hermit horror week day 1: season 8 or game mechanics
His teeth still taste like blood.
He's locked inside the belly of the Octagon. He doesn't know when he got there, but whoever wrestled him into it was smarter than Ren. They realized the full moon's light didn't reach the wiring. They realized it would give him time to down wolfsbane and silver nitrate. It also gave him time to throw it all up in the corner. If Doc were here, he'd be scolding Ren on the fact that silver nitrate is still a toxin and a disinfectant, and he should still be taking it in small doses, no matter how badly he wants to poison the wolf.
He curls up, shuddering, against the wires and pipes that power the shop. He feels thin and gaunt. He hopes he has not had much to eat. He doesn't have a phone or communicator on him. He doesn't know the day. It doesn't matter what the day is. The moon's visible during the daytime, too. It may have only been a night. It may have been weeks. It's probably at least been days.
He throws up again, because wolfsbane is poisonous too.
Most things that can keep a wolf down are poisonous. Ren doesn't have to take them often. He's normally... controlled. A tamed wolf on the full moon. He has a pack to run with. He doesn't need to poison himself to keep the wolf at bay. He doesn't need to take silver nitrate like it's a medicine and not a reagent.
But none of this is making his teeth stop tasting like blood. His shirt is covered in it, too. His legs. His face, he thinks--he can't see his reflection in here. He wouldn't know. But it would have to be. There's so much blood on him.
He doesn't have a scratch on him.
The only thing that stops him, then, from taking more silver nitrate is that if he respawns from the poison damage, he'll respawn out under the moon. He'll respawn back out there. And then--
He shudders. He folds himself into a tighter ball against the belly of the Octagon. In a shaking voice, he cries out for Doc again. Doc has to be nearby. Doc has to be nearby. Because if he isn't--
No one answers. Ren doesn't know who locked him in here. He wonders if it was a struggle.
He's covered in blood.
It smells horribly good. Ren feels dizzy. He's gaunt. He's so hungry. He'll hold that to his chest. He's hungry and sick, not simply sick. If he weren't hungry--if he weren't hungry--
But he's not as hungry as he should be, if it's been days, and he's covered in blood, and he resists the urge to howl, a long, mournful thing. He doesn't want to howl, or bark, or anything else right now.
Instead he cries, a human thing, and holds onto it tightly while he waits for the pain in his stomach and the shudders over his skin and the grey stains where he'd grabbed the bottle and the vomiting to end, so he can take another dose, and force the wolf further down. Down enough to be safe.
Down enough that he didn't maul his friends to death.
Down enough that he can know if he did.
Down enough that he won't try to leave again, as he knows he will, as the moon shines outside, and as soon as someone tries to open the door to rescue him, letting that light back in.
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Saw a prompt on the kinkmeme of the kids all being werewolves DESPERATELY trying to get human Steve to realize he's part of their pack and like. Listen. Okay. Listen
Steve has fought monsters from alternate dimensions. He has accepted Shit's Crazy in Hawkins. But he also needs someone to hold his hand and be very clear about instructions and other social things. So when they kids casually mention being werewolves he assumes it's part of their little dragon rpg game. No one can really fault him on this!! Alternate dimensions and superpowered children are on a different level than magical creatures!!
Hawkins is like, a safehaven for supernatural folks. Werewolves especially, with chief Hopper around. (The Party is a pack that's young, but has strong bonds) There's some vamps, though they mostly feed off energy (god knows the Munson boy does with his dramatics and penchant for getting into parties to deal) witches, of course, also like Hawkins and have good rapport with the locals in the know. (Mr. Sinclair is well known for his soothing muscle creams, household blessings, and the occasional curse.) Fae also are known to wander the streets.
All this to say, Robin is a selkie. One time in highschool Steve picked up her coat that had fallen off the back of her chair and handed it to her. The other humanish folks in the room went dead silent and stared because WHAT THE HELL Robin Buckley is soulmates with Steve Harrington??? But it's quickly forgotten and marked as a fluke. It keeps happening tho. At scoops he helps her get her coat on when it's raining and she's going through the five stages of grief because how is her soulmate a boy?!? THIS boy in particular?!?
