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#sorry if this sucks as a post format!! this is probably the only way i can convince myself to post.
randomrandy · 10 months
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Random post: “reblog if you *thing I agree with”
My brain: if you reblog this you’re a virtue sighing whore who just wants internet clout. If you don’t reblog this you’re a heartless monster who should be shot in the street. Kys
Me: wtf
#originally I had this big long post explaining my complex feelings about posts like these#cause they do cause me a not constructive or reasonable amount of stress#but I’m very much aware that my reaction to them is not normal and very much colored by my ocd#the person who made it and the people who rebloged it probably did not intend for me to be reacting this way#there isn’t any malicious intent. most people don’t want or expect stranger on the internet to have panic attacks over tumblr posts#I don’t blame anyone for making or rebloging them.#I also don’t know if it’s even right for me to ask people not too? it’s not they’re responsibility to cater to my weird needs#so I just block and filter as much stuff as I can to try and avoid it#cause if I didn’t my entire blog would be them and I’d have to delete tumblr cause it would be actively detrimental to my mental health#but every once in a while one sneaks through. cause people will censor words or not tag stuff#or make posts that don’t follow the standard format#so I’ll see if and probably reblog it cause I don’t want to deal with the overwhelming guilt and subsequent panic attack#(this is not a good thing and will only make stuff worse btw)#and it’ll suck#but I don’t think it’s fair to hold a stranger responsible for that#but it still sucks#and I don’t know what to do about or how to feel about them#okay so the whole post ended up in the tags anyways sorry#there’s no conclusion or lesson to this I’m just ruminating#which is also not good sooo#moral ocd#ocd#actually ocd#vent#ramble#kind of both I guess?#might delete this later#if I remember
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myonmallow · 2 years
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uhh whatever. dump
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averytirednerd · 3 months
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Oh yeah, time for a big rant about Hazbin Hotel!!!
I haven’t really had much of a chance to sit down and write about this since I watched the episodes, so things I say are probably going to reflect what others have said. I’m just writing this to gush about the things I love about some particular songs in HH. 
I didn’t have any big expectations going into the first episode, because I’d mostly heard negative reviews of the show so far. I had heard that the songs, however, were bright spots, so I really looked out for the songs and listened in every time we were graced with one. The characters are truly the best versions of themselves whenever there’s a song going on, even if they aren’t the main focus of the song. It’s amazing to see, especially since my favorite thing about this show is the characters themselves.
My favorites are “Loser, Baby” & “Stayed Gone” and will probably be the main focus of this post because <3333
“Stayed Gone” is sung by Christian Borle (Vox) and Amir Talai (Alastor) and I could not be happier about it. Their voices are amazing here, and my favorite bits of this song are on repeat in my head.
I also love little visuals like the mug Vox has in the talk show format, the scrolling text in the news show format, or Vox’s error message toward the end of their bantering. 
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(The scrolling text says: “I’m totally not worried about this guy and neither should you be. I totally wrecked his sh*t last time he tried me.”)
Alastor really gets under Vox’s skin and it makes me kick my feet every time. Their dynamic truly is everything, and I’m so excited we got this song that showcases it perfectly. 
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He clearly enjoys it too, what a little jerk.
Speaking of these two, Vox definitely had/has a thing for Al at some point, right? I mean…inviting him to the Vees for a start. Not to mention just the v i b e s. Poor guy though, it’s definitely one-sided.
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I love Al’s use of…modern…lingo. Truly a spectacle. That on top of it being a reveal of Al’s rejection to Vox’s offer 💀 I love this man <333
Last thing about this song, promise, but also I love the casual little lore drops and more pieces to the puzzle of the past that we get. Very exciting! Can’t wait to see how everything fits together once we find more pieces.
Okay okay, moving on. “Loser, Baby” is amazing musically as well as visually. 
First things first, I LOVE JAZZ OMG AND IT FITS HUSK’S VIBE AND EVERYTHING SO PERFECTLY???
Keith David’s voice definitely fits Husk in my eyes now, I see it, it works. He’s amazing. Does a fantastic job.
Not to mention Blake Roman’s performance was, of course, incredible as well. 
The big, upbeat, brassy sound in this song is amazing and I’m loving the trumpet in it especially (any fellow trumpet players? no?)
I love everything about this song. The visuals, voices, instrumentals, lyrics, message, all of it!
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Husk slowly going from “yeah you kinda suck lmao, but so do I” in order to not make Angel feel like he’s not being genuine, to sneaking in a better message of “we’re not perfect but it’s okay, don’t be so hard on yourself” (and getting Angel to believe/go along with it too!!) is amazing. It’s a perfect example of these characters being the best versions of themselves during musical numbers. 
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This song is what solidified Husk as number 2 in my rankings (and I’m sure I’m not the only one). I mean…just look at the way he moves, it’s so silly.
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(We’re going to ignore the Videoshop watermarks, okay?)
Overall, I’m loving this show so far despite some obvious issues with pacing n such and an overall rocky start. Especially loving the songs, which I think kinda make the show rn. 
If anyone wants to add anything (because I definitely didn’t cover a whole lot, just surface level stuff because even this took a while to type out) then please feel free to! Also ask me any questions you’ve got for me concerning stuff that has/will happen(ed) in Hazbin Hotel. I love HH discourse!
Thanks to those of you who read all the way through, sorry for such a long post lol <3
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alluringlight · 1 year
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Gorou x (Gender Neutral) Reader [NSFW]
A/N: This is my first post! So formatting may or may not have fucked me over. This is also my first time writing x reader and smut so here's to hoping it's not half bad. Also no usage of Y/N or [Name], just 'you' and Gorou refers to you as 'puppy'.
Warnings: rut themes, marking/biting, knotting, slight degradation, praise, dom!Gorou, feral/rough sex, slight overstimulation. I believe that's it but lmk if you think anything else needs to be added.
Despite your boyfriend being a hybrid, he was always very gentle with you, holding your hand, ears softly flicking you, gently tugging on your shirt to pull you out of the way, the list goes on. His puppy-like personality meant he was very affectionate, and aimed to please - something that definitely extended to sex. Although he could be fast paced when he (or you) wanted, his favorite way to take you was with slow, deep thrusts, making sure your pleasure came before his - in all regards you’d considered him a soft dom, which is why the sight before you had caught you very off guard. 
You knew that it was spring. And you knew what that meant for him, and what was coming up soon. However, you’d never known many hybrids; especially not in this way, which is probably why his rut - and the feralness it brought had your head absolutely spinning. 
Gorou had said he’d been sick, which was why he’d neglected his duties that day in favor of locking himself in your shared quarters. You’d heard a couple of teasing remarks from the other soldiers - is it that time of year already - but you didn’t think his rut was due for another couple of weeks, plus the two of you hadn’t actually talked about whether or not you were spending it together, so you didn’t think he’d be in this position when you walked into the room to check how he was doing. 
You definitely weren’t expecting the sight before you - Gorou surrounded by your dirty laundry, humping his hardened cock into your pillow, all the while growling and panting around a pair of your soiled underwear he had shoved between his teeth. Your face grew red (and you felt a familiar tug in the pit of your stomach), as you quickly shut and locked the door. Gorou called out to you, “Sorry - I couldn’t -” He cut himself off before whining at you, and beckoning you over. You sat on the edge of the bed, brushing a hand over his sweaty, red face, and giving him a small smile, before he continued speaking. “I went into rut early, we hadn’t talked yet and I thought I’d be fine, but I can’t knot anything and it’s just getting worse and more frustrating as I continue. I - I need you.” He whined at you again, looking up at you with such a heated gaze your thighs clenched together automatically. 
Instead of answering him, you stood up, quickly shedding yourself of your clothing, before sitting back down. “You’ve got me. Use me in any way you need, love.” You could see the way Gorou’s pupils dilated as he took in your naked form. It only took a split second for him to pounce on you. 
“Gonna make you feel so good.” He mumbled, bringing himself down on the bed to prepare you. He lapped at your hole, grinding his own cock into the bedsheets below as he licked and sucked and scissored you open. It didn’t take long before his restraint snapped and he crawled back up towards you, pulling you into a searing kiss that was all tongue and teeth. “Get on your stomach, now.” He growled at you, panting as he shoved you down, pulling your hips so you were ass up before him. His cock pressed against your entrance as he leaned down to nip at your neck and shoulders. 
The pace was brutal, Gorou didn’t start off slow or soft, just immediately fucking you into the bed like there was no tomorrow. It was dizzying how rough he was with you, a complete 180 from how he’d been in previous intimate moments. “F-fuck.” You exclaimed, trying to pull yourself onto your elbows. Gorou, however, didn’t let you. 
He pushed your head back down into the bed, “Stay still, puppy.” A shiver ran up your spine at the nickname, but you still twitched and shuddered, causing Gorou to growl at you and lean forward again. “I said stay still.” He muttered, before clamping down on your shoulder. You yelped as his teeth dug into your flesh, rendering you incapable of moving as he fucked into you harder. His cock split you open, and his thrusts went even deeper as he shoved your hips further back. All you could do was take it as he shoved himself into you. His teeth finally let go of your shoulder, but you couldn’t even register the throbbing pain as blood ran down and stained the sheets, you were too lost in the pleasure already. 
You pushed your hips back into his, trying to chase the sensation of his cock fucking into you, causing him to let out a dark laugh that had you absolutely clenching around him, “What a pathetic little puppy. You like getting railed like a bitch in heat? Gonna let me knot you like a good bitch? That’s it, cum -” He whined out as you clenched around him, hitting your peak already from his rough thrusts. 
Despite you cumming, Gorou didn’t let up. His strokes turned desperate, and you could feel his knot starting to swell up, just barely catching your hole as he continued fucking into you. The overstimulation caused you to let out a whine of your own. Gorou leaned forward, lapping at the bite mark and nipping at your neck, “S’okay, you can take it, puppy. Be a good little bitch and let me knot you.” The combination of praise and degradation had you whining and clenching around him again. 
“D-don’t move.” Gorou stuttered out, his thrusts becoming sloppy and erratic, before he once again leaned forward and bit down on your shoulder, as he shoved his fat knot into your hole. He practically painted your insides white as he let out stream after stream of cum inside, his knot preventing any from escaping you, and his teeth on your scruff preventing you from moving. 
