Weehee worldbuilding sketches!
The Havens and the Underworld, home to angels and demons respectively, stand vertically parallel to each other with nothing but the surface dividing them. While the Havens is a technologically advanced floating city, the Underworld is an inverted, magical kingdom. The uppermost layer of the Havens belongs to the hierarchical council, while the bottommost layer of the Underworld hosts the sprawling castle of the royal family. They're hidden by a layer of clouds/the ground, so surface dwellers have little to no idea where they're located, lest they have a good idea of where to look.
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Improvement featuring Whyst.
Whyst lives in one of the major technopoli on her continent. She doesn't necessarily enjoy it, but the work she does is mostly beyond the ken of her coworkers, who do not quite understand her higher purpose. Whyst appears to be disconnected from her birth clan, but as she still carries her Rank-Name and Clan-Name, she's more involved than she appears.
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tepueh pu, the domesticated que'arsaeb animals of maanuls that act as a "sheperd dog" for them, but for the ocean obviously. more info and images below ->
tepueh pu are a tiny aquatic animal of the que'arsaeb reign meaning it has 6 limbs and its body is segmented in distinct parts, It also means they have a sort of "bone" exo-skeleton with rough skin on top. their front limbs who serve no purpose but to do courting dance and occasionally help themselves to crawl around.
The fur-like things around the eyes and front limbs are purely for courtship, they are not made out of modified feathers as feathers are exclusive to the silieus reign, instead its sort of bristles that are quite rough to the human touch. maanuls do find it entertaining to see them court and as a result of that, they get excited during the part of the year when they court. Creating safe temporary spaces on the beach usually being circle-shaped, all maanuls do is watch them perform and fall over, if they cant get up they come and assist them to put them on their feet again. Tepueh courting consists of them desperately trying to get on their feet (usually being pushing themselves onto a rock to balance on their feet, but more commonly maanuls help them to), then the bright ones will shake their arms. Extending them and vigorously shaking the bits that have the bristles, that when rubbing against each other rapidly, create a sound that can be compared to sand being shaken in a jar. the brighter the bristles, the better the sound, and the bigger the moves is what will attract a partner. Said partners are the dull ones.
I'm not sure if they're a unisex species, they might just be random individuals who get a certain boost of hormones that gives them bright bristles and they have to perform for the others who are dull, or if they're just bright males and dull females.
Like i said they're very pathetic on land, meaning maanuls carry them when they need to be transported on land for a reason. Central north maanuls who need to migrate once a year due to temperature drops in the far north have to carry their Tepueh pu on long distances, thus they use these attire, where they attach 2 tupueh pu per side, transporting 4 in total. While I'm talking about north maanuls, every other maanuls would also use this attire to transport multiple tupueh pu. Although said attire has regional variants in terms of designs, a rough look at what a northern one would look like here ->
as seen in the example, tupueh pu can have different color variations per region, While this is not the final look of northern tupeuh pu there would be light coloration from mutations. Tupueh pu are purely bred to be working species not a pet, so while color mutations are seen as a fun thing its not their priority or what they're searching for. While not a family pet it doesn't mean children do not play with them from time to time in the water. However, tupueh pu can be used as a service "pet" in the water for maanuls with blindness or other disabilities affecting vision that would require a service pet to navigate in waters. tupueh pu are never bred to be fancy but to be useful to maanuls, they're very grateful to have them and treat them with great respect.
While they are not house pets it doesn't mean they cannot be pampered outside of working hours by maanuls, being given treats, groomed daily by owners, and being treated with care for the smallest illness they could catch.
the breathing holes of tupueh pu are on each side of their back, due to being aquatic for quite a while their opperculums had the time to shift to a more convenient place for quick gasp of air at the surface. Their maanul owners however do not, maanuls when wanting to breathe before swimming again need to get on their back once reaching the surface, as their opperculums are placed here. While technically they could push air to enter their vocal vents and redirect it to the lungs its not something they do as they do not inhale enough air using this method to feel comfortable.
ocean shepherd as a concept (final version will be posted separately)
warning The cattle shown here is not the final design, they will not look like this once ocean sheperd as a concept are done and fleshed out in the future. this is just an example
ocean shepherd, or just called shepherd among maanuls, originally i thought of them guarding a group of smaller animals (small fish) tho the idea of one or three large slow domesticated cattle sounds more cool in my opinion and also easier to contain for maanuls overall. their cattle would need maanul assistance to live comfortably, maanul coming near them by canoe or even swimming if they're not so far. usually always have at least one maanul by their side who shifts their guarding job with other fishermen after a period of time. I imagine said cattle to be kept in a shallow kelp forest where it has all the food it needs, and little to no predators around to worry around. Maanuls might even sit on their backs during their shift duty because the cattle is docile and doesn't bother them doing it, plus they also need to get on them when they pamper them (by cleaning them)
this is my rough vision of it for now, while i have tupueh pu (tho its quite bare bones on this post) , i just need to design the cattle now, then write a whole long post about how maanul sheperds works.
