Tumgik
#homebrew paladin
dottoresthighs · 1 year
Text
Oath of Frenzy -- An Elden ring inspired oath (5e )
Tumblr media Tumblr media Tumblr media
Feel free to use it or critique it :)
have a nice day !
33 notes · View notes
8-bitpixelheart · 2 years
Photo
Tumblr media Tumblr media
One of my better paladins, freshly updated to clean out the UA spells that didn’t make it to print! The Oath of the Frigid Heart is perfect for paladins that truly favor survival of the fittest.
It’s part of my pwyw sale on ko-fi, under 8bitpixelheart!
28 notes · View notes
cerinslair · 9 months
Text
Oath of the Courier
A paladin subclass for 5e
Tumblr media
Liberty. Reason. Justice. Civility. Edification. Perfection.
MAIL.
Tenets of the Courier
The Tenets of the Courier embody a paladin's commitment to delivering the mail with utmost integrity and professionalism.
Handle with Care: Treat anything entrusted to you as preciously as you would your own possessions.
Discrete Delivery: When others confide in you, do not betray their trust. Let none but the intended recipient pry upon what you carry.
Swift Postage: Do your best to fulfill your promises as promptly as possible. Punctuality is a virtue.
To the Letter: Strive to fulfill your oaths exactly as you pledged them. Your word is your promise.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Level: Expeditious Retreat, Illusory Script 5th Level: Animal Messenger, Arcane Lock 9th Level: Sending, Tongues 13th Level: Legally Distinct Secret Chest, Freedom of Movement 17th Level: Dream, Teleportation Circle
Channel Divinity
When you choose this Oath at 3rd-level, you gain the following two Channel Divinity options:
Postage Stamp: As an action, you mark an object with a magical postage stamp. When creating this stamp, you choose a creature you or an adjacent ally are familiar with to be the object's recipient. This stamp persists for a number of hours equal to twice your paladin level, until the stamped object is delivered to its chosen recipient, or it is dismissed as a bonus action. While holding the stamped object, you can spend an action to magically detect what direction its recipient is in, and approximately how far away they are from you. If the recipient does not want to be located by you, it can make a Wisdom Saving Throw to elude this detection. If you are relying on an ally's familiarity, they get Advantage on this save. If they succeed, they are immune to this effect for 24 hours. You may only have one magical stamp at a time. If you place another, the previous one is immediately dismissed.
This Side Up: As an action, you can use your Channel Divinity to ward a creature or object against toppling. One creature or object within 10 feet becomes immune to the Prone condition. If the target is an object, it must be light enough for you to carry. If the target is an object, it gains Resistance to bludgeoning, force, and thunder damage. If the warded creature or object falls, it may ignore the first 10' of the fall when determining fall damage. These effects last for a number of minutes equal to your Charisma score, minimum 3.
Tumblr media
Aura of Determination
Neither rain nor sleet nor hail will stop your delivery of the mail. Starting at 7th level, you emit an Aura of Determination. You and allies within 10' cannot have their speed reduced to less than their base speed when walking, crawling, jumping, or flying. This includes anything that would halve movement, such as Difficult Terrain or Exhaustion; or impose any other fraction-based penalty to speed. You cannot grant any of these effects while you are unconscious.
At 18th level, the range of this aura increases to 30 feet.
Return to Sender
Starting at 15th level, if you are targeted by a spell that targets only you, you may use your Reaction to instead have the spell target its caster. Use the original caster's Spell Save DC, Spell Attack Bonus, and Spellcasting Ability where applicable. If the spell required a Spell Attack Roll, re-roll the attack versus the caster. Once you use this ability, you must finish a short or long rest before you can use it again.
Pen Pal
At 20th level, you can assume the form of a celestial courier. Using your action, you undergo a transformation that grants you the following benefits for 1 hour:
Wings sprout from your back and grant you a flying speed of 60 feet.
Allies who begin their turn within 30' of you gain a 10' bonus to their speed that turn.
Add your Charisma bonus to your Initiative Rolls.
Once you use this feature, you can't use it again until you finish a long rest.
Tumblr media
Go forth, swift and trustworthy courier! You are the glue that holds society together!