Gorou’s teeth let go of your shoulder as he flopped down onto the bed, effectively spooning you as he’d be stuck inside you until his knot softened. He tongued at the bite marks he left, only speaking after the two of you had been able to catch your breath for a few minutes. “S-sorry. I wasn’t expecting my rut to hit so soon, and, um, well I thought I could handle it myself.” He started, burying his face into your hair before he left soft kisses on your hairline. “Sorry for using you like this.” 
You gave a breathy chuckle, “Don’t apologize, I enjoyed it.” You could feel a smirk form on his face, as he pressed another kiss into your neck before he responded. 
“Good, cause if you don’t mind, my rut will take a few days to settle, and it’d be nice to spend it together.” 
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curatoroffiction · 1 year
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MC who is physically aggressive in their sleep
Wrote this on my phone, so sorry if the formatting sucks.
This one came to me because I saw this art post in which Azul gets woken up by the Tweels by an aggressive tackle, and I mused to myself "How would I handle waking up that way?"
And I remembered that I am notoriously a physically aggressive sleeper.
I'm talking, my brother once came into my room and grabbed me to wake me up, and the only thing I remember is waking up to someone touching me and opening my eyes to realize my fist was primed to punch him and my hand was gripping his shirt to hold him in place.
".. You ASKED me to wake you up??"
".. I am so sorry. You are so right. My b."
So this one goes out to my peeps who wake up swinging like they're in a bar fight.
First and foremost, characters who love to mess with people and see what makes them tick? They're gonna fuckin' love this little problem of yours. The first time you wake up swinging at them, they're going to get a thrill out of it, out of getting to see a new side of you. Bonus points if you're normally a chill person, because this is gonna make them see stars.
Responsible characters will find it off-putting and will earnestly be a little shocked at first. They'll make the connection pretty quickly that you probably had something in your life that made this a problem for you. Some environment of survival, where you weren't safe, even in your sleep. I hope you like protective people, because once a responsible character realizes this is a defense mechanism, they're gonna do everything within their power to make you feel physically safe. They might also be itching to personally kick some ass on your behalf.
Characters with a rough past might feel a certain kindredness with you. Seeing you become aggressive at being touched in your sleep would surprise them at first, but they'd instantly get it. They'd apologize, and if you tried to apologize for almost tearing their lights right out of their head, they'd probably just go "Nah, it was my bad for touching you in your sleep. Your reaction was fine." - If they weren't already hanging out with you, they definitely gravitate towards you now.
Sweet characters will probably panic. You wake up to wide eyes and cowering. When you get flustered and apologize, they just get kind of quiet and ask why you do that when touched in your sleep. Even if you tell them it's nothing serious, and that you feel more embarassed that anything, they will absolutely take it more personally. I feel like sweet characters would fall into two subsects where some would be scared/nervous around you when you're asleep - Meanwhile, others would catch on way more quickly than anyone else that it's a defense mechanism, and their anger on your behalf would be palpable.
Chill characters would laugh it off like "Haha, what the fuck my guy" but they'd probably be calculating what kinds of environments or incidents could have caused you to do that.
Your best bud type characters would scoff like "What the FUCK- CHILL" and probably reprimand you for scaring the crap out of them, but they'd also start asking a lot of questions. If you don't like answering questions, be prepared for them to tell everyone and their mother "Don't wake ___ up, they'll beat the crap outta you for it". You will never live it down, and they WILL laugh at you for it.
Calculating characters would probably be caught offguard if they woke you up and you almost punched their lights out. Temporarily shaken that they hadn't anticipated this outcome, they might need a minute before they'll re-regulate again. They will also be infinitely more interested in learning about you, since they obviously don't know enough.
Stoic characters wouldn't be phased by it, but they also would be concerned for you. Might tell the responsible characters about what you did so they can help you, if they feel like they themselves aren't equipped to help you.
Bonus;
Non-human characters wonder if this is a human trait, and have to have this idea challenged by other humans. God help whatever circumstance or people made you the "Wake up swinging" brand of fucked up, because if the non-human discovers it's a sign if trauma, they're gonna be ready to tear some heads off.
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manonamora-if · 1 year
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The Roads I Maybe Should Have Taken
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The TRNT Post Mortem
Oye oye! As was promised, so it is! The Post Mortem for The Roads Not Taken (which hopefully won't be as long as the actual game...)
Follow me into my journey of once again speed-running my way through a competition, and coming out scratched and bruised and still not learning my lessons!
First, some links:
if you haven't played the game yet, I recommend you do before reading this!
you can find its IFDB page here (if you want to leave a review?)
and the STF version source code here for the code curious!
shortened version of the PostMortem on IntFic
Then, a little Table of Content:
The Idea
The Story
The Implementation
The Reception
The Do-Over?
And finally, we start! (under the break because it will be long - LoL at me writing 1/5th of TRNT as a Post Mortem)
I should preface this Post Mortem with I entered the SpringThing on a whim. I had just come out of a conga line of competitions and game jams since last Summer (log of release/update), and had plans on finishing working on other projects instead of this one (which I probably should have... sorry The Rye in the Dark City for abandoning you...). But I obviously didn't do that because here was another new fresh game! And then another two of those just after... whooops...
The idea for TRNT just popped into my brain one day and would not leave me until I implemented it, no matter what (yes, I am still weak willed, I have not learned my lesson from The Thick Table Tavern, the one about not rushing a project and publishing it at a later date when it is truly ready). I did have that thought in the back of my mind that if I do do this, it would be very likely I would end up with a repeat of TTTT, as in: half-full drink with too much ice, and expired garnish falling from the very pretty fancy glass.
Also I did not start working on the entry until the SeedComp was in its voting round (so around the 4-5th of March?). I really wasn't kidding about the speed-running thing....
Another thing: I had never created a parser game before this point AND suck real time at playing them! This was also indicated in my Author's comment.
Nothing obviously stopped me anyway, because here we are...
1- The Idea
A few weeks before the opening of the SpringThing intent, the French IF community was streaming some older parser entries, including Aisle* and Pick-Up the Phone Booth and Die, two games where the player can only do one action before the game ends. I'd never really experienced this kind of game before (the closest being having a sudden death/continue the story choice). It packed a punch, it was funny, and also so very weird. It left me dissatisfied and super intrigued. I wanted to try and do that too someday. *Funnily, someone on the French IF discord thought DOL-OS had been inspired by Sam Barlow's work (it wasn't, but TRNT def was).
Not, I am not going to be hella pretentious and full of myself by putting TRNT on the same level as those games (because I don't think I did a good enough job to merit a comparison), but the one-action-only gameplay and multiple endings drew me in (I love abrupt endings, cf P-Rix). I've mainly written longer form of IF rather than short bites, and I thought it would be fun to try to constrict myself as much as possible, by having just one thing, one action, one outcome.
And also: parsers. I had only dabbled with the Choice-Based/Hyperlink format, so I thought it was time to try the last unexplored part of my IF journey: parsers. Since the SpringThing Festival is a nice place to experiment, I thought why not try to make one then! I could not have survived the anxiety of the IFComp reviews for that one...
Still, it was not going to be without a challenge. I had very little experience with parsers, and I honestly didn't think I could learn how to use a parser program in such short amount of time*, when I had a lot of other stuff at the same time. So I thought, why not make it in Twine**, at least I know this program inside-and-out(almost). There would not be a steep learning curve there... What could go wrong? *lol at me, having made an Adventuron game in a non supported language in about 2 weeks after that, without ever having tried the program beforehand. I could totes have managed!! **Also, when I got set with Twine, I realised how fun it would be to maybe put people's expectations upside down by doing something you're not supposed to with Twine... or parsers!
Well, it was going right at first...
2- The Story
I really wanted to recreate the same gameplay of Aisle with its only-one-action-and-it's-over, so I started listing possible actions and put them into a context where this choice of action would mean everything for the PC - because it is the only action you have. Which might not have been a good take? Aisle works because the setting is incredible mundane, and there are no stakes.
The context pretty quickly drew itself as the player will chose a profession/career path, and if they do/choose something wrong, then...😬too bad for them, they made their choice, deal with the consequences. While, in reality, we are not stuck in a life because of one choice, but with a myriad of them (and still we can change this trajectory), it's still a big pressure you get as a youth, having to choose where to go and what to do when you are done with highschool, and what path to take. It's a lot of responsibility that sometimes feels like it will affect/haunt the rest of your life. Do I still have some of that school/parental pressure from when I had to make that choice ingrained somewhere inside? probably...
But the more foolish idea was to let my brain continue to think more about that context and create a world and story further than the choice. Instead of going forward with the consequences and the hints of what could have happened or just let the choice being the centre piece, the brain just went backwards and created a society (some sort of futuristic one) and vaguely described beings (that are not humans), and the ritualistic culture of this society, etc... While it was fun to think about all of those, and maybe provided a fun setting and enticing story for the player to go through the game, there might have been a bit too much of it. I think, in hindsight, this may have devalued the choice itself (which became even more watered down when I continued on writing the first screens).
And so, the job choice soon became the player is going through some sort of ritual (v trope-y) to determine their place in society. If it has a vibe of The Giver, it shouldn't be too surprising, the book is on my shelf.
So we still have the one-choice-to-rule-them-all, but now there is a also backstory and setting... and I have to include it somewhoeeven if it means cramming it somewhere, anywhere.
Oh wait, I thought, I'll just make it like a prologue to build anticipation for the choice!
And so the brain went on zooming again to create the waiting room, and the agonising walk in the corridor, and the finding your way to the altar, before you cant finally make your choice..... only to end up with two(-ish) paragraphs for each endings. wow - what a good balanced game this is becoming...
Speaking of endings, I had originally listed over 50 actions, each planned to have a different ending.... only to end up with about 11, 7 of those were actually related to the final countdown choice. It made me sadder than when I cut onions :(
It wasn't just the player that needed to make...
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At this point, we were two weeks away from the deadline. I had the backbone of the code (-ish), a good third of the writing wasn't complete (and this was mainly those 11 endings), and no one had tested the game yet. There was no way I could have included all 50 original options if I wanted to make the deadline. might have been good in hindsight to remove those choices, especially with the current command system.
So choices had to be made and a buttload of planned things had to be cut. I narrowly managed to finish the needed endings in time (which required re-writing some of those into a fake choice), at least.
At the end, I strayed quite a bit from the Aisle concept of a mini intro - one action - an ending puzzle-y feel (and making the player piece the story together from the endings), to arrive at... well... this anxiously geolian walk to one's doom (or dream). Making the story quite... well... linear.
And from going somewhat wrong, it went a little wrong-er...