And then she realizes, on a grody mall bathroom floor, that yeah, Steve's her soulmate. She tells Steve a few weeks after starcourt and he's like ".......what." so she drags him to his pool and puts her pelt on, transforming into a cute seal in front of him and he's like ".......WHAT!" because eshes a seal but her smile is the same and he proceeds to pat her belly and worry that the chlorine isn't good for her and that they should go to lover's lake so she can get a good swim in.
He still doesn't realize the kids are werewolves until Dustin begs Robin to just tell Steve, he'll believe her he's ALREADY believed her!! They need their human!!!
And she goes "uhg. Fine. But one of you'll have to transform for him he's more of a visual and tactile learner"
Dustin goes mistyeyed "ohhhhh I bet he gives the BEST belly rubs and ear scratches..."
Robin is SO SMUG because Steve absolutely gives the best belly rubs and seals are just dogs of the ocean.
So eventually Steve gets In The Know of all supernatural, non-upsidedown, happenings in Hawkins.
And then he turns nineteen.
His parents, both in town at the same time and on his Birthday no less, sit him down to tell him about the Family Legacy.
Harringtons, after all, are notorious Monster Hunters.
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So.
Werewolf 5th Edition.
Werewolf 5th edition sucks. A lot.
Edit-
I made some errors in my initial edit of this post that were fuelled entirely by being underinformed and almost insensible with anger, disappointment, and anxiety.
Some very informative responses have been made that I intend to incorporate into a much better and less rambling post with those updates and corrections. I'll probably delete this one soon as I type that one together, so folks only see the updated version.
Sorry for any mistakes I made on this old version, again, I was in an extremely poor place mentally and thoroughly dispirited by the total butchering of what was supposed to be a less shitty and mean-spirited version of a setting I care deeply for despite its foundational flaws and 30+ year history of exactly this thing happening.
I'm still very, very angry. But it's important to be angry and correct.
This post was not made by someone informed of all the facts, and I intend to correct that.
Paradox Interactive has made the brave decision to reboot the controversial Werewolf the Apocalypse setting entirely rather than try and fix it, and have somehow done a worse job than the games studio that released an RPG book titled an ethnic slur.
It's taken me almost a month since this came out to be anywhere near mentally prepared enough to even collect my thoughts on it.
Man, it is rare to see an edition of ANYTHING that pisses off old players, new players, players who want to keep the lore the same, players who want to change the lore, conservative players, radical players, and even powergamers.
How do you set out with the intention of making an infamously dated and poorly researched/outreached setting LESS uncomfortable and racist from a modern perspective.... and end up with something EVEN MORE racist and uncomfortable, but also suffocatingly tonedeaf, insincere, and deeply sinister and corporate in its erasure of existing issues rather than addressing them whatsoever.
We made the Get of Fenris irredeemably evil because some of them in the past were nazis and also nazis like Germanic mythology, so the viking werewolves are all nazis now.
Okay, I understand why you did that from a modern political perspective even if its kind of heavy hand-
The Native American werewolf tribes have been removed entirely and replaced with American Murican werewolf tribes. Renaming and rewriting them to be more respectful was just too much work! Now they're more inclusive. :)
The Irish werewolf tribe is now the Nature Werewolves tribe, like every other tribe of Werewolves also is, but also stripped completely of celtic origins.
The Red Talons are openly genocidal ecofascist malthusians and somehow NOT IRREDEEMABLY EVIL like the Get of Fenris are.
Also the feminist all women werewolves are no longer all women or even feminist. AND ALSO SOME OF THEM ARE SOCIAL DARWINISTS AND THATS SUPPOSED TO BE A GOOD THING!?!
Also we entirely dropped the themes about how forcing children to be a part of a war they barely understand while also lying to them about the crimes their ancestors committed that led to the current crisis is fucked up and evil.