3K notes · View notes
rain-junkiednd · 10 months
Text
Tumblr media Tumblr media
OATH OF THE HUNT - PALADIN SUBCLASS Created by rain-junkiednd GM Binder and PDF versions > more of my work < artwork by Monika Pałosz and Michal Ivan
1K notes · View notes
inkandclaw · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
In honour of the One Piece live-action here is my Swashbuckler set!
You can find me on Etsy inkandclaw.etsy.com
225 notes · View notes
leidensygdom · 1 year
Photo
Tumblr media Tumblr media Tumblr media
Watchers -undead creatures of crystal- are often a tad too chaotic to adapt to humanoid constraints. In an attempt to fix this, artificial bodies have been designed for them. These mannequins of sorts are possessed by watchers, and used for a plethora of means. When crammed into a full armor, not many can tell them apart from living beings, which makes them handy for the furthering of certain plots.
Hi! Today I bring some concept art and sketches for Gharmyra! The first one is one of these armored mannequins, donning a mask. The party found out some worrying truths about it- Such as the fact it was someone unwillingly made into an undead, and forced to serve its enemies. The other two are different explorations on what could these mannequins look like under the armor. Which approach do you like best?
Also, these are all drow creations, so I'm absolutely counting them for drowcember. Undead drow put into mannequins are still drow-- (as always, reblogs are much appreciated!)
535 notes · View notes
stupidsexygrizzop · 10 months
Text
listen. listen. i fucking adore long form ttrpg campaigns. i love letting the story linger and the characters grow and all of the great stuff that comes with giving a story time to tell itself.
however
i need brennan to let the crew level up and i need it to happen now not because of how lethal level 1 is, but because i may actually go insane if i have to spend another few months guessing at what the subclasses are going to be
227 notes · View notes
Text
Tumblr media
The Oath of Vitriol - Homebrew Paladin Subclass
Jarate - the jar-based karate! Now with 99% less chance to cause kidney failure!
56 notes · View notes
Text
Oath of the Stars (a DND 5e Homebrew inspired by @comicaurora)
Tumblr media
Tenets of the Stars
A paladin who assumes the Oath of the Stars swears to put their life on the line for the sake of other mortals.
Respect. Life is sacred, and should never be casually taken, nor neglectfully sacrificed.
Responsibility. Excuses, no matter how convincing, do nothing to soften the harm done. One must accept their shortcomings and promise to do better.
Humility. Evil is not unknowable, evil is not alien. Even the greatest paragons can fall from grace if they stop trying to do better.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
Fire Within. As an action, you can light one weapon that you are holding on fire using the burning energy of the stars, using your Channel Divinity. For 1 minute, you deal an additional 1d6 fire damage with every attack made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Blinding Star. As an action, you invoke the radiance of the stars, using your Channel Divinity to radiate pure bright light. Each creature that can see you within 30 feet of you must make a Wisdom saving throw. Creatures immune to the blinded condition, with blindsight, or who are already blind automatically succeed on this saving throw. If the creature fails its saving throw, it is blinded for 1 minute. A blinded creature can make another Constitution saving throw at the end of its turn.
Oath Spells
You gain oath spells at the paladin levels listed:
3rd level: guiding bolt, searing smite
5th: flame blade, pyrotechnics
9th: blinding smite, flame arrows
13th: fire shield, wall of fire
17th: legend lore, wall of light
These spells all count as paladin spells for you. You always have them prepared, but they don't count towards your number of prepared paladin spells.
Aura of Guidance
Starting at 7th level, friendly creatures within 10 feet of you have advantage on attacks against a creature that dealt damage to you since your last turn.
At 18th level, the range of this aura increases to 30 feet.
Guardian Angel
Beginning at 15th level, when an ally accessible within 30 feet is targeted by an attack, you can use your reaction to move up to them and take the attack instead. The attacker must roll again against your armor class and use the highest roll.
You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses after a short or long rest.
Radiant Champion
At 20th level, as an action, you can emanate an aura of starfire. For 1 minute, you gain the following benefits:
Your speed is doubled, and you can jump as far as your speed allows during a turn.
