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#homebrew cleric
peachs-homebrew · 1 year
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The Exorcist is a variant Ceric subclass that slightly modifies the original base cleric. Based around summoning, helpful marks for allies, and baleful sigils against enemies, the Exorcist is modeled after a mixing of the western exorcist and an exorcist from traditional Japanese folklore and myth. They derive their power through the study of spells like wizards in addition to inner spiritual cultivation and personal discipline like monks. Finally, exorcists can draw power from extraplanar entities they have defeated or bind them to their will. Additionally, this subclass allows for choosing the spellcasting ability modifier: wisdom, intelligence, or charisma, depending on the kind of exorcist that one wants to play!
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artharakka · 1 year
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Sala, a cleric of Menura of Many Songs, a deity of imitations and art 🌙🦚
...unless it’s actually Eilir, fiancé of Deervale’s princess Aella, running from their arranged marriage.
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harboretum · 3 months
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What else have you forgotten?
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inkandclaw · 8 months
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In honour of the One Piece live-action here is my Swashbuckler set!
You can find me on Etsy inkandclaw.etsy.com
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adaine-abernantt · 9 months
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I’m playing in a high level campaign for the first time and I got to try for Divine Intervention for the first time last session and it FRICKIN WORKED!!! We’re level 15 and I rolled a 12 and lost my absolute freakin mind.
And then later I rolled a nat 20 persuasion check in an interrogation type deal (real good for my +0 CHA lol)
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brewerssupplies · 1 year
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Let's fucking rock!
Here's a cantrip for bard, cleric, and warlock. Hope you enjoy!
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dmdepression · 1 year
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Dmdepression’s Domain of Chaos: The true state of all is chaos unbound!
If you wish to harness chaos as your own feel free to grab the free pdf on my patreon. Link in the reblog.
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dungeonsandblorbos · 10 days
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whenever we're playing Curse of Strahd and the DM (my husband) decides it's time to introduce a NPC who is either morally dubious or straight up obviously evil but describes and voices them in such a way that they're clearly super charismatic and/or hot:
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cass-brews · 7 months
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Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
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https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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regal-bones · 1 year
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The Pallbearer's Last Reprive - a chatelaine of pale petals and hot ember for @13thunluckyjinx !! To cure what ails ya
If you’re interested in getting a commission done yourself, DM me!
Or you can support me on Patreon for £1 and help me keep making
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jellisdraws · 5 months
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She who grants one final mercy
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jaypea00101010 · 7 months
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A single design problem I have for each D&D 5e class
Made this a thread over on bluesky and figured might as well bring it over here. Not really big problems in most cases, but just, small things that I feel WotC should tweak in all current 5e classes.
Artificer: No clear weakness.
A single class that can make great a great support character, DPS character, tank, single target attacker, stealth character, etc
Obviously needs to be built spesifically for each of these, but every other class has at least one thing they can't do.
Barbarian: No force resistance
Slightly cheating because it's not inherently a problem with Barbarian, but recently more monsters have been using Force damage instead of B/P/S, and barbarians should absolutely gain resistance to it while raging at higher levels.
Bard: Full-casting
Bards are designed to be a jack of all trades, it's right there at 2nd level, but they seem to have missed the 'master of none' bit.
Full spellcasting up to 9th level, a pretty solid spell list, and spells they don't have they can take with Magical Secrets anyway, even 9th level ones.
Cleric: Turn Undead
A holdover from older editions, turn undead in my opinion just doesn't make for a good universal option on clerics.
I'd much prefer something like spirit guardians or spiritual weapon be reworked into their universal channel divinity.
Druid: Universal Wildshape
Probably controversial, but I have similar problems with wildshape that I do turn undead, it's good, but a weird universal option.
If I'm a druid getting my powers from stones, plants, or the stars, why can I also turn into a ferret? There should be a few options to pick from instead.
Fighter: Action Surge at Level 2
Action surge is such a good feature, usually it's just some extra attacks, but the fact you have the chioce is great....
That said, I think it coming online so early incentivises unintentionally incentivises multiclassing, casters dipping for 2 spells a turn mostly. They've somewhat fixed it by limiting what actions you can use it for in OneD&D, but I personally just feel it should be later level rather than limiting it.
Monk: Ki Dependancy
This doesnt' need explaining, everything for monks costs ki and it really doesn't need to, they should get resource free disengage and dash, or have ki recover faster.
I had an idea for a ki recharge of 1 min, but less points overall, so you have all points for every fight
Paladin: Oaths at 3rd level
You get your power as a paladin from a sacred oath you swear, so why do you only choose that oath at 3rd level?
That's like a warlock only deciding their patron at 3rd, or a cleric only deciding their god at 3rd (Yes 1D&D does this and I hate it).
Ranger: Spells Known
Why do rangers, the class that's meant to be about being the best prepared for the wilderness and natural areas not have prepared spells?
It just seems so obvious to me, and I've got no idea why it's not done like that already?!
Rogue: Is Pretty Good
If anything I'd say that I'm not a fan of skill floors like reliable talent, and expertise not letting you use it on other tools is a bit strange, maybe the large subclass level gap?
Yeah overall I'm a fan of rogues though, they're just solidly made.
Sorcerer: Spells Known
They tried to fix this in Tasha's with subclass spell lists, and I think that's good idea generally, but letting them swap them for (admittedly limited) options from 3 different spell lists is also weird
Just give them subclass spells they can't swap, or maybe can swap fron one list and you're good.
Warlock: EB is a Cantrip
Eldritch Blast is a good spell. Too good to be honest with multiclassing at least, it's one of the reasons PalLock is such a good combo.