Now its actually awesome to be a child soldier born into a repressive apocalyptic death cult with a siege mentality and everything is cool about that actually, you're the Good Guys, and no amount of covered-up historic genocides or internal/external bigotry will ever change that! :)
Also we solved the way people were uncomfortable with the idea that werewolf society is transitioning messily from being horrible ableist assholes that discriminated for centuries against those they view as deformed, disabled, or sexual deviants to new generations that don't care about that stuff, by removing disabled werewolves entirely! Problem solved! No more discomfort or moral conundrums! We are the liberal-est!
There's just something so unbelievably fucked up and suspicious about erasing entire minorities from a fictional universe because they were handled poorly in the first edition, rather than talking to writers and outreach specialists FROM the real world equivalents to those minorities to try and rewrite them.
Don't worry, we removed the group the setting was bigoted against! Problem solved! Just remove the minority!
I've written my own post on why the Metis/Crinos-born should be renamed and probably rewritten, but as a severely disabled individual with multiple hereditary disabilities that severely impact my QoL, outright removing disabled characters in a work of fiction because the prejudice other characters showed them in-universe made people uncomfortable makes me want to tear out someone's throat with my teeth.
Sure, completely remove my ability to play disabled a character fighting back against prejudice and bigotry, rather than rewrite the most uncomfortable aspects of YOUR FUCKING PORTRAYAL OF THOSE CHARACTERS to make it more clear who the sympathetic one is supposed to be.
It's just so unbelievably cowardly and whinging and wretched.
So fuck it, I guess!
Fuck the deeply applicable themes of being born into a well-intentioned but deeply flawed and bigoted society, and trying to create the better world your parents always told you your ancestors fought for, while dealing with the fact that your world is built on mass graves those ancestors helped fill.
Fuck a game that deals with intergenerational trauma and the ethical hellscape that is a highly religious society devoted to the very same ideals it often violates just to win fights against the enemies it created through its own arrogance and prejudice.
Fuck a game that lets you play someone born different, born strange and sickly, bouncing constantly between people who pity you and people who view you as subhuman, before finally finding the people, the family who love and accept and fight alongside you for a world that has never accepted you, but WILL FUCKING KNOW YOUR NAME.
That's not relevant to the real world at all!
There are no kids born in deeply flawed and hypocritical societies, who grew up on stories of the glorious future their society would create, forced then to reconcile the hopeful dreams of a better world with the comprehensive list of horrific things done in the name of that future.
There are no children born confused and alone in their navigation of the maze that is past atrocities, ethnic conflicts, religious prejudice and dogma, or modern propaganda attempting to erase the histories of all of those things.
There are no disabled teens who spent their lives believing they didn't belong in the world, kept going only by the connections they forged with other outsiders and people who fought back against the kind of wretched bigotry that suffocates children to death, who found homes and families they could trust outside the pissant communities they were born into.
Apparently those people don't need a game! They don't need to explore those feelings!
Just throw some more nazis in, so we can pretend we care about social issues or understand the redeeming threads of a deeply flawed gameline, ostensibly so we market it to leftist youngsters, but while we also erase the entire point of a game WHICH IS ALL ABOUT BEING PUNKASS YOUNGSTERS DESPERATELY TRYING TO FIND THE REDEEMING THREADS OF A DEEPLY FLAWED AND PREJUDICED SOCIETY THAT CONSTRAINS THEM, FINDING A WAY TO REBEL AGAINST BOTH THE EVILS OF THE RACIST BASTARDS WHO RAISED THEM AND THE POMPOUS SHITHEADS WHO WANT TO DESTROY THE WORLD OUT OF GREED.
No! We want a squeaky clean, sterile white game that AmericanTM parents can be proud of their kids for playing! A marketable game, that advertisers will gladly pay Revenue to put their products in! Play the good guys, everyone! You're the good guys! Be a big werewolf UwU!
Don't worry about historical atrocities or the flaws of the society that raised you! That's Pentex propaganda!
Fighting bad guys means you can't do anything bad yourself!
The Emperor told me so!
Deus Gaia Vult!
A hollow, performative, offensive jizzstain that should've been scrapped in its crib. I have no idea how this edition got past a quality assurance team.
Hell I have no idea how it got past a legal team, given the number of real peoples' likenesses they used without permission.
Devoid of artistic integrity or merit.
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