3- The Implementation
Wanting to avoid the headache of learning a new program, I had settled on Twine pretty much from the start (SugarCube, because that's how I've been rolling for the past almost 2 years!).
The big problématiques of this project were:
Twine is not a parser program (duh)
SugarCube has its limitations still (and macros that don't always work the way you want to)
I had never written a parser game before and suck at playing them (thank you, French IF streams that helps me enjoy them without experiencing the frustration of not finding the right combo!)
I still suck at JavaScript/jQuery to do weird things with the page (and probably fix all those issues)
and well did I already say Twine is not a parser program?
So I tried to get to the basic of parsers (an input box and text revealing itself onto the page when a command is entered) and prayed for the best. Easy, right?
WRONG!
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SugarCube has an input box, but can only autofocus* inside one specific place (so you can't lock it somewhere else but the passage itself, which means you need to add it to every screen...) and when the passage is first loaded (doesn't work if the input box is added later on). *I have also hurt some kitten by overusing autofocus, which was only compensated by offering the the SugarCube God some bug reports about it so those issues could be fixed for the next update (TBA). But you really are not supposed to use autofocus as much as I did... 😬
SugarCube has an input box, but you can only move to another passage after you press Enter. So you can't have some fancy input checks, and you stay on the same page... without some custom listener macro* that is (Bless you Maliface and your Listen Macro) - or I guess some JavaScript code, but who has time for that... I had included a button as an alternative to confirm the commands (which was how I had coded it for DOL-OS), but it would have made the parser experience much worse if using Enter would not have loaded a response (this was a criticism from DOL-OS, which now that I know how to fix, I really should do so...). *at least until the next Sugarcube update which will include a listener.
SugarCube has an input box, but doesn't have a bank of commands, or set object indicator (like with the parsers). While you can technically separate the inputed words with some JavaScript**, whether you do so or not will end with the same amount of spaghetti code at the end, with the different conditional statements for each actions on each screen to show the correct text bits (mine amounted to almost 600 lines of code for 7 screens... without included the printed text! -> see the source code). Now that I've messed around with Adventuron, I can see how easy it is to make a parser game (set up commands and rooms and interactive object), when you have a bank of built-in commands and not have to worry about how to add the new text on the screen. Twine really added a new layer of complexity to this.... Was there a better way of doing this? probably, but don't look at me to find it. *this was how the name chosenname command came to be, and how it only printed the chosen name on the following screens. That and the autofocus being messy...
SugarCube can add text bits to a page, but unlike parser programs, it won't automatically scroll down to the bottom of the page, or at least to the added element. Adding a scroll down to the bottom or scroll up to the page was not too hard (I had some leftover js code), but it was not the solution: the UI is mobile/tablet accessible (smaller screens), which means scrolling to the bottom would make those players having to manually scroll back up (and I am usually quite verbose in my writing). So very much EH.... NOT GREAT! After quite a lot of testing, broken pieces of code, way too much swearing, and re-doing the base of the UI, I did manage to find a solution.... a month into the review/voting period.
But even with those limitations, I pushed through. I knew it was possible to make it work, so I either tried to find work arounds (and gave up the scrolling, at least until the deadline), and pushed through, banging my head against my desk because of what was achievable...
LIKE BUILDING A WHOLE COMMANDS SYSTEM...
Wanting to make things easy for myself (and the players), I thought maybe removing all verbs would make it easier to go through the game, even when having to interact with objects or people around. Enter the bolded word* from the text as the input, press enter, and read the new text! *It was important for me to have some sort of "easy" mode where the interactive things were obvious to the player, coming from a scene where parsers are not the norm/favoured.
Simple right?
This idea... stopped working as soon as I introduced physical actions (sit, stand, jump, etc...), directional actions (the story might be linear but it still has multiple rooms), but most importantly as soon as I wrote flavour texts for one same object. Even if I could get away with removing X/LOOK/EXAMINE*, adding verbs at the end was a necessity (I didn't want to see all the already written variation go to waste...). *I did include look in the code, but mistakenly didn't think about its synonym <- shows the no-knowledge of parser, and not having a bank of commands built-in.
So verbs were added, and then some of its synonyms (but evidently not the most important ones 😬), and then some prepositions just in case, and noun synonyms with adjectives because of how it is described in the text, and then.... so on and so forth. And because of how SugarCube is set, I ended up with lines like this at the end:
<<if ["initiate", "look initiate", "look at initiate", "remember initiate", "initiates", "look initiates", "look at initiates", "remember initiates", "recall initiate", "recall initiates"].contains(_cmd)>>
(and this is not even a correct or complete command list, since it is missing EXAMINE and X)
Et rebelotte for all the interactive words on the page, as well as the added variations requiring another set other verbs. There's not really a verb/noun aliases list to help...
BUT WAIT
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Because I always like to make it difficult for myself and not think of the amount of work my ideas/plan will require, I had to make some bits of text appear only once (even if some commands could be used more than once on that page) OR removing the player's ability to make a different action when they do a specific one AND have some bits of text only appear after a command has been used on that page. Pushing the player through extra invisible gates on top of the different rooms. I could have made it easier on myself to break scenes further than I had already done, but nooooooo
And I did this not just once. BUT THREE TIME! When the player is called to get in line, in the corridor, and just before the big doors.
I could have fed myself for a whole week with the spaghetti that came out of my code.
But Manon, I can hear the little devil on my shoulder say, Why all the whining and excuses? You could have stopped if it turned out to be a bad idea, especially if you couldn't implement it properly. Why not have made the story in something else than a parser?
Well...
because Time (wa)s running out and I wasn't going to let all this hard work go to waste by changing everything up at the last minute (it could have worked/been easier, that's true)
because it was still a fun puzzle to solve, even if frustrating most of the time,
because you learn more when you fail than when you win
I'm not a quitter :P (hiding my too many WIPs waiting for me....)
Even if I doubted myself with finishing the game on time, I still pushed myself to cross the finish line, since I knew I would not have finished the project otherwise. Thought it could have been fun to get the 12 angry men passing judgement on my Twine monstrosity making a mockery of parsers had I submitted it to the very serious ParserComp instead. /jk lovingly
So after some "extensive" testing (rushed in the last week, because I am a nightmare to people, sorry @groggydog and @lapinlunairegames for making you go through this, but also thank you for your help!!), I made it to the end!
Well... barely. Ended up with a few bug fixes update along the way.
4- The Reception
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(it was like that in my heart)
Like TTTT, this was not explosion of praise and accolades. And I fully expected it. You can't make experiments omelettes without cracking a few programs/rules eggs. At least my omelette didn't have too many eggshells :P
Looking at the numbers, at the time of writing this posts, TRNT is currently sitting at 5 stars (4 ratings) on itch, and 3-1/2 stars on IFDB (2 ratings)*, with 4 reviews on the Forum (bellow the median/average this festival). None of the ratings game with reviews/comments. *When some of the reviews will be moved to the IFDB, I do expect this average to get lower. The itch one is nice (really happy 4 peeps loved it!), but most people only rate when they didn't like it or when they loved it.
As for the feedbacks gotten, they came from a few sources: the people who playtested TRNT, dms on Tumblr and the Forum, the Twine server, and the awaited reviews on the Forum.
Overall, the people who liked the game really enjoyed themselves, from the writing and the worldbuilding being intriguing, or how pretty the UI was. Even with the issues raised during the festival, quite a lot of people (who sent me comments) thought the experiment was either a success, something really cool, or impressive considering the limitations (of the festival and/or of the program). Even in the more critical comments, this experiment was seen as an interesting one to be commended (with a bit of a why did you bother... sprinkled in there). Someone told me TRNT reminded them of the Divergent series (and fair comparison, considering the whole ritual to put you in one job for the rest of your life).
The most surprising thing was that people who never played parser before (or didn't really liked them) found the game entertaining and fun to go through, managing to get to the end without too many issues; while the reviewers with more experience in the genre had a bit more restraints due to the command system I put in place.
Whether my giddiness about verbose writing was to the liking of the player or not, I was honestly happy comments about my grammar didn't make much of an appearance this time around (yay, progress!), and that I would get kudos for the vague story behind the experiment itself, and the structure of the story itself.
But this doesn't mean that it was all sunshine and rainbow here. TRNT had some obvious issues, which should have been squashed during the testing phase had this one been longer (yet again, me speed-running through comps when I should take my time... when will I learn...). There were two main ones: the commands and the UI.
The biggest issue came from the commands, being either unclear or confusing, especially when it came to the cardinal direction, the choice of synonym for the actions, or special actions like the name input. Even if you could go along the story with just a noun or press C until you reached the end, missing important verb commands did not help the game feel complete (EXAMINE/GET/the shortcuts). This is where having some Parser knowledge/experience would have come handy, he.... As for the cardinal directions, it was probably most confusing because I used them as synonyms for forward/back/left/right instead of N/S/W/E (that and it wasn't clear where you were able to go in the text either). Quite a few players were also getting stuck in the corridor (after you come to a stop, you hear some thing up front and your choices are to move to the side/jump or stand still). Special actions like the name input or the final choice were felt a bit off/broke immersion. Party due to the way SugarCube is, partly due to how I organised the game. Having a simple input where the player is asked for their name before the game start and have a say name command, might have worked better there. That and a better hinting system. Fix for those TBD.
Closely followed was the UI being annoying (which ;-; bc I pride myself on creating good UI, but it was fair critique), from the scrolling being an absolute ass, to the confusing bolding of the start of passages being the same as the interactive words (if you didn't change the colour in the settings), to the back/replay last choice command on the END screen not going to the right spot, or the responses of computing an inputted command not appearing/being confusing (in relation to the scrolling), some quirks with the UI being wonky for some screen sizes, etc... Thankfully, all those have been fixed.... but too late for the reviews already published. A quick revamp of the UI base + solving the scrolling issue + slight reformatting of the printed new text bits solved if not all of those issues. Still... too little too late... That's what you get for making a UI in a large screen and only checking different width but not different heights....
A SIDENOTE ON WHY PARSER AND NOT HYPERTEXT
Or me going a bit on a rant. Scroll down to pt 5- The Do-Over to resume coherent levelled conversation.
Still, making a parser a Twine was a CHOICETM, which didn't work for everybody. I don't know if it was because the game was put forth as a Twine game before being a parser, or because the story was maybe a bit too linear/not very interactive compared to other parsers, or because I set out to make a parser before thinking of a story and it showed for some, (or probably because the parser system was not very well implemented) but I did have a few commenters wondering if my choice of making it a parser was the correct one, as in why would you use parser when hyperlinks would have probably worked better?