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the vague shapes i did to figure out tupueh pu (in chronological order)
heres some fun stuff, i wanted them to be awkward looking, those penguins from subnautica were on the back of my mind while doing them, creature design is just doing vague shapes for me
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RW Headcanon: Know the Difference! | An Overview of Quetzalli's Slugcats
Here’s a headcanon I’ve wanted to elaborate on for a while, and today I finally felt compelled to make it real! Also, just a disclaimer I am not a huge biology nerd nor have I studied it that heavily, so I apologize if something here doesn’t make sense or if I get something wrong. I just like fantasy worldbuilding from time to time, and I always like trying to make sense of things I’m interested in!
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Basically, I’m in the crowd that interprets slugcats as mustelids rather than literal slugs. When I say this, however I don’t mean that slugcats would necessarily be classified in the actual mustelidae family, seeing as Rain World’s world is most-likely not Earth and therefore our taxonomic classifications and phylogenetic relations can’t necessarily apply. Thus, when I call them “mustelids”, I really just mean that I imagine them as some kind of weasel with all the necessary physical traits to earn that general label.
The first half of the name “slugcat”, in my headcanon, is thus not referring to any literal connection to slugs or other mollusks, but is instead derived simply from their appearance. Due to their long ears and thick tail, and because their fur and fat often squishes together in such a way that it makes their features blend together and their bodies appear more smooth (it’s the same physics as that whole “cats are liquid” idea), the general silhouette of a slugcat can easily be likened to that of a literal slug. The second half of their name is also not literal, and instead refers to their jumping and acrobatic abilities and their skill in hunting and pouncing on small prey, which is very similar to that of small cats.
Species Overview
Now to give a little more detail on slugcats themselves as a species! I headcanon them as small to medium-sized mammals most similar to Earth weasels in both their biology and their ecological niche, who originally served as cute low-maintenance pets for the Ancients and as hunters of small pests in facilities on the ground. They’re clever by nature and good at fitting through tight spaces, and later on they evolved greater jumping abilities to pounce on prey. They’re also very social creatures, who’ve taken to forming medium to large colonies primarily in and around the massive trees that thrive between the cracks in iterators’ rainstorm areas (like the one Gourmand, Survivor, and Monk’s colony lives in). Due to this social nature they also generally travel in groups of at least two, both for company and protection against tougher animals. Travel partners are usually siblings or good friends, and sometimes even whole families will journey out together to find food and other resources for the rest of the colony.
Despite being a small prey animal, slugcats have managed to get by not only due to their intelligence — the evolution of which would be seen as a rather unexpected twist of events if you asked their creators, for the Ancients found them cute but rather simple — but because of their impressive adaptability. It’s similar to that of real life red foxes and pigeons, and it allows them to survive decently well even in less ideal environments; a trait especially necessary for a world as industrialized as this one, even if its people are gone and most of the machinery is inactive. As such not all colonies live in trees; some find homes in the abandoned facilities, large underground hollows, and a few bold colonies have even claimed territories high up in iterator cities alongside scavengers. Slugcats are opportunists and masters at making the best of their surroundings, yet even beyond that they carry a certain other, “special” ability of their own that makes them as diverse as they are clever. But that’s a headcanon for another day…
Reasoning
Now for some out-of-universe explanation for this classification choice. I’ve always seen slugcats as some kind of small scurrying mammal (kind of a bias on my part, I just like mammals honestly, and they’re most familiar to me), mainly due to the way they look and move when on all fours, and their place in the game’s food chain. Originally though I saw them as rodents and compared them to mice and rats, which I still sometimes use for anatomy reference for these creatures. But one day a friend of mine saw me drawing slugcats and thought they were weird ferrets, and the more I thought about it and the more I developed personal speculative biology headcanons for slugcats, the more that label seemed the most fitting for them. It was also solidified when I did a bit more research and realized the main characteristic of rodents is their buck teeth, which just didn’t seem to fit with how I perceived slugcats. Not to mention rodents aren’t really predator animals, and slugcats’ implied natural diet and the gameplay itself does strongly imply if not confirm they have some instinctive hunting ability.
Thus, it seemed “weasel” was the best classification for these creatures, and I quite like it so far! Once again it satisfies my mammal preference, but I also just think it’s a fun idea that neither part of the “slugcat” name is literal, similar to a lot of real-life creatures named after completely different animals, including fellow weasel, the polecat. Plus, I realized recently it’s kind of ironic with how I perceive the messenger slugcats, Hunter and Spearmaster, as being like hunting or guard dogs for their creators, when weasels are exactly the kind of animal humans with their dogs would normally hunt for! It’s cute, it’s familiar, it’s fun, yet I think it still has just as much potential for some interesting speculative biology ideas as the literal slug slugcat interpretations!
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I'm so glad to finally get this out! I like seeing specbio slugcat headcanons in the RW fandom, yet I haven't seen many more in-depth takes from artists who don't take the "slugcats are literal slugs/mollusks/primarily mollusk-based" angle. Not that that's a bad headcanon of course; do what you think feels right! But once again I personally prefer slugcats being mammals, and I always look for fan-content that's as close to my personal preferences as possible. And when I can't find enough of it, I make it myself!
So hopefully this serves as a bit more of that kind of representation for the mustelid slugcat interpretation. It at least helped me develop my own idea of the species a bit more; much of that stuff in the overview part was ideas I came up with while typing this whole headcanon out!
As always, I hope you enjoy this headcanon of mine! I've still got so many ideas to develop and share, and even more coming as I continue to ponder these characters and their stories, so as long as you guys still like these Rain World headcanons of mine, they'll keep coming!
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