Roleplaying Races 15: Caligni
(art by BryanFRosadoArt on DeviantArt)
When Earthfall came and Azlant fell, the survivors of that devastation fled in a diaspora that reached not just other human societies, but underwater, underground, and even the plane of shadow.
The act of doing so left these humans in strange places, and often at the mercy of powerful beings. All of which caused these humans to change and adapt. Respectively, these humans became the azarketi (gillmen), the morlocks and munavri, as well as fetchlings and today’s subject, the caligni.
Like fetchlings, the caligni, originally named for the settlement of Calignos in the Mindspin Mountains, are marked by the Plane of Shadow, but in a much different way. Indeed, the Azlanti humans that would become Caligni were contacted by a group of shadowy demigods known as the Forsaken, who offer succor in the Plane of Shadow while Earthfall passed in return for worship, and used powerful artifacts called the Cradles of Night to transform them into the Caligni, also known as Dark Folk. Devoid of all color and fearing the light, they were very much creatures of shadow, but the more this relationship went on, the clearer it became how much the Forsaken had twisted them. Many consistent mutations began to appear which quickly separated the dark folk as a whole into several castes. Some were born shrunken and squat, others without eyes but possessing incredibly keen senses, and so on.
This of course was the plan all along, for the Forsaken wished to use the worship of the Caligni to help them escape the Plane of Shadow. However, an unknown calamity devastated the Forsaken, forcing them to abandon those plans and retreat deeper into darkness.
But they did not abandon the Caligni entirely, their messengers, the owbs, soon appeared afterwards to act as the mouthpieces of the Forsaken, though only a rare few actually establish divine contact with those demideities, and none actually fulfill their role as go-between, granting divine power to the worshipful dark folk, proving just as treacherous as their masters. However, the owbs did continue where the Forsaken left off, ruling a broken people that were utterly dependent upon them.
However, while most Dark Folk are twisted in body and mind, there are a rare few that are born looking almost entirely human. These are the caligni we are talking about today. These genetic throwbacks are a cause for great celebration among their kind, but they are also in great danger from day one as one of the dark stalker or owb masters might decide that they are a threat to the clan, leading many to die young. Those that do survive into adulthood are not shackled in mind or body by the influence of the owb or the Forsaken the way their kinsfolk are, and may yet be the best bet for the caligni people to one day return to being a free people.
Most that do realize the danger they are in from the power structure of their society, and therefore leave, often becoming adventurers or mercenaries and plying their natural abilities in the dark to get by, perhaps to come back and free their clans, or maybe just to be free of that society.
These “pure” caligni typically stand at about 6 ft tall and resemble humans with pale, ashen skin that darkens near the extremities. Most tend to wear dark hodge-podge rags to cover their whole bodies, but they don’t have the same aversion to being unclothed as other dark folk, and typically have the cleanliness to actually wash their clothing and themselves. As such, their fashion senses can actually be quite varied, picking up from the societies they interact with.
As a people that typically abandon their kin in order to survive, caligni don’t have a society of their own for the most part. Those that dare to remain may hold the same or even greater power as dark stalkers, which only puts them in danger. Those that leave likely remain insular, but pick up cultural norms from their adopted societies, though their aversion to light and appearance means they may feel estranged there as well. Perhaps the place where caligni find the most acceptance is among fellow misfits, ranging from adventuring parties to outcast drow to planar scion communes and the like.
Caligni are agile and tough, but growing up in an insular and stagnant society blunts their curiosity and makes them less inquisitive.
As creatures of true darkness, these dark folk go beyond mere night vision to be able to see perfectly in darkness, even that created by powerful magic.
That night-sight, however, makes them vulnerable to bright light, though they are not fully blinded by it.
Like their kin, caligni explode in a blaze of light upon death. However, unlike their other kin, they are not totally obliterated, leaving behind a shriveled and shrunken body that can be used for resurrection.
Sadly there has been no significant expansion to the caligni ancestry, but I think there’s some interesting potential there.
With the dex and con bonuses, not to mention their ability to see perfectly in all darkness, caligni make excellent rogues, ninjas and slayers, as well as more tanky combat classes and builds such as barbarian, fighter, and swashbuckler. Any build or archetype that attacks from stealth is a good option here, really. What’s more, their con bonus would make being a kineticist a neat option, particularly if you void as your element as a chaokineticist. Additionally, shadow-themed builds and archetypes are very thematic for them as well. Their penalty to intelligence weakens them as certain casters and skilled builds, but not enough to be a major problem.
That does it for today, but we’ve only gotten started on this pentultimate special on 1st edition ancestries! (that’s right, this is the second to last time we’ll be doing this!)
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Wild Hunt, 2019. Artwork featured in the book Infected by Art - volume 10.
According to the folklore The Wild Hunt is an European myth typically involving a ghostly or supernatural group of hunters passing in wild pursuit lead by a famous legendary figure of the region where it is told. The legend is often associated with bad omens or at best the death or abduction of the one who witnessed it.
My last work from 2019. I had this one in the line to be finished since 2017.
I was heavily influenced by the work of Peter Nicolai Arbo and other classical painters, especially the Scandinavians.
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