Maybe a cop-out answer would be Why not. Why not try to break the rules and the codes of what is a Twine game or what is a parser? Why not push Twine to where it is probably not supposed to go (sorry, TME)? Why not blur the lines of the divides between the subgenres of IF? I wrote some part while having a bit of a fever, and my notes had Why not make parsers less puzzle-y/more linear choice-based like? and oh boi is it good to re-read yourself... Cause yiekes what a load of BS.
The other part of the answer is Because experimenting and doing weird thing is fun! Doing weird thing, writing bad code that should probably not work but it does, putting the program on a lifeline, making up stories that are nonsensical, etc... and breaking people's mind in the process with what could be done. Also it was just fun to find out whether it was just possible to do it at all. The rush of happiness when you the puzzle is solved is so incredibly gratifying. It was really fun to try something different (for me but also for what Twine can generally do), to solve a puzzle of mashing two things that don't/shouldn't go together, to find what makes them tick and make it all work, and to challenge myself to do something new (did I mention before it was my fist time making a parser?). AND, having fun creating! And the SpringThing has always been a beacon to promote experimentation with the genre and more out there stuff. So it's was kind of like the stars aligned or something :P
Also Because it was possible!That one is pretty self-explanatory...
Maybe a bit more presumptuous of me: Because experimenting keeps Interactive Fiction fresh and exciting! I'm not trying to set a trend or anything here (honestly, it's not too strange, TRNT's weirdness kind of follows my previous work with TTTT and its mixology element, or DOL-OS with it computer interphase), but isn't fun to see what else can be done in IF, or what new area can be explored now that funky stuff has been tried, or what else should probably not be done (hopefully this doesn't apply to TRNT lol, I think it should be fun to have more parser in Twine). Even if my entry was not really a novel idea even in the gameplay (exhibit A, exhibit B, exhibit C), I still think there should be more weird stuff out there, so I contribute to that where/when I can! It'd be sad if IF became same-y and stale... It'd be fun if someone did something like this because they played TRNT and thought it was neat :P
And Because it didn't fit with my original vision of the game. Even if the game changed quite a lot along the way, the parser element was something I would not compromise with, no matter how good or bad the final product was. Sorry TME for the kittens lost in the autofocus of the textboxes...
I did wonder for a while how many people opened the settings at all 🤔
5- The Do-Over?
Ha.
Haha.
Hahaha.
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No.
Honestly... If I was going back to the start, I don't think I would change anything. Even if the length of the testing was more than minimal (still haven't learned my lesson), even if I rushed into the competition (again, not learned my lesson), even if I made errors along the way (well, maybe fixing the UI earlier instead) or let the story stray that much away from the original idea (honestly it was probably for the best that it ended not being too close to Aisle at the end, I might have gotten eviscerated in the reviews). It did what it was supposed to do, and checked all the boxes from what I wanted to try. At the end, to me, it was a complete (and stressful success).
Will there be some changes in the future?
Just a bit, at some point, TBD and TBA. Just to fix the commands a bit, maybe rearrange some passages, add a bit more variation/hidden codex entries, maybe even a new ending or two! But it wouldn't go further than that. TRNT was an experiment through and throuh.
==================== THE END ====================
Anyway, my weird hybrid beast of a parser in Twine and I are done rambling about my awesome show of tricks that may or may not have landed badly and with a broken skateboard. We will go collect our ribbons, now!
Make IF weird, Do word crimes, Have fun
I do wonder if me submitting the game in the Main Garden rather than at the Back Garden played into the expectations of the reviewers, since the BG is meant for more experimental IF. But in the same vein, there was the Kuolema running on a Google Form and people flocked to it so 🤷 It's probably the quality that made things the way it is whooooops :P
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dinnerbug · 24 days
Text
An introduction
(Because I just noticed I haven't done one)
My name(s): Dinnerbug!
Both just bug or dinner work too if you want to shorten it down, and I'm also very open to Nicknames :D
My pronouns: It's (very) complicated
Sometimes She/Him feels right, sometimes He/They, sometimes They/It. But I really am not sure, so any combination of those works for me!
Things I think people should know about me:
I don't care who, what or where you are, I don't care what you believe. As long as what you like, believe, identify as or do doesn't harm anyone (harm anyone innocent that is) then you do you. I'm sick of people bullying eachother over nothing and I've worked on myself to break that mindset of 'I don't like that so it's bad'. To put it short, I'm a very accepting person and I'm only judgemental towards assholes (edited to add this because I feel it's important and I forgot it when I first made this post)
I am very anxious and I have very little self-confidence. If you interact with me in any way, be it a message, comment or ask and I don't reply, I'm probably just drowning in anxiety trying to figure out what to reply with. So if something like that happens I'm so sorry if I respond late, it just takes me time and it is not your fault. Also sometimes I start writing weirdly formally and I have no idea how I developed that habit
Miscellaneous facts: This is gonna be long
I am autistic
I am british
I am asexual
I am non-binary
I have aphantasia (it sucks)
I love LORE
My favourite kind of fanfics are the kind where all my relatable favourite characters go through severe emotional turmoil and/or get hit into a wall with great force.
I can ride a bike
My favourite games are Minecraft and Portal 2
I love puzzles
I have an amazingly terrible sleep schedule. I will often be awake until 4am and asleep until 3pm.
I hope to learn to draw so I can interact with my favourite fandoms better and perhaps even make some friends
My hair is dyed
My favourite colour is black (boring I know)
My favourite word is No
My favourite foods are pizza, pasta, cheese and coconut
I'm very detail oriented
I don't tend to ship characters much
I tend to ramble a lot in posts like this I am so so sorry lmao
I'm so terrible at introductions I had to look at how other people format theirs for reference, and this probably still isn't very good :')
Fandoms I'm in and actively interact with: If any fandoms I list here are stereotyped negatively I promise I'm a nice, chill person and I just want to enjoy things peacefully (list may change over time)
Hermitcraft
(my favourite hermits: Grian and Mumbo)
Rise of the teenage mutant ninja turtles
(my favourite characters: Leo and Donnie)
Avatar: the last airbender
(my favourite characters: Zuko and Iroh)
Hazbin hotel
(my favourite characters: Alastor and Vox)
I genuinely cannot think of any more but I promise I'm active in more than three fandoms (that's another thing, I'm terrible at thinking of things when put on the spot) 😭
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Text
Just me rambling about my fanfic projects
(I didn't really proofread, I'm sorry.)
Listen, I know nobody's really gonna give a fuck, but screw it, I need to word vomit a bit.
I've posted on another platform about how I've been writing some Twisted Wonderland fics behind the scenes – three of them, to be exact. I haven't published them because I've been enjoying writing and indulging in this hobby in a stress-free manner, because I sometimes feel overwhelmed when having to cater to an audience, which incidentally takes the fun out of writing for me and causes me to block or burn out easily.
Doing this has really been making me happy, and I'm on the fence about publishing the fics. I probably will at some point; it would be a waste to not share the works. Plus, they're already written in a reader insert format, so it's not like I'd have to change much about the stories to cater them to my typical audience. I think I'd publish them only when I'm nearing their completion or when I have a lot – and I mean a lot – of chapters done. That way, I can set a consistent upload schedule.
But regardless of what I end up doing, I'd like to share the basics of the three books I've been working on! So continue reading if you're interested! ~
I'd like to give a preemptive warning that the second story I talk about is heavily NSFW-based. So, if you're uncomfortable with that, then skip over to #3.
Another thing: the reader is referred to with she/her pronouns throughout the explanations, though if published, they might be changed to GN, but I'm not really sure yet.
#1
So, the first book I want to talk about is called 'The Devil's Wonderland.'
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This story is definitely inspired by some elements of Obey Me, though you don't need to have played Obey Me to understand what's going on because although it's inspired, it's not a crossover and the OM characters are never mentioned. 
This book does follow Twisted Wonderland's main story, though, with some artistic liberty taken to make it more unique to me and my story-telling. The reader is the highly-respected and somewhat feared demon lord of the Nether Realm (hell) and runs an institution where demons of all ages learn various things about the Nether Realm and important skills to have as a demon. The idea of the institution was first brought forth by the previous demon lord, her father, but the reader is the one to have actually gone through with it. Much like the Twisted Wonderland side of things, the institution has seven dorms with one demon at the head of each of them, and each dorm is based on one of the seven deadly sins. The dorm heads are personally very close to the reader in one way or another, and all come from different social standings of demon hierarchy. 
Her office has a mirror that allows her to look into different universes and realms, as well as travel to said universes, which is where the reader learns of Twisted Wonderland, a Realm she finds absolutely enchanting and fascinating and was contemplating taking a vacation there. However, when one of the freshmen, a mischievous cambion who has already earned himself the reputation of being troubled, gets called into the office, he goes into the mirror and Twisted Wonderland. So, with her trusty right-hand demon man at her side, they go into the mirror, where they are transported into Twisted Wonderland at NRC. They end up using humanoid disguises with magic to not draw much attention to themselves — they're unaware of what constitutes normal for the world — and originally have a mission to retrieve the troubled student and bring him back to the Nether, but they get dragged into the mess of the prologue of the main game. The thing is, the reader realizes that she likes being in Twisted Wonderland because of the way she's being treated. She's not being treated with fear and superiority. People aren't sucking up to her or blindly following and adoring her for her status because the NRC men don't know that this is the literal queen of hell.
She likes it. She likes being just another person. Hell, she gets excited when people outright disrespect her because nobody would ever dare say their true thoughts to her back in the Nether. So, she wants to stay in Twisted Wonderland to experience a semblance of normality, though she still has to flip-flop between realms because she has duties back in the Nether, so she's living this double life. Much to the chagrin of her right-hand man.
To make the story more unique to me, I've implemented a lot of elements of the original universe I've been building for myself and OCs, and there a few of OCs that will be added to add a little something! 
I'd like to briefly introduce these OCs to you. Please note that all the artwork that I'm about to show you have not been made by me. They are all paid commissions of my characters, directly taken from my ToyHouse account. I'd also like to apologize for the poorly-done collages of the images. I tied to condense things as much as possible.
Obviously I won't be revealing too much info on them as I don't want to spoil things should the books come to the public, but I want to share a few tidbits!
