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#cannot believe lol
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I forgot I made myself an Instagram account and I remembered a couple of days ago and I’m like why did I wanna make this so bad?? Like I know I love to talk but why??? Genuinely could not figure it out. It’s bc I don’t always wanna type. I straight up forgot I could just talk oh my god
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caramiaaddio · 1 year
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all this talk about goncharov but i dont see anybody posting the soundtrack??? like how are you gonna talk about this movie without the music
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pcktknife · 1 month
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horsies
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gunsatthaphan · 1 month
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🏳️‍🌈!!!
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luxris · 1 year
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“c’mon crosshair, get in here!”
my piece for @thebadbatchzine! clone force 99 family photo 💀✨
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moksutinn · 2 years
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it's been a looooooooong time since I drew this guy
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marshmallowgoop · 23 days
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no thoughts just Heiji Hattori (HD)
#detective conan#case closed#amv#my amvs#eye strain#heiji hattori#harley hartwell#conan edogawa#shinichi kudo#funimation english dub script#video#happy two-year anniversary to 'no thoughts just heiji hattori'!#while it's not my first amv (it's maybe my... fifth?)#it was the first one i made with davinci resolve and the amv that really got me into editing amvs for real#it's the amv that made me believe i could make amvs 🥺#and in remastering it i deeply understood how ambitious it was! i thought i did a lot of audio mixing for 'messed up'#but that's not even close to all the audio mixing i did here--cannot believe that i did all this for my first big amv project#it took about 20 hours *just* to remaster!#which is something i've been meaning to do for a while now so i'm very happy to finally share the results!#to make this a 'remaster' and not a 'redo' the only changes i tried to make were to the source footage and audio#video now uses almost entirely hd remastered footage from my blu-rays or netflix rather than my dvds#but oh gosh was it *hard* not to touch anything else! i'd do so many things differently now#but this video will always be really special to me (and i can't believe i did it at all tbh!)#i hope seeing it in hd is fun too! i'm so blown away by all the love this vid's gotten#and that it helped increase interest in funi's old english dub is amazing and 100% what i was trying to do with it!#thank you everyone for all the support <333 i wouldn't be the video editor i am today without this vid or your encouragement for it <3333#like the original the sources used are mostly from what funi dubbed (but mixed in hd by me!): eps 48-49 57-58 77-78 117 and 118 and movie 3#but i also used episodes 141-142 174 189 239 263 277 291 293 345 479 491 517 and 522#and ova 3 and tv special 6 (episode one) and movies 10 and 13 and ops 27 31 and 33 and the funi 5.2 dvd blooper for the one line lol#i'm sorry i've been so absent lately! i hope to be more active now... and there are 2 completely done amvs that i'm just waiting to post...
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beepshroom · 7 days
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“my grandpa went to war and he didn’t start identifying as nonhuman due to trauma!!” ok well maybe im just cooler than your grandpa
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boyfriendunsolved · 11 days
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even if watcher backs down from this decision i don't think they realize the backlash will be permanent. like did you guys not see what happened when the fine bros tried to trademark React? the bad taste will not just go away because you changed your mind and many fans will never trust you again
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sheliesshattered · 1 year
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motianz · 3 months
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CANNOT believe they're making fun of my man buzzcut for asking HT out
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When they were reacting like this, blushing just by seeing HT in makeup
Mo guan shan was literally sweating and stuttering 😭💀
He was ready to risk it all to kiss He Tian. #JusticeForBaldy
He didn't even get an official name yet 💀
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fernsnailz · 1 year
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every year i clean out my art files and try to compile some of the unposted ones i still like - here's some stuff from 2022!
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looking forward to making more stuff next year!! see u guys in 2014
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solomonara · 10 months
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northern-passage · 9 months
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just found one of my favorite pieces of writing advice when it comes to interactive fiction, i think if you've read literally any of my work, it will be pretty obvious how much i use this in my own writing. i actually couldn't remember where i read this for the first time and on a whim i went through my twitter likes and found it in a thread. i'm going to transcribe it for ease of reading, but this is all coming from Alexander Freed (@/AlexanderMFreed on twitter)
he has a website here with other compiled writing advice about branching narratives and game design, though he never posted this there and hasn't really updated recently (but still check it out. there's some specific entries about writing romance, branching and linear & other game writing advice)
original twitter thread here
It's Tuesday night and I feel like teaching some of what I've learned in 15 years of branching narrative video game writing. Let's go in-depth about one incredibly specific subject: neutral / fallthrough / catchall response options!
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Player ownership of the protagonist in choice-based branching narrative games (a la BioWare, Telltale, mobile narrative games, etc) is a vital aspect of the form.
The ability for the audience to shape a Player Character, to develop that character's inner life in their own mind, is unmatched in any other medium.
The Player determines the character's actions and THE MOTIVATIONS for those actions. The character's psychology can literally be as complex as the Player can imagine. However, this works best when there's enough space for the Player to develop those motivations. No game can offer enough options to support every interpretation imaginable; much of the character has to live in the Player's head, without necessarily appearing on the screen.
That's complicated. We're going to unpack it.
Generally, when presenting choices to a Player, we want those choices to be as interesting and compelling as possible.
But compelling, dramatic choices tend to be revealing of character. And no game can support hundreds of options at every choice point for every possible character motivation a Player might imagine.
This sort of narrative CANNOT maintain its integrity if the Player is forced to constantly "rewrite" their characterization of the Player Character on the fly. You want your Player to feel like they have more than enough viable options at any given moment.
At the simplest level of writing, this is where "fallthrough" responses come in.
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In the examples above, each moment contains a response which furthers the story but doesn't imply a huge emotional choice for the Player. The Player is asked to choose A or B, agree or disagree, but can sidestep the issue altogether if desired.
These "neutral" responses are vital if both A and B don't appeal to the Player... or if, perhaps, the Player likes A but not the WAY A is being expressed. Milquetoast option C works for anyone; thus, the Player is never forced to break character because of a lack of options.
Questions work well for this sort of neutral option. Tacit agreement and dead silence also serve, in certain sorts of stories--as a Player, I know what's going on in my silent character's head and the game won't contradict it.
The important thing is that I'm never forced to take a path that's outright WRONG for my character. Even if other characters misinterpret the Player Character's motivation, my character's inner life remains internally consistent.
"Neutral" responses aren't the only ways to go, though. Some responses are appropriate for any character because they're tied to the base character concept.
Here, for example (from @/seankmckeever's X-Files), the Player is a marine on a mission. The Player can respond abrasively to her partner's fear or look into the issue (out of compassion or genuine belief), but our fallthrough is actually the TOP response.
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There's no version of our marine who would absolutely break character by picking "Stay calm and on mission." It's not blandly neutral; rather, it reinforces aspects of the character we can be sure of and gives the Player an option if nothing else works.
Different sorts of narratives will use different sorts of fallthroughs. A comedy might treat the option to say something funny as a fallthrough, of sorts--it's entertaining and will never violate the characterization the Player has created.
In a quest-driven RPG, a fallthrough response can often boil down to "How do I move to the next step of this quest?"
That said, the strongest moments in a narrative will often have no "fallthrough" response at all. They'll work by creating multiple responses that, by overlapping, cover all reasonable Player Character actions while still leaving room for the Player to ascribe motivation.
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cheebuss · 3 months
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SNIPER TF2 TEETH ‼️‼️
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Communal ask from like a month ago but fashionably late is how I roll
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