As an action, you can fire a brilliant burst of starfire. Every creature within a 20 ft. cone has to make a Dexterity saving throw against your spell DC or take 12d8 fire damage. A creature who succeeds their Dexterity saving throw takes half damage instead.
A creature takes fire damage equal to your Charisma modifier when they touch you or hit you with a weapon attack the first time on their turn
Once you use this feature, you can't use it again until you finish a long rest.
(Shoutout to Queen of Bubble City of the fan Discord for suggesting Legend Lore and getting me rid of that stupid Holy Weapon spell that I hate so much. Also keep posted for more DND 5e homebrew for Aurora, because I'm definitely not gonna stop at one subclass per main character)
236 notes · View notes
rollforimagination · 4 months
Text
Mechanic/Feat Idea
Silliest worshipper
Description: You have the ability to use Divine Intervention and all the other “Ask to your God” spells any times you want with an instant recharge only if you use it for something silly (DM’s decision) and if your God is Chaotic-Neutral/Good aligned.
Functionality: You use the spell to ask something silly to your God (another of the same meal you just had, to win a low/no reward slug race, have a nice silly hat, find a good pun on the spot, etc etc) and the God does it, then you feel a pat on your head and hear an astral voice say “Yes, sure darling, no need to use your precious spells for this” you feel warm and then everything turns back to normal, with your wish granted.
This can also work for warlocks only if your patron is Chaotic-Neutral/Good aligned.
In general, this can take effects if your deity is a momma type, even if it’s Lawful/Good but if it is Lawful/Good sometimes it will say things like “But next time use it for good alright sweetie?” making you feel slightly guilty, the more you use it for sillies without using it for something good.
Inspiration: the BG3 playthrough of @dare-to-dm (silly paladins are my favourite, use this so you can have fun in D&D sweetie ❤️)
67 notes · View notes
jaypea00101010 · 6 months
Text
A single design problem I have for each D&D 5e class
Made this a thread over on bluesky and figured might as well bring it over here. Not really big problems in most cases, but just, small things that I feel WotC should tweak in all current 5e classes.
Artificer: No clear weakness.
A single class that can make great a great support character, DPS character, tank, single target attacker, stealth character, etc
Obviously needs to be built spesifically for each of these, but every other class has at least one thing they can't do.
Barbarian: No force resistance
Slightly cheating because it's not inherently a problem with Barbarian, but recently more monsters have been using Force damage instead of B/P/S, and barbarians should absolutely gain resistance to it while raging at higher levels.
Bard: Full-casting
Bards are designed to be a jack of all trades, it's right there at 2nd level, but they seem to have missed the 'master of none' bit.
Full spellcasting up to 9th level, a pretty solid spell list, and spells they don't have they can take with Magical Secrets anyway, even 9th level ones.
Cleric: Turn Undead
A holdover from older editions, turn undead in my opinion just doesn't make for a good universal option on clerics.
I'd much prefer something like spirit guardians or spiritual weapon be reworked into their universal channel divinity.
Druid: Universal Wildshape
Probably controversial, but I have similar problems with wildshape that I do turn undead, it's good, but a weird universal option.
If I'm a druid getting my powers from stones, plants, or the stars, why can I also turn into a ferret? There should be a few options to pick from instead.
Fighter: Action Surge at Level 2
Action surge is such a good feature, usually it's just some extra attacks, but the fact you have the chioce is great....
That said, I think it coming online so early incentivises unintentionally incentivises multiclassing, casters dipping for 2 spells a turn mostly. They've somewhat fixed it by limiting what actions you can use it for in OneD&D, but I personally just feel it should be later level rather than limiting it.
Monk: Ki Dependancy
This doesnt' need explaining, everything for monks costs ki and it really doesn't need to, they should get resource free disengage and dash, or have ki recover faster.
I had an idea for a ki recharge of 1 min, but less points overall, so you have all points for every fight
Paladin: Oaths at 3rd level
You get your power as a paladin from a sacred oath you swear, so why do you only choose that oath at 3rd level?