Starting off with my personal favourite and one of the most relevant characters, meet Alastair:
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Al is the right-hand man and butler to the reader. His loyalty to her knows no bounds, and he's almost always seen with her. They actually have a very close relationship and respect each other as way more than just business partners, instead seeing each other as very close friends. Alastair is an absolute badass in his own way and possibly my favourite character. I'd even go as far as to say that he's my favourite of ALL of my OCs. I've just grown super attached to this dude and can't wait to show him off in story.
Next, we have Luka:
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Luka is the cambion that got Alastair and the reader in the mess in the first place. Being half demon and half human, he struggles with his identity as he's unsure of where he fits in best. He faces prejudice in the human community for being unpure (racism is actually a big thing in my universe regarding human views on non-humans) and the demon community often reject cambions for being 'not demon enough'. Luka gets a lot of character development throughout the story, and his relationship with Alastair is pretty comical, and the relationship he grows with the reader is so wholesome to the point where I'm debating not making Luka a love interest because I feel like they have a very familial bond.
So, Luka and Alastair are the main OCs and the ones that are seen the most. The other OCs get introduced slowly but surely and are less present — though they still hold weight — so I will rapid-fire them at you.
So, let's get into the seven dorm heads of the demon institution!
First, we have Melchom:
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Melchom is the dorm head of the Superbia dorm, which is centred around the sin of pride. He is a noble who is very well-acquainted with the reader and her family, being a childhood friend of hers. They were brought up with the intent of wedded to one another, but that didn't happen for reasons I'm not spoiling. With striking good looks, great power, a high rank in demon society and the sheer confidence he exhibits, Mel is definitely one of the more popular and admired demons at the institution, seemingly being perfect in every sense of the word.  
Next is Lucius:
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Lucius runs Avaritia, the dorm based around the sin of greed. Although neither a noble nor anywhere near royalty, Lucius is a pretty successful business demon. He's incredibly skilled in business affairs and has made a name for himself in both the Nether and human realms, but is his money all from honest, hard work? Probably not. But he sure is good at convincing others that it is. He's a demon, give the shady man a break!
We move on over to Jinn!
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Jinn is at the top of the Invidia dorm, which is based on envy. Out of all the dorm heads, Jinn is the most difficult with which to get along. Deep-rooted insecurities manifest as envy towards his comrades for one way or another, making it difficult to form a genuine bond. 
Next is the duo of Gael and Aziel:
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Leading the Ira dorm, based on wrath, are Gael and Aziel. Gael is the only human that currently inhabits the Nether Realm, and he shares his body with a demon named Aziel. The reasons as to why Aziel is possessing Gael are redacted for the time being as I don't want to spoil, but much like a Dr. Jekyll and Mr. Hyde thing, Gael and Aziel are completely different in terms of personality, and Aziel can take over Gael's body.
Next, we have Ezekiel, or just Zeke for short:
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The Luxuria dorm is based on the sin of lust, and Zeke is the one who runs it. Zeke is a super open, chill and fun-loving guy who is all about self-expression and will absolutely shame kink and slut-shamers. He's allergic to wearing proper shirts, but if he must, he will. He also runs various clubs at the institution, including a dance club and a yoga club.
Next is Iblis:
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At the top of the Gula dorm, home of gluttony, is Iblis. Iblis is an absolute sweetheart and cinnamon roll, whose tail and butt will do little waggles when food is involved. Despite constantly eating, he's rather fit due to gluttony demons essentially being bottomless voids, nearly immediately burning up anything they consume. And yes, his tail is as warm and squishy as it looks, and he's all for letting people use it as a weighted blanket. Once a human, reincarnated as a demon after death, one really wonders what the hell this guy has done to wind up in hell, he's such a sweetie... ~
For the last dorm head, we have Izzin:
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The last dorm, representing sloth, is Acedia, which is run by Izzin. Much like, Iblis, Izzin was also once human and turned into a demon after death. Being a sloth demon, Izzin is forced into a perpetual state of sleepiness and because of that, he's the most uninvolved of all the dorm heads. Make no mistake, even in sleep, he's somehow perfectly aware of what's going on around him. He hears all, don't test him. Though when he's awake and aware, he's amongst the more mischievous and scheming of the dorm heads and often gets involved in Lucius' scams- I mean business.
There's one last character I want to show, and that's the reader. Now, in and of itself, the reader is not given a set appearance. The skin colour, body type, hair colour and style, eye colour, etc. remain ambiguous so that the reader can insert themself or their OC. Plus, this is made to be my sona as the MC of the story, but I still wanted to show! This is more to show what I have in mind with the outfit, crown, wings and horns when in demon form.
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OKAY. Moving on to the next book!
#2
The next book is... something. It's called 'She's a Monster.'
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Let me explain this book's existence with a simple conversation between my friend and I.
Friend: Hey, Britt! You know how everybody writes fics where the reader is a monster fucker?
Me: ... yeah?
Friend: Well, hear me out... what if the reader is the one who's a monster, and the guys are the ones who are monster fuckers??
Me: ...
Me: *Opens Google Docs.* Say no more.
So... this book is a collect-all-the-men reverse-harem-porn-with-plot... thing.
To make this simple, it's Twisted Wonderland, but the reader is a big, strong, naga woman that brings out the monster fucker in the NRC men. There's the plot that follows TW and my added plot lines, but there's a lot of sex and kink exploration.
My portrayal of nagas is not accurate to our real-world legends. My portrayal of nagas is purely driven by my original universe and narrative, so keep that in mind!
The gyst is that the reader is a naga — half human, half snake monster — a rare creature on the brink of extinction in Twisted Wonderland. The reader has been living completely isolated in the depths of a forest near the Dwarf Mines. She's rather lonely and craves having a clutch — what nagas use to refer to their group of mates — so when she sees Yuu, Ace, Deuce and Grim adventure into the mines, she's compelled to help them out a bit and interact.
Now, in this story, nagas are rare and almost extinct, so while it's not normal for her species, the reader is willing to get with humans and humanoids because she's a little desperate. Here's the thing: nagas have a weird male-to-female ratio, with females being much rarer than males, where there's only about a single female for every nine males, so it isn't uncommon for females to have multiple partners, and this instinct is still very present, and so that is why the reader is compelled to get with multiple guys. However, despite this, female nagas are very respectful and gentle with their partners and love them all equally.
The reader in this can shift between her proper, monstrous form and a more humanoid form where she has legs, though she's not fond of being in that form as she gets sore from containing her monster form. So, there are scenes where the men fuck the reader in her human form and some scenes where it's human on monster.
The reader is portrayed as a switch in the book, but there's a focus on her being dominant. I'm just tired of always writing submissive readers, so I'm trying something different. Plus, female nagas, in this interpretation, are typically larger, stronger and more dominant than the males.
Also... the reader has both female and male anatomy. I primarily work with female anatomy in the story, but when in her full monster form, the reader can sheathe and unsheathe two dicks, so there are some scenes where the dudes get dicked down.
There's some genuine fluff and emotional connections made, it's not all smut, and there are definitely some comedic moments, especially with the reader just... not understanding everyday slang, technology and human things in general.
So yeah, this one is definitely sexually charged and not for the sexually squeamish.
I'd like to give a visual reference of my OC that I've used to base the reader off. Again, keep in mind that my showing you these images is only to give you an idea of the physical traits the reader has in her monster form. Her skin/scale colour, hairstyle and hair colour, body type and shape, eye colour, etc, are all for you to pick. The basic appearance of the reader's insert is their choice, but this is a template for you to know what I have in mind when writing in terms of physical traits. The reader's 'colour palette' while in her monster form isn't mentioned, so feel free to think of her as the colour of your choice. Doesn't have to be purple and gold.
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Her name's usually Lilith in my universe, but she's (Y/N) here, obviously! I have some more art of her, but the images are... very NSFW. So, I'm not showing.
Onto the last book!
#3
The last book is called 'Monsters & Magic.'
I don't have a cover for this one yet, but here's a commission that's in progress that I should get this week. There's gonna be a nice background of NRC's courtyard!
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POKÉMON X TWISTED WONDERLAND CROSSOVER!!!
Okay, so this book is a little different... it's kind of a CYOA? 
Also, you don't NEED to be a pokémon expert to read this, but it definitely helps.
Basically, the reader is a champion-level and gets yeeted into the world of Twisted Wonderland thanks to Arceus. Basic stuff. But here's where it gets a little different: the book has three prologue chapters, and in the third prologue chapter, the reader stands in front of the mirror, and the story branches. There are seven branches for the seven dorms, and the reader will be placed in one of the dorms, and you choose which paths you want to read. So there are basically seven stories in one.
I decided to do this because I wanted to follow the stories of Twisted Wonderland, but I wanted the reader to experience the events of every dorm from the perspective of someone who's in that dorm. I wanted to write a bit more of an inside view of the dorm dramas and characters, with added plot lines and scenes made by me, of course. This is also a good way to give more depth to some characters I feel got screwed over by the writers. Leona, my love, I'm looking at you.
The reader also changes depending on the dorm she's in. Her personality and backstory are different, her pokémon team is different, etc. This is for variety because I don't want to write the same character over and over again but in a different setting.
The reader is from a different region for every dorm and has experienced the events of the main games associated with that region, plus more. The thing is, there are nine main regions and only seven dorms, so I can't honor them all. Plus, if you count Hisui, Orre, Fiore, Almia and Oblivia, there are even more regions.
Since I wanted to involve as many of the regions as possible, I fused some of them together, so here's what I got:
Heartslabyul: Paldea + Galar
Savanaclaw: Sinnoh
Octavinelle: Hoenn + Alola
Scarabia: Orre
Pomefiore: Kalos
Ignihyde: Kanto + Johto
Diasomnia: Unova
Because Hisui is basically old Sinnoh, I decided to not include it at all, but there are some nods and references to Legends Arceus, notably in the prologue of the book where Arceus brings the reader to Twisted Wonderland, and how pokémon are portrayed to be, as they are, wild creatures that can be extremely dangerous when not tamed.
Fiore, Almia and Oblivia... as much as I love the ranger games, I decided to not include them. Mostly because I haven't plsyed the games in so long that I don't remember them that much, but also because I wabted the reader's history to be more trainer-oriented.
Orre is included becasue I'm a sucker for the GC games, but also because I think the story and atmosphere based on those regions is great, and I'd love to incorporate it!
----
All in all, I'm having so much fun writing these books, and if I ever release them to the public, I hope y'all will enjoy them as well! 
Welp, thank you for coming to my TED talk! See ya!
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junosartsthetic · 2 years
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I saw your "love confession starters". Can I have Kakyoin x reader for "i don't want just any company. i want you."? Really fluff please!
