for every character so you can get a clear idea of their vibe and appearance. You can even refer to these every time you're writing about or from the perspective of a new character. 
Step 7: Flexibility and Adaptability
As you embark on your writing journey, remember that stories have a life of their own. Embracing flexibility and adaptability is your compass through uncharted territories.
Allow characters to surprise you, let plots pivot, and themes emerge. Balancing structure with spontaneity ensures a dynamic narrative that resonates deeply. Listen to your characters, explore ethical complexities, and evolve alongside your story.
By staying open to the unexpected, you infuse your writing with authenticity and richness. Your plot outline is a guide, but your characters and themes have the power to shape the course. Embrace the unpredictable, and watch your story flourish beyond your imagination.
I hope this blog on A Step-by-Step Guide to Crafting a Compelling Storyline will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.  
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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