That's like a warlock only deciding their patron at 3rd, or a cleric only deciding their god at 3rd (Yes 1D&D does this and I hate it).
Ranger: Spells Known
Why do rangers, the class that's meant to be about being the best prepared for the wilderness and natural areas not have prepared spells?
It just seems so obvious to me, and I've got no idea why it's not done like that already?!
Rogue: Is Pretty Good
If anything I'd say that I'm not a fan of skill floors like reliable talent, and expertise not letting you use it on other tools is a bit strange, maybe the large subclass level gap?
Yeah overall I'm a fan of rogues though, they're just solidly made.
Sorcerer: Spells Known
They tried to fix this in Tasha's with subclass spell lists, and I think that's good idea generally, but letting them swap them for (admittedly limited) options from 3 different spell lists is also weird
Just give them subclass spells they can't swap, or maybe can swap fron one list and you're good.
Warlock: EB is a Cantrip
Eldritch Blast is a good spell. Too good to be honest with multiclassing at least, it's one of the reasons PalLock is such a good combo.
EB should scale with Warlock level so be a feature not a cantrip, or cantrip scaling with warlock level like it was in that One D&D UA that they then reverted.
Wizard: Subclass Theming
Tying wizard subclasses to schools was a bad idea, and what we've gotten outside the PHB seems to be an attempt to go back on that.
It also means they don't have room to explore all of each school, I'd love a teleport or summon focused wizard but school of conjuration smashes them together weirdly
85 notes · View notes
ace-of-d1am0nds · 7 months
Text
burrow's end having two paladins has got me in my paladins brainrot again specifically how to not make ur paladin just a fucking fantasy cop.
ok ok ok i hear u whats this silly little punk doing here talking abt fuck cops on main like this. so here's my deal. paladins, like og build paladins, are just made to be wizard cops. serve and protect and all that shit. more importantly, in the world created by dnd5e paladins of pelor are like literally just an occupying police force (IN MY OPINION DONT FUCKING COME FOR ME THERES A BETTER POINT TO THIS I PROMISE IM GETTING THERE)
but paladins that don't follow standard builds? make me lose my absolute goddamn mind. a player in the campaign I'm running rn is playing a werewolf oath of redemption paladin. and who is he a paladin to? THE FUCKING MOON
viola in burrow's end being a paladin who worships the concept. of protecting her husband and her people??? chefs fucking kiss
its so easy to fall into the standard build for paladins but they're slowly becoming one of my favorite archetypes especially when you get creative with the backstories
so sorry end of rant
89 notes · View notes
kits-foragings · 8 months
Text
Tumblr media Tumblr media
Subclasseptember 2023, Day 11 - Oath of the Spirits Paladin
Echo Knight is out, Spirits Paladin is in!
The Summoning Prompt was one that I had 3 different ideas for, but of all the classes in the game, I think the Paladin is the one that is both least likely and would most benefit from being able to summon.
The result is kind of like a diet Echo Knight. So much of the features here are themed around that one Channel Divinity. There is the understandable risk that if you don't have it, you essentially don't have a subclass; might shift the "expend a spell-slot to regain the spirit" thing to level 3 at the end of the month.
108 notes · View notes
Throwing my hat in the ring, I think Sam is going to (not should, going to) most likely come back with some sort of paladin, Most likely ancestries, imo, are dwarf, kenku, or a very small tabaxi. One of the moon people would be fun but it's harder to justify them with good healing abilities, short of some sort of bioengineer themed artificer. Either he utilizes the jail break that was concurrent with the split-party mission to bring in a paladin of a Betrayer god (very juicy potential that brings in god-loyalty from a new direction) or throws a lawful good paladin from Vasselheim at them and watches everyone cringe.
In conclusion: I think they should let Sam play Teven Klask's daughter.
40 notes · View notes
omntti · 2 months
Text
Tumblr media
lueuriel v nuitesse, one time of many
34 notes · View notes
akkator · 1 year
Text
Oath of the Spiral: Paladin
Tumblr media
The indomitable human spirit is a profound concept I've loved since I first watched Gurren Lagann many... many... years ago. So this is an oldy, but a goldy.
[G Drive Link]
265 notes · View notes