I will most likely make a part two of this because it ends suddenly and I don't think I got to convey all I wanted to but also it got long and I don't want to go to bed without posting anything. Also this hasn't been reread or formatted properly or anything and it's currently 1 am so sorry in advance. also i kind of twisted the quote but like I said ill probably make a second part that gets to the point better. Anyway, have this.
__
You’d never get over how beautifully vibrant the night sky in the middle east was. In Japan, it always just looked black, but now, in the unpolluted desert, it sparkled brilliantly with constellations. Not only could you see bright white stars, but hues of purple, blue, and green whisked across the sky, painting it with color. Distant galaxies shone so brightly you could’ve sworn they were just an arms-reach away. You had to stop yourself from reaching out above the balcony railing in a useless attempt to grasp at them. You must’ve looked like a child, the way your feet stuck between the railing bars as you gasped in awe at the scene. It was not your first night under such a bright sky, but you could look at the scene above you forever and not get tired.
In fact, the others always knew where to find you once the sun went down. It didn’t matter how tired you were from the day’s fights or travels, you always took the time to star-gaze, even if just for a few minutes. Sometimes the group would join you, though most all of them seemed to quickly get bored, or had better things to do. You didn’t mind standing alone, though there was always a certain someone who always made it better.
You were half-tempted to go ask him to join you, though that seemed a little too childish even for you in your current state. 
You finally managed to tear your eyes away from the dazzling sight and looked back towards the balcony door. Inside revealed a grand suite of a room. It was always a riot when you all had to share a room, but at the moment it was dark and quiet inside. You assumed everyone was still down at the bar eating. You decided to return to the room early for no particular reason, you just didn’t feel like eating that much, which of course led to your eventual place on the balcony.
Stepping back from the railing, you tiptoed towards the door, opening the glass pane with a soft click. You stepped inside, closing it behind you, before letting out a sigh.
You looked down at your dirty school uniform you’d been wearing that day. You hadn’t even bothered changing before doing your nightly star-gazing ritual.
You moved to grab your pajamas from your small luggage when the door opening stopped you. You looked to see Kakyoin enter the room. You gave him a wave. “Hey,” you said, continuing your search through your bag. “Going to bed?” You winced at your own stupid question. You always seem to lose your ability to function around him. 
He nodded. “The others aren’t far behind, I just wanted to—” he stopped himself. “Nevermind. Are you about to go to bed? I know you usually stay on the balcony for a little bit first.” 
You hummed in response. “I just got back inside. I always like to look at the stars but today also kicked my ass so I cut it a little short.”
You finally found your nightgown, pulling it from your bag and heading towards the bathroom. “Anyway, I’m gonna go ahead and get ready for bed before everyone else shows up. The bed I got stuck with at the last hotel sucked so I want first choice tonight.” 
“About that,” Kakyoin said. “There’s only three beds in this suite, and I doubt three of us guys can fit in a queen.”
You paused. “Hmm. . . so that means I have to share a bed with one of you guys, huh? That’s a first.” 
“If you really don’t want to, I’m sure one of us can make up a bed on the floor—”
You shook your head. “No, no. I’m not gonna do that to you guys. Just because I’m a girl doesn’t mean I need my own space or whatever, especially when we’ve got bigger fish to fry. Just talk between yourselves and figure it out—I really don’t care.” You paused. “Actually wait, just make sure it’s not Pol. I can hear him snore from across the room. I’m not dealing with that right next to me. Oh. Not Jotaro either. He sleep-punches. I’ve seen it. Also mark Avdol off the list. That man is like a radiator and I’m not sweating to death in my sleep. Not Mr. Joestar either. He sleep-talks. . . wow, all of them have their issues, huh?” you let out a laugh as you concluded your rant.
“So. . . I guess you’re stuck with me?” He prompted. 
Blood rushed to your cheeks. “I guess that is the logical conclusion. . . if that’s alright with you?”
“Of course,” he said. “If you change your mind let me know and I can just set up a place on the floor.”
You waved him off as you entered the bathroom and shut the door behind you.
When you exited you noticed everyone had come back up and gave them a wave. “Hey,” you said. “I don’t know about you guys but I’m exhausted so I’m gonna go ahead and lay down. Feel free to watch TV or whatever. I don’t care.”
You promptly plopped down on the bed closest to the balcony. 
“I think we’re all just calling it a night,” Joseph said, setting his hat down on one of the bedside tables. 
Polnareff nodded in agreement. “I almost passed out in my dinner.”
You snorted. “Alright, works for me. You guys can figure out who to share a bed with. Kakyoin and I are gonna sleep together.”
“Uhh. . .” Avdol started, “Congratulations? Please just. . . keep it down.”
You about had a heart attack. “Nonononono, that’s not what—I meant to—”
“Good grief,” Jotaro spoke up. “Does it have to be when we’re all in the same room?”
You grit your teeth, embarrassment swarming your body. “Oh, my God, if you all would let me finish—”
Your fellow crusaders broke out in laughter. “We know what you meant,” Joseph said, “we’re just givin’ ya a hard time. Get some sleep, (Y/N).”
You let out a huff, cheeks puffed as you nestled yourself under the covers angrily. “You guys are insufferable. Good night.”
Your actions only led to more scattered laughter. You rolled your eyes before closing them. Within moments, you were out like a light, already snoring softly by the time the others figured out their sleeping arrangements.
Carefully, Kakyoin slipped under the covers, trying his hardest to keep on his side. Eventually, he too fell asleep.
When you awoke to use the restroom, the clock read 3:27 am. You let out a yawn, feet slipping out from the covers as you sat up. It was quiet, save for Polnareff’s snores and the occasional meaningless mumble from Joseph. You turned to look beside you, noting Kakyoin fast asleep, half hanging off the bed. You smiled softly. What a dork. You told him you didn’t care if you shared a bed, but obviously he was doing everything in his power to make himself unnoticeable.
Snorting, you got up quietly before doing your business. After exiting, you walked towards the bed before halting, eyes caught staring out the window. The night sky seemed even brighter than earlier, if that was even possible.
As if hypnotized, you opened the balcony door, stepping out as you placed your hands on the railing. Your neck craned up as you took in the beautiful sight above you. 
You weren’t sure how long you were standing there, entranced, before a hand on your shoulder brought you back to reality. You stifled a loud gasp of surprise as you whipped your head to look at the culprit. It was Kakyoin, standing in his pajamas with a tired look on his face. “Are you okay?”
You nodded. “Yeah. . . I got up and ended up getting distracted. Did I wake you up?”
He gestured to the still open door. “It got cold.”
“Sorry,” you said. “I’ll shut the door if you want to go back to bed.”
He shrugged. “I thought I’d stay out and look at the stars a little. Might as well.”
“They’re really beautiful tonight,” you mumbled. “Well. . . they’re always really beautiful here. It’s such a difference from Japan. I just can’t stop looking at them.” 
“Do you not get. . . bored, I guess, looking at the sky for so long?”
You shook your head. “You would think, but I don’t know, I just always seem to find something new in the sky, like making up constellations, and stuff, ya know? It’s peaceful, too. Don’t get me wrong, I would die for all of you guys, but sometimes everyone is a little. . . much.” 
He chuckled. “I get that. . . do you want me to go in so you can have your peace?”
“No, I don’t mind company,” you replied. “Especially if it’s you.” You didn’t even process what you just said, mind drifting as your eyes traced a new shape within a star cluster. “Hey,” you said, pointing a finger upwards . “Do you see that group of stars? If you draw lines between them it sort of looks like Avdol’s stand.”
“I don’t see it,” Kakyoin replied, though he was too busy overanalyzing your words to really pay attention.
You rolled your eyes, pointing more aggressively. “See, look. Those five stars create the beak, then that large one is the eye, then it sort of drifts off with that galaxy to create the torso.”
“Where?”
Letting out a huff, you reached out and grabbed his chin, turning his head to your newly found constellation. “Right there!”
Did he see what you were talking about? No. In fact, he wasn’t even looking at the sky anymore. His eyes traced from where your hand gripped his face to your head still facing the stars. He’d never seen you this direct before. You were usually a pretty reserved person, especially when it came to physical contact. You didn’t even let Joseph carry you to the car when you suffered a pretty bad leg wound. You ended up passing out as you tried to hobble there yourself.
He brought himself back to the moment in front of him. Your hand loosened on his chin, sliding down to take hold of his hand. You brought it up, manipulating his pointer finger so it traced out the stars you insisted looked like Magician’s Red. “Do you see it now? I swear I’m not crazy.”
“I’m going to be honest,” he said, moving to take your hands in his. You faced him fully, back to the sky as you locked eyes with him. “I am not paying attention to your constellation in the slightest.”
You huffed. 
He continued on. “I can only focus on you right now. Your voice, your hands, your eyes, your lips, the way you’re so passionate about this, it’s all. . .”
Your heart began to race, mind returning from the stars to take in what was currently happening. “It’s all. . .?”
“I don’t want to make you uncomfortable, or make anything weird, but. . . I think I’m in love with you.”
You almost choked on your own spit.
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greatprotector-if · 8 months
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Just popping in to say that I really like your writing style. I really really like how it not only makes you feel things, but also LETS you feel things — if that makes sense. (it doesn't, but anyway.). I like how the narration is just a tiny bit unhinged and WILL make you laugh. I like how despite that, it doesn't sugarcoat or downplay the very real flaws and fears that follow every character.
Like, yeah, the world is tiring and people are tiring and you kind of just want to lie prone facedown on the ground Forever, but also. The narration (or, well, the MC) WILL snark literally Everything in sight to hell and back. You will have a heart to heart with someone deadset on getting that "MC's #1 Pain in the Ass" t-shirt and they WILL, quite literally, fly away when the conversation gets a little too honest; you are allowed to take your ire out on a pile of twigs. Presumably. You stare into a chicken's Not a Single Thought Is At Home eyes and someone WILL vehemently come to its defense if you slander it. Pillows will fwoomp pathetically to the floor. Everyone's sort of got their own wet cat thing going on. But also everyone is lovely. (And some people just suck, but they can wait their turn this isn't about them). You're allowed to feel angry. You're allowed to feel sad. You're allowed to feel a strange mix of everything and nothing. You're allowed to feel spite. You're allowed to be kind. You're allowed to be complicated and frustrating and flat out vexed with yourself. You are a person; you are a person. Those who surround you are also people — strange or vexing or supernatural they may be. The world is alive. You are alive.