EB should scale with Warlock level so be a feature not a cantrip, or cantrip scaling with warlock level like it was in that One D&D UA that they then reverted.
Wizard: Subclass Theming
Tying wizard subclasses to schools was a bad idea, and what we've gotten outside the PHB seems to be an attempt to go back on that.
It also means they don't have room to explore all of each school, I'd love a teleport or summon focused wizard but school of conjuration smashes them together weirdly
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Subclasseptember Day 4: Crystal
The Prismatic Domain - Homebrew Cleric Subclass
Put your spells into crystals to buff them - but you have to choose how many and which ones you want to use beforehand. Choose wisely.
Is this just Vancian Casting in a trenchcoat? Yes. You also get six flavors of blasting spells at level 6 because rainbows are awesome, actually.
Real talk though. Why is Prismatic Wall not concentration? You have seven flavors of nonsense to break through - some of which are, by RAW, technically impossible to destroy, because the required damage types don't have spells that can damage objects. You really need to concentrate on something else while doing that?
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eerivee · 2 days
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It's his URN gods Charity weren't you listening
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dice-n-antlers · 6 months
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Thinking about Astarion (because of course I am) and the spell True Resurrection.
There’s been some debate over the dates on his headstone and how long he’s been dead and how old he was when he died. The dates are listed kinda weird, but the general consensus is that he’s exactly at or just under 200 years (un)dead.
It is true that, as written, the creature must be dead “no longer than 200 years” for the spell to work.
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However.
I think you can argue that in Astarion’s case (and for vampires in general) that it doesn’t matter.
Of course, to work within the confines of the game, the spell has to be written with specific rules and limits. However, rules can be bent and in a tabletop setting, this would be up to DM discretion. As you can see in the spell description, the soul of the creature must also be free and willing to return to life and their body must not have died of old age. So, why the 200-year restriction? To answer that question, let’s talk about souls in the Forgotten Realms.
In general, when an ensouled creature dies, the soul moseys on over to the fugue plane over the course of a few days or even up to a month. This is why there are different resurrection spells that have to be used within a minute or ten days; because the soul is still sorta hanging around.
Once on the fugue plane, the soul just kinda hangs out. Waiting. After about a tenday-ish, a divine postal worker from the soul’s chosen deity comes to pick up the soul and deliver it to its final resting place on the home plane of their deity. The soul can’t be forced or tricked into following the wrong mailman. And there are exceptions to this rule as well. For instance, a soul who wasn’t particularly faithful might end up waiting centuries before someone shows up. If they wait too long, the soul may fade out of existence or Kelemvor may judge them before then.
Once the soul has been prime-delivered to their deity’s planar doorstep, they become a petitioner and their form and the nature of the afterlife can vary wildly depending on who they follow. Some exist in bliss or anguish. Memories of their life on Toril may fade. In the case of elves, they tend to retain their individuality and identity and may eventually be reincarnated in a cycle seeking perfection.
(Note: non-elven petitioners of the Seldarine pantheon of Arvandor could appear as elven or with elven features in death even if they were not elves in their mortal life. Same goes for drow, dwarves, gnomes, and halflings and their respective gods and planes. So you could even make the argument that a non-elf could then enter the elven reincarnation cycle and be elven in their future life if they worship Sehanine Moonbow or Corellon Larethian, etc. Consider also that the Reincarnation spell has the potential to change a dead creature into almost any race without effecting their soul; therefore reincarnating an elf into a tiefling but not removing them from their normal elven reincarnation cycle.)
(But I digress)
The point is, when you are raising a creature from the dead, you are pulling them from somewhere in that natural process. Depending on how long they have been dead, they may no longer exist, or may have little to no memory of their mortal life, they may not want to come back, they may have already been reincarnated into another life, or you might be pissing off some deity. In fact, once a soul is a petitioner, their deity has to approve of their return to life as well. Not to mention, for most souls there may not be much worth coming back to after 200 years; there is likely nothing remaining of their former life and loved ones.
Again, the soul must be both free and willing.
So what about Astarion? To bastardize his own quote: his soul is RIGHT THERE.
He died, sure, but his soul didn’t go anywhere. If you didn’t ascend him, you know his soul exists intact. It’s not on the fugue plane or any final resting plane and hasn’t been reincarnated. His body is dead(ish), but didn’t die of old age. Not to mention, the Monster Manual specifically lists (re)killing them and bringing them back to life as a potential way to cure a vampire.
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Assuming that Astarion is willing to return to a full, mortal life, I see no barrier to True Resurrecting him… except that you might need to kill him first… and you need a fuckton of diamonds.
In short: think of the 200-year thing as more of a guideline than a rule. Alternatively, consider that Astarion may have been un-dead for a good long time, but he has not been dead-dead for 200 years.
Now, go forth Tavs! Go kill and resurrect your vampire boyfriend!
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kits-foragings · 8 months
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Subclasseptember 2023, Day 5 - The Dragon Domain Cleric
Doesn't it just make sense for dragons to be objects of worship?
This Cleric is a bit of a fun mix, primarily being a kind of elementalist cleric due to it getting a wild mix of different of damage types, especially with spells such as Chromatic Orb and Dragon's Breath.
Other than that, the Channel Divinity is pretty simple, a list of fun options. For the sake of flavour, its very much inspired by the Dragon Incantations from Elden Ring.
The last future is a fun hail mary, the "Summon a Fucking Dragon" button. Its tied to concentration, because having a CR 10 creature at your beck and call without it would be way too much.
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