Anyways. Yeah. :D I gotta clarify that this isn't about choices or variables and all that IF stuff. This is about your writing. It's just how it makes me feel. It's how your worlds and characters and everything make me feel. They are very dear to me. Thank you so much for sharing them. I love reading everything you show us, and I'm so glad you're writing.
Sorry for terrorizing your inbox with this Very Long Thing (I'll probably do it again). Once again, thank you, and good luck with everything!! 🤺🤺🤺✨✨✨✨
[P.S. Also, I typed a Very Long Thing in my tags for a certain post of yours but tumblr cut the whole thing in half when I posted it 🗿 I was like, "THE AUDACITY" and took off to your inbox so I could tell you what I meant to say in the tags (most of it is in the first paragraph of this ask) but now I'm kind of glad that tumblr offed my tags like that. It's allowed me to convey Everything to you in a.... somewhat more coherent manner, at least 🐓✨]
THJFN D. FHJFJGKGKVJVNFNVNGMV. dude WHTA THE HELL you are too too kind thank you so much?!?!!???!!??!!!!?! , , ,,, thank you for takingthe time to write this...... and even coming to my inbox when your tags cut off DJFJSKF SERIOUSLY i appreciate this so. immensely i'm ):
i won't lie i am struggling a lot with trying to convey this in a way that's satisfying with the IF format but the characters are what i consider to be among if not The Most Important thing in my writing and that includes the mc, so injecting little quips/opinions/human things into narration is my jam. if they don't feel real then what's the point!!!!!! it's hard with player choice and variables and it's definitely been a steep learning curve for me (which is part of why it's taking so long to write lol oops) but. i just. people are complex. and i want to make room for all sorts of people if i can. & i'm so glad that my writing makes u feel things. wven kust in general because THAT'S ALL WE WANT AS AUTHORS. LIKE. THANK YOU
ok i have no idea what i'm saying at this point this is so stream of consciousness no clue if it makes sense but THANK UOU AGAIN. WAGGJHH. I SEIFOFK. i am going to think about this ask every fuckign day for the rest of my life. this ask is my NEVER BACK DOWN NEVER WHAT?
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Hello!
So I im currently reading the manga volume 7, as that one just came out in my country, and I noticed that in chapter 30, when motoharu asks Mima how he and Hayate met, he answers (translated from German): “I hit on him” (“Ich hab ihn angebaggert”) and I was like?? Yeah you kinda did, but I didn’t think the mangaka would actually write that or that the characters would ever acknowledge it, much less Mima realising he did that. But then it also never gets elaborated when motoharu asks for an explanation
So yeah, have you read chapter 30 yet? What were you’re thoughts? Or did the translation/whatever language your reading it in make the Dialoge something else?
Also, do you think that the “I hit on him” could be a hint to what could come or how their relationship could potentially evolve?
hi!! i'm sorry, you say "volume 7" and "chapter 30" but to my knowledge those haven't even been released yet - volume 5 was the newest release in japan, it isn't being released in america until october, and on kokone nata's pixiv page she's only posted up to chapter 26 (and i don't speak japanese, so i'm not ENTIRELY sure what's in the volume 5 chapters she's posted, but i skimmed through them and it doesn't look like anything that matches the convo you described). unless germany has been publishing chapters already released in some kind of different format that splits them apart into thirty, there perhaps might have been some kind of mix-up with what you've read, because i definitely haven't read anything like that yet.
could you possibly be talking about some of her other illustrations on her pixiv/twitter? i don't know too much about those since they're not translated, but in the case that somehow this is part of the series - i don't think it would have been a mistake for mima to say it, and i don't think it's out of character for kokone nata to do so. i guess it also depends on the quality of your publishing company and how much you know about/trust them to handle things because there's always a chance that something got lost in the process, but imo that seems very much like a standard mima (and by extension, kokone nata) thing to do! he didn't realize it himself exactly, it was probably the way hayate had reacted in the first place ("sorry, i'm not a girl") that led to mima making the joke like that. if it didn't get elaborated, it's probably for the laughs - cdd is a slice-of-life comedy first and foremost, and while miscommunication sucks in drama, it's HILARIOUS otherwise.
in terms of how their relationship could evolve - based on what you've said about it i do believe that it was played off as a joke, but i do think hayate's got the most adorable celebrity/puppy crush on mima (and igarashi too! just any capable cool adult, which i relate hard to LMAO). tbh from what i've read i really think mima sees hayate as a younger person to take care of. now with igarashi in the group, we can clearly see that kokone nata often divides them between the "older" and "younger"; shun, hayate, and souma are often all grouped up together (hanging out at the cafe, movies, walking sakura, etc), and igarashi and mima are usually stuck together as well. there is a possibility that how mima sees hayate might change in the future, but for now i think they're content with what they have!
i hope that helps! and if it doesn't then feel free to expand more, especially bc i'm curious on where this is coming from! or if any other followers has any ideas and can help out, that'd be great too!
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give-soup-please · 2 years
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Is there a way we'll be able to keep updated on how you are after the blog closes? I've seen things like this happen before and I always wonder if the person that ran the blog is happy or even ok! If you want to leave it at this that is also fine. Either way, safe travels and a happy life to you.
(warning, long personal post ahead)
(I'm sorry. You probably wanted a simple answer, but I don't have one.)
I've had this in my inbox for a while, and I still don't have an answer, despite the fact that we've got less than a week to go. I'm honestly feeling very conflicted about what to do next. A lot of my wants and needs are clashing, and I don't know what to do. I want to keep in contact with people I've made as friends, I really do. There are definitely some users who come into my notes and make me happy to see. I love chatting with people in this format, and people actually care about what I have to say. It's remarkable.
I need a break from writing and social media. I started getting caught up in obsessing over notes and follower count, which ugh- There are so many other ways I could use my time. I need to write for myself again, but posting about myself and my snippets feels like crafting something for an audience.
I've been debating a few different things. I have a PO box now, if someone wants to send me something. I'm debating whether to make it public so everyone can join the fun, or to DM it just to the people who specifically asked for it. I don't know how connected I want to be to other people right now. I'm debating creating a second blog as a personal one, and leaving this one as an archive. I want to digitally hang out with people, but I'm a naturally anxious person and hanging out with people stresses me out.
The narrator is still in my head, and I have so many ideas that I want to explore with him. Not as headcanons, not as requests, but longer fic ideas. A friend and I were chatting about this earlier. I want to do a longfic slow burn about the narrator coming to our world and getting a chance to explore. This would be slow character development and have him go from his gameself to his more mellow and kind version that I created. Something long and fulfilling, more than 50K words if I could manage it. And that's just one idea of about five that I have. He has so much potential as a character. There are so many aspects of him that I'd love to play with.
There's so much I still want to do. I want to stay connected to you guys, but only if I can find a way that's healthy for me. Don't even get me started on the issues that come with being a full time student at a university. Competition is tough here. I'm already tired from the move in, and I've gotta be mostly recovered by the time school starts or else my grades are going to suck. Something far worse could happen if I'm not gentle with myself. And I have personal issues that I don't talk about often. I don't want the sight of my personal stuff to be a stressor for anyone. There are a few people who I used to follow, who constantly posted about their problems and their mental health, and I couldn't find a way to detach from them except to unfollow.
There's an active and angry part of my brain that wants to purposely self sabotage and burn out in my first quarter, because I really don't want to be in college at all. But there's nowhere else for me to go. Housing and food are covered for me due to scholarships and a hell of a lot of luck.
I don't like myself very much, for a variety of reasons. Resisting this part of my brain that wants to destroy myself is taking a huge amount of concentration and willpower. There's a reason that when I write personal stuff, it's always characters telling me that I deserve good things. "A story is not always for the listener, sometimes it's for the one who tells it." (paraphrased, welcome to night vale)
I usually keep my political beliefs out of my blog, but I so wish we had some sort of help for people who don't want to follow a preset career path. Universal income, or something similar. If I had the ability to have housing and food taken care of, I'd keep writing all the time. If there wasn't so much stress and pressure to be a student, to be productive, I'd be so much happier.
I guess I'm asking the crowd for advice. I don't want to leave, but I can't seem to stay either. That's the thing, I've always wanted segmented, clean breaks. But life is complicated, and my emotions keep getting in the way.
Many of you are very sweet, and I couldn't keep myself detached forever. You all collectively wore me down, and got access to my heart.
I can't tell if it's rude or charming that you guys got to me. (half-joke)
And the narrator- Don't get me started (or do, my inbox is still open) on this guy. If he was real, I'd be shaking him by the shoulders in frustration. I accidentally made him too real in my head, and now he's a constant companion. I'm working on getting my computer repaired so I can play the demo, which I haven't yet. It involves a three hour round trip to get the components fixed. I could watch a video, but I'd rather play the game myself so there's less of a barrier between us. There are no other characters I would go to these lengths for. I love him so much, and I want to write dialogue for him until the stars burn out. To put it another way-
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The absolute bastard. If I ever find a way to crossover to his place, I'm going to have strong words with him because he had no right to capture my heart like this. He didn't even have to try. I'm furious about it. (but not really)
Hey, we got way off track in this ramble. Call that narrator-core.
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bye-bye-firefly · 8 months
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So I finished House of Leaves! It was weird. Like an Experience. I think I’m gonna reread it sometime, it feels like a good rereading book. The formatting was really cool. I really liked it when the pages would go like all over the place. Or when there would only be like a few sentences or something on the pages.
The part where the words like get all cramped and then just get even more cramped like the little passageway Navidson is climbing through was so much fun! And like I loved it when the book would make you start turning the book around to read the words. Like it made such a cool atmosphere?? And during that section where it lists a bunch of buildings and names and then they go away but the section with materials is still there but then that goes black and there’s just this empty space??? It kept making such an awesome atmospheree, soooo cooolllll!!
Also, while reading the building list I discovered that there’s this building called House House, I thought that was silly, it made me giggle. And the highlighted text! The House is always popping out at youu. The house is blue and blue is the house! And the Minotaur is red! Very fun. And the little checkmark that’s in the corner of that pageee. That is such an awesome detail! The mom’s letters were very rhghhhg, I really just wanted to give her a cookie or a hug or something.
(That last letter took a really long time to decode. I know I have no one but myself to blame since someone has probably posted it online and I didn’t need to decode it but like, the relief when it was over).
I also felt pretty bad for Johnny, like, I wasn’t a fan of his personality but his life sucked really hard and then the way he just spiraled was so horrifying. The sections that were just his monologuing were so shivery, the paranoia and the self-isolation and the Fear mmhjkhfhj.
I also really liked the Navidson Record stuff! The house was very creepy! It reminded me of the houses in Nameless. The darkness descriptions were very and the way the hallways would just bend and disappear but the way they talked about it made it sound like such a place. 10/10 stars on airbnb
(Sorry about how awkward the spaces between sections probably are, I had originally just written everything as one big wall of text and then I was like “I should probably break this up”)
THIS IS SO FUCKING REAL!!!! i love showing people the book or recommending it and then of course the first thing you get to hear about is. Thumper. and. Well. Johnny's. Deal. but i feel the same way about him like hes not a good guy to hang around and i would hate to have to hang out with him but man. his upbringing was fuckin rough. but of course the highlight of the entire story is being able to dive into the houses and the analysis that zampano provides in his essay. but also like i need a book that fucks with you typographically. i need MORE of this you know the way it spirals around the way the words are highlighted or crossed out or bolded the way it forces you to read faster and faster as you flip the pages and it makes you BREATHE faster like the corridor becomes more cramped as time goes on until there is just ONE WORD to each page and you are flipping BANG BANG BANG ITS BEAUTIFUL!!!! I need to be fucked with. Typographically
im really glad you liked it because this is like one of my favourite books of all time. i think the order goes like. the stand by stephen king -> house of leaves by mark z danielewski -> sorrow and bliss by meg mason if i am to just give my top 3. and then after that it gets harder to sort all of them. if it weren't for house of leaves AND JACOB GELLER A LOT JACOB GELLER then i dont think nameless would've ever been published. we would've gotten a murder mystery fic like it was meant to be and idk if i would have as much fun with that but im sure i would figure out a way. i always do
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everythingfromdust · 1 year
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What Homestuck is About
I don’t remember writing this, I never finished writing this, and I just found it in my drafts. If you asked me today to come up with what homestuck is about I would not be able to go into this level of detail at all. here you go.
the post;
As told by someone who hasn’t read Homestuck.
Before I begin, lets go over my Homestuck experience. At some point in like 2010 probably people got obsessed with zodiac symbols for some reason, and also candy corn horns. I saw them around and they did not affect me in any way. A few years ago I was commissioned to draw Homestuck fanart, I was linked a video of nonsense about some dude who controlled planets with his veins maybe. This was for inspiration for the drawing. I drew fanart, they liked it. After that happened I found out that I had been drawing other Homestuck fanart by commission, about a green planet or something, this was a surprise to me. I found this strange, told my friend who liked Homestuck and he told me to read it. I read the first few pages and got bored, I am sorry to your fandom, it just wasn’t my thing. What was my thing, was reading random-ass theories about Homestuck and looking at fanart as it came on my dashboard.
Now, with that in mind, here is what Homestuck is about...
Homestuck is a webcomic about 4 teenagers, Dave, Rose, Karkat (Online handle?) and Egbert. Egbert and Rose are the same age, they are friends by convenience but don’t have a lot in common. Dave is Egbert’s cool older brother who is also an asshole sometimes but only to hide his fragile ego. Karkat is a loner type who is sarcastic. Rose has a crush on Karkat but they have never met in person. Rose is also very sarcastic, but hers is more mean spirited while Karkat is just defensive with a kind heart. 
Karkat is way more into videogames than the rest of them, and ends up being the ‘leader’ of the group, ironically as most of her motivation is to be alone. However, Rose likes her, so she follows Karkat’s lead with regards to what games they play online, Egbert follows Rose because he doesn’t have other friends, Dave has to keep an eye on his little brother so follows them on their adventures reluctantly (but slowly learns to be part of the group). The first story arc establishes the characters and the world. The viewer interacts with these characters through the occasional videogame interface but mostly a webcomic format. The characters are very meta and self aware which is funny without getting into too much action before...
Suprise plot twist Karkat realizes they have been playing a game copy of their own lives within a webcomic/web-game thing. We find out later that she suspected this all along and only wanted to be alone because she thought everyone else was a simulation. 
Almost immediately Dave thinks that this plot twist is stupid, and the meta commentary on Homestuck itself reaches new sarcastic heights. The fandom takes this idea and runs with it, causing many fans to insist that Homestuck sucks. 
When they break into ‘reality’ Karkat is shocked to find that the other three have come as well. Thus begins her overarching subplot of learning to trust others and believing she can fall in love with Rose. Karkat and Rose question still if this reality is really the real one. Spoiler: It isn’t. While they try to discover the why and how of their situation Egbert is busy altering the code of the game to give himself insane powers and become ‘god tier.’ Dave is doing stuff to, but I think it’s mostly just fucking off and making jokes. 
There are monsters called trolls with candy-corn-horns at some point, but I’m lead to believe that they aren’t actually a big part of the story even though they are widely loved by fans. They probably happen early on in the story which is why they are fairly iconic for the series. The trolls are sentient too, each represents a sign of the zodiac, and each main character has a troll that is ‘them’ in an alternate game reality. So there are 4 trolls that represent the main characters, and this is symbolic somehow especially when you think about the 8 trolls who have no ‘main character’ components. 
Insane Clown Posse is involved somehow but I don’t understand if they are plot relevant or just a joke that the comic creator likes to fall back on. 
So anyway, eventually all the characters go god tier, they have to figure out their own personal way to get there and I bet it is really plot heavy and long. They can control the base code of the game, and they all start fighting with one another. 
The plot gets really huge in scope, as they find that their simulated reality 
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youhavethewrong · 1 year
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Against my best wishes my double weak to ice pokemon post got popular and now I'm getting a buncha people in the tags taking it more seriously than it deserves so I'm gonna respond here:
“You forgot ________”: My girlfriend and I counted 27 pokemon who are double weak to ice, and we probably missed some. But I wanted it to be 8 for the format so I just picked the ones I liked the most.
“Oh no this includes one of my faves!”: Sssshh, it’s ok it’s ok. All of our faves have weaknesses. One of my favorite Pokemon is Leavanny and that one is weak to like half the pokedex. If you only limit yourself to liking pokemon with no weaknesses, you could only like pre-gen 6 Sableye and pre-gravity Eelektross. It’s ok if your fave is double weak to ice, just keep them away from the fridge.
“I counter with a Rock/Fire type move!”: You know you don’t have to be an ice type to learn an ice type attack, right?
“Well, this pokemon is still competitively viable”: I know. I never said the opposite.
“Ice type still sucks”: They’re cute :c
“I can outspeed the ice type and destroy it”: Have you ever tried to catch a Weavile that didn’t want to take a bath? Guy’s fast af
“Appletun gets thick fat”: I know, isn’t he so chubby and cute~?
“Yache berry”: Unnerve.
People who say “Wait, Ice good against ______?”: I know right?? Type matchups are so hard to memorize.
People who say “HAHAHA GET ICED IDIOT”: Thank you, you got it.
People who say “I’M SORRY ____ I LOVE YOU BUT I GOTTA PROTECT YOU FROM ICE MOVES”: You’re playing Pokemon the right way. Keep your mons safe and warm.
People who saw a gifset of pokemon pngs with a bad explosion effect over them and took it as a personal attack against their competitive strategy and are now trying to “gotcha!” in the tags: Speaking of Gotcha!, have you seen this video? It’s really good. Let’s watch it together.
youtube
I hope that answers all your questions 💖 If you have any other inquiries or would like to chat about pokemon, feel more than free to dm m- ICE BEAM ATTACK!!!!!!!
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thephantombelow · 7 months
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(the following post I originally posted as a long rant on discord. this is that but with slight edits to formatting since I think I made a few okay points worth archiving in a format that wasn't in a discord with less than 100 people in it). long post about megaman, x dive, it's offline version, and the reality of the franchise as a whole. doomer post sorry. go play 30XX and Gravity Circuit though and like any platformer Inti Creates (Gunvolt / Copen series and the Blaster Master Zero trilogy are pretty good!)
oh hey, mega man x dive's online version is dead. neat.
what an odd game that was. mega man as a gacha game was always an inherently flawed concept, and its gameplay sure showed that. some of the most stale levels in any mega man game. some of the most uninteresting fights, with all of them being recreations of older fights outside the honestly pretty cool final boss. crossover events that were neat but apparently not neat enough to get archived properly, a story that killed any pacing that the levels had when they were going, and again, holy shit those levels were bad
i am not sure whether or not I can confidently say it is the worst mega man game as that probably still is X6 but it sure was the most boring one. the offline version that for some reason is 30 dollars only further helps showcase how terrible the balancing was with how hilariously easy it is even on the challenge mode. it was the purest form of every disease the gacha game genre has at points. every single issue that every bad gacha game had x dive had. and also there is nfts or whatever I still don't know if those are official or not (though judging by them appearing at some cons it sure is a maybe)
like, we were pretty hopeful after 11 then nothing but the legacy collections came out and also looking back 11 was just okay but that is a topic for another day and also when I actually sit down and replay it, and still more legacy collections, and we keep buying them all as hey it is cool to have every mega man game in a series of bundles relatively cheaply on pc and console (besides starforce and legends at this point)
but like, lmao. what now.
the only new mega man game (since 2017, not including collections and odd ball things like the Mega Man X crossover in Minecraft Bedrock) was x dive and now that is dead, and the offline version kinda sucks even though I am glad it exists in the first place. (something something preservation is good and this is mostly the best way it could have gone out, and I hope more gacha games do the same in the future)
it kinda feels like we have looped back to the state the franchise was in back in like early 2010s (just with extra copium and better fangames)
people are like; guys the battle network legacy collection sold well that means there is going to be a battle network 7 right guys right right. and like yeah, I guess. it did, right. but man mega man will always be the 5th or 6th best selling franchise for capcom
capcom publishes devil may cry. capcom makes/publishes street fighter. capcom makes/publishes resident evil. capcom makes/publishes monster hunter.
battle network is the only good selling sub-franchise within megaman (best overall series for megaman), outside of, and this is true, mega man 2 (yeah). even still, it is not resident evil, monster hunter, or even ace attorney though it has been a while since I have seen the numbers there
so tl;dr of this doomer posting is that mega man as a franchise is like kinda dead and outside of potential extra legacy collection for spinoff games (&bass + wonderswan sequel, soccer, rockboard, battle and chase, etc), starforce collection, and legends collection (lmao collection for 3 games?) like that's it huh
the last actual proper mega man game was 11, which was back in 2018. besides that we have just gotten the collections and x dive, and that latter is now dead. it's pretty joever
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